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  • Any alternative or other option for anchor point in cocos2d ?

    - by Srinivas
    I have game application (cocos2d) in which, a ball is to be shooted from a cannon, this ball travels through a trajectory path and land on a building. Now the problem is that according to the requirement I have to increase the size of the background image due to which I have to set the Building image with anchor point now I have to put fire image on the building dynamically on different window locations, for this should I use same anchor point option or there are some alternative options to accomplish this task.

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  • cells order changes in UITableView after reloadSections: method

    - by user304895
    I'm having a problem using a grouped UITableView, and after 3 days of searching, I didn't found the solution... Actually, I have a Grouped table, composed of two sections : The first section contains a UISegmentedControl with three buttons : button0, button1 and button2. When clicking on the button0, I want to show two cells in the second section, with embedded UITextField in each cell. When clicking on the button1, I want to show one cell in the second section with an embedded UITextField. When clicking on the button2, I have to show the camera in ModalView (I think it will be ok). I've also put placeholders in each UITextField. Each time a button is clicked, I call a pickOne: method in order to update my view. In this method, I construct a NSIndexSet with NSRange of (1, 1), and then I call the reloadSections: method from the UITableViewController with NSIndexSet as a parameter. When the view appears for the first time, everything is ok, but when I click many times on the buttons, the order of the cells changes (cells containing the two textFields for the button0), and the new placeHolders are written over the old ones. Even more, sometimes when I click on the button0, it shows me only the second cell... Do you have any idea ? or need some code ? Thank you :)

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  • dateByAddingComponents problem and getting difference of dates with NSDateComponents problem!

    - by Rob
    I am having problems with adding values to dates and also getting differences between dates. The dates and components calculated are incorrect. So for adding, if I add 1.5 months, I only get 1 month, however if I add any whole number ie (1 or 2 or 3 and etc) it calculates correctly. Float32 addAmount = 1.5; NSDateComponents *components = [[[NSDateComponents alloc] init] autorelease]; [components setMonth:addAmount]; NSCalendar *gregorian = [[[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar] autorelease]; [gregorian setTimeZone:[NSTimeZone timeZoneWithName:@"UTC"]]; NSDate *newDate2 = [gregorian dateByAddingComponents:components toDate:Date1 options:0]; Now for difference, if I have a date that has been added with exactly one year (almost same code as above), it adds correctly, but when the difference is calculated, I get 0 years, 11 months and 30 days. NSDate *startDate = Date1; NSDate *endDate = Date2; NSCalendar *gregorian = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; [gregorian setTimeZone:[NSTimeZone timeZoneWithName:@"UTC"]]; NSUInteger unitFlags = NSYearCalendarUnit | NSMonthCalendarUnit | NSDayCalendarUnit; NSDateComponents *components = [gregorian components:unitFlags fromDate:startDate toDate:endDate options:0]; NSInteger years = [components year]; NSInteger months = [components month]; NSInteger days = [components day]; What am I doing wrong? Also I have added the kCFCalendarComponentsWrap constanct in the options for both adding and difference functions but with no difference. Thanks

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  • queston related to popToViewController

    - by user217572
    My Secondview is BController *bview. now in this view there is 1 back button on click of that back button -(IBAction)done:(id)sender { AController *aview= [[AController alloc] initWithNibName:@"AController" bundle:[NSBundle mainBundle]]; NSArray *array = [self.navigationController popToViewController: aview animated:YES]; } AController *aview is nothing but my first view or u can say first view but in click of back button i'm getting exception ** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Tried to pop to a view controller that doesn't exist.' 2010-03-18 15:53:05.948 IChitMe[5072:207] Stack: ( 820145437, 837578260, 819694387, 814928571, 862794500, 862794216, 54911, 819902607, 861951876, 862404412, 819902607, 861951876, 861951724, 861951668, 861950732, 861953932, 861948160, 861945748, 861927312, 861925524, 858687888, 819893547, 819891231, 858682228, 861592624, 861585968, 10069, 9964 ) terminate called after throwing an instance of 'NSException'

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  • Trying to force redraw of UITableViewCell

    - by Suresh
    I found this post on Beveled UITableViewCells from http://news.selectstartstudios.com/beveled-uitableviewcells/. I'm using the technique to reduce the width of the cells, and for the most part it works great. However, I have a small problem. Sometimes the cells are not redrawn properly. For example, even though a cell is supposed to be a "middle" cell, it is drawn as a "top" cell: yfrog.com/f1screenshot20100424at100 How can I fix this? I have tried forcing the cell to redraw via [cell setNeedsDisplay], [cell setNeedsLayout], [tableView reloadRowAtIndexPath:withAnimation:], [cell drawrect:], and [tableView drawRect:atIndexPath]. I am out of ideas. Thanks again!

