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  • Use bug tracker to get things done and manage personal tasks?

    - by Frank
    This is slightly off-topic, but can only be answered by programmers and is useful to many programmers: Do you think it is useful to use a bug tracking system to keep track of personal todo items and to Get Things Done? I have not tried that; in fact, I don't have much experience with bug tracking systems. For my todo lists, I have played around with Google Tasks and Remember The Milk, but both of them have shortcomings: Google Tasks: I like that you can create todo lists easily, can reorder items in the list and easily create hierarchies. But it is way too simplistic and does not allow to tag tasks or move tasks from one list to another. Remember The Milk: It is nice and sleek, but you cannot create hierarchies of tasks, cannot arbitrarily reorder tasks and cannot set dependencies of tasks. That's where a bug tracking system should come in: Since I think (maybe too much?) like a programmer, my tasks have a natural hierarchy and a tree of dependencies, like in a Makefile. Here are two examples: The task of writing my thesis is done when several milestones are done. Some of these milestones can run in parallel (writing background chapter, running experiments A, running experiments B), others depend on each other (writing main chapter depends on first getting results from experiments A). The same is true for more personal goals: I want to host a dinner party, which requires finding a good date, finishing the guest list, making invitations, finding nice recipes, cooking, ... For me, all these tasks involve hierarchical dependencies and milestones that bug tracking systems should be able to handle? Here is an article that explains how to do advanced GTD with Remember The Milk, but he has to use several workarounds: (1) add a general tag 'wait' to tasks that are waiting for others to be completed but you cannot enter the IDs of the tasks that they are waiting for, (2) starting some special tasks with "." so that they are at the top of the alphabetically sorted list and signal that others are 'below' it as subgoals. Bug tracking systems should be able to handle these things much more naturally? Does anyone have experience and can recommend a lightweight bug tracking system that might be good for this? Other requirements: Should run as web app, should allow me to tag a task with several tags (like 'work', 'fun', 'short-task', 'errands', ...).

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  • setDelegate:self, how does it work?

    - by fuzzygoat
    I have a query regarding how delegates work. My understanding was that delegates take responsibility for doing certain tasks on behalf of another object. locationManager = [[CLLocationManager alloc] init]; [locationManager setDelegate:self]; [locationManager setDistanceFilter:kCLDistanceFilterNone]; [locationManager setDesiredAccuracy:kCLLocationAccuracyBest]; [locationManager startUpdatingLocation]; Am I right in thinking that in the example code above that the instance of CLLocationManager is created on a new thread so that it can get on with trying to find the location information it needs. When it completes its task (or encounters an error) it calls-back using the appropriate methods located in self e.g. locationManager:didUpdateToLocation:fromLocation: Essentially locationManager sends messages to self (which conforms to the correct delegate protocol) when things happen cheers gary

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  • EXC_BAD_ACCESS when not using self.

    - by chris
    I got nabbed by the following bug again and would like some clarification to exactly why it is a bug. I have a simple UITableView that loads some data: // myclass.h @property (nonatomic, retain) NSArray *myData // myclass.m @synthesize myData; - (void) viewDidLoad { ... myData = someDataSource // note the lack of self } - (UITableViewCell *) cellForRowAtIndexPath ... { ... cell.textLabel.text = [self.myData objectAtIndex:indexPath.row]; // EXC_BAD_ACCESS } The table first loads fine, but when scrolling up enough that one of the cells is totally out of the view I then get the EXC_BAD_ACCESS error. Am I missing something in regards to @property retain. My understanding is that it releases anything that the pointer was previously pointing to before the reassignment. If I am correct then why would not using self. cause any problems? Thanks for the help.

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  • iPhone memory management: a release after setting self.someProperty = nil

    - by ddawber
    I am reading the LazyTableImages code that Apple have released and they do something to this effect (in an NSOperation subclass): - (void)dealloc { [myProperty release]; [myProperty2 release]; } - (void)main { // // Parse operation undertaken here // self.myProperty = nil; self.myProperty2 = nil; } My thinking is that they do this in case dealloc is called before setting properties to nil. Is my thinking correct here? Are the releases unnecessary, as self.myProperty = nil effectively releases myProperty? One thing I have noticed in this code is that they don't release all retained objects in dealloc, only some of them, which is really the cause for my confusion. Cheers

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  • How do I use setFilmSize in panda3d to achieve the correct view?

