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  • Structuring database for multi-object "activity" and "following" functionalities

    - by romaninsh
    I am working on a web application which operate with different types of objects such as user, profiles, pages etc. All objects have unique object_id. When objects interact it may produce "activity", such as user posting on the page or profile. Activity may be related to multiple objects through their object_id. Users may also follow "objects" and they need to be able to see stream of relevant activity. Could you provide me with some data structure suggestions which would be efficient and scalable? My goal is to show activity limited to the objects which user is following I am not limited by relational databases. Update As I'm getting advices on ORM and how index things, I'd like to again, stress my question. According to my current design model the database structure looks like this: As you can see - it's quite easy to implement database like that. Activity and Follower tables do contain much larger amount of records than the upper level but it's tolerable. But when it comes for me to create a "timeline" table, it becomes a nightmare. For every user I need to reference all the object activities which he follows. In terms of records it easily gets out of control. Please suggest me how to change this structure to avoid timeline creation and also be abel to quickly retrieve activity for any given user. Thanks.

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  • Suggestions for implementing a dynamic 2D level

    - by Wouter
    I am working on a game that needs a level that is completely generated. Currently my approach is to draw textures for the levels pixel by pixel during the game (in XNA with SpriteBatch). This is too intensive unfortunately. The game has frame drops even when I only draw 1 level texture each draw cycle. Here is an example of the current prototype. It is a simple sidescroller with the avatar swimming through a cave. The shape of this cave will alter throughout the level (textures and physics collision shapes). You can clearly see the boundaries of the level tiles in the screenshot below. These are generated just before they move into camera view. For inspiration I looked at PixelJunk Shooter 2. These levels are obviously not generated, but some of the levels have movement. How do you guys think they implemented it? My guess is that the level and other objects in the game are actually flat 3d models, but I am not sure..

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  • PHP remote development workflow: git, symfony and hudson

    - by user2022
    I'm looking to develop a website and all the work will be done remotely (no local dev server). The reason for this is that my shared hosting company a2hosting has a specific configuration (symfony,mysql,git) that I don't want to spend time duplicating when I can just ssh and develop remotely or through netbeans remote editing features. My question is how can I use git to separate my site into three areas: live, staging and dev. Here's my initial thought: public_html (live site and git repo) testing: a mirror of the site used for visual tests (full git repo) dev/ticket# : git branches of public_html used for features and bug fixes (full git repo) Version Control with git: Initial setup: cd public_html git init git add * git commit -m ‘initial commit of the site’ cd .. git clone public_html testing mkdir dev Development: cd /dev git clone ../testing ticket# all work is done in ./dev/ticket#, then visit www.domain.com/dev/ticket# to visually test make granular commits as necessary until dev is done git push origin master:ticket# if the above fails: merge latest testing state into current dev work: git merge origin/master then try the push again mark ticket# as ready for integration integration and deployment process: cd ../../testing git merge ticket# -m "integration test for ticket# --no-ff (check for conflicts ) run hudson tests visit www.domain.com/testing for visual test if all tests pass: if this ticket marks the end of a big dev sprint: make a snapshot with git tag git push --tags origin else git push origin cd ../public_html git checkout -f (live site should have the latest dev from ticket#) else: revert the merge: git checkout master~1; git commit -m "reverting ticket#" update ticket# that testing failed with the failure details Snapshots: Each major deployment sprint should have a standard name and should be tracked. Method: git tag Naming convention: TBD Reverting site to previous state If something goes wrong, then revert to previous snapshot and debug the issue in dev with a new ticket#. Once the bug is fixed, follow the deployment process again. My questions: Does this workflow make sense, if not, any recommendations Is my approach for reverting correct or is there a better way to say 'revert to before x commit'

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  • Could not calculate upgrade from Maverick Meerkat to Natty Narwhal

