Search Results

Search found 35149 results on 1406 pages for 'yield return'.

Page 389/1406 | < Previous Page | 385 386 387 388 389 390 391 392 393 394 395 396  | Next Page >

  • Managing of shared resources between classes?

    - by Axarydax
    Imagine that I have a several Viewer component that are used for displaying text and they have few modes that user can switch (different font presets for viewing text/binary/hex). What would be the best approach for managing shared objects - for example fonts, find dialog, etc? I figured that static class with lazily initialized objects would be OK, but this might be the wrong idea. static class ViewerStatic { private static Font monospaceFont; public static Font MonospaceFont { get { if (monospaceFont == null) //TODO read font settings from configuration monospaceFont = new Font(FontFamily.GenericMonospace, 9, FontStyle.Bold); return monospaceFont; } } private static Font sansFont; public static Font SansFont { get { if (sansFont == null) //TODO read font settings from configuration sansFont = new Font(FontFamily.GenericSansSerif, 9, FontStyle.Bold); return sansFont; } } }

    Read the article

  • Running out of memory with UIImage creation on an offscreen Bitmap Context by NSOperation

    - by sigsegv
    I have an app with multiple UIView subclasses that acts as pages for a UIScrollView. UIViews are moved back and forth to provide a seamless experience to the user. Since the content of the views is rather slow to draw, it's rendered on a single shared CGBitmapContext guarded by locks by NSOperation subclasses - executed one at once in an NSOperationQueue - wrapped up in an UIImage and then used by the main thread to update the content of the views. -(void)main { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc]init]; if([self isCancelled]) { return; } if(nil == data) { return; } // Buffer is the shared instance of a CG Bitmap Context wrapper class // data is a dictionary CGImageRef img = [buffer imageCreateWithData:data]; UIImage * image = [[UIImage alloc]initWithCGImage:img]; CGImageRelease(img); if([self isCancelled]) { [image release]; return; } NSDictionary * result = [[NSDictionary alloc]initWithObjectsAndKeys:image,@"image",id,@"id",nil]; // target is the instance of the UIView subclass that will use // the image [target performSelectorOnMainThread:@selector(updateContentWithData:) withObject:result waitUntilDone:NO]; [result release]; [image release]; [pool release]; } The updateContentWithData: of the UIView subclass performed on the main thread is just as simple -(void)updateContentWithData:(NSDictionary *)someData { NSDictionary * data = [someData retain]; if([[data valueForKey:@"id"]isEqualToString:[self pendingRequestId]]) { UIImage * image = [data valueForKey:@"image"]; [self setCurrentImage:image]; [self setNeedsDisplay]; } // If the image has not been retained, it should be released together // with the dictionary retaining it [data release]; } The drawLayer:inContext: method of the subclass will just get the CGImage from the UIImage and use it to update the backing layer or part of it. No retain or release is involved in the process. The problem is that after a while I run out of memory. The number of the UIViews is static. CGImageRef and UIImage are created, retained and released correctly (or so it seems to me). Instruments does not show any leaks, just the free memory available dip constantly, rise a few times, and then dip even lower until the application is terminated. The app cycles through about 2-300 of the aforementioned pages before that, but I would expect to have the memory usage reach a more or less stable level of used memory after a bunch of pages have been already skimmed at fast speed or, since the images are up to 3MB in size, deplete way earlier. Any suggestion will be greatly appreciated.

    Read the article

  • In Google App Engine, what is the simplest way to keep a record of items that you have put into memc

    - by Chris Boesch
    I am starting to use memcache more frequently to avoid having to recalculate things between page requests. When the memcache periodically clears, as it is designed to do, I have to start all over rebuilding various items that I have placed in memcache. What I would like to do is create a very simple model that enables me to periodically save the items that I put into memcache based on the memcache keys that I'm using along with a datetime that is related to the data being memcached. What is the best way to do this? I'm looking for something like this: class MemcacheRecord(db.Model): key = db.StringProperty(required=True) value = #Something that can store whatever memcache can validThru = db.DateTimeProperty(required=True) def set(self, key, value, validThru): #Save a new memcache record newMemcacheRecord = MemcacheRecord(key=key, value=value, validThru=validThru) .. return True # or False def get_latest(self, key): #Get the memcache record with the most recent validThru datetime latestMemcacheRecord = MemcacheRecord.all().order('-validThru').get() return {'validThru':latestMemcacheRecord.validThru, 'value':latestMemcachRecord.value}