    - by lhk
    I'm working with Panda3d and recently switched my game to isometric rendering. I moved the virtual camera accordingly and set an orthographic lens. Then I implemented the classes "Map" and "Canvas". A canvas is a dynamically generated mesh: a flat quad. I'm using it to render the ingame graphics. Since the game itself is still set in a 3d coordinate system I'm planning to rely on these canvases to draw sprites. I could have named this class "Tile" but as I'd like to use it for non-tile sketches (enemies, environment) as well I thought canvas would describe it's function better. Map does exactly what it's name suggests. Its constructor receives the number of rows and columns and then creates a standard isometric map. It uses the canvas class for tiles. I'm planning to write a map importer that reads a file to create maps on the fly. Here's the canvas implementation: class Canvas: def __init__(self, texture, vertical=False, width=1,height=1): # create the mesh format=GeomVertexFormat.getV3t2() format = GeomVertexFormat.registerFormat(format) vdata=GeomVertexData("node-vertices", format, Geom.UHStatic) vertex = GeomVertexWriter(vdata, 'vertex') texcoord = GeomVertexWriter(vdata, 'texcoord') # add the vertices for a flat quad vertex.addData3f(1, 0, 0) texcoord.addData2f(1, 0) vertex.addData3f(1, 1, 0) texcoord.addData2f(1, 1) vertex.addData3f(0, 1, 0) texcoord.addData2f(0, 1) vertex.addData3f(0, 0, 0) texcoord.addData2f(0, 0) prim = GeomTriangles(Geom.UHStatic) prim.addVertices(0, 1, 2) prim.addVertices(2, 3, 0) self.geom = Geom(vdata) self.geom.addPrimitive(prim) self.node = GeomNode('node') self.node.addGeom(self.geom) # this is the handle for the canvas self.nodePath=NodePath(self.node) self.nodePath.setSx(width) self.nodePath.setSy(height) if vertical: self.nodePath.setP(90) # the most important part: "Drawing" the image self.texture=loader.loadTexture(""+texture+".png") self.nodePath.setTexture(self.texture) Now the code for the Map class class Map: def __init__(self,rows,columns,size): self.grid=[] for i in range(rows): self.grid.append([]) for j in range(columns): # create a canvas for the tile. For testing the texture is preset tile=Canvas(texture="../assets/textures/flat_concrete",width=size,height=size) x=(i-1)*size y=(j-1)*size # set the tile up for rendering tile.nodePath.reparentTo(render) tile.nodePath.setX(x) tile.nodePath.setY(y) # and store it for later access self.grid[i].append(tile) And finally the usage def loadMap(self): self.map=Map(10, 10, 1) this function is called within the constructor of the World class. The instantiation of world is the entry point to the execution. The code is pretty straightforward and runs good. Sadly the output is not as expected: Please note: The problem is not the white rectangle, it's my player object. The problem is that although the map should have equal width and height it's stretched weirdly. With orthographic rendering I expected the map to be a perfect square. What did I do wrong ? UPDATE: I've changed the viewport. This is how I set up the orthographic camera: lens = OrthographicLens() lens.setFilmSize(40, 20) base.cam.node().setLens(lens) You can change the "aspect" by modifying the parameters of setFilmSize. I don't know exactly how they are related to window size and screen resolution but after testing a little the values above seem to work for me. Now everything is rendered correctly as long as I don't resize the window. Every change of the window's size as well as switching to fullscreen destroys the correct rendering. I know that implementing a listener for resize events is not in the scope of this question. However I wonder why I need to make the Film's height two times bigger than its width. My window is quadratic ! Can you tell me how to find out correct setting for the FilmSize ? UPDATE 2: I can imagine that it's hard to envision the behaviour of the game. At first glance the obvious solution is to pass the window's width and height in pixels to setFilmSize. There are two problems with that approach. The parameters for setFilmSize are ingame units. You'll get a way to big view if you pass the pixel size For some strange reason the image is distorted if you pass equal values for width and height. Here's the output for setFilmSize(800,800) You'll have to stress your eyes but you'll see what I mean

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  • Linq: the linked objects are null, why?

