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  • Understanding Basic Prototyping & Updating Key/Value pairs

    - by JordanD
    First time poster, long time lurker. I'm trying to learn some more advanced features of .js, and have two ojectives based on the pasted code below: I would like to add methods to a parent class in a specific way (by invoking prototype). I intend to update the declared key/value pairs each time I make an associated method call. execMTAction as seen in TheSuper will execute each function call, regardless. This is by design. Here is the code: function TheSuper(){ this.options = {componentType: "UITabBar", componentName: "Visual Browser", componentMethod: "select", componentValue: null}; execMTAction(this.options.componentType, this.options.componentName, this.options.componentMethod, this.options.componentValue); }; TheSuper.prototype.tapUITextView = function(val1, val2){ this.options = {componentType: "UITextView", componentName: val1, componentMethod: "entertext", componentValue: val2}; }; I would like to execute something like this (very simple): theSuper.executeMTAction(); theSuper.tapUITextView("a", "b"); Unfortunately I am unable to overwrite the "this.options" in the parent, and the .tapUITextView method throws an error saying it cannot find executeMTAction. All I want to do, like I said, is to update the parameters in the parent, then have executeMTAction run each time I make any method call. That's it. Any thoughts? I understand this is basic but I'm coming from a long-time procedural career and .js seems to have this weird confluence of oo/procedural that I'm having a bit of difficulty with. Thanks for any input!

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  • Is it good practise to blank out inherited functionality that will not be used?

    - by Timo Kosig
    I'm wondering if I should change the software architecture of one of my projects. I'm developing software for a project where two sides (in fact a host and a device) use shared code. That helps because shared data, e.g. enums can be stored in one central place. I'm working with what we call a "channel" to transfer data between device and host. Each channel has to be implemented on device and host side. We have different kinds of channels, ordinary ones and special channels which transfer measurement data. My current solution has the shared code in an abstract base class. From there on code is split between the two sides. As it has turned out there are a few cases when we would have shared code but we can't share it, we have to implement it on each side. The principle of DRY (don't repeat yourself) says that you shouldn't have code twice. My thought was now to concatenate the functionality of e.g. the abstract measurement channel on the device side and the host side in an abstract class with shared code. That means though that once we create an actual class for either the device or the host side for that channel we have to hide the functionality that is used by the other side. Is this an acceptable thing to do: public abstract class MeasurementChannelAbstract { protected void MethodUsedByDeviceSide() { } protected void MethodUsedByHostSide() { } } public class DeviceMeasurementChannel : MeasurementChannelAbstract { public new void MethodUsedByDeviceSide() { base.MethodUsedByDeviceSide(); } } Now, DeviceMeasurementChannel is only using the functionality for the device side from MeasurementChannelAbstract. By declaring all methods/members of MeasurementChannelAbstract protected you have to use the new keyword to enable that functionality to be accessed from the outside. Is that acceptable or are there any pitfalls, caveats, etc. that could arise later when using the code?

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  • OS-independent Inter-program communication between Python and C

    - by Gyppo
    I have very little idea what I'm doing here, I've never done anything like this before, but a friend and I are writing competing chess programs and they need to be able to communicate to each other. He'll be writing mainly in C, the bulk of mine will be in Python, and I can see a few options: Alternately write to a temp file, or successive temp files. As the communication won't be in any way bulky this could work, but seems like an ugly work-around to me, the programs will have to keep checking for change/new files, it just seems ugly. Find some way of manipulating pipes i.e. mine.py| ./his . This seems like a bit of a dead end. Use sockets. But I don't know what I'd be doing, so could someone give me a pointer to some reading material? I'm not sure if there are OS-independent, language independent methods. Would there have to be some kind of supervisor server program to administrate? Use some kind of HTML protocol, which seems like overkill. I don't mind the programs having to run on the same machine. What do people recommend, and where can I start reading?

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  • Scope of Groovy's ExpandoMetaClass?

    - by TicketMonster
    Groovy exposes an ExpandoMetaClass that allows you to dynamically add instance and class methods/properties to a POJO. I would like to use it to add an instance method to one of my Java classes: public class Fizz { // ...etc. } Fizz fizz = new Fizz(); fizz.metaClass.doStuff = { String blah -> fizz.buzz(blah) } This would be the equivalent to refactoring the Fizz class to have: public class Fizz { // ctors, getters/setters, etc... public void doStuff(String blah) { buzz(blah); } } My question: Does this add doStuff(String blah) to only this particular instance of Fizz? Or do all instances of Fizz now have a doStuff(String blah) instance method? If the former, how do I get all instances of Fizz to have the doStuff instance method? I know that if I made the Groovy: fizz.metaClass.doStuff << { String blah -> fizz.buzz(blah) } Then that would add a static class method to Fizz, such as Fizz.doStuff(String blah), but that's not what I want. I just want all instances of Fizz to now have an instance method called doStuff. Ideas?

