Search Results

Search found 17852 results on 715 pages for 'load balancer'.

Page 384/715 | < Previous Page | 380 381 382 383 384 385 386 387 388 389 390 391  | Next Page >

  • Why isn't sox able to convert to mp3?

    - by marue
    I installed Sox, i installed lame-398, but sox is not able to convert any file to mp3. It fails with the messages: ./../sox FAIL util: Unable to load LAME encoder library (libmp3lame). ./../sox FAIL formats: can't open output file `funktech.mp3': How can i check if lame has been installed correct? How can i get sox to find the mp3Library? edit: I did not install sox at all, it works without installing directly from the commandline. Lame was installed by following the instructions on their site: ./configure make make install which results in the following files being found in /usr/local/lib/ : libmp3lame.dylib, libmp3lame.la, libmp3lame.a Maybe symlinking libmp3lame.la, which is marked as executable, to /usr/bin would help?

    Read the article

  • Performance affects of compressing Program Files on Windows / NTFS

    - by SRobertJames
    What are the performance affects of compressing Program Files on Windows NTFS? On a fast, multicore machine, the overhead of decompression is minimal. Machines are generally disk bound, and if you can reduce the disk load by compression, you often speed things up. (Microsoft says that the built in compression of Windows Search indexes actually improves speed for this reason.) On the other hand, Windows' virtual memory is complicated. Perhaps if files are compressed, they can't be paged out simply. And there may be other issues. In short: On a fast, multicore machine with a relatively slow disk, what performance affects will compressing Program Files have?

    Read the article

  • data handling with javascript

    - by Vincent Warmerdam
    Python has a very neat package called pandas which allows for quick data transformation; tables, aggregation, that sort of thing. A lot of these types of functionality can also be found in the python itertools module. The plyR package in R is also very similar. Usually one woud use this functionality to produce a table which is later visualized with a plot. I am personally very fond of d3, and I would like to allow the user to first indicate what type of data aggregation he wants on the dataset before it is visualized. The visualisation in question involves making a heatmap where the user gets to select the size of the bins of the heatmap beforehand (I want d3 to project this through leaflet). I want to visually select the ideal size of the bins for the heatmap. The way I work now is that I take the dataset, aggregate it with python and then manually load it in d3. This is a process that takes a lot of human effort and I was wondering if the data aggregation can be done through the javascript of the browser. I couldn't find a package for javascript specifically built for data, suggesting (to me) that this is a bad idea and that one should not use javascript for the data handling. Is there a good module/package for javascript to handle data aggregation? Is it a good/bad idea to do the data aggregation in javascript (performance wise)?

    Read the article

  • 2D non-tile based map editor

    - by Jonesy
    I am currently developing a relatively simple 2D, topdown oriented adventure game for the iPhone and was wondering what would be the easiest way to create the maps for my game. I figured I would need some kind of visual editor that would give me immediate feedback and would allow me to place all objects in the world exactly where I want them. I could then load the saved representation of the world I create in the editor in my game. So, I am looking for a simple map editor that allows me to do this. All the objects in my game are simply textured rectangles build up from two triangles. All I need to be able to do is position different rectangles/objects in the map, and give them a texture. I am using texture atlases, so it would be useful to be able to assign portions of textures to the objects. I then need to be able to extract all the objects from the saved representation of my maps, together with the name/identifier of the texture(atlas) they use, and the area of the texture atlas. I have looked at some tile-based map editors like Tiled and Ogmo, but they don't seem to be able to do what I want. Any suggestions? EDIT: a more concrete example: something like the GameMaker level editor, but then with added export functionality in a handy format.

    Read the article

  • Metacity malfunction preventing custom Gnome session from launching?

    - by QuietThud
    When I try to run Metacity in Ubuntu2D(12.04), I get the following message: alisa@ubuntu:~$ metacity Window manager warning: Screen 0 on display ":2.0" already has a window manager; try using the --replace option to replace the current window manager. I get the same message when running Compiz from the command line in 3D (it opens fine through the GUI (same thing for AWN)). I understand that these should be the default managers for the respective sessions. I'm trying to create a custom Gnome session using the following instructions: unity launcher-free session. Here is what I've put into my .session file: [GNOME Session] Name=Custom Unity2D Session RequiredComponents=gnome-settings-daemon; RequiredProviders=windowmanager;panel; DefaultProvider-windowmanager=metacity DefaultProvider-panel=unity-2d-panel FallbackSession=ubuntu-2d DesktopName=GNOME Since I'm having problems identifying my default, and the code refers to Metacity, I figured this may be relevant to my inability to load the custom session (it shows up on my login screen, but won't launch). I tried specifying Metacity as my default manager by adding exec metacity to the .xinitrc file, and I tried running metacity --replace, but neither worked. How do I determine my current default window manager, what should the default be, and how do I re-assign it? Also, please let me know if you think there may be other issues affecting my custom session. I am new to Linux, so list anything you think might be helpful. Thank you!

