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  • Is it faster to count down that it is to count up?

    - by Bob
    Our computer science teacher once said that for some reason it is more efficient to count down that count up. For example if you need to use a FOR loop and the loop index is not used somewhere (like printing a line of N * to the screen) I mean that code like this : for (i=N; i>=0; i--) putchar('*'); is better than: for (i=0; i<N; i++) putchar('*'); Is it really true? and if so does anyone know why?

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  • Which of these queries is more efficient?

    - by Brian
    Which of these queries are more efficient? select 1 as newAndClosed from sysibm.sysdummy1 where exists ( select 1 from items where new = 1 ) and not exists ( select 1 from status where open = 1 ) select 1 as newAndClosed from items where new = 1 and not exists ( select 1 from status where open = 1 )

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  • MySQL: Return grouped fields where the group is not empty, efficiently

    - by Ryan Badour
    In one statement I'm trying to group rows of one table by joining to another table. I want to only get grouped rows where their grouped result is not empty. Ex. Items and Categories SELECT Category.id FROM Item, Category WHERE Category.id = Item.categoryId GROUP BY Category.id HAVING COUNT(Item.id) > 0 The above query gives me the results that I want but this is slow, since it has to count all the rows grouped by Category.id. What's a more effecient way? I was trying to do a Group By LIMIT to only retrieve one row per group. But my attempts failed horribly. Any idea how I can do this? Thanks

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  • What will happen if on my DB server I'll run out of space?

    - by Noam
    I'm seeing a hugh difference of free disk space between df -h and du -sxh / I've understood in my question Resolving unix server disk space not adding up that du -sxh / is a better estimation as to when I will run out of disk space. Having said that, assuming in my case the above sentence will prove to be wrong and I will run soon out of disk space, what will happen? I assume the MySQL will fail INSERT queries, but other than that, will I just need to delete some files or will it be a problematic situation?

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  • Unknown Space between 2 Container Divs