    - by user46503
    Hello, I have several linked tables (entities). I'm trying to get the entities using the following linq: ObjectQuery<Location> locations = context.Location; ObjectQuery<ProductPrice> productPrice = context.ProductPrice; ObjectQuery<Product> products = context.Product; IQueryable<ProductPrice> res1 = from pp in productPrice join loc in locations on pp.Location equals loc join prod in products on pp.Product equals prod where prod.Title.ToLower().IndexOf(Word.ToLower()) > -1 select pp; This query returns 2 records, ProductPrice objects that have linked object Location and Product but they are null and I cannot understand why. If I try to fill them in the linq as below: res = from pp in productPrice join loc in locations on pp.Location equals loc join prod in products on pp.Product equals prod where prod.Title.ToLower().IndexOf(Word.ToLower()) > -1 select new ProductPrice { ProductPriceId = pp.ProductPriceId, Product = prod }; I have the exception "The entity or complex type 'PBExplorerData.ProductPrice' cannot be constructed in a LINQ to Entities query" Could someone please explain me what happens and what I need to do? Thanks

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  • Entity Framework - Foreign key constraints not added for inherited entity

    - by Tri Q
    Hello, It appears to me that a strange phenomenon is occurring with inherited entities (TPT) in EF4. I have three entities. 1. Asset 2. Property 3. Activity Property is a derived-type of Asset. Property has many activities (many-to-many) When modeling this in my EDMX, everything seems fine until I try to insert a new Property into the database. If the property does not contain any Activity, it works, but all hell breaks loose when I add some new activities to the new Property. As it turns out after 2 days of crawling the web and fiddling around, I noticed that in the EF store (SSDL) some of the constraints between entities were not picked up during the update process. Property_Activity table which links properties and activities show only one constraint FK_Property_Activity_Activity but FK_Property_Activity_Property was missing. I knew this is an Entity Framework anomoly because when I switched the relationship in the database to: Asset <-- Asset_Activity <-- Activity After an update, all foreign key constraints are picked up and the save is successful, with or without activities in the new property. Is this intended or a bug in EF? How do I get around this problem? Should I abandon inheritance altogether?

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  • EF4 + STE: Reattaching via a WCF Service? Using a new objectcontext each and every time?

    - by Martin
    Hi there, I am planning to use WCF (not ria) in conjunction with Entity Framework 4 and STE (Self tracking entitites). If i understnad this correctly my WCF should return an entity or collection of entities (using LIST for example and not IQueryable) to the client (in my case silverlight) The client then can change the entity or update it. At this point i believe it is self tracking???? This is where i sort of get a bit confused as there are a lot of reported problems with STEs not tracking.. Anyway... Then to update i just need to send back the entity to my WCF service on another method to do the update. I should be creating a new OBJECTCONTEXT everytime? In every method? If i am creaitng a new objectcontext everytime in everymethod on my WCF then don't i need to re-attach the STE to the objectcontext? So basically this alone wouldn't work?? using(var ctx = new MyContext()) { ctx.Orders.ApplyChanges(order); ctx.SaveChanges(); } Or should i be creating the object context once in the constructor of the WCF service so that 1 call and every additional call using the same wcf instance uses the same objectcontext? I could create and destroy the wcf service in each method call from the client - hence creating in effect a new objectcontext each time. I understand that it isn't a good idea to keep the objectcontext alive for very long. Any insight or information would be gratefully appreciated thanks

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  • Self-connecting printers

    - by Martin Cerny
    Hello, I work as an administrator in a small company using XP Professional on all computers and two servers with Win 2003 Server. Recently a very unusual problam occured one of the computers keeps connecting to all the printers on the network it doesn't matter if it's an administrator or Domain User as soon as somebody logs in the commputer connects all the printers. The printers are either installed on local computers or on the server and shared. There is no log-on script connecting the printers, I install them manualy and none of the other computers shows such behaviour. We have a printer which is installed on two computers and both of them share it (I'm moving it to Server from a small PC which shared it up to now, but some computers still use the old connection), meaning this specific computer connects to one of the printer two times and it can't use either of the connections. How to prevent this self-connecting to all printers (none of the other computers has this problem). If I delte them from the "Printers" folder everything works fine untill I reconnect and the Folder is once again full of all the printers we have. I solved the smaller problem, computer is now capable of printing on all of the printers (it seems there have been some registry issues), after cleaning the registry and reinstalling the printer it seems to work just fine. But the second thing prevails, the computer connects to all the printers in the network (when I remove one/multiple it is reconnected right after the next log-in by any user).

