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  • Debugging SIGABRT within NSManagedObjectContext -save:

    - by westsider
    From inside NSManagedObjectContext -save: I am getting this message: Assertion failed: (_Unwind_SjLj_Resume() can't return), function _Unwind_SjLj_Resume, file /SourceCache/libunwind/libunwind-24.1/src/Unwind-sjlj.c, line 326. Program received signal: “SIGABRT”. warning: Unable to read symbols for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.2.1 (8C148)/Symbols/Developer/usr/lib/libXcodeDebuggerSupport.dylib (file not found). This happens when I delete an Experiment object with to-many with Run which has to-many with Sample which has to-one with Data. Experiment also has to-many with Page which has to-many with Display which has to-many to Run. I mention this to point out the cyclical nature of the graph. Here is a simplified graph of model: I had been using Delete Rules but have now switched to "No Action" delete rules in combination with -prepareForDeletion methods for all of these classes. This change made no difference. In both cases, the error message is the same. Interestingly, when I relaunch the app, all the objects that were marked for deletion have been deleted. Also, if an Experiment has no Run objects, then deletion works without incidence. For that matter, deleting a single Run from an Experiment also works. I am hoping that someone has seen something like this and can offer advice on what would cause this. Or, if someone has advice on how to get libXcodeDebuggerSupport.dylib for iOS 4.2.1, that might also be helpful. Update: I followed advice found here and was able to get Xcode to find libXcodeDebuggerSupport.dylib for iOS 4.2.1. But this did not help at all in diagnosing problem - which persists.

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  • timeIntervalSinceDate Accuracy

    - by mmccomb
    I've been working on a game with an engine that updates 20 times per seconds. I've got to point now where I want to start getting some performance figures and tweak the rendering and logic updates. In order to do so I started to add some timing code to my game loop, implemented as follows... NSDate* startTime = [NSDate date]; // Game update logic here.... // Also timing of smaller internal events NSDate* endTime = [NSDate date]; [endTime timeIntervalSinceDate:startTime]; I noticed however that when I timed blocks within the outer timing logic that the time they took to execute did not sum up to match the overall time taken. So I wrote a small unit test to demonstrate the problem in which I time the overall time taken to complete the test and then 10 smaller events, here it is... - (void)testThatSumOfTimingsMatchesOverallTiming { NSDate* startOfOverallTime = [NSDate date]; // Variable to hold summation of smaller timing events in the upcoming loop... float sumOfIndividualTimes = 0.0; NSTimeInterval times[10] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}; for (int i = 0; i < 10; i++) { NSDate* startOfIndividualTime = [NSDate date]; // Kill some time... sleep(1); NSDate* endOfIndividualTime = [NSDate date]; times[i] = [endOfIndividualTime timeIntervalSinceDate:startOfIndividualTime]; sumOfIndividualTimes += times[i]; } NSDate* endOfOverallTime = [NSDate date]; NSTimeInterval overallTimeTaken = [endOfOverallTime timeIntervalSinceDate:startOfOverallTime]; NSLog(@"Sum of individual times: %fms", sumOfIndividualTimes); NSLog(@"Overall time: %fms", overallTimeTaken); STAssertFalse(TRUE, @""); } And here's the output... Sum of individual times: 10.001377ms Overall time: 10.016834ms Which illustrates my problem quite clearly. The overall time was 0.000012ms but the smaller events took only 0.000001ms. So what happened to the other 0.000011ms? Is there anything that looks particularly wrong with my code? Or is there an alternative timing mechanism I should use?

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  • Get Lat, Long from CLLocation

    - by Marco
    Hello i have an CLLocation which is my userLocation, now in another class i have to open the maps app and make a route from the userLocation to another point. But how can i get in the another class the Coordinates of userLocation? please help me i have no idea

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  • Telling a UITextField to become first responder while embedded in a UITableViewCell

    - by Jasarien
    I have a UITextField that is a subview of a UITableViewCell. When my view loads, I want the text field to become first responder. I have a pointer to the text field in the table cell, so to do this I am trying: [myTextField becomeFirstResponder]; This returns NO all the time, regardless of when it's called, which according to the docs means the text field refused to become first responder... What am I doing wrong? Edit: The text field properly responds to being touched. It bring up the keyboard then. It's only when telling it to become first responder programmatically that the problem happens.

