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  • Show Dialog Question

    - by Michael Quiles
    How can I get the Xwinnerform to stay on top an keep the main form from being clicked, I tried ShowDialog but I cant get it to work. static public bool CheckWinner(Button[] myControls) { //bolean statement to check for the winner bool gameOver = false; for (int i = 0; i < 8; i++) { int a = Winners[i, 0]; int b = Winners[i, 1]; int c = Winners[i, 2]; Button b1 = myControls[a], b2 = myControls[b], b3 = myControls[c]; if (b1.Text == "" || b2.Text == "" || b3.Text == "") continue; if (b1.Text == b2.Text && b2.Text == b3.Text) { xWinnerForm xWinnerForm = new xWinnerForm(); xWinnerForm.ShowDialog(b1.Text + " is the Winner"); } } return gameOver; } enter code here

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  • How to use templated classes as function arguments? (C++)

    - by Keand64
    I have a class declared along the lines of template<int a, int b> class C { public: array[a][b]; } and I want to use it as argument in a function like this: bool DoSomeTests(C &c1, C &c2); but when I compile, it tells me 'use of class template requires template argument list.' I tried template<int a, int b> bool DoSomeTests(C &c1, C &c2); but I get the same error. How can I fix this?

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  • How do I search for values in a dictionary

    - by fishhead
    what would be the best way to search for a value in a dictionary. for instance I would like to search for modified objects, would going through the entire collection be the only way to do this? c#, .net 2.0 class RecA { public bool modified {get;set:} public string{get;set;} } class RecA_Dic : Dictionary<int,Rec_A> { public bool GetItemByKey(int key,out obj) { return this.TryGetValue(key, out obj); } public List<Rec_A> getModifiedItems() { List<Rec_A> li = new List<Rec_A>(); for(int i=0;i<this.count;i++) if (((Rec_A)this[i]).modified == true) li.Add((Rec_A)this[i]); return li; } }

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  • Not sure what happens to my apps objects when using NSURLSession in background - what state is my app in?

    - by Avner Barr
    More of a general question - I don't understand the workings of NSURLSession when using it in "background session mode". I will supply some simple contrived example code. I have a database which holds objects - such that portions of this data can be uploaded to a remote server. It is important to know which data/objects were uploaded in order to accurately display information to the user. It is also important to be able to upload to the server in a background task because the app can be killed at any point. for instance a simple profile picture object: @interface ProfilePicture : NSObject @property int userId; @property UIImage *profilePicture; @property BOOL successfullyUploaded; // we want to know if the image was uploaded to out server - this could also be a property that is queryable but lets assume this is attached to this object @end Now Lets say I want to upload the profile picture to a remote server - I could do something like: @implementation ProfilePictureUploader -(void)uploadProfilePicture:(ProfilePicture *)profilePicture completion:(void(^)(BOOL successInUploading))completion { NSUrlSession *uploadImageSession = ..... // code to setup uploading the image - and calling the completion handler; [uploadImageSession resume]; } @end Now somewhere else in my code I want to upload the profile picture - and if it was successful update the UI and the database that this action happened: ProfilePicture *aNewProfilePicture = ...; aNewProfilePicture.profilePicture = aImage; aNewProfilePicture.userId = 123; aNewProfilePicture.successfullyUploaded = NO; // write the change to disk [MyDatabase write:aNewProfilePicture]; // upload the image to the server ProfilePictureUploader *uploader = [ProfilePictureUploader ....]; [uploader uploadProfilePicture:aNewProfilePicture completion:^(BOOL successInUploading) { if (successInUploading) { // persist the change to my db. aNewProfilePicture.successfullyUploaded = YES; [Mydase update:aNewProfilePicture]; // persist the change } }]; Now obviously if my app is running then this "ProfilePicture" object is successfully uploaded and all is well - the database object has its own internal workings with data structures/caches and what not. All callbacks that may exist are maintained and the app state is straightforward. But I'm not clear what happens if the app "dies" at some point during the upload. It seems that any callbacks/notifications are dead. According to the API documentation- the uploading is handled by a separate process. Therefor the upload will continue and my app will be awakened at some point in the future to handle completion. But the object "aNewProfilePicture" is non existant at that point and all callbacks/objects are gone. I don't understand what context exists at this point. How am I supposed to ensure consistency in my DB and UI (For instance update the "successfullyUploaded" property for that user)? Do I need to re-work everything touching the DB or UI to correspond with the new API and work in a context free environment?