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  • how can stop creating duplicates in camera roll while using UISaveVideoAtPathToSavedPhotosAlbum to s

    - by srikanth rongali
    I have a video in applications documents folder. I need it to be saved in camera roll. So, I used UISaveVideoAtPathToSavedPhotosAlbum method to save it in camera roll. It's working and I can see the video added to camera roll. But, the problem is every time I execute the application with same video(with same file name), it is added another time in camera roll instead of replacing the old one. So, it is creating the duplicates of the video. How can I make the application work like if a video is present in camera roll and again added with same file name, then old one is replaced by new video.

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  • cellForRowAtIndexPath: crashes when trying to access the indexPath.row/[indexPath row]

    - by Emil
    Hey. I am loading in data to a UITableView, from a custom UITableViewCell (own class and nib). It works great, until I try to access the indexPath.row/[indexPath.row]. I'll post my code first, it will probably be easier for you to understand what I mean then. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"CustomCell"; CustomCell *cell = (CustomCell *) [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil){ NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:@"CustomCell" owner:self options:nil]; for (id currentObject in topLevelObjects){ if ([currentObject isKindOfClass:[CustomCell class]]){ cell = (CustomCell *) currentObject; break; } } } NSLog(@"%@", indexPath.row); // Configure the cell... NSUInteger row = indexPath.row; cell.titleLabel.text = [postsArrayTitle objectAtIndex:indexPath.row]; cell.dateLabel.text = [postsArrayDate objectAtIndex:indexPath.row]; cell.cellImage.image = [UIImage imageWithContentsOfFile:[postsArrayImg objectAtIndex:indexPath.row]]; NSLog(@"%@", indexPath.row); return cell; } The odd thing is, it does work when it loads in the first three cells (they are 125px high), but crashes when I try to scroll down. The indexPath is always avaliable, but not the indexPath.row, and I have no idea why it isn't! Please help me.. Thanks. Additional error code: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSCFString objectAtIndex:]: unrecognized selector sent to instance 0x5d10c20' *** Call stack at first throw: ( 0 CoreFoundation 0x0239fc99 __exceptionPreprocess + 185 1 libobjc.A.dylib 0x024ed5de objc_exception_throw + 47 2 CoreFoundation 0x023a17ab -[NSObject(NSObject) doesNotRecognizeSelector:] + 187 3 CoreFoundation 0x02311496 ___forwarding___ + 966 4 CoreFoundation 0x02311052 _CF_forwarding_prep_0 + 50 5 MyFancyAppName 0x00002d1c -[HomeTableViewController tableView:cellForRowAtIndexPath:] + 516 [...])

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  • UIScrollView ImageView with pins on top

    - by Koppo
    To all, I have a UIScrollView which has a UIImageView. I want to show pins on this imageView. When I add pins as subviews of the ImageView everything is great except for when you zoom the scale transform happens on the pins also. I don't want this behavior and want my pins to stay the same. So I choose to add the Pins to another view which sits on top of the ImageView and is also a subview of the UIScrollView. The idea here if you will imagine is to have a layer which hovers over the map and won't scale yet show pins over where I plot them. The pin when added to the layer view don't cale if the ImageView scales. However the issue then bceomes the position of the pins doesn't match the original origin x/y as the ImageView has had a scale transform. Basically this is a custom map of a place with Pins. I am trying to have the Pins float over and not zoom in and out over my ImageView yet remember where I placed them when the zoom happens. Some code scrollView = [[UIScrollView alloc] initWithFrame:viewRect]; scrollView.delegate = self; scrollView.pagingEnabled = NO; scrollView.scrollsToTop = NO; [scrollView setBackgroundColor:[UIColor clearColor]]; scrollView.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView.bounces = YES; scrollView.autoresizingMask = UIViewAutoresizingFlexibleHeight; scrollView.indicatorStyle = UIScrollViewIndicatorStyleWhite; imageViewMap = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; imageViewMap.userInteractionEnabled = YES; viewRect = CGRectMake(0,0,imageViewMap.image.size.width,imageViewMap.image.size.height); //viewRect = CGRectMake(0,0,2976,3928); [scrollView addSubview:imageViewMap]; [scrollView setContentSize:CGSizeMake(viewRect.size.width, viewRect.size.height)]; iconsView = [[UIView alloc] initWithFrame:imageViewMap.frame]; [scrollView addSubview:iconsView]; Code to add Pin later on some event. [iconsView addSubview:pinIcon]; I am stuck in trying tp figure out how to to get my pins to hover on the map without moving when the scale happens. Thanks

