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  • how to pass time Interval in list pref option

    - by user1748932
    <ListPreference android:entries="@array/listOptions2" android:entryValues="@array/listValues2" android:key="listprefrefresh" android:summary="set Refresh The Applciation" android:title="Set TIme Intervale" /> <item>10 </item> <item>30</item> </integer-array> <integer-array name="listValues2"> <item>10000</item> <item>30000</item> </integer-array> public static final String PREF_BEER_SIZE2 = "listprefrefresh"; Preference beerPref2 = (Preference) findPreference(PREF_BEER_SIZE2); beerPref2 .setOnPreferenceChangeListener(new Preference.OnPreferenceChangeListener() { public boolean onPreferenceChange(Preference preference, Object newValue) { // TODO Auto-generated method stub final ListPreference listrefresh = (ListPreference) preference; final int idx = listrefresh .findIndexOfValue((String) newValue); if (idx == 0 ) { handler.post(timedTask); // } else if (idx == 1) { // System.out.println("2"); } return true; } }); This is my code i want Pass Time how can i implement right now? I am passing Integr value.please tell me

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  • Another C++ question, delete not working?

    - by kyeana
    New to c++, and am having a problem with delete and destructor (I am sure i am making a stupid mistake here, but haven't been able to figure it out as of yet). When i step through into the destructor, and attepmt to call delete on a pointer, the message shows up "Cannot access memory at address some address." The relevant code is: /* * Removes the front item of the linked list and returns the value stored * in that node. * * TODO - Throws an exception if the list is empty */ std::string LinkedList::RemoveFront() { LinkedListNode *n = pHead->GetNext(); // the node we are removing std::string rtnData = n->GetData(); // the data to return // un-hook the node from the linked list pHead->SetNext(n->GetNext()); n->GetNext()->SetPrev(pHead); // delete the node delete n; n=0; size--; return rtnData; } and /* * Destructor for a linked node. * * Deletes all the dynamically allocated memory, and sets those pointers to 0. */ LinkedListNode::~LinkedListNode() { delete pNext; // This is where the error pops up delete pPrev; pNext=0; pPrev=0; }

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  • Using addMouseListener() and paintComponent() for JPanel

    - by Alex
    This is a follow-up to my previous question. I've simplified things as much as I could, and it still doesn't work! Although the good thing I got around using getGraphics(). A detailed explanation on what goes wrong here is massively appreciated. My suspicion is that something's wrong with the the way I used addMouseListener() method here. import java.awt.Color; import java.awt.Graphics; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import javax.swing.JFrame; import javax.swing.JPanel; public class MainClass1{ private static PaintClass22 inst2 = new PaintClass22(); public static void main(String args[]){ JFrame frame1 = new JFrame(); frame1.add(inst2); frame1.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame1.setTitle("NewPaintToolbox"); frame1.setSize(200, 200); frame1.setLocationRelativeTo(null); frame1.setVisible(true); } } class PaintClass11 extends MouseAdapter{ int xvar; int yvar; static PaintClass22 inst1 = new PaintClass22(); public PaintClass11(){ inst1.addMouseListener(this); inst1.addMouseMotionListener(this); } @Override public void mouseClicked(MouseEvent arg0) { // TODO Auto-generated method stub xvar = arg0.getX(); yvar = arg0.getY(); inst1.return_paint(xvar, yvar); } } class PaintClass22 extends JPanel{ private static int varx; private static int vary; public void return_paint(int input1, int input2){ varx = input1; vary = input2; repaint(varx,vary,10,10); } public void paintComponent(Graphics g){ super.paintComponents(g); g.setColor(Color.RED); g.fillRect(varx, vary, 10, 10); } }

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  • Why my tracking service freezes when the phone moves?

    - by user2878181
    I have developed a service which includes timer task and runs after every 5 minutes for keeping tracking record of the device, every five minutes it adds a record to the database. My service is working fine when the phone is not moving i.e it gives records after every 5 minutes as it should be. But i have noticed that when the phone is on move it updates the points after 10 or 20 minutes , i.e whenever the user stops in his way whenever he is on the move. Do service freezes on the move, if yes! how is whatsapp messenger managing it?? Please help! i am writing my onstart method. please help @Override public void onStart(Intent intent, int startId) { Toast.makeText(this, "My Service Started", Toast.LENGTH_LONG).show(); Log.d(TAG, "onStart"); mLocationClient.connect(); final Handler handler_service = new Handler(); timer_service = new Timer(); TimerTask thread_service = new TimerTask() { @Override public void run() { handler_service.post(new Runnable() { @Override public void run() { try { some function of tracking } }); } }; timer_service.schedule(thread_service, 1000, service_timing); //sync thread final Handler handler_sync = new Handler(); timer_sync = new Timer(); TimerTask thread_sync = new TimerTask() { @Override public void run() { handler_sync.post(new Runnable() { @Override public void run() { try { //connecting to the central server for updation Connect(); } catch (Exception e) { // TODO Auto-generated catch block } } }); } }; timer_sync.schedule(thread_sync,2000, sync_timing); }

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  • How to use Geocoder to get the current location zip code

    - by Noble6
    I am trying to get the zip code of the users current location.I have a teditText in MyActivity which should get populated based on the zip code I get from this activity. public class LocationActivity extends MyActivity { double LATITUDE; double LONGITUDE; Geocoder geocoder = new Geocoder(this, Locale.ENGLISH); { try { List<Address> addresses = geocoder.getFromLocation(LATITUDE, LONGITUDE, 1); if(addresses != null) { Address returnedZip = addresses.get(0); StringBuilder currentZip = new StringBuilder("Address:\n"); for(int i=0; i<returnedZip.getMaxAddressLineIndex(); i++) { strcurrentZip.append(returnedZip.getPostalCode()); } m_zip.setText(strcurrentZip.toString()); } else { m_zip.setText("No zip returned!"); } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); m_zip.setText("zip not found!"); } } } I am not getting any response,the app logcat does not show any errors but the the editText field I want to populate remains blank.

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  • Apache2 graceful restart stops proxying requests to passenger