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  • How can I declare classes that refer to each other?

    - by Without me Its just Aweso
    It's been a long time since I've done C++ and I'm running into some trouble with classes referencing each other. Right now I have something like: a.h class a { public: a(); bool skeletonfunc(b temp); }; b.h class b { public: b(); bool skeletonfunc(a temp); }; Since each one needs a reference to the other, I've found I can't do a #include of each other at the top or I end up in a weird loop of sorts with the includes. So how can I make it so that a can use b and vice versa without making a cyclical #include problem? thanks!

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  • C - add elements to struct by define

    - by CodeStepper
    I have a problem. I'm trying to add struct elements by previously defined constant. This is sample code (OpenGL+WinAPI) #define ENGINE_STRUCT \ HGLRC RenderingContext;\ HDC DeviceContext; And then: typedef struct SWINDOW { ENGINE_STRUCT HWND Handle; HINSTANCE Instance; CHAR* ClassName; BOOL Fullscreen; BOOL Active; MSG Message; } WINDOW; Is this possible? Thanks in advance.

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  • Mvc3 IEnumerable<QuestionModel> have a List<QuestionOptionModel> property. When I post, I get null list

    - by user1649439
    There is a example here. I am trying to use this technique in a large form with a list(List) but when I post back, the Viewmodel.Order that should’ve contained list of items and activities return with the lists empty. My QuestionModel.cs like this. public int Id { get; set; } public string QuestionText { get; set; } public System.Nullable<bool> OptionType1 { get; set; } public System.Nullable<bool> OptionType2 { get; set; } public List<QuestionOptionModel> OptionList = new List<QuestionOptionModel>(); When I post back "IEnumerable questions" List OptionList comes null. How can I do this?

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  • Why have private fields in data contracts modified through public ones?

    - by Nordvind
    When you make a new WCF project, sample service is generated for you. The default data contract is (I've just changed the string type field title): [DataContract] public class CompositeType { bool boolValue = true; string name = ""; [DataMember] public bool BoolValue { get { return boolValue; } set { boolValue = value; } } [DataMember] public string Name { get { return name; } set { name = value; } } } What is the point of having those private fields boolValue and name? Is it a good practice writing some data sanitizing or some other manipulations in contract, thus bloating it? It seems the only sane reason for me not writing to fields directly. So is it a bloatware or it has some reason behind it?

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  • Need to interface to a C++ DLL

    - by Pedro
    Hi, I need to call a C++ API from C#. I have been able to call the API, but the char[] parameters do not seem to be marshalling correctly. Here's the C++ signature: Create2ptModel(double modelPowers[2], double modelDacs[2], int pclRange[2], double targetPowers[32], double *dacAdjustFactor, unsigned short powerRampFactors[32], BOOL bPCLDacAdjusted[32], char calibrationModel[32], char errMsg[1024]) and this is how I am trying to call it from C# [DllImport("AlgorithmsLib.dll", EntryPoint = "_Create2ptModel@36", ExactSpelling = true, CallingConvention = CallingConvention.StdCall, CharSet = CharSet.Auto)] private static extern AlgorithmStatus Create2ptModel( double[] modelPowers, double[] modelDacs, int[] pclRange, double[] targetPowers, ref double dacAdjustFactor, ushort[] powerRampFactors, bool[] bPCLDacAdjusted, /**/char[] calibrationModel, char[] errMsg/**/); Any idea of how I can marshall it correctly? Thanks in advance!

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  • C++ function object terminology functor, deltor, comparitor, etc..

