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  • No resource type specified (at 'id' with value '@+id\st')

    - by Refaat
    I'm new at android programming, I'm now trying to make some buttons, I configured these buttons using the following code: The MainActivity class : public class MainActivity extends Activity { /** Called when the activity is first created. */ Button st,nd,center; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); st = (Button)findViewById(R.id.st); st = (Button)findViewById(R.id.center); st = (Button)findViewById(R.id.nd); } } and the XML Layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@drawable/background" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Hello from animation!!" /> <button android:layout_width="100dp" android:layout_height="50dp" android:text="1st half" android:id="@+id\st" /> // and the other two points defined the same way </LinearLayout> And i got that syntax error: error: Error: No resource type specified (at 'id' with value '@+id\st'). // and the same error with the other two buttons HINT: The R class is imported and accessible from the MainActivity class but it can't read R.id.

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  • How to disable other touch gestures after adding another tap gesture to the view?

    - by Hudson Duan
    I have a view with some tables and buttons on it, and then I want to add a tap gesture to the entire view, but I only want that gesture recognizer to recognize taps. Ideally, I want to do something when the added gesture recognizer is tapped, then remove that gesture recognizer after so the other buttons and tables can be accessed. Basically a tap to dismiss functionality that replicates something like the facebook notifications window, tap outside to dismiss, but not interfere with the buttons outside of the notifications view. Can anybody help? My current code is: NotificationsWindow *customView = [[[NSBundle mainBundle]loadNibNamed:@"NotificationsWindow" owner:self options:nil]objectAtIndex:0]; customView.frame= CGRectMake(12, 12, customView.frame.size.width, customView.frame.size.height); UITapGestureRecognizer *recognizerForSubView = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapBehindAgain:)]; [recognizerForSubView setNumberOfTapsRequired:1]; recognizerForSubView.cancelsTouchesInView = NO; //So the user can still interact with controls in the modal view [customView addGestureRecognizer:recognizerForSubView]; [self.view addSubview:customView]; UITapGestureRecognizer *recognizerForSuperView = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapBehind:)]; [recognizerForSuperView setNumberOfTapsRequired:1]; recognizerForSuperView.cancelsTouchesInView = NO; //So the user can still interact with controls in the modal view [customView.superview addGestureRecognizer:recognizerForSuperView]; (void)handleTapBehind:(UITapGestureRecognizer *)sender { NSLog(@"tapped"); [[self.view.subviews lastObject] removeFromSuperview]; [self.view removeGestureRecognizer:sender]; } I want to make it so that the recognizer for the super view dismisses the subview, but not to interfere with the other taps on the super view.

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  • How to set padding to columns in table layout dynamically

    - by Praveenb
    Hi all, I am trying to create a table layout with buttons dynamically. I am able to get the table layout with buttons. bt i need padding between buttons. How i can get programatically. I tried following code bt private void showCowsTblField() { for (int row = 0; row < numberOfRowsInField-1; row++) { TableRow tableRow = new TableRow(this); tableRow.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT )); for (int column = 0; column < numberOfColumnsInField -1; column++) { blocks[row][column].setLayoutParams(new LayoutParams( LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT)); blocks[row][column].setPadding(blockPadding, blockPadding, blockPadding, blockPadding); tableRow.addView(blocks[row][column]); tableRow.setPadding(blockPadding, blockPadding, blockPadding, blockPadding); } tblCows.addView(tableRow,new TableLayout.LayoutParams( LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT)); } } Please let me know.... Thanks.

