Search Results

Search found 18161 results on 727 pages for 'cell array'.

Page 39/727 | < Previous Page | 35 36 37 38 39 40 41 42 43 44 45 46  | Next Page >

  • How to make a cell in a datagrid readonly based the content on another cell in SL4?

    - by Nair
    I have two columns, the second column depends on the content on the first column. By default, the second columns is readonly. When I enter some valid value, I want the second column to become editable. To achive this, I created a cell template and cell edit template on the second column where back ground and read only bound to the first column. On load, the first column is null so my second columns comes correctly as read only. Following is Cell Template for second column, where the background color is set by based on the first column. <DataTemplate> <Grid> <Border Background="{Binding FristColumn,Converter={StaticResource ColorConverter}}"/> <TextBlock Text="{Binding SecondColumn, Converter={StaticResource NumberFormatter}}" HorizontalAlignment="Stretch" VerticalAlignment="Center" Margin="0"/> </Grid> </DataTemplate> Following is cell edit template for second column to make it editable <DataTemplate> <Grid> <TextBox Text="{Binding SecondColumn, Mode=TwoWay, Converter={StaticResource NumberFormatter}}" Margin="0" HorizontalAlignment="Right" IsReadOnly="{Binding FirstColumn, Converter={StaticResource readOnlyConverter}, ConverterParameter=FirstColumn}" Background="{Binding Depend,Converter={StaticResource ColorConverter}, ConverterParameter=FirstColumn}" /> </Grid> </DataTemplate> With these two in place, when enter the valid value in the first column, I was expecting the second column color to change but it does not. But If I double click on the cell then it behaves properly based on the first cell. Is there some thing I am missing?