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  • C++: Maybe you know this pitfall?

    - by Martijn Courteaux
    Hi, I'm developing a game. I have a header GameSystem (just methods like the game loop, no class) with two variables: int mouseX and int mouseY. These are updated in my game loop. Now I want to access them from Game.cpp file (a class built by a header-file and the source-file). So, I #include "GameSystem.h" in Game.h. After doing this I get a lot of compile errors. When I remove the include he says of course: Game.cpp:33: error: ‘mouseX’ was not declared in this scope Game.cpp:34: error: ‘mouseY’ was not declared in this scope Where I want to access mouseX and mouseY. All my .h files have Header Guards, generated by Eclipse. I'm using SDL and if I remove the lines that wants to access the variables, everything compiles and run perfectly (*). I hope you can help me... This is the error-log when I #include "GameSystem.h" (All the code he is refering to works, like explained by the (*)): In file included from ../trunk/source/domein/Game.h:14, from ../trunk/source/domein/Game.cpp:8: ../trunk/source/domein/GameSystem.h:30: error: expected constructor, destructor, or type conversion before ‘*’ token ../trunk/source/domein/GameSystem.h:46: error: variable or field ‘InitGame’ declared void ../trunk/source/domein/GameSystem.h:46: error: ‘Game’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: ‘g’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘char’ ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘bool’ ../trunk/source/domein/FPS.h:46: warning: ‘void FPS_SleepMilliseconds(int)’ defined but not used This is the code which try to access the two variables: SDL_Rect pointer; pointer.x = mouseX; pointer.y = mouseY; pointer.w = 3; pointer.h = 3; SDL_FillRect(buffer, &pointer, 0xFF0000);

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  • C++ Design Question on template types

    - by user231536
    I have a templated class template <typename T> class MyContainerClass For types to be substituted for T, it has to satisfy many requirements: for example, get_id(), int data(), etc. Obviously none of the fundamental types (PODs) are substitutable. One way I can provide this is via wrappers for the PODs that provide these functions. Is this an acceptable way? Another way would be to change the template to: template < typename T, typename C=traits<T> > class MyContainerClass and inside MyContainerClass, call traits::data() instead of data() on T objects. I will specialize traits<int>, traits<const char *> etc. Is this good design ? How do I design such a traits class (completely static methods or allow for inheritance) ? Or are the wrapper classes a good solution? What other alternatives are there?

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  • Two references to the same domain/entity model

    - by Sbossb
    Problem I want to save the attributes of a model that have changed when a user edits them. Here's what I want to do ... Retrieve edited view model Get domain model and map back updated value Call the update method on repository Get the "old" domain model and compare values of the fields Store the changed values (in JSON) into a table However I am having trouble with step number 4. It seems that the Entity Framework doesn't want to hit the database again to get the model with the old values. It just returns the same entity I have. Attempted Solutions I have tried using the Find() and the SingleOrDefault() methods, but they just return the model I currently have. Example Code private string ArchiveChanges(T updatedEntity) { //Here is the problem! //oldEntity is the same as updatedEntity T oldEntity = DbSet.SingleOrDefault(x => x.ID == updatedEntity.ID); Dictionary<string, object> changed = new Dictionary<string, object>(); foreach (var propertyInfo in typeof(T).GetProperties()) { var property = typeof(T).GetProperty(propertyInfo.Name); //Get the old value and the new value from the models var newValue = property.GetValue(updatedEntity, null); var oldValue = property.GetValue(oldEntity, null); //Check to see if the values are equal if (!object.Equals(newValue, oldValue)) { //Values have changed ... log it changed.Add(propertyInfo.Name, newValue); } } var ser = new System.Web.Script.Serialization.JavaScriptSerializer(); return ser.Serialize(changed); } public override void Update(T entityToUpdate) { //Do something with this string json = ArchiveChanges(entityToUpdate); entityToUpdate.AuditInfo.Updated = DateTime.Now; entityToUpdate.AuditInfo.UpdatedBy = Thread.CurrentPrincipal.Identity.Name; base.Update(entityToUpdate); }

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  • My method is too specific. How can I make it more generic?