    Read the article

  • How can I make Swig correctly wrap a char* buffer that is modified in C as a Java Something-or-other

    - by Ukko
    I am trying to wrap some legacy code for use in Java and I was quite happy to see that Swig was able to handle the header file and it generate a great wrapper that almost works. Now I am looking for the deep magic that will make it really work. In C I have a function that looks like this DLL_IMPORT int DustyVoodoo(char *buff, int len, char *curse); This integer returned by this function is an error code in case it fails. The arguments are buff is a character buffer len is the length of the data in the buffer curse the another character buffer that contains the result of calling DustyVoodoo So, you can see where this is going, the result is actually coming back via the third argument. Also len is confusing since it may be the length of both buffers, they are always allocated as being the same size in calling code but given what DustyVoodoo does I don't think that they need be the same. To be safe both buffers should be the same size in practice, say 512 chars. The C code generated for the binding is as follows: SWIGEXPORT jint JNICALL Java_pemapiJNI_DustyVoodoo(JNIEnv *jenv, jclass jcls, jstring jarg1, jint jarg2, jstring jarg3) { jint jresult = 0 ; char *arg1 = (char *) 0 ; int arg2 ; char *arg3 = (char *) 0 ; int result; (void)jenv; (void)jcls; arg1 = 0; if (jarg1) { arg1 = (char *)(*jenv)->GetStringUTFChars(jenv, jarg1, 0); if (!arg1) return 0; } arg2 = (int)jarg2; arg3 = 0; if (jarg3) { arg3 = (char *)(*jenv)->GetStringUTFChars(jenv, jarg3, 0); if (!arg3) return 0; } result = (int)PemnEncrypt(arg1,arg2,arg3); jresult = (jint)result; if (arg1) (*jenv)->ReleaseStringUTFChars(jenv, jarg1, (const char *)arg1); if (arg3) (*jenv)->ReleaseStringUTFChars(jenv, jarg3, (const char *)arg3); return jresult; } It is correct for what it does; however, it misses the fact that cursed is not just an input, it is altered by the function and should be returned as an output. It also does not know that the java Strings are really buffers and should be backed by a suitably sized array. I think that Swig can do the right thing here, I just can't figure out from the documentation how to tell Swig what it needs to know. Any typemap masers in the house?

    Read the article

  • Implicit and Explicit implementation of interface.

    - by Amby
    While working on a upgrade i happened to come across a code like this. interface ICustomization { IMMColumnsDefinition GetColumnsDefinition(); } class Customization : ICustomization { private readonly ColumnDefinition _columnDefinition; //More code here. public ColumnsDefinition GetColumnsDefinition() { return _columnDefinition; } ColumnsDefinition ICustomization.GetColumnsDefinition() //redundant { return GetColumnsDefinition(); } } My question is: Is there any need/use of 'explicit' implementation of interface in this piece of code? Will it create any problem if i remove the method (explicit implementation of interface) that i have marked "redundant" above? PS: I understand that explicit implementation of interface is very important, and it can be used when we need to give access to a method at interface level only, and to use two interface with same signature of method.

    Read the article

  • Respect regular onsubmit handlers from jQuery.submit

    - by orip
    I want a jQuery form submit handler to respect any previous submit handlers, including ones added with onsubmit. I'm trying to detect the previous handler's return value but can't seem to do it: <form><input type="submit" /></form> <script type="text/javascript"> $('form')[0].onsubmit = function() { return false; }; // called first $('form').submit(function(e) { console.log(e.result); // undefined console.log(e.isDefaultPrevented()); // false console.log(e.isPropagationStopped()); // false console.log(e.isImmediatePropagationStopped()); // false }); </script> Is there a way to do this?