    Read the article

  • C# acting weird when reading in values from a file to an array

    - by Whitey
    This is the structure of my file: 1111111111111111111111111 2222222222222222222222222 3333333333333333333333333 4444444444444444444444444 5555555555555555555555555 6666666666666666666666666 7777777777777777777777777 8888888888888888888888888 9999999999999999999999999 0000000000000000000000000 0000000000000000000000000 0000000000000000000000000 0000000000000000000000000 0000000000000000000000000 And this is the code I'm using to read it into an array: using (StreamReader reader = new StreamReader(mapPath)) { string line; for (int i = 0; i < iMapHeight; i++) { if ((line = reader.ReadLine()) != null) { for (int j = 0; j < iMapWidth; j++) { iMap[i, j] = line[j]; } } } } I have done some debugging, and line[j] correctly iterates through each character in the currently read line. The problem lies with iMap[i, j]. After this block of code executes, this is the contents of iMap: - iMap {int[14, 25]} int[,] [0, 0] 49 int [0, 1] 49 int [0, 2] 49 int [0, 3] 49 int [0, 4] 49 int [0, 5] 49 int [0, 6] 49 int [0, 7] 49 int [0, 8] 49 int [0, 9] 49 int [0, 10] 49 int [0, 11] 49 int [0, 12] 49 int [0, 13] 49 int [0, 14] 49 int [0, 15] 49 int [0, 16] 49 int [0, 17] 49 int [0, 18] 49 int [0, 19] 49 int [0, 20] 49 int [0, 21] 49 int [0, 22] 49 int [0, 23] 49 int [0, 24] 49 int [1, 0] 50 int [1, 1] 50 int [1, 2] 50 int [1, 3] 50 int [1, 4] 50 int [1, 5] 50 int [1, 6] 50 int [1, 7] 50 int [1, 8] 50 int [1, 9] 50 int [1, 10] 50 int [1, 11] 50 int [1, 12] 50 int [1, 13] 50 int [1, 14] 50 int [1, 15] 50 int [1, 16] 50 int [1, 17] 50 int [1, 18] 50 int [1, 19] 50 int [1, 20] 50 int [1, 21] 50 int [1, 22] 50 int [1, 23] 50 int [1, 24] 50 int [2, 0] 51 int [2, 1] 51 int [2, 2] 51 int [2, 3] 51 int [2, 4] 51 int [2, 5] 51 int [2, 6] 51 int [2, 7] 51 int [2, 8] 51 int [2, 9] 51 int [2, 10] 51 int [2, 11] 51 int [2, 12] 51 int [2, 13] 51 int [2, 14] 51 int [2, 15] 51 int [2, 16] 51 int [2, 17] 51 int [2, 18] 51 int [2, 19] 51 int [2, 20] 51 int [2, 21] 51 int [2, 22] 51 int [2, 23] 51 int [2, 24] 51 int [3, 0] 52 int [3, 1] 52 int [3, 2] 52 int [3, 3] 52 int [3, 4] 52 int [3, 5] 52 int [3, 6] 52 int [3, 7] 52 int [3, 8] 52 int [3, 9] 52 int [3, 10] 52 int [3, 11] 52 int [3, 12] 52 int [3, 13] 52 int [3, 14] 52 int [3, 15] 52 int [3, 16] 52 int [3, 17] 52 int [3, 18] 52 int [3, 19] 52 int [3, 20] 52 int [3, 21] 52 int [3, 22] 52 int [3, 23] 52 int [3, 24] 52 int [4, 0] 53 int [4, 1] 53 int [4, 2] 53 int [4, 3] 53 int [4, 4] 53 int [4, 5] 53 int [4, 6] 53 int [4, 7] 53 int [4, 8] 53 int [4, 9] 53 int [4, 10] 53 int [4, 11] 53 int [4, 12] 53 int [4, 13] 53 int [4, 14] 53 int [4, 15] 53 int [4, 16] 53 int [4, 17] 53 int [4, 18] 53 int [4, 19] 53 int [4, 20] 53 int [4, 21] 53 int [4, 22] 53 int [4, 23] 53 int [4, 24] 53 int [5, 0] 54 int [5, 1] 54 int [5, 2] 54 int [5, 3] 54 int [5, 4] 54 int [5, 5] 54 int [5, 6] 54 int [5, 7] 54 int [5, 8] 54 int [5, 9] 54 int [5, 10] 54 int [5, 11] 54 int [5, 12] 54 int [5, 13] 54 int [5, 14] 54 int [5, 15] 54 int [5, 16] 54 int [5, 17] 54 int [5, 18] 54 int [5, 19] 54 int [5, 20] 54 int [5, 21] 54 int [5, 22] 54 int [5, 23] 54 int [5, 24] 54 int [6, 0] 55 int [6, 1] 55 int [6, 2] 55 int [6, 3] 55 int [6, 4] 55 int [6, 5] 55 int [6, 6] 55 int [6, 7] 55 int [6, 8] 55 int [6, 9] 55 int [6, 10] 55 int [6, 11] 55 int [6, 12] 55 int [6, 13] 55 int [6, 14] 55 int [6, 15] 55 int [6, 16] 55 int [6, 17] 55 int [6, 18] 55 int [6, 19] 55 int [6, 20] 55 int [6, 21] 55 int [6, 22] 55 int [6, 23] 55 int [6, 24] 55 int [7, 0] 56 int [7, 1] 56 int [7, 2] 56 int [7, 3] 56 int [7, 4] 56 int [7, 5] 56 int [7, 6] 56 int [7, 7] 56 int [7, 8] 56 int [7, 9] 56 int [7, 10] 56 int [7, 11] 56 int [7, 12] 56 int [7, 13] 56 int [7, 14] 56 int [7, 15] 56 int [7, 16] 56 int [7, 17] 56 int [7, 18] 56 int [7, 19] 56 int [7, 20] 56 int [7, 21] 56 int [7, 22] 56 int [7, 23] 56 int [7, 24] 56 int [8, 0] 57 int [8, 1] 57 int [8, 2] 57 int [8, 3] 57 int [8, 4] 57 int [8, 5] 57 int [8, 6] 57 int [8, 7] 57 int [8, 8] 57 int [8, 9] 57 int [8, 10] 57 int [8, 11] 57 int [8, 12] 57 int [8, 13] 57 int [8, 14] 57 int [8, 15] 57 int [8, 16] 57 int [8, 17] 57 int [8, 18] 57 int [8, 19] 57 int [8, 20] 57 int [8, 21] 57 int [8, 22] 57 int [8, 23] 57 int [8, 24] 57 int [9, 0] 48 int [9, 1] 48 int [9, 2] 48 int [9, 3] 48 int [9, 4] 48 int [9, 5] 48 int [9, 6] 48 int [9, 7] 48 int [9, 8] 48 int [9, 9] 48 int [9, 10] 48 int [9, 11] 48 int [9, 12] 48 int [9, 13] 48 int [9, 14] 48 int [9, 15] 48 int [9, 16] 48 int [9, 17] 48 int [9, 18] 48 int [9, 19] 48 int [9, 20] 48 int [9, 21] 48 int [9, 22] 48 int [9, 23] 48 int [9, 24] 48 int [10, 0] 48 int [10, 1] 48 int [10, 2] 48 int [10, 3] 48 int [10, 4] 48 int [10, 5] 48 int [10, 6] 48 int [10, 7] 48 int [10, 8] 48 int [10, 9] 48 int [10, 10] 48 int [10, 11] 48 int [10, 12] 48 int [10, 13] 48 int [10, 14] 48 int [10, 15] 48 int [10, 16] 48 int [10, 17] 48 int [10, 18] 48 int [10, 19] 48 int [10, 20] 48 int [10, 21] 48 int [10, 22] 48 int [10, 23] 48 int [10, 24] 48 int [11, 0] 48 int [11, 1] 48 int [11, 2] 48 int [11, 3] 48 int [11, 4] 48 int [11, 5] 48 int [11, 6] 48 int [11, 7] 48 int [11, 8] 48 int [11, 9] 48 int [11, 10] 48 int [11, 11] 48 int [11, 12] 48 int [11, 13] 48 int [11, 14] 48 int [11, 15] 48 int [11, 16] 48 int [11, 17] 48 int [11, 18] 48 int [11, 19] 48 int [11, 20] 48 int [11, 21] 48 int [11, 22] 48 int [11, 23] 48 int [11, 24] 48 int [12, 0] 48 int [12, 1] 48 int [12, 2] 48 int [12, 3] 48 int [12, 4] 48 int [12, 5] 48 int [12, 6] 48 int [12, 7] 48 int [12, 8] 48 int [12, 9] 48 int [12, 10] 48 int [12, 11] 48 int [12, 12] 48 int [12, 13] 48 int [12, 14] 48 int [12, 15] 48 int [12, 16] 48 int [12, 17] 48 int [12, 18] 48 int [12, 19] 48 int [12, 20] 48 int [12, 21] 48 int [12, 22] 48 int [12, 23] 48 int [12, 24] 48 int [13, 0] 48 int [13, 1] 48 int [13, 2] 48 int [13, 3] 48 int [13, 4] 48 int [13, 5] 48 int [13, 6] 48 int [13, 7] 48 int [13, 8] 48 int [13, 9] 48 int [13, 10] 48 int [13, 11] 48 int [13, 12] 48 int [13, 13] 48 int [13, 14] 48 int [13, 15] 48 int [13, 16] 48 int [13, 17] 48 int [13, 18] 48 int [13, 19] 48 int [13, 20] 48 int [13, 21] 48 int [13, 22] 48 int [13, 23] 48 int [13, 24] 48 int Sorry for the lame formatting, but it's huge :P I have no idea where it's getting these values from, does anyone have an explanation? Thanks :)