    Read the article

  • .htaccess URL rewriting friendly URL with 2 parameters, the second parameter is optional

    - by letsworktogether
    I'm kind of stuck at this part and was hoping that I'd get some assistance. I'm building a highscores page in PHP, that's going great, it works. However, I dislike the idea of index.php?skill=name and therefore wanted a bit of SEO in this. I have successfully replaced the url with a more friendly version: highscores/skill/name And this is where the problem starts, I have added pagination to the highscores and the page is read from the HTTP_GET page variable ($_GET['page']). I dislike the idea of highscores/skill/name&page=2 and was hoping if you guys could assist me to make the url like the following: Page 1, so accessing the file without declaring the page number: DOMAIN.TLD/highscores/skill/name Page 1 so now the page variable is needed: DOMAIN.TLD/highscores/skill/name/2 As you can tell the "2" will define page 2 and load the correct data for page 2. However, I'm having much trouble in my .htaccess file to configure it this way. RewriteRule ^highscores\/skill\/(.*?)(\/(.*?)*)$ highscores/skills.php?skill=$1&page=$2 [L] # Skills page That is my latest attempt in order to get it to work, unfortunately it does not work, it makes the page look horrible (CSS doesn't work) and it doesn't go to the page specified on the URL.

    Read the article

  • Understanding normal maps on terrain

    - by JohnB
    I'm having trouble understanding some of the math behind normal map textures even though I've got it to work using borrowed code, I want to understand it. I have a terrain based on a heightmap. I'm generating a mesh of triangles at load time and rendering that mesh. Now for each vertex I need to calculate a normal, a tangent, and a bitangent. My understanding is as follows, have I got this right? normal is a unit vector facing outwards from the surface of the triangle. For a vertex I take the average of the normals of the triangles using that vertex. tangent is a unit vector in the direction of the 'u' coordinates of the texture map. As my texture u,v coordinates follow the x and y coordinates of the terrain, then my understanding is that this vector is simply the vector along the surface in the x direction. So should be able to calculate this as simply the difference between vertices in the x direction to get a vector, (and normalize it). bitangent is a unit vector in the direction of the 'v' coordinates of the texture map. As my texture u,v coordinates follow the x and y coordinates of the terrain, then my understanding is that this vector is simply the vector along the surface in the y direction. So should be able to calculate this as simply the difference between vertices in the y direction to get a vector, (and normalize it). However the code I have borrowed seems much more complicated than this and takes into account the actual values of u, and v at each vertex which I don't understand the need for as they increase in exactly the same direction as x, and y. I implemented what I thought from above, and it simply doesn't work, the normals are clearly not working for lighting. Have I misunderstood something? Or can someone explain to me the physical meaning of the tangent and bitangent vectors when applied to a mesh generated from a hightmap like this, when u and v texture coordinates map along the x and y directions. Thanks for any help understanding this.

    Read the article

  • Save static version of a webpage to be available offline

    - by Tal Weiss
    Is there a way to save a webpage as static HTML, available for offline viewing, editing etc.? I want to remove all javascript files. Leave only HTML, CSS and images. For example, if this web page has a Facebook Like button, I want the image of the button to be part of the HTML as a regular image (and not be loaded as some Javascript code runs after I load the page). I'm trying to prepare a webpage for an offline demo. When I use the standard "save as HTML complete" like tools, all the Javascript is saved as well, and when viewed offline, all the dynamic content is blanks. Note- I don't expect the dynamic content to work, of course, with no Javascript. I just want the web page to LOOK as though it was just loaded from the interwebs. Thanks, Tal.

    Read the article

  • Solution for installing the ADF 11.1.1.6.0 Runtimes onto a standalone WLS 10.3.6

    - by Chris Muir
    A few customers are hitting the following problem with regards to JDeveloper 11.1.1.6.0 so it's worth documenting a solution. As noted in my previous post the ADF Runtimes for JDeveloper 11.1.1.6.0 will work against a 10.3.5 and 10.3.6 WLS server.  In terms of the JDeveloper 11.1.1.6.0 download Oracle has coupled the 10.3.5 server with that release, not a 10.3.6 server. This has caught some customers out as they are attempting to use the JDeveloper installer to load the 11.1.1.6.0 ADF Runtimes into the middleware home of a standalone 10.3.6 WLS server.  When doing so the installer complains as follows: "The product maintenance level of the current server (WebLogic Server: 10.3.5.0) is not compatible with the maintenance level of the product installed on your system (WebLogic Server: 10.3.6.0).  Please obtain a compatible installer or perform maintenance or your current system to achieve the desired level." The solution is to install the runtimes using the standalone 11.1.1.6.0 ADF Runtime Libraries installer available from OTN (see the options under "Application Development Runtime").

    Read the article

  • Versioning millions of files with distributed SCM

    - by C. Lawrence Wenham
    I'm looking into the feasibility of using off-the-shelf distributed SCMs such as Git or Mercurial to manage millions of XML files. Each file would be a commercial transaction, such as a purchase order, that would be updated perhaps 10 times during the lifecycle of the transaction until it is "done" and changes no more. And by "manage", I mean that the SCM would be used to not just version the files, but also to replicate them to other machines for redundancy and transfer of IP. Lets suppose, for the sake of example, that a goal is to provide good performance if it was handling the volume of orders that Amazon.com claimed to have at its peak in December 2010: about 150,000 orders per minute. We're expecting the system to be distributed over many servers in order to get reasonable performance. We're also planning to use solid-state drives exclusively. There is a reason why we don't want to use an RDBMS for primary storage, but it's a bit beyond the scope of this question. Does anyone have first-hand experience with the performance of distributed SCMs under such a load, and what strategies were used? Open-source preferred, since the final product is to be FOSS, too.