    Read the article

  • Can a List<> be casted to a DataModel

    - by Ignacio
    I'm trying to do the following: public String createByMarcas() { items = (DataModel) ejbFacade.findByMarcas(current.getIdMarca().getId()); updateCurrentItem(); return "List"; } public List<Modelos> findByMarcas(int idMarca){ return em.createQuery("SELECT id, descripcion FROM Modelos WHERE id_marca ="+idMarca+"").getResultList(); } But I keep getting this expection: Caused by: javax.ejb.EJBException at com.sun.ejb.containers.BaseContainer.processSystemException(BaseContainer.java:5070) at com.sun.ejb.containers.BaseContainer.completeNewTx(BaseContainer.java:4968) at com.sun.ejb.containers.BaseContainer.postInvokeTx(BaseContainer.java:4756) at com.sun.ejb.containers.BaseContainer.postInvoke(BaseContainer.java:1955) at com.sun.ejb.containers.BaseContainer.postInvoke(BaseContainer.java:1906) at com.sun.ejb.containers.EJBLocalObjectInvocationHandler.invoke(EJBLocalObjectInvocationHandler.java:198) at com.sun.ejb.containers.EJBLocalObjectInvocationHandlerDelegate.invoke(EJBLocalObjectInvocationHandlerDelegate.java:84) at $Proxy347.findByMarcas(Unknown Source) at controladores.EJB31_Generated_ModelosFacade_Intf_Bean_.findByMarcas(Unknown Source) Can anyone give a hand please? Thank you very much

    Read the article

  • Is it possible to have CommandManager requery only specific WPF command instead of all?

    - by aoven
    I'm trying to implement a highly responsive UI for my MVVM application, so I've chosen to have all command handlers automatically execute in a BackgroundWorker so they don't block the UI. But at the same time, I don't want the user to be able to execute the same command while it is still executing in the background. The solution seems obvious: When Executed handler is invoked, have the CanExecute handler return false Start the BackgroundWorker async When BackgroundWorker finishes, have the CanExecute handler return true again. Problem is, I need to notify WPF after step 1 and again after step 3 that CanExecute has changed and that it should be required. I know I can do it by calling CommandManager.InvalidateRequerySuggested, but that causes CanExecute handlers of all other commands to be requeried as well. Having a lot of commands, that's not good. Is there a way to ask for requery of a specific command - i.e. the one that is currently being executed? TIA

    Read the article

  • jquery ajax image

    - by Nishima
    Hi all, I am sending an ajax request on dblick for creating the image of the screen where it is double clicked.I am ising imagegrabscreen() function of PHP to create image but instead of creating its image it is creates a black image. dblclick(function (ev,ui) { var response = $.ajax({ type:"POST", url: "grabImage.php", data:"name=John&location=Boston&function_name=img", complete: function(msg){ var resp = msg.responseText; if(msg && msg.readyState != 4) { alert("Ready State :"+msg.readyState); return; } else{ //wb_load(); alert( "Data Saved: " + resp); } } }); } ); GRAB IMAGE FUNCTION function img() { $im = imagegrabscreen(); imagepng($im, "C:\myscreenshot.png"); //echo $im; //imagedestroy($im); return $im; define('imge',$im); }

    Read the article

  • How to make a loop over all keys of a HashMap?

    - by Roman
    I try to do it in the following way: public String getValue(String service, String parameter) { String inputKey = service + ":" + parameter; Set keys = name2value.keySet(); Iterator itr = keys.iterator(); while (itr.hasNext()) { if (inputKey.equal(itr.next())) { return name2value.get(inputKey); } return ""; } } And I get an error message: cannot find symbol method.equal(java.lang.Object). I think it is because itr.next() is not considered as a string. How can I solve this problem? I tried to replace Set keys by Set<String> keys. It did not help.

    Read the article

  • Writing file from HttpWebRequest periodically vs. after download finishes?