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  • UINavigationController placement problem

    - by Chonch
    Hey, I'm having this problem and I can't seem to figure out why! I want to use a UINavigationController, but I don't want to use it through out the entire application. So, in the UIViewController I was to add it to, I define: UINavigationController *navigationController; and the @property, @synthesize and dealloc. In the viewDidLoad method, I add: navigationController = [[UINavigationController alloc] init]; navigationController.navigationBar.barStyle = UIBarStyleBlack; and when the relevant UIViewController is loaded, I add: [navigationController pushViewController:viewController animated:NO]; and make the old view disappear and the UINavigationController's view to appear. Everything works fine except that the navigation bar appears about 20pixels too low (dragging the entire view down and out of the screen). If I set the UINavigationController's view frame parameter manually to start at 0,0, it jumps there, but only after about a second, so that you can see the navigation bar starting at a certain location and only then jumping to another (and it is ugly!). I have done the exact same thing in the past and had no problem with it. Does anyone know what may cause this? Thanks,

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  • How to set up a user Quartz2D coordinate system with scaling that avoids fuzzy drawing?

    - by jdmuys
    This topic has been scratched once or twice, but I am still puzzled. And Google was not friendly either. Since Quartz allows for arbitrary coordinate systems using affine transform, I want to be able to draw things such as floorplans using real-life coordinate, e.g. feet. So basically, for the sake of an example, I want to scale the view so that when I draw a 10x10 rectangle (think a 1-inch box for example), I get a 60x60 pixels rectangle. It works, except the rectangle I get is quite fuzzy. Another question here got an answer that explains why. However, I'm not sure I understood that reason why, and moreover, I don't know how to fix it. Here is my code: I set my coordinate system in my awakeFromNib custom view method: - (void) awakeFromNib { CGAffineTransform scale = CGAffineTransformMakeScale(6.0, 6.0); self.transform = scale; } And here is my draw routine: - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGRect r = CGRectMake(10., 10., 11., 11.); CGFloat lineWidth = 1.0; CGContextStrokeRectWithWidth(context, r, lineWidth); } The square I get is scaled just fine, but totally fuzzy. Playing with lineWidth doesn't help: when lineWidth is set smaller, it gets lighter, but not crisper. So is there a way to set up a view to have a scaled coordinate system, so that I can use my domain coordinates? Or should I go back and implementing scaling in my drawing routines? Note that this issue doesn't occur for translation or rotation. Thanks

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  • Object allocations in the cellForRowAtIndexPath method is increasing? Is dealloc not called in prese