    - by EricBoersma
    I have a class, the outline of which is basically listed below. import org.apache.commons.math.stat.Frequency; public class WebUsageLog { private Collection<LogLine> logLines; private Collection<Date> dates; WebUsageLog() { this.logLines = new ArrayList<LogLine>(); this.dates = new ArrayList<Date>(); } SortedMap<Double, String> getFrequencyOfVisitedSites() { SortedMap<Double, String> frequencyMap = new TreeMap<Double, String>(Collections.reverseOrder()); //we reverse order to sort from the highest percentage to the lowest. Collection<String> domains = new HashSet<String>(); Frequency freq = new Frequency(); for (LogLine line : this.logLines) { freq.addValue(line.getVisitedDomain()); domains.add(line.getVisitedDomain()); } for (String domain : domains) { frequencyMap.put(freq.getPct(domain), domain); } return frequencyMap; } } The intention of this application is to allow our Human Resources folks to be able to view Web Usage Logs we send to them. However, I'm sure that over time, I'd like to be able to offer the option to view not only the frequency of visited sites, but also other members of LogLine (things like the frequency of assigned categories, accessed types [text/html, img/jpeg, etc...] filter verdicts, and so on). Ideally, I'd like to avoid writing individual methods for compilation of data for each of those types, and they could each end up looking nearly identical to the getFrequencyOfVisitedSites() method. So, my question is twofold: first, can you see anywhere where this method should be improved, from a mechanical standpoint? And secondly, how would you make this method more generic, so that it might be able to handle an arbitrary set of data?

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  • Heapsort not working in Python for list of strings using heapq module

    - by VSN
    I was reading the python 2.7 documentation when I came across the heapq module. I was interested in the heapify() and the heappop() methods. So, I decided to write a simple heapsort program for integers: from heapq import heapify, heappop user_input = raw_input("Enter numbers to be sorted: ") data = map (int, user_input.split(",")) new_data = [] for i in range(len(data)): heapify(data) new_data.append(heappop(data)) print new_data This worked like a charm. To make it more interesting, I thought I would take away the integer conversion and leave it as a string. Logically, it should make no difference and the code should work as it did for integers: from heapq import heapify, heappop user_input = raw_input("Enter numbers to be sorted: ") data = user_input.split(",") new_data = [] for i in range(len(data)): heapify(data) print data new_data.append(heappop(data)) print new_data Note: I added a print statement in the for loop to see the heapified list. Here's the output when I ran the script: `$ python heapsort.py Enter numbers to be sorted: 4, 3, 1, 9, 6, 2 [' 1', ' 3', ' 2', ' 9', ' 6', '4'] [' 2', ' 3', '4', ' 9', ' 6'] [' 3', ' 6', '4', ' 9'] [' 6', ' 9', '4'] [' 9', '4'] ['4'] [' 1', ' 2', ' 3', ' 6', ' 9', '4']` The reasoning I applied was that since the strings are being compared, the tree should be the same if they were numbers. As is evident, the heapify didn't work correctly after the third iteration. Could someone help me figure out if I am missing something here? I'm running Python 2.4.5 on RedHat 3.4.6-9. Thanks, VSN

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  • Easy HTTPS to PHP script

    - by Tom
    Hi, here is my scenario: I have a website with php, mySQL. I have a software application that has a login screen and sends usernames and passwords over the web by http: public String GetWebPageSource(String pURL) { try { byte[] vReceivedBytes = null; using (System.Net.WebClient vWebClient = new System.Net.WebClient()) { vReceivedBytes = vWebClient.DownloadData(pURL); } int vBomLen = 3; byte[] vStrippedBytes = new byte[vReceivedBytes.Length - vBomLen]; Array.Copy(vReceivedBytes, vBomLen, vStrippedBytes, 0, vReceivedBytes.Length - vBomLen); return System.Text.Encoding.UTF8.GetString(vStrippedBytes); } catch (Exception e) { Console.WriteLine(e.Message); return null; } } So to send a username and password I would write: GetWebPageSource("http://mywebsite.com/Login.php?username=stackoverflow&password=iscool") and the php file would spit out some text saying whether the password is accepted or denied. However this is NOT secure. So I want to make it secure... https. How easy is it to integrate https? How much will the code change? How much do I have to handle? What is transparent to me. Do I have to check if a cookie already exists and if not write the methods for authentication or is there librarys already provided that will do it for me?