    Read the article

  • What methods are used to visualize a 4-dimensional Array?

    - by Atomiton
    An Array ( a row of elements ): [ ][ ][ ][ ][ ][ ] A 2-D Array ( a table ): [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] A 3-D Array: //Imagine the above table as a cube ( a table with depth ) How does one visualize a 4-D array? The closest I can come is multiple cubes, so for int[,,,] [5,10,2,7] would be cube 5, row 10, column 2, layer(depth) 7. I'm not sure if this is the best way to visualize a 4-D array, though... and I'm not sure it's the best way to teach it... however it does have the advantage of being extensible ( a row cubes, a table of cubes, a cube of cubes ( 6-d array ) Cubes through time is another way that I can think of it. Am I on the right track here?

    Read the article

  • How to define and work with an array of bits in C?

    - by Eddy
    I want to create a very large array on which I write '0's and '1's. I'm trying to simulate a physical process called random sequential adsorption, where units of length 2, dimers, are deposited onto an n-dimensional lattice at a random location, without overlapping each other. The process stops when there is no more room left on the lattice for depositing more dimers (lattice is jammed). Initially I start with a lattice of zeroes, and the dimers are represented by a pair of '1's. As each dimer is deposited, the site on the left of the dimer is blocked, due to the fact that the dimers cannot overlap. So I simulate this process by depositing a triple of '1's on the lattice. I need to repeat the entire simulation a large number of times and then work out the average coverage %. I've already done this using an array of chars for 1D and 2D lattices. At the moment I'm trying to make the code as efficient as possible, before working on the 3D problem and more complicated generalisations. This is basically what the code looks like in 1D, simplified: int main() { /* Define lattice */ array = (char*)malloc(N * sizeof(char)); total_c = 0; /* Carry out RSA multiple times */ for (i = 0; i < 1000; i++) rand_seq_ads(); /* Calculate average coverage efficiency at jamming */ printf("coverage efficiency = %lf", total_c/1000); return 0; } void rand_seq_ads() { /* Initialise array, initial conditions */ memset(a, 0, N * sizeof(char)); available_sites = N; count = 0; /* While the lattice still has enough room... */ while(available_sites != 0) { /* Generate random site location */ x = rand(); /* Deposit dimer (if site is available) */ if(array[x] == 0) { array[x] = 1; array[x+1] = 1; count += 1; available_sites += -2; } /* Mark site left of dimer as unavailable (if its empty) */ if(array[x-1] == 0) { array[x-1] = 1; available_sites += -1; } } /* Calculate coverage %, and add to total */ c = count/N total_c += c; } For the actual project I'm doing, it involves not just dimers but trimers, quadrimers, and all sorts of shapes and sizes (for 2D and 3D). I was hoping that I would be able to work with individual bits instead of bytes, but I've been reading around and as far as I can tell you can only change 1 byte at a time, so either I need to do some complicated indexing or there is a simpler way to do it? Thanks for your answers