    - by Madan Mohan
    Hi Guys, This is PresentModelViewController, when click a button i will get this "DoctorListViewController" controller from down. object allocation are not releasing in this controller specially in cellForRowAtIndexPath delegate method. UITableViewCell and two labels allocated in this is not releasing. In the previous view The allocation count of this " UITableViewCell and two labels" is increasing.Also the dealloc method in this view controller is not called when I dismiss the modelviewcontrller, that is way I have released in the close method. please suggest me a right solution Thank you. import "DoctorListViewController.h" @implementation DoctorListViewController @synthesize doctorList; - (id)init { if (self = [super init]) { self.title=@"Doctors List"; UIView *myView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; myView.autoresizingMask=YES; [myView setBackgroundColor:[UIColor groupTableViewBackgroundColor]]; myTableView=nil; myTableView = [[UITableView alloc]initWithFrame:CGRectMake(0,0,320,420) style:UITableViewStylePlain]; myTableView.delegate = self; myTableView.dataSource=self; [myTableView setSectionFooterHeight:5]; [myTableView setSectionHeaderHeight:15]; [myTableView setSeparatorColor:[UIColor greenColor]]; [myView addSubview: myTableView]; UIBarButtonItem *addButton = [[UIBarButtonItem alloc]initWithTitle:@"Close" style:UIBarButtonItemStyleBordered target:self action:@selector(closeAction)]; self.navigationItem.leftBarButtonItem = addButton; [addButton release]; self.view = myView; [myView release]; } return self; } -(void)viewWillAppear:(BOOL)animated { DoctorsAppDelegate *appDelegate = (DoctorsAppDelegate *) [ [UIApplication sharedApplication] delegate]; [self setToPortrait:appDelegate.isPortrait]; } -(void)setToPortrait:(BOOL)isPortrait { if(isPortrait == YES) { printf("\n hai i am in setToPortrait method"); [self shouldAutorotateToInterfaceOrientation:UIInterfaceOrientationPortrait]; } } -(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { DoctorsAppDelegate *appDelegate = (DoctorsAppDelegate *) [ [UIApplication sharedApplication] delegate]; if(interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight ) { myTableView.frame=CGRectMake(0,0,480,265); appDelegate.isPortrait=NO; } else if(interfaceOrientation == UIInterfaceOrientationPortrait) { myTableView.frame=CGRectMake(0,0,320,415); appDelegate.isPortrait=YES; } return YES; } -(void)closeAction { printf("\n hai i am in close action*****************"); [doctorList release]; [myTableView release]; myTableView=nil; printf("\n myTableView retainCount :%d",[myTableView retainCount]); [[self navigationController] dismissModalViewControllerAnimated:YES]; } pragma mark methods for dataSource and delegate (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } (NSInteger)tableView:(UITableView )tableView numberOfRowsInSection:(NSInteger)section { / int numberOfRows = [doctorList count]; if(numberOfRows =[doctorList count]){ numberOfRows++; } return numberOfRows; */ return [doctorList count]; } (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return 50; } (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = (UITableViewCell *)[myTableView dequeueReusableCellWithIdentifier:@"MyIdentifier"]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:@"MyIdentifier"]autorelease]; UIView* elementView = [ [UIView alloc] initWithFrame:CGRectMake(5,5,300,480)]; elementView.tag = 0; [cell.contentView addSubview:elementView]; [elementView release]; } UIView* elementView = [cell.contentView viewWithTag:0]; for(UIView* subView in elementView.subviews) { [subView removeFromSuperview]; } if(indexPath.row != [doctorList count]) { cell.accessoryType=UITableViewCellAccessoryDisclosureIndicator; Doctor *obj= [doctorList objectAtIndex:indexPath.row]; UILabel *firstNameLabel =[[[UILabel alloc] initWithFrame:CGRectMake(5,2,300,15)]autorelease]; [firstNameLabel setFont:[UIFont boldSystemFontOfSize:12]]; firstNameLabel.textColor = [UIColor blackColor]; firstNameLabel.textColor =[UIColor blackColor]; firstNameLabel.numberOfLines = 0; firstNameLabel.tag=1; firstNameLabel.backgroundColor = [UIColor clearColor]; NSString *str=obj.firstName; str=[str stringByAppendingString:@" "]; str=[str stringByAppendingString:obj.lastName]; firstNameLabel.text=str; [elementView addSubview:firstNameLabel]; //[firstNameLabel release]; firstNameLabel=nil; UILabel *streetLabel =[[[UILabel alloc] initWithFrame:CGRectMake(5,20,300,15)]autorelease]; [streetLabel setFont:[UIFont systemFontOfSize:12]]; streetLabel.textColor = [UIColor blackColor]; streetLabel.numberOfLines = 0; streetLabel.tag=2; streetLabel.backgroundColor = [UIColor clearColor]; streetLabel.text=obj.streetAddress; [elementView addSubview:streetLabel]; //[streetLabel release]; streetLabel=nil; printf("\n retainCount count of firstNameLabel %d",[firstNameLabel retainCount]); printf("\n retainCount count of streetLabel %d",[streetLabel retainCount]); printf("\n retainCount count of cell %d",[cell retainCount]); } return cell; } (void )tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [myTableView deselectRowAtIndexPath:indexPath animated:YES]; DoctorDetailsViewController *doctorDetailsViewController=[[DoctorDetailsViewController alloc]init]; Doctor *obj= [doctorList objectAtIndex:indexPath.row]; BOOL isList=YES; doctorDetailsViewController.isList=isList; doctorDetailsViewController.doctorObj=obj; [[self navigationController] pushViewController:doctorDetailsViewController animated:YES]; [doctorDetailsViewController release]; } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)dealloc { printf("\n hai i am in dealloc of Doctor list view contrller"); //[doctorList release]; //[myTableView release]; [super dealloc]; } @end

