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  • Auto-hide OS X menu bar?

    - by dbr
    Is there a way to auto-hide the OS X menu bar, like is possible with the Dock? There was an application "Menufela" that did this for Tiger, but I'm not aware of anything similar for Leopard/Snow Leopard.. I'm almost certain this is (programatically) doable, because in full-screen applications the menu bar is hidden, and reappears when you mouse the mouse is at the top of the screen.. Edit: With the help of Steve Folly's answer, the following code: [[NSApplication sharedApplication] setPresentationOptions: NSApplicationPresentationAutoHideMenuBar | NSApplicationPresentationAutoHideDock]; ..will auto-hide the menubar (and the dock, as mandated by the API), but only for the current application: When controlling or disabling features of Mac OS X system using SetSystemUIMode the requested behaviors are only in effect while the process which called SetSystemUIMode is frontmost ..close, but not quite there

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  • GWB | 30 in 60 Update &ndash; Enrique is almost there!

    - by Staff of Geeks
    We are very close to having our first blogger to reach 30 posts, Enrique Lima.  Stuart Brierley is over the hump with 16 posts and Dave Campbell and Eric Nelson are definitely in the running.  If you don’t know what I am talking about, we are running a contest for our bloggers.  Anyone who blogs on Geekswithblogs who creates 30 posts from May 15th to July 13th will receive a custom Geekswithblogs.net t-shirt with their URL on the back.  This could be their Geekswithblogs.net address or their custom domain.  It is definitely not too late to get started and with TechEd or WWDC right around the corner, there is definitely a lot to talk about. Current Standings: Enrique Lima (28 posts) - http://geekswithblogs.net/enriquelima StuartBrierley (16 posts) - http://geekswithblogs.net/StuartBrierley Dave Campbell (12 posts) - http://geekswithblogs.net/WynApseTechnicalMusings Eric Nelson (10 posts) - http://geekswithblogs.net/iupdateable Christopher House (10 posts) - http://geekswithblogs.net/13DaysaWeek mbcrump (7 posts) - http://geekswithblogs.net/mbcrump Chris Williams (6 posts) - http://geekswithblogs.net/cwilliams Michael Stephenson (5 posts) - http://geekswithblogs.net/michaelstephenson Steve Michelotti (5 posts) - http://geekswithblogs.net/michelotti Liam McLennan (5 posts) - http://geekswithblogs.net/liammclennan Follow Us On Twitter: @StaffOfGeeks Technorati Tags: Geekswithblogs,30 in 60,Standings

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  • Which is better for running Ubuntu and other Linux OSes, Chromebook or Windows, why? [on hold]

    - by Serge
    I'm learning programming and I would like to switch to a Linux OS, perhaps Ubuntu, to continue this, but the current machine is generally getting pretty old and slow and Windows is the least favorite option for production, and I can manage getting something new right around the price range of the nicest Chromebook on the market right now. However, I have compared specs of HP Chromebook 14 with those of regular PC laptops that roughly cost the same, and the latter consistently have approximately the same and sometimes higher (like the processor speed) specs. Yet usage of Chromebooks for this purpose is pretty widespread nowadays. Is this because they were initially built for a Linux OS - and is it really THAT crucial - or are there other major factors at play here?

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  • Team Foundation Server 2012 Build Global List Problems