    Read the article

  • Shrink a cell (in an absolutely-positioned ASP.NET table) to fit its contents?

    - by Giffyguy
    My webpage currently looks like this: <asp:Table runat="server" style="position: absolute; left: 0%; top: 82%; right: 0%; bottom: 0%; width: 100%; height: 18%" CellPadding="0" CellSpacing="0" GridLines="Both"> <asp:TableRow> <asp:TableCell> Content1 </asp:TableCell> <asp:TableCell Width="2.5%"> </asp:TableCell> <asp:TableCell > Content2 </asp:TableCell> </asp:TableRow> </asp:Table> But I need it to look like this: "Content1" is of unknown size, and the table will have to adjust to fit it in, but without taking any unnecessary space away from "Content2." I can't use "display: table" because it isn't supported in IE7 and such, so I'm pretty much stuck using a regular table element unless there is something better out there that is supported in older browsers. Does anyone know how this can be accomplished?

    Read the article

  • Why does `Array(0,1,2) == Array(0,1,2)` not return the expected result?

    - by soc
    As far as I understand, Scala's == defines the natural equality of two objects. I expected that Array(0,1,2) == Array(0,1,2) compares the natural equality e. g. checks if all elements of the array return true when compared with the corresponding elements of the other array. People told me that Scala's Array is just a Java [] which only compares identity. But Scala's String is also just a Java String but Scala overrides equals to compare natural equality. I wonder why Array's equals method was not overridden, too. Thank you for your thoughts!

    Read the article

  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

    Read the article

  • get current selected button cell placed inside tableview using cocoa

    - by Swati
    hi i have a NSTableView i have two columns A and B B contains some data A contains custom button the button is added to column A using this: Below code is placed inside awakeFromNib method NSButtonCell *buttonCell = [[[NSButtonCell alloc] init] autorelease]; [buttonCell setBordered:NO]; [buttonCell setImagePosition:NSImageOnly]; [buttonCell setButtonType:NSMomentaryChangeButton]; [buttonCell setImage:[NSImage imageNamed:@"uncheck.png"]]; [buttonCell setSelectable:TRUE]; [buttonCell setTag:100]; [buttonCell setTarget:self]; [buttonCell setAction:@selector(selectButtonsForDeletion:)]; [[myTable tableColumnWithIdentifier:@"EditIdentifier"] setDataCell:buttonCell]; Some code in display cell of nstableview: -(void)tableView:(NSTableView *)tableView willDisplayCell:(id)cell forTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)rowIndex { if(tableView == myTable) { if([[tableColumn identifier] isEqualToString:@"DataIdentifier"]) { } else if([[tableColumn identifier] isEqualToString:@"EditIdentifier"]) { NSButtonCell *zCell = (NSButtonCell *)cell; [zCell setTag:rowIndex]; [zCell setTitle:@"abc"]; [zCell setTarget:self]; [zCell setAction:@selector(selectButtonsForDeletion:)]; } } } now i want that when i click on the button the image of button cell gets changed as well as i want to do some coding. When button gets clicked then by default the tableView's reference gets passed. How can i get the button cell reference i looked here for similar problem: Cocoa: how to nest a button inside a Table View cell? but i am unable to add button inside column of NSTableView. How i change the image: - (void)tableView:(NSTableView *)tableView setObjectValue:(id)object forTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row; { if(tableView == myTable) { if([[tableColumn identifier] isEqualToString:@"EditIdentifier"]) { NSButtonCell *aCell = (NSButtonCell *)[[tableView tableColumnWithIdentifier:@"EditIdentifier"] dataCellForRow:row]; NSInteger index = [[aCell title]intValue]; if([self.selectedIndexesArray count]>0) { if(![self.selectedIndexesArray containsObject:[NSNumber numberWithInt:index]]) { [aCell setImage:[NSImage imageNamed:@"check.png"]]; [self.selectedIndexesArray addObject:[NSNumber numberWithInt:index]]; } else { [aCell setImage:[NSImage imageNamed:@"uncheck.png"]]; [self.selectedIndexesArray removeObjectAtIndex:[selectedIndexesArray indexOfObject:[NSNumber numberWithInt:index]]]; } } else { [aCell setImage:[NSImage imageNamed:@"check.png"]]; [self.selectedIndexesArray addObject:[NSNumber numberWithInt:index]]; } } } } I have debugged the code and found that proper tag and titles are passed but image applies on more than one button cell, this is too very irregular. cant understand how its working!!! Any suggestions what am i doing wrong??

