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  • Rails3 and Sass::Plugin::options

    - by Joey
    When I try to add "Sass::Plugin.options[:style] = :compact" to environment.rb I get "uninitialized constant Sass (NameError)" when I try to start up my server. I have added "gem 'haml', '3.0.0'" to my Gemfile. Anybody ran into this?

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  • Blackberry - System.out.println() using eclipse plugin

    - by Nirmal
    Hello All... I am just entered into the Blackberry Arena.. I am using Eclipse Plugin for running my testing application to simulator. So, In my code somewhere I have add System.out.println("Print"); statements, but by debugging or running app to simulator, I couldn't find any log statements printed to eclipse console. Is there anything that I need to take care for using println() methods ? Thanks in advance...

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  • How to implement plugin architecture into Asp.Net webforms

    - by Nordis
    Hi, I'm trying to accomplish something like Blogengine.Net's way of handlling extensions/plugins. The goal is to have a plugin as a ordinary class file (not a dll), put it in a folder and the webapplication should load it dynamically. Any help, links, anything is much appreciated. Don't really know where to begin.

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  • My Perforce Eclipse Plugin works only partially

    - by Eye of the Storm
    Hi all, I installed Perforce plugin version 3.4 on Eclipse Ganymede, configured my connection and workspace. My perforce perspective works just fine. However, when I work in the Java perspective, and I right-click any file in the project explorer, the "Team" context menu does not display the perforce options to check-out, sync etc. It only has the options "Apply patch" and "Show local history". This is super-annoying! Help, anyone?

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  • jQuery: Can't get tooltip plugin to work

    - by Rosarch
    I'm trying to use this tooltip plugin: http://bassistance.de/jquery-plugins/jquery-plugin-tooltip/. I can't seem to get it to work. <head> <script type="text/javascript" src="/static/JQuery.js"></script> <script type="text/javascript" src="/static/jquery-ui-1.8.1.custom.min.js"></script> <script type="text/javascript" src="/static/jquery.json-2.2.min.js"></script> <script type="text/javascript" src="/static/jquery.form.js"></script> <script type="text/javascript" src="/static/js-lib/jquery.bgiframe.js"></script> <script type="text/javascript" src="/static/js-lib/jquery.delegate.js"></script> <script type="text/javascript" src="/static/js-lib/jquery.dimensions.js"></script> <script type="text/javascript" src="/static/jquery.tooltip.js"></script> <script type="text/javascript" src="/static/sprintf.js"></script> <script type="text/javascript" src="/static/clientside.js"></script> </head> I try it out in a simple example: clientside.js: $(document).ready(function () { $("#set1 *").tooltip(); }); The target html: <div id="set1"> <p id="welcome">Welcome. What is your email?</p> <form id="form-username-form" action="api/user_of_email" method="get"> <p> <label for="form-username">Email:</label> <input type="text" name="email" id="form-username" /> <input type="submit" value="Submit" id="form-submit" /> </p> </form> <p id="msg-user-accepted"></p> </div> Unfortunately, nothing happens. What am I doing wrong?

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  • Logic behind plugin system?

    - by Danijel
    I have an application in PHP (private CMS) that I would like to rewrite and add some new things - I would like to be able to extend my app in an easier way - through plugins But the problem is - I don't know how to achieve "pluggability", how to make system that recognizes plugins and injects them into the app? So, what's the logic of a simple plugin system?

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  • wordpress use table sort functionality in own plugin

    - by choise
    Hi, im creating a own plugin for wordpress where i have to view a set of data. now i want to use the wordpress default table view to display my data, and give some functionality to it default table: is there a way to use this table view for my own plugins (some classes or functions) or do i have to create something similar by myself?

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  • Information about upgrading a Resharper plugin to v 5.0

    - by Sam Holder
    I like the sound of the Exceptional plugin for resharper, but it says it currently only works with v4.5. Does anyone know what is involved with upgrading to 5.0 and how much things have changed, which bits will need to be looked at etc. I am quite tempted to upgrade it but would like some pointers before I start...