    - by Paul
    Im trying to determine why there would be space between 2 Containing Divs as shown, and I would appreciate any insight as to why this is occurring: The unknown space occurs between the mid-feature div (olive) and bottom-wrap div (orange) I have no heights set anywhere. I would like to see the orange div up against the olive div just above it. I can post all of the CSS, or you can FireBug this: www.davincispainting.com Here is all of the CSS: *{ margin:0; padding:0 } body { /*background: url("/images/blueback5.jpg") repeat-x scroll 0 0 transparent;*/ background-color: #9EB0C8; font-family: Arial,Helvetica,sans-serif; font-size: 62.5%; } #top-wrap { height: 126px; width: 940px; /*background-color: Yellow;*/ margin: 5px 0 0 0; } #head-logo { background: url("/images/logo3.png") no-repeat scroll 0 0 transparent; /*background-color: Green;*/ height: 126px; width: 214px; margin: 0px 0 0 58px; position: absolute; z-index: 100; } #submenu1 { border: 0 solid #000000; color: #FFFFFF; /*background-color:Green;*/ font-family: Arial,Impact,Impact5,Charcoal6,sans-serif; font-size: 1.6em; height: 35px; width: 155px; /*padding: 10px 0 0;*/ margin: 7px 0 0 774px; position: absolute; } #submenu2 { /*border: 0 solid #000000;*/ color: #FFFFFF; /*background-color:Blue;*/ font-family: Arial,Impact,Impact5,Charcoal6,sans-serif; font-size: 1.8em; text-align: right; height: 20px; width: 114px; margin: 30px 0 0 818px; /*padding: 5px 0 0;*/ } a.contact { background-image: url("/images/RapidButton2.png"); /*border: 1px solid #CCCCCC;*/ /*clear: both;*/ /*color: #FFFFFF;*/ display: block; font-size: 11px; /*margin-bottom: 1px;*/ /*padding: 3px 5px;*/ text-align: center; width: 165px; height: 27px; } a.contact:hover { background-image: url("/images/RapidButtonHov2.png"); } #navigation-primary { margin: 12px 0 0 276px; position: absolute; } #global-wrap { margin: 0 auto; text-align: left; width: 880px; overflow: hidden; } #global-inner { background: url("/images/main_bg.gif") repeat-y scroll 0 0 #E4EAEF; font-family: Arial; font-size: 1.2em; margin: 15px 0 55px 0; overflow: hidden; text-align: left; width: 880px; } #global-inner .topleft { background: url("/images/main_left_top_corner2.jpg") no-repeat scroll left top transparent; float: left; height: 9px; width: 9px; } #global-inner .topright { background: url("/images/main_right_top_corner2.jpg") no-repeat scroll right top transparent; float: right; height: 9px; width: 9px; } #global-inner .bottomleft { background: url("/images/main_left_bottom_corner.jpg") no-repeat scroll left bottom transparent; float: left; height: 9px; margin-top: -8px; /*margin: 776px 0 0 0;*/ width: 9px; } #global-inner .bottomright { background: url("/images/main_right_bottom_corner.jpg") no-repeat scroll right bottom transparent; float: right; height: 9px; margin-top: -8px; /*margin: 776px 0 0 0;*/ width: 9px; } #top-feature { height:330px; width: 848px; margin: 12px 0 0 16px; background: #E4EAEF; /*background: orange;*/ /*padding: 10px 0 0 10px;*/ position: absolute; text-align: left; } .slideshow { height: 330px; width: 848px; margin: 0 0 0 0; /*background: blue;*/ position: absolute; } #mid-feature { margin:350px 0 0 16px; width:848px; height:318px; background-color:Olive; position:relative; overflow:hidden; } #mid-featureleft { height:318px; width:552px; /*background-color:Purple;*/ float:left; position:relative; } #mid-featureright { height:318px; width:296px; background-color:#B9C1CC; /*background-color: red;*/ float:left; position: relative; } #mid-featureleft h1 { color: #FF0000; font-family: Arial,Helvetica,sans-serif; font-size: 2.1em; } #mid-featureleft .contentbox { padding:7px 7px 7px 7px; } #mid-featureleft p { color: #0C2A55; margin:0px 0 11px 0px; /*font-style:normal;*/ /*width: 97%;*/ /*font-size: .5em;*/ font-size: 12px; } #bottom-wrap { height:60px; width: 868px; margin: auto 0 0 6px; background:orange; position: relative; } #copyright { float: left; /*background-color:Teal;*/ width: 260px; height: 60px; text-align: left; position: absolute; margin:0 0 0 6px; } #bottom-logos { height:60px; width:596px; margin:0 0 0 267px; background: url("/images/logos2.png") no-repeat scroll 0 0 transparent; /*background-color:red;*/ position:absolute; }

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  • How can I locate empty space next to polygon regions?

    - by Stephen
    Let's say I have the following area in a top-down map: The circle is the player, the black square is an obstacle, and the grey polygons with red borders are walk-able areas that will be used as a navigation mesh for enemies. Obstacles and grey polygons are always convex. The grey regions were defined using an algorithm when the world was generated at runtime. Notice the little white column. I need to figure out where any empty space like this is, if at all, after the algorithm builds the grey regions, so that I can fill the space with another region. Basically what I'm hoping for is an algorithm that can detect empty space next to a polygon.

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  • T-SQL Snack: How Much Free Storage Space is Available?

    - by andyleonard
    Introduction Ever have a need to calculate the total available storage space for a server? Recently I did. Here's a solution I came up with - I bet someone can do this better! xp_fixeddrives There's a handy stored procedure called xp_fixeddrives that reports the available storage space: exec xp_fixeddrives This returns: drive MB free ----- ----------- C 6998 E 201066 Problem solved right? Maybe. The Sum What I really want is the sum total of all available space presented to the server. I built this...(read more)

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  • converting 2D mouse coordinates to 3D space in OpenGL ES