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  • multiple ajax requests with jquery

    - by Emil
    I got problems with the async nature of Javascript / JQuery. Lets say the following (no latency is counted for, in order to not make it so troublesome); I got three buttons (A, B, C) on a page, each of the buttons adds an item into a shopping cart with one ajax-request each. If I put an intentional delay of 5 seconds in the serverside script (PHP) and pushes the buttons with 1 second apart, I want the result to be the following: Request A, 5 seconds Request B, 6 seconds Request C, 7 seconds However, the result is like this Request A, 5 seconds Request B, 10 seconds Request C, 15 seconds This have to mean that the requests are queued and not run simultaneously, right? Isnt this opposite to what async is? I also tried to add a random get-parameter to the url in order to force some uniqueness to the request, no luck though. I did read a little about this. If you avoid using the same "request object (?)" this problem wont occure. Is it possible to force this behaviour in JQuery? This is the code that I am using $.ajax( { url : strAjaxUrl + '?random=' + Math.floor(Math.random()*9999999999), data : 'ajax=add-to-cart&product=' + product, type : 'GET', success : function(responseData) { // update ui }, error : function(responseData) { // show error } }); I also tried both GET and POST, no difference. I want the requests to be sent right when the button is clicked, not when the previous request is finnished. I want the requests to be run simultaneously, not in a queue.

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  • WPF RadioButton selected in UI, but seen by code as IsChecked == false

    - by Mike
    I have some radio buttons in a group box. I select the buttons randomly, and all works perfectly from a visual standpoint and also the event handler is called each time a new button is selected. Now I have a dependency property with a callback when the value changes. When in this callback procedure I read the IsChecked value of any button, the value is False, in spite the button is visually selected (they are all false at the same time, strange). The debugger also displays all buttons unchecked. Hu hu, I'm lacking ideas about the reason, after the basic verifications... <GroupBox> <StackPanel> <RadioButton x:Name="btNone" Content="Disconnected" IsChecked="True" Checked="OnSelChecked"/> <RadioButton x:Name="btManual" Content="Manual" Checked="OnSelChecked"/> </StackPanel> </GroupBox> Event handler: private void OnSelChecked(object sender, RoutedEventArgs e) { if (btManual.IsChecked == true) { // is called } } Dependency property: public static readonly DependencyProperty ManualProperty = DependencyProperty.Register("Manual", typeof(Position), typeof(SwitchBox), new FrameworkPropertyMetadata(null, FrameworkPropertyMetadataOptions.AffectsRender, new PropertyChangedCallback(OnManualChanged))); Dependency property callback: private static void OnManualChanged(DependencyObject sender, DependencyPropertyChangedEventArgs args) { SwitchBox box = sender as SwitchBox; if (box.btManual.IsChecked == true) { // never true, why?? } }

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  • Change title of UINavigationBar

    - by Lemmy
    I've created a view-based application. I've placed a Navigation Bar on the view and two buttons. I'd like to change the title of the nav bar after pressing the buttons. In IB I've connected the buttons with the corresponding actions. Debugging shows that the actions are getting called but the title of the nav bar is not changed. Kindly help! // // NavBarViewController.h #import <UIKit/UIKit.h> @interface NavBarViewController : UIViewController { } -(IBAction) clickedOne: (id)sender; -(IBAction) clickedTwo: (id)sender; @end // // NavBarViewController.m #import "NavBarViewController.h" @implementation NavBarViewController -(IBAction) clickedOne: (id)sender { self.navigationItem.title = @"1"; } -(IBAction) clickedTwo: (id)sender { self.navigationItem.title = @"2"; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end

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  • Who to access a UIButton using tag and button change image?

    - by ste
    I need to change the images on a matrix of UIButtons, and the only thing I know of to address the buttons, is the tag. But I can not find a way to actually us this identifier. The buttons are created programmatically during viewDidLoad. Here is the code for creating the buttons: #define N_ROWS 4 #define N_COLS 3 int N_IMG = 0; for (int a = 0; a < N_COLS; a++) { for (int j = 0; j < N_ROWS; j++) { UIButton *aButton = [UIButton buttonWithType:UIButtonTypeCustom]; aButton.frame = CGRectMake(a * 65.0 + 25, j * 65.0 + 15, 10.0, 10.0); aButton.tag = j + a * N_ROWS + 1; [aButton setBackgroundColor:[UIColor redColor]]; N_IMG = N_IMG++; [self.view addSubview:aButton]; number_sorted = 1; } } Here is the code for setting the image: - (IBAction)set_image:(id)sender { #define N_ROWS 4 #define N_COLS 3 int N_IMG = 0; for (int a = 0; a < N_COLS; a++) { for (int j = 0; j < N_ROWS; j++) { uibutton aButton.tag == (j + a * N_ROWS + 1) setImage:[UIImage imageNamed:[puzzles objectAtIndex:N_IMG]] forState:UIControlStateNormal]; N_IMG = N_IMG++; } } } This is the code where the truble starts: uibutton aButton.tag == (j + a * N_ROWS + 1) Who can I set this up to work?

