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  • Writing a basic shader for large input files

    - by Zoltan Varadi
    I started writing a shader for my iOS app and instead of starting from scratch i used this tutorial here: http://www.raywenderlich.com/3664/opengl-es-2-0-for-iphone-tutorial I wrote an import function, first to import wavefront .obj models. My problem is that with I can't handle larger inputs (with a simple cube it was working). I realized that the indices array is an array of GLubyte values, which is unsigned char, so as a result i cant have more than 256 indexes. I modified it to GLuint, but then only get a blank screen. What else needs to me modified? p.s.: the source can be downloaded from here: http://d1xzuxjlafny7l.cloudfront.net/downloads/HelloOpenGL.zip

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  • Threading iPhone

    - by bobobobo
    Say I have a group of large meshes that I have to intersect rays against. Assume also, for whatever reason, I cannot further simplify/reduce poly check count by spatial subdivisioning. I can do this in parallel: bool intersects( list of meshes ) // a mesh is a group of triangles { create n threads foreach mesh in meshes assign to a thread in threads wait until ( threads.run() ) ; // run asynchronously // when they're all done // pull out intersected triangles // from per-thread context data } Can you do this in ios for games? Or is the overhead of thread creation and mutex waiting going to beat-out the benefit of multithreading?

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  • Should I be using a game engine?

    - by Kyle
    I'm an experienced programmer, but I'm completely new to making games. I'm thinking of making an iPhone game that is similar to a 2d tower defense type game. In the web programming world, it would be a big waste of time to make a website without using some sort of web framework (eg ruby on rails). Is that the same for making games? Do people mostly use some sort of framework/game engine for making a game? If so, what are the popular ones for iOS?

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  • Cocos-2D asteroids style movement (iOS)

    - by bwheeler96
    So I have a CCSprite subclass, well call this Spaceship. Spaceship needs to move on a loop, until I say othersise by calling a method. The method should look something like - (void)moveForeverAtVelocity { // method logic } The class Spaceship has two relevant iVars, resetPosition and targetPosition, the target is where we are headed, the reset is where we set to when we've hit our target. If they are both off-screen this creates a permanent looping effect. So for the logic, I have tried several things, such as CCMoveTo *move = [CCMoveTo actionWithDuration:2 position:ccp(100, 100)]; CCCallBlockN *repeat = [CCCallBlockN actionWithBlock: ^(CCNode *node) { [self moveForeverAtVelocity]; }]; [self runAction:[CCSequence actions: move, repeat, nil]]; self.position = self.resetPosition; recursively calling the moveForeverAtVelocity method. This is psuedo-code, so its not perfect. I have hard-coded some of the values for the sake of simplicity. Enough garble: The problem I am having, how can I make a method that loops forever, but can be called and reset at will. I'm running into issues with creating multiple instances of this method. If you can offer any assistance with creating this effect, that would be appreciated.

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  • The Truth About Flash - Apple Vs Adobe

    Every emerging technology generation seems to result in a battle of platforms and ideologies - a war between companies for the hearts, minds, dollars and loyalty of consumers for their system of choice. Memories of Microsoft's Internet Explorer finally landing the fatal blow to Netscape, or Google's meteoric rise to power over Yahoo (and the world), are now but footnotes in the history of humanities technological revolution. But no sooner are they forgotten are we plunked into the middle of another war - perhaps the most vicious yet, and the one that may just have the most impact on our...

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  • iOS 6 disponible avec plus de 200 nouveautés, OS X Mountain Lion téléchargeable sur le Mac App Store

    iOS 6 Beta 2 disponible pour les développeurs plus stable avec quelques nouveautés pour Siri Mise à jour du 26/06/2012, par Hinault Romaric Apple vient de publier la seconde Beta d'iOS 6. Présenté lors de la conférence annuelle des développeurs de la société (WWDC), iOS 6 apportera pas moins de 200 nouveautés parmi lesquelles des améliorations pour les applications Siri, Facetime, etc. (lire ci-devant). Annoncé en version finale pour l'automne, iOS 6 sera précédé de plusieurs betas. Pour iOS 5 par exemple, la firme avait publié sept Betas avant la sortie de la version stable. Ainsi, deux semaines ...

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  • Which is better? Native App or hybrid App?

