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  • Windows 7 immediately disconnects a USB drive

    - by Daniel Saner
    I am having a problem with Windows 7 x64 consistently disconnecting one specific USB mass storage drive immediately after it is connected. The drive in question is a Cowon C2 digital music player which works in standard mass storage controller mode (i.e. no device-specific drivers needed/available). When I connect the player, Windows plays the "USB connect" sound and the device appears (under its correct name) in the device manager, but it never appears as a drive. The player itself displays "USB Connected" for a split-second before reporting that it has been disconnected again. Since the player, by design, reboots after it has been disconnected, Windows plays the "USB disconnect" sound before restarting the whole cycle once the player has powered back on. I am connecting the player through an Intel X79 Chipset motherboard (Gigabyte GA-X79-UD3) to Windows 7 Pro 64-bit. The player used to work fine the first few times I connected it, showing up as an external drive; it only recently stopped working. It is not a problem with the player, since it works fine when connected to another computer, even such running the exact same operating system. It is also not a problem with the USB controller, since the issue is the same on both the Intel USB 2.0 and the Fresco Logic FL1009 USB 3.0 controller ports. I have also not had the problem with any other drive so far. Among the things I have tried so far: Disabling USB legacy mode in BIOS Disabling energy-saving power down for all USB controllers in Windows' device manager Removing and reinstalling Windows' USB mass storage driver Removing and reinstalling Intel and Fresco Logic USB controller driver Restoring the player to factory defaults None of these made a difference. Again, the player used to work fine on the exact same system just days ago; I didn't install any new hardware or drivers on it since then. I would be very grateful for any hints on what else to try. Edit: Here is another new hint; I found out that when I connect the drive before booting Windows, it is available in Windows Explorer as it should, and does not automatically disconnect. If I remove and reconnect it though, the infinite connect/disconnect-loop starts anew.

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  • How can I open a file as read-only from Windows Explorer?

    - by Daniel Daranas
    Is there an easy way to open a file as read-only from Windows Explorer? My inmediate interest is in a Microsoft Access file. I am doing some sanity checks in old MS Access databases and I see that their date is automatically updated when I open them. I don't like this, since it will look like all the old files have been modified today. I am working with Windows XP. Update: As Yoda said, "Do, or do not. There is no try." In my case, it was "do not". I ended up copying the entire (big) folder tree to MyDocuments, and then opening all the databases from there.

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  • Searching major search engines with text such as <%#

    - by Daniel Dyson
    If I type '<%# vs <%"' into any of the major search engines, everything is stripped out except the 'vs'. I understand why they do this. I would just like to know if anyone knows of a way to escape illegal characters so that they are searched properly. I know this is not strictly a programming question, but it is relevant.

