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  • If I were to start an Android or iPhone app or game, what program should I use?

    - by John
    I don't really know a lot about programming and the only things I do is using codes with Gamemaker, but I have read that it is too basic and it can't be used with iPhone or Android. Is there anything free that I can use to make games for those platforms? Or if not, any suggestions for engines or anything else? I was wondering about Unity, for example, is that a good investment to use for making games?

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  • Deux hackers mettent au point un robot capable de casser les codes PIN des smartphones Android en moins de 24 heures

    Deux hackers mettent au point un robot capable de casser les codes PIN des smartphones Android En moins de 24 heuresEn termes de sécurité, le mot de passe constitue la première barrière à laquelle doit souvent faire face un pirate informatique voulant s'approprier les informations confidentielles d'un utilisateur.D'après nos confrères de TheRegister, une récente étude réalisée par la firme de gestion des périphériques mobiles d'entreprise Fiberlink, révèle que 93 % des employés y ayant pris part utilisent un code PIN facilement cassable pour protéger leurs smartphones et tablettes tactiles.De plus en plus de personnes ont recours aux périphériques mobiles pour effectuer leurs travaux d'entrepris...

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  • Quantum Paper : la nouvelle interface unifiée d'Android et des services Google ? Le Framework d'interface utilisateur sera dévoilé à la Google I/O

    Quantum Paper : la nouvelle interface unifiée d'Android et des services Google ? Le Framework d'interface utilisateur sera dévoilé à la Google I/OAvec Windows et Windows Phone, Microsoft a dévoilé une nouvelle charte graphique basée sur des tuiles pour ses systèmes d'exploitation, qui a été appliquée à l'ensemble de ses produits (Office, OneDrive, Office 365, etc.) Google irait dans la même direction avec son projet « Quantum Paper » qui permettra d'unifier les interfaces graphiques de l'ensemble...

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  • Xamarin 3 disponible en téléchargement, permet la construction d'UIs natives iOS, Android et Windows depuis une seule base de code commune en C#

    Xamarin 3 disponible en téléchargement, permet la construction d'UIs natives iOS, Android et Windows depuis une seule base de code commune en C# La troisième mouture de l'environnement de développement mobile multiplateformes Xamarin est désormais disponible. Parmi les nouveautés qui accompagnent cette version figure l'arrivée de Xamarin Designer pour iOS, un puissant outil de conception visuel pour la plateforme iOS qui permettra aux développeurs de mettre rapidement sur pied des interfaces...

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  • Ubuntu 12.04 - what is it with the keyboard layout resets?

    - by pjskyboy
    so, on each reboot my keyboard always resets to US (!?) sudo dpkg-reconfigure keyboard-configuration gives temporary relief. Is there a way to make it permanent? I tried: sudo dpkg-reconfigure console-setup This did not work, and on reboot gnome3 was no longer responsive so I am back to gnome classic.... My other grumbles are here: https://plus.google.com/113037534656133512306/posts/iWjU4zzvVdW Please stop breaking Ubuntu, it used to be great now its as bad as Windows used to be..... which now only costs £70 and is no where near as high maintenance.

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  • AppDays Paris : Windows Phone, iOS et Android à l'honneur de la conférence des développeurs d'applications mobiles en novembre

    AppDays : les développeurs d'applications mobiles ont leur conférence Windows Phone, iOS et Android à l'honneur le 9 novembre « Applification du web », montée en puissance des galeries d'applications mobiles, augmentation des performances des OS mobiles. Autant de signes qui montrent que l'avenir du développement ne passera peut-être pas que par les Smartphones et les tablettes, mais qu'il passera immanquablement par eux. Des applications très pro (comme celles de SAP, l'éditeur allemand qui a bien saisi l'importance de cette tendance de fond) aux jeux les plus réalistes (comme Infinite Flight, un vrai simulateur d...

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  • Microsoft : des dispositifs à moins de 200 dollars sous Windows annoncés pour cette année, pour concurrencer Android sur les marchés émergents

    Microsoft : des dispositifs à moins de 200 dollars sous Windows annoncés pour cette année pour concurrencer Android sur les marchés émergents Le prix est un élément clé lors de l'achat d'un nouveau dispositif. Tant au niveau du marché des smartphones que des tablettes, les dispositifs à faible coût représentent une part importante du marché global du mobile.C'est pour rester compétitif sur ce segment que Nokia, par exemple, s'est tourné vers le développement d'une nouvelle gamme de dispositifs...

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  • Firefox 30 sort en version stable et désactive par défaut l'exécution des plugins, la version Android également disponible

    Firefox 30 sort en version stable et désactive par défaut l'exécution des plugins, la version Android également disponibleMozilla met à la disposition des utilisateurs, une nouvelle version de son navigateur Firefox. Contrairement à la version 29 qui était sortie avec un lot de nouveautés, notamment sa nouvelle interface utilisateur Australis, Firefox 30 représente une mise à jour mineure.Tout comme Google avec Chrome, Mozilla prend également des distances avec les plugins qui représentent (ceux...