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  • Showing login view controller before main tab bar controller

    - by Padawan
    I'm creating an iPad app with a tab bar controller that requires login. So on launch, I want to show a LoginViewController and if login is successful, then show the tab bar controller. This is how I implemented an initial test version (left out some typical header stuff, etc)... AppDelegate.h: @interface AppDelegate_Pad : NSObject <UIApplicationDelegate, LoginViewControllerDelegate> { UIWindow *window; UITabBarController *tabBarController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UITabBarController *tabBarController; @end AppDelegate.m: @implementation AppDelegate_Pad @synthesize window; @synthesize tabBarController; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { LoginViewController_Pad *lvc = [[LoginViewController_Pad alloc] initWithNibName:@"LoginViewController_Pad" bundle:nil]; lvc.delegate = self; [window addSubview:lvc.view]; //[lvc release]; [window makeKeyAndVisible]; return YES; } - (void)loginViewControllerDidFinish:(LoginViewController_Pad *)loginViewController { [window addSubview:tabBarController.view]; } - (void)dealloc {...} @end LoginViewController_Pad.h: @protocol LoginViewControllerDelegate; @interface LoginViewController_Pad : UIViewController { id<LoginViewControllerDelegate> delegate; } @property (nonatomic, assign) id <LoginViewControllerDelegate> delegate; - (IBAction)buttonPressed; @end @protocol LoginViewControllerDelegate -(void)loginViewControllerDidFinish:(LoginViewController_Pad *)loginViewController; @end LoginViewController_Pad.m: @implementation LoginViewController_Pad @synthesize delegate; ... - (IBAction)buttonPressed { [self.view removeFromSuperview]; [self.delegate loginViewControllerDidFinish:self]; } ... @end So the app delegate adds the login view controller's view on launch and waits for login to call "did finish" using a delegate. The login view controller calls removeFromSuperView before it calls didFinish. The app delegate then calls addSubView on the tab bar controller's view. If you made it up to this point, thanks, and I have three questions: MAIN QUESTION: Is this the right way to show a view controller before the app's main tab bar controller is displayed? Even though it seems to work, is it a proper way to do it? If I comment out the "lvc release" in the app delegate then the app crashes with EXC_BAD_ACCESS when the button on the login view controller is pressed. Why? With the "lvc release" commented out everything seems to work but on the debugger console it writes this message when the app delegate calls addSubView for the tab bar controller: Using two-stage rotation animation. To use the smoother single-stage animation, this application must remove two-stage method implementations. What does that mean and do I need to worry about it?

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  • UILabel over a UIToolBar

    - by paul simmons
    Hi, I have put a UILabel over a UIToolbar. It works fine (changing colors & text) but when I click something on the toolbar, from that moment on, UILabel's text color is like 'faded'. I have tried bringing UILabel to front but that did not work. Any suggestions?.

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  • UISwitch within UIScrollview nearly impossible to use....

    - by samsam
    Hi there. I'm using a UISwitch-Component at the bottom of a view that sits within a UIScrollView. Now the problem that appeared, is that the switch is nearly impossible to swipe because the UIScrollView seems to dominate the userinput. Switching works very well by tapping the switch, but from my point of view, most users "switch" the UISwitch instead of tapping. Did anyone of you face the same / or similar problems and managed to come up with a solution? thx in advance sam

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  • Get Lat, Long from CLLocation

    - by Marco
    Hello i have an CLLocation which is my userLocation, now in another class i have to open the maps app and make a route from the userLocation to another point. But how can i get in the another class the Coordinates of userLocation? please help me i have no idea

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  • Problem with the scrollbar of a UIWebView

    - by Paulo Ferreira
    Hi there! Im using a UIWebView to access a website, when i rotate the phone (landscape) the UIWebView is properly resized and the scrollbar are on the right place (on the right edge...) but when i acess any of input fields to fill the information required and exit it the UIWebView scrollbar jumps to the middle of screen (looks like it get back to 320, the width of the screen on portrait). Some useful info, this program was created using IB, have lots of outlets, im thinking about in do (redo) everything programmatically cause i was not the author of the first version... If anyone have seen this before plz let me know.. Thanks in advance!