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  • viewDidAppear called when popping navigationController

    - by Tiago
    I'm having a bit of a problem with the viewDidAppear: method. I have a tabBarController with navigationControllers on each tab, and I have an action that requires that all the navigation controllers pop to their rootViewControllers (programmatically). The problem is that when they pop each navigation controller, the rootViewController's viewDidAppear get's called without it actually being shown. This causes them to do some stuff they were not supposed to (like showing alerts) unless they are actually shown. Besides having to check the currently selected tabBar item, is there any other way to solve this? Thanks.

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  • AudioQueue ate my buffer (first 15 milliseconds of it)

    - by iter
    I am generating audio programmatically. I hear gaps of silence between my buffers. When I hook my phone to a scope, I see that the first few samples of each buffer are missing, and in their place is silence. The length of this silence varies from almost nothing to as much as 20 ms. My first thought is that my original callback function takes too much time. I replace it with the shortest one possible--it re-renqueues the same buffer over and over. I observe the same behavior. AudioQueueRef aq; AudioQueueBufferRef aq_buffer; AudioStreamBasicDescription asbd; void aq_callback (void *aqData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer) { OSStatus s = AudioQueueEnqueueBuffer(aq, aq_buffer, 0, NULL); } void aq_init(void) { OSStatus s; asbd.mSampleRate = AUDIO_SAMPLES_PER_S; asbd.mFormatID = kAudioFormatLinearPCM; asbd.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked; asbd.mBytesPerPacket = 1; asbd.mFramesPerPacket = 1; asbd.mBytesPerFrame = 1; asbd.mChannelsPerFrame = 1; asbd.mBitsPerChannel = 8; asbd.mReserved = 0; int PPM_PACKETS_PER_SECOND = 50; // one buffer is as long as one PPM frame int BUFFER_SIZE_BYTES = asbd.mSampleRate/PPM_PACKETS_PER_SECOND*asbd.mBytesPerFrame; s = AudioQueueNewOutput(&asbd, aq_callback, NULL, CFRunLoopGetCurrent(), kCFRunLoopCommonModes, 0, &aq); s = AudioQueueAllocateBuffer(aq, BUFFER_SIZE_BYTES, &aq_buffer); // put samples in the buffer buffer_data(my_data, aq_buffer); s = AudioQueueStart(aq, NULL); s = AudioQueueEnqueueBuffer(aq, aq_buffer, 0, NULL); }

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  • Why can I not receive touch events within my custom UIScrollView subclass?

    - by stefanosn
    i have an uiscrollview with a uiimageview inside. I subclass the uiscrollview but i can not get touches to work touchbegin does not called. What should i do to call uitouch event? what is wrong? .h #import <UIKit/UIKit.h> @interface myScrollView : UIScrollView { } @end .m #import "myScrollView.h" @implementation myScrollView - (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if (touch.view.tag > 0) { touch.view.center = location; } NSLog(@"tag=%@", [NSString stringWithFormat:@"%i", touch.view.tag]); }

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  • How do I force one method to be executed before another method?

    - by RexOnRoids
    I've got 2 methods. One method starts playing an audio file (.mp3), the other method updates a UIToolBar to show a button (PLAY or PAUSE). These two methods are called in the following order: //Adds some UIBarButtonItems to a UIToolBar [self togglePlayer]; //Uses AVAudioPlayer [audioPlayer play]; I call the methods in the above order so that the (pause) button will be shown at the time the song starts playing. But, the problem is that the song starts playing first, and the UIToolBar remains unchanged for quite a while (from 2 to 5 secs) until the button is added and shown. What I want is for the button to be shown at the same time the song starts playing (i.e. NO DELAY). Is there any way to do this?