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  • Firefox OS une alternative au contrôle de Google sur Android ? Mozilla voit son OS comme la solution qui réduira la dépendance des constructeurs

    Firefox OS une alternative au contrôle de Google sur Android ? Mozilla voit son OS comme la solution qui réduira la dépendance des constructeurs de Google Le lancement officiel de Firefox OS est prévu pour ce mois dans plusieurs pays, notamment le Brésil, le Mexique, la Pologne ou encore l'Espagne (lire le dossier de la rédaction sur l'OS).Développé depuis pratiquement deux ans par la fondation Mozilla, Firefox OS repose sur les technologies du Web, et est présenté comme un système d'exploitation pour le « Web ouvert », qui ouvrira le plein potentiel des terminaux mobiles aux développeurs d'applications Web.L'OS est la réponse d...

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  • Un quart de milliard de smartphones vendus au troisième trimestre, Android et iOS peinent à gagner des parts pendant que Windows Phone progresse

    Un quart de milliard de smartphones vendus au troisième trimestre, Android et iOS peinent à gagner des parts pendant que Windows Phone progresse Les rapports de vente de smartphones au troisième trimestre de l'année en cours se multiplient. Cette fois-ci, c'est l'entreprise indépendante d'analyse Canalys qui révèle à son tour une augmentation annuelle de 44% du marché. Cette proportion représente un quart de milliards de dispositifs écoulés en un trimestre sur la planète. Sans surprise,...

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  • StaleDataException: access closed cursor

    - by Aurora
    In my application, after enough clicking around, I get this error: 06-08 19:47:59.967: ERROR/AndroidRuntime(2429): java.lang.RuntimeException: Unable to pause activity {com.MYAPP.app/com.MYAPP.app.MainActivity}: android.database.StaleDataException: Access closed cursor What I have is a Tab Activity (my MainActivity), which has a ListActivity as the contents for each tab. Inside the onCreate for each ListActivity I get a cursor that represents the data to be displayed in that list. The onListItemClick for each list also creates another activity, so clicking on an item in the list will show more information about that item in a new screen. It's inconsistent, but after enough clicking into these new activities, or going back to the ListView from a new activity, the program crashes. In searching around for a solution to my problem, I did stumble upon registerDataSetObserver, but it doesn't seem to be the whole answer. I am also having trouble finding documentation on it, so I'm not sure I fully understand it. I have a custom ListAdapter that both my ListViews use and have called registerDataSetObservers on the cursors there. I have attached the relevant code from one of my ListActivities and from my custom ListAdapter class. The ListActivity. I have two of these, almost identical, except they both have different cursors created from different database queries: import com.MYAPP.app.listmanager.DeviceListAdapter; public class AllSensorsActivity extends ListActivity{ private DeviceListAdapter AllList; private DbManager db; protected Cursor AllCur; protected Cursor AllSensors; private static final String TAG = "AllSensorsActivity"; @Override public void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); Log.e(TAG, "Calling All onCreate"); db = new DbManager(this); db.open(); AllCur = db.fetchAllDevices(); startManagingCursor(AllCur); AllSensors = db.fetchAllSensors(); startManagingCursor(AllSensors); AllList = new DeviceListAdapter(this, AllCur, AllSensors); setListAdapter(AllList); } @Override protected void onListItemClick(ListView l, View v, int position, long id){ String device_name = (String) ((DeviceListAdapter)getListAdapter()).getItem(position); String sensor_string = ((DeviceListAdapter)getListAdapter()).getSensors(id); Intent i = new Intent(this, SensorActivity.class); Bundle bundle = new Bundle(); bundle.putString("NAME", device_name); i.putExtras(bundle); bundle.putString("SENSORS", sensor_string); i.putExtras(bundle); this.startActivity(i); } The custom ListAdapter: public class DeviceListAdapter extends BaseAdapter { private static final String TAG = "DeviceListAdapter"; private Context mContext; private Cursor mSensors; private Cursor mDevices; protected MyDataSetObserver sensors_observer; protected MyDataSetObserver devices_observer; public DeviceListAdapter(Context context, Cursor devices, Cursor sensors){ mContext = context; mDevices = devices; mSensors = sensors; sensors_observer = new MyDataSetObserver(); mSensors.registerDataSetObserver(sensors_observer); devices_observer = new MyDataSetObserver(); mDevices.registerDataSetObserver(devices_observer); } // ... more functions and stuff that are not relevant go down here... } private class MyDataSetObserver extends DataSetObserver { public void onChanged(){ Log.e(TAG, "CHANGED CURSOR!"); } public void onInvalidated(){ Log.e(TAG, "INVALIDATED CURSOR!"); } } Should I just have MyDataSetObserver catch the exception and move on? I'd like a more robust solution than that if possible. Or is there some other way I could rearrange my program so that the staleDataException doesn't occur (as often)? I believe that it is happening because I am launching the new activity in my onListItemClick.