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  • Python Tkinter Tix: How to use ScrolledWindow with grid in Tix NoteBook

    - by Sano98
    Hi guys, I'm adding several widgets to a Frame which is located in a tix.NoteBook. When there are too much widgets to fit in the window, I want to use a scrollbar, so I put tix.ScrolledWindow inside that Frame and add my widgets to this ScrolledWindow instead. The problem is that when using the grid() geometry manager, the scrollbar appears, but it is not working (The drag bar occupies the whole scroll bar). from Tkinter import * import Tix class Window: def __init__(self, root): self.labelList = [] self.notebook = Tix.NoteBook(root, ipadx=3, ipady=3) self.notebook.add('sheet_1', label="Sheet 1", underline=0) self.notebook.add('sheet_2', label="Sheet 2", underline=0) self.notebook.add('sheet_3', label="Sheet 3", underline=0) self.notebook.pack() #self.notebook.grid(row=0, column=0) tab1=self.notebook.sheet_1 tab2=self.notebook.sheet_2 tab3=self.notebook.sheet_3 self.myMainContainer = Frame(tab1) self.myMainContainer.pack() #self.myMainContainer.grid(row=0, column=0) scrwin = Tix.ScrolledWindow(self.myMainContainer, scrollbar='y') scrwin.pack() #scrwin.grid(row=0, column=0) self.win = scrwin.window for i in range (100): self.labelList.append((Label(self.win))) self.labelList[-1].config(text= "Bla", relief = SUNKEN) self.labelList[-1].grid(row=i, column=0, sticky=W+E) root = Tix.Tk() myWindow = Window(root) root.mainloop() Whenever I change at least one of the geometry managers from pack() to grid(), the problem occurs. (Actually, I'd prefer using grid() for all containers.) When I don't use the NoteBook widget, the problem does not occur either. The other examples here all seem to rely on pack(). Any ideas? Many thanks, Sano

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  • Picker view wont rotate- iPhone