    - by WB3000
    Right now I am using this code to download files (with a Range header). Most of the files are large, and it is running 99% of CPU currently as the file downloads. Is there any way that the file can be written periodically so that it does not remain in RAM constantly? private byte[] GetWebPageContent(string url, long start, long finish) { byte[] result = new byte[finish]; HttpWebRequest request; request = WebRequest.Create(url) as HttpWebRequest; //request.Headers.Add("Range", "bytes=" + start + "-" + finish); request.AddRange((int)start, (int)finish); using (WebResponse response = request.GetResponse()) { return ReadFully(response.GetResponseStream()); } } public static byte[] ReadFully(Stream stream) { byte[] buffer = new byte[32768]; using (MemoryStream ms = new MemoryStream()) { while (true) { int read = stream.Read(buffer, 0, buffer.Length); if (read <= 0) return ms.ToArray(); ms.Write(buffer, 0, read); } } }

    Read the article

  • need to get the context value in top of page, where the context value will be set only at the bottom

    - by Mahadevan Alagar
    <script runat="server"> protected void Page_Load(object sender, EventArgs e) { Response.Write("Page Load:"); } public string setContext(string sName, string sVal) { HttpContext.Current.Items[sName] = sVal; return sVal; } public string getContext(string sName) { string sVal = "default"; if (HttpContext.Current.Items[sName] != null) sVal = HttpContext.Current.Items[sName].ToString(); else sVal = "empty"; return sVal; } </script> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Get Context in TOP ???</title> </head> <body> <div> <div id="divDest" name="divDest"> Top Content: Get1 :<%= getContext("topcontent") %> // returns "empty", BUT I Need "value to set" </div> <br /> Set1 : <%= setContext("topcontent", "value to set")%> <br /> // set the value <br /> Get2 : <%= getContext("topcontent") %><br /> // returns "value to set" <br /> <script language="javascript"> var elval = getElementVal("divTest"); document.getElementById("divDest").innerHTML = elval; //alert(elval); function getElementVal(elemid) { var elemval = document.getElementById(elemid); return elemval.innerHTML; } </script> </body> </html> I need to get the context value in top of page, where the context value will be set at the bottom of the page. Get context value == "empty", BUT need "something" Set context value to "something" Get context value == "something" I may use JS/AJAX, where the page source the value won't be present. BUT I need the TEXT in the View Source of the page too. Is there a way to wait for the context to set and then get, I have tried with User Control, prerender and render methods too. But I can't able to get it right. Any idea?