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  • Using AChartEngine library for graphs, not able to get value for diffrent x-axis value

    - by kundan Chaudhary
    public static ArrayList<double[]> Value = new ArrayList<double[]>(); private double[] x = new double[10]; private double[] y = new double[10]; int counter = -1; add.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { counter++; x[counter] = Double.parseDouble(income_1.getText().toString()); y[counter] = Double.parseDouble(income_2.getText().toString()); income_1.setText(""); income_2.setText(""); } }); publish.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { if (Value != null) { Value.add(x); Value.add(y); Intent intent = salesStackedBarChart.execute(BarChart.this, Value, counter); startActivity(intent); } } }); //and in SalesStackedBarChart.java class public Intent execute(Context context, ArrayList<double[]> values ,int counter) { int count = counter + 1; double fcount = counter + 1.5; String[] titles = new String[] { "Android", "iPhone" }; int[] colors = new int[] { Color.GREEN, Color.CYAN }; XYMultipleSeriesRenderer renderer = buildBarRenderer(colors); setChartSettings(renderer, "Yearly revenue in the last "+count+" years", "Years", "revenue in $", 0.5, fcount, 0, 24000, Color.GRAY, Color.LTGRAY); renderer.setXLabels(count); renderer.setYLabels(10); renderer.setDisplayChartValues(true); renderer.setXLabelsAlign(Align.LEFT); renderer.setYLabelsAlign(Align.LEFT); renderer.setZoomRate(1.1f); renderer.setBarSpacing(0.5); return ChartFactory.getBarChartIntent(context, buildBarDataset(titles, values), renderer, Type.DEFAULT); } // in AbstractDemoChart.java class protected XYMultipleSeriesDataset buildBarDataset(String[] titles, List<double[]> values) { XYMultipleSeriesDataset dataset = new XYMultipleSeriesDataset(); int length = titles.length; for (int i = 0; i < length; i++) { CategorySeries series = new CategorySeries(titles[i]); double[] v = values.get(i); int seriesLength = v.length; for (int k = 0; k < seriesLength; k++) { series.add(v[k]); } dataset.addSeries(series.toXYSeries()); } return dataset; } Run this project i get graph with x- axis value: 1,2,3,4,5.... But I want to print value: 2005,2006,2007,2008..... I changed in some code like: setChartSettings(renderer, "Yearly revenue in the last "+count+" years", "Years", "revenue in $", 2005, 2010, 0, 24000, Color.GRAY, Color.LTGRAY); and run project i get value of x-axis like: 2005,2006,2007.... but not get graph bar value. Values of all x-axis are null. How can I make this work?

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  • Change ListView background - strage behaviour

    - by Beasly
    Hi again, I have a problem with changing the background of a view in a ListView. What I need: Change the background image of a row onClick() What actually happens: The background gets changed (selected) after pressing e.g. the first entry. But after scrolling down the 8th entry is selected too. Scroll back to the top the first isn't selected anymore. The second entry is selected now. Continue scrolling and it continues jumping... What i'm dong in the Code: I have channels, and onClick() I toggle an attribute of channel boolean selected and then I change the background. I'm doing this only onClick() thats why I don't get why it's actuelly happening on other entries too. One thing I notices is: It seems to be only the "drawing"-part because the item which get selected "by it self" has still the selected value on false I think it seems to have something to do with the reuse of the views in the custom ListAdapters getView(...) Code of onClick() in ListActivity: @Override protected ViewHolder createHolder(View v) { // createHolder will be called only as long, as the ListView is not // filled TextView title = (TextView) v .findViewById(R.id.tv_title_channel_list_adapter); TextView content = (TextView) v .findViewById(R.id.tv_content_channel_list_adapter); ImageView icon = (ImageView) v .findViewById(R.id.icon_channel_list_adapter); if (title == null || content == null || icon == null) { Log.e("ERROR on findViewById", "Couldn't find Title, Content or Icon"); } ViewHolder mvh = new MyViewHolder(title, content, icon); // We make the views become clickable // so, it is not necessary to use the android:clickable attribute in // XML v.setOnClickListener(new ChannelListAdapter.OnClickListener(mvh) { public void onClick(View v, ViewHolder viewHolder) { // we toggle the enabled state and also switch the the // background MyViewHolder mvh = (MyViewHolder) viewHolder; Channel ch = (Channel) mvh.data; ch.setSelected(!ch.getSelected()); // toggle if (ch.getSelected()) { v.setBackgroundResource(R.drawable.row_blue_selected); } else { v.setBackgroundResource(R.drawable.row_blue); } // TESTING Log.d("onClick() Channel", "onClick() Channel: " + ch.getTitle() + " selected: " + ch.getSelected()); } }); return mvh; } Code of getView(...): @Override public View getView(int position, View view, ViewGroup parent) { ViewHolder holder; // When view is not null, we can reuse it directly, there is no need // to reinflate it. // We only inflate a new View when the view supplied by ListView is // null. if (view == null) { view = mInflater.inflate(mViewId, null); // call own implementation holder = createHolder(view); // TEST // we set the holder as tag view.setTag(holder); } else { // get holder back...much faster than inflate holder = (ViewHolder) view.getTag(); } // we must update the object's reference holder.data = getItem(position); // call the own implementation bindHolder(holder); return view; } I really would appreciate any idea how to solve this! :) If more information is needed please tell me. Thanks in advance!

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  • What's the best-practice way to update an Adapter's underlying data?