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  • RectangleGeometry with relative dimensions... how?

    - by Padu Merloti
    I'm trying to replicate the nowadays so fashionable "reflex" effect on a controltemplate for buttons I'm creating. The basic idea is to create a rectangle with a gradient fill from white to transparent and then clip some of that semi-transparent rectangle with a rectanglegeometry. The problem is that I don't know how to define a relative rectangle geometry. I kind of worked around width by defining a large value (1000), but height is a problem. For example, it works good for buttons that have a 200 height, but doesn't do anything for smaller buttons. Any ideas? <Rectangle RadiusX="5" RadiusY="5" StrokeThickness="1" Stroke="Transparent"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0,0" EndPoint="0,0.55"> <GradientStop Color="#66ffffff" Offset="0.0" /> <GradientStop Color="Transparent" Offset="1.0" /> </LinearGradientBrush> </Rectangle.Fill> <Rectangle.Clip> <RectangleGeometry Rect="0,0,1000,60" /> </Rectangle.Clip> </Rectangle>

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  • Flex 4 Button state in a HGroup

    - by chchrist
    Hi all, I have a HGroup with some buttons inside which is my application's menu. <s:HGroup id="nav"> <s:Button id="homeButton" label="Home" /> <s:Button id="showroomButton" label="Showroom" /> <s:Button label="Catalogue" /> <s:Button label="Offers" /> <s:Button label="My Account" /> <s:Button label="My Orders" /> </s:HGroup> What I want is when I click for example the #homeButton to change it's state to "over", become disabled and reset all other buttons to the "up" state. I've written this function private function resetNavState():void { for(var i:int = 0,ii:int = nav.numChildren-1;i<ii;i++) { Button(nav.getChildAt(i)).mouseEnabled = true; Button(nav.getChildAt(i)).skin.setCurrentState("up",true); } } And then on the homeButton click handler for example i use protected function homeButton_clickHandler(event:MouseEvent):void { resetNavState(); currentState = "home"; homeButton.skin.setCurrentState("over",true); homeButton.mouseEnabled = false; } I resets the states of the #nav buttons but it doesn't change the state of the pressed button. Any ideas? Thanx in advance

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  • iphone - grouping UIImageViews x blocking elements

    - by Mike
    I have to rotate several UIImageViews around a specific center. To accomplish this I am using the famous trick of putting these views as subviews of a larger one and rotating that one. The problem is that these subviews have to detect touches, because each one has buttons on it. The hierarchy is like this LARGE_VIEW | |_____ imageView1 | |_________ button1 | |_________ button2 | |_________ button3 | |_____ imageView2 |_________ button4 |_________ button5 |_________ button6 etc So, to make buttons respond to tap, I had to make this; [LARGE_VIEW setUserInteractionEnabled:YES]; [imageView1 setUserInteractionEnabled:YES]; [imageView2 setUserInteractionEnabled:YES]; ImageView1 and 2 are two vertical rows of buttons on each side of the screen. The problem is that there's another view below LARGE_VIEW and this view is not receiving the taps, because LARGE_VIEW is intercepting them first. I don't need LARGE_VIEW to detect any taps except on the two areas where imageView 1 and 2 are. LARGE_VIEW must let pass taps on the area defined by this rect (52, 0, 768-2*52, 1024). ImageView1 and 2 have this size: 52 pixels wide and 1024 pixels high (iPad). ImageView1's rect is: (0, 0, 52, 1024) and ImageView2's rect is: (768-52, 0, 52, 1024) LARGE_VIEW must let pass taps on the area defined by this rect (52, 0, 768-2*52, 1024). How to solve that? I need LARGE_VIEW detect taps on each rect defined on my previous paragraph and pass these taps to its subviews and just let pass taps outside these rects to the app, so other views BELOW, can detect taps too. thanks.