    - by Jayesh
    I want to convert mouse's current X and Y coordinates into the 3D space I have drawn in the viewport. I need to do this on the OpenGL ES platform. I found following possible solutions implemented in OpenGL, but none fits what I am looking for. I found NeHe's tutorial on doing exactly this, but in traditional OpenGL way. It uses gluUnProject. http://nehe.gamedev.net/data/articles/article.asp?article=13 Although gluUnProject is not available in OpenGL ES, its implementation seems simple enough to port back. But before calling it, we need to call glReadPixels with GL_DEPTH_COMPONENT and that is not possible in OpenGL ES. (The reason I found in this thread: http://www.khronos.org/message_boards/viewtopic.php?f=4&t=771) What I want to do is similar to picking, except that I don't want to select the object but I want exact coordinates so that I can recognize particular portion of the object that is currently under mouse cursor. I went through the Picking tutorials in this answer. http://stackoverflow.com/posts/2211312/revisions But they need glRenderMode, which I believe is absent in OpenGL ES. If you know how to solve this problem in OpenGL ES, please let me know. Thanks.

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  • OutOfMemoryError: Java heap space error when start solr

    - by Hamid
    Hi I start indexing DB articles with solr, but after add about 58 million article (and about 113 GB size of disk) , i get below error message on tomcat log error Note1: i already set Init memory pool to 256MB, and Max memory pool:1400MB to tomcat server. Note2: I can post or search article but must wait over 3 min for get response. 8-apr-2010 14:27:07 org.apache.solr.common.SolrException log SEVERE: java.lang.OutOfMemoryError: Java heap space at org.apache.lucene.util.PriorityQueue.initialize(PriorityQueue.java:89) at org.apache.lucene.search.HitQueue.<init>(HitQueue.java:67) at org.apache.lucene.search.TopScoreDocCollector.<init>(TopScoreDocCollector.java:113) at org.apache.lucene.search.TopScoreDocCollector.<init>(TopScoreDocCollector.java:37) at org.apache.lucene.search.TopScoreDocCollector$InOrderTopScoreDocCollector.<init>(TopScoreDocCollector.java:42) at org.apache.lucene.search.TopScoreDocCollector$InOrderTopScoreDocCollector.<init>(TopScoreDocCollector.java:40) at org.apache.lucene.search.TopScoreDocCollector.create(TopScoreDocCollector.java:100) at org.apache.solr.search.SolrIndexSearcher.getDocListNC(SolrIndexSearcher.java:979) at org.apache.solr.search.SolrIndexSearcher.getDocListC(SolrIndexSearcher.java:884) at org.apache.solr.search.SolrIndexSearcher.search(SolrIndexSearcher.java:341) at org.apache.solr.handler.component.QueryComponent.process(QueryComponent.java:182) at org.apache.solr.handler.component.SearchHandler.handleRequestBody(SearchHandler.java:195) at org.apache.solr.handler.RequestHandlerBase.handleRequest(RequestHandlerBase.java:131) at org.apache.solr.core.SolrCore.execute(SolrCore.java:1316) at org.apache.solr.servlet.SolrDispatchFilter.execute(SolrDispatchFilter.java:338) at org.apache.solr.servlet.SolrDispatchFilter.doFilter(SolrDispatchFilter.java:241) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:233) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:191) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:128) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:293) at org.apache.coyote.http11.Http11AprProcessor.process(Http11AprProcessor.java:859) at org.apache.coyote.http11.Http11AprProtocol$Http11ConnectionHandler.process(Http11AprProtocol.java:574) at org.apache.tomcat.util.net.AprEndpoint$Worker.run(AprEndpoint.java:1527) at java.lang.Thread.run(Unknown Source) What's problem ? Have any suggestion ? Thanks in advanced

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  • Android EditText won't take up remaining space