    - by Rob
    Issue with apache mod proxy, it stops proxying requests after a graceful restart but not all the time. It seems to happen only on a Sunday when a graceful restart is triggered by logrotate. [Sun Sep 9 05:25:06 2012] [notice] SIGUSR1 received. Doing graceful restart [Sun Sep 9 05:25:06 2012] [notice] Apache/2.2.22 (Ubuntu) Phusion_Passenger/3.0.11 configured -- resuming normal operations [Sun Sep 9 05:25:06 2012] [error] proxy: ap_get_scoreboard_lb(492) failed in child 26153 for worker proxy:reverse [Sun Sep 9 05:25:06 2012] [error] proxy: ap_get_scoreboard_lb(486) failed in child 26153 for worker http://api.myservice.org/api [Sun Sep 9 05:25:06 2012] [error] proxy: ap_get_scoreboard_lb(487) failed in child 26153 for worker http://api.myservice.org/editor/$1 [Sun Sep 9 05:25:06 2012] [error] proxy: ap_get_scoreboard_lb(489) failed in child 26153 for worker http://api.myservice.org/build [Sun Sep 9 05:25:06 2012] [error] proxy: ap_get_scoreboard_lb(490) failed in child 26153 for worker http://api.myservice.org/help [Sun Sep 9 05:25:06 2012] [error] proxy: ap_get_scoreboard_lb(491) failed in child 26153 for worker http://api.myservice.org/motd.html [Sun Sep 9 05:25:06 2012] [error] proxy: ap_get_scoreboard_lb(480) failed in child 26153 for worker http://api.myservice.org/api [Sun Sep 9 05:25:06 2012] [error] proxy: ap_get_scoreboard_lb(481) failed in child 26153 for worker http://api.myservice.org/editor/$1 [Sun Sep 9 05:25:06 2012] [error] proxy: ap_get_scoreboard_lb(483) failed in child 26153 for worker http://api.myservice.org/build [Sun Sep 9 05:25:06 2012] [error] proxy: ap_get_scoreboard_lb(484) failed in child 26153 for worker http://api.myservice.org/help [Sun Sep 9 05:25:06 2012] [error] proxy: ap_get_scoreboard_lb(485) failed in child 26153 for worker http://api.myservice.org/motd.html [Sun Sep 9 05:25:06 2012] [error] proxy: ap_get_scoreboard_lb(479) failed in child 26153 for worker http://api.myservice.org/motd.html After these lines, the logs are flooded with 404's because the requests are not being proxied. It's worth noting that the destination is just another vhost on the same apache instance, but the vhost (http://api.myservice.org) is serving passenger (mod_rails) I was thinking that maybe there's some startup issues with the passenger workers not being ready during a graceful restart? After a full restart resolves it and everything returns to normal. //Edit Here's the vhost config, thanks :) <VirtualHost *:80> UseCanonicalName Off LogFormat "%V %h %l %u %t \"%r\" %s %b" vcommon <Directory /var/www/vhosts> RewriteEngine on AllowOverride All </Directory> RewriteEngine on RewriteCond /var/www/vhosts/%{SERVER_NAME} !-d RewriteCond /var/www/vhosts/%{SERVER_NAME} !-l RewriteRule ^ http://sitenotfound.myservice.org/ [R=302,L] VirtualDocumentRoot /var/www/vhosts/%0/current # Rewrite requests to /assets to map to the /var/file-store/<SERVER_NAME>/ RewriteMap lowercase int:tolower RewriteCond %{REQUEST_URI} ^/assets/ RewriteRule ^/assets/(.*)$ /var/file-store/${lowercase:%{SERVER_NAME}}/$1 # Map /login to /editor.html as it's far friendlier. RewriteCond %{REQUEST_URI} ^/login RewriteRule .* /editor.html [PT] # Forward some requests to the API ProxyPass /api http://api.myservice.org/api ProxyPass /site.json http://api.myservice.org/api/editor/site ProxyPassMatch ^/editor/(.*)$ http://api.myservice.org/editor/$1 ProxyPassMatch ^/api/(.*) http://api.myservice.org/api/$1 ProxyPass /build http://api.myservice.org/build ProxyPass /help http://api.myservice.org/help ProxyPass /motd.html http://api.myservice.org/motd.html <Proxy *> Order allow,deny Allow from all </Proxy> # TODO generate slightly more specific Error Documents for 401/403/500's, # but for now the 404 page is good enough ErrorDocument 401 /404.html ErrorDocument 403 /404.html ErrorDocument 404 /404.html ErrorDocument 500 /404.html </VirtualHost>

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  • T60 Screen/LCD gets black after some minutes with a highpitched sound rising and fading

    - by Edward De Leau
    Just now my T60 screen got "black" (so no display). On my second monitor: no problems so the vga output works. symptom: Screen blanks / no display but works on second monitor steps to reproduce: - boot - wait (it does not matter what you do you do not have to login or anything) - (now the monitor of the laptop slowly begins to make a ssssssssHHHHHHHHHHHHHHHHHWOEOEssssssss noice of about 10 seconds) - right after the sounds ends the monitor gets black times seem to be the same each time. software: installed no new software before/after, running zone alarm and antivirus. other: it does not feel hot in any place, there dont seem to be running processes with strange behaviour. warranty: out of warranty what was i doing: typing text on a website and doing some php coding in a text editor. Anyone any idea what I can do here other than buy a new laptop? / does it sound familiar to known cases? update: * exactly the same problem: http://forums.lenovo.com/t5/T61-and-prior-T-series-ThinkPad/T60-Screen-Blackout/m-p/288772 and the second poster (garyj) here: http://forums.lenovo.com/t5/T61-and-prior-T-series-ThinkPad/Black-Screen-on-T60/m-p/235053#M48627 and here: "i have that same problem. i replaced the CCRL on mine and it works fine when the screen is not screwed in. once the frame of the LCD screen (metal portion) touches the metal on the laptop which holds the screen the screen goes black. If the metal is touching the screen when you boot up it boots up with it being very dimmly lit. " from http://forums.lenovo.com/t5/T61-and-prior-T-series-ThinkPad/T60-screen-problems/m-p/205047#M44995 (it seems replacing the lcd is no use, he tried it 3 times). same problem: http://forums.lenovo.com/t5/T61-and-prior-T-series-ThinkPad/T60-black-screen/m-p/80604#M25914 Hmmm... not handy 3 or 4 months ago I ordered and installed a new fan. Now the LCD. Which does not seem the core isse but some electric issue so it seems replacing the LCD is not the thing todo here. I have the following question: If it is not the LCD that needs to be replaced (see other threads) which parts can I order to fix this? Has anyone got any information which could lead me to identify the issue? I have read replacing the "inverter" AND the "backlightning" would that make sense?

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  • StackOverFlowError while creating Mac object on AS400/Java