    - by Robert S. Barnes
    Is there a commonly accepted terminology for various types for common functors? For instance I found myself naturally using comparitor for comparison functors like this: struct ciLessLibC : public std::binary_function<std::string, std::string, bool> { bool operator()(const std::string &lhs, const std::string &rhs) const { return strcasecmp(lhs.c_str(), rhs.c_str()) < 0 ? 1 : 0; } }; Or using the term deltor for something like this: struct DeleteAddrInfo { void operator()(const addr_map_t::value_type &pr) const { freeaddrinfo(pr.second); } }; If using these kinds of shorthand terms is common, it there some dictionary of them all someplace?

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  • Is there any way to get Visual Studio 2008 to update .net style comments automatically?

    - by Jon Cage
    I've been writing a lot of VC++ 2008 / CLI software recently and am using the C#/CLI style documentation: /// <summary> /// Function the does stuff /// </summary> /// <param name="someParam">Specifies some option</param> /// <returns>true if it worked</returns> bool DoStuff( bool someParam ); I find myself re-typing those blocks quite frequently and frankly, it's getting repetitive. Is there any way to get Visual Studio to create / update those blocks automatically as you create new function definitions or update existing definitions?

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  • Type signature "Maybe a" doesn't like "Just [Event]"

    - by sisif
    I'm still learning Haskell and need help with the type inference please! Using packages SDL and Yampa I get the following type signature from FRP.Yampa.reactimate: (Bool -> IO (DTime, Maybe a)) and I want to use it for: myInput :: Bool -> IO (DTime, Maybe [SDL.Event]) myInput isBlocking = do event <- SDL.pollEvent return (1, Just [event]) ... reactimate myInit myInput myOutput mySF but it says Couldn't match expected type `()' against inferred type `[SDL.Event]' Expected type: IO (DTime, Maybe ()) Inferred type: IO (DTime, Maybe [SDL.Event]) In the second argument of `reactimate', namely `input' In the expression: reactimate initialize input output process I thought Maybe a allows me to use anything, even a SDL.Event list? Why is it expecting Maybe () when the type signature is actually Maybe a? Why does it want an empty tuple, or a function taking no arguments, or what is () supposed to be?

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  • How to use a function for every C# WinForm instead of pasting .

    - by nXqd
    protected override bool ProcessCmdKey(ref Message msg, Keys keyData) { { if (keyData == Keys.Escape) this.Close(); return base.ProcessCmdKey(ref msg, keyData); } } I discovered this snippet to close windows form by esc. I really want to implement this to every windows form. I try to create a new abstract class which inherit from Form and another windows form will inherit from this one . But it doesn't work this way . abstract class AbsForm: Form { protected override bool ProcessCmdKey(ref Message msg, Keys keyData) { { if (keyData == Keys.Escape) this.Close(); return base.ProcessCmdKey(ref msg, keyData); } } } public partial class HoaDonBanSach : AbsForm { public HoaDonBanSach() { InitializeComponent(); } Thanks for reading this :)

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  • Vector Troubles in C++

    - by DistortedLojik
    I am currently working on a project that deals with a vector of objects of a People class. The program compiles and runs just fine, but when I use the debugger it dies when trying to do anything with the PersonWrangler object. I currently have 3 different classes, one for the person, a personwrangler which handles all of the people collectively, and a game class that handles the game input and output. Edit: My basic question is to understand why it is dying when it calls outputPeople. Also I would like to understand why my program works exactly as it should unless I use the debugger. The outputPeople function works the way I intended that way. Edit 2: The callstack has 3 bad calls which are: std::vector ::begin(this=0xbaadf00d) std::vector ::size(this=0xbaadf00d) PersonWrangler::outputPeople(this=0xbaadf00d) Relevant code: class Game { public: Game(); void gameLoop(); void menu(); void setStatus(bool inputStatus); bool getStatus(); PersonWrangler* hal; private: bool status; }; which calls outputPeople where it promptly dies from a baadf00d error. void Game::menu() { hal->outputPeople(); } where hal is an object of PersonWrangler type class PersonWrangler { public: PersonWrangler(int inputStartingNum); void outputPeople(); vector<Person*> peopleVector; vector<Person*>::iterator personIterator; int totalPeople; }; and the outputPeople function is defined as void PersonWrangler::outputPeople() { int totalConnections = 0; cout << " Total People:" << peopleVector.size() << endl; for (unsigned int i = 0;i < peopleVector.size();i++) { sort(peopleVector[i]->connectionsVector.begin(),peopleVector[i]->connectionsVector.end()); peopleVector[i]->connectionsVector.erase( unique (peopleVector[i]->connectionsVector.begin(),peopleVector[i]->connectionsVector.end()),peopleVector[i]->connectionsVector.end()); peopleVector[i]->outputPerson(); totalConnections+=peopleVector[i]->connectionsVector.size(); } cout << "Total connections:" << totalConnections/2 << endl; }