    Read the article

  • android camera preview blank screen

    - by user1104836
    I want to capture a photo manually not by using existing camera apps. So i made this Activity: public class CameraActivity extends Activity { private Camera mCamera; private Preview mPreview; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_camera); // Create an instance of Camera // mCamera = Camera.open(0); // Create our Preview view and set it as the content of our activity. mPreview = new Preview(this); mPreview.safeCameraOpen(0); FrameLayout preview = (FrameLayout) findViewById(R.id.camera_preview); preview.addView(mPreview); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.activity_camera, menu); return true; } } This is the CameraPreview which i want to use: public class Preview extends ViewGroup implements SurfaceHolder.Callback { SurfaceView mSurfaceView; SurfaceHolder mHolder; //CAM INSTANCE ================================ private Camera mCamera; List<Size> mSupportedPreviewSizes; //============================================= /** * @param context */ public Preview(Context context) { super(context); mSurfaceView = new SurfaceView(context); addView(mSurfaceView); // Install a SurfaceHolder.Callback so we get notified when the // underlying surface is created and destroyed. mHolder = mSurfaceView.getHolder(); mHolder.addCallback(this); mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } /** * @param context * @param attrs */ public Preview(Context context, AttributeSet attrs) { super(context, attrs); // TODO Auto-generated constructor stub } /** * @param context * @param attrs * @param defStyle */ public Preview(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); // TODO Auto-generated constructor stub } /* (non-Javadoc) * @see android.view.ViewGroup#onLayout(boolean, int, int, int, int) */ @Override protected void onLayout(boolean arg0, int arg1, int arg2, int arg3, int arg4) { // TODO Auto-generated method stub } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { // Now that the size is known, set up the camera parameters and begin // the preview. Camera.Parameters parameters = mCamera.getParameters(); parameters.setPreviewSize(width, height); requestLayout(); mCamera.setParameters(parameters); /* Important: Call startPreview() to start updating the preview surface. Preview must be started before you can take a picture. */ mCamera.startPreview(); } @Override public void surfaceCreated(SurfaceHolder holder) { // TODO Auto-generated method stub } @Override public void surfaceDestroyed(SurfaceHolder holder) { // Surface will be destroyed when we return, so stop the preview. if (mCamera != null) { /* Call stopPreview() to stop updating the preview surface. */ mCamera.stopPreview(); } } /** * When this function returns, mCamera will be null. */ private void stopPreviewAndFreeCamera() { if (mCamera != null) { /* Call stopPreview() to stop updating the preview surface. */ mCamera.stopPreview(); /* Important: Call release() to release the camera for use by other applications. Applications should release the camera immediately in onPause() (and re-open() it in onResume()). */ mCamera.release(); mCamera = null; } } public void setCamera(Camera camera) { if (mCamera == camera) { return; } stopPreviewAndFreeCamera(); mCamera = camera; if (mCamera != null) { List<Size> localSizes = mCamera.getParameters().getSupportedPreviewSizes(); mSupportedPreviewSizes = localSizes; requestLayout(); try { mCamera.setPreviewDisplay(mHolder); } catch (IOException e) { e.printStackTrace(); } /* Important: Call startPreview() to start updating the preview surface. Preview must be started before you can take a picture. */ mCamera.startPreview(); } } public boolean safeCameraOpen(int id) { boolean qOpened = false; try { releaseCameraAndPreview(); mCamera = Camera.open(id); mCamera.startPreview(); qOpened = (mCamera != null); } catch (Exception e) { // Log.e(R.string.app_name, "failed to open Camera"); e.printStackTrace(); } return qOpened; } Camera.PictureCallback mPicCallback = new Camera.PictureCallback() { @Override public void onPictureTaken(byte[] data, Camera camera) { // TODO Auto-generated method stub Log.d("lala", "pic is taken"); } }; public void takePic() { mCamera.startPreview(); // mCamera.takePicture(null, mPicCallback, mPicCallback); } private void releaseCameraAndPreview() { this.setCamera(null); if (mCamera != null) { mCamera.release(); mCamera = null; } } } This is the Layout of CameraActivity: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" tools:context=".CameraActivity" > <FrameLayout android:id="@+id/camera_preview" android:layout_width="0dip" android:layout_height="fill_parent" android:layout_weight="1" /> <Button android:id="@+id/button_capture" android:text="Capture" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" /> </LinearLayout> But when i start the CameraActivity, i just see a blank white background and the Capture-Button??? Why i dont see the Camera-Screen?

    Read the article

  • Why does my IMultiBindingConverter get an array of strings when used to set TextBox.Text?

    - by mcohen75
    Hi- I'm trying to use a MultiBinding with a converter where the child elements also have a converter. The XAML looks like so: <TextBlock> <TextBlock.Text> <MultiBinding Converter="{StaticResource localizedMessageConverter}" ConverterParameter="{x:Static res:Resources.RecordsFound}" > <Binding Converter="{StaticResource localizedMessageParameterConverter}" ConverterParameter="ALIAS" Path="Alias" Mode="OneWay" /> <Binding Converter="{StaticResource localizedMessageParameterConverter}" ConverterParameter="COUNT" Path="Count" Mode="OneWay" /> </MultiBinding> </TextBlock.Text> The problem I'm facing here is, whenever this is used with a TextBlock to specify the Text property, my IMultiValueConverter implementation gets an object collection of strings instead of the class returned by the IValueConverter. It seems that the ToString() method is called on the result of the inner converter and passed to the IMultiValueConverter. If used to specify the Content property of Label, all is well. It seems to me that the framework is assuming that the return type will be string, but why? I can see this for the MultiBinding since it should yield a result that is compatible with TextBlock.Text, but why would this also be the case for the Bindings inside a MultiBinding? If I remove the converter from the inner Binding elements, the native types are returned. In my case string and int.