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  • Instruments freezes and restarts iPod touch 2g

    - by Eande
    I can't get my application running with instruments. I tried running through xcode with run-start with performance tool, instruments starts, iPod gets stuck and restarts everytime. It is really annoying. I am on 10.6.2, xcode 3.2.2 and using 3.2.1 SDK. Need help!

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  • UITextView - text shifts out of view when editing

    - by Jeff
    I have a tableHeaderView with a UITextView in it. The view loads from a nib. The UITextView does not have any scrolling turned on. The reason I am using it is simply that it wraps text over two lines. I gave it just enough room to fit two lines of text. The data that I prepopulate works just fine, and is aligned in the center vertically whether it is two or one line. The problem is that when I edit the cell via the UI, the text shifts up to the point that the top half of it is cut off. When exiting editing, it stays this way. Not sure I have any relevant code to show, but hopefully the explanation makes sense. I can't seem to find anyone else having this issue and I cannot imagine what it could be. I've played around with turning scrolling on and off, toying with the size of the field, and everything else I could play with to no avail. Thanks Jeff

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  • shouldAutorotateToInterfaceOrientation isn't getting called

    - by morgancodes
    What sort of conditions might prevent my UIViewController's shouldAutorotateToInterfaceOrientation method from being called? I've resorted to using NSNotificationCenter to listen for UIDeviceOrientationDidChangeNotification events, but would love to get the autoRotation behavior working properly. A couple shots in the dark about what's going wrong: Maybe I'm not creating my view controller correctly? Maybe it needs to be inserted in the responder chain and somthething I'm doing is preventing that from happening normally? This seems unlikely to me since my view controller is recieving touch events. Maybe the fact that the view contained by my controller relies on OpenGL has something to do with shouldAutorotateToInterfaceOrientation not getting called? Do either of these sound remotely possible as being responsible? Any other ideas of things to look at?

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  • Using Mapping Models to migrate between Core Data Object Models

    - by westsider
    I have a fairly simply scheme. Essentially, Run <-- Data (where a Run holds a data, e.g., Temperature, sampled from some sort of sensor). Now, it seems that sensors can have more than one measurement (e.g., Temperature and Humidity). So, a single Run could have multiple data samples. Hence, Run <-- Sample and Sample <-- Data. (And for simplicity I am leaving Run <-- Data in place, for now.) If I create a new mapping model, then things generally work - except that no new Samples are created, no relationships are established between Runs and Samples nor between Samples and Datas. I am trying to get mapping model to migrate my model but even the slightest change to the generated mapping model results in Cocoa error 134110. For example, if I take the "Sample" mapping (which has no Source) and set its Source to 'Run' (so that I can set Sample's inverse relationship 'run' appropriately) then the mapping changes its name to "RunToSample". There are two relationships handled in this mapping: data and run. The data property gets set automatically to FUNCTION($manager, "destinationInstancesForEntityMappingNamed:sourceInstances:" , "DataToData", $source.dataSet) Following this example, I set the run property to FUNCTION($manager, "destinationInstancesForEntityMappingNamed:sourceInstances:" , "RunToRun", $source) Similarly, I set the 'sample' property mapping in RunToRun to FUNCTION($manager, "destinationInstancesForEntityMappingNamed:sourceInstances:" , "RunToSample", $source) and the 'sample' property in DataToData to FUNCTION($manager, "destinationInstancesForEntityMappingNamed:sourceInstances:" , "RunToSample", $source.run) So, what, I wonder, is going wrong? I have tried various permutations, such as leaving the 'inverse' relationships unspecified. But I continue to get the same error (134110) regardless. I imagine that this is a lot easier than it seems and that I am missing some fundamental but minor piece. I have also tried subclassing NSEntityMigrationPolicy and overriding -createDestinationInstancesForSourceInstance: but these efforts have met with much the same results. Thanks in advance for any pointers or (relevant :-) advice.