    Read the article

  • UITableViewCell separator line disappears on scroll

    - by iconso
    I'm trying to have a separator cell with a custom image. I did try something like that: In my cellForRowAtIndexPath: NSString *cellIdentifier = [NSString stringWithFormat:@"identifier"]; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellIdentifier]; } cell.textLabel.font = [UIFont fontWithName:@"Helvetica" size:19]; cell.textLabel.text = [self.menuItems objectAtIndex:indexPath.row]; cell.textLabel.textColor = [UIColor colorWithRed:128/255.0f green:129/255.0f blue:132/255.0f alpha:1.0f]; cell.backgroundColor = [UIColor whiteColor]; UIImageView *imagView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"reaL.png"]]; imagView.frame = CGRectMake(0, cellHeight, cellWidth, 1); [cell.contentView addSubview:imagView]; switch (indexPath.row) { case 0: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"img1.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"route.png"] scaledToSize:CGSizeMake(27, 27)]; break; case 1: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"img.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"money.png"] scaledToSize:CGSizeMake(27, 27)]; break; case 2: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"auto.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"cars.png"] scaledToSize:CGSizeMake(27, 27)]; break; case 3: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"impostazioni.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"impostazioni.png"] scaledToSize:CGSizeMake(27, 27)]; // cell.imageView.contentMode = UIViewContentModeScaleAspectFill; break; case 4: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"info.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"info.png"] scaledToSize:CGSizeMake(27, 27)]; break; default: break; } return cell; When I lunch the app everything is good, but when I scroll the the table, or when I select a cell the separator lines disappear. How I can have a permanent custom line separator?

    Read the article

  • JavaScript array to PHP array then process in PHP and return

    - by Constructor
    Example: javascript: var mycourses=new Array(); mycourses[0]="History"; mycourses[1]="Math"; mycourses[1][0]="Introduction to math"; mycourses[1][1]="Math 2"; mycourses[1][2]="Math 3"; PHP will then run these values through functions (please note values are mostly not strings as in the example above but rather numbers), the functions will return some text which will than be displayed in a form How should I go about doing this? p.s.: I found some similar stuff, but nothing quite like this... as far as I see I will have to use JSON (is there a way to code it from JS automatically - saw this for strings) and AJAX

    Read the article

  • Match an element of an array to a different element in that array

    - by Anh
    I have an array containing several students. I want them to cross-grade one another randomly, i.e. each student will grade someone and will be graded by someone else (these two people may or may not be the same person). Here is my working solution. I'm sure there is a more elegant answer! def randomize(student_array) graders = student_array.dup gradees = student_array.dup result = {} graders.each do |grader| gradee = grader while gradee == grader gradee = gradees.sample end result[grader] = gradee gradees.delete_at(gradees.index(gradee)) end return result end

    Read the article

  • Populate javascript array with PHP array of Variables

    - by user1704514
    The following code is used to populate a pie chart in javascript: <script type="text/javascript"> var agg = { label: 'Aggressive', pct: [60, 10, 6, 30, 14, 10] }, bal = { label: 'Balanced', pct: [24, 7, 2, 18, 13, 36] }, mod = { label: 'Moderate', pct: [12, 4, 2, 10, 11, 61] }, inc = { label: 'Income', pct: [ 0, 0, 0, 0, 0,100] }, </script> Instead of tm: [40, 60, 67, 30, 74, 50] as seen above, I would like to make each of 6 values a php variable. Like: tm: [$r1, $r2, $r3, $r4, $r5, $r6] . How do I do this? How do I do this with? A php array or json encode?