    - by Jamie
    In my Android app, I have a tabbed Activity. In one of the tabs I have two TextViews and two EditTexts. The first EditText is only one line, and that's fine. However, I want the other EditText, android:id="@+id/paste_code", to take up the remaining space, but no matter what I do to it, it will only show one line. I don't want to manually set the number of lines, since the number that would fit on the screen differs based on your device. Here's the relevant code. It's nested inside all the necessary components for a tabbed Activity. <ScrollView android:id="@+id/basicTab" android:layout_width="fill_parent" android:layout_height="fill_parent" > <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Paste title" android:layout_weight="0" /> <EditText android:layout_width="fill_parent" android:layout_height="wrap_content" android:hint="@string/paste_title_hint" android:id="@+id/paste_title" android:lines="1" android:gravity="top|left" android:layout_weight="0" /> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Paste text" android:layout_weight="0" /> <EditText android:layout_width="fill_parent" android:layout_height="fill_parent" android:hint="@string/paste_hint" android:id="@+id/paste_code" android:gravity="top|left" android:layout_weight="1" /> </LinearLayout> </ScrollView>

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  • Draw a column graph with no space between columns

    - by Andrew Shepherd
    I am using the WPF toolkit, and am trying to render a graph that looks like a histogram. In particular, I want each column to be right up against each other column. There should be no gaps between columns. There are a number of components that you apply when creating a column graph. (See example XAML below). Does anybody know if there is a property you can set on one of the elements which refers to the width of the white space between columns? <charting:Chart Height="600" Width="Auto" HorizontalAlignment="Stretch" Name="MyChart" Title="Column Graph" LegendTitle="Legend"> <charting:ColumnSeries Name="theColumnSeries" Title="Series A" IndependentValueBinding="{Binding Path=Name}" DependentValueBinding="{Binding Path=Population}" Margin="0" > </charting:ColumnSeries> <charting:Chart.Axes> <charting:LinearAxis Orientation="Y" Minimum="200000" Maximum="2500000" ShowGridLines="True" /> <charting:CategoryAxis Name="chartCategoryAxis" /> </charting:Chart.Axes> </charting:Chart>

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  • android compile error: could not reserve enough space for object heap

    - by moonlightcheese
    I'm getting this error during compilation: Error occurred during initialization of VM Could not create the Java virtual machine. Could not reserve enough space for object heap What's worse, the error occurs intermittently. Sometimes it happens, sometimes it doesn't. It seems to be dependent on the amount of code in the application. If I get rid of some variables or drop some imported libraries, it will compile. Then when I add more to it, I get the error again. I've included the following sources into the application in the [project_root]/src/ directory: org.apache.httpclient (I've stripped all references to log4j from the sources, so don't need it) org.apache.codec (as a dependency) org.apache.httpcore (dependency of httpclient) and my own activity code consisting of nothing more than an instance of HttpClient. I know this has something to do with the amount of memory necessary during compile time or some compiler options, and I'm not really stressing my system while i'm coding. I've got 2GB of memory on this Core Duo laptop and windows reports only 860MB page file usage (haven't used any other memory tools. I should have plenty of memory and processing power for this... and I'm only compiling some common http libs... total of 406 source files. What gives? edit (4/30/2010-18:24): Just compiled some code where I got the above stated error. I closed some web browser windows and recompiled the same exact code with no edits and it compiled with no issue. this is definitely a compiler issue related to memory usage. Any help would be great.... because I have no idea where to go from here. Android API Level: 5 Android SDK rel 5 JDK version: 1.6.0_12 Sorry I had to repost this question because regardless of whether I use the native HttpClient class in the Android SDK or my custom version downloaded from apache, the error still occurs.

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  • android compile error: could not reserve enough space for object heap

    - by moonlightcheese
    I'm getting this error during compilation: Error occurred during initialization of VM Could not create the Java virtual machine. Could not reserve enough space for object heap What's worse, the error occurs intermittently. Sometimes it happens, sometimes it doesn't. It seems to be dependent on the amount of code in the application. If I get rid of some variables or drop some imported libraries, it will compile. Then when I add more to it, I get the error again. I've included the following sources into the application in the [project_root]/src/ directory: org.apache.httpclient (I've stripped all references to log4j from the sources, so don't need it) org.apache.codec (as a dependency) org.apache.httpcore (dependency of httpclient) and my own activity code consisting of nothing more than an instance of HttpClient. I know this has something to do with the amount of memory necessary during compile time or some compiler options, and I'm not really stressing my system while i'm coding. I've got 2GB of memory on this Core Duo laptop and windows reports only 860MB page file usage (haven't used any other memory tools. I should have plenty of memory and processing power for this... and I'm only compiling some common http libs... total of 406 source files. What gives? Android API Level: 5 Android SDK rel 5 JDK version: 1.6.0_12

