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  • Jquery Mobile splitview like Android Gmail app [closed]

    - by JDev
    Since I don't know much about jquery mobile, CSS, i don't know what we call this. I want to create a splitview like Android gmail app (image attached). but i am not sure how to create arrow cut on the active (clicked) listview only (like shown in the image) and other listview are normal. Can someone guide me how to approach it. Sorry for confusing everyone. Updated the image with black circle. the nice inward arrow (shown under black circle) is what i am looking for. As you see this inward arrow will appear only for the active left side listview only and others will have a straight line, also left side has a distinct appearance. I want to know the approach for these using jquery mobile, jquery, css etc.

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  • Attention all SQL gods! Query help needed.

    - by gurun8
    I need a little help putting together a SQL query that will give me the following resultsets: and The data model looks like this: The tricky part for me is that the columns to the right of the "Product" in the resultset are really columns in the database but rather key/value pairs spanned across the data model. Table data is as follows: My apologies in advance for the image heavy question and the image quality. This just seemed like the easiest way to convey the information. It'll probably take someone less time to write the query statement to achieve the results. By the way, the "product_option" table image is truncated but it illustrated the general idea of the data structure. The MySQL server version is 5.1.45.

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  • Do we need to release an UIImage object even not allocated memory?

    - by Madan Mohan
    Hi Guys, I added an image to button UIImage* deleteImage = [UIImage imageNamed:@"Delete.png"]; CGRect imageFrame=CGRectMake(-4,-4, 310, 55); [btn setFrame:imageFrame]; btn.backgroundColor=[UIColor clearColor]; [btn setBackgroundImage:deleteImage forState:UIControlStateNormal]; [btn setTitle:@"Delete" forState:UIControlStateNormal]; [btn addTarget:self action:@selector(editDeleteAction) forControlEvents:UIControlEventTouchUpInside]; [elementView addSubview:btn]; [deleteImage release];// do we need to release the image here If I release here its working fine but in object allocations no.of image count is increasing.

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  • Saving data that is in a table efficiently and also is easy to retrieve and echo back out

    - by Harry
    Information I currently have a table which image is below, Problem I have made this table using ul & li Here is the code http://jsfiddle.net/8j2qe/1/ Question What would be the best way of storing the data in the image and easily displaying it? Keeping in mind that each column can only have 1 entry. Thank you! And any questions will be answered ASAP! EDIT Sorry, I dont think I was clear enough in my initial question. What I am asking is, what is the best way to store and then display this type of data. I want to DISPLAY data from my database to show like it would in the image. Should I have a column in my database for each column on the table, then say either A,B,C or D depending on what column it is in but then how would I display it using PHP in my code provided? Im struggling to find a good way of explaining this, I am sorry.

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  • basic modal dialog problem

    - by senzacionale
    image for opening popup. <div id='basic-modal'> <a href="#"><input type="image" name="HelpHealthCenter" class="basic" id="imgHelpHealthCenter" tabindex="-1" title="Some text that will display" src="/images/help.gif" style="border-width:0px;" /></a> </div> i am using basic modal dialog (first demo) in thi link: http://www.ericmmartin.com/projects/simplemodal-demos/ This is JS for opening popup windows jQuery(function ($) { $('#basic-modal .basic').click(function (e) { $('#basic-modal-content').modal(); return false; }); }); but i want to read title="" from image instead of reading text from "basic-modal-content" div when popup is opened. <div id="basic-modal-content"> text on popup window </div> Thx for help.

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  • big background without scrolls

    - by mkoso
    I have layout that has wider background picture than the content area. I have made 970ppx wrapper where the content is. And in body I have backgroud image but I need to have anothen background image above of tht body background image so I have made class bgimg. So basically the markup is like this: But the bgimg is about 1050px wide and thus it gives scrolls when users browser is 1024x768. Is there way of getting rid the scrolls? I mean I want to have have scrollbars if users browrser is narrower thant the 970x wrapper of course. So can I put something like overflow hidden for bgimg class? Hopefully you did understannd what I mean.

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  • How to show/hide UIImageView when I want.