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  • Mercurial: Class library that will exist for both .NET 3.5 and 4.0?

    - by Lasse V. Karlsen
    I have a rather big class library written in .NET 3.5 that I'd like to upgrade to make available for .NET 4.0 as well. In that process, I will rip out a lot of old junk, and rewrite some code to better take advantage of the new classes and support in .NET 4.0 (like TPL.) The class libraries will thus diverge, but still be similar enough that some bug-fixes can be done to both in the same manner. How should I best organize this class library in Mercurial? I'm using Kiln (fogbugz) if that matters. I'm thinking: Named branches in one repository, can then transplant any bugfixes from one to the other Unnamed branches in one repository, can also transplant, but I think this will look messy Separate repositories, will have to reimplement the bugfixes (or use a non-mercurial-integraded compare tool to help me) What would you do? (any other alternatives that I haven't though of is welcome as well.) Note that the class libraries will diverge pretty heavily in areas, I have some remnants of old collection-type code that does something similar to Linq that I will remove, and some code that uses it that I will rewrite to use the Linq-methods instead. As such, just copying the project files and using #if NET40..#endif sections is not going to work out. Also, the 3.5 version of the class library will not be getting many new features, mostly just critical bug-fixes, so keeping both versions equally "alive" isn't really necessary. Thus, separate copies of all the files are good enough.

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  • finding the maximum in series

    - by peril brain
    I need to know a code that will automatically:- search a specific word in excel notes it row or column number (depends on data arrangement) searches numerical type values in the respective row or column with that numeric value(suppose a[7][0]or a[0][7]) it compares all other values of respective row or column(ie. a[i][0] or a[0][i]) sets that value to the highest value only if IT HAS GOT NO FORMULA FOR DERIVATION i know most of coding but at a few places i got myself stuck... i'm writing a part of my program upto which i know: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Threading; using Microsoft.Office.Interop; using Excel = Microsoft.Office.Interop.Excel; Excel.Application oExcelApp; namespace a{ class b{ static void main(){ try { oExcelApp = (Excel.Application)System.Runtime.InteropServices.Marshal.GetActiveObject("Excel.Application"); ; if(oExcelApp.ActiveWorkbook != null) {Excel.Workbook xlwkbook = (Excel.Workbook)oExcelApp.ActiveWorkbook; Excel.Worksheet ws = (Excel.Worksheet)xlwkbook.ActiveSheet; Excel.Range rn; rn = ws.Cells.Find("maximum", Type.Missing, Excel.XlFindLookIn.xlValues, Excel.XlLookAt.xlPart,Excel.XlSearchOrder.xlByRows, Excel.XlSearchDirection.xlNext, false, Type.Missing, Type.Missing); }}} now ahead of this i only know tat i have to use cell.value2 ,cell.hasformula methods..... & no more idea can any one help me with this..

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  • Writing my own implementation of stl-like Iterator in C++.

    - by Negai
    Good evening everybody, I'm currently trying to understand the intrinsics of iterators in various languages i.e. the way they are implemented. For example, there is the following class exposing the list interface. template<class T> class List { public: virtual void Insert( int beforeIndex, const T item ) throw( ListException ) =0 ; virtual void Append( const T item ) =0; virtual T Get( int position ) const throw( ListException ) =0; virtual int GetLength() const =0; virtual void Remove( int position ) throw( ListException ) =0; virtual ~List() =0 {}; }; According to GoF, the best way to implement an iterator that can support different kinds of traversal is to create the base Iterator class (friend of List) with protected methods that can access List's members. The concrete implementations of Iterator will handle the job in different ways and access List's private and protected data through the base interface. From here forth things are getting confusing. Say, I have class LinkedList and ArrayList, both derived from List, and there are also corresponding iterators, each of the classes returns. How can I implement LinkedListIterator? I'm absolutely out of ideas. And what kind of data can the base iterator class retrieve from the List (which is a mere interface, while the implementations of all the derived classes differ significantly) ? Sorry for so much clutter. Thanks.