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  • Bug Triage

    In this blog post brain dump, I'll attempt to describe the process my team tries to follow when dealing with new bug reports (specifically, code defect reports). This is not official Microsoft policy, just the way we do things… if you do things differently and want to share, you can do so at the bottom in the comments (or on your blog).Feature Triage TeamA subset of the feature crew, the triage team (which has representations from the PM, Dev and QA disciplines), looks at all unassigned bugs at regular intervals. This can be weekly or daily (or other frequency) dependent on which part of the product cycle we are in and what the untriaged bug load looks like. They discuss each bug considering the evidence and make a decision of whether the bug goes from Not Yet Assigned to Assigned (plus the name of the DEV to fix this) or whether it goes from Active to Resolved (which means it gets assigned back to the requestor for closure or further debate if they were not present at the triage meeting). Close to critical milestones, the feature triage team needs to further justify bugs they take to additional higher-level triage teams.Bug Opened = Not Yet AssignedSomeone (typically an SDET from the QA team) creates the bug item (e.g. in TFS), ensuring they populate all the relevant fields including: Title, Description, Repro Steps (including the Actual Result at the end of the steps), attachments of code and/or screenshots, Build number that they observed the issue in, regression details if applicable, how it was found, if a test case exists or needs to be created etc. They also indicate their opinion on the Priority and Severity. The bug status is left as Not Yet Assigned."Issue" versus "Fix for issue"The solution to some bugs is easy to determine, e.g. "bug: the column name is misspelled". Obviously the fix is to correct the spelling – still, the triage team should be explicit and enter the correct spelling in the bug's Description. Note that a bad bug name here would be "bug: fix the spelling of the column" (it describes the solution, rather than the problem).Other solutions are trickier to establish, e.g. "bug: the column header is not accessible (can only be clicked on with the mouse, not reached via keyboard)". What is the correct solution here? The last thing to do is leave this undetermined and just assign it to a developer. The solution has to be entered in the description. Behind this type of a bug usually hides a spec defect or a new feature request.The person opening the bug should focus on describing the issue, rather than the solution. The person indicates what the fix is in their opinion by stating the Expected Result (immediately after stating the Actual Result). If they have a complex suggested solution, that should be split out in a separate part, but the triage team has the final say before assigning it. If the solution is lengthy/complicated to describe, the bug can be assigned to the PM. Note: the strict interpretation suggests that any bug with no clear, obvious solution is always a hole in the spec and should always go to the PM. This also ensures the spec gets updated.Not Yet Assigned - Not Yet Assigned (on someone else's plate)If the bug is observed in our feature, but the cause is actually another team, we change the Area Path (which is the way we identify teams in TFS) and leave it as Not Yet Assigned. The triage team may add more comments as appropriate including potentially changing the repro steps. In some cases, we may even resolve the bug in our area path and open a new bug in the area path of the other team.Even though there is no action on a dev on the team, the bug still needs to be tracked. One way of doing this is to implement some notification system that informs the team when the tracked bug changed status; another way is to occasionally run a global query (against all area paths) for bugs that have been opened by a member of the team and follow up with the current owners for stale bugs.Not Yet Assigned - ResolvedThis state transition can only be made by the Feature Triage Team.0. Sometimes the bug description is not clear and in that case it gets Resolved as More Information Needed, so the original requestor can provide it.After understanding what the bug item is about, the first decision is to determine whether it needs to go to a dev.1. If it is a known bug, it gets resolved as "Duplicate" and linked to the existing bug.2. If it is "By Design" it gets resolved as such, indicating that the triage team does not think this is a bug.3. If the bug does not repro on latest bits, it is resolved as "No Repro"4. The most painful: If it is decided that we cannot fix it for this release it gets resolved as "Postponed" or "Won't Fix". The former is typically due to resources and time constraints, while the latter is due to deciding that it is not important enough to consume our resources in any release (yes, not all bugs must be fixed!). For both cases, there are other factors that contribute to the decision such as: existence of a reasonable workaround, frequency we expect users to encounter the issue, dependencies on other team to offer a solution, whether it breaks a core scenario, whether it prohibits customer feedback on a major feature, is it a regression from a previous release, impact of the fix on other partner teams (e.g. User Education, User Experience, Localization/Globalization), whether this is the right fix, does the fix impact performance goals, and last but not least, severity of bug (e.g. loss of customer data, security threat, crash, hang). The bar for fixing a bug goes up as the release date approaches. The triage team becomes hardnosed about which bugs to take, while the developers are busy resolving assigned bugs thus everyone drives for Zero Bug Bounce (ZBB). ZBB is when you have 0 active bugs older than 48 hours.Not Yet Assigned - AssignedIf the bug is something we decide to fix in this release and the solution is known, then it is assigned to a DEV. This is either the developer that will do the work, or a Lead that can further assign it to one of his developer team based on a load balancing algorithm of their choosing.Sometimes, the triage team needs the dev to do some investigation work before deciding whether to take the fix; similarly, the checkin for the fix may be gated on code review by the triage team. In these cases, these instructions are provided in the comments section of the bug and when the developer is done they notify the triage team for final decision.Additionally, a Priority and Severity (from 0 to 4) has to be entered, e.g. a P0 means "drop anything you are doing and fix this now" whereas a P4 is something you get to after all P0,1,2,3 bugs are fixed.From a testing perspective, if the bug was found through ad-hoc testing or an external team, the decision is made whether test cases should be added to avoid future regressions. This is communicated to the QA team.Assigned - ResolvedWhen the developer receives the bug (they should be checking daily for new bugs on their plate looking at bugs in order of priority and from older to newer) they can send it back to triage if the information is not clear. Otherwise, they investigate the bug, setting the Sub Status to "Investigating"; if they cannot make progress, they set the Sub Status to "Blocked" and discuss this with triage or whoever else can help them get unblocked. Once they are unblocked, they set the Sub Status to "Working on Solution"; once they are code complete they send a code review request, setting the Sub Status to "Fix Available". After the iterative code review process is over and everyone is happy with the fix, the developer checks it in and changes the state of the bug from Active (and Assigned to them) to Resolved (and Assigned to someone else).The developer needs to ensure that when the status is changed to Resolved that it is assigned to a QA person. For example, maybe the PM opened the bug, but it should be a QA person that will verify the fix - the developer needs to manually change the assignee in that case. Typically the QA person will send an email to the original requestor notifying them that the fix is verified.Resolved - ??In all cases above, note that the final state was Resolved. What happens after that? The final step should be Closed. The bug is closed once the QA person verifying the fix is happy with it. If the person is not happy, then they change the state from Resolved to Active, thus sending it back to the developer. If the developer and QA person cannot reach agreement, then triage can be brought into it. An easy way to do that is change the status back to Not Yet Assigned with appropriate comments so the triage team can re-review.It is important to note that only QA can close a bug. That means that if the opener of the bug was a PM, when the bug gets resolved by the dev it may land on the PM's plate and after a quick review, the PM would re-assign to an SDET, which is the only role that can close bugs. One exception to this is if the person that filed the bug is external: in that case, we leave it Resolved and assigned to them and also send them a notification that they need to verify the fix. Another exception is if specialized developer knowledge is needed for verifying the bug fix (e.g. it was a refactoring suggestion bug typically not observable by the user) in which case it is fine to have a developer verify the fix, and ideally a different developer to the one that opened the bug.Other links on bug triageA quick search reveals that others have talked about this subject, e.g. here, here, here, here and here.Your take?If you have other best practices your team uses to deal with incoming bug reports, feel free to share in the comments below or on your blog. Comments about this post welcome at the original blog.