    Read the article

  • Simple Python Challenge: Fastest Bitwise XOR on Data Buffers

    - by user213060
    Challenge: Perform a bitwise XOR on two equal sized buffers. The buffers will be required to be the python str type since this is traditionally the type for data buffers in python. Return the resultant value as a str. Do this as fast as possible. The inputs are two 1 megabyte (2**20 byte) strings. The challenge is to substantially beat my inefficient algorithm using python or existing third party python modules (relaxed rules: or create your own module.) Marginal increases are useless. from os import urandom from numpy import frombuffer,bitwise_xor,byte def slow_xor(aa,bb): a=frombuffer(aa,dtype=byte) b=frombuffer(bb,dtype=byte) c=bitwise_xor(a,b) r=c.tostring() return r aa=urandom(2**20) bb=urandom(2**20) def test_it(): for x in xrange(1000): slow_xor(aa,bb)

    Read the article

  • Need Help With Simple Counting Bug in iPhone SDK

    - by seanny94
    So I'm basically making an app that adds a count to a number and then displays it each time you tap the button. However, the first tap issued doesn't take any action but adds one (just as planned) on the second tap. I've searched to the ends of the earth looking for the solution with no luck, so I'll see what you guys can make of this. :) #import "MainView.h" @implementation MainView int count = 0; -(void)awakeFromNib { counter.text = @"0"; } - (IBAction)addUnit { if(count >= 999) return; NSString *numValue = [[NSString alloc] initWithFormat:@"%d", count++]; counter.text = numValue; [numValue release]; } - (IBAction)subtractUnit { if(count <= 0) return; NSString *numValue = [[NSString alloc] initWithFormat:@"%d", count--]; counter.text = numValue; [numValue release]; } @end

    Read the article

  • How to call Twiter's Streaming/Filter Feed with urllib2/httplib?

    - by Simon
    Update: I switched this back from answered as I tried the solution posed in cogent Nick's answer and switched to Google's urlfetch: logging.debug("starting urlfetch for http://%s%s" % (self.host, self.url)) result = urlfetch.fetch("http://%s%s" % (self.host, self.url), payload=self.body, method="POST", headers=self.headers, allow_truncated=True, deadline=5) logging.debug("finished urlfetch") but unfortunately finished urlfetch is never printed - I see the timeout happen in the logs (it returns 200 after 5 seconds), but execution doesn't seem tor return. Hi All- I'm attempting to play around with Twitter's Streaming (aka firehose) API with Google App Engine (I'm aware this probably isn't a great long term play as you can't keep the connection perpetually open with GAE), but so far I haven't had any luck getting my program to actually parse the results returned by Twitter. Some code: logging.debug("firing up urllib2") req = urllib2.Request(url="http://%s%s" % (self.host, self.url), data=self.body, headers=self.headers) logging.debug("called urlopen for %s %s, about to call urlopen" % (self.host, self.url)) fobj = urllib2.urlopen(req) logging.debug("called urlopen") When this executes, unfortunately, my debug output never shows the called urlopen line printed. I suspect what's happening is that Twitter keeps the connection open and urllib2 doesn't return because the server doesn't terminate the connection. Wireshark shows the request being sent properly and a response returned with results. I tried adding Connection: close to my request header, but that didn't yield a successful result. Any ideas on how to get this to work? thanks -Simon

    Read the article

  • Expand a class instance within a class instance in PropertryGrid

    - by Dmi
    In C#, I have a class set up like so: class Page { public class Element { private string test; public string Test { get { return test; } set { test = value; } } } private Element element; public Element PrimaryElement { get { return element; } set { element = value; } } } If I have a PropertyGrid where the select object is an instance of Page, how can I modify Test in its member PrimaryElement from the PropertyGrid? It shows up in grey and is not expandable nor editable.