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  • Require reasonably random results from an SQL SELECT query within a Joomla article (Cache enabled)

    - by Shrinivas
    Setup: Joomla website on LAMP stack I have a MySQL table containing some records, these are queried by a simple SELECT on the Joomla article, as pasted below. This specific Joomla website has Caching turned on in Joomla's Global Configuration. I need to randomize the order in which I display the resultset, each time the page is loaded. Regular php/mysql would offer me two approaches for this: 1. use 'order by RAND()' or any of a number of methods to allow a SELECT query to return reasonably random results. 2. once php gets the result from the SELECT into an array, shuffle the array to get a reasonably random order of array items. However, as this Joomla instance has Caching turned ON in its Global Configuration, either of the above approaches fails. The first time I load the page the order is randomized, however any further reloads do not cause the order to change, as the page is delivered from cache. The instant the Cache is disabled, both approaches (shuffle/order by rand) work perfectly. What am I missing? How do I override the Global Cache for this specific article? A very simple requirement, that is met by both php and mysql reasonably well, is blocked by the Joomla Cache that I cannot turn off. The php that returns results from the database. <pre> $db = JFactory::getDBO(); $select = "SELECT id FROM jos_mytable;"; //order by RAND() $db->setQuery($select); echo $db->getQuery(); //Show me the Query! $rows = $db->loadObjectList(); //shuffle($rows); foreach($rows as $row) { echo "$row->id"; }

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  • Can't use method from class in other file

    - by user1833848
    I am not able to use one of my methods that i implemented in my tableviewcell file in my tableview controller implementation. I tried searching the web and xcode help with no luck. My codes looks like this: TableViewController.h: #import TableViewCell.h @interface TableViewController : UITableViewController @property (nonatomic, strong) IBOutlet UIBarButtonItem *A1Buy; @property (nonatomic, getter = isUserInteractionEnabled) BOOL userInteractionEnabled; - (IBAction)A1Buy:(UIBarButtonItem *)sender; TableViewController.m: @implementation A1ViewController @synthesize A1Buy = _A1Buy; @synthesize userInteractionEnabled; - (IBAction)A1Buy:(UIBarButtonItem *)sender { [TableViewCell Enable]; //this is where it gives an error } TableViewCell.h: @interface TableViewCell : UITableViewCell { BOOL Enable; BOOL Disable; } @property (nonatomic, getter = isUserInteractionEnabled) BOOL userInteractionEnabled; TableViewCell.m: @implementation TableViewCell; @synthesize userInteractionEnabled; - (BOOL) Enable { return userInteractionEnabled = YES; } - (BOOL) Disable { return userInteractionEnabled = NO; } As you can see i am trying to enable user interaction with a button, but Xcode only gives me errors like "class does not have this method" and stuff like that. All files are importet correctly so thats not why. Would appreciate any help. Thanks!

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  • How do you handle huge if-conditions?

    - by Teifion
    It's something that's bugged me in every language I've used, I have an if statement but the conditional part has so many checks that I have to split it over multiple lines, use a nested if statement or just accept that it's ugly and move on with my life. Are there any other methods that you've found that might be of use to me and anybody else that's hit the same problem? Example, all on one line: if (var1 = true && var2 = true && var2 = true && var3 = true && var4 = true && var5 = true && var6 = true){ Example, multi-line: if (var1 = true && var2 = true && var2 = true && var3 = true && var4 = true && var5 = true && var6 = true){ Example-nested: if (var1 = true && var2 = true && var2 = true && var3 = true){     if (var4 = true && var5 = true && var6 = true)     {

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  • mutableCopyWithZone updating a property value.

    - by Jim
    I have a Class that I need to copy with the ability to make changes the value of a variable on both Classes. Simply put the classes need to remain clones of each other at all times. My understanding of the documentation is that I can do this using a shallow copy of the Class which has also been declared mutable. By shallow copying the pointer value for the variable will be cloned so that it is an exact match in both classes. So when I update the variable in the original the copy will be updated simultaneously. Is this right? As you can see below I have used mutableCopyWithZone in the class I want to copy. I have tried both NSCopyObject and allocWithZone methods to get this to work. Although I'm able to copy the class and it appears as intended, when updating the variable it is not changing value in the copied Class. - (id)mutableCopyWithZone:(NSZone *)zone { //ReviewViewer *copy = NSCopyObject(self, 0, zone); ReviewViewer *copy = [[[self class] allocWithZone:zone] init]; copy->infoTextViews = [infoTextViews copy]; return copy; } infoTextViews is a property declared as nonatomic, retain in the header file of the class being copied. I have also implemented the NSMutableCopying protocol accordingly. Any help would be great.