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  • How do I alter the default style of a button without WPF reverting from Aero to Classic?

    - by DanM
    I've added PresentationFramework.Aero to my App.xaml merged dictionaries, as in... <Application x:Class="TestApp.App" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Application.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="/PresentationFramework.Aero;component/themes/Aero.NormalColor.xaml" /> <ResourceDictionary Source="pack://application:,,,/WPFToolkit;component/Themes/Aero.NormalColor.xaml" /> <ResourceDictionary Source="ButtonResourceDictionary.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Application.Resources> </Application> I'm trying to modify the default look of buttons just slightly. I put this style in my ButtonResourceDictionary: <Style TargetType="Button"> <Setter Property="Padding" Value="3" /> <Setter Property="FontWeight" Value="Bold" /> </Style> All buttons now have the correct padding and bold text, but they look "Classic", not "Aero". How do I fix this style so my buttons all look Aero but also have these minor changes? I would prefer not to have to set the Style property for every button.

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  • How do I update the UI during an event using ASP.NET?

    - by Phil Hale
    I'm a bit stuck with a problem. I feel like the solution should be fairly straight forward but I'm completely out of ideas for some reason. Here's the problem. I've got a user control with a couple of buttons. Think of them as 'On' and 'Off'. When either button is clicked an async method is called. If the method is successful an event is fired. Within the event I want to update the enabled property of the two buttons so that only a single button is clickable at any one time. The problem is that any changes I make to the properties are not shown on screen because the postback is already complete. I tried wrapping the buttons in an UpdatePanel but I get an "Update method can only be called on UpdatePanel with ID 'xxxx' before Render' error. I understand why the problem occurs but I can't think of a solution. Help! Ideally what I'd like to do is simply call a method within the event that will update the UI, but I don't know if that's possible.

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  • How can I stop the browser viewport moving to the top of the page when the user clicks on a jQueryUI radio button?

    - by ben
    I have got some radio buttons setup like this: <div id="typeRadios"> <input id="note_notetype_note1" name="note[notetype]" type="radio" value="note1" /><label for="note_notetype_note1">note1</label> <input id="note_notetype_note2" name="note[notetype]" type="radio" value="note2" /><label for="note_notetype_note2">note2</label> </div> That I turn into jQueryUI buttons like this: $("#typeRadios").buttonset(); This is the resulting HTML: <input type="radio" value="note1" name="note[notetype]" id="note_notetype_note1" class="ui-helper-hidden-accessible"> <label for="note_notetype_note1" aria-pressed="false" class="ui-button ui-widget ui-state-default ui-button-text-only ui-corner-left" role="button" aria-disabled="false"><span class="ui-button-text">note1</span></label> <input type="radio" value="note2" name="note[notetype]" id="note_notetype_note2" class="ui-helper-hidden-accessible"> <label for="note_notetype_note2" aria-pressed="false" class="ui-button ui-widget ui-state-default ui-button-text-only ui-corner-left" role="button" aria-disabled="false"><span class="ui-button-text">note2</span></label> The buttons work, but whenever I click one, the browser view-port gets returned to the top of the page, the same way it happens when you click on a <a href="#">link</a> link. I am using jQuery 1.4.2 and jQueryUI 1.8.7. How can I prevent this behaviour? Thanks for reading. EDIT: The <a href="#">link</a> part was missing.

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  • How do I get this linearlayout working on android?

    - by Arkadiy
    I'm trying to create a scrollview that contains a linearlayout with some options inside of it. I'd like for the options to show up at the top and grow downwards, and to have "save," "delete," and "cancel" buttons which show up at the very bottom of the screen (if there is space left in between the bottom of all the options and the top of the buttons). Here's a screenshot of my attempt: http: //img375.imageshack.us/img375/3628/10370572.png (StackOverflow was only letting me post a single link so you'll have to get rid of the space in between http: and the rest) As you can see, the buttons show up directly below the options rather than at the bottom of the screen. In fact the top level (green) linearlayout doesn't even extend all the way down, despite having a height of fill_parent and a weight of 1 (and the blue is the scrollview, so there is room to expand). I've tried every possible combination of heights, weights, gravities, and anything else to get this working and still can't do it. Everytime I pasted my xml layout into here, the top and bottom portions got cut off, so instead I pasted it here: pastey link Can anyone see what I'm doing wrong?