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  • "Parallel Programming Talk" show

    Over at the Intel Software Network Aaron Tersteeg runs a "Parallel Programming Talk" audio show on which I was invited as a guest (for the 55th episode) to talk about Microsoft's parallelism offerings in Visual Studio 2010. The call started at 7:45AM, so if my voice sounds croaky to you, now you know why ;)Check out the 20-minute chat (and related hyperlinks) on Aaron's blog. Comments about this post welcome at the original blog.

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  • GPGPU

    WhatGPU obviously stands for Graphics Processing Unit (the silicon powering the display you are using to read this blog post). The extra GP in front of that stands for General Purpose computing.So, altogether GPGPU refers to computing we can perform on GPU for purposes beyond just drawing on the screen. In effect, we can use a GPGPU a bit like we already use a CPU: to perform some calculation (that doesn’t have to have any visual element to it). The attraction is that a GPGPU can be orders of magnitude faster than a CPU.WhyWhen I was at the SuperComputing conference in Portland last November, GPGPUs were all the rage. A quick online search reveals many articles introducing the GPGPU topic. I'll just share 3 here: pcper (ignoring all pages except the first, it is a good consumer perspective), gizmodo (nice take using mostly layman terms) and vizworld (answering the question on "what's the big deal").The GPGPU programming paradigm (from a high level) is simple: in your CPU program you define functions (aka kernels) that take some input, can perform the costly operation and return the output. The kernels are the things that execute on the GPGPU leveraging its power (and hence execute faster than what they could on the CPU) while the host CPU program waits for the results or asynchronously performs other tasks.However, GPGPUs have different characteristics to CPUs which means they are suitable only for certain classes of problem (i.e. data parallel algorithms) and not for others (e.g. algorithms with branching or recursion or other complex flow control). You also pay a high cost for transferring the input data from the CPU to the GPU (and vice versa the results back to the CPU), so the computation itself has to be long enough to justify the overhead transfer costs. If your problem space fits the criteria then you probably want to check out this technology.HowSo where can you get a graphics card to start playing with all this? At the time of writing, the two main vendors ATI (owned by AMD) and NVIDIA are the obvious players in this industry. You can read about GPGPU on this AMD page and also on this NVIDIA page. NVIDIA's website also has a free chapter on the topic from the "GPU Gems" book: A Toolkit for Computation on GPUs.If you followed the links above, then you've already come across some of the choices of programming models that are available today. Essentially, AMD is offering their ATI Stream technology accessible via a language they call Brook+; NVIDIA offers their CUDA platform which is accessible from CUDA C. Choosing either of those locks you into the GPU vendor and hence your code cannot run on systems with cards from the other vendor (e.g. imagine if your CPU code would run on Intel chips but not AMD chips). Having said that, both vendors plan to support a new emerging standard called OpenCL, which theoretically means your kernels can execute on any GPU that supports it. To learn more about all of these there is a website: gpgpu.org. The caveat about that site is that (currently) it completely ignores the Microsoft approach, which I touch on next.On Windows, there is already a cross-GPU-vendor way of programming GPUs and that is the DirectX API. Specifically, on Windows Vista and Windows 7, the DirectX 11 API offers a dedicated subset of the API for GPGPU programming: DirectCompute. You use this API on the CPU side, to set up and execute the kernels that run on the GPU. The kernels are written in a language called HLSL (High Level Shader Language). You can use DirectCompute with HLSL to write a "compute shader", which is the term DirectX uses for what I've been referring to in this post as a "kernel". For a comprehensive collection of links about this (including tutorials, videos and samples) please see my blog post: DirectCompute.Note that there are many efforts to build even higher level languages on top of DirectX that aim to expose GPGPU programming to a wider audience by making it as easy as today's mainstream programming models. I'll mention here just two of those efforts: Accelerator from MSR and Brahma by Ananth. Comments about this post welcome at the original blog.