    - by Bob Hardister
    My experience with the upgrade and use of TFS 2012 has been very positive. I did come across a couple of issues recently that tripped things up for a while. ISSUE 1 The first issue is that 2012 prior to Update 1 published an invalid build list item value to the collection global list. In 2010, the build global list, list item value syntax is an underscore between the build definition and the build number. In the 2012 RTM this underscore was replaced with a backslash, which is invalid.  Specifically, an upload of the global list fails when the backslash is followed at some point by a period. The error when using the API is: <detail ExceptionMessage="TF26204: The account you entered is not recognized. Contact your Team Foundation Server administrator to add your account." BaseExceptionName="Microsoft.TeamFoundation.WorkItemTracking.Server.ValidationException"><details id="600019" http://schemas.microsoft.com/TeamFoundation/2005/06/WorkItemTracking/faultdetail/03"http://schemas.microsoft.com/TeamFoundation/2005/06/WorkItemTracking/faultdetail/03" /></detail> when uploading the global list via the process editor the error is: This issue is corrected in Update1 as the backslash is changed to a forward slash. ISSUE 2 The second issue is that when upgrading from 2010 to 2012, the builds in 2010 are not published to the 2012 global list.  After the upgrade the 2012 global lists doesn’t have any builds and only builds run in 2012 are published to the global list. This was reported to the MSDN forums and Connect. To correct this I wrote a utility to pull all the builds and recreate the builds global list for each project in each collection.  This is a console application with a program.cs, a globallists.cs and a app.config (not published here). The utility connects to TFS 2012, loops through the collections or a target collection as specified in the app.config. Then loops through the projects, the build definitions, and builds.  It creates a global list for each project if that project has at least one build. Then it imports the new list to TFS.  Here’s the code for program and globalists classes. Program.CS using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.TeamFoundation.Framework.Client; using Microsoft.TeamFoundation.Framework.Common; using Microsoft.TeamFoundation.Client; using Microsoft.TeamFoundation.Server; using System.IO; using System.Xml; using Microsoft.TeamFoundation.WorkItemTracking.Client; using System.Diagnostics; using Utilities; using System.Configuration; namespace TFSProjectUpdater_CLC { class Program { static void Main(string[] args) { DateTime temp_d = System.DateTime.Now; string logName = temp_d.ToShortDateString(); logName = logName.Replace("/", "_"); logName = logName + "_" + temp_d.TimeOfDay; logName = logName.Replace(":", "."); logName = "TFSGlobalListBuildsUpdater_" + logName + ".log"; Trace.Listeners.Add(new TextWriterTraceListener(Path.Combine(ConfigurationManager.AppSettings["logLocation"], logName))); Trace.AutoFlush = true; Trace.WriteLine("Start:" + DateTime.Now.ToString()); Console.WriteLine("Start:" + DateTime.Now.ToString()); string tfsServer = ConfigurationManager.AppSettings["TargetTFS"].ToString(); GlobalLists gl = new GlobalLists(); //replace this with the URL to your TFS instance. Uri tfsUri = new Uri("https://" + tfsServer + "/tfs"); //bool foundLite = false; TfsConfigurationServer config = new TfsConfigurationServer(tfsUri, new UICredentialsProvider()); config.EnsureAuthenticated(); ITeamProjectCollectionService collectionService = config.GetService<ITeamProjectCollectionService>(); IList<TeamProjectCollection> collections = collectionService.GetCollections().OrderBy(collection => collection.Name.ToString()).ToList(); //target Collection string targetCollection = ConfigurationManager.AppSettings["targetCollection"]; foreach (TeamProjectCollection coll in collections) { if (targetCollection.Equals(string.Empty)) { if (!coll.Name.Equals("TFS Archive") && !coll.Name.Equals("DefaultCol") && !coll.Name.Equals("Team Project Template Gallery")) { doWork(coll, tfsServer); } } else { if (coll.Name.Equals(targetCollection)) { doWork(coll, tfsServer); } } } Trace.WriteLine("Finished:" + DateTime.Now.ToString()); Console.WriteLine("Finished:" + DateTime.Now.ToString()); if (System.Diagnostics.Debugger.IsAttached) { Console.WriteLine("\nHit any key to exit..."); Console.ReadKey(); } Trace.Close(); } static void doWork(TeamProjectCollection coll, string tfsServer) { GlobalLists gl = new GlobalLists(); //target Collection string targetProject = ConfigurationManager.AppSettings["targetProject"]; Trace.WriteLine("Collection: " + coll.Name); Uri u = new Uri("https://" + tfsServer + "/tfs/" + coll.Name.ToString()); TfsTeamProjectCollection c = TfsTeamProjectCollectionFactory.GetTeamProjectCollection(u); ICommonStructureService icss = c.GetService<ICommonStructureService>(); try { Trace.WriteLine("\tChecking Collection Global Lists."); gl.RebuildBuildGlobalLists(c); } catch (Exception ex) { Console.WriteLine("Exception! :" + coll.Name); } } } } GlobalLists.CS using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.TeamFoundation.Client; using Microsoft.TeamFoundation.Framework.Client; using Microsoft.TeamFoundation.Framework.Common; using Microsoft.TeamFoundation.Server; using Microsoft.TeamFoundation.WorkItemTracking.Client; using Microsoft.TeamFoundation.Build.Client; using System.Configuration; using System.Xml; using System.Xml.Linq; using System.Diagnostics; namespace Utilities { public class GlobalLists { string GL_NewList = @"<gl:GLOBALLISTS xmlns:gl=""http://schemas.microsoft.com/VisualStudio/2005/workitemtracking/globallists""> <GLOBALLIST> </GLOBALLIST> </gl:GLOBALLISTS>"; public void RebuildBuildGlobalLists(TfsTeamProjectCollection _tfs) { WorkItemStore wis = new WorkItemStore(_tfs); //export the current globals lists file for the collection to save as a backup XmlDocument globalListsFile = wis.ExportGlobalLists(); globalListsFile.Save(@"c:\temp\" + _tfs.Name.Replace("\\", "_") + "_backupGlobalList.xml"); LogExportCurrentCollectionGlobalListsAsBackup(_tfs); //Build a new global build list from each build definition within each team project IBuildServer buildServer = _tfs.GetService<IBuildServer>(); foreach (Project p in wis.Projects) { XmlDocument newProjectGlobalList = new XmlDocument(); newProjectGlobalList.LoadXml(GL_NewList); LogInstanciateNewProjectBuildGlobalList(_tfs, p); BuildNewProjectBuildGlobalList(_tfs, wis, newProjectGlobalList, buildServer, p); LogEndOfProject(_tfs, p); } } // Private Methods private static void BuildNewProjectBuildGlobalList(TfsTeamProjectCollection _tfs, WorkItemStore wis, XmlDocument newProjectGlobalList, IBuildServer buildServer, Project p) { //locate the template node XmlNamespaceManager nsmgr = new XmlNamespaceManager(newProjectGlobalList.NameTable); nsmgr.AddNamespace("gl", "http://schemas.microsoft.com/VisualStudio/2005/workitemtracking/globallists"); XmlNode node = newProjectGlobalList.SelectSingleNode("//gl:GLOBALLISTS/GLOBALLIST", nsmgr); LogLocatedGlobalListNode(_tfs, p); //add the name attribute for the project build global list XmlElement buildListNode = (XmlElement)node; buildListNode.SetAttribute("name", "Builds - " + p.Name); LogAddedBuildNodeName(_tfs, p); //add new builds to the team project build global list bool buildsExist = false; if (AddNewBuilds(_tfs, newProjectGlobalList, buildServer, p, node, buildsExist)) { //import the new build global list for each project that has builds newProjectGlobalList.Save(@"c:\temp\" + _tfs.Name.Replace("\\", "_") + "_" + p.Name + "_" + "newGlobalList.xml"); //write out temp copy of the global list file to be imported LogImportReady(_tfs, p); wis.ImportGlobalLists(newProjectGlobalList.InnerXml); LogImportComplete(_tfs, p); } } private static bool AddNewBuilds(TfsTeamProjectCollection _tfs, XmlDocument newProjectGlobalList, IBuildServer buildServer, Project p, XmlNode node, bool buildsExist) { var buildDefinitions = buildServer.QueryBuildDefinitions(p.Name); foreach (var buildDefinition in buildDefinitions) { var builds = buildDefinition.QueryBuilds(); foreach (var build in builds) { //insert the builds into the current build list node in the correct 2012 format buildsExist = true; XmlElement listItem = newProjectGlobalList.CreateElement("LISTITEM"); listItem.SetAttribute("value", buildDefinition.Name + "/" + build.BuildNumber.ToString().Replace(buildDefinition.Name + "_", "")); node.AppendChild(listItem); } } if (buildsExist) LogBuildListCreated(_tfs, p); else LogNoBuildsInProject(_tfs, p); return buildsExist; } // Logging Methods private static void LogExportCurrentCollectionGlobalListsAsBackup(TfsTeamProjectCollection _tfs) { Trace.WriteLine("\tExported Global List for " + _tfs.Name + " collection."); Console.WriteLine("\tExported Global List for " + _tfs.Name + " collection."); } private void LogInstanciateNewProjectBuildGlobalList(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tInstanciated the new build global list for project " + p.Name + " in the " + _tfs.Name + " collection."); Console.WriteLine("\t\tInstanciated the new build global list for project \n\t\t\t" + p.Name + " in the \n\t\t\t" + _tfs.Name + " collection."); } private static void LogLocatedGlobalListNode(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tLocated the build global list node for project " + p.Name + " in the " + _tfs.Name + " collection."); Console.WriteLine("\t\tLocated the build global list node for project \n\t\t\t" + p.Name + " in the \n\t\t\t" + _tfs.Name + " collection."); } private static void LogAddedBuildNodeName(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tAdded the name attribute to the build global list for project " + p.Name + " in the " + _tfs.Name + " collection."); Console.WriteLine("\t\tAdded the name attribute to the build global list for project \n\t\t\t" + p.Name + " in the \n\t\t\t" + _tfs.Name + " collection."); } private static void LogBuildListCreated(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tAdded all builds into the " + "Builds - " + p.Name + " list in the " + _tfs.Name + " collection."); Console.WriteLine("\t\tAdded all builds into the " + "Builds - \n\t\t\t" + p.Name + " list in the \n\t\t\t" + _tfs.Name + " collection."); } private static void LogNoBuildsInProject(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tNo builds found for project " + p.Name + " in the " + _tfs.Name + " collection."); Console.WriteLine("\t\tNo builds found for project " + p.Name + " \n\t\t\tin the " + _tfs.Name + " collection."); } private void LogEndOfProject(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tEND OF PROJECT " + p.Name); Trace.WriteLine(" "); Console.WriteLine("\t\tEND OF PROJECT " + p.Name); Console.WriteLine(); } private static void LogImportReady(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tReady to import the build global list for project " + p.Name + " to the " + _tfs.Name + " collection."); Console.WriteLine("\t\tReady to import the build global list for project \n\t\t\t" + p.Name + " to the \n\t\t\t" + _tfs.Name + " collection."); } private static void LogImportComplete(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tImport of the build global list for project " + p.Name + " to the " + _tfs.Name + " collection completed."); Console.WriteLine("\t\tImport of the build global list for project \n\t\t\t" + p.Name + " to the \n\t\t\t" + _tfs.Name + " collection completed."); } } }