    - by Prabakaran
    I want to develop a simple App for iOS, Android and windows phone. I just wondered that a simple HTML5, JS and CSS combination can work in all of these platforms. I want to know which one will be efficient? No problem with time and coding. But if i can achieve everything with HTML5-JS itself, i will chose Hybrid development. I want to know the major difference between the Native and Hybrid Development with example(I know that the main difference is HTML5-JS supports cross platform). Note : I am not making a game app.

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  • Best advice for game programmer who wants to go indie?

    - by JStriedinger
    So. I'm working right now as an intern in a mobile game development company. I've used Unity quite a lot for 1 year now but, that's about all the experience I have with game design/development. Here's the things. I wanna go indie, the main reason is for fun, I really enjoy games and by making indie games I believe I can let my imagination fly and make personal personal stuff. Unfortunately I...I just don't know where to start! I'm interestes in making mobile and web games so what...should I download Stencyl? Construct 2?...XCODE for iOS, maybe a great plugin for Unity would be fine? What whould be your single best advice for someone like me? (programmer and interestes in design) :)

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  • Embedded Lua on iPhone. What's new and what does it mean?

    - by John Smith
    Apparently Apple has changed some term in the agreement again. From http://www.appleoutsider.com/2010/06/10/hello-lua/ section 3.3.2 is now Unless otherwise approved by Apple in writing, no interpreted code may be downloaded or used in an Application except for code that is interpreted and run by Apple’s Documented APIs and built-in interpreter(s). Notwithstanding the foregoing, with Apple’s prior written consent, an Application may use embedded interpreted code in a limited way if such use is solely for providing minor features or functionality that are consistent with the intended and advertised purpose of the Application. instead of the original No interpreted code may be downloaded or used in an Application except for code that is interpreted and run by Apple’s Documented APIs and built-in interpreter(s). I am more interested in embedding Lua, but other people have other embeddings they want to make. I am wondering how you ask for permission, and what they mean by the terms "minor features" and "consistent" and how will Apple interpret this section? It seems to have enough loopholes to drive a real firetruck through.

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  • Clarification for setting up SSH terminal access on Cisco IOS

    - by Matt Malesky
    I'm attempting to set up SSH on a Cisco 2811 and having some difficulties. The first step to this should be running crypto key generate rsa I seem to be missing this though: better#crypto key generate rsa ^ % Invalid input detected at '^' marker. better# Furthermore, the only available commands I have in the crypto key namespace are lock and unlock, which seem to indicate a locked keypair (for which I don't know the password): better#crypto key ? lock Lock a keypair. unlock Unlock a keypair. better#crypto key unlock ? rsa RSA keys better#crypto key unlock rsa %% Please enter the passphrase: %% Unlocking failed. . better# More or less, I'm asking what exactly this might mean, and if I actually do have certificates already here (used router)? Otherwise, how can I solve this? It's my first time configuring this feature, but I definitely believe it's part of my IOS. Speaking of my IOS, I'm running the image c2800nm-advsecurityk9-mz.124-24.T6.bin I'll also note that I have my hostname and ip domain-name configured. I'll also give you a dir flash: below if it's at all of use: better#dir flash: Directory of flash:/ 2 -rw- 2748 Jul 27 2009 14:03:52 +00:00 sdmconfig-2811.cfg 3 -rw- 931840 Jul 27 2009 14:04:10 +00:00 es.tar 4 -rw- 1505280 Jul 27 2009 14:04:32 +00:00 common.tar 5 -rw- 1038 Jul 27 2009 14:04:46 +00:00 home.shtml 6 -rw- 112640 Jul 27 2009 14:05:00 +00:00 home.tar 7 -rw- 1697952 Jul 27 2009 14:05:26 +00:00 securedesktop-ios-3.1.1.45-k9.pkg 8 -rw- 415956 Jul 27 2009 14:05:46 +00:00 sslclient-win-1.1.4.176.pkg 9 -rw- 38732900 Dec 8 2011 06:28:56 +00:00 c2800nm-advsecurityk9-mz.124-24.T6.bin 64016384 bytes total (20598784 bytes free) better#

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  • iPhone 4 vs iPhone 3GS Comparison – Graphical Chart

    - by Gopinath
    600000 people pre-ordered iPhone 4 on a single day and this rush of fan boys left both Apple and AT & T web servers down for many hours. If you wonder why so many people are rushing for iPhone 4, here is the chart that explains the difference between iPhone 3GS and iPhone 4. As Steve Jobs said at WWDC 2010, iPhone 4 is definitely going to change smart phone game all over again. via Join us on Facebook to read all our stories right inside your Facebook news feed.

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