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  • Setting an delegate for the UIDatePicker animation?

    - by james.ingham
    If I had a date picker within an action sheet and called the following line: [datePicker setDate:newDate animated:YES]; And then my app hides the action sheet the date picker is within, is there anyway to set up a animation delegate so that the user see's the animation of the date picker first and then hides the action sheet? I have done this with UIView's by calling: [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(METHOD)]; However I can not see anything like this for the date picker. Thanks in advanced - James

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  • How can I tell when a UIWebView has finished drawing to a context?

    - by phopkins
    In my code I'm trying to show a UIWebView as a page is loading, and then, when it's done, capture an image from the web view to cache and display later (so I don't have to reload and render the web page). I have something along the lines of: CGContextRef context = CGBitmapContextCreate(…); [[webView layer] renderInContext:context]; CGImageRef imageRef = CGBitmapContextCreateImage(context); UIImage *image = [UIImage imageWithCGImage:imageRef]; The problem I'm running into is that, due to UIWebView's tiling, sometimes only half of the page is rendered to the context by the time I capture the image. Is there a way to detect or block on UIWebView's background rendering thread so that I can get the image only after all of the rendering has finished?

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  • Rotation of a single UIViewController in a UITabBarController

    - by burki
    Hi! I have a UITabBarController with four UINavigationControllers. Well, I want to enable the rotation just for one of the four UIViewControllers. According to Apple's doc you shouldn't subclass UITabBarController, so I don't wanna do that. All UIViewControllers should support the same orientations that it works, but that's not what I want. How can the single UIViewController, which should support the rotation, detect that the device has changed its orientation? Because unless all the UIViewControllers added to the UITabBarControllers support the same orientation, the methods of the UIViewController for managing the rotation aren't called. I've been searching now for a while, but I haven't already found a pleasant answer. I guess a lot of developers wonder how to manage that. I already thank you for your answer.

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  • UISearchBarBackground Class

    - by Jim Bonner
    I am using the following piece of code to hide the background on a UISearchBar: [[searchView.subviews objectAtIndex:0] setHidden:YES]; Pretty simple, but I worry about hard coding a position in a subview list. So I went looking for the UISearchBarBackground.h file and cannot find it. Does any know where the definition is hiding?

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  • Grid View as demoed in iPad

    - by Sean Clark Hess
    I'm trying to develop a grid-like application for the iPad. Has anyone seen a control that displays info in a grid? In the demos they use a grid-like layout in both the iBooks store and the pictures application. Specifically in pictures, they are displaying a dynamic list of data in a grid. I can work around it, of course, but I'd rather use a control if one exists. Thanks!

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  • TableView SwipeGesture

    - by venkat
    hi every one.i am using TableView having edit button to delete a row.when i swipe in the row it shows a default "Delete" button. But i dont need it.The Content of the cell must be deleted by means of edit button not by default one.how to disable that "Swipe to Delete" Button.

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  • Adding C++ Object to Objective-C Class

    - by Winder
    I'm trying to mix C++ and Objective-C, I've made it most of the way but would like to have a single interface class between the Objective-C and C++ code. Therefore I would like to have a persistent C++ object in the ViewController interface. This fails by forbidding the declaration of 'myCppFile' with no type: #import <UIKit/UIKit.h> #import "GLView.h" #import "myCppFile.h" @interface GLViewController : UIViewController <GLViewDelegate> { myCppFile cppobject; } @end However this works just fine in the .mm implementation file (It doesn't work because I want cppobject to persist between calls) #import "myCppFile.h" @implementation GLViewController - (void)drawView:(UIView *)theView { myCppFile cppobject; cppobject.draw(); }

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  • UIView or UIViewController for custom View

    - by Daniel A. White
    What is the best way to create a custom UIView that I can consume in Interface Builder? Create a custom UIView in Interface Builder and inherit from UIView in a code file, then somehow use it in another UIView ala like a control. (How do I do this?) Create a custom UIView in Interface Builder and have a custom UIViewController wire it up. In my main ViewController, place the new view. Basically, I am trying to create a reusable display view and would like a quick way to change it across all my instances with minimal effort.