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  • C++: Check istream has non-space, non-tab, non-newline characters left without extracting chars

    - by KRao
    I am reading a std::istream and I need to verify without extracting characters that: 1) The stream is not "empty", i.e. that trying to read a char will not result in an fail state (solved by using peek() member function and checking fail state, then setting back to original state) 2) That among the characters left there is at least one which is not a space, a tab or a newline char. The reason for this is, is that I am reading text files containing say one int per line, and sometimes there may be extra spaces / new-lines at the end of the file and this causes issues when I try get back the data from the file to a vector of int. A peek(int n) would probably do what I need but I am stuck with its implementation. I know I could just read istream like: while (myInt << myIstream) {...} //Will fail when I am at the end but the same check would fail for a number of different conditions (say I have something which is not an int on some line) and being able to differentiate between the two reading errors (unexpected thing, nothing left) would help me to write more robust code, as I could write: while (something_left(myIstream)) { myInt << myIstream; if (myStream.fail()) {...} //Horrible things happened } Thank you!

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  • Using StringBuilder to process csv files to save heap space

    - by portoalet
    I am reading a csv file that has about has about 50,000 lines and 1.1MiB in size (and can grow larger). In Code1, I use String to process the csv, while in Code2 I use StringBuilder (only one thread executes the code, so no concurrency issues) Using StringBuilder makes the code a little bit harder to read that using normal String class. Am I prematurely optimizing things with StringBuilder in Code2 to save a bit of heap space and memory? Code1 fr = new FileReader(file); BufferedReader reader = new BufferedReader(fr); String line = reader.readLine(); while ( line != null ) { int separator = line.indexOf(','); String symbol = line.substring(0, seperator); int begin = separator; separator = line.indexOf(',', begin+1); String price = line.substring(begin+1, seperator); // Publish this update publisher.publishQuote(symbol, price); // Read the next line of fake update data line = reader.readLine(); } Code2 fr = new FileReader(file); StringBuilder stringBuilder = new StringBuilder(reader.readLine()); while( stringBuilder.toString() != null ) { int separator = stringBuilder.toString().indexOf(','); String symbol = stringBuilder.toString().substring(0, separator); int begin = separator; separator = stringBuilder.toString().indexOf(',', begin+1); String price = stringBuilder.toString().substring(begin+1, separator); publisher.publishQuote(symbol, price); stringBuilder.replace(0, stringBuilder.length(), reader.readLine()); }

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  • wsdl2 java :Java heap space