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  • maven plugin configuration

    - by Don
    Hi, When writing a Maven plugin, you can configure various parameters within the mojo class, e.g. /** * The path to the properties files. * * @parameter expression="${project.build.directory}" */ private File buildDir; Is there a reference that lists all the available project properties (e.g. ${project.build.directory})? For example, how do I get the value of the resources directory? Thanks, Don

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  • Looking for a jQuery plugin : sort of bar rating

    - by Tristan
    Hello, i own a website where users can vote/rate things and i want to improve the poor inputbox (from 1 to 10) to improve visual rendering. I was thinking of a bar, which have 10 ' | ' you can move the cursor from one to ten (it doesn't have to be AJAX because the rating is only added at the end of the form) I'm sure you already seend this king of thing but i actually can't find any plugin of it. Any ideas please ?

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  • addEventListener() isn't detecting KEY_UP nor KEY_DOWN

    - by Zirenth
    My full code is import flash.events.KeyboardEvent; import flash.events.Event; //init some variables var speedX = 0; var speedY = 0; msg.visible = false; var curLevel = 2; var level = new Array(); var flagVar; var won = false; //Adding level platforms for(var i = 0; i < numChildren; i++) { if(getChildAt(i) is platform) { level.push(getChildAt(i).getRect(this)); } if(getChildAt(i) is flag) { flagVar = getChildAt(i).getRect(this); } } //Checking key presses var kUp = false; var kDown = false; var kLeft = false; var kRight = false; var kSpace = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, kD); stage.addEventListener(KeyboardEvent.KEY_UP, kU); function kD(k:KeyboardEvent) { trace("Key down - " + k.keyCode); if(k.keyCode == 32) { kSpace = true; } if(k.keyCode == 37 ) { kLeft = true; } if(k.keyCode == 38) { kUp = true; } if(k.keyCode == 39) { kRight = true; } } function kU(k:KeyboardEvent) { trace("Key up - " + k.keyCode); if(k.keyCode == 32) { kSpace = false; } if(k.keyCode == 37) { kLeft = false; } if(k.keyCode == 38) { kUp = false; } if(k.keyCode == 39) { kRight = false; } } addEventListener(Event.ENTER_FRAME, loopAround); function loopAround(e:Event) { //horizontal movement if(kLeft) { speedX = -10; } else if(kRight) { speedX = 10; } else { speedX *= 0.5; } player.x += speedX; //horizontal collision checks for(var i = 0; i < level.length; i++) { if(player.getRect(this).intersects(level[i])) { if(speedX > 0) { player.x = level[i].left - player.width; } if(speedX < 0) { player.x = level[i].right; } speedX = 0; } } //vertical movement speedY += 1; player.y += speedY; var jumpable = false; //Vertical collision for(i = 0; i < level.length; i++) { if(player.getRect(this).intersects(level[i])) { if(speedY > 0) { player.y = level[i].top - player.height; speedY = 0; jumpable = true; } if(speedY < 0) { player.y = level[i].bottom; speedY *= -0.5; } } } //JUMP! if((kUp || kSpace) && jumpable) { speedY=-20; } //Moving camera and other this.x = -player.x + (stage.stageWidth/2); this.y = -player.y + (stage.stageHeight/2); msg.x = player.x - (msg.width/2); msg.y = player.y - (msg.height/2); //Checking win if(player.getRect(this).intersects(flagVar)) { msg.visible = true; won = true; } //Check for next level request if(kSpace && won) { curLevel++; gotoAndStop(curLevel); won = false; } } The section in question is //Checking key presses var kUp = false; var kDown = false; var kLeft = false; var kRight = false; var kSpace = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, kD); stage.addEventListener(KeyboardEvent.KEY_UP, kU); function kD(k:KeyboardEvent) { trace("Key down - " + k.keyCode); if(k.keyCode == 32) { kSpace = true; } if(k.keyCode == 37 ) { kLeft = true; } if(k.keyCode == 38) { kUp = true; } if(k.keyCode == 39) { kRight = true; } } function kU(k:KeyboardEvent) { trace("Key up - " + k.keyCode); if(k.keyCode == 32) { kSpace = false; } if(k.keyCode == 37) { kLeft = false; } if(k.keyCode == 38) { kUp = false; } if(k.keyCode == 39) { kRight = false; } } This was working fine last night, but today I moved it to a new keyframe and now it's not working. I'm not getting any errors (even if I debug). It just won't move the character or even show up in output. I'm still quite new to as3, so I don't really know what to do. Thanks in advance. Edit: After playing with it a bit, I've found out that the reason it's not working is due to the menu. The menu has a single button and two text elements, which are fine. The code that I'm using on the menu is this: import flash.events.MouseEvent; stop(); var format:TextFormat = new TextFormat(); format.size = 26; format.bold = true; playGameButton.setStyle("textFormat", format); stage.addEventListener(MouseEvent.CLICK, playGame); function playGame(e:MouseEvent) { if(e.target.name == "playGameButton") { gotoAndStop(2); } } If I use just gotoAndStop(2); it works fine, but with everything else it just goes to the second frame, and nothing else works after that. Edit #2: I've narrowed it down even farther to the if statement itself. if(e.target == playGameButton) if(e.target.name == "playGameButton") Both of those don't work. If I just remove the if statement all together it works perfectly fine.