    - by lotuseater
    hi, I am making a booking page. I have included 3 pickers in it. I have included all the delegates required for the pickers to work but it wont rotate. I have enabled user interaction and multitouch in the nib file. Here is my code. Please help me. :( @interface ChooseContactsFrom : UIViewController { IBOutlet UIPickerView *statePickup; IBOutlet UIPickerView *paymentMethodPickup; IBOutlet UIDatePicker *expiryDatePickup; IBOutlet UIView *statePickupView; IBOutlet UIView *paymentMethodPickupView; IBOutlet UIView *expiryDatePickupView; } (void)viewDidLoad { self.title = @"Choose Contacts"; //Fill in the states name/ stateArray = [[NSArray alloc]initWithObjects:@"",nil]; paymentModeArray = [[NSArray alloc] initWithObjects:@"Credit Card", @"Cash",@"Account",@"Voucher",@"Debit Card", nil]; paymentMethodPickup.frame = CGRectMake(0.0, 44.0, paymentMethodPickup.frame.size.width, paymentMethodPickup.frame.size.height); paymentMethodPickup.userInteractionEnabled = YES; paymentMethodPickup.multipleTouchEnabled = YES; paymentMethodPickupView.frame = CGRectMake(0.0, 210.0, paymentMethodPickupView.frame.size.width, paymentMethodPickupView.frame.size.height); statePickup.frame = CGRectMake(0.0, 44.0,statePickup.frame.size.width, statePickup.frame.size.height); statePickupView.frame = CGRectMake(0.0, 210.0, statePickupView.frame.size.width, statePickupView.frame.size.height); stateArray = [[NSArray alloc] initWithObjects:@"state1", @"state2", @"state3", @"state4", @"state5", @"state6", @"state7", @"state8", @"state9", @"state10", nil]; expiryDatePickup.frame = CGRectMake(0.0, 44.0, expiryDatePickup.frame.size.width, expiryDatePickup.frame.size.height); expiryDatePickupView.frame = CGRectMake(0.0, 210.0, expiryDatePickupView.frame.size.width, expiryDatePickupView.frame.size.height); [super viewDidLoad]; } -(IBAction)back:(id)sender { [self dismissModalViewControllerAnimated:YES]; } pragma mark pickerView delegates (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)thePickerView { return 1; } (NSInteger)pickerView:(UIPickerView *)thePickerView numberOfRowsInComponent:(NSInteger)component { if( thePickerView == statePickup) { return [stateArray count]; } else if(thePickerView == paymentMethodPickup) { return [paymentModeArray count]; } else { return 0; } } (NSString *)pickerView:(UIPickerView *)thePickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component { if(thePickerView == statePickup) { return [stateArray objectAtIndex:row]; } else if(thePickerView == paymentMethodPickup) { return [paymentModeArray objectAtIndex:row]; } else { return @" "; } } (CGFloat)pickerView:(UIPickerView *)pickerView rowHeightForComponent:(NSInteger)component{ return 50; } (CGFloat)pickerView:(UIPickerView *)pickerView widthForComponent:(NSInteger)component { return 250; } (void)pickerView:(UIPickerView *)thepickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { if(thepickerView == statePickup) { state.text=[stateArray objectAtIndex:row]; } if(thepickerView == paymentMethodPickup) { payment.text=[paymentModeArray objectAtIndex:row]; } } (void)ClearSubviews { //[firstName resignFirstResponder]; // [lastName resignFirstResponder]; // [email resignFirstResponder]; // [address1 resignFirstResponder]; // [address2 resignFirstResponder]; // [city resignFirstResponder]; // //[state resignFirstResponder]; // [payment resignFirstResponder]; // [creditCard resignFirstResponder]; // [expirydate removeFromSuperview]; // [statePickup removeFromSuperview]; // [paymentMethodPickup removeFromSuperview]; } (BOOL)textFieldShouldBeginEditing:(UITextField *)textField { // [self showPicker:textField]; //[self setViewMovedUp]; if(textField == firstName || textField == lastName || textField == email || textField == address1 || textField == address2 ||textField == city) { [self ClearSubviews]; //pickerToolbar.hidden = TRUE; return YES; } else if(textField == payment) { [self ClearSubviews]; [self setViewMovedUp]; [payment setText:[paymentModeArray objectAtIndex:0]]; [self.view insertSubview:paymentMethodPickupView aboveSubview:self.view]; return NO; } else if(textField == state) { [self ClearSubviews]; [self setViewMovedUp]; [state setText:[stateArray objectAtIndex:0]]; [self.view insertSubview:statePickupView aboveSubview:self.view]; return NO; } else if(textField == expirydate) { [self setViewMovedUp]; expiryDatePickup.date = [NSDate date]; NSDate *date1 = [NSDate date]; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setDateStyle:NSDateFormatterMediumStyle]; NSString *strDate=[dateFormatter stringFromDate:date1]; NSString *str=[[NSString alloc] initWithString: strDate]; [expirydate setText:str]; [self.view insertSubview:expiryDatePickupView aboveSubview:self.view]; return NO; } else if(textField == creditCard) { [self ClearSubviews]; [self setViewMovedUp]; return YES; } else { [self ClearSubviews]; return YES; } } -(BOOL)textFieldShouldEndEditing:(UITextField *)textField { return YES; } (void)textFieldDidEndEditing:(UITextField *)textField { if(textField == creditCard) { [self moveDown]; } } (BOOL)textFieldShouldReturn:(UITextField *)textField { [firstName resignFirstResponder]; [lastName resignFirstResponder]; [email resignFirstResponder]; [address1 resignFirstResponder]; [address2 resignFirstResponder]; [city resignFirstResponder]; [creditCard resignFirstResponder]; return YES; } -(IBAction)textFieldDoneEditing:(id)sender { [sender resignFirstResponder]; } ////////----------------------------------------------------------------------- pragma mark move screen (void)setViewMovedUp { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; // Make changes to the view's frame inside the animation block. They will be animated instead // of taking place immediately. CGRect rect = [self.view frame]; // If moving up, not only decrease the origin but increase the height so the view // covers the entire screen behind the keyboard. rect.origin.y -= 50.0f; rect.size.height -= 80.0f; [self.view setFrame:rect]; [UIView commitAnimations]; } -(void)moveDown { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; // Make changes to the view's frame inside the animation block. They will be animated instead // of taking place immediately. CGRect rect = [self.view frame]; rect.origin.y += 50.0f; rect.size.height += 80.0f; [self.view setFrame:rect]; // [UIView setBackgroundColor:[UIColor darkGrayColor]]; [UIView commitAnimations]; } pragma mark Method to show pickers -(void)showPicker:(UITextField *)textField { if(textField == expirydate) { expiryDatePickup .date = [NSDate date]; NSDate *date1 = [NSDate date]; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setDateStyle:NSDateFormatterMediumStyle]; NSString *strDate=[dateFormatter stringFromDate:date1]; NSString *str=[[NSString alloc] initWithString: strDate]; [expirydate setText:str]; [self.view insertSubview:expiryDatePickup aboveSubview:self.view]; } else if(textField == payment) { [payment setText:[paymentModeArray objectAtIndex:0]]; [self.view insertSubview:paymentMethodPickupView aboveSubview:self.view]; } else if(textField == state) { [state setText:[stateArray objectAtIndex:0]]; [self.view insertSubview:statePickupView aboveSubview:self.view]; } } (IBAction)datePickerChanged:(id)sender { NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setDateStyle:NSDateFormatterMediumStyle]; NSDate *date=expiryDatePickup.date; formattedDateString1 = [dateFormatter stringFromDate:date]; [expirydate setText:formattedDateString1]; NSCalendar *gregorian = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; unsigned int unitFlags = NSMonthCalendarUnit | NSDayCalendarUnit; components = [gregorian components:unitFlags fromDate:date]; [gregorian release]; } pragma mark done and cancel methods -(IBAction) btnCancelExpiryDate:(id)sender { [self moveDown]; [expirydate setText:@" "]; [expiryDatePickupView removeFromSuperview]; } -(IBAction) btnDoneExpiryDate:(id)sender { [self moveDown]; [expiryDatePickupView removeFromSuperview]; expiryDatePickup .date = [NSDate date]; } -(IBAction)cancelPaymentType:(id)sender { [self moveDown]; [payment setText:@" "]; [paymentMethodPickupView removeFromSuperview]; } -(IBAction)donePaymentType:(id)sender { [self moveDown]; [paymentMethodPickupView removeFromSuperview]; } -(IBAction)doneState:(id)sender { [self moveDown]; [statePickupView removeFromSuperview]; } (IBAction)cancelState:(id)sender; { [self moveDown]; [state setText:@" "]; [statePickupView removeFromSuperview]; }