    Read the article

  • CodePlex Daily Summary for Thursday, December 23, 2010

    CodePlex Daily Summary for Thursday, December 23, 2010Popular ReleasesSSH.NET Library: 2010.12.23: This release includes some bug fixes and few new fetures. Fixes Allow to retrieve big directory structures ssh-dss algorithm is fixed Populate sftp file attributes New Features Support for passhrase when private key is used Support added for diffie-hellman-group14-sha1,diffie-hellman-group-exchange-sha256 and diffie-hellman-group-exchange-sha1 key exchange algorithms Allow to provide multiple key files for authentication Add support for "keyboard-interactive" authentication method...ASP.NET MVC SiteMap provider: MvcSiteMapProvider 2.3.0: Using NuGet?MvcSiteMapProvider is also listed in the NuGet feed. Learn more... Like the project? Consider a donation!Donate via PayPal via PayPal. Release notesThis will be the last release targeting ASP.NET MVC 2 and .NET 3.5. MvcSiteMapProvider 3.0.0 will be targeting ASP.NET MVC 3 and .NET 4 Web.config setting skipAssemblyScanOn has been deprecated in favor of excludeAssembliesForScan and includeAssembliesForScan ISiteMapNodeUrlResolver is now completely responsible for generating th...SuperSocket, an extensible socket application framework: SuperSocket 1.3 beta 2: Compared with SuperSocket 1.3 beta 1, the changes listed below have been done in SuperSocket 1.3 beta 2: added supports for .NET 3.5 replaced Logging Application Block of EntLib with Log4Net improved the code about logging fixed a bug in QuickStart sample project added IPv6 supportTibiaPinger: TibiaPinger v1.0: TibiaPinger v1.0Media Companion: Media Companion 3.400: Extract the entire archive to a folder which has user access rights, eg desktop, documents etc. A manual is included to get you startedPackage that minifies and combines JavaScript and CSS files: Release 1.1: Bug fixes. The package now correctly handles inlined images and image urls in CSS files surrounded by quotes. CombineAndMinify can now be used in conjunction with Microsoft's Sprite and Image Optimization Framework. That framework combines several small images into one, reducing overall load times.Multicore Task Framework: MTF 1.0.1: Release 1.0.1 of Multicore Task Framework.SQL Monitor - tracking sql server activities: SQL Monitor 3.0 alpha 7: 1. added script save/load in user query window 2. fixed problem with connection dialog when choosing windows auth but still ask for user name 3. auto open user table when double click one table node 4. improved alert message, added log only methodOpen NFe: Open NFe 2.0 (Beta): Última versão antes da versão final a ser lançada nos próximos dias.EnhSim: EnhSim 2.2.6 ALPHA: 2.2.6 ALPHAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Fixing up some r...ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.4.3: Helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager new stuff: Improvements for confirm, popup, popup form RenderView controller extension the user experience for crud in live demo has been substantially improved + added search all the features are shown in the live demoGanttPlanner: GanttPlanner V1.0: GanttPlanner V1.0 include GanttPlanner.dll and also a Demo application.N2 CMS: 2.1 release candidate 3: * Web platform installer support available N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) A bunch of bugs were fixed File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the templ...TweetSharp: TweetSharp v2.0.0.0 - Preview 6: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 6 ChangesMaintenance release with user reported fixes Preview 5 ChangesMaintenance release with user reported fixes Preview 4 ChangesReintroduced fluent interface support via satellite assembly Added entities support, entity segmentation, and ITweetable/ITweeter interfaces for client development Numer...Team Foundation Server Administration Tool: 2.1: TFS Administration Tool 2.1, is the first version of the TFS Administration Tool which is built on top of the Team Foundation Server 2010 object model. TFS Administration Tool 2.1 can be installed on machines that are running either Team Explorer 2010, or Team Foundation Server 2010.SubtitleTools: SubtitleTools 1.3: - Added .srt FileAssociation & Win7 ShowRecentCategory feature. - Applied UnifiedYeKe to fix Persian search problems. - Reduced file size of Persian subtitles for uploading @OSDB.Facebook C# SDK: 4.1.0: - Lots of bug fixes - Removed Dynamic Runtime Language dependencies from non-dynamic platforms. - Samples included in release for ASP.NET, MVC, Silverlight, Windows Phone 7, WPF, WinForms, and one Visual Basic Sample - Changed internal serialization to use Json.net - BREAKING CHANGE: Canvas Session is no longer support. Use Signed Request instead. Canvas Session has been deprecated by Facebook. - BREAKING CHANGE: Some renames and changes with Authorizer, CanvasAuthorizer, and Authorization ac...NuGet: NuGet 1.0 build 11217.102: Note: this release is slightly newer than RC1, and fixes a couple issues relating to updating packages to newer versions. NuGet is a free, open source developer focused package management system for the .NET platform intent on simplifying the process of incorporating third party libraries into a .NET application during development. This release is a Visual Studio 2010 extension and contains the the Package Manager Console and