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  • header redirect in Wordpress Plugin?

    - by Kristopher
    I'm writing a Wordpress plugin, and based on certain circumstances, I want to redirect to a different page, but the redirect never happens. headers_sent() returns false. I'm using the pre_get_posts hook. Here is a small snippet: function test_redirect() { header("Location: http://www.cnn.com/"); } add_action('pre_get_posts', 'test_redirect'); The redirect never happens, and no errors are reported on the page or in the error log. Why can't I redirect?

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  • Multi Module Project - Assembly plugin

    - by user209947
    I am using Maven 2.0.9 to build a multi module project. I have defined the assembly plugin in my parent pom. I can get my assemblies built using mvn install assembly:assembly This command runs the tests twice, once during install phase and another during assembly. I tried assembly:single but it throws an error. Any help to get my assemblies built without running the tests twice is much appreciated.

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  • Open source live message plugin wanted

    - by Bill Li
    I need write a live messenger plugin which periodically read messages from a remote http server, and then change my signature(the short message after my name) accordingly. Can anyone point me to any open source project or materials where I can get started? Thanks.

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  • UI design in flash games

    - by anon
    This question is more UI/Design-ish than hard-core programming is. Background: I've been coding in VIM/C++/OpenGL for a long time. I've come to realize that this (VIM/C++/OpenGL) isn't the way to learn about programming fancy/cool-looking/futuristic UIs; and that the design of such UIs belongs more so in the artistic/designer world of Flash. Anyway, I currently have a machine with MacOSX. What software should I install? What book should I read to learn about the artistic/design side of these futuristic UIs? [It's okay if the tools to design them are mouse clicking + graphical rather than coding based]. Question: what software packages + books to read to learn about creating fancy-looking / futuristic UIs in flash? Thanks! EDIT: PS these questions seem to get closed frequently. If you're going to vote to close for "duplicate question"; atleast provide a link to the question (with an answer).