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  • How Do I 'git fetch' and 'git merge' from a Remote Tracking Branch (like 'git pull')

    - by kaybenleroll
    I have set up some remote tracking branches in git, but I never seem to be able to merge them into the local branch once I have updated them with 'git fetch'. For example, suppose I have remote branch called 'an-other-branch'. I set that up locally as a tracking branch using git branch --track an-other-branch origin/an-other-branch So far, so good. But if that branch gets updated (usually by me moving machine and commiting from that machine), and I want to update it on the original machine, I'm running into trouble with fetch/merge: git fetch origin an-other-branch git merge origin/an-other-branch Whenever I do this, I get an 'Already up-to-date' message and nothing merges. However, a git pull origin an-other-branch always updates it like you would expect. Also, running git diff git diff origin/an-other-branch shows that there are differences, so I think I have my syntax wrong. What am I doing wrong?

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  • UIToolBar and iPhone Interface Orientation Problem

    - by Leo
    I am developing an application in iPhone. One view support orientation in portrait and landscape. I have two separate views for both orientation. This view has a UIToolbar at the top. Problem is when I change view back from landscape to portrait, UIToolbar at the top disappears. I want toolbar to come back in its original position when it is rotated back to portrait. This is what I am doing in my program. - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation duration:(NSTimeInterval)duration { if (interfaceOrientation == UIInterfaceOrientationPortrait) { self.view = self.portrait; self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(0)); self.view.bounds = CGRectMake(0.0, 0.0, 300.0, 480.0); } else if (interfaceOrientation == UIInterfaceOrientationLandscapeLeft) { self.view = self.landscape; self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(-90)); self.view.bounds = CGRectMake(0.0, 0.0, 460.0, 320.0); } else if (interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) { self.view = self.portrait; self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(180)); self.view.bounds = CGRectMake(0.0, 0.0, 300.0, 480.0); } else if (interfaceOrientation == UIInterfaceOrientationLandscapeRight) { self.view = self.landscape; self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90)); self.view.bounds = CGRectMake(0.0, 0.0, 460.0, 320.0); } } I don't know what am I missing here? Any help would be really appreciated.

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  • Help calling def from class.

    - by wtzolt
    Hello, Noob question... class msgbox: def __init__(self, lbl_msg = '', dlg_title = ''): self.wTree = gtk.glade.XML('msgbox.glade') self.wTree.get_widget('dialog1').set_title(dlg_title) self.wTree.get_widget('label1').set_text(lbl_msg) self.wTree.signal_autoconnect( {'on_okbutton1_clicked':self.done} ) def done(self,w): self.wTree.get_widget('dialog1').destroy() class Fun(object): wTree = None def __init__(self): self.wTree = gtk.glade.XML( "main.glade" ) self.wTree.signal_autoconnect( {'on_buttonOne' : self.one,} ) gtk.main() @yieldsleep def one(self, widget, data=None): self.msg = msgbox('Please wait...','') yield 500 self.msg = msgbox().done() # <----------------??? self.msg = msgbox('Done!','') With this i get an error: messageBox().done() TypeError: done() takes exactly 2 arguments (1 given) How can i make the dialog box with "please wait" to close before the second dialog box with "done" appears?? Thank you.