    - by xralf
    I upgraded from Ubuntu Lucid Lynx to Maverick Meerkat with the following commands: sudo apt-get update && sudo apt-get upgrade sudo apt-get install update-manager-core sudo vi /etc/update-manager/release-upgrades and changed the last line to Prompt=normal sudo do-release-upgrade -d This upgrade was OK. I decided to repeat the same steps and to upgrade Maverick Meerkat to Natty Narwhal. It ended with this message: Building data structures... Done Calculating the changes Calculating the changes Could not calculate the upgrade An unresolvable problem occurred while calculating the upgrade: Can not mark 'xubuntu-desktop' for upgrade This can be caused by: * Upgrading to a pre-release version of Ubuntu * Running the current pre-release version of Ubuntu * Unofficial software packages not provided by Ubuntu If none of this applies, then please report this bug against the 'update-manager' package and include the files in /var/log/dist-upgrade/ in the bug report. Restoring original system state Aborting Reading package lists... Done Building dependency tree Reading state information... Done Building data structures... Done === Command detached from window (Mon Nov 21 09:37:21 2011) === === Command terminated with exit status 1 (Mon Nov 21 09:37:21 2011) === How can I correct it?

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  • How to set up RAID 1 on Dell PERC S300 With Existing OS Install

    - by Daniel Dugger
    We have a server that is being used in production, but it was not originally meant to. The main thing I want to add to it is a Dell PERC S300 RAID Card to have the main hard drive (Windows Server 2008 R2) mirrored on another hard drive. I can not initialize the disk and wipe the the OS to create the array and then re-install. Is there a way to create the array with a current hard drive, without affecting it, and just mirroring the drive? If that card is not an option, is there a card that would allow that? The server is a Dell PowerEdge T110 II.

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  • The Future of Life Assurance Conference Recap

    - by [email protected]
    I recently wrote about the Life Insurance Conference held in Washington, DC last month. This week I was both an attendee and guest speaker the 13th Annual Future of Life Assurance Conference held at The Guoman Tower in London, UK. It's amazing that these two conferences were held on opposition sides of the Atlantic Ocean and addressed many of the same session topics and themes. Insurance is certainly a global industry! This year's conference was attended by many of the leading carriers and CEOs in the UK and across Europe.The sessions included a strong lineup of keynote speakers and panel discussions from carriers such as Legal & General, Skandia, Aviva, Standard Life, Friends Provident, LV=, Zurich UK, Barclays and Scottish Life. Sessions topics addressed a variety of business and regulatory issues including: Ensuring a profitable future Key priorities in regulation The future of advice The impact of the RDR on distribution Bancassurance Gaining control of the customer relationship Revitalizing product offerings In addition, Oracle speakers (Glenn Lottering and myself) led specific sessions on gearing up for Solvency II and speeding product development through adaptive rules-based systems. The main themes that played throughout many of the sessions included: change is here, focusing on customers, the current economic crisis has been challenging and the industry needs to get back to the basics and simplify - simplify - simplify. Additionally, it is clear that the UK Life & Pension markets will be going through some major changes as new RDR regulation related to advisor fees and commission and automatic enrollment are rolled out in 2012 Roger A.Soppe, CLU, LUTCF, is the Senior Director of Insurance Strategy, Oracle Insurance.

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  • Tile Collision & Sliding against tiles