    - by skyler
    I'm running into an IllegalStateException updating an underlying List to an Adapter (might be an ArrayAdapter or an extension of BaseAdapter, I don't remember). I do not have or remember the text of the exception at the moment, but it says something to the effect of the List's content changing without the Adapter having been notified of the change. This List /may/ be updated from another thread other than the UI thread (main). After I update this list (adding an item), I call notifyDataSetChanged. The issue seems to be that the Adapter, or ListView attached to the Adapter attempts to update itself before this method is invoked. When this happens, the IllegalStateException is thrown. If I set the ListView's visibility to GONE before the update, then VISIBLE again, no error occurs. But this isn't always practical. I read somewhere that you cannot modify the underlying this from another thread--this would seem to limit an MVC pattern, as with this particular List, I want to add items from different threads. I assumed that as long as I called notifyDataSetChanged() I'd be safe--that the Adapter didn't revisit the underlying List until this method was invoked but this doesn't seem to be the case. I suppose what I'm asking is, can it be safe to update the underlying List from threads other than the UI? Additionally, if I want to modify the data within an Adapter, do I modify the underlying List or the Adapter itself (via its add(), etc. methods). Modifying the data through the Adapter seems wrong. I came across a thread on another site from someone who seems to be having a similar problem to mine: http://osdir.com/ml/Android-Developers/2010-04/msg01199.html (this is from where I grabbed the Visibility.GONE and .VISIBLE idea). To give you a better idea of my particular problem, I'll describe a bit of how my List, Adapter, etc. are set up. I've an object named Queue that contains a LinkedList. Queue extends Observable, and when things are added to its internal list through its methods, I call setChanged() and notifyListeners(). This Queue object can have items added or removed from any number of threads. I have a single "queue view" Activity that contains an Adapter. This Activity, in its onCreate() method, registers an Observer listener to my Queue object. In the Observer's update() method I call notifyDataSetChanged() on the Adapter. I added a lot of log output and determined that when this IllegalStateExcption occurs that my Observer callback was never invoked. So it's as if the Adapter noticed the List's change before the Observer had a chance to notify its Observers, and call my method to notify the Adapter that the contents had changed. So I suppose what I'm asking is, is this a good way to rig-up an Adapter? Is this a problem because I'm updating the Adapter's contents from a thread other than the UI thread? If this is the case, I may have a solution in mind (give the Queue object a Handler to the UI thread when it's created, and make all List modifications using that Handler, but this seems improper). I realize that this is a very open-ended post, but I'm a bit lost on this and would appreciate any comments on what I've written.

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  • Problem with large number of markers on the map...

    - by bobetko
    I am working on an Android app that already exists on iPhone. In the app, there is a Map activity that has (I counted) around 800 markers in four groups marked by drawable in four different colors. Each group can be turned on or off. Information about markers I have inside List. I create a mapOverlay for each group, then I attach that overlay to the map. I strongly believe that coding part I did properly. But I will attach my code anyway... The thing is, my Nexus One can't handle map with all those markers. It takes around 15 seconds just to draw 500 markers. Then when all drawn, map is not quite smooth. It is sort of hard to zoom and navigate around. It can be done, but experience is bad and I would like to see if something can be done there. iPhone seems doesn't have problems showing all these markers. It takes roughly about 1-2 seconds to show all of them and zooming and panning is not that bad. Slow down is noticeable but still acceptable. I personally think it is no good to draw all those markers, but app is designed by somebody else and I am not supposed to make any drastic changes. I am not sure what to do here. It seems I will have to come up with different functionality, maybe use GPS location, if known, and draw only markers within some radius, or, if location not known, use center of the screen(map) and draw markers around that. I will have to have reasonable explanation for my bosses in case I make these changes. I appreciate if anybody has any idas. And the code: ... for (int m = 0; m < ArrList.size(); m++) { tName = ArrList.get(m).get("name").toString(); tId = ArrList.get(m).get("id").toString(); tLat = ArrList.get(m).get("lat").toString();; tLng = ArrList.get(m).get("lng").toString();; try { lat = Double.parseDouble(tLat); lng = Double.parseDouble(tLng); p1 = new GeoPoint( (int) (lat * 1E6), (int) (lng * 1E6)); OverlayItem overlayitem = new OverlayItem(p1, tName, tId); itemizedoverlay.addOverlay(overlayitem); } catch (NumberFormatException e) { Log.d(TAG, "NumberFormatException" + e); } } mapOverlays.add(itemizedoverlay); mapView.postInvalidate(); ................................ public class HelloItemizedOverlay extends ItemizedOverlay<OverlayItem> { private ArrayList<OverlayItem> mOverlays = new ArrayList<OverlayItem>(); private Context mContext; public HelloItemizedOverlay(Drawable defaultMarker, Context context) { super(boundCenterBottom(defaultMarker)); mContext = context; } public void addOverlay(OverlayItem overlay) { mOverlays.add(overlay); populate(); } @Override protected OverlayItem createItem(int i) { return mOverlays.get(i); } @Override public int size() { return mOverlays.size(); } @Override protected boolean onTap(int index) { final OverlayItem item = mOverlays.get(index); ... EACH MARKER WILL HAVE ONCLICK EVENT THAT WILL PRODUCE CLICABLE ... BALOON WITH MARKER'S NAME. return true; } }

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  • MediaRecorder prepare() causes segfault