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  • Tracking Google Analytics events with server side request automation

    - by Esko
    I'm currently in the process of programming an utility which generates GA tracking pixel (utm.gif) URL:s based on given parameters. For those of you who are wondering why I'm doing this on the server side, I need to do this server side since the context which I'm going to start tracking simply doesn't support JavaScript and as such ga.js is completely useless to me. I have managed to get it working otherwise quite nicely but I've hit a snag: I can't track events or custom variables because I have no idea how exactly the utme parameter's value should be structured to form a valid event or var type hit. GA's own documentation on this parameter isn't exactly that great, either. I've tried everything from Googling without finding anything (which I find ironic) to reverse engineering ga.js, unfortunately it's minified and quite unreadable because of that. The "mobile" version of GA didn't help either since officially GA mobile doesn't support events nor vars. To summarize, what is the format of the utme parameter for page hit types event and custom variable?

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  • ASP.NET MVC 2 validation using DTOs instead of domain entities

    - by Kevin Pang
    I'm struggling to mesh two best practices together: Using DataAnnotations + ModelBinding for validation in ASP.NET MVC 2 Using DTOs instead of domain entities when passing data via the ViewModel If I want to pass over DTOs instead of domain entities, then leveraging DataAnnotations + ModelBinding for validation would require me to specify validation attributes on my DTO classes. This results in a lot of duplicated work since multiple DTOs may hold overlapping fields with the same validation restrictions. This means that any time I change a validation rule in my domain, I have to go find all DTOs that correspond with that value and update their validation attributes.

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  • Using a DataSet instead of custom business entities in soa and n-tier architecture

    - by kathy
    I’m working on a large and a high volume transactional enterprise application which has been designed using n-tire application architecture .And it was developed in the .NET platform utilizing C#,VB.NEt, Framework 3.5, ObjectDataSources, DataSet, WCF, asp.net update panel, JavaScript ,JSON, 3rd Party tools. The application is supposed to accomplish a really scalable / easily maintained / robust application / integrations, and to make sure that my services are created using a format that can be understood by other systems. The problem is, this application is about 70% complete but now I was wondering if the following would cause us future issues, I’m using a DataSet and a DataTable to (get /set) the data (form /to) the stored procedure in the database using the ObjectDataSources and was wondering if this would prevent my application from achieving the above goals. Actually, I am not anti-OO. I write lots of classes for different purposes, but I didn’t use the entity objects(custom business entities) instead of the previous way because I have a large database that may contain 50 tables and I was just afraid to create entities for each table and then in the future if I need to change the schema of the database, it might cause a huge affect on the application ?

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  • Marquee style progressbar in wxPython

    - by Mridang Agarwalla
    Hi, Could anyone tell me how to implement a marquee style progress bar in wxPython? As stated on MSDN: you can animate it in a way that shows activity but does not indicate what proportion of the task is complete. Thank you. I tried this but it doesn't seem to work. The timer ticks but the gauge doesn't scroll. Any help? import wx import time class MyForm(wx.Frame): def __init__(self): wx.Frame.__init__(self, None, wx.ID_ANY, "Timer Tutorial 1", size=(500,500)) # Add a panel so it looks the correct on all platforms panel = wx.Panel(self, wx.ID_ANY) self.timer = wx.Timer(self) self.Bind(wx.EVT_TIMER, self.update, self.timer) self.gauProgress = wx.Gauge(panel, range=1000, pos=(30, 50), size=(440, 20)) self.toggleBtn = wx.Button(panel, wx.ID_ANY, "Start") self.toggleBtn.Bind(wx.EVT_BUTTON, self.onToggle) def onToggle(self, event): btnLabel = self.toggleBtn.GetLabel() if btnLabel == "Start": print "starting timer..." self.timer.Start(1000) self.toggleBtn.SetLabel("Stop") else: print "timer stopped!" self.timer.Stop() self.toggleBtn.SetLabel("Start") def update(self, event): print "\nupdated: ", print time.ctime() self.gauProgress.Pulse() # Run the program if __name__ == "__main__": app = wx.PySimpleApp() frame = MyForm().Show() app.MainLoop()

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  • C# SqlBulkCopy and Data Entities

    - by KP
    Guys, My current project consists of 3 standard layers: data, business, and presentation. I would like to use data entities for all my data access needs. Part of the functionality of the app will that it will need to copy all data within a flat file into a database. The file is not so big so I can use SqlBulkCopy. I have found several articles regarding the usage of SqlBulkCopy class in .NET. However, all the articles are using DataTables to move data back and forth. Is there a way to use data entities along with SqlBulkCopy or will I have to use DataTables?