    - by Devin Rawlek
    I have a tile based map with a top down camera. My sprite stops moving when he collides with a wall in any of the four directions however I am trying to get the sprite to slide along the wall if more than one directional key is pressed after being stopped. Tiles are set to 32 x 32. Here is my code; // Gets Tile Player Is Standing On var splatterTileX = (int)player.Position.X / Engine.TileWidth; var splatterTileY = (int)player.Position.Y / Engine.TileHeight; // Foreach Layer In World Splatter Map Layers foreach (var layer in WorldSplatterTileMapLayers) { // If Sprite Is Not On Any Edges if (splatterTileX < layer.Width - 1 && splatterTileX > 0 && splatterTileY < layer.Height - 1 && splatterTileY > 0) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West } // If Sprite Is Not On Any X Edges And Is On -Y Edge if (splatterTileX < layer.Width - 1 && splatterTileX > 0 && splatterTileY == 0) { tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West } // If Sprite Is On +X And -Y Edges if (splatterTileX == layer.Width - 1 && splatterTileY == 0) { tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West } // If Sprite Is On +X Edge And Y Is Not On Any Edge if (splatterTileX == layer.Width - 1 && splatterTileY < layer.Height - 1 && splatterTileY > 0) { tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North } // If Sprite Is On +X And +Y Edges if (splatterTileX == layer.Width - 1 && splatterTileY == layer.Height - 1) { tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North } // If Sprite Is Not On Any X Edges And Is On +Y Edge if (splatterTileX < (layer.Width - 1) && splatterTileX > 0 && splatterTileY == layer.Height - 1) { tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East } // If Sprite Is On -X And +Y Edges if (splatterTileX == 0 && splatterTileY == layer.Height - 1) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East } // If Sprite Is On -X Edge And Y Is Not On Any Edges if (splatterTileX == 0 && splatterTileY < (layer.Height - 1) && splatterTileY > 0) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South } // If Sprite Is In The Top Left Corner if (splatterTileX == 0 && splatterTileY == 0) { tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South } // Creates A New Rectangle For TileN tileN.TileRectangle = new Rectangle(splatterTileX * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And N Tile var tileNCollision = player.Rectangle.Intersects(tileN.TileRectangle); // Creates A New Rectangle For TileNE tileNE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And NE Tile var tileNECollision = player.Rectangle.Intersects(tileNE.TileRectangle); // Creates A New Rectangle For TileE tileE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, splatterTileY * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And E Tile var tileECollision = player.Rectangle.Intersects(tileE.TileRectangle); // Creates A New Rectangle For TileSE tileSE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And SE Tile var tileSECollision = player.Rectangle.Intersects(tileSE.TileRectangle); // Creates A New Rectangle For TileS tileS.TileRectangle = new Rectangle(splatterTileX * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And S Tile var tileSCollision = player.Rectangle.Intersects(tileS.TileRectangle); // Creates A New Rectangle For TileSW tileSW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And SW Tile var tileSWCollision = player.Rectangle.Intersects(tileSW.TileRectangle); // Creates A New Rectangle For TileW tileW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, splatterTileY * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And Current Tile var tileWCollision = player.Rectangle.Intersects(tileW.TileRectangle); // Creates A New Rectangle For TileNW tileNW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And Current Tile var tileNWCollision = player.Rectangle.Intersects(tileNW.TileRectangle); // Allow Sprite To Occupy More Than One Tile if (tileNCollision && tileN.TileBlocked == false) { tileN.TileOccupied = true; } if (tileECollision && tileE.TileBlocked == false) { tileE.TileOccupied = true; } if (tileSCollision && tileS.TileBlocked == false) { tileS.TileOccupied = true; } if (tileWCollision && tileW.TileBlocked == false) { tileW.TileOccupied = true; } // Player Up if (keyState.IsKeyDown(Keys.W) || (gamePadOneState.DPad.Up == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Up; if (tileN.TileOccupied == false) { if (tileNWCollision && tileNW.TileBlocked || tileNCollision && tileN.TileBlocked || tileNECollision && tileNE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = -1; } else if (tileN.TileOccupied) { if (tileNWCollision && tileNW.TileBlocked || tileNECollision && tileNE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = -1; } } // Player Down if (keyState.IsKeyDown(Keys.S) || (gamePadOneState.DPad.Down == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Down; // Check Collision With Tiles if (tileS.TileOccupied == false) { if (tileSWCollision && tileSW.TileBlocked || tileSCollision && tileS.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = 1; } else if (tileS.TileOccupied) { if (tileSWCollision && tileSW.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = 1; } } // Player Left if (keyState.IsKeyDown(Keys.A) || (gamePadOneState.DPad.Left == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Left; if (tileW.TileOccupied == false) { if (tileNWCollision && tileNW.TileBlocked || tileWCollision && tileW.TileBlocked || tileSWCollision && tileSW.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = -1; } else if (tileW.TileOccupied) { if (tileNWCollision && tileNW.TileBlocked || tileSWCollision && tileSW.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = -1; } } // Player Right if (keyState.IsKeyDown(Keys.D) || (gamePadOneState.DPad.Right == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Right; if (tileE.TileOccupied == false) { if (tileNECollision && tileNE.TileBlocked || tileECollision && tileE.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = 1; } else if (tileE.TileOccupied) { if (tileNECollision && tileNE.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = 1; } } I have my tile detection setup so the 8 tiles around the sprite are the only ones detected. The collision variable is true if the sprites rectangle intersects with one of the detected tiles. The sprites origin is centered at 16, 16 on the image so whenever this point goes over to the next tile it calls the surrounding tiles. I am trying to have collision detection like in the game Secret of Mana. If I remove the diagonal checks the sprite will pass through thoses tiles because whichever tile the sprites origin is on will be the detection center. So if the sprite is near the edge of the tile and then goes up it looks like half the sprite is walking through the wall. Is there a way for the detection to occur for each tile the sprite's rectangle touches?