    - by dwilde1
    Folks, I have a situation where my MediaRecorder instance causes a segfault. I'm working with a HTC Hero, Android 1.5+APIs. I've tried all variations, including 3gpp and H.263 and reducing the video resolution to 320x240. What am I missing? The state machine causes 4 MediaPlayer beeps and then turns on the video camera. Here's the pertinent source: UPDATE: ADDING SURFACE CREATE INFO I have rebooted the device based on previous answer to similar question. UPDATE 2: I seem to be following the MediaRecorder state machine perfectly, and if I trap out the MR code, the blank surface displays perfectly and everything else functions perfectly. I can record videos manually and play back via MediaPlayer in my code, so there should be nothing wrong with the underlying code. I've copied sample code on the surface and surfaceHolder code. I've looked at the MR instance in the Debug perspective in Eclipse and see that all (known) variables seem to be instantiated correctly. The setter calls are all now implemented in the exaxct order specced in the state diagram. UPDATE 3: I've tried all permission combinations: CAMERA + RECORD_AUDIO+RECORD_VIDEO, CAMERA only, RECORD_AUDIO+RECORD_VIDEO This is driving me bats! :))) // in activity class definition protected MediaPlayer mPlayer; protected MediaRecorder mRecorder; protected boolean inCapture = false; protected int phaseCapture = 0; protected int durCapturePhase = INF; protected SurfaceView surface; protected SurfaceHolder surfaceHolder; // in onCreate() // panelPreview is an empty LinearLayout surface = new SurfaceView(getApplicationContext()); surfaceHolder = surface.getHolder(); surfaceHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); panelPreview.addView(surface); // in timer handler runnable if (mRecorder == null) mRecorder = new MediaRecorder(); mRecorder.setAudioSource(MediaRecorder.AudioSource.MIC); mRecorder.setVideoSource(MediaRecorder.VideoSource.CAMERA); mRecorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); mRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); mRecorder.setOutputFile(path + "/" + vlip); mRecorder.setVideoSize(320, 240); mRecorder.setVideoFrameRate(15); mRecorder.setPreviewDisplay(surfaceHolder.getSurface()); panelPreview.setVisibility(LinearLayout.VISIBLE); mRecorder.prepare(); mRecorder.start(); Here is a complete log trace for the process run and crash: I/ActivityManager( 80): Start proc com.ejf.convince.jenplus for activity com.ejf.convince.jenplus/.JenPLUS: pid=17738 uid=10075 gids={1006, 3003} I/jdwp (17738): received file descriptor 10 from ADB W/System.err(17738): Can't dispatch DDM chunk 46454154: no handler defined W/System.err(17738): Can't dispatch DDM chunk 4d505251: no handler defined I/WindowManager( 80): Screen status=true, current orientation=-1, SensorEnabled=false I/WindowManager( 80): needSensorRunningLp, mCurrentAppOrientation =-1 I/WindowManager( 80): Enabling listeners W/ActivityThread(17738): Application com.ejf.convince.jenplus is waiting for the debugger on port 8100... I/System.out(17738): Sending WAIT chunk I/dalvikvm(17738): Debugger is active I/AlertDialog( 80): [onCreate] auto launch SIP. I/WindowManager( 80): onOrientationChanged, rotation changed to 0 I/System.out(17738): Debugger has connected I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): debugger has settled (1370) I/ActivityManager( 80): Displayed activity com.ejf.convince.jenplus/.JenPLUS: 5186 ms I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/AudioHardwareMSM72XX( 2696): AUDIO_START: start kernel pcm_out driver. W/AudioFlinger( 2696): write blocked for 96 msecs I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 W/AuthorDriver( 2696): Intended width(640) exceeds the max allowed width(352). Max width is used instead. W/AuthorDriver( 2696): Intended height(480) exceeds the max allowed height(288). Max height is used instead. I/AudioHardwareMSM72XX( 2696): AudioHardware pcm playback is going to standby. I/DEBUG (16094): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** I/DEBUG (16094): Build fingerprint: 'sprint/htc_heroc/heroc/heroc: 1.5/CUPCAKE/85027:user/release-keys' I/DEBUG (16094): pid: 17738, tid: 17738 com.ejf.convince.jenplus Thanks in advance! -- Don Wilde http://www.ConvinceProject.com

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  • Starting to make progress Was [MediaRecorder prepare() causes segfault]