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  • DirectCompute

    In my previous blog post I introduced the concept of GPGPU ending with:On Windows, there is already a cross-GPU-vendor way of programming GPUs and that is the Direct X API. Specifically, on Windows Vista and Windows 7, the DirectX 11 API offers a dedicated subset of the API for GPGPU programming: DirectCompute. You use this API on the CPU side, to set up and execute the kernels on the GPU. The kernels are written in a language called HLSL (High Level Shader Language). You can use DirectCompute with HLSL to write a "compute shader", which is the term DirectX uses for what I've been referring to in this post as "kernel".In this post I want to share some links to get you started with DirectCompute and HLSL.1. Watch the recording of the PDC 09 session: DirectX11 DirectCompute.2. If session recordings is your thing there are two more on DirectCompute from nvidia's GTC09 conference 1015 (pdf, mp4) and 1411 (mp4 plus the presenter's written version of the session).3. Over at gamedev there is an old Compute Shader tutorial. At the same site, there is a 3-part blog post on Compute Shader: Introduction, Resources and Addressing.4. From PDC, you can also download the DirectCompute Hands On Lab.5. When you are ready to get your hands even dirtier, download the latest Windows DirectX SDK (at the time of writing the latest is dated Feb 2010).6. Within the SDK you'll find a Compute Shader Overview and samples such as: Basic, Sort, OIT, NBodyGravity, HDR Tone Mapping.7. Talking of DX11/DirectCompute samples, there are also a couple of good ones on this URL.8. The documentation of the various APIs is available online. Here are just some good (but far from complete) taster entry points into that: numthreads, SV_DispatchThreadID, SV_GroupThreadID, SV_GroupID, SV_GroupIndex, D3D11CreateDevice, D3DX11CompileFromFile, CreateComputeShader, Dispatch, D3D11_BIND_FLAG, GSSetShader. Comments about this post welcome at the original blog.

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  • How do I add a toolbar to a region with ExtJS