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  • ASP .NET Button event handlers do not fire on the first click, but on the second click after a PostB

    - by John
    Background: I am customizing an existing ASP .NET / C# application. It has it's own little "framework" and conventions for developers to follow when extending/customizing its functionality. I am currently extending some of it's administrative functionality, to which the framework provides a contract to enforce implementation of the GetAdministrationInterface() method, which returns System.Web.UI.Control. This method is called during the Page_Load() method of the page hosting the GUI interface. Problem: I have three buttons in my GUI, each of which have been assigned an Event Handler. My administration GUI loads up perfectly fine, but clicking any of the buttons doesn't do what I expect them to do. However, when I click them a second time, the buttons work. I placed breakpoints at the beginning of each event handler method and stepped through my code. On the first click, none of the event handlers were triggered. On the second click, they fired. Any ideas? Example of Button Definition (within GetAdministrationInterface) public override Control GetAdministrationInterface() { // more code... Button btn = new Button(); btn.Text = "Click Me!"; btn.Click += new EventHandler(Btn_Click); // more code... } Example of Event Handler Method Definition void Btn_Click(object sender, EventArgs e) { // Do Something } Page_Load Method that calls GetAdministrationInterface protected void Page_Load(object sender, System.EventArgs e) { if (!Page.IsAsync) { List<AdministrationInterface> interfaces = <DATABASE CALL>; foreach(AdministrationInteface ai in interfaces) { placeholderDiv.Controls.Add(ai.GetAdministrationInterface()); } } }

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  • Cocoa button won't display image

    - by A Mann
    Just started exploring Cocoa so pretty much a total noob. I've written a very simple game. Set it up in Interface Builder and got it working fine. It contains a number of buttons and I'm now trying to get the buttons to display images. To start with I'm trying to get an image displayed on just one of the buttons which is called tile0 . The image file (it's nothing but a green square at the moment, but I'm just trying to get that working before I attempt anything more exotic) is sitting in the same directory as the class file which controls the game. I have the following code sitting in my wakeFromNib method: NSString *myImageFileName = [[NSString alloc] init]; myImageFileName = @"greenImage.jpg"; NSImage *myImage = [[NSImage alloc] initByReferencingFile:myImageFileName]; [tile0 setImage: myImage]; Trouble is, the game runs fine, but the image isn't appearing on my button. Is there someone who could kindly tell me if I'm doing something obviously wrong? Many Thanks.

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  • On checkbox checked show radio button

    - by aDameToKillFor
    Hello, I would like to ask for a little help here, since I haven't got any big knowledge in Javascript, nor in jQuery. I need to show 5 radio buttons when a checkbox is checked, the checkboxes represent languages that the user speaks, so for each of the selected, there should appear 5 separate radio buttons for how good they speak it(1 to 5). I tried to do it with jQuery, but I did not manage to get very far away... This is where my checkboxes are created(dynamically): <% for(int i = 0; i < Model.Languages.Count; i++) { %> <input id="applang" name="applang" type="checkbox" value="<%: Model.Languages[i].languageID%>" /> <%: Model.Languages[i].name.ToString() %><br /> <%} %> So, I tried to add this script, but it's not working: <script type="text/javascript"> $("input[@name='applang']").click(function () { $("input[type='radio']").show(); }); I also tried this way - to use this javascript: <script type="text/javascript"> function toggle_visibility(id) { var e = document.getElementById(id); if (e.style.display == 'block') e.style.display = 'none'; else e.style.display = 'block'; } And it works, but it works on already present controls, and I guess I need to create mine dynamically, or maybe not? And I tried to hide a present control with CSS, but then when the script shows it, it is there, only invisible :) Also, I would want to get the name and value of the radio buttons from my database, i.e. Model(this is ASP.NET MVC).. Can someone help me a little bit, please?