    Read the article

  • Problem with type coercion and string concatenation in JavaScript in Greasemonkey script on Firefox

    - by Yi Jiang
    I'm creating a GreaseMonkey script to improve the user interface of the 10k tools Stack Overflow uses. I have encountered an unreproducible and frankly bizarre problem that has confounded me and the others in the JavaScript room on SO Chat. We have yet to find the cause after several lengthy debugging sessions. The problematic script can be found here. Source - Install The problem occurs at line 85, the line after the 'vodoo' comment: return (t + ' (' + +(+f.offensive + +f.spam) + ')'); It might look a little weird, but the + in front of the two variables and the inner bracket is for type coercion, the inner middle + is for addition, and the other ones are for concatenation. Nothing special, but observant reader might note that type coercion on the inner bracket is unnecessary, since both are already type coerced to numbers, and type coercing result is useless when they get concatenated into a string anyway. Not so! Removing the + breaks the script, causing f.offensive and f.spam to be concatenated instead of added together. Adding further console.log only makes things more confusing: console.log(f.offensive + f.spam); // 50 console.log('' + (+f.offensive + +f.spam)); // 5, but returning this yields 50 somehow console.log('' + (+f.offensive + +f.spam) + ''); // 50 Source: http://chat.stackoverflow.com/transcript/message/203261#203261 The problem is that this is unreproducible - running scripts like console.log('a' + (+'3' + +'1') + 'b'); in the Firebug console yields the correct result, as does (function(){ return 'a' + (+'3' + +'1') + 'b'; })(); Even pulling out large chunks of the code and running them in the console does not reproduce this bug: $('.post-menu a[id^=flag-post-]').each(function(){ var f = {offensive: '4', spam: '1'}; if(f){ $(this).text(function(i, t){ // Vodoo - please do not remove the '+' in front of the inner bracket return (t + ' (' + +(+f.offensive + +f.spam) + ')'); }); } }); Tim Stone in the chatroom has reproduction instruction for those who are below 10k. This bug only appears in Firefox - Chrome does not appear to exhibit this problem, leading me to believe that this may be a problem with either Firefox's JavaScript engine, or the Greasemonkey add-on. Am I right? I can be found in the JavaScript room if you want more detail and/or want to discuss this.

    Read the article

  • How this is code is getting compiled even though we are using a constant which is defined later?

    - by GK
    In the following code DEFAULT_CACHE_SIZE is declared later, but it is used to assign a value to String variable before than that, so was curious how is it possible? public class Test { public String getName() { return this.name; } public int getCacheSize() { return this.cacheSize; } public synchronized void setCacheSize(int size) { this.cacheSize = size; System.out.println("Cache size now " + this.cacheSize); } private final String name = "Reginald"; private int cacheSize = DEFAULT_CACHE_SIZE; private static final int DEFAULT_CACHE_SIZE = 200; }

    Read the article

  • Is it a good way to close a thread?

    - by Roman
    I have a short version of the question: I start a thread like that: counter.start();, where counter is a thread. At the point when I want to stop the thread I do that: counter.interrupt() In my thread I periodically do this check: Thread.interrupted(). If it gives true I return from the thread and, as a consequence, it stops. And here are some details, if needed: If you need more details, they are here. From the invent dispatch thread I start a counter thread in this way: public static void start() { SwingUtilities.invokeLater(new Runnable() { public void run() { showGUI(); counter.start(); } }); } where the thread is defined like that: public static Thread counter = new Thread() { public void run() { for (int i=4; i>0; i=i-1) { updateGUI(i,label); try {Thread.sleep(1000);} catch(InterruptedException e) {}; } // The time for the partner selection is over. SwingUtilities.invokeLater(new Runnable() { public void run() { frame.remove(partnerSelectionPanel); frame.add(selectionFinishedPanel); frame.invalidate(); frame.validate(); } }); } }; The thread performs countdown in the "first" window (it shows home much time left). If time limit is over, the thread close the "first" window and generate a new one. I want to modify my thread in the following way: public static Thread counter = new Thread() { public void run() { for (int i=4; i>0; i=i-1) { if (!Thread.interrupted()) { updateGUI(i,label); } else { return; } try {Thread.sleep(1000);} catch(InterruptedException e) {}; } // The time for the partner selection is over. if (!Thread.interrupted()) { SwingUtilities.invokeLater(new Runnable() { public void run() { frame.remove(partnerSelectionPanel); frame.add(selectionFinishedPanel); frame.invalidate(); frame.validate(); } }); } else { return; } } };