    - by dwilde1
    Folks, I have a situation where my MediaRecorder instance causes a segfault. I'm working with a HTC Hero, Android 1.5+APIs. I've tried all variations, including 3gpp and H.263 and reducing the video resolution to 320x240. What am I missing? The state machine causes 4 MediaPlayer beeps and then turns on the video camera. Here's the pertinent source: UPDATE: ADDING SURFACE CREATE INFO I have rebooted the device based on previous answer to similar question. UPDATE 2: I seem to be following the MediaRecorder state machine perfectly, and if I trap out the MR code, the blank surface displays perfectly and everything else functions perfectly. I can record videos manually and play back via MediaPlayer in my code, so there should be nothing wrong with the underlying code. I've copied sample code on the surface and surfaceHolder code. I've looked at the MR instance in the Debug perspective in Eclipse and see that all (known) variables seem to be instantiated correctly. The setter calls are all now implemented in the exaxct order specced in the state diagram. UPDATE 3: I've tried all permission combinations: CAMERA + RECORD_AUDIO+RECORD_VIDEO, CAMERA only, RECORD_AUDIO+RECORD_VIDEO This is driving me bats! :))) UPDATE 4: starting to work... but with puzzling results. Based on info in bug #5050, I spaced everything out. I have now gotten the recorder to actually save a snippet of video (a whole 2160 bytes!), and I did it by spacing the view visibility, prepare() and start() w.a.a.a.a.a.y out (like several hundred milliseconds for each step). I think what happens is that either bringing the surface VISIBLE has delayed processing or else the start() steps on the prepare() operation before it is complete. What is now happening, however, is that my simple timer tickdown counter is getting clobbered. Is it now that the preview and save operations are causing my main process thread to become unavailable? I'm recording only 10fps at 176x144. Referencing the above code, I've added a timer tickdown after setPreviewDisplay(), prepare() and start(). As I say, it now functions to some degree, but the results still have anomalies. // in activity class definition protected MediaPlayer mPlayer; protected MediaRecorder mRecorder; protected boolean inCapture = false; protected int phaseCapture = 0; protected int durCapturePhase = INF; protected SurfaceView surface; protected SurfaceHolder surfaceHolder; // in onCreate() // panelPreview is an empty LinearLayout surface = new SurfaceView(getApplicationContext()); surfaceHolder = surface.getHolder(); surfaceHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); panelPreview.addView(surface); // in timer handler runnable if (mRecorder == null) mRecorder = new MediaRecorder(); mRecorder.setAudioSource(MediaRecorder.AudioSource.MIC); mRecorder.setVideoSource(MediaRecorder.VideoSource.CAMERA); mRecorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); mRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); mRecorder.setOutputFile(path + "/" + vlip); mRecorder.setVideoSize(320, 240); mRecorder.setVideoFrameRate(15); mRecorder.setPreviewDisplay(surfaceHolder.getSurface()); panelPreview.setVisibility(LinearLayout.VISIBLE); mRecorder.prepare(); mRecorder.start(); Here is a complete log trace for the process run and crash: I/ActivityManager( 80): Start proc com.ejf.convince.jenplus for activity com.ejf.convince.jenplus/.JenPLUS: pid=17738 uid=10075 gids={1006, 3003} I/jdwp (17738): received file descriptor 10 from ADB W/System.err(17738): Can't dispatch DDM chunk 46454154: no handler defined W/System.err(17738): Can't dispatch DDM chunk 4d505251: no handler defined I/WindowManager( 80): Screen status=true, current orientation=-1, SensorEnabled=false I/WindowManager( 80): needSensorRunningLp, mCurrentAppOrientation =-1 I/WindowManager( 80): Enabling listeners W/ActivityThread(17738): Application com.ejf.convince.jenplus is waiting for the debugger on port 8100... I/System.out(17738): Sending WAIT chunk I/dalvikvm(17738): Debugger is active I/AlertDialog( 80): [onCreate] auto launch SIP. I/WindowManager( 80): onOrientationChanged, rotation changed to 0 I/System.out(17738): Debugger has connected I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): debugger has settled (1370) I/ActivityManager( 80): Displayed activity com.ejf.convince.jenplus/.JenPLUS: 5186 ms I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/AudioHardwareMSM72XX( 2696): AUDIO_START: start kernel pcm_out driver. W/AudioFlinger( 2696): write blocked for 96 msecs I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 W/AuthorDriver( 2696): Intended width(640) exceeds the max allowed width(352). Max width is used instead. W/AuthorDriver( 2696): Intended height(480) exceeds the max allowed height(288). Max height is used instead. I/AudioHardwareMSM72XX( 2696): AudioHardware pcm playback is going to standby. I/DEBUG (16094): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** I/DEBUG (16094): Build fingerprint: 'sprint/htc_heroc/heroc/heroc: 1.5/CUPCAKE/85027:user/release-keys' I/DEBUG (16094): pid: 17738, tid: 17738 com.ejf.convince.jenplus Thanks in advance! -- Don Wilde http://www.ConvinceProject.com

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  • problem in loading images from web