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  • Announcing Monthly Silverlight Giveaways on MichaelCrump.Net

    - by mbcrump
    I've been working with different companies to give away a set of Silverlight controls to my blog readers for the past few months. I’ve decided to setup this page and a friendly URL for everyone to keep track of my monthly giveaway. The URL to bookmark is: http://giveaways.michaelcrump.net. My main goal for giving away the controls is: I love for the Silverlight Community and giving away nice controls always sparks interest in Silverlight. To spread the word about a company and let the user decide if it meet their particular situation. I am a “control” junkie, it helps me solve my own personal business problems since I know what is out there. Provide some additional hits for my blog. Below is a grid that I will update monthly with the current giveaway. Feel free to bookmark this post and visit it monthly. Month Name Giveaway Description Blog Post Detailing Controls October 2010 Telerik Silverlight Controls –RadControls http://michaelcrump.net/archive/2010/10/15/win-telerik-radcontrols-for-silverlight-799-value.aspx November 2010 Mindscape Mindscape Mega-Pack http://michaelcrump.net/archive/2010/11/11/mindscape-silverlight-controls--free-mega-pack-contest.aspx December 2010 Infragistics Silverlight Controls + Silverlight Data Visualization http://michaelcrump.net/mbcrump/archive/2010/12/15/win-a-set-of-infragistics-silverlight-controls-with-data-visualization.aspx January 2011 Cellbi Cellbi Silverlight Controls http://michaelcrump.net/mbcrump/archive/2011/01/05/cellbi-silverlight-controls-giveaway-5-license-to-give-away.aspx February 2011 *BOOKED*     To Third Party Silverlight Companies: If you create any type of Silverlight control/application and would like to feature it on my blog then you may contact me at michael[at]michaelcrump[dot]net. Giving away controls has proven to be beneficial for both parties as I have around 4k twitter followers and average around 1000 page views a day. Contact me today and give back to the Silverlight Community.  Subscribe to my feed

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  • Identity Management as a Controls Infrastructure

    - by Darin Pendergraft
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Identity systems are indispensable to managing online resources, and are becoming increasingly more complex as businesses adapt their current infrastructures to support a broad user population across a wide range of devices. Adding point products to solve problems addresses the short term need, but complicates the longer term management outlook. Download the latest whitepaper HERE to see how Oracle is taking a platform approach to building a scalable and secure controls infrastructure that enables businesses to engage customers and gives employees secure access to corporate resources from anywhere.