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  • Temporarily disable vim plugin without relaunching

    - by simont
    I'm using c-support in Vim. One of it's features is the automatic comment expansion. When I'm pasting code into Vim from an external editor, the comments are expanded (which gives me double-comments and messes up the paste - see below for example). I'd like to be able to disable the plugin, paste, then re-enable it, without relaunching Vim. I'm not sure if this is possible. The SO questions here, here and here all describe methods to disable plugins, but they all require me to close Vim, mess with my .vimrc or similar, and relaunch; if I have to close Vim, I might as well cat file1 >> myfile; vim myfile, then shift the lines internally, which will be just as quick. Is it possible to disable a plugin while running vim without relaunching, preferably in a way which allows me to map a hot-key toggle-plugin (so re-sourcing ~/.vimrc is alright; that's mappable to a hotkey [I imagine, haven't tried it yet])? Messed up comments: /* * * Authors: * * A Name * * * * Copyright: * * A Name, 2012 * */ EDIT: It turns out you can :set paste, :set nopaste (which, to quote :help paste, will "avoid unexpected effects [while pasting]". (See the comments). However, I'm still curious whether you can disable/enable a plugin as per the original question, so I shall leave the question open.

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  • Performing an action on Parent/Child elements independently.

    - by Matt Weldon
    I have HTML similar to the following in my page <div id="someDiv"> <img src="foo.gif" class="someImg" /> </div> The wrapper div is set up such that when it is clicked, it's background-color changes using the following jQuery code. $("div").click(function(event){ $(this).css("background-color", "blue"); }); I also have some jQuery associated with my img that will do some other function (for the sake of argument I am going to display and alert box) like so: $("img[class=someImg]").click(function(event){ alert("Image clicked"); }); The issue I have come across is that when I click on the img, the event associated with the div is also triggered. I'm pretty sure that this is due to the way that jQuery (or indeed JavaScript) is handling the two DOM elements - clicking the img would require you to also technically click the div, thus triggering both events. Two questions then really: Is my understanding of the DOM/JavaScript flawed in some way or is this actually how things are occurring? Are there any jQuery methods that would allow me to perform actions on a child element without invoking those associated with its parent?

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  • Best way and problems when using ajax tabs with an MVC PHP project

    - by Jonathan
    Hi, I'm building an IMDB.com like website using PHP/jQuery and a MVC approach (no OOP). I have an index.php base controller to 'rule them all' :), a controllers folder with all the controllers, a models folder and a view folder. In some pages of the website I have tabbed navigation, when the visitor clicks on one of those tabs to get more information, jQuery gets that data using the $.post or $.get method and shows it on the tab container, obviously without refreshing the page. The problem is that those pages loaded by ajax are also generated using controllers, models, and views, and the things are getting a bit complicated for someone like me ( = 'no experience'). To dynamically get the data I some times need to include a model twice, include an include in an include in an include, send information multiple times, connect with the database again, and all sort of things like that and I'm sure there is a better and prettier way to do this. I'm searching for the best approach and common methods for this. I have no experience working with a big project like this. This is a personal project so I have full control and every answer is welcome. Thanks!!!

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  • Java Equivalent of C++ .dll?

    - by Matt D
    So, I've been programming for a while now, but since I haven't worked on many larger, modular projects, I haven't come across this issue before. I know what a .dll is in C++, and how they are used. But every time I've seen similar things in Java, they've always been packaged with source code. For instance, what would I do if I wanted to give a Java library to someone else, but not expose the source code? Instead of the source, I would just give a library as well as a Javadoc, or something along those lines, with the public methods/functions, to another programmer who could then implement them in their own Java code. For instance, if I wanted to create a SAX parser that could be "borrowed" by another programmer, but (for some reason--can't think of one in this specific example lol) I don't want to expose my source. Maybe there's a login involved that I don't want exploited--I don't know. But what would be the Java way of doing this? With C++, .dll files make it much easier, but I have never run into a Java equivalent so far. (I'm pretty new to Java, and a pretty new "real-world" programmer, in general as well)

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  • Why in the world is this Moq + NUnit test failing?