    Read the article

  • Java Object Array item to String Array

    - by user341264
    Say I have the following: Class myclass { public string stra ="", strb = "" myclass(String a, String b){stra=a;strb=b} } //then in the app I want to do: myclass myclassinst1 = new myclass("blah","xxxx"); myclass myclassinst2 = new myclass("blah2","yyyy"); myclass myclassinst3 = new myclass("blah3","zzzz"); list <myclass> mylist = new ArrayList<myclass>(); mylist.add(myclassinst1 ); mylist.add(myclassinst2 ); mylist.add(myclassinst3 ); //How would I then convert that to a String[] Array of all the stra elements without using a loop. //eg: String[] strarr_a = mylist.toarray(myclass.stra); String[] strarr_b = mylist.toarray(myclass.strb); //instead of having to do String[] strarr_a = new String[mylist.size()]; String[] strarr_b = new String[mylist.size()]; for (int i=0;i<mylist.size();i++) { strarr_a[i] = mylist.get(i).stra; strarr_b[i] = mylist.get(i).strb; }

    Read the article

  • UITableView with dynamic cell heights -- what do I need to do to fix scrolling down?

    - by Ian Terrell
    I am building a teensy tiny little Twitter client on the iPhone. Naturally, I'm displaying the tweets in a UITableView, and they are of course of varying lengths. I'm dynamically changing the height of the cell based on the text quite fine: - (CGFloat)heightForTweetCellWithString:(NSString *)text { CGFloat height = Buffer + [text sizeWithFont:Font constrainedToSize:Size lineBreakMode:LineBreakMode].height; return MAX(height, MinHeight); } - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { NSString *text = // get tweet text for this indexpath return [self heightForTweetCellWithString:text]; } } I'm displaying the actual tweet cell using the algorithm in the PragProg book: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"TweetCell"; TweetCell *cell = (TweetCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [self createNewTweetCellFromNib]; } cell.tweet.text = // tweet text // set other labels, etc return cell; } When I boot up, all the tweets visible display just fine. However, when I scroll down, the tweets below are quite mussed up -- it appears that once a cell has scrolled off the screen, the cell height for the one above it gets resized to be larger than it should be, and obscures part of the cell below it. When the cell reaches the top of the view, it resets itself and renders properly. Scrolling up presents no difficulties. Here is a video that shows this in action: http://screencast.com/t/rqwD9tpdltd I've tried quite a bit already: resizing the cell's frame on creation, using different identifiers for cells with different heights (i.e. [NSString stringWithFormat:@"Identifier%d", rowHeight]), changing properties in Interface Builder... If there are additional code snippets I can post, please let me know. Thanks in advance for your help!

    Read the article

  • Create a named cell dynamically

    - by CaptMorgan
    I have a workbook with 3 worksheets. 1 worksheet will have input values (not created at the moment and not needed for this question), 1 worksheet with several "template" or "source" tables, and the last worksheet has 4 formatted "target" tables (empty or not doesn't matter). Each template table has 3 columns, 1 column identifying what the values are for in the second 2 columns. The value columns have formulas in them and each cell is Named. The formulas use the cell Names rather than cell address (e.g. MyData1 instead of C2). I am trying to copy the templates into the target tables while also either copying the cell Names from the source into the targets or create the Names in the target tables based on the source cell Names. My code below I am creating the target names by using a "base" in the Name that will be changed depending on which target table it gets copied to. my sample tables have "Num0_" for a base in all the cell names (e.g. Num0_MyData1, Num0_SomeOtherData2, etc). Once the copy has completed the code will then name the cells by looking at the target Names (and address), replacing the base of the name with a new base, just adding a number of which target table it goes to, and replacing the sheet name in the address. Here's where I need help. The way I am changing that address will only work if my template and target are using the same cell addresses of their perspective sheets. Which they are not. (e.g. Template1 table has value cells, each named, of B2 thru C10, and my target table for the copy may be F52 thur G60). Bottom line I need to figure out how to copy those names over with the templates or name the cells dynamically by doing something like a replace where I am incrementing the address value based on my target table #...remember I have 4 target tables which are static, I will only copy to those areas. I am a newbie to vba so any suggestions or help is appreciated. NOTE: The copying of the table works as I want. It even names the cells (if the Template and Target Table have the same local worksheet cell address (e.g. C2) 'Declare Module level variables 'Variables for target tables are defined in sub's for each target table. Dim cellName As Name Dim newName As String Dim newAddress As String Dim newSheetVar Dim oldSheetVar Dim oldNameVar Dim srcTable1 Sub copyTables() newSheetVar = "TestSheet" oldSheetVar = "Templates" oldNameVar = "Num0_" srcTable1 = "TestTableTemplate" 'Call sub functions to copy tables, name cells and update functions. copySrc1Table copySrc2Table End Sub '****there is another sub identical to this one below for copySrc2Table. Sub copySrc1Table() newNameVar = "Num1_" trgTable1 = "SourceEnvTable1" Sheets(oldSheetVar).Select Range(srcTable1).Select Selection.Copy For Each cellName In ActiveWorkbook.Names 'Find all names with common value If cellName.Name Like oldNameVar & "*" Then 'Replace the common value with the update value you need newName = Replace(cellName.Name, oldNameVar, newNameVar) newAddress = Replace(cellName.RefersTo, oldSheetVar, newSheetVar) 'Edit the name of the name. This will change any formulas using this name as well ActiveWorkbook.Names.Add Name:=newName, RefersTo:=newAddress End If Next cellName Sheets(newSheetVar).Select Range(trgTable1).Select Selection.PasteSpecial Paste:=xlPasteAll, Operation:=xlNone, SkipBlanks:= _ False, Transpose:=False End Sub PING