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  • How to debug python del self.callbacks[s][cid] keyError when the error message does not indicate where in my code the error is

    - by lkloh
    In a python program I am writing, I get an error saying Traceback (most recent call last): File "/Applications/Canopy.app/appdata/canopy-1.4.0.1938.macosx- x86_64/Canopy.app/Contents/lib/python2.7/lib-tk/Tkinter.py", line 1470, in __call__ return self.func(*args) File "/Users/lkloh/Library/Enthought/Canopy_64bit/User/lib/python2.7/site-packages/matplotlib/backends/backend_tkagg.py", line 413, in button_release_event FigureCanvasBase.button_release_event(self, x, y, num, guiEvent=event) File "/Users/lkloh/Library/Enthought/Canopy_64bit/User/lib/python2.7/site-packages/matplotlib/backend_bases.py", line 1808, in button_release_event self.callbacks.process(s, event) File "/Users/lkloh/Library/Enthought/Canopy_64bit/User/lib/python2.7/site-packages/matplotlib/cbook.py", line 525, in process del self.callbacks[s][cid] KeyError: 103 Do you have any idea how I can debug this/ what could be wrong? The error message does not point to anywhere in code I have personally written. I get the error message only after I close my GUI window, but I want to fix it even though it does not break the functionality of my code. The error is part of a very big program I am writing, so I cannot post all my code, but below is code I think is relevant: def save(self, event): self.getSaveAxes() self.save_connect() def getSaveAxes(self): saveFigure = figure(figsize=(8,1)) saveFigure.clf() # size of save buttons rect_saveHeaders = [0.04,0.2,0.2,0.6] rect_saveHeadersFilterParams = [0.28,0.2,0.2,0.6] rect_saveHeadersOverride = [0.52,0.2,0.2,0.6] rect_saveQuit = [0.76,0.2,0.2,0.6] #initalize axes saveAxs = {} saveAxs['saveHeaders'] = saveFigure.add_axes(rect_saveHeaders) saveAxs['saveHeadersFilterParams'] = saveFigure.add_axes(rect_saveHeadersFilterParams) saveAxs['saveHeadersOverride'] = saveFigure.add_axes(rect_saveHeadersOverride) saveAxs['saveQuit'] = saveFigure.add_axes(rect_saveQuit) self.saveAxs = saveAxs self.save_connect() self.saveFigure = saveFigure show() def save_connect(self): #set buttons self.bn_saveHeaders = Button(self.saveAxs['saveHeaders'], 'Save\nHeaders\nOnly') self.bn_saveHeadersFilterParams = Button(self.saveAxs['saveHeadersFilterParams'], 'Save Headers &\n Filter Parameters') self.bn_saveHeadersOverride = Button(self.saveAxs['saveHeadersOverride'], 'Save Headers &\nOverride Data') self.bn_saveQuit = Button(self.saveAxs['saveQuit'], 'Quit') #connect buttons to functions they trigger self.cid_saveHeaders = self.bn_saveHeaders.on_clicked(self.save_headers) self.cid_savedHeadersFilterParams = self.bn_saveHeadersFilterParams.on_clicked(self.save_headers_filterParams) self.cid_saveHeadersOverride = self.bn_saveHeadersOverride.on_clicked(self.save_headers_override) self.cid_saveQuit = self.bn_saveQuit.on_clicked(self.save_quit) def save_quit(self, event): self.save_disconnect() close()

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  • ASP .NET Dynamically adding EventHandlers to button on Page_Load. EventHandler's do not fire the fir