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  • Booting from USB on Mac Air (using setup_mac_usb_boot.sh)

    - by Mike O
    So, I've been working on this for hours and it's getting a little tiring. As some of you may know, installing Ubuntu on Macs is frequently an adventure, and I'm experiencing that right now. The part I'm hung up on at the moment is making a bootable USB. I would just use a CD, but my laptop is a MacBook Air (which doesn't have a CD drive), and I don't own an external CD drive. I initially attempted to use the command line method supplied by the Ubuntu documentation here: https://help.ubuntu.com/community/How%20to%20install%20Ubuntu%20on%20MacBook%20using%20USB%20Stick However, that wasn't even recognized by rEFIt even when I made a number of different modifications to the process, so I quickly decided to look elsewhere. I came across this guide: https://help.ubuntu.com/community/MacBookAir4-2#Basic_Installation_Instructions This ended up working to a large extent. If I choose the supplied grub from rEFIt, it will bring me to the Ubuntu grub, asking me to try it, install, or check the disk. And if I choose to boot Linux directly from rEFIt, it will bring me to the language selection menu. But when I make my selection from either of these menus it pauses for about ten seconds and then gives me a command line error message. It begins with kernel panic - not syncing timer doesn't work through interrupt, and then shows about eight file names. Does anyone here have any ideas as to what can be causing this? I also tried the script with both Ubuntu 11.10 (the current version when the script was written) and 12.04.