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  • [self autorelease] not doing dealloc

    - by jonydep
    i have this in the superview: mySubView = [[MySubView alloc] init]; [self addSubview:mySubView]; [mySubView release]; then at some point later, in the sub view, this: [self removeFromSuperview]; when i debug it, i notice that the dealloc for the subview is never called, even though i'm fairly sure the reference count should be 0. any ideas why this might be? thanks.

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  • JPA @TableGenerator shared between multiple entities

    - by Mauricio
    Hi Guys, I have a 'dog' Entitiy with an @Id and a @TableGenerator ... @TableGenerator(table = "seq", name = "dog_gen", pkColumnName = "seq_name", valueColumnName="seq_val") @Id @GeneratedValue(strategy = GenerationType.TABLE, generator = "dog_gen") private Long id; ... Is there a way to reuse the same table generator (dog_gen) in other entity? I want to keep the same id sequence in two independent Entities, say dog=1, dog=2, dog=3, cat=4, cat=5, dog=6 and so on... Both entities don't share a common superclass to implement some kind of inheritance with the id property. If I add the @GeneratedValue( generator="dog_gen") on my cat entity, omitting the @TableGenerator declaration throws an Exception saying it can't find the generator when starting the context. Caused by: org.hibernate.AnnotationException: Unknown Id.generator: dog_gen at org.hibernate.cfg.BinderHelper.makeIdGenerator(BinderHelper.java:413) at org.hibernate.cfg.AnnotationBinder.bindId(AnnotationBinder.java:1795) at org.hibernate.cfg.AnnotationBinder.processElementAnnotations(AnnotationBinder.java:1229) at org.hibernate.cfg.AnnotationBinder.bindClass(AnnotationBinder.java:733) at org.hibernate.cfg.AnnotationConfiguration.processArtifactsOfType(AnnotationConfiguration.java:498) at org.hibernate.cfg.AnnotationConfiguration.secondPassCompile(AnnotationConfiguration.java:277)

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  • Implicitly invoking parent class initializer

    - by Matt Joiner
    class A(object): def __init__(self, a, b, c): #super(A, self).__init__() super(self.__class__, self).__init__() class B(A): def __init__(self, b, c): print super(B, self) print super(self.__class__, self) #super(B, self).__init__(1, b, c) super(self.__class__, self).__init__(1, b, c) class C(B): def __init__(self, c): #super(C, self).__init__(2, c) super(self.__class__, self).__init__(2, c) C(3) In the above code, the commented out __init__ calls appear to the be the commonly accepted "smart" way to do super class initialization. However in the event that the class hierarchy is likely to change, I have been using the uncommented form, until recently. It appears that in the call to the super constructor for B in the above hierarchy, that B.__init__ is called again, self.__class__ is actually C, not B as I had always assumed. Is there some way in Python-2.x that I can overcome this, and maintain proper MRO when calling super constructors without actually naming the current class?

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  • OSCommerce checkout success page tracking

    - by Neil Bradley
    Hi there, I'm installing some tracking code into the checkout_success.php page. I need to be able to grab the coupon code/discount code name from the order, if one was used so that I can echo it out in my tracking script. I was wondering if anyone knows how to do this? I'm using this contribution of discount coupons; ot_discount_coupons.php, August 4, 2006, author: Kristen G. Thorson, ot_discount_coupon_codes version 3.0 It seems that the coupon code is not actually stored in the order_totals, but in a seperate discount_coupons_to_orders table. is there a query i can do on this table to find the matching coupon code used for this order? i tried the following but it return nothing; $coupon_query = tep_db_query("select coupons_id from discount_coupons_to_orders where orders_id = '".(int)$orders['orders_id']."' ORDER BY orders_id DESC LIMIT 1"); $coupon_id = tep_db_fetch_array($coupon_query); $couponid = $coupon_id['coupon_id']; Thank you.

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  • rails when to use self.

    - by fenec
    i am developing a rails application and would like to understand when do we use self.for . here is the code of a method that i would like to fully understand.if it is possible i would like to have an alternative to this code so it would make things more clear. enter code here def self.for(facebook_id) User.create_by_facebook_id(facebook_id) end

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