    - by gargantaun
    I have a border layout in ExtJS, The north region contains some HTML, but also needs to contain a toolbar like this... So i've managed to get the border layout set up, added the html to the North Region of the layout, but I can't find any workable examples of how to implement a tool bar. I have found lot's of examples of toolbars on their own, but I've not got the luxury or learning ExtJs thoroughly so it's all greek to me. I suspect there's a way to define a tool bar outside of the cumbersome JSON style flow of creating a layout and somehow attaching it to the region, and I'm hoping it's relativley simple to do. If someone can explain how I'd do this, it would really help. Here's the code so far... //make sure YOUR path is correct to this image!! Ext.BLANK_IMAGE_URL = '../../ext-2.0.2/resources/images/default/s.gif'; //this runs on DOM load - you can access all the good stuff now. Ext.onReady(function(){ var viewport = new Ext.Viewport({ layout: "border", border: false, renderTo: Ext.getBody(), items: [ // ------------------------------------------------------------------ { region: "north", id : "toolbar-area", xtype: 'panel', html: [ "<div id=\"html-header\">", "<div id=\"council-logo\"></div>", "<ul id=\"ancillary-menu\">", "<li><a href=\"#\">Logout</a></li>", "<li><a href=\"#\">Gazeteer Home</a></li>", "<li>Hello Rachel</li>", "</ul>", "<img id=\"inteligent-logo\" src=\"applied-images/logos/inteligent.gif\">", "</div>" ], /* ++++++++++++++++++++++++++++++++++++++++++++ */ /* The toolbar needs to go around here.... */ /* ++++++++++++++++++++++++++++++++++++++++++++ */ height: 100 }, // ------------------------------------------------------------------ // WEST // ------------------------------------------------------------------ { region: 'west', xtype: 'panel', split: true, resizeable: false, maxWidth : 350, minWidth : 349, collapsible: true, title: 'Gazetteer Explorer', width: 350, minSize: 150, // -------------------------------------------------------------- title: 'Nested Layout', layout: 'border', border: false, id: "west", items: [ { // *********************************************** // Search Form // *********************************************** region : "north", height: 300, split : true, id : "left-form-panel", items : [{ xtype : "form", id : "search-form", items : [ // Authority combo box // =============================== { xtype : "combo", fieldLabel : "Authority", name : "authority", hiddenName : "authority", id : "authority-combo" }, // =============================== // Search Fieldset // =============================== { xtype : "fieldset", autoHeight : true, title : "Search by...", id : "search-fieldset", items : [ // Ref Number text Box // %%%%%%%%%%%%%%%% { xtype : "textfield", name : "ref-number", fieldLabel : "Ref. Number", id : "ref-number-textfield" }, // %%%%%%%%%%%%%%%% // Streetname Combo // %%%%%%%%%%%%%%% { xtype : "combo", name : "street-name", hiddenName : "street-name", fieldLabel : "Street Name", id : "street-name-combo" }, // %%%%%%%%%%%%%%%% // Postcode Combo // %%%%%%%%%%%%%%%% { xtype : "combo", name : "postcode", hiddenName : "postcode", fieldLabel : "Postcode", id : "postcode-combo" }, // %%%%%%%%%%%%%%%% // Postcode Combo // %%%%%%%%%%%%%%%% { xtype : "combo", name : "town", hiddenName : "town", fieldLabel : "Town", id : "towm-combo" }, // %%%%%%%%%%%%%%%% // Postcode Combo // %%%%%%%%%%%%%%%% { xtype : "combo", name : "locality", hiddenName : "locality", fieldLabel : "Locality", id : "locality-combo" }, // %%%%%%%%%%%%%%% // Search Button // %%%%%%%%%%%%%%%% { xtype : "button", text : "Search", id : "search-button" }, // Reset Button // %%%%%%%%%%%%%%% { xtype : "button", text : "Reset", id : "reset-button" } ] }, // ======================= ] }] // ********************************************* }, { region: 'center', html: 'Tree view goes here' } ] }, // ------------------------------------------------------------------ { region: 'center', xtype: 'panel', // -------------------------------------------------------------- layout: 'border', border: false, items: [ { region: 'center', height: 200, split: true, html: 'Map goes here' }, { region: 'south', title: "Selection", split: true, height: 200, collapsible: true, html: 'Nested Center' } ] }, // ------------------------------------------------------------------ { region: 'east', }, // ------------------------------------------------------------------ { region: 'south', }] }); }); Sorry there's so much code, but ExtJS makes me scared to touch anything that's working.

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  • Best of "The Moth" 2009

    Not wanting to break the tradition (2004, 2005, 2006, 2007, 2008) below are some blog posts I picked from my blogging last year. As you can see by comparing with the links above, 2009 marks my lowest output yet with only 64 posts, but hopefully the quality has not been lowered ;-) 1. Parallel Computing was a strong focus of course. You can find links to most of that content aggregated in the post where I shared my entire parallelism session. Related to that was the link to the screencast I shared of the Parallel Computing Features Tour.2. Parallel Debugging is obviously part of the parallel computing links above, but I created more in depth content around that area of Visual Studio 2010 since it is the one I directly own. I aggregated all the links to that content in my post: Parallel Debugging.3. High Performance Computing through clusters is an area I'll be focusing more next year (besides parallelism on a single node on the client captured above) and I started introducing the topic on my blog this year. Read the (currently) 6 posts bottom up from my category on HPC.4. Windows 7 Task Manager. In April I shared a screenshot which was the most "borrowed" item from my blog (I should have watermarked it ;-)5. Windows Phone non-support in VS2010. Did my bit to spread clarification of the story.6. Window positions in Visual Studio is a long post, but one that I strongly advise all VS users to read and benefit from.7. Bug Triage gives you a glimpse into one thing all (Microsoft) product teams do.If you haven't yet, you can subscribe via one of the options on the left. Either way, thank you for staying tuned… Happy New Year! Comments about this post welcome at the original blog.