the Add Package Dialog. This new build targets the newer feed (h...WCF Community Site: WCF Web APIs 10.12.17: Welcome to the second release of WCF Web APIs on codeplex Here is what is new in this release. WCF Support for jQuery - create WCF web services that are easy to consume from JavaScript clients, in particular jQuery. Better support for using JsonValue as dynamic Support for JsonValue change notification events for databinding and other purposes Support for going between JsonValue and CLR types WCF HTTP - create HTTP / REST based web services. This is a minor release which contains fixe...Orchard Project: Orchard 0.9: Orchard Release Notes Build: 0.9.253 Published: 12/16/2010 How to Install OrchardTo install the Orchard tech preview using Web PI, follow these instructions: http://www.orchardproject.net/docs/Installing-Orchard-Using-Web-PI.ashx Web PI will detect your hardware environment and install the application. --OR-- Alternatively, to install the release manually, download the Orchard.Web.0.9.253.zip file. The zip contents are pre-built and ready-to-run. Simply extract the contents of the Orch...New ProjectsArabic Silverlight IE8 Web Slices: Group of IE8 web slices built on SilverlightAssaultCube Special Edition: Making the classic better!Blazonisation: If have emblem of some state, but don't know anything about it, you can use this tool to resolve your problem. Content Maintenance Dashboard: Content Maintenance Dashboard is a package for Umbraco which lets you bulk publlish, unpublish, move and delete of content items.DFTBASP: Drop files on the window choose permissions or Just backup option DMNarrator Manager: A tool for RPG Narrators (and dungeon masters). First version is focused to old Wolrd of DarknessdnnGr2 - Free DotNetNuke Skin: A free DotNetNuke skin initially created for the DotNetNuke Skinning Presentation at the 2nd meeting of the DNN Greek Community.Duplicate File Explorer: File search utility, that also shows what files are duplicate by name. Supports searching up to 3 different folders at one time, excluding folders or extensions and multiple search patterns.Elmax: Yet another easy to use C++ XML parsing library on Windows! Tutorial coming soon!Firemap: Generates a html page which displays key performance statistics of chosen computers. Jumony Guide: Guide for Jumony Milestone 1Loc Tracker: Location tracking system for android and a php server for managing setup of triggers and events to be notified.MBDeveloper: This is my personal project.MECMS: Its an self-developed ecms.Media Companion: Media Companion is a windows program that allows people to catalogue and browse movie and tv episode collections. Folders are scanned and information is automatically gathered from various sources, including posters, fanart and episode screenshots. MOSS 2007 WebPart for SSO to BlackBoard: This project includes a MOSS 2007 WebPart for Single Sign On (SSO) to a Blackboard 9 Learning Management System. Existing projects and code samples do not include resources for SharePoint 2007 (MOSS) or C#. The goal of to provide these missing resources.MutitouchTest Flash AS3 on IOS (iPhone iPad): MutitouchTest Flash AS3 on IOS (iPhone iPad) www.fbair.net ??????Ipad ????? ??, ???????????????????, ???11?. iTouch4 ????5?? ??????? ? ? ??? ???????????. iPad??????????????Netropya XCogen: XCogen is an xml file config generator for Castle, Unity Spring and StructureMap containers. It's a simple console application for post-build action.Nota Algoritmica EUI: Programa que obtiene del moodle de la asignatura las notas y calcula la media final.Powershell CmdLets for Citrix NetScaler: Powershell CmdLets for the Citrix Netscaler product. This enables for querying & modifying the netscaler configuration through powershell.Scenario Framework - BPM Suite: Business Process Management SystemSchool Authorization System: School Authorization SystemSharePoint Delete Dead Users: This is a small WPF Application that presents all dead users it finds and allows the user to delete them from SharePoint. dead users are users that are not found inside active directory. There is also an LDAP Filter to speed up the query from active directorySugataTools: SugataTools are the helper classes that I usually use in my projects.The Phoenix Foundation - OSAL: Another OSAL for Windows (desktop/mobile) & Linux support.TibiaPinger: Tibia Pinger, Tools, Bot, ArkBot, Tibia, NeoBot, TibiaAuto, NG, ElfBottracer: Modernizes the System.Diagnostics trace infrastructure APIs to bring dynamism, testability and composability to .NET logging.uQR: uQR is an Umbraco package which adds the ability to generate dynamic QR Codes to an Umbraco website.User Account Picture Manager: This little app will try to fetch a users picture from active directory (thumbnailPhoto) and sets this picture on Windows Vista/2008/7/2008 R2 as User Account PictureVirtual Shell Service: Virtual Shell Service, is a service that runs on your server allowing trusted users to interact with the system via a sand boxed environment. The service has been designed to support mapping terminal commands in different ways via plugins and XML mappingWindows Live Writer Codehighlighting Plugin For Alex Gorbatchev's SyntaxHighligh: Windows Live Writer Codehighlighting Plugin For Alex Gorbatchev's SyntaxHighlighter. More information about the proect please visit http://tugberkugurlu.com/41