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  • displaying multi-section html documents - best practices

    - by ecpepper
    I work at a research organization and we publish a lot of large-ish documents, usually organized in sections. What I want to know is how best to present these multi-section documents on our website. Presently, what I do is load the entire document as a single page, with each section as its own div. Then I show and hide divs as needed via a table of contents and "next" and "prev" buttons. The advantages to this are mainly: 1) that you can move between sections very quickly, 2) it produces consistent analytics (when a page is loaded, I know a report is being read). The disadvantages, however, are real: Readers can't take advantage of browser back/forward buttons to move between sections. It's complicated to create direct links to individual sections (I can do it with javascript but it's not easy for other people to grab and share). For long reports, you have to wait for the full report to load before you can move around (and that can include hordes of images and charts). Do other people have thoughts on better ways to organize this? Here's an example of the current system: http://massbudget.org/825

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  • Connecting Small business network to Azure Site to Site VPN

    - by MarkKGreenway
    Would like to have connectivity between azure virtual machines and on LAN users. My current network has a Cisco ISA550 connected to the WAN (one Ethernet cable into the office the fiber transceiver is on a different floor)and any public servers can be one-to one NAT-ed to have a public and private IP. What is the best way to get a reliable connection. Between end users and the cloud? I want to know the preferred on site endpoint. Do the azure vm's have to have a local ip in the LAN subnet? (Right now 10.10.0.0/20 or 255.255.240.0 to give room if this is the case). If in purchased an asa550 would I put it behind or in front of the isa550. Would it be ahead or peer with the users switches? What is the best way to get a reliable connection. Between end users and the cloud servers?

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  • Battery management of a Macbook

    - by darthvader
    I bought a Macbook Pro last week. I mostly use (and plan to use) it like a desktop with an external monitor. I use the system at least 15 hours a day. Now using the coconut battery application, I figured out that the capacity has the current capacity has reduced to 98% of the design capacity. I was wondering what is the best way to manage battery. Should it be always either charging or discharging Should it be plugged in all time. I barely get 2 hours and 30 minutes on battery. Is that normal? I run XCode, VMWare Fusion (for Visual Studio), Mail app, Chrome (5-10 tabs) and Itunes (mp3). The brightness is 60% on battery. I already did the calibration.

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  • How are events in games handled?

    - by Alex
    In may games that I have played, I have seen events being triggered, such as when you walk into a certain land area while holding a specific object, it will trigger a special creature to spawn. I was wondering, how do games deal with events such as this? Not in a specific game, but in general among games. The first thought I had was that each place has a hard-coded set of events that it will call when something happens there. However, that would be too inefficient to maintain, as when something new is added, that would require modification of every part of the game that would potentially cause the event to be called. Next up, I had the idea of maybe how GUI programming works. In all of the GUI programming I've done, you create a component and a callback function, or a listener. Then, when the user interacts when the button, the callback function is called, allowing you to do something with it. So, I was thinking that in terms of a game, when a land area gets loaded the game loops over a list of all events, creating instances of them and calling public methods to bind them to the current scene. The events themselves then handle what scene it is, and if it is a scene that pertains to the event, will call the public method of the scene to bind the event to an action. Then, when the action takes place, the scene would call all events that are bound to that action. However, I'm sure that's not how games would operate either, as that would require a lot of creating of events all the time. So how to video games handle events, are either of those methods correct, or is it something completely different?

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  • Dynamic real-time pathfinding with C# and unity

    - by Yakri
    A buddy and I are working on a simple 2D top down arena combat game similar to OpenGLAD (grew up on ye olde GLADIATOR). Thing is, we want to make some substantial deviation from our source of inspiration, including completely destructible/changeable terrain. Like rivers that can be frozen, walls which can be knocked down, etc. As well as letting players and NPC's build new terrain objects, some of which cannot be moved through or seen through. So I'm tasked with creating the AI, starting with pathfinding. Because of all the changeable terrain, we need something that can check to see if the player/other NPC's are in line of sight, and which can then check to find current paths around existing terrain, without getting completely confused by new terrain popping up, and old terrain vanishing, and even capable of breaking through terrain. A lot of that will just be filling in the framework of the feature, but I really just don't know where to start. What I'm really looking for are relevant websites, books, articles, or keywords to google. I just can't quite find a direction to start in, because most pathfinding types we've googled up just won't give us even the most basic level of robustness we need.