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  • extracting SWF gives compiler errors in adobe flash CS4

    - by Andy
    Hey, I have been given an SWF to edit a link in the AS code. The fact is the SWF uses some XML that is generated (actually retrieved) by PHP code from a database. menuXML.load("/sub/page/dynamic.php?genre=" + genre); so the point is we can use the same SWF 'mainfraim' and fill them with different animations/sources based on the link provided in dynamic.php?genre=### Now, I've used Flash Decompiler Gold to extract all files in the SWF and can open it again in Adobe Flash to edit it. When done I enter CTRL+ENTER and there are immediately 4 compiler errors!! Errors: 1x < Unexpected 'if' encountered 2x < Statement block must be terminated by '}' 1x < Ecpected a field name after '.' operator. How can these errors be present, when the original SWF works perfectly??! If I don't manage to solve this, I'll have to find out how to create an .php file the SWF tries to use which can select the proper resources (from a database I guess) to show them (using ?genre=###) Thanks!

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  • Trying to save file from Flash to PHP using $GLOBALS["HTTP_RAW_POST_DATA"]

    - by jolyonruss
    Let me start by saying PHP isn't my forte, I'm usually reluctant to try working with it because of problems exactly like this. The code works fine on my local machine under MAMP and on my server, but doesn't on the clients server :'( So what am I trying to do, well - save an image from Flash onto the server, simple right?! I'm using the method described on this site here: http://designreviver.com/tutorials/actionscript-3-jpeg-encoder-revealed-saving-images-from-flash/ but have made a small alteration so that instead of echoing the jpg causing the browser to download it locally, I do an fwrite and an fclose to save it to the server. Here is my PHP: $imageFile = '../images/' . $_GET['name']; $imageHandle = fopen($imageFile, "w"); fwrite($imageHandle, $jpg); fclose($imageHandle); } ? I've dona a phpinfo() on my clients server and it's running 5.2.2 my host is running 5.2.11 I don't know if much can have changed in those 9 minor revisions? I've also read another question on here which suggests making suer always_populate_raw_post_data is set to ON, but it's set to OFF on all of the server environments I've been testing in. I'm doing some XML saving using file_get_contents('php://input') which I've tried but failed to get working with images. Any help would be gratefully received, I'm happy to post the AS3 as well but it's EXACTLY the same as example I've linked above and works locally. As far as I can tell the problem lies with the PHP. Cheers.

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  • Flash vs. Ajax Abilities

    - by Alex
    Hey everyone. I want to develop an application that does a bunch of cool stuff. The first thing that I need in it is to get information about the page a person is browsing. With that said, I need for example to know how long a user stayed in a page and where was the scrollbar. While getting that data, It's all saved to a database. The thing is, I prefer doing that in Flash [although I have no experience in it] over Ajax since I want to hide the code - which as far as I know not possible in Javascript/Ajax. So, can I do all that in Flash? - Read the content of the page, get the status of the scroll bar.. Plus, I then need to go threw the gathered information that is saved in the database. Since there could be many calculations i thought C++ .Net is better than PHP [which I know better]. Is that all possible or am I just crazy? :) Thanks ahead.

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  • Flash gets XML but the values are wrong, as3

    - by VideoDnd
    Flash receives the XML, but the values are wrong. How do I fix this? Problem I can see the XML loaded with no errors, but my output is way off. It's as though it's not receiving any values. Numbers in the output window and animation move rapidly. The Flash file runs as if it's variables where set to zero. I changed the order of my code, but that didn't help with this. Please explain how I can correct this. SWF //load xml var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("xml.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //parse XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML); //receive values from XML delay = parseInt(myXML.DELAY.text()); trace(delay); repeat = parseInt(myXML.REPEAT.text()); trace(repeat); } //variables var delay:uint = 0; var repeat:uint = 0; //timer and event var timer:Timer = new Timer(uint(delay),uint(repeat)); timer.addEventListener(TimerEvent.TIMER, countdown); //counter function countdown(event:TimerEvent) { myText.text = String(0 + timer.currentCount); trace(0 + timer.currentCount); } timer.start(); XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <DELAY TITLE="starting position">1000</DELAY> <REPEAT TITLE="starting position">60</REPEAT> </SESSION>

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