    Read the article

  • class array variable initialization error in java

    - by trinity
    Hello I am trying to write a java program that reads an input file consisting of URLs , extracts tokens from these , and accordingly insert into : class Tokens { String name ; int count ; } , where name is the name of every unique token , and count is the frequency of that token in the URLs file..I've written the following code : import java.io.*; import java.net.*; public class Main { static class Tokens { String name; int count; } public static void main(String[] args) { String url_str,host; String htokens[]; URL url; boolean found=false; Tokens t[]; int i,j,k; try { File f=new File("urlfile.txt"); FileReader fr=new FileReader(f); BufferedReader br=new BufferedReader(fr); while((url_str=br.readLine())!=null) { url=new URL(url_str); host=url.getHost(); htokens=host.split("\\.|\\-|\\_|\\~|[0-9]"); for(i=0;i<htokens.length;i++) { if(!htokens[i].isEmpty()) { for(j=0;j<t.length;j++) { if(htokens[i].equals(t[j].name)) { t[j].count++; found=true; } } if(!found) { k=t.length; t[k].name=htokens[i]; t[k].count=1; } } } System.out.println(t.length + "class tokens :"); for(i=0;i<t.length;i++) { System.out.println("name :"+t[i].name+" frequency :"+t[i].count); } } br.close(); fr.close(); } catch(Exception e) { System.out.println(e); } } } But when i run it , it says : variable t not initialized.. What should i do to set it right ?

    Read the article

  • daynamic 2d array in c++ and memory leaks

    - by SepiDev
    Hi guys, i wrote this code, it runs ok, but when i check it under Valgrind it catches 2 problems, since i can not interpret valgrind's messages i will appreciate if anyone explain me more and tell me where is the problem!!! here is the code: #include <iostream> #define width 70000 #define height 10000 using namespace std; int main(void) { int** pint; pint = new int*[height]; for(int i = 0; i < height; i++) pint[i] = new int[width]; for(int i = 0; i < height; i++){ delete[] pint[i]; pint[i] = NULL; } delete[] pint; pint = NULL; return 1; }

    Read the article

  • php array in url from json

    - by mcgrailm
    Here is what I want to do: I have some json like this var foo = { format:"json", type:"test", id:"26443" }; and I awant to put that in a url like this 'http://example.com/a:3:{s:6:"format";s:4:"json";s:4:"type";s:5:"test";s:2:"id";s:5:"26443";}' which I will then put into ajax call but everything I have tried results in error 501 BAD URI could someone tell me how to do this I've tried this function js_array_to_php_array(a) { var a_php = ""; var total = 3; for (var key in a){ total; a_php = a_php + "s:" + String(key).length + ":\"" + String(key) + "\";s:" + String(a[key]).length + ":\"" + String(a[key]) + "\";"; } a_php = "a:" + total +":{" + a_php + "}"; return a_php; } which I found out on the web but had to mod to get to run but still no luck

    Read the article

  • F# Multidimensional Array Types

    - by SHiNKiROU
    What's the difference between 'a[,,] and 'a[][][]? They both represent 3-d arrays. It makes me write array3d.[x].[y].[z] instead of array3d.[x, y, z]. Why I can't do the following? > let array2d : int[,] = Array2D.zeroCreate 10 10;; > let array1d = array2d.[0];; error FS0001: This expression was expected to have type 'a [] but here has type int [,]