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  • How to change from own Internal/Extrernal DNS to use an outsourced service like DNS Made Easy?

    - by Joakim
    Our current setup is a co-located linux box with an openvz kernel with a handful virtual containers for www, mail etc. and one container run Bind9 with a split views configuration serving External and Internal DNS. The HW-Node runs a shorewall firewall and all containers uses private ip's. The box (and DNS) basically handles web and mail for a handful domains and it works well but we still think it would be a good idea to outsource the public DNS and now to my question... Although I am fairly comfortable with the server stuff and DNS, I'm far from a pro and guess I basically need some confirmation that I am thinking in the right direction in that I basically just move the content of our external view (with zone files) to the external service and keep the internal view (or actually remove the view), update the new external DNS with thier names servers, update the info at my registrar and wait for propagation or have I missed something? Maybe someone else here run something similar already and can share some exteriences? I found this question which at least confirms it can be done.

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  • How tot track which program causes my harddrive to spin up

    - by Andreas
    I have a strange problem: Every half hour one of my hard disks gets powered on again. I recognize this by the sound of a hard disk spinning up. So far I was not able to track which program could cause this. I ran Process Monitor to see whether there is an I/O peak coinciding with the spin-up. I checked Windows event viewer if there is an appropriate event at the same time Any ideas other than the usual disabling-services/programs etc. (which would be my next investigation step)? Also, it would be helpful to have a program that shows the current power status of all my drives, if there is one. Harddisk Sentinel unfortunately cannot do the job because it powers on all drives upon start and prevents their going into sleep mode. Thanks in advance. :)

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  • Apache2 Doesn't Serve Subdomain Alias

    - by Cyle Hunter
    I'm trying to prefix an existing Rails application with a sub-domain, essentially I want the sub-domain to serve the same application. Right now apache2 serves my application with "www.example.com" or "example.com". I adjusted my sites-available virtualhost in hopes of allowing for "foo.example.com" or "www.foo.example.com" however both instances are met with a domain not found error. Here is my current VirtualHost in /etc/apache2/sites-available/example.com: <VirtualHost *:80> ServerName example.com ServerAlias foo.example.com *.example.com www.foo.example.com www.example.com DocumentRoot /home/user/my_app/public <Directory /home/user/my_app/public> AllowOverride all Options -MultiViews </Directory> </VirtualHost> Any ideas? Note, I realized I probably don't need a wild card sub-domain for what I'm trying to do, I simply added that in as a last-ditch effort. Edit: The actual domain is virtualrobotgames.com with the desired subdomain being roboteer.virtualrobotgames.com

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  • Troubles logging into VPN on Win7 64bit

    - by mike
    Hi, Before I can successfully logon to my company's VPN it runs a small check in the browser to check my current processes. One of the things it checks (among other things) is to see if you have an antivirus running. If you don't, you can't connect and it says please install one with a couple links to some free ones. The issue I'm having is I recently upgraded to Win7 x64 and I haven't been able to get past the "antivirus check" part. Before, I had AVG running and I never had a single problem for years. Now I tried both AVG and Avast and I still get blocked. Does it have something to do with both of these antiviruses running in *32 mode in the processes? Any help or ideas on how to fix this would be awesome. Thanks!

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  • First time application where to start?