    - by Madness64
    I'm having a little problem with an iPhone app I'm currently developing. When the user touch a button, it calls an IBAction named refreshQuestion, which is supposed to show an image hover the screen to ask the user to wait a moment, then it has to call another function, and finally it has to hide the image. The problem is that the image won't appear. As well as the network activity indicator. Any help? Here is the code : - (IBAction)refreshQuestion:(id)sender{ pleaseWait.hidden = NO; [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; [self loadData]; pleaseWait.hidden = YES; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; }

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  • How can I take zooming into account when a user touches a UIScrollView?

    - by Bill
    I have a UIImageView inside of a UIScrollView. The parent scroll view allows zooming and panning. When the user taps a point in the scroll view, I want to find the location in the raw image inside the UIImageView - i.e. I want the point after including any zooming and panning the user has done in the scroll view. Right now, I have a UIScrollView subclass called ForwardingScrollView that handles touch events and attempts to convert them into locations in the coordinate system of the child image view. I tried adding contentOffset to these points, tried multiplying them by zoomScale, and even tried doing both. I also tried calling [touch locationInView: self] and [touch locationInView: parent], but none of these methods correctly return the point that I clicked in the underlying image. What's the best way to do this? Thanks in advance.

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  • iPhone: InterfaceBuilder nibs disconnected from my project

    - by John Leonard
    Since upgrading to XCode 3.2, InterfaceBuilder doesn't play nice. All of my image links are broken in IB but they'll show fine when I compile. When I go to the combo box to select an image for my UIImageView, it doesn't have the image files I've added to my app. I also can't create a new .nib and associate it with a class I've written. Like images, my custom viewcontrollers aren't available to pick from. I'm going to try a reinstall but I was curious if anyone's dealt with this?

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  • Returning a 1x1 .gif as a response in Rails

    - by Avishai
    Hi, I'm building a Rails app that does conversion tracking on outside sites. I'd like to allow users to paste an image tag in their conversion pages (like AdWords), and whenever that image is requested, a conversion registers in my app. respond_to do |format| if @conversion.save flash[:notice] = 'Conversion was successfully created.' format.html { redirect_to(@conversion) } format.xml { render :xml => @conversion, :status => :created, :location => @conversion } format.js { render :json => @conversion, :status => :created } format.gif { head :status => :ok } else format.html { render :action => "new" } format.xml { render :xml => @conversion.errors, :status => :unprocessable_entity } end end This way, the browser gets a non-existent .gif image. Is there a better way to do this?

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  • How do I print the Images?

    - by user1477539
    I want to print the images of the 30 nba teams drafting in the first round. However when I tell it to print it prints out the link instead of the image. How do I get it to print out the image instead of giving me the image link. Here's my code: import urllib2 from BeautifulSoup import BeautifulSoup # or if your're using BeautifulSoup4: # from bs4 import BeautifulSoup soup = BeautifulSoup(urllib2.urlopen('http://www.cbssports.com/nba/draft/mock-draft').read()) rows = soup.findAll("table", attrs = {'class': 'data borderTop'})[0].tbody.findAll("tr")[2:] for row in rows: fields = row.findAll("td") if len(fields) >= 3: anchor = row.findAll("td")[1].find("a") if anchor: print anchor

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  • Getting differences between collections in LINQ

    - by dotnetdev
    Hi, I have a collection of image paths, and a larger collection of Image objects (Which contain a path property). I have the code to check for any matching images, but if there are supposed to be four matching image paths (as that is how many are in the first collection), and there is less than this, how can I get the missing one without writing loops? List<string> ImagesToCheck = new List<string>() { "", "s", "ssdd" }; IEnumerable<HtmlImage> Images = manager.ActiveBrowser.Find.AllControls<HtmlImage>(); var v = from i in Images where ImagesToCheck.Any(x => x == i.Src) select i; if (v.Count() < 3) { } So I need to get the items which are not in the collection titled v, but are in ImagesToCheck. How could I do this with LINQ? Thanks

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  • Window opened from DataGrid is placed in background

    - by 0xddr
    One column in DataGrid looks like that: <DataTemplate> <StackPanel> <Image MouseDown="OpenWindow" /> <Image MouseDown="func2"/> </StackPanel> </DataTemplate> In OpenWindow window is opened: it starts opening in foreground (in front of the window with DataGrid), but when creating UI ends it is placed behind window with DataGrid, which is not expected behavior. When I changed Image to Button and MouseDown to Click everything works as it should (opened window is placed in front of the one with DataGrid).