    Read the article

  • Is it possible to create a new T-SQL Operator using CLR Code in MSSQL?

    - by Eoin Campbell
    I have a very simple CLR Function for doing Regex Matching public static SqlBoolean RegExMatch(SqlString input, SqlString pattern) { if (input.IsNull || pattern.IsNull) return SqlBoolean.False; return Regex.IsMatch(input.Value, pattern.Value, RegexOptions.IgnoreCase); } It allows me to write a SQL Statement Like. SELECT * FROM dbo.table1 WHERE dbo.RegexMatch(column1, '[0-9][A-Z]') = 1 -- match entries in col1 like 1A, 2B etc... I'm just thinking it would be nice to reformulate that query so it could be called like SELECT * FROM dbo.table1 WHERE column1 REGEXLIKE '[0-9][A-Z]' Is it possible to create new comparison operators using CLR Code. (I'm guessing from my brief glance around the web that the answer is NO, but no harm asking) Thanks, Eoin C

    Read the article

  • Will pool the connection help threading in sqlite (and how)?

    - by mamcx
    I currently use a singleton to acces my database (see related question) but now when try to add some background processing everything fall apart. I read the sqlite docs and found that sqlite could work thread-safe, but each thread must have their own db connection. I try using egodatabase that promise a sqlite wrapper with thread safety but is very buggy, so I return to my old FMDB library I start to see how use it in multi-thread way. Because I have all code with the idea of singleton, change everything will be expensive (and a lot of open/close connections could become slow), so I wonder if, as the sqlite docs hint, build a pooling for each connection will help. If is the case, how make it? How know wich connection get from the pool (because 2 threads can't share the connection)? I wonder if somebody already use sqlite in multu-threading with NSOperation or similar stuff, my searching only return "yeah, its possible" but let the details to my imagination...

    Read the article

  • Why is a CoreData forceFetch required after a delete on the iPad but not the iPhone?

    - by alyoshak
    When the following code is run on the iPhone the count of fetched objects after the delete is one less than before the delete. But on the iPad the count remains the same. This inconsistency was causing a crash on the iPad because elsewhere in the code, soon after the delete, fetchedObjects is called and the calling code, trusting the count, attempts access to the just-deleted object's properties, resulting in a NSObjectInaccessibleException error (see below). A fix has been to use that commented-out call to performFetch, which when executed makes the second call to fetchObjects yield the same result as on the iPhone without it. My question is: Why is the iPad producing different results than the iPhone? This is the second of these differences that I've discovered and posted recently. -(NSError*)deleteObject:(NSManagedObject*)mo; { NSLog(@"\n\nNum objects in store before delete: %i\n\n", [[self.fetchedResultsController fetchedObjects] count]); [self.managedObjectContext deleteObject:mo]; // Save the context. NSError *error = nil; if (![self.managedObjectContext save:&error]) { } // [self.fetchedResultsController performFetch:&error]; // force a fetch NSLog(@"\n\nNum objects in store after delete (and save): %i\n\n", [[self.fetchedResultsController fetchedObjects] count]); return error; } (The full NSObjectInaccessibleException is: "Terminating app due to uncaught exception 'NSObjectInaccessibleException', reason: 'CoreData could not fulfill a fault for '0x1dcf90 <x-coredata://DC02B10D-555A-4AB8-8BC4-F419C4982794/Blueprint/p"

    Read the article

< Previous Page | 385 386 387 388 389 390 391 392 393 394 395 396  | Next Page >