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  • Constant embedded for loop condition optimization in C++ with gcc

    - by solinent
    Will a compiler optimize tihs: bool someCondition = someVeryTimeConsumingTask(/* ... */); for (int i=0; i<HUGE_INNER_LOOP; ++i) { if (someCondition) doCondition(i); else bacon(i); } into: bool someCondition = someVeryTimeConsumingTask(/* ... */); if (someCondition) for (int i=0; i<HUGE_INNER_LOOP; ++i) doCondition(i); else for (int i=0; i<HUGE_INNER_LOOP; ++i) bacon(i); someCondition is trivially constant within the for loop. This may seem obvious and that I should do this myself, but if you have more than one condition then you are dealing with permuatations of for loops, so the code would get quite a bit longer. I am deciding on whether to do it (I am already optimizing) or whether it will be a waste of my time.

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  • g++ no matching function call error

    - by gufftan
    I've got a compiler error but I can't figure out why. the .hpp: #ifndef _CGERADE_HPP #define _CGERADE_HPP #include "CVektor.hpp" #include <string> class CGerade { protected: CVektor o, rv; public: CGerade(CVektor n_o, CVektor n_rv); CVektor getPoint(float t); string toString(); }; the .cpp: #include "CGerade.hpp" CGerade::CGerade(CVektor n_o, CVektor n_rv) { o = n_o; rv = n_rv.getUnitVector(); } the error message: CGerade.cpp:10: error: no matching function for call to ‘CVektor::CVektor()’ CVektor.hpp:28: note: candidates are: CVektor::CVektor(float, float, float) CVektor.hpp:26: note: CVektor::CVektor(bool, float, float, float) CVektor.hpp:16: note: CVektor::CVektor(const CVektor&) CGerade.cpp:10: error: no matching function for call to ‘CVektor::CVektor()’ CVektor.hpp:28: note: candidates are: CVektor::CVektor(float, float, float) CVektor.hpp:26: note: CVektor::CVektor(bool, float, float, float) CVektor.hpp:16: note: CVektor::CVektor(const CVektor&)

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  • How do you extract data from a Date/Time widget from a C++ MFC dialog in VS2008

    - by jkerian
    This is a fairly basic question, but I haven't been able to find any from-to guides from VS6-VS2008. I have a dialog box that contains controls of various types, I've discovered the way of auto-generating OnBnClickedMyFooBarButtonHere() methods via the Properties dialog on the dialog editor. I can also use CWnd::GetDlgItemText(int ,CString &) to extract text, and the oddly paramaterized GetDlgItemInt(int, bool*, bool) to extract signed integers, but is there really no other option for a Date or Time value other than Manually adding in all the DDX_ crap that the class wizard used to do in VS6 Using GetDlgItemText and then parsing whatever it gives me?

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  • Operator & and * at function prototype in class

    - by Puyover
    I'm having a problem with a class like this: class Sprite { ... bool checkCollision(Sprite &spr); ... }; So, if I have that class, I can do this: ball.checkCollision(bar1); But if I change the class to this: class Sprite { ... bool checkCollision(Sprite* spr); ... }; I have to do this: ball.checkCollision(&bar1); So, what's the difference?? It's better a way instead other? Thank you.

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  • C++ enforce conditions on inherited classes

    - by user231536
    I would like to define an abstract base class X and enforce the following: a) every concrete class Y that inherits from X define a constructor Y(int x) b) it should be possible to test whether two Y objects are equal. For a, one not very good solution is to put a pure virtual fromInt method in X which concrete class will have to define. But I cannot enforce construction. For b), I cannot seem to use a pure virtual method in X bool operator == (const X& other) const =0; because in overridden classes this remains undefined. It is not enough to define bool operator == (const Y& other) const { //stuff} because the types don't match. How do I solve these problems?