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  • Connecting Small business network to Azure Site to Site VPN

    - by MarkKGreenway
    Would like to have connectivity between azure virtual machines and on LAN users. My current network has a Cisco ISA550 connected to the WAN (one Ethernet cable into the office the fiber transceiver is on a different floor)and any public servers can be one-to one NAT-ed to have a public and private IP. What is the best way to get a reliable connection. Between end users and the cloud? I want to know the preferred on site endpoint. Do the azure vm's have to have a local ip in the LAN subnet? (Right now 10.10.0.0/20 or 255.255.240.0 to give room if this is the case). If in purchased an asa550 would I put it behind or in front of the isa550. Would it be ahead or peer with the users switches? What is the best way to get a reliable connection. Between end users and the cloud servers?

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  • What should I quote for a project I hope to get a job at the end of?

    - by thesunneversets
    Long story short: I applied for a (CakePHP, MySQL, etc) development job in London, UK. I grew up in Britain but am currently based quite a few thousand miles away in Canada, so I wasn't really expecting success. But quite a few emails and phone interviews later it seems that they really like me. At least to a point. Because such a major relocation would be a horrible thing to go wrong, they've sensibly suggested a trial run of getting me to build a website at a distance. I have the spec for this and it's quite a substantial amount of work. My problem is that I now need to suggest both a fee and a timescale for the job, and I haven't got any significant experience of working as a contractor. Looking at the spec, which is 1500 words of many concisely stated features, some fairly trivial and some moderately involved, I can easily imagine there being 2 weeks of intensive work there. (If everything went really well it might be closer to one week, but even though I want to impress, I definitely don't want to fall into the inexperienced-contractor trap of massively underestimating the amount of time a project will run to.) As an extra complication, there is no expectation that I should give up my day job to get this trial project done, so the hours will have to be clawed from evenings and weekends. I don't want to overcommit to a quick delivery date, only to find myself swiftly burning out due to an unrealistic workload. So, any advice for me? My main question is, what is a realistic hourly figure to demand of a stable but not excessively wealthy London-based company in the current market, bearing in mind that I'd like them to hire me afterwards? But any more general recommendations based on my circumstances above would be much appreciated too. Many thanks!

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  • How much processor speed and cores do I need for these tasks?

    - by ajay
    I am planning to buy a new laptop as I find my current one very slow. My question here is specifically related to RAM size and CPU power. I will mostly be doing development (not much games). I would be dabbling in distributed computing, multithreaded and data intensive parallelizable tasks on multi-cores. For e.g. I would want to be able to Concurrent programming in Scala/Java/Clojure etc. and be able to see parallelization. Furthermore, I would want the RAM to be enough. But from a developer machine standpoint, do you think 4GB RAM and 2.53GHz Dual Core processor would be enough. I'm basically looking at this model: http://store.apple.com/us/configure/MC118LL/A?mco=MTM3NDcyODk (link dead)

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  • Windows 7 (32bit) not adding favorites to Windows Explorer

    - by bsigrist
    I am attempting to add several locations on my disk to my "Favorites" in Windows Explorer. I have used this feature in the 64bit version of Windows 7 without a problem, but it does not seem to work in this install. Here is my methodology so far. 1.) Go to a location in Windows Explorer "C:\users\Benjamin" 2.) Right click on the "favorites" in the left hand folder navigation window and select "Add current location to Favorites" It does not fire an error, but the location does not appear under favorites. What might be happening here to prevent "favorites" from populating?

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  • Industrialized SOA – topic of Business Technology Magazine

    - by JuergenKress
    Although it has become quieter around SOA, the concept is not buried at all. On the contrary, over the years it has reached a new maturity level. Hypes such as Cloud Computing and Big Data have pushed SOA out of the headlines; however "the new hypes have not replace service orientation, but built on it." The authors of this edition rank among to the SOA pioneers in Germany. They have gathered their collective knowledge for this issue and created a unique picture of the current state of SOA. According to them SOA has developed evolutionarily towards industrialization, towards a holistic platform - and thus towards a new Industrialized SOA. The issue 3.12 of the BT magazine (in Germany!) is available as an iPad App (http://it-republik.de/business-technology/bt-magazin-ipad-app), via mail (http://it-republik.de/business-technology/bt-magazin-ausgaben/Industrialized-SOA-000516.html) or at the kiosk! The magazine is published by: Berthold Maier Jürgen Kress Hajo Normann Danilo Schmiedel Guido Schmutz Bernd Trops Clemens Utschig-Utschig Torsten Winterberg For more information see www.bt-magazin.de SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: Technorati Tags: Industrial SOA,Industrialized SOA,Berthold Maier,Hajo Normann,Danilo Schmiedel,Guido Schmutz,Bernd Trops,Clemens Utschig-Utschig,Torsten Winterberg,SOA Spezial II,Business Technology Magazin,SOA Community,Oracle SOA,Oracle BPM,BPM Community,OPN,Jürgen Kress

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  • Security risk of JIRA standalone installation running JRE version 1.6.0_26 vs 1.6.0_29 (latest)

    - by kayaker243
    Atlassian recently introduced a standalone installer that installs JIRA, along with its own JRE. Unfortunately the JRE Atlassian bundles with this installer is 1.6.0_26, whereas the current version of the JRE is 1.6.0_29. This is potentially concerning given there were vulnerabilities in _26 that were fixed in the subsequent versions. We are currently using the bundled-installer version of JIRA and one contractor has recommended we ditch this for the system-installed JRE. My question is this: what is the actual security risk of continuing to use the _26 version of the JRE included in the bundled installer? There is no public access to our install of JIRA (only about 20 employees and contractors can login to our JIRA) and it's only accessible on a subdomain of a domain at which there's no publicly-available website. If there's a not insignificant risk inherent in sticking with the older JRE, why hasn't Atlassian upgraded the default JRE?