    - by Dave Falkner
    I have this dataAccess mock object and I'm trying to verify that one of its methods is being invoked, and that the argument passed into this method fulfills certain constraints. As best I can tell, this method is indeed being invoked, and with the constraints fulfilled. This line of the test throws a MockException: data.Verify(d => d.InsertInvoice(It.Is<Invoice>(i => i.TermPaymentAmount == 0m)), Times.Once()); However, removing the constraint and accepting any invoice passes the test: data.Verify(d => d.InsertInvoice(It.IsAny<Invoice>()), Times.Once()); I've created a test windows form that instantiates this test class, runs its .Setup() method, and then calls the method which I am wishing to test. I insert a breakpoint on the line of code where the mock object is failing the test data.InsertInvoice(invoice); to actually hover over the invoice, and I can confirm that its .TermPaymentAmount decimal property is indeed zero at the time the method is invoked. Out of desperation, I even added a call back to my dataAccess mock: data.Setup(d => d.InsertInvoice(It.IsAny<Invoice>())).Callback((Invoice inv) => System.Windows.Forms.MessageBox.Show(inv.TermPaymentAmount.ToString("G17"))); And this gives me a message box showing "0". This is really baffling me, and no one else in my shop has been able to figure this out. Any help would be appreciated. A barely related question, which I should probably ask independently, is whether it is preferable to use Mock.Verify(...) as I have here, or to use Mock.Expect(...).Verifiable followed by Mock.VerifyAll() as I have seen other people doing? If the answer is situational, which situations would warrent the use of one over the other?

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  • Javascript append to onClick event

    - by John Hartsock
    Guys I have the following Code which I know doesnt work correctly. Yes I know how to do this in JQuery but In this case I cannot use jquery. Please no jquery answers. <form> <input type="text" name="input1" onclick="alert('hello')"> <input type="text" name="input2"> <input type="text" name="input3"> </form> <script type="text\javascript"> window.onload = function () { var currentOnClick; for (var i = 0; i < document.forms[0].elements.length; i++) { currentOnClick = document.forms[0].elements[i].onclick; document.forms[0].elements[i].onclick = function () { if (currentOnClick) { currentOnClick(); } alert("hello2"); } } } </script> What Im trying to do is iterate through the form's elements and add to the onclick function. But due to the fact that in my last iteration currentOnClick is null this does not run as expected. I want to preserve each of the elements onclick methods and play them back in the new fuction Im creating. What I want: When input1 is clicked, alert "hello" then alert "hello2" When Input2 is clicked, alert "hello2" When Input3 is clicked, alert "hello2"

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  • TDD approach for complex function

    - by jamie
    I have a method in a class for which they are a few different outcomes (based upon event responses etc). But this is a single atomic function which is to used by other applications. I have broken down the main blocks of the functionality that comprise this function into different functions and successfully taken a Test Driven Development approach to the functionality of each of these elements. These elements however aren't exposed for other applications would use. And so my question is how can/should i easily approach a TDD style solution to verifying that the single method that should be called does function correctly without a lot of duplication in testing or lots of setup required for each test? I have considered / looked at moving the blocks of functionality into a different class and use Mocking to simulate the responses of the functions used but it doesn't feel right and the individual methods need to write to variables within the main class (it felt really heath robinson). The code roughly looks like this (i have removed a lot of parameters to make things clearer along with a fair bit of irrelevant code). public void MethodToTest(string parameter) { IResponse x = null; if (function1(parameter)) { if (!function2(parameter,out x)) { function3(parameter, out x); } } // ... // more bits of code here // ... if (x != null) { x.Success(); } }

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  • Python: Behavior of object in set operations

    - by Josh Arenberg
    I'm trying to create a custom object that behaves properly in set operations. I've generally got it working, but I want to make sure I fully understand the implications. In particular, I'm interested in the behavior when there is additional data in the object that is not included in the equal / hash methods. It seems that in the 'intersection' operation, it returns the set of objects that are being compared to, where the 'union' operations returns the set of objects that are being compared. To illustrate: class MyObject: def __init__(self,value,meta): self.value = value self.meta = meta def __eq__(self,other): if self.value == other.value: return True else: return False def __hash__(self): return hash(self.value) a = MyObject('1','left') b = MyObject('1','right') c = MyObject('2','left') d = MyObject('2','right') e = MyObject('3','left') print a == b # True print a == c # False for i in set([a,c,e]).intersection(set([b,d])): print "%s %s" % (i.value,i.meta) #returns: #1 right #2 right for i in set([a,c,e]).union(set([b,d])): print "%s %s" % (i.value,i.meta) #returns: #1 left #3 left #2 left Is this behavior documented somewhere and deterministic? If so, what is the governing principle?

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