    - by PiNY
    Hi! I'm working with web services. I have a file wdsl and I trasnformed it in two java files: wsdl2java -uri nameFile.wsdl One of the java file created has 87kb. When I try it to open with eclipse I have this error: java.lang.OutOfMemoryError: Java heap space at java.util.Arrays.copyOf(Unknown Source) at java.lang.AbstractStringBuilder.expandCapacity(Unknown Source) at java.lang.AbstractStringBuilder.append(Unknown Source) at java.lang.StringBuffer.append(Unknown Source) at org.eclipse.core.internal.filebuffers.FileStoreTextFileBuffer.setDocumentContent(FileStoreTextFileBuffer.java:586) at org.eclipse.core.internal.filebuffers.FileStoreTextFileBuffer.initializeFileBufferContent(FileStoreTextFileBuffer.java:352) at org.eclipse.core.internal.filebuffers.FileStoreFileBuffer.create(FileStoreFileBuffer.java:63) at org.eclipse.core.internal.filebuffers.TextFileBufferManager.connectFileStore(TextFileBufferManager.java:150) at org.eclipse.ui.editors.text.TextFileDocumentProvider.createFileInfo(TextFileDocumentProvider.java:567) at org.eclipse.jdt.internal.ui.javaeditor.CompilationUnitDocumentProvider.createFileInfo(CompilationUnitDocumentProvider.java:969) at org.eclipse.ui.editors.text.TextFileDocumentProvider.connect(TextFileDocumentProvider.java:478) at org.eclipse.jdt.internal.ui.javaeditor.CompilationUnitDocumentProvider.connect(CompilationUnitDocumentProvider.java:1229) at org.eclipse.ui.texteditor.AbstractTextEditor.doSetInput(AbstractTextEditor.java:4056) at org.eclipse.ui.texteditor.StatusTextEditor.doSetInput(StatusTextEditor.java:217) at org.eclipse.ui.texteditor.AbstractDecoratedTextEditor.doSetInput(AbstractDecoratedTextEditor.java:1444) at org.eclipse.jdt.internal.ui.javaeditor.JavaEditor.internalDoSetInput(JavaEditor.java:2578) at org.eclipse.jdt.internal.ui.javaeditor.JavaEditor.doSetInput(JavaEditor.java:2551) at org.eclipse.jdt.internal.ui.javaeditor.CompilationUnitEditor.doSetInput(CompilationUnitEditor.java:1371) at org.eclipse.ui.texteditor.AbstractTextEditor$19.run(AbstractTextEditor.java:3043) at org.eclipse.jface.operation.ModalContext.runInCurrentThread(ModalContext.java:464) at org.eclipse.jface.operation.ModalContext.run(ModalContext.java:372) at org.eclipse.jface.window.ApplicationWindow$1.run(ApplicationWindow.java:759) at org.eclipse.swt.custom.BusyIndicator.showWhile(BusyIndicator.java:70) at org.eclipse.jface.window.ApplicationWindow.run(ApplicationWindow.java:756) at org.eclipse.ui.internal.WorkbenchWindow.run(WorkbenchWindow.java:2600) at org.eclipse.ui.texteditor.AbstractTextEditor.internalInit(AbstractTextEditor.java:3061) at org.eclipse.ui.texteditor.AbstractTextEditor.init(AbstractTextEditor.java:3088) at org.eclipse.ui.internal.EditorManager.createSite(EditorManager.java:798) at org.eclipse.ui.internal.EditorReference.createPartHelper(EditorReference.java:647) at org.eclipse.ui.internal.EditorReference.createPart(EditorReference.java:465) at org.eclipse.ui.internal.WorkbenchPartReference.getPart(WorkbenchPartReference.java:595) at org.eclipse.ui.internal.EditorReference.getEditor(EditorReference.java:289) I want to now if : 1) It problem to the arguments wsdl2java . It means some way to create more java files intead of the big one. 2) Memory problem eclipse How can I resolve it? Thanks

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  • django html/css windows mac problem width additional space on the top of the page

    - by rafal
    Hi, my problem is really strange... We are developing shopping-cart system in django. The problem is, when I change anything even single letter on my computer, strange space on the top of the page appears, see the picture... I don't know since when the problem appears. But if i go back to previous version (in this case 210, we use svn), everything is ok, until i change something. I'm using windows 7 and i tried to edit this file in notepad, notepad++, e and so on... In the case when my friend changes something in this 210 version on Macbook everything is ok. Have anyone any ideas? Also in source code of the page strange "-" is added before doctype, but it is only visible in chrome. But the problem is for all browsers...! what is more... for example my home page extends, categories.html and base.html, and in this case a have two "--". Of course If i change something in this two files base and home... PLEASE HELP!:) http://img402.imageshack.us/img402/5655/buguh.png [2]:

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  • Space Stuck between two Div Tags