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  • Windows HPC Server links

    I've already described how to setup a Windows HPC Server for development. Before you dive into developing for the cluster, if you are new to this it is probably a good idea to learn the basics by reading some overview material. Below is a list of links.Direct Links to Windows HPC content1. Windows HPC Server 2008 Overview Datasheet (4 page pdf).2. Windows HPC Server 2008 Technical Overview (32 page doc).3. Windows HPC Server 2008 Getting Started Guide (26 page doc) which actually is available online as part of the TechNet technical library section on Windows HPC Server 2008, which includes much more useful data.4. Windows HPC Server 2008 Job Scheduler (38 page doc).5. Windows HPC Server 2008 Job Templates (56 page doc).6. Developing for the Windows HPC Server 2008 Platform (16 page doc or pdf version).Windows HPC sites7. Windows HPC Forums.8. HPC Developer Resources.9. Windows HPC Server 2008 Resource Kit - Developer.10. Windows HPC Server 2008 - TechNet.11. The Windows HPC Team Blog.HPC Course12. High-Performance Computing Fundamentals Course (pluralisight)13. Classic HPC Development using Visual C++ (course slides and materials in a ZIP). Author's blog post.14. From sequential to parallel code (course slides and materials in a ZIP). Author's blog post. Next time I will post resources specific to the most popular programming models for the cluster today: MPI and Cluster SOA - until then, happy reading! Comments about this post welcome at the original blog.

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  • Google Streetview under V3 Code having hiccups and delays

    - by jeffkee
    http://new.brocksmeaton.com/showlisting.php/196/-7210-Arbutus-Place-Whytecliff-West-Vancouver-west-vancouver-real-estate The really odd thing is I had this working yesterday and today it's not working. I'm using jQuery UI to switch the tabs on the location map/street view module. I've recently upgraded the Google Maps code as well as the Google Streetview code to version 3. So when I open it in Firefox, with Firebug on, as soon as I switch to the Streetview tab, the navigation and zoom in out controls show, but nothing shows.. and then when I try to drag the map around, it does not move around, but instead, causes errors in Firebug: "too much recursion". So it causes the whole browser to become buggy, slows down, and the errors happen, and nothing shows on the streetview pane. Most of the map loading code is located in inline Javascript on the page itself. Some of the code is under showlisting.js <script type="text/javascript" src="/js/showlisting.js"></script> <script type="text/javascript"> // Call this function when the page has been loaded function loadmap() { var latlng = new google.maps.LatLng(49.374918567425475, -123.28996885871596); var myOptions = { zoom: 14, center: latlng, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById('listingmap'), myOptions); var listingicon = '/images/activehouse.png'; var infowindow = new google.maps.InfoWindow(); homemarker = new google.maps.Marker({position: latlng, map: map, icon: listingicon}); google.maps.event.addListener(homemarker, 'click', function() { infowindow.setContent('<div style="height:80px; width:250px; color:#333;"><p>7210 Arbutus Place<br />Whytecliff, West Vancouver</div>') infowindow.open(map,homemarker); }); } function loadpano() { var latlng = new google.maps.LatLng(49.374918567425475, -123.28996885871596); $('#listingpanorama').slideDown(500, function() { var panoramaOptions = { addressControl:false, position: latlng, pov: { heading: 34, pitch: 30, zoom: 1 } }; var panorama = new google.maps.StreetViewPanorama(document.getElementById('listingpanorama'), panoramaOptions); }); return false; } </script> My old one under GOogle API Version 2 is here FYI if you want to take a look at it: http://demo.brixwork.com/master/showlisting.php/63/1701-388-Drake-Street-False-Creek-North-Vancouver-

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  • How to calculate short & long distance via Haversine?