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  • Mirror using apt-mirror and exclud certain sections/categories

    - by Onitlikesonic
    I'm currently using apt-mirror to create a local mirror of the debian repositories. As the mirrored repositories will be used only by machines destined to be headless servers and as an effort to reduce the current mirroring size (around 75GB), categories like games and possibly others will never be needed. How can I go about specifying (on the mirror.list perhaps?) what sections/categories I want to be excluded from the mirroring? Maybe a bit subjective, but apart from games what other sections/categories could be "safely" ignored from the mirroring for my environment purposes? My mirror.list looks as below since all the machines are using precise. # MAIN deb-amd64 http://archive.ubuntu.com/ubuntu precise main restricted universe multiverse deb-i386 http://archive.ubuntu.com/ubuntu precise main restricted universe multiverse # SECURITY deb-amd64 http://archive.ubuntu.com/ubuntu precise-security main restricted universe multiverse deb-i386 http://archive.ubuntu.com/ubuntu precise-security main restricted universe multiverse Also, what others would you recommend adding to the list to be mirrored for a relatively stable environment? Again I understand this is subjective, just looking for some pointers. Much appreciated in advance

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  • -bash: ls: command not found at Terminal on MAC OS

    - by art.mania
    I need to start using GIT for my projects from now on and I need to use some UNIX commands. but no matter what I do, I always receive "command not found" error. I installed MacPorts, but still cant run any UNIX command :/ When I try ls, I get the error below, same for sudo, or any other command: -bash: ls: command not found and when I try $PATH, I get the lines below: hakan-yilmaz-MacBook-Pro:~ hakanyilmaz$ **$PATH** -bash: /opt/local/bin:/opt/local/sbin:/opt/local/bin:/opt/local/sbin:/opt/local/bin:/opt/local/sbin:/Library/Frameworks/Python.framework/Versions/2.6/bin:/Library/Frameworks/Python.framework/Versions/Current/bin:/opt/subversion/bin/:PATH: No such file or directory I'm on Mac OS X 10.6.6 I spent 2-3 days and kept googling and trying everything I found at forums, but no success. SOLUTION: I opened .bash_profile with TextWrangler and removed everything else than export PATH=/opt/local/bin:/opt/local/sbin:$PATH Then, I reboot that Mac, and WORKING!!!!

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  • How to disallow use of disable_functions in?

    - by Gaia
    I'm obviously not the first one to have this problem, but I cannot not find an answer to this situation. I want to lock down PHP a bit, more specifically the use disable_functions. The environment is CentOS 6.2/PHP 5.3.3 fcgid/Apache 2.2.15: Whats the proper apache config (AllowOverride, etc) to disable any PHP setting to be changed via .htaccess? All other overrides are ok (current setting is AllowOverride All) Whats the proper config to forbid effective use of disable_functions in all but the master php.ini (as in forbid use of disable_functions in /home/myvhost/etc/php5/php.ini or any directory within in that vhost public_html. another way to say this: the only effective disable_functions comes from the master php.ini)? If #2 is not possible, at least whats the proper config to disallow a vhost owner to effectively use any php.ini but the vhost main one (/home/myvhost/etc/php5/php.ini)? Thanks

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  • Tile Collision & Sliding against tiles