    - by Prasanna K Rao
    Hello all, I am a newbie to AS400-Java programming. I am trying to create my first program to test the implementation of Message Authentication Code (MAC). I am trying to use the HMACSHA1 hash function. My (Java 1.4) program runs fine on a dev box (V5R4).But fails terribly on the QA box (V5R3). My program is as below: ===================================================== import java.security.InvalidKeyException; import java.security.NoSuchAlgorithmException; import java.security.Security; import java.security.Provider; import javax.crypto.Mac; import javax.crypto.spec.SecretKeySpec; import javax.crypto.SecretKey; public class Test01 { private static final String HMAC_SHA1_ALGORITHM = "HmacSHA1"; public static void main (String [] arguments) { byte[] key = { 1,2,3,4,5,6,7,8}; SecretKeySpec SHA1key = new SecretKeySpec(key, "HmacSHA1"); Mac hmac; String strFinalRslt = ""; try { hmac = Mac.getInstance("HmacSHA1"); hmac.init(SHA1key); byte[] result = hmac.doFinal(); strFinalRslt = toHexString(result); }catch (NoSuchAlgorithmException e) { // TODO Auto-generated catch block e.printStackTrace(); }catch (InvalidKeyException e) { // TODO Auto-generated catch block e.printStackTrace(); }catch(StackOverflowError e){ e.printStackTrace(); } System.out.println(strFinalRslt); System.out.println("All done!!!"); } public static byte[] fromHexString ( String s ) { int stringLength = s.length(); if ( (stringLength & 0x1) != 0 ) { throw new IllegalArgumentException ( "fromHexString requires an even number of hex characters" ); } byte[] b = new byte[stringLength / 2]; for ( int i=0,j=0; i 4] ); //look up low nibble char sb.append( hexChar [b[i] & 0x0f] ); } return sb.toString(); } static char[] hexChar = { '0' , '1' , '2' , '3' , '4' , '5' , '6' , '7' , '8' , '9' , 'a' , 'b' , 'c' , 'd' , 'e' , 'f'}; } This program compiles fine and gets the correct response on my win-xp client and also my dev box. But, fails with the following error on the QA box: java.lang.StackOverflowError at java.lang.Throwable.(Throwable.java:180) at java.lang.Error.(Error.java:37) at java.lang.StackOverflowError.(StackOverflowError.java:24) at java.io.Os400FileSystem.list(Native method) at java.io.File.list(File.java:922) at javax.crypto.b.e(Unknown source) at javax.crypto.b.a(Unknown source) at javax.crypto.b.c(Unknown source) at javax.crypto.b£0.run(Unknown source) at javax.crypto.b.(Unknown source) at javax.crypto.Mac.getInstance(Unknown source) I have verified the java.security file and entry corresponding to the jce files are all ok. The DMPJVM command gives me the following response: Thu Jun 03 12:25:34 E Java Virtual Machine Information 016822/QPGMR/11111 ........................................................................ . Classpath . ........................................................................ java.version=1.4 sun.boot.class.path=/QIBM/ProdData/OS400/Java400/jdk/lib/jdkptf14.zip:/QIBM /ProdData/OS400/Java400/ext/ibmjssefw.jar:/QIBM/ProdData/CAP/ibmjsseprovide r.jar:/QIBM/ProdData/OS400/Java400/ext/ibmjsseprovider2.jar:/QIBM/ProdData/ OS400/Java400/ext/ibmpkcs11impl.jar:/QIBM/ProdData/CAP/ibmjssefips.jar:/QIB M/ProdData/OS400/Java400/jdk/lib/IBMiSeriesJSSE.jar:/QIBM/ProdData/OS400/Ja va400/jdk/lib/jce.jar:/QIBM/ProdData/OS400/Java400/jdk/lib/jaas.jar:/QIBM/P rodData/OS400/Java400/jdk/lib/ibmcertpathfw.jar:/QIBM/ProdData/OS400/Java40 0/jdk/lib/ibmcertpathprovider.jar:/QIBM/ProdData/OS400/Java400/ext/ibmpkcs. jar:/QIBM/ProdData/OS400/Java400/jdk/lib/ibmjgssfw.jar:/QIBM/ProdData/OS400 /Java400/jdk/lib/ibmjgssprovider.jar:/QIBM/ProdData/OS400/Java400/jdk/lib/s ecurity.jar:/QIBM/ProdData/OS400/Java400/jdk/lib/charsets.jar:/QIBM/ProdDat a/OS400/Java400/jdk/lib/resources.jar:/QIBM/ProdData/OS400/Java400/jdk/lib/ rt.jar:/QIBM/ProdData/OS400/Java400/jdk/lib/sunrsasign.jar:/QIBM/ProdData/O S400/Java400/ext/IBMmisc.jar:/QIBM/ProdData/Java400/ java.class.path=/myhome/lib/commons-codec-1.3.jar:/myhome/lib/commons-httpc lient-3.1.jar:/myhome/lib/commons-logging-1.1.jar:/myhome/lib/log4j-1.2.15.jar:/myhome/lib/log4j-core.jar ; java.ext.dirs=/QIBM/ProdData/OS400/Java400/jdk/lib/ext:/QIBM/UserData/Java4 00/ext:/QIBM/ProdData/Java400/jdk14/lib/ext java.library.path=/QSYS.LIB/ROBOTLIB.LIB:/QSYS.LIB/QTEMP.LIB:/QSYS.LIB/ODIP GM.LIB:/QSYS.LIB/QGPL.LIB ........................................................................ . Garbage Collection . ........................................................................ Garbage collector parameters Initial size: 16384 K Max size: 240000000 K Current values Heap size: 437952 K Garbage collections: 58 Additional values JIT heap size: 53824 K JVM heap size: 55752 K Last GC cycle time: 1333 ms ........................................................................ . Thread information . ........................................................................ Information for 4 thread(s) of 4 thread(s) processed Thread: 00000004 Thread-0 TDE: B00380000BAA0000 Thread priority: 5 Thread status: Running Thread group: main Runnable: java/lang/Thread Stack: java/io/Os400FileSystem.list(Ljava/io/File;)[Ljava/lang/String;+0 (Os400FileSystem.java:0) java/io/File.list()[Ljava/lang/String;+19 (File.java:922) javax/crypto/b.e()[B+127 (:0) javax/crypto/b.a(Ljava/security/cert/X509Certificate;)V+7 (:0) javax/crypto/b.access$500(Ljava/security/cert/X509Certificate;)V+1 (:0) javax/crypto/b$0.run()Ljava/lang/Object;+98 (:0) javax/crypto/b.