    Read the article

  • C function const multidimensional-array argument strange warning

    - by rogi
    Ehllo, I'm getting some strange warning about this code: typedef double mat4[4][4]; void mprod4(mat4 r, const mat4 a, const mat4 b) { /* yes, function is empty */ } int main() { mat4 mr, ma, mb; mprod4(mr, ma, mb); } gcc output as follows: $ gcc -o test test.c test.c: In function 'main': test.c:13: warning: passing argument 2 of 'mprod4' from incompatible pointer type test.c:4: note: expected 'const double (*)[4]' but argument is of type 'double (*)[4]' test.c:13: warning: passing argument 3 of 'mprod4' from incompatible pointer type test.c:4: note: expected 'const double ()[4]' but argument is of type 'double ()[4]' defining the function as: void mprod4(mat4 r, mat4 a, mat4 b) { } OR defining matrices at main as: mat4 mr; const mat4 ma; const mat4 mb; OR calling teh function in main as: mprod4(mr, (const double(*)[4])ma, (const double(*)[4])mb); OR even defining mat4 as: typedef double mat4[16]; make teh warning go away. Wat is happening here? Am I doing something invalid? gcc version is 4.4.3 if relevant. Thanks for your attention.

    Read the article

  • moving raid 10 to another identical server both on Smart Array 6i controllers

    - by SalimQrdl
    I have dead HP DL 380G4 with RAID 1+0 with 1 logical volume from 4x72GB drives on built-in Smart Array 6i 128Mb BBWC. It was shut down properly. It seems it was usual death for Proliant with ILO led 2,3,8 lighting. I want to move array to another identical server with same raid firmware level. What is the best strategy?: I have RAID 1+0 on bay 0 bay 1 bay 2 bay 3 As I understand bay0+bay1 are in RAID 1 , bay2+bay3 are in RAID 1, and both RAID 1 pairs are in RAID 0. So should I : Clear RAID config on new server, insert bay 0, bay 2 and power-on or Create RAID 1+0 with 1 logical volume from clear HDDs , and then poweroff ,remove HDDs and insert 2 HDDs(bay 0, bay 2) from old RAID 1+0. then power-on. (each hdd has its raid position info stored but may be could work on same config) According to documentation for Smart Array 6i it could be possible to migrate. however one requirement point is unclear for me Before you move drives, the following conditions must be met: • The array is in its original configuration. " What is orginal and non-original config for RAID 1+0? Another point "If you want to move an array to another controller, you must also consider the following additional limitations: • All drives in the array must be moved at the same time." I want to move one hdd from each RAID 1 pair. to have mirrors untouched just in case. Do they mean to move all 4 simultaniously? Smart Array 6i User Guide: Moving Drives and Arrays You can move drives to other ID positionson the same array controller. You can also move a complete arrayfrom one controller to another, even if the controllers are on different servers. Before you move drives, the following conditions must be met: • If moving thedrives to a different server, the new server must have enough empty bays to accommodate all the drives simultaneously. • The move will not result in more than 14 physical drives per controller channel. • No controller will be configured with more than 32 logical volumes. • The array has no failed or missing drives. • The array is in its original configuration. • The controller is not reading from or writing to any of the spare drives in the array. • The controller is not running capacity expansion, capacity extension, or RAID or stripe size migration. • The controller is using the latestfirmware version (recommended). If you want to move an array to another controller, you must also consider the following additional limitations: • All drives in the array must be moved at the same time. • In most cases, a moved array (and the logical drives that it contains) can still undergo arraycapacity expansion, logical drive capacity extension, or migration of RAID level orstripe size. When all the conditions have been met: Back up all data before removing any drives or changing configuration. This step is requiredif you are moving data-containing drives from a controller that does not have a battery-backed cache. Power down the system. If you are moving an array from a controller that contains a RAID ADG logical volume to a controller that does not support RAID ADG: Move the drives. Power up the system. If a 1724 POST message is displayed, drive positions were changed successfully and the configuration was updated. If a 1785 (NotConfigured)POST message is displayed: a. Power down the system immediately to prevent data loss. b. Return the drives to their original locations. c. Restore the data from backup, if necessary. Check the new drive configuration byrunning ORCA or ACU ("Configuring an Array" on page 9).

    Read the article

< Previous Page | 35 36 37 38 39 40 41 42 43 44 45 46  | Next Page >