    - by Jeroen
    Hi, I am looking for a way to calculate the distance between 2 points on the globe. We've been told to use Haversine, which works fine to calculate the shortest distance between the 2 points. Now, I'd like to calculate the "long distance" between to points. So suppose you have 2 cities, A in the west and B in the east. I want to know the distance from B to A if I would travel eastwards around the globe and then reach A coming from the west. I've tried changing a couple of things in the haversine function, but doesn't seem to work. Anyone know how I can simply do this using small adjustments to the haversine function? This is what I'm using now: lat1, lat2, lng1, lng2 are in radians part1 = sin(lat2) * sin(lat1); part2 = cos(lat2) * cos(lat1) * cos(lng1 - lng2); distance = EARTH_RADIUS * acos(part1 + part2); Tnx Jeroen

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  • Parallel Debugging

    Using Visual Studio 2010 parallel debugging is easy. Two new debugging windows provide a total view of the internals of your PPL and TPL applications with hints on where to start investigations. These are not mere extensions to VS, but tightly integrated with the rest of the debugger experience, so you don't need to learn many new techniques. Use them in your program to eclipse bugs from existence!One of the most FAQ I receive is links to VS2010 parallel debugging content and rather than keep sending many, I decided to gather them all under one permalink, hence this multi link blog post.- MSDN Magazine article on Parallel Debugging.- Screencast of sample code from the article.- MSDN Walkthrough: Debugging a Parallel Application (VB, C++, C#).- Screencast of walkthrough for Parallel Stacks.- Screencast of walkthrough for Parallel Tasks.- MSDN "How To" on Parallel Tasks.- MSDN "How To" on Parallel Stacks.- Detailed blog post on Parallel Tasks.- Detailed blog post on Parallel Stacks.- Detailed blog post on Parallel Stacks - Tasks View.- Detailed blog post on Parallel Stacks - Method View.- Download slides on Parallel Tasks and Parallel Stacks (pptx).If you have questions on these, please post to any of the parallel computing forums or the debugging forum (your question will be routed to me if nobody else can answer it). Comments about this post welcome at the original blog.

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  • A small, intra-app Object to String Serializer

    - by Rick Strahl
    On a few occasions I've needed a very compact serializer for small and simple, flat object serialization, typically for storage in Cookies or a FormsAuthentication ticket in ASP.NET. XML and JSON serialization are too verbose for those scenarios so a simple property serializer that strings together the values was needed. Originally I did this by hand, but here is a class that automates the process.

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  • Building a better .NET Application Configuration Class - revisited

    - by Rick Strahl
    Managing configuration settings is an important part of successful applications. It should be easy to ensure that you can easily access and modify configuration values within your applications. If it's not - well things don't get parameterized as much as they should. In this post I discuss a custom Application Configuration class that makes it super easy to create reusable configuration objects in your applications using a code-first approach and the ability to persist configuration information into various types of configuration stores.

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  • A first look at SignalR

    - by Rick Strahl
    Last month I finally had a chance to use SignalR in a live project for the first time, and I've been impressed by what this technology offers to .NET developers. It's easy to use and provides rich real-time two way messaging between client and server applications, as well as the ability to broadcast message to all connected clients. This is technology that offers many opportunities to rethink of what we can build with Web applications.

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  • Use IIS Application Initialization for keeping ASP.NET Apps alive

    - by Rick Strahl
    Ever want to run a service-like, always-on application inside of ASP.NET instead of creating a Windows Service or running a Console application? Need to make sure that your ASP.NET application is always running and comes up immediately after an Application Pool restart even if nobody hits your site? The IIS Application Initialization Module provides this functionality in IIS 7 and later, making it much easier to create always-on ASP.NET applications that can act like a service.

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  • Dynamically loading Assemblies to reduce Runtime Dependencies

    - by Rick Strahl
    Using a static language like C# tends to work with hard assembly bindings for everything. But what if you want only want to provide an assembly optionally, if the functionality is actually used by the user? In this article I discuss a scenario where dynamic loading and activation made sense for me and show the code required to activate and use components loaded at runtime using Reflection and dynamic in combination.

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  • Slides and code for MPI Cluster Debugger

    I've blogged before about the MPI Cluster Debugger in VS2010 that facilitates launching the application on the cluster and attaching the debugger (btw, a shorter version of the screencast I link to there, is here).There have been requests for the code I use in the screencast, so please find a ZIP with that code.There have also been requests for a PowerPoint deck to use when showing this feature to others. Feel free to download some slides I threw together the other day. Comments about this post welcome at the original blog.