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  • Trying to change img src if another element is visible with jQuery

    - by R.J.
    I have a div ("panel" class) on my page that toggles open/closed on the click of a paragraph element ("flip" class), which has an image inside of it. Here's the HTML: <div class="panel">Contact info</div> <p class="flip"><img src="images/contactExpand.png" />Expand</p> And the jQuery: $(".flip").click(function(){ $(".panel").slideToggle("slow"); }); Everything works fine so far, but I want the image src to change to "contactCollapse.png" when the panel div is visible. This doesn't seem to do anything (image just stays the same): if ($(".panel").is(":visible") == true) { $(".flip img").attr("src","../images/contactCollapse.png") } else { $(".flip img").attr("src","../images/contactExpand.png") } Am I missing something? Thanks for any help!

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  • Unlink deleting more than just the files passed to it.

    - by RMcLeod
    I'm creating an SQL file, placing this file into a zip file with some images and then deleting the SQL file with unlink.Strange thing is it deletes the zip file as well. if (file_put_contents($sqlFileName, $sql) !== false) { $zip = new ZipArchive; if ($zip->open($workingDir . $now . '.zip', ZipArchive::CREATE) === true) { $zip->addFile($sqlFileName, basename($sqlFileName)); if(! empty($images)) { foreach ($images as $image) { $zip->addFile($imagesDir . $image, $image); } } } unlink($sqlFileName); }

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  • Is there any memory restrictions on an ASP.Net application? HttpHandler?

    - by tpower
    I have an ASP.Net MVC application that allows users to upload images. When I try to upload a really large file (400MB) I get an error. I assumed that my image processing code (home brew) was very inefficient, so I decided I would try using a third party library to handle the image processing parts. Because I'm using TDD, I wanted to first write a test that fails. But when I test the controller action with the same large file it is able to do all the image processing without any trouble. The error I get is "Out of memory". I'm sure my code is probably using a lot more memory than it needs to but I just want to know why my test passes. The other difference is that I'm using SWFUpload which is not used with the test. Could this be the cause?

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  • C# Dispatcher {"The calling thread cannot access this object because a different thread owns it."}

    - by user359446
    Hi, first I need to say that I´m noob with WPF and C#. Application: Create Mandelbrot Image (GUI) My disptacher works perfektly this this case: private void progressBarRefresh(){ while ((con.Progress) < 99) { progressBar1.Dispatcher.Invoke(DispatcherPriority.Send, new Action(delegate { progressBar1.Value = con.Progress; } )); } } I get the Message (Title) when tring to do this with the below code: bmp = BitmapSource.Create(width, height, 96, 96, pf, null, rawImage, stride); this.Dispatcher.Invoke(DispatcherPriority.Send, new Action(delegate { img.Source = bmp; ViewBox.Child = img; //vllt am schluss } )); I will try to explain how my program works. I created a new Thread (because GUI dont response) for the calculation of the pixels and the colors. In this Thread(Mehtod) I´m using the Dispatcher to Refresh my Image in the ViewBox after the calculations are ready. When I´m dont put the calculation in a seperate Thread then I can refresh or build my Image. PS: Sry for my bad english

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  • Drupal Imagecache Actions with ImageField and Node variables

    - by HS2323
    I am able to add text to onto a imagefield using the imagecache textrender preset action (for a content type). I pull the node title using the following in the imagecache preset text: global $node; return $node->title; However this only works when an image is uploaded when creating new content. If I have an image set as a default for the content type (and none are added when creating the new page) then it won't overlay the node title. I tried just regular text in the preset action field on the default image and it worked. Can anyone help me with this?

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  • Why doesn't variable img increase?

    - by Annette B
    I can upload image but the sprite name remains pict1 each time I upload another image. Why doesn't imgVal function increase? function imgVal() { img += 1; trace("image: pict" + img); } imgVal(); _fla.lights_mc.visible=false; _fla.lights_mc.stop(); _fla.pre_mc.fill_mc.stop(); _fla.pre_mc.visible=false; var sprite:Sprite=new Sprite(); sprite.addChild(loader); sprite.name = "pict" + img; //trace(sprite.name); _fla.myBorder.box.addChild(sprite); I'd like each sprite to be given a new name like pict1, pict2, pict3, etc but img variable is not increasing. I think this is where my problem occurs. Would someone please help?