    - by John
    Background: I am customizing an existing ASP .NET / C# application. It has it's own little "framework" and conventions for developers to follow when extending/customizing its functionality. I am currently extending some of it's administrative functionality, to which the framework provides a contract to enforce implementation of the GetAdministrationInterface() method, which returns System.Web.UI.Control. This method is called during the Page_Load() method of the page hosting the GUI interface. Problem: I have three buttons in my GUI, each of which have been assigned an Event Handler. My administration GUI loads up perfectly fine, but clicking any of the buttons doesn't do what I expect them to do. However, when I click them a second time, the buttons work. I placed breakpoints at the the beginning of each event handler method and stepped through my code. On the first click, none of the event handlers are triggered. On the second click, they are triggered. Any ideas? Example of Button Definition Button btn = new Button(); btn.Text = "Click Me Locked Screen"; bth.Click += new EventHandler(Btn_Click); Example of Event Handler Method Definition void Btn_Click(object sender, EventArgs e) { // Do Something }

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  • How can I simplify this user interface?

    - by Bears will eat you
    I'm writing an internal-tools webapp; one of the central pages in this tool has a whole bunch of related commands the user can execute by clicking one of a number of buttons on the page, like this: Ideally, all of the buttons would fit on one line. Ordinarily I'd do this by changing each widget from a button with a (sometimes long) text label to a simple, compact icon - e.g. could be replaced by a familiar disk icon: Unfortunately, I don't think I can do this for every button on this particular page. Some of the command buttons just don't have good visual analogs - "VDS List". Or, if I needed to add another button in the future for some other kind of list, I'd need two icons that both communicate "list-ness" and which list. So, I'm still considering this option, but I don't love it. So it's come time for me to add yet another button to this section (don't you love internal tools?). There's not enough room on that single line to fit the new button. Aside from the icon solution I already mentioned, what would be a good* way to simplify/declutter/reduce or otherwise improve this UI? *As per Jakob Nielsen's article, I'd like to think that a dropdown menu is not the solution.

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  • Image sprite not lining up in firefox

    - by Saif Bechan
    I am working with an image sprite to create my buttons. They work right in every browser except firefox. Lets say i have 2 spans next to eachother: <span class="spanleft"></span><span class="spanright"></span> and give them some styling(this is the actual code i use for the sprite) .spanleft{ background:url('/templates/default/img/auction/btn-toolbar.png') no-repeat 0 0; display:block; float:left; height:100px; width:13px; } .spanright{ background:url('/templates/default/img/auction/btn-toolbar.png') no-repeat 0 -104px; display:block; float:left; height:100px; width:30px; margin-left:0px; } Now this works in every browser i tested, the images line up great. But in firefox I get a small offset. Now i fiddled with the pixels a lot. Its not an offset of 1px, the offset is about 0.5 of a px. yeah. Ive made a screenshot of what i mean, and i'm going to put in the sprite for the buttons, they make lovely buttons, upstate,downstate,hover,disabled. You can use them in your projects. Here are the shots: This is the problem: Here is the image sprite: I hop this problem can be solved, i am working with FF 3.6. thanks guys!

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  • Trying to create a group of button sprites

    - by user1449653
    Good day, I have like 15 images I need to be buttons. I have buttons working with a Box() (Box - looks like this) class Box(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((35, 30)) self.image = self.image.convert() self.image.fill((255, 0, 0)) self.rect = self.image.get_rect() self.rect.centerx = 25 self.rect.centery = 505 self.dx = 10 self.dy = 10 I am trying to make the buttons work with image sprites. So I attempted to copy the class style of the box and do the same for my Icons.. code looks like this... class Icons(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() self.rect.x = 25 self.rect.y = 550 the code in the main() rect = image.get_rect() rect.x = 25 rect.y = 550 ic1 = Icons((screen.get_rect().x, screen.get_rect().y)) screen.blit(ic1.image, ic1.rect) pygame.display.update() This code produces a positional (accepts 1 argument but 2 are there) error or an image is not referenced error (inside the Icon class). I'm unsure if this is the right way to go about this anyways.. I know for sure that I need to load all the images (as sprites)... store them in an array... and then have my mouse check if it is clicking one of the items in the array using a for loop. Thanks. EDIT QUESTION 2: class Icons(pygame.sprite.Sprite): def init(self, *args): pygame.sprite.Sprite.init(self, *args) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() ic1 = self.image self.rect.x = 10 self.rect.y = 490 self.image = pygame.image.load("images/fillIC.gif").convert() self.rect = self.image.get_rect() ic2 = self.image self.rect.x = 10 self.rect.y = 540 Thanks to your help I got the Icons class loading ONE image. Its not loading both. Obviously because its being overwritten by the second one. It seems that "class" for this purpose isn't what I need. Which begs the question how I make sprites outside of a class.. If there is a way to make the class work please let me know.