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  • MPI Project Template for VS2010

    If you are developing MS MPI applications with Visual Studio 2010, you are probably tired of following some tedious steps for every new C++ project that you create, similar to the following:1. In Solution Explorer, right-click YourProjectName, then click Properties to open the Property Pages dialog box.2. Expand Configuration Properties and then under VC++ Directories place the cursor at the beginning of the list that appears in the Include Directories text box and then specify the location of the MS MPI C header files, followed by a semicolon, e.g.C:\Program Files\Microsoft HPC Pack 2008 SDK\Include;3. Still under Configuration Properties and under VC++ Directories place the cursor at the beginning of the list that appears in the Library Directories text box and then specify the location of the Microsoft HPC Pack 2008 SDK library file, followed by a semicolon, e.g.if you want to build/debug 32bit application:C:\Program Files\Microsoft HPC Pack 2008 SDK\Lib\i386;if you want to build/debug 64bit application:C:\Program Files\Microsoft HPC Pack 2008 SDK\Lib\amd64;4. Under Configuration Properties and then under Linker, select Input and place the cursor at the beginning of the list that appears in the Additional Dependencies text box and then type the name of the MS MPI library, i.e.msmpi.lib;5. In the code file#include "mpi.h"6. To debug the MPI project you have just setup, under Configuration Properties select Debugging and then switch the Debugger to launch combo value from Local Windows Debugger to MPI Cluster Debugger.Wouldn't it be great if at C++ project creation time you could choose an MPI Project Template that included the steps/configurations above? If you answered "yes", I have good news for you courtesy of a developer on our team (Qing). Feel free to download from Visual Studio gallery the MPI Project Template. Comments about this post welcome at the original blog.

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  • Message Passing Interface (MPI)

    So you have installed your cluster and you are done with introductory material on Windows HPC. Now you want to develop an application with the most common programming model: Message Passing Interface.The MPI programming model is a standard with implementations from many vendors. For newbies (like myself!), I have aggregated below links for getting started.Non-Microsoft MPI resources (useful even if you are not on the Windows platform)1. Message Passing Interface on wikipedia. 2. The MPI standard.3. MPICH2 - an MPI implementation.4. Tutorial on MPI by William Gropp.5. MPI patterns presented as a tutorial with sample code. 6. THE official MPI Forum (maintains the standard) including the wiki discussing the MPI future.7. Great MPI tutorial including at the end the MPI Exercise.8. C++ MPI Exercises by John Burkardt.9. Book online: MPI The Complete Reference.MS-MPI10. Windows HPC Server 2008 - Using MS-MPI whitepaper (15 page doc).11. Tracing MPI applications (27 page doc).12. Using Microsoft MPI (TechNet section).13. Windows HPC Server MPI forum (for posting questions). MPI.NET14. MPI.NET Home Page (not owned by Microsoft).15. MPI.NET Tutorial.16. HPC Development using F# using MPI.NET (38 page doc).Next time I'll post resources for the Microsoft Cluster SOA programming model - happy coding... Comments about this post welcome at the original blog.

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  • Routing to a Controller with no View in Angular

    - by Rick Strahl
    Angular provides a nice routing, and controller to view model that makes it easy to create sophisticated JavaScript views fairly easily. But Angular's views are destroyed and re-rendered each time they are activated - what if you need to work with a persisted view that's too expensive to re-render? Here's how to build a headless controller that doesn't render a view through Angular, but rather manages the the view or markup manually.

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  • Checking out the Helios IIS Owin Web Server Host

    - by Rick Strahl
    During last week's MVP summit Microsoft showed a new light weight, Owin host called Helios, that can run directly on the IIS core without using the ASP.NET Runtime. It's light weight and fast, and offers a glimpse into where Microsoft is heading for building a more nimble and componentized runtime that is bound to be more flexible and agile. In this post I describe how to set up Helios to play around with and some of the implications it brings.

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  • Code for Parallelism Features Tour

    Last year I linked to a screencast that shows off many VS2010 features delivered by the Parallel Computing team.There have been requests for the code used to demonstrate the features. Like with all my screencasts, you can see all the code in action, so you could simply type it in. To save you doing that though, you may download the two files with the demo code here: MM.cs and Program.cs. HTH. Comments about this post welcome at the original blog.

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