    - by Devin Rawlek
    I have a tile based map with a top down camera. My sprite stops moving when he collides with a wall in any of the four directions however I am trying to get the sprite to slide along the wall if more than one directional key is pressed after being stopped. Tiles are set to 32 x 32. Here is my code; // Gets Tile Player Is Standing On var splatterTileX = (int)player.Position.X / Engine.TileWidth; var splatterTileY = (int)player.Position.Y / Engine.TileHeight; // Foreach Layer In World Splatter Map Layers foreach (var layer in WorldSplatterTileMapLayers) { // If Sprite Is Not On Any Edges if (splatterTileX < layer.Width - 1 && splatterTileX > 0 && splatterTileY < layer.Height - 1 && splatterTileY > 0) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West } // If Sprite Is Not On Any X Edges And Is On -Y Edge if (splatterTileX < layer.Width - 1 && splatterTileX > 0 && splatterTileY == 0) { tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West } // If Sprite Is On +X And -Y Edges if (splatterTileX == layer.Width - 1 && splatterTileY == 0) { tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West } // If Sprite Is On +X Edge And Y Is Not On Any Edge if (splatterTileX == layer.Width - 1 && splatterTileY < layer.Height - 1 && splatterTileY > 0) { tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North } // If Sprite Is On +X And +Y Edges if (splatterTileX == layer.Width - 1 && splatterTileY == layer.Height - 1) { tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North } // If Sprite Is Not On Any X Edges And Is On +Y Edge if (splatterTileX < (layer.Width - 1) && splatterTileX > 0 && splatterTileY == layer.Height - 1) { tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East } // If Sprite Is On -X And +Y Edges if (splatterTileX == 0 && splatterTileY == layer.Height - 1) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East } // If Sprite Is On -X Edge And Y Is Not On Any Edges if (splatterTileX == 0 && splatterTileY < (layer.Height - 1) && splatterTileY > 0) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South } // If Sprite Is In The Top Left Corner if (splatterTileX == 0 && splatterTileY == 0) { tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South } // Creates A New Rectangle For TileN tileN.TileRectangle = new Rectangle(splatterTileX * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And N Tile var tileNCollision = player.Rectangle.Intersects(tileN.TileRectangle); // Creates A New Rectangle For TileNE tileNE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And NE Tile var tileNECollision = player.Rectangle.Intersects(tileNE.TileRectangle); // Creates A New Rectangle For TileE tileE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, splatterTileY * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And E Tile var tileECollision = player.Rectangle.Intersects(tileE.TileRectangle); // Creates A New Rectangle For TileSE tileSE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And SE Tile var tileSECollision = player.Rectangle.Intersects(tileSE.TileRectangle); // Creates A New Rectangle For TileS tileS.TileRectangle = new Rectangle(splatterTileX * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And S Tile var tileSCollision = player.Rectangle.Intersects(tileS.TileRectangle); // Creates A New Rectangle For TileSW tileSW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And SW Tile var tileSWCollision = player.Rectangle.Intersects(tileSW.TileRectangle); // Creates A New Rectangle For TileW tileW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, splatterTileY * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And Current Tile var tileWCollision = player.Rectangle.Intersects(tileW.TileRectangle); // Creates A New Rectangle For TileNW tileNW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And Current Tile var tileNWCollision = player.Rectangle.Intersects(tileNW.TileRectangle); // Allow Sprite To Occupy More Than One Tile if (tileNCollision && tileN.TileBlocked == false) { tileN.TileOccupied = true; } if (tileECollision && tileE.TileBlocked == false) { tileE.TileOccupied = true; } if (tileSCollision && tileS.TileBlocked == false) { tileS.TileOccupied = true; } if (tileWCollision && tileW.TileBlocked == false) { tileW.TileOccupied = true; } // Player Up if (keyState.IsKeyDown(Keys.W) || (gamePadOneState.DPad.Up == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Up; if (tileN.TileOccupied == false) { if (tileNWCollision && tileNW.TileBlocked || tileNCollision && tileN.TileBlocked || tileNECollision && tileNE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = -1; } else if (tileN.TileOccupied) { if (tileNWCollision && tileNW.TileBlocked || tileNECollision && tileNE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = -1; } } // Player Down if (keyState.IsKeyDown(Keys.S) || (gamePadOneState.DPad.Down == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Down; // Check Collision With Tiles if (tileS.TileOccupied == false) { if (tileSWCollision && tileSW.TileBlocked || tileSCollision && tileS.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = 1; } else if (tileS.TileOccupied) { if (tileSWCollision && tileSW.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = 1; } } // Player Left if (keyState.IsKeyDown(Keys.A) || (gamePadOneState.DPad.Left == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Left; if (tileW.TileOccupied == false) { if (tileNWCollision && tileNW.TileBlocked || tileWCollision && tileW.TileBlocked || tileSWCollision && tileSW.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = -1; } else if (tileW.TileOccupied) { if (tileNWCollision && tileNW.TileBlocked || tileSWCollision && tileSW.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = -1; } } // Player Right if (keyState.IsKeyDown(Keys.D) || (gamePadOneState.DPad.Right == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Right; if (tileE.TileOccupied == false) { if (tileNECollision && tileNE.TileBlocked || tileECollision && tileE.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = 1; } else if (tileE.TileOccupied) { if (tileNECollision && tileNE.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = 1; } } I have my tile detection setup so the 8 tiles around the sprite are the only ones detected. The collision variable is true if the sprites rectangle intersects with one of the detected tiles. The sprites origin is centered at 16, 16 on the image so whenever this point goes over to the next tile it calls the surrounding tiles. I am trying to have collision detection like in the game Secret of Mana. If I remove the diagonal checks the sprite will pass through thoses tiles because whichever tile the sprites origin is on will be the detection center. So if the sprite is near the edge of the tile and then goes up it looks like half the sprite is walking through the wall. Is there a way for the detection to occur for each tile the sprite's rectangle touches?