    - by thatmaclad
    I've been working on a small blog form but have been having trouble with my Div tags. Whenever I create a second div tag to hold the Form a space has appeared between it and the previous Div tag. Is there anything wrong with my CSS? body { background-image: url(../images/body-bg.jpg); font-family: arial; } #header { background-image: url(../images/new-post-h.png); background-repeat: no-repeat; height: 124px; width: 850px; color: #ffffff; margin: 0em 0px; } #form-bg { background-image: url(../images/new-post-b.png); background-repeat: no-repeat; height: 500px; width: 850px; padding: 8px; margin: 0em 0px; } #new-form { height: 624px; width: 850; margin-left: auto; margin-right: auto; } Here is what keeps on happening: http://i40.tinypic.com/j623i8.jpg

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  • Textarea Adding Space To Beginning of Text?

    - by Jascha
    I'm having a strange problem in that I have php inserting text into a <textarea> and the <textarea> is adding one white space to the top of my text. I created an example page to display the problem... here it the code behind the page. <textarea style="width:600px;height:100px;"><?php get_film_info('main description'); ?></textarea> <br> <textarea id="mainDescription style="width:600px;height:100px;">Text just typed in</textarea> <br> <?php get_film_info('main description'); ?> You can see that without the <textarea> tag, the text does not include the indent. My database also reflects no indent, as well as the php output outside of the <textarea>... Any clue what could be going on? the sample page -J

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  • How to fix "OutOfMemoryError: java heap space" while compiling MonoDroid App in MonoDevelop

    - by Rodja
    When I try to compile one of my projects, I recently get the following error: Tool /usr/bin/java execution started with arguments: -jar /Applications/android-sdk-mac_x86/platform-tools/lib/dx.jar --no-strict --dex --output=obj/Debug/android/bin/classes.dex obj/Debug/android/bin/classes /Developer/MonoAndroid/usr/lib/mandroid/platforms/android-8/mono.android.jar FlurryAnalytics/Jars/FlurryAgent.jar Jars/android-support-v4.jar UNEXPECTED TOP-LEVEL ERROR: java.lang.OutOfMemoryError: Java heap space at com.android.dx.rop.code.RegisterSpecSet.<init>(RegisterSpecSet.java:49) at com.android.dx.rop.code.RegisterSpecSet.mutableCopy(RegisterSpecSet.java:383) at com.android.dx.ssa.LocalVariableInfo.mutableCopyOfStarts(LocalVariableInfo.java:169) at com.android.dx.ssa.LocalVariableExtractor.processBlock(LocalVariableExtractor.java:104) at com.android.dx.ssa.LocalVariableExtractor.doit(LocalVariableExtractor.java:90) at com.android.dx.ssa.LocalVariableExtractor.extract(LocalVariableExtractor.java:56) at com.android.dx.ssa.SsaConverter.convertToSsaMethod(SsaConverter.java:50) at com.android.dx.ssa.Optimizer.optimize(Optimizer.java:99) at com.android.dx.ssa.Optimizer.optimize(Optimizer.java:73) at com.android.dx.dex.cf.CfTranslator.processMethods(CfTranslator.java:273) at com.android.dx.dex.cf.CfTranslator.translate0(CfTranslator.java:134) at com.android.dx.dex.cf.CfTranslator.translate(CfTranslator.java:87) at com.android.dx.command.dexer.Main.processClass(Main.java:487) at com.android.dx.command.dexer.Main.processFileBytes(Main.java:459) at com.android.dx.command.dexer.Main.access$400(Main.java:67) at com.android.dx.command.dexer.Main$1.processFileBytes(Main.java:398) at com.android.dx.cf.direct.ClassPathOpener.processArchive(ClassPathOpener.java:245) at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:131) at com.android.dx.cf.direct.ClassPathOpener.process(ClassPathOpener.java:109) at com.android.dx.command.dexer.Main.processOne(Main.java:422) at com.android.dx.command.dexer.Main.processAllFiles(Main.java:333) at com.android.dx.command.dexer.Main.run(Main.java:209) at com.android.dx.command.dexer.Main.main(Main.java:174) at com.android.dx.command.Main.main(Main.java:91) Other projects build as expected. I think I need to increase the heap size for this java build step? But how?