    - by Nazariy
    After many years of searches and copy pasting, I'm still looking for simple solution that can transliterate text input on the fly from one key set to another. There are quite few online services that provide this feature but it still quite annoying to go online all the time. Unfortunately there is not that many applications left which are capable of doing so, and none of them supported by this day. I decided to make my own and at same time to learn something new for my self. The idea is quite simple: application should sit in system tray and wait until input language get changed, for example to Russian. If Russian language is activated, application should start to listen for user key strokes combination and replace them based on custom dictionary for example R = ?, SH = ? etc. I should be able to bind application to any installed language (Russian, Ukrainian, Bulgarian, Belarusian etc.) and customise dictionary for any of them. So my question is: Which language should I chose for this task C++, C# or might be something hardcore like Assembler, as application should work natively with Windows XP/Vista/7 or possibly Mac. (cross platform support is good but my main target is Windows) Due to nature of application behaviour how can I tell anti-virus software that it is not a "Key Logger" and basically not a virus? Where should I start and what should I be aware of? P.S. My current programming knowledge is quite basic, PHP and JavaScript with Object Oriented approach.

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  • Auto-hide OS X menu bar?

    - by dbr
    Is there a way to auto-hide the OS X menu bar, like is possible with the Dock? There was an application "Menufela" that did this for Tiger, but I'm not aware of anything similar for Leopard/Snow Leopard.. I'm almost certain this is (programatically) doable, because in full-screen applications the menu bar is hidden, and reappears when you mouse the mouse is at the top of the screen.. Edit: With the help of Steve Folly's answer, the following code: [[NSApplication sharedApplication] setPresentationOptions: NSApplicationPresentationAutoHideMenuBar | NSApplicationPresentationAutoHideDock]; ..will auto-hide the menubar (and the dock, as mandated by the API), but only for the current application: When controlling or disabling features of Mac OS X system using SetSystemUIMode the requested behaviors are only in effect while the process which called SetSystemUIMode is frontmost ..close, but not quite there

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  • ffmpeg open webcam using YUYV but i want MJPEG

    - by Pavel
    I need ffmpeg to open webcam (logitech c910) in MJPEG mode, because the webcam can give ~24 using MJPEG "protocol" and only ~10 fps using the YUYV. Can i choose between them using ffmpeg command line? xx@(none) ~ $ v4l2-ctl --list-formats ioctl: VIDIOC_ENUM_FMT Index : 0 Type : Video Capture Pixel Format: 'YUYV' Name : YUV 4:2:2 (YUYV) Index : 1 Type : Video Capture Pixel Format: 'MJPG' (compressed) Name : MJPEG My current command line: ffmpeg -y -f alsa -i hw:3,0 -f video4linux2 -r 20 -s 1280x720 -i /dev/video0 -acodec libfaac -ab 128k -vcodec libx264 /tmp/web.avi ffmpeg produces corrupted h264 stream when i record from webcam, but normal h264 strem when i record from x11grab. Another codecs (mjpeg, mpeg4) works well with webcam... But this is another story.

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  • Change Data Capture

    - by Ricardo Peres
    There's an hidden gem in SQL Server 2008: Change Data Capture (CDC). Using CDC we get full audit capabilities with absolutely no implementation code: we can see all changes made to a specific table, including the old and new values! You can only use CDC in SQL Server 2008 Standard or Enterprise, Express edition is not supported. Here are the steps you need to take, just remember SQL Agent must be running: use SomeDatabase; -- first create a table CREATE TABLE Author ( ID INT NOT NULL PRIMARY KEY IDENTITY(1, 1), Name NVARCHAR(20) NOT NULL, EMail NVARCHAR(50) NOT NULL, Birthday DATE NOT NULL ) -- enable CDC at the DB level EXEC sys.sp_cdc_enable_db -- check CDC is enabled for the current DB SELECT name, is_cdc_enabled FROM sys.databases WHERE name = 'SomeDatabase' -- enable CDC for table Author, all columns exec sys.sp_cdc_enable_table @source_schema = 'dbo', @source_name = 'Author', @role_name = null -- insert values into table Author insert into Author (Name, EMail, Birthday, Username) values ('Bla', 'bla@bla', 1990-10-10, 'bla') -- check CDC data for table Author -- __$operation: 1 = DELETE, 2 = INSERT, 3 = BEFORE UPDATE 4 = AFTER UPDATE -- __$start_lsn: operation timestamp select * from cdc.dbo_author_CT -- update table Author update Author set EMail = '[email protected]' where Name = 'Bla' -- check CDC data for table Author select * from cdc.dbo_author_CT -- delete from table Author delete from Author -- check CDC data for table Author select * from cdc.dbo_author_CT -- disable CDC for table Author -- this removes all CDC data, so be carefull exec sys.sp_cdc_disable_table @source_schema = 'dbo', @source_name = 'Author', @capture_instance = 'dbo_Author' -- disable CDC for the entire DB -- this removes all CDC data, so be carefull exec sys.sp_cdc_disable_db SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.all();