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  • How To: Custom HTML / CSS Text Button for "Facebook like" & "Twitter Follow"

    - by 1Line
    So i have had a little hunt online about creating custom Facebook like buttons and custom twitter follow button but not really found a solution so thought i would ask here and see if anyone knows of a solution for this (currently i have coded some jQuery to get Facebook and Twitter counts using JSON which works but want some custom buttons as per below) I have the count working all ok, just need to tackle the like and follow buttons - it is done in jquery at the moment so would like to continue to use that if this has to be done via that. at the moment i use the API for each to get the count, if i can integrate into the current js i have to get the calls / functions i require would be good: // grab from facebook var facebook = $.getJSON('https://graph.facebook.com/'+f_page+'?callback=?', function(data) { fb_count = data['likes'].toString(); fb_count_gt = data['likes'].toString(); fb_count = add_commas(fb_count); $('#fb_count').html(fb_count); }); // grab from twitter var twitter = $.getJSON("https://twitter.com/users/"+t_page+".json?callback=?",function(data) { twit_count = data['followers_count'].toString(); twit_count_gt = data['followers_count'].toString(); twit_count = add_commas(twit_count); $('#twitter_count').html(twit_count); }); Thanks in advance!

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  • NSView only redraws on breakpoint

    - by Jacopo
    I have a custom view inside a NSPopover. It should change according to user input and it does the first time the user interact with it but it fails to redraw the following times. I have tried to put an NSLog inside the -drawRect: method and it doesn't get called during normal execution. When I try to debug and put a breakpoint inside the method it gets called normally and the app works as it should. I explicitly call the view -setNeedsDisplay: method every time I need it to redraw. I don't understand why it should make a difference. Here is the code that update the status of the view. These methods are part of the NSTextField delegate method -textDidChange: and I checked that these get called every time the user type something in the textfield associated with popover. [tokenCloud tokensToHighlight:[NSArray arrayWithObject:completeSuggestionString]]; tokenCloud.tokens = filteredTokens; [tokenCloud setNeedsDisplay:YES]; The views is a series of recessed button. The first line update the status of all the buttons in the popover and the second add or delete buttons. They both work properly because the first time they are called the view is update properly. I have also checked that both the status of the buttons in tokenCloud and its property tokens are updated correctly. The problem is that the NSView subclass, tokenCloud, doesn't redraw so the changes are not reflected in the UI the second time. Here is the draw method of the view: - (void)drawRect:(NSRect)rect { [self recalculateButtonLocations]; NSLog(@"Redrawn"); } Again this method gets called normally every time I update the view if I place a breakpoint in [self recalculateButtonLocations];. If instead I let the app run normally nothing gets logged in the console the second time I update the view. Same thing if I include the NSLog in the recalculateButtonLocations method, nothing gets logged the second time meaning that the method is not called.

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  • Alert Box Methods

    - by Vecta
    I just need a little advice on what may be the best method for handling my situation. I'm in need of placing three buttons in the sidebar of the website I maintain. The website is massive and hard to handle. Currently, it's all HTML files (there are over 10,000 of them believe it or not). We're transitioning to a database website so I don't want to make any sweeping changes that are site-wide, as they may just be scrapped in our re-design process in coming months. However, these buttons are for an application process. When you click on them, an alert box will need to pop up to give you a bit of information and they either allow you to cancel the action or proceed. The buttons are currently located in the left nav which is included on every page of the website. Would it be possible to accomplish this using JS or jQuery? I'd be unable to easily add scripts into the tags on all of the applicable pages, but I'd like to avoid the browser driven "http://www...Says: blah blah" message if possible. Any insight is greatly appreciated! Thank you!

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