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  • iOS sdk question: how do I cast a UIView to a UIImage View (alternativly how do I get a UIImageView from a GestureRecognzer?)

    - by user439299
    Desired end result: user taps a UIImageView and the image changes to another image (a subsequent tap returns the image to the original state) Problem: I add a (unique) selector to a bunch of UIImageViews (in an array) and point the action at the same function - let's call this function imageTapped: for now. Here is my code so far: -(void)imageTapped:(UITapGestureRecognizer *)tapGesture { UIImageView *view = tapGesture.view; // rest of code... } This code actually works fine but gets a warning when I run it: "Incompatible objective c types initilizing 'struct UIView *', expected 'struct UIImageView *' Any way to get rid of this? Not sure how casting works in objective c... primitive types seem to work fine such as (int)someFloat works fine but (UIImageView)someUiView doesn't work. Like I said, code works alright when I run it but would like to get ride of the compiler warning. Any help would be awesome.... I am very new to objective c (or any non java language for that matter) so be gentle. Thanks in advance.

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  • Reading a file over a network path

    - by Sin5k4
    I have this weird issue,when I use > File FileToRead = new File("\\\\MYSERVER\\MYFOLDER\\MYFOLDER\\MYPICTURE.JPG"); to read a file over a network,all I get is a null pointer exception.Normally a local path works with this,but when on a network path,I just couldn't manage to get it to work.Any ideas? PS:oh and my network connection seems to work,no issues when accessing data in windows explorer... More of the code: File FileToRead = new File("file://DOKSERVICE/Somefolder/ProductImage/01001.JPG"); // File FileToRead = new File("c:\\dog.jpg"); local test BufferedImage image = ImageIO.read(FileToRead); BufferedImage resizedimage = new BufferedImage(260, 260,BufferedImage.TYPE_INT_RGB ); Graphics2D g = resizedimage.createGraphics(); g.drawImage(image, 0, 0, 260, 260, null); g.dispose(); picture.setIcon(new ImageIcon(image));

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  • Help in fpdf imade display.

    - by Talat
    Hello every one i m using fpdf libray to creat pdf files from html form. i m using $pdf->Image('C:/DOCUME%7E1/mypic.PNG',60,140,120,0,'',''); to display image on pdf. in its first parameter it asks for exact path.it doesn't accept anyaddress variable here. but i want to make dynamic.i have able to get a complete path in an variable. i have printed this variable. ////////////////////////////// echo "$path"; output //////////////////// C:/DOCUME%7E1/mypic.PNG ///////////////////////////////////////////////////// but how i put that path from variable in this parameter.? when i use this variable as in this function.it give error. $pdf->Image('$path',60,140,120,0,'',''); plz help me for this.

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  • Most efficient method of generating PNG as HTTP response

    - by awj
    I've built an ASP.NET page whose output stream is a dynamically-generated PNG image containing only text on a transparent background. The text is based upon database IDs contained in the querystring. There will be a limited number of variations. Which one of the following would be the most efficient means of returning the image to the client? Store each variation upon the first generation, and thenceforth retrieve this from the drive. Simply generate the image each time. Cache the output response based upon the querystring.

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  • Jquery canvas touch count

    - by user897764
    Can someone help me with a script I'm working with. http://jsfiddle.net/InVAMPED/XsG4e/4/ What I'm trying to achieve is placing a image where the user touches(ipad). There will be say 5 images that will each get attached once only. So first touch places img1, second touch imag2 etc untill all the images have been placed. Problem with my fsfiddle example is that when on ipad it doesnt count the first touch so you place the first image twice. it does duplicate the image on the second time just moves it to the second touches coordinates, then move on to 2, 3, 4, 5 as it should. any advice? or help to do this a better way? thanks

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  • iphone - Images (slide show) and audio snychronization

    - by Qaiser
    I have 20 images and some audio. I would like to show a single image at a time and change the images at (unequal) intervals. For example, I want to show image 1 for 1.44 seconds and image 2 for 1.67 seconds and so on. Can someone suggest how to go about doing this please? What I have seen are examples that show how to setup an array of images with one field that denotes total time. This causes the images to show for an equal amount of time (each). ... and that not what I am looking for ...

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