    Read the article

  • New York Coherence Special Interest Group, Jan 13 2011

    - by ruma.sanyal
    Please join us for our next exciting event. We are pleased to announce that Aleksander Seovic, Craig Blitz and Madhav Sathe will be presenting to our group. Presentation details are provided below. Time: 3:00pm - 6:00pm ET Where: Oracle Office, Room 30076, 520 Madison Avenue, 30th Floor, NY We will be providing snacks and beverages. Register! - Registration is required for building security. Presentations:? Getting the Most out of your Coherence Cluster with Oracle Enterprise Manager - Madhav Sathe, Principal Product Manager (Oracle) How To Build a Coherence Practice - Craig Blitz, Senior Principal Product Manager (Oracle) Congratulations on your decision to buy Oracle Coherence. We believe you have chosen an excellent product. Now the hard work begins. To help you get the most out of Coherence from both a project and enterprise perspective, this talk will introduce you to resources available from Oracle and through the Coherence ecosystem. The talk will also discuss best organizational practices you can implement to ensure success with Coherence. The speaker will use his significant experience with customers' Coherence deployment to show what works and what doesn't in practice. Coherence in the Cloud - Aleksandar Seovic, Founder and Managing Director (S4HC) Amazon Web Services cloud provides great and affordable foundation for the next generation of scalable web applications. Application servers, load balancers, and scalable storage can be provisioned in a matter of minutes and used for pennies an hour. However, AWS cloud also brings a set of new architectural challenges, such as transient file systems and dynamically assigned IP addresses. In this session we will look at a real-world example of how Coherence can be used to address some of these challenges and show why the combination of AWS cloud and Coherence has a great synergy.

    Read the article

  • JOGL hardware based shadow mapping - computing the texture matrix

    - by axel22
    I am implementing hardware shadow mapping as described here. I've rendered the scene successfully from the light POV, and loaded the depth buffer of the scene into a texture. This texture has correctly been loaded - I check this by rendering a small thumbnail, as you can see in the screenshot below, upper left corner. The depth of the scene appears to be correct - objects further away are darker, and that are closer to the light are lighter. However, I run into trouble while rendering the scene from the camera's point of view using the depth texture - the texture on the polygons in the scene is rendered in a weird, nondeterministic fashion, as shown in the screenshot. I believe I am making an error while computing the texture transformation matrix, but I am unsure where exactly. Since I have no matrix utilities in JOGL other then the gl[Load|Mult]Matrix procedures, I multiply the matrices using them, like this: void calcTextureMatrix() { glPushMatrix(); glLoadIdentity(); glLoadMatrixf(biasmatrix, 0); glMultMatrixf(lightprojmatrix, 0); glMultMatrixf(lightviewmatrix, 0); glGetFloatv(GL_MODELVIEW_MATRIX, shadowtexmatrix, 0); glPopMatrix(); } I obtained these matrices by using the glOrtho and gluLookAt procedures: glLoadIdentity() val wdt = width / 45 val hgt = height / 45 glOrtho(wdt, -wdt, -hgt, hgt, -45.0, 45.0) glGetFloatv(GL_MODELVIEW_MATRIX, lightprojmatrix, 0) glLoadIdentity() glu.gluLookAt( xlook + lightpos._1, ylook + lightpos._2, lightpos._3, xlook, ylook, 0.0f, 0.f, 0.f, 1.0f) glGetFloatv(GL_MODELVIEW_MATRIX, lightviewmatrix, 0) My bias matrix is: float[] biasmatrix = new float[16] { 0.5f, 0.f, 0.f, 0.f, 0.f, 0.5f, 0.f, 0.f, 0.f, 0.f, 0.5f, 0.f, 0.5f, 0.5f, 0.5f, 1.f } After applying the camera projection and view matrices, I do: glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR) glTexGenfv(GL_S, GL_EYE_PLANE, shadowtexmatrix, 0) glEnable(GL_TEXTURE_GEN_S) for each component. Does anybody know why the texture is not being rendered correctly? Thank you.