    - by Lynnooi
    hi, I am new in android and had developed an app which get images from the website and display it. I got it working in emulator but not in real phones. In some device, it will crash or take very long loading period. Can anyone please help me or guide me in improving it as i'm not sure whether the way i loads the images is correct or not. Here are the code i use to get the images from the web and display accordingly. if (xmlURL.length() != 0) { try { URL url = new URL(xmlURL); SAXParserFactory spf = SAXParserFactory.newInstance(); SAXParser sp = spf.newSAXParser(); /* Get the XMLReader of the SAXParser we created. */ XMLReader xr = sp.getXMLReader(); /* * Create a new ContentHandler and apply it to the * XML-Reader */ xr.setContentHandler(myExampleHandler); /* Parse the xml-data from our URL. */ xr.parse(new InputSource(url.openStream())); /* Parsing has finished. */ /* * Our ExampleHandler now provides the parsed data to * us. */ ParsedExampleDataSet parsedExampleDataSet = myExampleHandler.getParsedData(); } catch (Exception e) { } } if (s.equalsIgnoreCase("wallpapers")) { Context context = helloAndroid.this.getBaseContext(); for (int j = 0; j <= myExampleHandler.filenames.size() - 1; j++) { if (myExampleHandler.filenames.elementAt(j).toString() != null) { helloAndroid.this.ed = myExampleHandler.thumbs.elementAt(j) .toString(); if (helloAndroid.this.ed.length() != 0) { Drawable image = ImageOperations(context, helloAndroid.this.ed, "image.jpg"); file_info = myExampleHandler.filenames .elementAt(j).toString(); author = "\nby " + myExampleHandler.authors.elementAt(j) .toString(); switch (j + 1) { case 1: ImageView imgView1 = new ImageView(context); imgView1 = (ImageView) findViewById(R.id.image1); if (image.getIntrinsicHeight() > 0) { imgView1.setImageDrawable(image); } else imgView1 .setImageResource(R.drawable.empty_wallpaper); tv = (TextView) findViewById(R.id.filename1); tv.setText(file_info); tv = (TextView) findViewById(R.id.author1); tv.setText(author); imgView1 .setOnClickListener(new View.OnClickListener() { public void onClick(View view) { // Perform action on click Intent myIntent1 = new Intent( helloAndroid.this, galleryFile.class); Bundle b = new Bundle(); b.putString("fileID",myExampleHandler.fileid.elementAt(0).toString()); b.putString("page", "1"); b.putString("family", s); b.putString("fi",myExampleHandler.folder_id.elementAt(folder).toString()); b.putString("kw", keyword); myIntent1.putExtras(b); startActivityForResult( myIntent1, 0); } }); break; case 2: ImageView imgView2 = new ImageView(context); imgView2 = (ImageView) findViewById(R.id.image2); imgView2.setImageDrawable(image); tv = (TextView) findViewById(R.id.filename2); tv.setText(file_info); tv = (TextView) findViewById(R.id.author2); tv.setText(author); imgView2 .setOnClickListener(new View.OnClickListener() { public void onClick(View view) { // Perform action on click Intent myIntent1 = new Intent( helloAndroid.this, galleryFile.class); Bundle b = new Bundle(); b.putString("fileID",myExampleHandler.fileid.elementAt(1).toString()); b.putString("page", "1"); b.putString("family", s); b.putString("fi",myExampleHandler.folder_id.elementAt(folder).toString()); b.putString("kw", keyword); myIntent1.putExtras(b); startActivityForResult( myIntent1, 0); } }); break; case 3: //same code break; } } } } } private Drawable ImageOperations(Context ctx, String url, String saveFilename) { try { InputStream is = (InputStream) this.fetch(url); Drawable d = Drawable.createFromStream(is, "src"); return d; } catch (MalformedURLException e) { e.printStackTrace(); return null; } catch (IOException e) { e.printStackTrace(); return null; } } public Object fetch(String address) throws MalformedURLException, IOException { URL url = new URL(address); Object content = url.getContent(); return content; }

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • adding onTap method on path direction between 2 point

    - by idham
    I have a problem in my Android application I have a path direction on my application and I want to add an onTap method for the path, so if I touch that path my application will display information with alert dialog. This my activity code: hasilrute hr = new hasilrute(); for (int k = 0;k < hr.r2.size(); k++){ String angkot = hr.r2.get(i).angkot; Cursor c = db.getLatLong(hasilrute.a); Cursor cc = db.getLatLong(hasilrute.b); String x = (c.getString(3)+","+c.getString(2)); String xx = (cc.getString(3)+","+cc.getString(2)); String pairs[] = getDirectionData(x, xx); String[] lnglat = pairs[0].split(","); GeoPoint point = new GeoPoint((int) (Double.parseDouble(lnglat[1]) *1E6),(int)(Double.parseDouble(lnglat[0]) * 1E6)); GeoPoint gp1; GeoPoint gp2 = point; for (int j = 1;j < pairs.length; j++){ lnglat = pairs[j].split(","); gp1 = gp2; gp2 = new GeoPoint((int) (Double.parseDouble(lnglat[1]) *1E6),(int) (Double.parseDouble(lnglat[0]) * 1E6)); mapView.getOverlays().add(new jalur(gp1, gp2,angkot)); } } and it's my jalur.java code public class jalur extends Overlay { private GeoPoint gp1; private GeoPoint gp2; private String angkot; private Context mContext; public jalur(GeoPoint gp1, GeoPoint gp2, String angkot){ this.gp1 = gp1; this.gp2 = gp2; this.angkot = angkot; } @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when){ Projection projection = mapView.getProjection(); if (shadow == false){ if (angkot.equals("Cimahi-Leuwipanjang")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(118,171,127)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Cangkorah")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(67,204,255)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimindi-Cipatik")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(42,82,0)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Jalan Kaki")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(0,0,0)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Padalarang")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(229,66,66)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); } if (angkot.equals("Pasantren-Sarijadi")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(4,39,255)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Parongpong")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(141,0,200)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Cibeber")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(255,246,0)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Cimindi")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(220,145,251)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Contong")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(242,138,138)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Soreang")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(0,255,78)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Batujajar")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(137,217,51)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); } } return super.draw(canvas, mapView, shadow, when); } @Override public void draw(Canvas canvas, MapView mapView, boolean shadow){ super.draw(canvas, mapView, shadow); } } thanks for your attention :)

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  • So what are zones really?