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  • Why does the check for an interface fail?

    - by chobo
    I have a class that implements an interface. In another area of the code I check if that class instance contains that interface, but it doesn't work. The check to see if the class contains the interface always fails (false) when it should be true. Below is a simple representation of what I am trying to accomplish. Example public interface IModel { bool validate(); } public class SomeModel : IModel { public SomeModel { } public bool Validate() { return true; } } // Dummy method public void Run() { SomeModel model = new SomeModel(); if (model is IModel) { string message = "It worked"; } else { string message = "It failed"; } }

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  • (newbie) type signature "Maybe a" doesn't like "Just [Event]"

    - by sisif
    i'm still learning Haskell and need help with the type inference please! using packages SDL and Yampa i get the following type signature from FRP.Yampa.reactimate: (Bool -> IO (DTime, Maybe a)) and i want to use it for: myInput :: Bool -> IO (DTime, Maybe [SDL.Event]) myInput isBlocking = do event <- SDL.pollEvent return (1, Just [event]) ... reactimate myInit myInput myOutput mySF but it says Couldn't match expected type `()' against inferred type `[SDL.Event]' Expected type: IO (DTime, Maybe ()) Inferred type: IO (DTime, Maybe [SDL.Event]) In the second argument of `reactimate', namely `input' In the expression: reactimate initialize input output process i thought "Maybe a" allows me to use anything, even a SDL.Event list? why is it expecting "Maybe ()" when the type signature is actually "Maybe a"? why does it want an empty tuple, or a function taking no arguments, or what is () supposed to be?

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  • How do I return the indices of a multidimensional array element in C?

    - by Eddy
    Say I have a 2D array of random boolean ones and zeroes called 'lattice', and I have a 1D array called 'list' which lists the addresses of all the zeroes in the 2D array. This is how the arrays are defined: define n 100 bool lattice[n][n]; bool *list[n*n]; After filling the lattice with ones and zeroes, I store the addresses of the zeroes in list: for(j = 0; j < n; j++) { for(i = 0; i < n; i++) { if(!lattice[i][j]) // if element = 0 { list[site_num] = &lattice[i][j]; // store address of zero site_num++; } } } How do I extract the x,y coordinates of each zero in the array? In other words, is there a way to return the indices of an array element through referring to its address?

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  • Calling C++/CLI Method with System::DateTime parameter requires 'ValueType' as a parameter?

    - by David Ipsen
    I'm attempting to call a method written in C++/CLI from C#. The C++/CLI code is used to update a TIMESTAMP column in an Oracle database, given a record ID and the System::DateTime object which is the .NET compatible data type for Oracle's TIMESTAMP type. The method I am calling has the following prototype: bool ChangeJobUpdateDate (int jobIdIn, System::DateTime^ updateDateIn) I've added a reference to this DLL project in a test project that I made; I'm writing the tests in C#. However, when I try to call this method from the C# unit test project, the function appears to have the following method declaration (via intellisense): bool ChangeJobUpdateDate (int jobIdIn, ValueType updateDateIn) I'm admittedly not that familiar with C++/CLI, so is there something I'm missing?

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  • Full automatic application trace for .net v4

    - by JL
    I would like to implement a way to trace every line of code in an application that is written for .net v4.0. An example would be. If I had the following function. private bool hasValue(string value) { if(string.isnullorempty(value) { return false; } else { return true; }} Then when the function is called I want detailed trace logs to contain something like this: Function called |Line 10 |Signature private bool hasValue(string value)|ValuesPassed hasValue("") Line Evaluated | Line 11 | if(string.isnullorempty(value) |ValuesPassed if(string.isnullorempty("") - evaluation returned true entered line 13 |signature return false|return action taken. This tracing can be done manually, but its a lot of work, and would dirty the code. Isn't there a way to get this level of tracing automatically with .net or 3rd party plugin? Thank you

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