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  • Enable: Asp.net connection pool monitoring with performance monitor

    - by BlackHawkDesign
    If this question is at the wrong forum, be free to tell me. I'm a c# developer, but I'm running in a system management issue here. Intro: Im suspecting that an asp.net application is having some issues with the connection pool and that the pool is flooding from time to time. So to make sure, I want to monitor the connection pool. After some searching I found this article : http://blog.idera.com/sql-server/performance-and-monitoring/ensure-proper-sql-server-connection-pooling-2/ Basicly it explains stuff about connection pools and how you can monitor the application pool with performance monitor. The problem: So I logged in to the asp.net server(The sql database is hosted on a different server) which hosts the website. Started performance monitor. But when I want to select 'Current # pooled and nonpooled connections', I have no instance to select. There fore I can't add it. Question How can I create/supply an instance so I can monitor the connection pool? Thanks in advance BHD

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  • Supporting HR Transformation with HelpDesk for Human Resources

    - by Robert Story
    Upcoming WebcastTitle: Supporting HR Transformation with HelpDesk for Human ResourcesDate: May 13, 2010 Time: 9:00 am PDT, 10 am MDT, 17:00 GMT Product Family: PeopleSoft HCM & EBS HRMS Summary HR transformation is a strategic initiative at many companies where world-class employee HR service delivery and a reduction of HR operating costs are top priorities. Having a centralized service delivery model and providing employees with tools to better help themselves can be very key to this initiative. This session shares how Oracle's PeopleSoft HelpDesk for Human Resources provides the technology foundation and best practices for this transformation. HelpDesk for Human Resources now integrates with both PeopleSoft HCM and E-Business Suite HRMS. This one-hour session is recommended for technical and functional users who want to understand what is new in PeopleSoft Help Desk for Human Resources 9.1 and how it benefits both PeopleSoft HCM and E-Business Suite HRMS customers. Topics will include: Understand the latest features and functionality Gain insight into future product direction Plan for implementation or upgrade of this module in your current system A short, live demonstration (only if applicable) and question and answer period will be included. Click here to register for this session....... ....... ....... ....... ....... ....... .......The above webcast is a service of the E-Business Suite Communities in My Oracle Support.For more information on other webcasts, please reference the Oracle Advisor Webcast Schedule.Click here to visit the E-Business Communities in My Oracle Support Note that all links require access to My Oracle Support.

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  • SDL & Windows 8 Metro WinRT

    - by Adrian
    I am just beginning to dip my tow into game programming and have been reading up on SDL, SFML, OpenGL, XNA, MonoGame and of course DirectX. (Needless to say there are a lot of choices out there) As much as I like SFMLs syntax I have chosen to read up and start with SDL as it is pretty ubiquitous and available on every platform (Windows, Linux, Mac) and also available on portable devices (Android, iOS) with the current exception of WinPhone 7 After that pre-amble here is my question. I notice that the docs say that for the windows platform the SDL API calls through to DirectX for higher perf. ( http://www.libsdl.org/intro.en/whatplatforms.html ) Microsoft have said that for Metro Game Apps you can only use DirectX (which means no XNA, no OpenGL, no SFML, etc, etc) My question is: If SDL just wraps DirectX calls will I (we) be able to use SDL to bring games to the new Metro WinRT environment and Windows 8 marketplace? This would be great if possible. Additionally as WinPhone 8 is supposedly built on Win8 then this could mean SDL would be available on the win phone in the future too. Thanks for your time in responding to this question and I look forward to hearing your response. EDIT: Based on DeadMG's answer I have installed Visual Studio 11 (beta) in Windows 8 Consumer Preview (CP) and went file-New to check project types. The project types: "Blank Application", "Direct2D Application" and "Direct3D Application" look of interest. I have selected "Direct2D App" but SDL generates its own window when you call: SDL_INIT Is it possible to link/setup the SDL window to point to the Direct2D surface in the this project?

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  • Configure apache to reverse proxy for specific name

    - by Phrogz
    I have a working intranet server that: Properly serves some content from http://hqmktgwb01/ Is currently properly configured to reverse proxy from http://hqmktgwb01/dashstats to a round-robin of localhost:3000 - localhost:3003 Also has the DNS name dashstats (going to the same IP) The current working configuration file can be found here: http://pastie.org/1426082 I would like to modify the configuration so that:    4. http://dashstats/ performs the same reverse proxying http://hqmktgwb01/dashstats. I (naively) modified the config like this: http://pastie.org/1426047 (added lines 90-98) but this is not a valid Apache config. Please help me to modify the original config file to accomplish 1-4 above.

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  • ffmpeg open webcam using YUYV but i want MJPEG

    - by Pavel
    I need ffmpeg to open webcam (logitech c910) in MJPEG mode, because the webcam can give ~24 using MJPEG "protocol" and only ~10 fps using the YUYV. Can i choose between them using ffmpeg command line? xx@(none) ~ $ v4l2-ctl --list-formats ioctl: VIDIOC_ENUM_FMT Index : 0 Type : Video Capture Pixel Format: 'YUYV' Name : YUV 4:2:2 (YUYV) Index : 1 Type : Video Capture Pixel Format: 'MJPG' (compressed) Name : MJPEG My current command line: ffmpeg -y -f alsa -i hw:3,0 -f video4linux2 -r 20 -s 1280x720 -i /dev/video0 -acodec libfaac -ab 128k -vcodec libx264 /tmp/web.avi ffmpeg produces corrupted h264 stream when i record from webcam, but normal h264 strem when i record from x11grab. Another codecs (mjpeg, mpeg4) works well with webcam... But this is another story.

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  • extra configuration needed after installing SSL certificate?