    Read the article

  • squid3 auth thru samba using ntlm to AD doesn't work

    - by derty
    some users here are spending to much time exploring the WWW. So big boss whats to get this under control. We use a squid3 just for some security reason and chace benefits. and now i'm trying to set up a new proxy on a different server (Debian 6) Permissions are defined in AC and the squid3 should get the auth thru samba/winbind by using the ntlm protocol. but i'll get all the time Access, denited. it only works by using LDAP but thats not the way i need it. here some log and confs squid access.log 1326878095.784 1 192.168.15.27 TCP_DENIED/407 4049 GET http://at.msn.com/? -NONE/- text/html 1326878095.791 1 192.168.15.27 TCP_DENIED/407 4294 GET http://at.msn.com/? - NONE/- text/html 1326878095.803 9 192.168.15.27 TCP_DENIED/403 4028 GET http://at.msn.com/? kavan NONE/- text/html 1326878095.848 0 192.168.15.27 TCP_DENIED/403 3881 GET http://www.squid-cache.org/Artwork/SN.png kavan NONE/- text/html 1326878100.279 0 192.168.15.27 TCP_DENIED/403 3735 GET http://www.google.at/ kavan NONE/- text/html 1326878100.296 0 192.168.15.27 TCP_DENIED/403 3870 GET http://www.squid-cache.org/Artwork/SN.png kavan NONE/- text/html 1326878155.700 0 192.168.15.27 TCP_DENIED/407 4072 GET http://ie9cvlist.ie.microsoft.com/IE9CompatViewList.xml - NONE/- text/html 1326878155.705 2 192.168.15.27 TCP_DENIED/407 4317 GET http://ie9cvlist.ie.microsoft.com/IE9CompatViewList.xml - NONE/- text/html 1326878155.709 3 192.168.15.27 TCP_DENIED/403 4026 GET http://ie9cvlist.ie.microsoft.com/IE9CompatViewList.xml kavan NONE/- text/html squid chace 2012/01/18 10:12:49| Creating Swap Directories 2012/01/18 10:12:49| Starting Squid Cache version 3.1.6 for x86_64-pc-linux-gnu... 2012/01/18 10:12:49| Process ID 17236 2012/01/18 10:12:49| With 65535 file descriptors available 2012/01/18 10:12:49| Initializing IP Cache... 2012/01/18 10:12:49| DNS Socket created at [::], FD 7 2012/01/18 10:12:49| DNS Socket created at 0.0.0.0, FD 8 2012/01/18 10:12:49| Adding nameserver 192.168.15.2 from /etc/resolv.conf 2012/01/18 10:12:49| Adding nameserver 192.168.15.19 from /etc/resolv.conf 2012/01/18 10:12:49| Adding nameserver 192.168.15.1 from /etc/resolv.conf 2012/01/18 10:12:49| Adding domain schoenbrunn.local from /etc/resolv.conf 2012/01/18 10:12:49| helperOpenServers: Starting 5/5 'squid_ldap_auth' processes 2012/01/18 10:12:49| helperOpenServers: Starting 10/10 'ntlm_auth' processes 2012/01/18 10:12:49| helperOpenServers: Starting 10/10 'squid_kerb_auth' processes 2012/01/18 10:12:49| squid_kerb_auth: INFO: Starting version 1.0.5 2012/01/18 10:12:49| squid_kerb_auth: INFO: Starting version 1.0.5 2012/01/18 10:12:49| squid_kerb_auth: INFO: Starting version 1.0.5 2012/01/18 10:12:49| squid_kerb_auth: INFO: Starting version 1.0.5 2012/01/18 10:12:49| squid_kerb_auth: INFO: Starting version 1.0.5 2012/01/18 10:12:49| squid_kerb_auth: INFO: Starting version 1.0.5 2012/01/18 10:12:49| squid_kerb_auth: INFO: Starting version 1.0.5 2012/01/18 10:12:49| squid_kerb_auth: INFO: Starting version 1.0.5 2012/01/18 10:12:49| helperOpenServers: Starting 5/5 'squid_ldap_group' processes 2012/01/18 10:12:49| squid_kerb_auth: INFO: Starting version 1.0.5 2012/01/18 10:12:49| squid_kerb_auth: INFO: Starting version 1.0.5 2012/01/18 10:12:49| Unlinkd pipe opened on FD 73 2012/01/18 10:12:49| Local cache digest enabled; rebuild/rewrite every 3600/3600 sec 2012/01/18 10:12:49| Store logging disabled 2012/01/18 10:12:49| Swap maxSize 0 + 262144 KB, estimated 20164 objects 2012/01/18 10:12:49| Target number of buckets: 1008 2012/01/18 10:12:49| Using 8192 Store buckets 2012/01/18 10:12:49| Max Mem size: 262144 KB 2012/01/18 10:12:49| Max Swap size: 0 KB 2012/01/18 10:12:49| Using Least Load store dir selection 2012/01/18 10:12:49| Set Current Directory to /var/spool/squid3 2012/01/18 10:12:49| Loaded Icons. 2012/01/18 10:12:49| Accepting HTTP connections at [::]:3128, FD 74. 2012/01/18 10:12:49| HTCP Disabled. 2012/01/18 10:12:49| Squid modules loaded: 0 2012/01/18 10:12:49| Adaptation support is off. 2012/01/18 10:12:49| Ready to serve requests. 2012/01/18 10:12:50| storeLateRelease: released 0 objects smb.conf # Domain Authntication Settings workgroup = <WORKGROUP> security = ads password server = <DOMAINNAME>.LOCAL realm = <DOMAINNAME>.LOCAL ldap ssl = no # logging log level = 5 max log size = 50 # logs split per machine log file = /var/log/samba/%m.log # max 50KB per log file, then rotate ; max log size = 50 # User settings username map = /etc/samba/smbusers idmap uid = 10000-20000000 idmap gid = 10000-20000000 idmap backend = ad ; template primary group = <ad group> template shell = /sbin/nologin # Winbind Settings winbind separator = + winbind enum users = Yes winbind enum groups = Yes winbind netsted groups = Yes winbind nested groups = Yes winbind cache time = 10 winbind use default domain = Yes #Other Globals unix charset = LOCALE server string = <SERVERNAME> load printers = no printing = cups cups options = raw ; printcap name = /etc/printcap #obtain list of printers automatically on SystemV ; printcap name = lpstat ; printing = cups squid.conf auth_param ntlm program /usr/bin/ntlm_auth --require-membership-of=<DOMAINNAME>\\INTERNETZ --helper-protocol=squid-2.5-ntlmssp auth_param ntlm children 10 auth_param basic program /usr/lib/squid3/squid_ldap_auth -R -b "dc=<dcname>,dc=local" -D "cn=administrator,cn=Users,dc=<domainname>,dc=local" -w "******" -f sAMAccountName=%s -h 192.168.15.19:3268 auth_param basic realm "Proxy Authentifizierung. Bitte geben Sie Ihren Benutzername und Ihr Passwort ein!" #means insert you PW in an other language - # external_acl_type InetGroup %LOGIN /usr/lib/squid3/squid_ldap_group -R -b "dc=<domainname>,dc=local" -D "cn=administrator,cn=Users,dc=<domainname>,dc=local" -w "******" -f "(&(objectclass=person)(sAMAccountName=%v) (memberof=cn=%a,cn=internetz,dc=<domainname>,dc=local))" -h 192.168.15.19:3268 auth_param negotiate program /usr/lib/squid3/squid_kerb_auth -d auth_param negotiate children 10 auth_param negotiate keep_alive on acl localnet proxy_auth REQUIRED acl InetAccess external InetGroup Internetz http_access allow InetAccess http_access deny all acl auth proxy_auth REQUIRED http_access allow auth and a very suspicious is that by adding the proxy server to the Domain i see 2 new entries in the PC one with the original computer-name leopoldine and one with leopoldine CNF:f8efa4c4-ff0e-4217-939d-f1523b43464d ?!? I tried a lot, really... but i stuck on this problem... i actually i even reinstalled all dependent programs and reconfigured them from default. Group exists and has me in it. Firefox running on the old proxy and i use IE for testing the new one. But i'll get all the time Access-Denited and to be honest i'm quite a beginner, so please don't be to prude. I'll interested in improving, i'll get the information we need to fix this but i started working 2 month ago and got only 1 1/2 year's training and not a single sec. in linux ;)