()V+507 (:0) javax/crypto/Mac.getInstance(Ljava/lang/String;)Ljavax/crypto/Mac;+10 (:0) Locks: None Thread: 00000007 jitcompilethread TDE: B00380000BD58000 Thread priority: 5 Thread status: Java wait Thread group: system Runnable: java/lang/Thread Stack: None Locks: None Thread: 00000005 Reference Handler TDE: B00380000BAAC000 Thread priority: 10 Thread status: Waiting Wait object: java/lang/ref/Reference$Lock Thread group: system Runnable: java/lang/ref/Reference$ReferenceHandler Stack: java/lang/Object.wait()V+1 (Object.java:452) java/lang/ref/Reference$ReferenceHandler.run()V+47 (Reference.java:169) Locks: None Thread: 00000006 Finalizer TDE: B00380000BAB3000 Thread priority: 8 Thread status: Waiting Wait object: java/lang/ref/ReferenceQueue$Lock Thread group: system Runnable: java/lang/ref/Finalizer$FinalizerThread Stack: java/lang/ref/ReferenceQueue.remove(J)Ljava/lang/ref/Reference;+43 (ReferenceQueue.java:111) java/lang/ref/ReferenceQueue.remove()Ljava/lang/ref/Reference;+1 (ReferenceQueue.java:127) java/lang/ref/Finalizer$FinalizerThread.run()V+3 (Finalizer.java:171) Locks: None ........................................................................ . Class loader information . ........................................................................ 0 Default class loader 1 sun/reflect/DelegatingClassLoader 2 sun/misc/Launcher$ExtClassLoader ........................................................................ . GC heap information . ........................................................................ Loader Objects Class name ------ ------- ---------- 0 1493 [C 0 2122181 java/lang/String 0 47 [Ljava/util/Hashtable$Entry; 0 68 [Ljava/lang/Object; 0 1016 java/lang/Class 0 31 java/util/HashMap 0 37 java/util/Hashtable 0 2 java/lang/ThreadGroup 0 2 java/lang/RuntimePermission 0 2 java/lang/ref/ReferenceQueue$Null 0 5 java/lang/ref/ReferenceQueue 0 50 java/util/Vector 0 4 java/util/Stack 0 3 sun/misc/SoftCache 0 1 [Ljava/lang/ThreadGroup; 0 5 [Ljava/io/ObjectStreamField; 0 1 sun/reflect/ReflectionFactory 0 7 java/lang/ref/ReferenceQueue$Lock 0 10 java/lang/Object 0 1 java/lang/String$CaseInsensitiveComparator 0 1 java/util/Hashtable$EmptyEnumerator 0 1 java/util/Hashtable$EmptyIterator 0 33 [Ljava/util/HashMap$Entry; 0 19210 [J 0 1 sun/nio/cs/StandardCharsets 0 5 java/util/TreeMap 0 1075 java/util/TreeMap$Entry 0 469 [Ljava/lang/String; 0 1 java/lang/StringBuffer 0 2 java/io/FileInputStream 0 2 java/io/FileOutputStream 0 2 java/io/BufferedOutputStream 0 1 java/lang/reflect/ReflectPermission 0 1 [[Ljava/lang/ref/SoftReference; 0 2 [Ljava/lang/ref/SoftReference; 0 2 sun/nio/cs/Surrogate$Parser 0 3 sun/misc/Signal 0 1 [Ljava/io/File; 0 6 java/io/File 0 1 java/util/BitSet 0 17 sun/reflect/NativeConstructorAccessorImpl 0 2 java/net/URLClassLoader$ClassFinder 0 12 java/util/ArrayList 0 32 java/io/RandomAccessFile 0 16 java/lang/Thread 0 1 java/lang/ref/Reference$ReferenceHandler 0 1 java/lang/ref/Finalizer$FinalizerThread 0 266 [B 0 2 java/util/Properties 0 71 java/lang/ref/Finalizer 0 2 com/ibm/nio/cs/DirectEncoder 0 38 java/lang/reflect/Constructor 0 33 java/util/jar/JarFile 0 19200 java/lang/StackOverflowError 0 5 java/security/AccessControlContext 0 2 [Ljava/lang/Thread; 0 4 java/lang/OutOfMemoryError 0 1065 java/util/Hashtable$Entry 0 1 java/io/BufferedInputStream 0 2 java/io/PrintStream 0 2 java/io/OutputStreamWriter 0 428 [I 0 3 java/lang/ClassLoader$NativeLibrary 0 25 java/util/Locale 0 3 sun/misc/URLClassPath 0 30 java/util/zip/Inflater 0 612 java/util/HashMap$Entry 0 2 java/io/FilePermission 0 10 java/io/ObjectStreamField 0 1 java/security/BasicPermissionCollection 0 2 java/security/ProtectionDomain 0 1 java/lang/Integer$1 0 1 java/lang/ref/Reference$Lock 0 1 java/lang/Shutdown$Lock 0 1 java/lang/Runtime 0 36 java/io/FileDescriptor 0 1 java/lang/Long$1 0 202 java/lang/Long 0 3 java/lang/ThreadLocal 0 3 java/nio/charset/CodingErrorAction 0 2 java/nio/charset/CoderResult 0 1 java/nio/charset/CoderResult$1 0 1 java/nio/charset/CoderResult$2 0 1 sun/misc/Unsafe 0 2 java/nio/ByteOrder 0 1 java/io/Os400FileSystem 0 3 java/lang/Boolean 0 1 java/lang/Terminator$1 0 23 java/lang/Integer 0 2 sun/misc/NativeSignalHandler 0 1 sun/misc/Launcher$Factory 0 1 sun/misc/Launcher 0 53 [Ljava/lang/Class; 0 1 java/lang/reflect/ReflectAccess 0 18 sun/reflect/DelegatingConstructorAccessorImpl 0 1 sun/net/www/protocol/file/Handler 0 3 java/util/HashSet 0 3 sun/net/www/protocol/jar/Handler 0 1 java/util/jar/JavaUtilJarAccessImpl 0 1 java/net/UnknownContentHandler 0 2 [Ljava/security/Principal; 0 10 [Ljava/security/cert/Certificate; 0 2 sun/misc/AtomicLongCSImpl 0 3 sun/reflect/DelegatingMethodAccessorImpl 0 1 sun/security/util/ByteArrayLexOrder 0 1 sun/security/util/ByteArrayTagOrder 0 7 sun/security/x509/CertificateVersion 0 7 sun/security/x509/CertificateSerialNumber 0 7 sun/security/x509/SerialNumber 0 7 sun/security/x509/CertificateAlgorithmId 0 7 sun/security/x509/CertificateIssuerName 0 60 sun/security/x509/RDN 0 60 [Lsun/security/x509/AVA; 0 67 sun/security/util/DerInputStream 0 3 [Ljava/math/BigInteger; 0 2 com/ibm/nio/cs/Converter 0 2 sun/nio/cs/StreamEncoder$CharsetSE 0 35 java/lang/ref/SoftReference 0 2 java/nio/HeapByteBuffer 0 2 java/io/BufferedWriter 0 33 sun/misc/URLClassPath$JarLoader 0 4 java/lang/ThreadLocal$ThreadLocalMap$Entry 0 76 java/net/URL 0 1 sun/misc/Launcher$ExtClassLoader 0 1 sun/misc/Launcher$AppClassLoader 0 4 java/lang/Throwable 0 7 java/lang/reflect/Method 0 2 sun/misc/URLClassPath$FileLoader 0 2 java/security/CodeSource 0 2 java/security/Permissions 0 2 java/io/FilePermissionCollection 0 1 java/lang/ThreadLocal$ThreadLocalMap 0 1 javax/crypto/spec/SecretKeySpec 0 17 java/util/jar/Attributes$Name 0 1 [Ljava/lang/ThreadLocal$ThreadLocalMap$Entry; 0 1 java/security/SecureRandom 0 2 sun/security/provider/Sun 0 1 java/util/jar/JarFile$JarFileEntry 0 1 java/util/jar/JarVerifier 0 3 sun/reflect/NativeMethodAccessorImpl 0 116 sun/security/util/ObjectIdentifier 0 1 java/lang/Package 0 2 [S 0 104 java/math/BigInteger 0 20 sun/security/x509/AlgorithmId 0 14 sun/security/x509/X500Name 0 14 [Lsun/security/x509/RDN; 0 60 sun/security/x509/AVA 0 67 sun/security/util/DerValue 0 67 sun/security/util/DerInputBuffer 0 21 sun/security/x509/AVAKeyword 0 6 sun/security/x509/X509CertImpl 0 7 sun/security/x509/X509CertInfo 0 1 [Lsun/security/util/ObjectIdentifier; 0 1 [[Ljava/lang/Byte; 0 3 [[B 0 7 sun/security/provider/DSAPublicKey 0 7 sun/security/x509/AuthorityKeyIdentifierExtension 0 12 [Ljava/lang/Byte; 0 14 java/lang/Byte 0 7 sun/security/x509/CertificateSubjectName 0 7 sun/security/x509/CertificateX509Key 0 14 sun/security/x509/KeyIdentifier 0 4 [Z 0 5 sun/text/Normalizer$Mode 0 7 sun/security/x509/CertificateValidity 0 14 java/util/Date 0 7 sun/security/provider/DSAParameters 0 7 sun/security/util/BitArray 0 7 sun/security/x509/CertificateExtensions 0 7 java/security/AlgorithmParameters 0 7 sun/security/x509/SubjectKeyIdentifierExtension 0 5 sun/security/x509/BasicConstraintsExtension 0 2 sun/security/x509/KeyUsageExtension 0 1 sun/text/CompactCharArray 0 1 sun/text/CompactByteArray 0 1 sun/net/www/protocol/jar/JarFileFactory 0 1 java/util/Collections$EmptySet 0 1 java/util/Collections$EmptyList 0 1 java/util/Collections$ReverseComparator 0 1 com/ibm/security/jgss/i18n/PropertyResource 0 1 javax/crypto/b$0 0 1 sun/security/provider/X509Factory 0 1 sun/reflect/BootstrapConstructorAccessorImpl 1 1 sun/reflect/GeneratedConstructorAccessor3202134454 2 1 com/ibm/crypto/provider/IBMJCE 0 6 java/util/ResourceBundle$LoaderReference 0 1 [Lsun/security/x509/NetscapeCertTypeExtension$MapEntry; 0 1 com/sun/rsajca/Provider 0 1 com/ibm/security/cert/IBMCertPath 0 1 com/ibm/as400/ibmonly/net/ssl/Provider 0 1 com/ibm/jsse/IBMJSSEProvider 0 1 com/ibm/security/jgss/IBMJGSSProvider 0 5 org/ietf/jgss/Oid 0 1 java/util/PropertyResourceBundle 0 7 java/util/ResourceBundle$ResourceCacheKey 0 2 sun/net/www/protocol/jar/URLJarFile 0 6 sun/misc/SoftCache$ValueCell 0 1 java/util/Random 0 1 java/util/Collections$EmptyMap 0 112 com/ibm/security/util/ObjectIdentifier 0 5 java/security/Security$ProviderProperty 0 1 java/security/cert/CertificateFactory 0 1 sun/security/provider/SecureRandom 0 2 java/security/MessageDigest$Delegate 0 2 sun/security/provider/SHA 0 1 sun/util/calendar/ZoneInfo 0 4 com/ibm/security/x509/X500Name 0 2 [Ljava/security/cert/X509Certificate; 0 1 sun/reflect/DelegatingClassLoader 0 1 sun/security/x509/NetscapeCertTypeExtension 0 7 sun/security/x509/NetscapeCertTypeExtension$MapEntry 0 3 [[Ljava/lang/String; 0 3 java/util/Arrays$ArrayList 0 7 com/ibm/security/x509/NetscapeCertTypeExtension$MapEntry 0 1 com/ibm/security/validator/EndEntityChecker 0 1 java/util/AbstractList$Itr 0 1 com/ibm/security/util/ByteArrayLexOrder 0 1 com/ibm/security/util/ByteArrayTagOrder 0 18 [Lcom/ibm/security/x509/AVA; 0 18 com/ibm/security/util/DerInputStream 0 5 com/ibm/security/util/text/Normalizer$Mode 0 1 com/ibm/security/validator/SimpleValidator 0 1 [Lcom/ibm/security/x509/NetscapeCertTypeExtension$MapEntry; 0 4 [Lcom/ibm/security/x509/RDN; 0 1 java/util/Hashtable$Enumerator 0 4 java/util/LinkedHashMap$Entry 0 1 sun/text/resources/LocaleElements 0 1 sun/text/resources/LocaleElements_en 0 22 com/ibm/security/x509/AVAKeyword 0 4 javax/security/auth/x500/X500Principal 0 18 com/ibm/security/x509/RDN 0 18 com/ibm/security/x509/AVA 0 18 com/ibm/security/util/DerInputBuffer 0 18 com/ibm/security/util/DerValue 0 1 com/ibm/security/util/text/CompactCharArray 0 1 com/ibm/security/util/text/CompactByteArray 0 2 java/util/LinkedHashMap 0 1 java/net/InetAddress$1 0 2 [Ljava/net/InetAddress; 0 2 java/net/InetAddress$Cache 0 1 java/net/Inet4AddressImpl 0 3 java/net/Inet4Address 0 2 java/net/InetAddress$CacheEntry ........................................................................ . Global registry information . ........................................................................ Loader Objects Class name ------ ------- ---------- 0 23 [C 0 1017 java/lang/Class 0 1 java/lang/ref/Reference$ReferenceHandler 0 1 java/lang/ref/Finalizer$FinalizerThread 0 1 sun/misc/Launcher$AppClassLoader 0 32 java/io/RandomAccessFile 0 32 [B Can someone please advise me? Thanks a lot, Prasanna