    - by ptriek
    We recently developed two rather simple PHP applications for AXA (European bank). URL's are axa.tfo.be/incentives/cipres and axa.tfo.be/incentives/zrkk (access to both sites is restricted to visitors with cookies with encrypted passwords) On a previous security audit by an external company several security issues have been found. All these issues have been solved by a collleague PHP developer. However, one last requirement has been added - all data should be transfered over https. My php collegue is on holiday, however - and unavailable at the moment. So I contacted my host, and asked for installing SSL certificate. I myself have no knowledge/experience with SSL, so I'm a bit at loss for the following problems. Comodo SSL certificate + unique IP address has been installed today by my webhost for subdomain axa.tfo.be (by www.combell.be). However, it doesn't seem to be working. I posted a question about this earlier today, and was told not to worry, see link: http://serverfault.com/questions/339320/what-happens-if-you-install-an-ssl-certificate Current problems: the web applications aren't accessible over https, http works though (if a valid cookie is available) there's a static html page at http://axa.tfo.be/incentives/cipres/static.html, even that page is only accessible over http My webhost is telling me that 'my application probably doesn't support SSL', and has asked me to set an SSL variable to true in my php code. So my questions: I have basic knowledge of php, but don't know where to start regarding the 'php ssl variable'. The sites have been online for some time, and have been developed for regular php access. (Google didn't bring me any help, either.) Can anyone point me in the right direction, or give me some clues about whether/what I should ask my webhost for further assistance? (I'm a bit on a tight schedule, the sites will be audited again on monday, and it's a customer i wouldn't want to loose...) Thanks for looking into this, and sorry if my questions sound a bit nooby - I'm a webdesigner, not a server specialist...

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  • Battery management of a Macbook

    - by darthvader
    I bought a Macbook Pro last week. I mostly use (and plan to use) it like a desktop with an external monitor. I use the system at least 15 hours a day. Now using the coconut battery application, I figured out that the capacity has the current capacity has reduced to 98% of the design capacity. I was wondering what is the best way to manage battery. Should it be always either charging or discharging Should it be plugged in all time. I barely get 2 hours and 30 minutes on battery. Is that normal? I run XCode, VMWare Fusion (for Visual Studio), Mail app, Chrome (5-10 tabs) and Itunes (mp3). The brightness is 60% on battery. I already did the calibration.

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  • How tot track which program causes my harddrive to spin up

    - by Andreas
    I have a strange problem: Every half hour one of my hard disks gets powered on again. I recognize this by the sound of a hard disk spinning up. So far I was not able to track which program could cause this. I ran Process Monitor to see whether there is an I/O peak coinciding with the spin-up. I checked Windows event viewer if there is an appropriate event at the same time Any ideas other than the usual disabling-services/programs etc. (which would be my next investigation step)? Also, it would be helpful to have a program that shows the current power status of all my drives, if there is one. Harddisk Sentinel unfortunately cannot do the job because it powers on all drives upon start and prevents their going into sleep mode. Thanks in advance. :)

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  • Finding out whether files are added, changed or deleted on a FTP server

    - by futureelite7
    I've recently been given the task to migrate about 200GB of data from one dedicated server to another. As this will take a week or more, I've been taking a snapshot of the current files on the FTP server using wget's mirror feature. However, since other users will probably be uploading / changing stuff in the meantime, the snapshot that I have made will not include the most recent changes. Since I only have access to FTP on this server, I'm planning to write a script that will recursively do a FTP stat on all files in the FTP folder, and compare the directory listing against the snapshot I have locally. If there are differences in the number of files, then I know files have been added or deleted. If the modification dates have been changed, then I know the files have been changed, and should redownload those files specifically. Am I missing anything in my approach, or are there any possible improvements to this approach?

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  • Oracle buys Secerno

    - by Paulo Folgado
    Adds Heterogeneous Database Firewall to Oracle's Industry-leading Database Security SolutionsRedwood Shores, CA - May 20, 2010News FactsOracle has agreed to acquire Secerno, a provider of database firewall solutions for Oracle and non-Oracle databases.Organizations require a comprehensive security solution which includes database firewall functionality to prevent sophisticated attacks from reaching databases.Secerno's solution adds a critical defensive layer of security around databases, which blocks unauthorized activity in real-time.Secerno's products are expected to augment Oracle's industry-leading portfolio of database security solutions, including Oracle Advanced Security, Oracle Database Vault and Oracle Audit Vault to further ensure data privacy, protect against threats, and enable regulatory compliance.The combination of Oracle and Secerno underscores Oracle's commitment to provide customers with the most comprehensive and advanced security offering that helps reduce the costs and complexity of securing their information throughout the enterprise.The transaction is expected to close before end of June 2010. Financial details of the transaction were not disclosed.Supporting Quote:"The Secerno acquisition is in direct response to increasing customer challenges around mitigating database security risk," said Andrew Mendelsohn, senior vice president, Oracle Database Server Technologies. "Secerno's database firewall product acts as a first line of defense against external threats and unauthorized internal access with a protective perimeter around Oracle and non-Oracle databases. Together, Oracle's complete set of database security solutions and Secerno's technology will provide customers with the ability to safeguard their critical business information.""As a provider of database firewall solutions that help customers safeguard their enterprise databases, Secerno is a natural addition to Oracle's industry-leading database security solutions," said Steve Hurn, CEO Secerno. "Secerno has been providing enterprises and their IT Security departments strong assurance that their databases are protected from attacks and breaches. We are excited to bring Secerno's domain expertise to Oracle, and ensure continuity and success for our current customers, partners and prospects."Support Resources:About Oracle and SecernoGeneral PresentationFAQCustomer LetterPartner Letter

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