    Read the article

  • Unity scaling instantiated GameObject at Start() doesn't "keep"

    - by Shivan Dragon
    I have a very simple scenario: A box-like Prefab which is imported from Blender automatically (I have the .blend file in the Assets folder). A script that has two public GameObject fields. In one I place the above prefab, and in the other I place a terrain object (which I've created in Unity's graphical view): public Collider terrain; public GameObject aStarCellHighlightPrefab; This script is attached to the camera. The idea is to have the Blender prefab instantiated, have the terrain set as its parent, and then scale said prefab instance up. I first did it like this, in the Start() method: void Start () { cursorPositionOnTerrain = new RaycastHit(); aStarCellHighlight = (GameObject)Instantiate(aStarCellHighlightPrefab, new Vector3(300,300,300), terrain.transform.rotation); aStarCellHighlight.name = "cellHighlight"; aStarCellHighlight.transform.parent = terrain.transform; aStarCellHighlight.transform.localScale = new Vector3(100,100,100); } and first thought it didn't work. However later I noticed that it did in fact work, in the sense where the scale was applied right at the start, but then right after the prefab instance came back to its initial scale. Putting the scale code in the Update() methods fixes it in the sense where now it stays scaled all the time: void Update () { aStarCellHighlight.transform.localScale = new Vector3(100,100,100); //... } However I've noticed that when I run this code, the object is first displayed without the scale being applied, and it takes about 5-10 seconds for the scale to happen. During this time everything works fine (like input and logging, etc). The scene is very simple, it's not like it has a lot of stuff to load or anything (there's a Ray cast from the camera on to the terrain, but that seems to happen without such delays). My (2 part) question is: Why doesn't it take the scale transform when I do it at the beginning in the Start() method. Why do I have to keep scaling it in the Update() method? Why does it take so long for the scale to "apply/show up".

    Read the article

  • monolithic flash photo gallery

    - by Terix
    Hi, i need to do a presentation dvd of my photos, so i would like to make a nice flash gallery with my photos embedded inside flash files, so there is no way of stealing my shoots just browsing dvd folders. Inside a dvd i'll have plenty of space so i don't care about the size of the flash file itself. There is any way to do that? Because as far as i see, all the flash galleries uses an XML file to load the images from outside, so all the shoots are jpeg put in another folder, and anyone can take them just copying the folder.

    Read the article

  • NFS or GFS for LVS 10 Server Setup

    - by Michael Robinson
    Currently we have a 10 servers LVS hosting setup. The people we hired to set it up did not anything about GFS which was our preferred Central Storage File System Solution. As we have tight time constraint, we just told them to use whatever they were familiar with which is NFS. I have since done some research and it seems that NFS is not ideal for the type of high traffic site we are hoping to build. I couldn't find much info online about the signaficance differences between the 2. As we to setup all servers again right now, should we stick with NFS or find someone who knows how to setup GFS amd go with that. We need a setup that is highly reliable and scalable as we intend. As after initial setup is done, we expect high increases in traffic and load.

    Read the article

  • Intel mobile CPU consumption at idle levels?

    - by Ivan Petrushev
    Hello, I was wondering if someone has observations (or specifications) of different mobile processors power consumption levels when idle? Let's define 'idle' with 'browsing web sites trough wifi, no flash, no multitasking'. There are different series processors, recognizable by their first letter. The letter tells about the maximum TDP. For example: T - 30-39W P - max 25W L - 12-19W U - <12W source However this is about maximum consumptions during load. Is there any difference in power levels when the CPU is idling?