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  • how to customize navigationbar color of MFMailComposeViewController?

    - by RAGOpoR
    from this code will show in original color how can i change it to another color? maybe it need to be override? MFMailComposeViewController *mail = [[MFMailComposeViewController alloc] init]; mail.mailComposeDelegate = self; if ([MFMailComposeViewController canSendMail]) { [mail setToRecipients:[NSArray arrayWithObjects:@"[email protected]",nil]]; [mail setSubject:@"support"]; [mail setMessageBody:@"enter your message here" isHTML:NO]; [self presentModalViewController:mail animated:YES]; }

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  • How to have two UIPickerViews together in one ViewController?

    - by 0SX
    I'm trying to put 2 UIPickerViews together in one ViewController. Each UIPickerView has different data arrays. I'm using interface builder to link the pickers up. I know I'll have to use separate delegates and dataSources but I can't seem to hook everything up with interface builder correctly. Here's all my code: pickerTesting.h #import <UIKit/UIKit.h> #import "picker2DataSource.h" @interface pickerTestingViewController : UIViewController <UIPickerViewDelegate, UIPickerViewDataSource>{ IBOutlet UIPickerView *picker; IBOutlet UIPickerView *picker2; NSMutableArray *pickerViewArray; } @property (nonatomic, retain) IBOutlet UIPickerView *picker; @property (nonatomic, retain) IBOutlet UIPickerView *picker2; @property (nonatomic, retain) NSMutableArray *pickerViewArray; @end pickerTesting.m #import "pickerTestingViewController.h" @implementation pickerTestingViewController @synthesize picker, picker2, pickerViewArray; - (void)viewDidLoad { [super viewDidLoad]; pickerViewArray = [[NSMutableArray alloc] init]; [pickerViewArray addObject:@" 100 "]; [pickerViewArray addObject:@" 200 "]; [pickerViewArray addObject:@" 400 "]; [pickerViewArray addObject:@" 600 "]; [pickerViewArray addObject:@" 1000 "]; [picker selectRow:1 inComponent:0 animated:NO]; picker2.delegate = self; picker2.dataSource = self; } - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)picker; { return 1; } - (void)pickerView:(UIPickerView *)picker didSelectRow:(NSInteger)row inComponent:(NSInteger)component { } - (NSInteger)pickerView:(UIPickerView *)picker numberOfRowsInComponent:(NSInteger)component; { return [pickerViewArray count]; } - (NSString *)pickerView:(UIPickerView *)picker titleForRow:(NSInteger)row forComponent:(NSInteger)component; { return [pickerViewArray objectAtIndex:row]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end And I have a separate class for the other datasource. picker2DataSource.h @interface picker2DataSource : NSObject <UIPickerViewDataSource, UIPickerViewDelegate> { NSMutableArray *customPickerArray; } @property (nonatomic, retain) NSMutableArray *customPickerArray; @end picker2DataSource.m #import "picker2DataSource.h" @implementation picker2DataSource @synthesize customPickerArray; - (id)init { // use predetermined frame size self = [super init]; if (self) { customPickerArray = [[NSMutableArray alloc] init]; [customPickerArray addObject:@" a "]; [customPickerArray addObject:@" b "]; [customPickerArray addObject:@" c "]; [customPickerArray addObject:@" d "]; [customPickerArray addObject:@" e "]; } return self; } - (void)dealloc { [customPickerArray release]; [super dealloc]; } - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)picker2; { return 1; } - (void)pickerView:(UIPickerView *)picker2 didSelectRow:(NSInteger)row inComponent:(NSInteger)component { } - (NSInteger)pickerView:(UIPickerView *)picker2 numberOfRowsInComponent:(NSInteger)component; { return [customPickerArray count]; } - (NSString *)pickerView:(UIPickerView *)picker2 titleForRow:(NSInteger)row forComponent:(NSInteger)component; { return [customPickerArray objectAtIndex:row]; } @end Any help or code examples would be great. Thanks.

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