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  • GWB | 30 in 60 Update &ndash; Enrique is almost there!

    - by Staff of Geeks
    We are very close to having our first blogger to reach 30 posts, Enrique Lima.  Stuart Brierley is over the hump with 16 posts and Dave Campbell and Eric Nelson are definitely in the running.  If you don’t know what I am talking about, we are running a contest for our bloggers.  Anyone who blogs on Geekswithblogs who creates 30 posts from May 15th to July 13th will receive a custom Geekswithblogs.net t-shirt with their URL on the back.  This could be their Geekswithblogs.net address or their custom domain.  It is definitely not too late to get started and with TechEd or WWDC right around the corner, there is definitely a lot to talk about. Current Standings: Enrique Lima (28 posts) - http://geekswithblogs.net/enriquelima StuartBrierley (16 posts) - http://geekswithblogs.net/StuartBrierley Dave Campbell (12 posts) - http://geekswithblogs.net/WynApseTechnicalMusings Eric Nelson (10 posts) - http://geekswithblogs.net/iupdateable Christopher House (10 posts) - http://geekswithblogs.net/13DaysaWeek mbcrump (7 posts) - http://geekswithblogs.net/mbcrump Chris Williams (6 posts) - http://geekswithblogs.net/cwilliams Michael Stephenson (5 posts) - http://geekswithblogs.net/michaelstephenson Steve Michelotti (5 posts) - http://geekswithblogs.net/michelotti Liam McLennan (5 posts) - http://geekswithblogs.net/liammclennan Follow Us On Twitter: @StaffOfGeeks Technorati Tags: Geekswithblogs,30 in 60,Standings

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  • Group Policy Task Schedule deployed to User Configuration not working, works when in Computer Configuration?

    - by user80130
    I added a Scheduled Task on my Windows 2008 R2 Domain Controller in the Group Policy Manager: MyDomain Policy User Configuration Preferences Control Panel Settings Scheduled Tasks Basic Task, like starting notepad, when user unlocks his workstation. This should show up in the client workstation's task scheduler, but it dosn't. No errors or anything like that. If I use the "Computer Configuration" instead of "User Configuration" the task appears, and I'm able to run the task. I've tried the gpupdate /force followed by gpresult and checked the report, but it dosn't contain the GPO Scheduled Tasks I created? (again, does show up when using "Computer Configuration".) The issue is that I have to run the application in the current users context, and only on a specific Employee OU, and thereby limit this task only to Employee Workstations and not apply the application when the same employee log on to internal servers and such. Primary domain dontroller is a Windows 2008 R2, workstations Windows 7 Enterprise. What am I doing wrong ?

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  • How much processor speed and cores do I need for these tasks?

    - by ajay
    I am planning to buy a new laptop as I find my current one very slow. My question here is specifically related to RAM size and CPU power. I will mostly be doing development (not much games). I would be dabbling in distributed computing, multithreaded and data intensive parallelizable tasks on multi-cores. For e.g. I would want to be able to Concurrent programming in Scala/Java/Clojure etc. and be able to see parallelization. Furthermore, I would want the RAM to be enough. But from a developer machine standpoint, do you think 4GB RAM and 2.53GHz Dual Core processor would be enough. I'm basically looking at this model: http://store.apple.com/us/configure/MC118LL/A?mco=MTM3NDcyODk (link dead)

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