    Read the article

  • Windows 7 Loading speed

    - by Sergiy Byelozyorov
    I have installed Windows 7 64-bit about two week ago. Since then everything was working alright, but yesterday Windows started to load much slower. Main delay comes while Windows logo is glowing -- it used to be around 10-15 seconds and now it's around 2 minutes. As far as I remember, I have only installed Microsoft IntelliMouse driver recently and removed it today. Unfortunately I found out that I have switched off System Restore some time long ago, so can't even test if the problem can be fixed by restoring old version. How can I troubleshoot the problem? Can I somehow find out what's causing the delay? P.S. Please don't suggest to reinstall Windows. I know that will help, but reinstalling all software and settings is a pain and requires a lot of time.

    Read the article

  • Windows 7 Via Hyperion 4-1 drivers

    - by Gratzy
    I have a clean install of Win 7 on some relatively old hardware. Everything works pretty well however my cpu is pegged at 100% most of the time. Task Manager shows srvchost as being a main culprit of course but also system interrupts. I have a Biostar socket 478 MB with Via chipset. I have tried to find Windows 7 drivers for this but when I download and try to install what VIA/BIOSTAR say should be good for all OS's it will not load. I get a message saying can't find components for this OS. Anybody have any idea where I might find suitable drivers for the Chipset? BTW I'm not using the integrated graphics on the board but have a radeon 4500 pci-e card.

    Read the article

  • How should I debug a vb.net website in iis6 that is throwing 'Deadlock detected' errors and becomes

    - by jskunkle
    A few times a day, our vb.net (IIS 6.0) website is randomly throwing the following error and becomes completely unavailable for 5-15 minutes at a time while the application is recycled: ISAPI 'c:\windows\microsoft.net\framework\v2.0.50727\aspnet_isapi.dll' reported itself as unhealthy for the following reason: 'Deadlock detected'. The website ran for months on the exact same server in beta without problem - but the problem started over the weekend when we made the site live. The live site is under some load but less than many of our other production websites. How should I attack this problem? I've looked into orphaning the worker process and creating a dump file - but I'm not sure how to analyze that. Any advice or information is appreciated. Thanks, Shane

    Read the article

  • SOHO NETGEAR wireless router disconnects when downloading torrents

    - by Lirik
    I have a NETGEAR WGT624 wireless router at home which dies when there is a heavy torrent load. I open up my torrent client and it downloads for about 5 to 10 minutes and it continues to increase the number of seeds (goes up to 70-80 seeds), but after that the router simply fails and I have to restart it in order to get an internet connection again. When I connect directly via an ethernet cable the router and open up the torrent client, then it seems to be doing fine, but when I go wireless then the router stops working properly (although all the lights are still blinking as normal). Is there any way that I can fix this? New router firmware? Change some router options? Feed it a cookie? Anything?

    Read the article

  • 'Binary XML' for game data?

    - by bluescrn
    I'm working on a level editing tool that saves its data as XML. This is ideal during development, as it's painless to make small changes to the data format, and it works nicely with tree-like data. The downside, though, is that the XML files are rather bloated, mostly due to duplication of tag and attribute names. Also due to numeric data taking significantly more space than using native datatypes. A small level could easily end up as 1Mb+. I want to get these sizes down significantly, especially if the system is to be used for a game on the iPhone or other devices with relatively limited memory. The optimal solution, for memory and performance, would be to convert the XML to a binary level format. But I don't want to do this. I want to keep the format fairly flexible. XML makes it very easy to add new attributes to objects, and give them a default value if an old version of the data is loaded. So I want to keep with the hierarchy of nodes, with attributes as name-value pairs. But I need to store this in a more compact format - to remove the massive duplication of tag/attribute names. Maybe also to give attributes native types, so, for example floating-point data is stored as 4 bytes per float, not as a text string. Google/Wikipedia reveal that 'binary XML' is hardly a new problem - it's been solved a number of times already. Has anyone here got experience with any of the existing systems/standards? - are any ideal for games use - with a free, lightweight and cross-platform parser/loader library (C/C++) available? Or should I reinvent this wheel myself? Or am I better off forgetting the ideal, and just compressing my raw .xml data (it should pack well with zip-like compression), and just taking the memory/performance hit on-load?

    Read the article

  • Who moved this PC here aka Locate which port on switch a PC is plugged into

    - by ggonsalv
    The catch is you have no SNMP access, not even public. The end vision is locate a PC in building easily even if PC's are moved around. The MAC address of the PC is known and the software would run as client on each desktop, reporting back which port the PC was plugged into. Well from a programmer perspective, my network skills are not the best. Yes I could use SNMP, download the MAC port table, load it into SQL, match it to the PC name. Seems alot of work. Lets say I ping a single point from the PC. Would the echo have some thing unique for each device on the same switch? All I need to identify some thing unique for each PC plugged into each port. If the PC was moved from location A to a different location then the unique response would change.

    Read the article

< Previous Page | 380 381 382 383 384 385 386 387 388 389 390 391  | Next Page >