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  • Telling a UITextField to become first responder while embedded in a UITableViewCell

    - by Jasarien
    I have a UITextField that is a subview of a UITableViewCell. When my view loads, I want the text field to become first responder. I have a pointer to the text field in the table cell, so to do this I am trying: [myTextField becomeFirstResponder]; This returns NO all the time, regardless of when it's called, which according to the docs means the text field refused to become first responder... What am I doing wrong? Edit: The text field properly responds to being touched. It bring up the keyboard then. It's only when telling it to become first responder programmatically that the problem happens.

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  • cant show MBProgressHUD

    - by dejoong
    In here said that using MBProgressHUD is easy. But i cant make it. Here my code: - (IBAction)save{ HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view]; [self.navigationController.view addSubview:HUD]; HUD.delegate = self; [HUD show:YES]; NSString *title = [page stringByEvaluatingJavaScriptFromString:@"document.title"]; SavePageAs *savePage = [[SavePageAs alloc] initWithUrl:self.site directory:title]; [savePage save]; [HUD hide:YES]; } the progress indicator not show during [savePage save] method run, but show after the page completely saved (the indicator show for less than 1 second). I also tried this way: - (IBAction)save { HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view]; [self.navigationController.view addSubview:HUD]; HUD.delegate = self; HUD.labelText = @"Saving..."; [HUD showWhileExecuting:@selector(performFetchOnMainThread) onTarget:self withObject:nil animated:YES]; } - (void) savingPage{ NSString *title = [page stringByEvaluatingJavaScriptFromString:@"document.title"]; SavePageAs *savePage = [[SavePageAs alloc] initWithUrl:self.site directory:title]; [savePage save]; } -(void) performFetchOnMainThread { [self performSelectorOnMainThread:@selector(savingPage) withObject:nil waitUntilDone:YES]; } but still no luck. Anyone let me know where im lack here?? P.S [savePage save] is saving all website contents to local directory. I wish once the saving is complete the progressHUD disappear. Thanks

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  • JQTouch transition problem

    - by sukk1e
    I have a problem with the jqtouch bottom toolbar. Its a stationary bottom toolbar that is implemented with the iScroll plugin for jqtouch. When I want to switch between a page with a "right" slide transition effect I want to exclude the bottombar from also using the transition effect. The reason for this is because it looks weird when the bottom toolbar slides to the right.

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  • viewDidAppear called when popping navigationController

    - by Tiago
    I'm having a bit of a problem with the viewDidAppear: method. I have a tabBarController with navigationControllers on each tab, and I have an action that requires that all the navigation controllers pop to their rootViewControllers (programmatically). The problem is that when they pop each navigation controller, the rootViewController's viewDidAppear get's called without it actually being shown. This causes them to do some stuff they were not supposed to (like showing alerts) unless they are actually shown. Besides having to check the currently selected tabBar item, is there any other way to solve this? Thanks.

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  • Objective-C - open SMS

    - by teepusink
    Hi, How do I open SMS from my app and have the new message popped up and prepopulated? Right now this is what I have NSString *stringURL = @"sms:"; NSURL *url = [NSURL URLWithString:stringURL]; [[UIApplication sharedApplication] openURL:url]; That opens the SMS app but you have to click on new message etc. Thanks, Tee

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  • UINavigationController placement problem

    - by Chonch
    Hey, I'm having this problem and I can't seem to figure out why! I want to use a UINavigationController, but I don't want to use it through out the entire application. So, in the UIViewController I was to add it to, I define: UINavigationController *navigationController; and the @property, @synthesize and dealloc. In the viewDidLoad method, I add: navigationController = [[UINavigationController alloc] init]; navigationController.navigationBar.barStyle = UIBarStyleBlack; and when the relevant UIViewController is loaded, I add: [navigationController pushViewController:viewController animated:NO]; and make the old view disappear and the UINavigationController's view to appear. Everything works fine except that the navigation bar appears about 20pixels too low (dragging the entire view down and out of the screen). If I set the UINavigationController's view frame parameter manually to start at 0,0, it jumps there, but only after about a second, so that you can see the navigation bar starting at a certain location and only then jumping to another (and it is ugly!). I have done the exact same thing in the past and had no problem with it. Does anyone know what may cause this? Thanks,

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