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  • What is wrong with my gtkrc file?

    - by PP
    I have written following gtkrc file from some other theme gtkrc file. This theme is normal theme with buttons using pixmap theme engine. I have also given background image to GtkEntry. Problem is that, When i use this theme my buttons doesn't show text one them and my entry box does not show cursor. Plus in engine "pixmap" tag I need to specify image name with it's path as I have already mentioned pixmap_path on the top of rc file but why I still need to specify the path in file = "xxx" # gtkrc file. pixmap_path "./backgrounds:./icons:./buttons:./emotions" gtk-button-images = 1 #Icon Sizes and color definitions gtk-icon-sizes = "gtk-small-toolbar=16,16:gtk-large-toolbar=24,24:gtk-button=16,16" gtk-toolbar-icon-size = GTK_ICON_SIZE_SMALL_TOOLBAR gtk_color_scheme = "fg_color:#000000\nbg_color:#848484\nbase_color:#000000\ntext_color:#000000\nselected_bg_color:#f39638\nselected_fg_color:#000000\ntooltip_bg_color:#634110\ntooltip_fg_color:#ffffff" style "theme-default" { xthickness = 10 ythickness = 10 GtkEntry::honors-transparent-bg-hint = 0 GtkMenuItem::arrow-spacing = 20 GtkMenuItem::horizontal-padding = 50 GtkMenuItem::toggle-spacing = 30 GtkOptionMenu::indicator-size = {11, 5} GtkOptionMenu::indicator-spacing = {6, 5, 4, 4} GtkTreeView::horizontal_separator = 5 GtkTreeView::odd_row_color = "#efefef" GtkTreeView::even_row_color = "#e3e3e3" GtkWidget::link-color = "#0062dc" # blue GtkWidget::visited-link-color = "#8c00dc" #purple GtkButton::default_border = { 0, 0, 0, 0 } GtkButton::child-displacement-x = 0 GtkButton::child-displacement-y = 1 GtkWidget::focus-padding = 0 GtkRange::trough-border = 0 GtkRange::slider-width = 19 GtkRange::stepper-size = 19 GtkScrollbar::min_slider_length = 36 GtkScrollbar::has-secondary-backward-stepper = 1 GtkPaned::handle_size = 8 GtkMenuBar::internal-padding = 0 GtkTreeView::expander_size = 13 #15 GtkExpander::expander_size = 13 #17 GtkScale::slider-length = 35 GtkScale::slider-width = 17 GtkScale::trough-border = 0 GtkWidget::link-color = "#0062dc" GtkWidget::visited-link-color = "#8c00dc" #purple WnckTasklist::fade-overlay-rect = 0 WnckTasklist::fade-loop-time = 5.0 # 5 seconds WnckTasklist::fade-opacity = 0.5 # final opacity #makes menu only overlap border GtkMenu::horizontal-offset = -1 #removes extra padding at top and bottom of menus. Makes menuitem overlap border GtkMenu::vertical-padding = 0 #set to the same as roundness, used for better hotspot selection of tabs GtkNotebook::tab-curvature = 2 GtkNotebook::tab-overlap = 4 GtkMenuItem::arrow-spacing = 10 GtkOptionMenu ::indicator-size = {11, 5} GtkCheckButton ::indicator-size = 16 GtkCheckButton ::indicator-spacing = 1 GtkRadioButton ::indicator-size = 16 GtkTreeView::horizontal_separator = 2 GtkTreeView::odd_row_color = "#efefef" GtkTreeView::even_row_color = "#e3e3e3" NautilusIconContainer::normal_icon_color = "#ff0000" GtkEntry::inner-border = {0, 0, 0, 0} GtkScrolledWindow::scrollbar-spacing = 0 GtkScrolledWindow::scrollbars-within-bevel = 1 fg[NORMAL] = @fg_color fg[ACTIVE] = @fg_color fg[PRELIGHT] = @fg_color fg[SELECTED] = @selected_fg_color fg[INSENSITIVE] = shade (3.0,@fg_color) bg[NORMAL] = @bg_color bg[ACTIVE] = shade (0.95,@bg_color) bg[PRELIGHT] = mix(0.92, shade (1.1,@bg_color), @selected_bg_color) bg[SELECTED] = @selected_bg_color bg[INSENSITIVE] = shade (1.06,@bg_color) base[NORMAL] = @base_color base[ACTIVE] = shade (0.65,@base_color) base[PRELIGHT] = @base_color base[SELECTED] = @selected_bg_color base[INSENSITIVE] = shade (1.025,@bg_color) text[NORMAL] = @text_color text[ACTIVE] = shade (0.95,@base_color) text[PRELIGHT] = @text_color text[SELECTED] = @selected_fg_color text[INSENSITIVE] = mix (0.675,shade (0.95,@bg_color),@fg_color) } style "theme-entry" { xthickness = 10 ythickness = 10 GtkEntry::inner-border = {10, 10, 10, 10} GtkEntry::progress-border = {10, 10, 10, 10} GtkEntry::icon-prelight = 1 GtkEntry::state-hintt = 1 #GtkEntry::honors-transparent-bg-hint = 1 text[NORMAL] = "#000000" text[ACTIVE] = "#787878" text[INSENSITIVE] = "#787878" text[SELECTED] = "#FFFFFF" engine "pixmap" { image { function = FLAT_BOX state = NORMAL recolorable = FALSE file = "./backgrounds/entry_background.png" border = { 0, 0, 0, 0 } stretch = TRUE } image { function = FLAT_BOX state = PRELIGHT recolorable = FALSE file = "./backgrounds/entry_background.png" border = { 0, 0, 0, 0 } stretch = TRUE } image { function = FLAT_BOX state = ACTIVE recolorable = FALSE file = "./backgrounds/entry_background.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } #----------------------------------------------- #Chat Balloon Incoming background. style "theme-event-box-top-in" { xthickness = 1 ythickness = 1 GtkEventBox::inner-border = {0, 0, 0, 0} engine "pixmap" { image { function = FLAT_BOX state = NORMAL recolorable = TRUE file = "./backgrounds/chat_in_top.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } style "theme-event-box-mid-in" { xthickness = 1 ythickness = 1 GtkEventBox::inner-border = {0, 0, 0, 0} engine "pixmap" { image { function = FLAT_BOX state = NORMAL recolorable = TRUE file = "./backgrounds/chat_in_mid.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } style "theme-event-box-bot-in" { xthickness = 1 ythickness = 1 GtkEventBox::inner-border = {0, 0, 0, 0} engine "pixmap" { image { function = FLAT_BOX state = NORMAL recolorable = TRUE file = "./backgrounds/chat_in_bot.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } #----------------------------------------------- #Chat Balloon Outgoing background. style "theme-event-box-top-out" { xthickness = 1 ythickness = 1 GtkEventBox::inner-border = {0, 0, 0, 0} engine "pixmap" { image { function = FLAT_BOX state = NORMAL recolorable = TRUE file = "./backgrounds/chat_out_top.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } style "theme-event-box-mid-out" { xthickness = 1 ythickness = 1 GtkEventBox::inner-border = {0, 0, 0, 0} engine "pixmap" { image { function = FLAT_BOX state = NORMAL recolorable = TRUE file = "./backgrounds/chat_out_mid.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } style "theme-event-box-bot-out" { xthickness = 1 ythickness = 1 GtkEventBox::inner-border = {0, 0, 0, 0} engine "pixmap" { image { function = FLAT_BOX state = NORMAL recolorable = TRUE file = "./backgrounds/chat_out_bot.