    - by Bertrand Le Roy
    There is a (not so) particular kind of shape in Orchard: zones. Functionally, zones are places where other shapes can render. There are top-level zones, the ones defined on Layout, where widgets typically go, and there are local zones that can be defined anywhere. These local zones are what you target in placement.info. Creating a zone is easy because it really is just an empty shape. Most themes include a helper for it: Func<dynamic, dynamic> Zone = x => Display(x); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } With this helper, you can create a zone by simply writing: @Zone(Model.Header) .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Let's deconstruct what's happening here with that weird Lambda. In the Layout template where we are working, the Model is the Layout shape itself, so Model.Header is really creating a new Header shape under Layout, or getting a reference to it if it already exists. The Zone function is then called on that object, which is equivalent to calling Display. In other words, you could have just written the following to get the exact same effect: @Display(Model.Header) The Zone helper function only exists to make the intent very explicit. Now here's something interesting: while this works in the Layout template, you can also make it work from any deeper-nested template and still create top-level zones. The difference is that wherever you are, Model is not the layout anymore so you need to access it in a different way: @Display(WorkContext.Layout.Header) This is still doing the exact same thing as above. One thing to know is that for top-level zones to be usable from the widget editing UI, you need one more thing, which is to specify it in the theme's manifest: Name: Contoso Author: The Orchard Team Description: A subtle and simple CMS themeVersion: 1.1 Tags: business, cms, modern, simple, subtle, product, service Website: http://www.orchardproject.net Zones: Header, Navigation, HomeFeaturedImage, HomeFeaturedHeadline, Messages, Content, ContentAside, TripelFirst, TripelSecond, TripelThird, Footer Local zones are just ordinary shapes like global zones, the only difference being that they are created on a deeper shape than layout. For example, in Content.cshtml, you can find our good old code fro creating a header zone: @Display(Model.Header) The difference here is that Model is no longer the Layout shape, so that zone will be local. The name of that local zone is what you specify in placement.info, for example: <Place Parts_Common_Metadata_Summary="Header:1"/> Now here's the really interesting part: zones do not even know that they are zones, and in fact any shape can be substituted. That means that if you want to add new shapes to the shape that some part has been emitting from its driver for example, you can absolutely do that. And because zones are so barebones as shapes go, they can be created the first time they are accessed. This is what enables us to add shapes into a zone before the code that you would think creates it has even run. For example, in the Layout.cshtml template in TheThemeMachine, the BadgeOfHonor shape is being injected into the Footer zone on line 47, even though that zone will really be "created" on line 168.

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  • optimal memory layout for read-only/write memory segments.

    - by aaa
    hello. Suppose I have two memory segments (equal size each, approximately 1kb in size) , one is read-only (after initialization), and other is read/write. what is the best layout in memory for such segments in terms of memory performance? one allocation, contiguous segments or two allocations (in general not contiguous). my primary architecture is linux Intel 64-bit. my feeling is former (cache friendlier) case is better. is there circumstances, where second layout is preferred? Thanks

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  • Any tool(s) for knowing the layout (segments) of running process in Windows?

    - by claws
    I've always been curious about How exactly the process looks in memory? What are the different segments(parts) in it? How exactly will be the program (on the disk) & process (in the memory) are related? My previous question: http://stackoverflow.com/questions/1966920/more-info-on-memory-layout-of-an-executable-program-process In my quest, I finally found a answer. I found this excellent article that cleared most of my queries: http://www.linuxforums.org/articles/understanding-elf-using-readelf-and-objdump_125.html In the above article, author shows how to get different segments of the process (LINUX) & he compares it with its corresponding ELF file. I'm quoting this section here: Courious to see the real layout of process segment? We can use /proc//maps file to reveal it. is the PID of the process we want to observe. Before we move on, we have a small problem here. Our test program runs so fast that it ends before we can even dump the related /proc entry. I use gdb to solve this. You can use another trick such as inserting sleep() before it calls return(). In a console (or a terminal emulator such as xterm) do: $ gdb test (gdb) b main Breakpoint 1 at 0x8048376 (gdb) r Breakpoint 1, 0x08048376 in main () Hold right here, open another console and find out the PID of program "test". If you want the quick way, type: $ cat /proc/`pgrep test`/maps You will see an output like below (you might get different output): [1] 0039d000-003b2000 r-xp 00000000 16:41 1080084 /lib/ld-2.3.3.so [2] 003b2000-003b3000 r--p 00014000 16:41 1080084 /lib/ld-2.3.3.so [3] 003b3000-003b4000 rw-p 00015000 16:41 1080084 /lib/ld-2.3.3.so [4] 003b6000-004cb000 r-xp 00000000 16:41 1080085 /lib/tls/libc-2.3.3.so [5] 004cb000-004cd000 r--p 00115000 16:41 1080085 /lib/tls/libc-2.3.3.so [6] 004cd000-004cf000 rw-p 00117000 16:41 1080085 /lib/tls/libc-2.3.3.so [7] 004cf000-004d1000 rw-p 004cf000 00:00 0 [8] 08048000-08049000 r-xp 00000000 16:06 66970 /tmp/test [9] 08049000-0804a000 rw-p 00000000 16:06 66970 /tmp/test [10] b7fec000-b7fed000 rw-p b7fec000 00:00 0 [11] bffeb000-c0000000 rw-p bffeb000 00:00 0 [12] ffffe000-fffff000 ---p 00000000 00:00 0 Note: I add number on each line as reference. Back to gdb, type: (gdb) q So, in total, we see 12 segment (also known as Virtual Memory Area--VMA). But I want to know about Windows Process & PE file format. Any tool(s) for getting the layout (segments) of running process in Windows? Any other good resources for learning more on this subject? EDIT: Are there any good articles which shows the mapping between PE file sections & VA segments?

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