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  • What is the space character for the browser?

    - by Hiro Protagonist
    echo "\n\s\s\s\s\s\s" . "<div id='data-load' data-load='" . $load . "'></div>"; \n works for adding a return in...I tried \s logically for space but this does not work. Keep mind, I don't want this rendered in the browser view...but in the source view ( when you click view-source )...I'm trying to put my html in to a readable form. echo "&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp\n" . "<div id='data-path' data-path='" . $path . "'></div>"; This does not work either. I am composing HTML from PHP... echo " \n" . "<div id='data-load' data-load='" . $load . "'></div>"; This does not work either. Actual Code: public static function setUniversals() { $shared_object = new Shared(); if ( $shared_object->getLoadOn() == 1 ) { $load = 'server'; } else { $load = 'client'; } if( getcwd() === '/home/foo/public_html/develop' ) { $path = 'development'; } else { $path = 'production'; } $shared_object = new Shared(); echo "\n"; echo "\n " . "<div id='data-path' data-path='" . $path . "'></div>"; echo "\n " . "<div id='data-load' data-load='" . $load . "'></div>"; }

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Calculating and saving space in Postgresql

    - by punkish
    I have a table in Pg like so CREATE TABLE t ( a BIGSERIAL NOT NULL, -- 8 b b SMALLINT, -- 2 b c SMALLINT, -- 2 b d REAL, -- 4 b e REAL, -- 4 b f REAL, -- 4 b g INTEGER, -- 4 b h REAL, -- 4 b i REAL, -- 4 b j SMALLINT, -- 2 b k INTEGER, -- 4 b l INTEGER, -- 4 b m REAL, -- 4 b CONSTRAINT a_pkey PRIMARY KEY (a) ) The above adds up to 50 bytes per row. My experience is that I need another 40% to 50% for system overhead, without even any user-created indexes to the above. So, about 75 bytes per row. I will have many, many rows in the table, potentially upward of 145 billion rows, so the table is going to be pushing 13-14 Terabytes. What tricks, if any, could I use to compact this table? My possible ideas below -- Convert the REAL values to INTEGERs. If they can stored as SMALLINT, that is a saving of 2 bytes per field. Convert the columns b .. m into an array. I don't need to search on those columns, but I do need to be able to return one column's value at a time. So, if I need column g, I could do something like SELECT a, arr[5] FROM t; Would I save space with the array option? Would there be a speed penalty? Any other ideas?

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  • Removing empty space with jQuery after deleting Selectable item

    - by Tx3
    I have two ordered lists and user can move items between them. I am using jQuery UI's Selectable for both of them. Problem is that when I move item from the middle of the list it leaves an empty space behind. How can I make list shrink according to the how many items is actually in the list? HTML <ol id="allUnits"> <li class="ui-state-default">Item 1</li> <li class="ui-state-default">Item 2</li> <li class="ui-state-default">Item 3</li> <li class="ui-state-default">Item 4</li> <li class="ui-state-default">Item 5</li> </ol> <input id="arrowRight" type="image" alt="Move item to right" src="<%= Url.Content("~/Content/Images/arrowRight.png")%>" /> <input id="arrowLeft" type="image" alt="Move item to left" src="<%= Url.Content("~/Content/Images/arrowLeft.png")%>" /> <ol id="productUnits"> <li class="ui-state-default">Item 1</li> <li class="ui-state-default">Item 2</li> <li class="ui-state-default">Item 3</li> <li class="ui-state-default">Item 4</li> <li class="ui-state-default">Item 5</li> </ol> jQuery $().ready(function () { $("#allUnits").selectable(); $("#productUnits").selectable(); $('#arrowRight').click(function () { return !$('#allUnits .ui-selected').remove().appendTo('#productUnits').removeClass(".ui-selected"); }); $('#arrowLeft').click(function () { return !$('#productUnits .ui-selected').remove().appendTo('#allUnits').removeClass(".ui-selected"); }); });

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