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } style "theme-wide" = "theme-default" { xthickness = 2 ythickness = 2 } style "theme-wider" = "theme-default" { xthickness = 3 ythickness = 3 } style "theme-button" { GtkButton::inner-border = {0, 0, 0, 0} GtkWidget::focus-line-width = 0 GtkWidget::focus-padding = 0 bg[NORMAL] = "#414143" bg[ACTIVE] = "#c19676" bg[PRELIGHT] = "#7f4426" bg[SELECTED] = "#ff0000" bg[INSENSITIVE] = "#434346" fg[NORMAL] = "#ffffff" fg[INSENSITIVE] = "#000000" fg[PRELIGHT] = "#ffffff" fg[SELECTED] = "#ffffff" fg[ACTIVE] = "#ffffff" text[NORMAL] = "#ff0000" text[INSENSITIVE] = "#ff0000" text[PRELIGHT] = "#ff0000" text[SELECTED] = "#ff0000" text[INSENSITIVE] = "#434346" text[ACTIVE] = "#ff0000" base[NORMAL] = "#ff0000" base[INSENSITIVE] = "#ff0000" base[PRELIGHT] = "#ff0000" base[SELECTED] = "#ff0000" base[INSENSITIVE] = "#ff0000" engine "pixmap" { image { function = BOX state = NORMAL recolorable = TRUE file = "./buttons/LightButtonAct.png" border = { 0, 0, 0, 0 } stretch = TRUE } image { function = BOX state = PRELIGHT recolorable = TRUE file = "./buttons/LightButtonRoll.png" border = { 0, 0, 0, 0 } stretch = TRUE } image { function = BOX state = ACTIVE recolorable = TRUE file = "./buttons/LightButtonClicked.png" border = { 0, 0, 0, 0 } stretch = TRUE } image { function = BOX state = INSENSITIVE recolorable = TRUE file = "./buttons/LightButtonInact.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } style "theme-toolbar" { xthickness = 2 ythickness = 2 bg[NORMAL] = shade (1.078,@bg_color) } style "theme-handlebox" { bg[NORMAL] = shade (0.95,@bg_color) } style "theme-scale" { bg[NORMAL] = shade (1.06, @bg_color) bg[PRELIGHT] = mix(0.85, shade (1.1,@bg_color), @selected_bg_color) bg[SELECTED] = "#4d4d55" } style "theme-range" { bg[NORMAL] = shade (1.12,@bg_color) bg[ACTIVE] = @bg_color bg[PRELIGHT] = mix(0.95, shade (1.10,@bg_color), @selected_bg_color) #Arrows text[NORMAL] = shade (0.275,@selected_fg_color) text[PRELIGHT] = @selected_fg_color text[ACTIVE] = shade (0.10,@selected_fg_color) text[INSENSITIVE] = mix (0.80,shade (0.90,@bg_color),@fg_color) } style "theme-notebook" = "theme-wider" { xthickness = 4 ythickness = 4 GtkNotebook::tab-curvature = 5 GtkNotebook::tab-vborder = 1 GtkNotebook::tab-overlap = 1 GtkNotebook::tab-vborder = 1 bg[NORMAL] = "#d2d2d2" bg[ACTIVE] = "#e3e3e3" bg[PRELIGHT] = "#848484" bg[SELECTED] = "#848484" bg[INSENSITIVE] = "#848484" text[PRELIGHT] = @selected_fg_color text[NORMAL] = "#000000" text[ACTIVE] = "#737373" text[SELECTED] = "#000000" text[INSENSITIVE] = "#737373" fg[PRELIGHT] = @selected_fg_color fg[NORMAL] = "#000000" fg[ACTIVE] = "#737373" fg[SELECTED] = "#000000" fg[INSENSITIVE] = "#737373" } style "theme-paned" { bg[PRELIGHT] = shade (1.1,@bg_color) } style "theme-panel" { # Menu fg[PRELIGHT] = @selected_fg_color font_name = "Bold 9" text[PRELIGHT] = @selected_fg_color } style "theme-menu" { xthickness = 0 ythickness = 0 bg[NORMAL] = shade (1.16,@bg_color) bg[SELECTED] = "#ff9a00" text[PRELIGHT] = @selected_fg_color fg[PRELIGHT] = @selected_fg_color } style "theme-menu-item" = "theme-menu" { xthickness = 3 ythickness = 3 base[SELECTED] = "#ff9a00" base[NORMAL] = "#ff9a00" base[PRELIGHT] = "#ff9a00" base[INSENSITIVE] = "#ff9a00" base[ACTIVE] = "#ff9a00" bg[SELECTED] = "#ff9a00" bg[NORMAL] = shade (1.16,@bg_color) } style "theme-menubar" { #TODO } style "theme-menubar-item" = "theme-menu-item" { #TODO bg[SELECTED] = "#ff9a00" } style "theme-tree" { xthickness = 2 ythickness = 1 font_name = "Bold 9" GtkWidget::focus-padding = 0 bg[NORMAL] = "#5a595a" bg[PRELIGHT] = "#5a595a" bg[ACTIVE] = "#5a5a5a" fg[NORMAL] = "#ffffff" fg[ACTIVE] = "#ffffff" fg[SELECTED] = "#ff9a00" fg[PRELIGHT] = "#ffffff" bg[SELECTED] = "#ff9a00" base[SELECTED] = "#ff9a00" base[NORMAL] = "#ff9a00" base[PRELIGHT] = "#ff9a00" base[INSENSITIVE] = "#ff9a00" base[ACTIVE] = "#ff9a00" text[NORMAL] = "#000000" text[PRELIGHT] = "#ff9a00" text[ACTIVE] = "#ff9a00" text[SELECTED] = "#ff9a00" text[INSENSITIVE] = "#434346" } style "theme-tree-arrow" { bg[NORMAL] = mix(0.70, shade (0.60,@bg_color), shade (0.80,@selected_bg_color)) bg[PRELIGHT] = mix(0.80, @bg_color, @selected_bg_color) } style "theme-progressbar" { font_name = "Bold" bg[SELECTED] = @selected_bg_color fg[PRELIGHT] = @selected_fg_color bg[ACTIVE] = "#fe7e00" bg[NORMAL] = "#ffba00" } style "theme-tooltips" = "theme-wider" { font_name = "Liberation sans 10" bg[NORMAL] = @tooltip_bg_color fg[NORMAL] = @tooltip_fg_color text[NORMAL] = @tooltip_fg_color } style "theme-combo" = "theme-button" { xthickness = 4 ythickness = 4 text[NORMAL] = "#fd7d00" text[INSENSITIVE] = "#8a8a8a" base[NORMAL] = "#e0e0e0" base[INSENSITIVE] = "#aeaeae" } style "theme-combo-box" = "theme-button" { xthickness = 3 ythickness = 2 bg[NORMAL] = "#343539" bg[PRELIGHT] = "#343539" bg[ACTIVE] = "#26272b" bg[INSENSITIVE] = "#404145" } style "theme-entry-combo-box" { xthickness = 6 ythickness = 3 text[NORMAL] = "#000000" text[INSENSITIVE] = "#8a8a8a" base[NORMAL] = "#ffffff" base[INSENSITIVE] = "#aeaeae" } style "theme-combo-arrow" = "theme-button" { xthickness = 1 ythickness = 1 } style "theme-view" { xthickness = 0 ythickness = 0 } style "theme-check-radio-buttons" { GtkWidget::interior-focus = 0 GtkWidget::focus-padding = 1 text[NORMAL] = "#ff0000" base[NORMAL] = "#ff0000" text[SELECTED] = "#ffffff" text[INSENSITIVE] = shade (0.625,@bg_color) base[PRELIGHT] = mix(0.80, @base_color, @selected_bg_color) bg[NORMAL] = "#438FC6" bg[INSENSITIVE] = "#aeaeae" bg[SELECTED] = "#ff8a01" } style "theme-radio-buttons" = "theme-button" { GtkWidget::interior-focus = 0 GtkWidget::focus-padding = 1 text[SELECTED] = @selected_fg_color text[INSENSITIVE] = shade (0.625,@bg_color) base[PRELIGHT] = mix(0.80, @base_color, @selected_bg_color) bg[NORMAL] = "#ffffff" bg[INSENSITIVE] = "#dcdcdc" bg[SELECTED] = @selected_bg_color } style "theme-spin-button" { bg[NORMAL] = "#d2d2d2" bg[ACTIVE] = "#868686" bg[PRELIGHT] = "#7f4426" bg[SELECTED] = shade(1.10,@selected_bg_color) bg[INSENSITIVE] = "#dcdcdc" base[NORMAL] = "#ffffff" base[INSENSITIVE] = "#dcdcdc" text[NORMAL] = "#000000" text[INSENSITIVE] = "#aeaeae" } style "theme-calendar" { xthickness = 0 ythickness = 0 bg[NORMAL] = "#676767" bg[PRELIGHT] = shade(0.92,@bg_color) bg[ACTIVE] = "#ff0000" bg[INSENSITIVE] = "#ff0000" bg[SELECTED] = "#ff0000" text[PRELIGHT] = "#000000" text[NORMAL] = "#000000" text[INSENSITIVE]= "#000000" text[SELECTED] = "#ffffff" text[ACTIVE] = "#000000" fg[NORMAL] = "#ffffff" fg[PRELIGHT] = "#ffffff" fg[INSENSITIVE] = "#ffffff" fg[SELECTED] = "#ffffff" fg[ACTIVE] = "#ffffff" base[NORMAL] = "#ff0000" base[NORMAL] = "#aeaeae" base[INSENSITIVE] = "#00ff00" base[SELECTED] = "#f3720d" base[ACTIVE] = "#f3720d" } style "theme-separator-menu-item" { xthickness = 1 ythickness = 0 GtkSeparatorMenuItem::horizontal-padding = 2 # We are setting the desired height by using wide-separators # There is no other way to get the odd height ... GtkWidget::wide-separators = 1 GtkWidget::separator-width = 1 GtkWidget::separator-height = 5 } style "theme-frame" { xthickness = 10 ythickness = 0 GtkWidget::LABEL-SIDE-PAD = 14 GtkWidget::LABEL-PAD = 23 fg[NORMAL] = "#000000" fg[ACTIVE] = "#000000" fg[PRELIGHT] = "#000000" fg[SELECTED] = "#000000" fg[INSENSITIVE] = "#000000" bg[NORMAL] = "#e2e2e2" bg[ACTIVE] = "#000000" bg[PRELIGHT] = "#000000" bg[SELECTED] = "#000000" bg[INSENSITIVE] = "#000000" base[NORMAL] = "#000000" base[ACTIVE] = "#000000" base[PRELIGHT] = "#000000" base[SELECTED] = "#000000" base[INSENSITIVE]= "#000000" text[NORMAL] = "#000000" text[ACTIVE] = "#000000" text[PRELIGHT] = "#000000" text[SELECTED] = "#000000" text[INSENSITIVE]= "#000000" } style "theme-textview" { text[NORMAL] = "#000000" text[ACTIVE] = "#000000" text[PRELIGHT] = "#000000" text[SELECTED] = "#000000" text[INSENSITIVE] = "#434648" bg[NORMAL] = "#ffffff" bg[ACTIVE] = "#ffffff" bg[PRELIGHT] = "#ffffff" bg[SELECTED] = "#ffffff" bg[INSENSITIVE] = "#ffffff" fg[NORMAL] = "#ffffff" fg[ACTIVE] = "#ffffff" fg[PRELIGHT] = "#ffffff" fg[SELECTED] = "#ffffff" fg[INSENSITIVE] = "#ffffff" base[NORMAL] = "#ffffff" base[ACTIVE] = "#ffffff" base[PRELIGHT] = "#ffffff" base[SELECTED] = "#ff9a00" base[INSENSITIVE] = "#ffffff" } style "theme-clist" { text[NORMAL] = "#000000" text[ACTIVE] = "#000000" text[PRELIGHT] = "#000000" text[SELECTED] = "#000000" text[INSENSITIVE] = "#434648" bg[NORMAL] = "#353438" bg[ACTIVE] = "#ff9a00" bg[PRELIGHT] = "#ff9a00" bg[SELECTED] = "#ff9a00" bg[INSENSITIVE] = "#ffffff" fg[NORMAL] = "#000000" fg[ACTIVE] = "#ff9a00" fg[PRELIGHT] = "#ff9a00" fg[SELECTED] = "#fdff00" fg[INSENSITIVE] = "#757575" base[NORMAL] = "#ffffff" base[ACTIVE] = "#fdff00" base[PRELIGHT] = "#000000" base[SELECTED] = "#fdff00" base[INSENSITIVE] = "#757575" } style "theme-label" { bg[NORMAL] = "#414143" bg[ACTIVE] = "#c19676" bg[PRELIGHT] = "#7f4426" bg[SELECTED] = "#000000" bg[INSENSITIVE] = "#434346" fg[NORMAL] = "#000000" fg[INSENSITIVE] = "#434346" fg[PRELIGHT] = "#000000" fg[SELECTED] = "#000000" fg[ACTIVE] = "#000000" text[NORMAL] = "#ffffff" text[INSENSITIVE] = "#434346" text[PRELIGHT] = "#ffffff" text[SELECTED] = "#ffffff" text[ACTIVE] = "#ffffff" base[NORMAL] = "#000000" base[INSENSITIVE] = "#00ff00" base[PRELIGHT] = "#0000ff" base[ACTIVE] = "#f39638" } style "theme-button-label" { bg[NORMAL] = "#414143" bg[ACTIVE] = "#c19676" bg[PRELIGHT] = "#7f4426" bg[SELECTED] = "#000000" bg[INSENSITIVE] = "#434346" fg[NORMAL] = "#ffffff" fg[INSENSITIVE] = "#434346" fg[PRELIGHT] = "#ffffff" fg[SELECTED] = "#ffffff" fg[ACTIVE] = "#ffffff" text[NORMAL] = "#000000" text[INSENSITIVE] = "#434346" text[PRELIGHT] = "#000000" text[SELECTED] = "#000000" text[ACTIVE] = "#000000" base[NORMAL] = "#000000" base[INSENSITIVE] = "#00ff00" base[PRELIGHT] = "#0000ff" base[SELECTED] = "#ff00ff" base[ACTIVE] = "#ffff00" } style "theme-button-check-radio-label" { bg[NORMAL] = "#414143" bg[ACTIVE] = "#c19676" bg[PRELIGHT] = "#7f4426" bg[SELECTED] = "#000000" bg[INSENSITIVE] = "#434346" fg[NORMAL] = "#000000" fg[INSENSITIVE] = "#434346" fg[PRELIGHT] = "#000000" fg[SELECTED] = "#000000" fg[ACTIVE] = "#000000" text[NORMAL] = "#ffffff" text[INSENSITIVE] = "#434346" text[PRELIGHT] = "#ffffff" text[SELECTED] = "#000000" text[ACTIVE] = "#ffffff" base[NORMAL] = "#000000" base[INSENSITIVE] = "#00ff00" base[PRELIGHT] = "#0000ff" base[SELECTED] = "#ff00ff" base[ACTIVE] = "#ffff00" } style "theme-table" { bg[NORMAL] = "#848484" bg[ACTIVE] = "#c19676" bg[PRELIGHT] = "#7f4426" bg[SELECTED] = "#000000" bg[INSENSITIVE] = "#434346" } style "theme-iconview" { GtkWidget::focus-line-width=1 bg[NORMAL] = "#000000" bg[ACTIVE] = "#c19676" bg[PRELIGHT] = "#c19676" bg[SELECTED] = "#c19676" bg[INSENSITIVE] = "#969696" fg[NORMAL] = "#ffffff" fg[INSENSITIVE] = "#ffffff" fg[PRELIGHT] = "#ffffff" fg[SELECTED] = "#ffffff" fg[ACTIVE] = "#ffffff" text[NORMAL] = "#000000" text[INSENSITIVE] = "#434346" text[PRELIGHT] = "#000000" text[SELECTED] = "#000000" text[ACTIVE] = "#000000" base[NORMAL] = "#ffffff" base[INSENSITIVE] = "#434346" base[PRELIGHT] = "#FAD184" base[SELECTED] = "#FAD184" base[ACTIVE] = "#FAD184" } # Set Widget styles class "GtkWidget" style "theme-default" class "GtkScale" style "theme-scale" class "GtkRange" style "theme-range" class "GtkPaned" style "theme-paned" class "GtkFrame" style "theme-frame" class "GtkMenu" style "theme-menu" class "GtkMenuBar" style "theme-menubar" class "GtkEntry" style "theme-entry" class "GtkProgressBar" style "theme-progressbar" class "GtkToolbar" style "theme-toolbar" class "GtkSeparator" style "theme-wide" class "GtkCalendar" style "theme-calendar" class "GtkTable" style "theme-table" widget_class "*<GtkMenuItem>*" style "theme-menu-item" widget_class "*<GtkMenuBar>.<GtkMenuItem>*" style "theme-menubar-item" widget_class "*<GtkSeparatorMenuItem>*" style "theme-separator-menu-item" widget_class "*<GtkLabel>" style "theme-label" widget_class "*<GtkButton>" style "theme-button" widget_class "*<GtkButton>*<GtkLabel>*" style "theme-button-label" widget_class "*<GtkCheckButton>" style "theme-check-radio-buttons" widget_class "*<GtkToggleButton>.<GtkLabel>*" style "theme-button" widget_class "*<GtkCheckButton>.<GtkLabel>*" style "theme-button-check-radio-label" widget_class "*<GtkRadioButton>.<GtkLabel>*" style "theme-button-check-radio-label" widget_class "*<GtkTextView>" style "theme-textview" widget_class "*<GtkList>" style "theme-textview" widget_class "*<GtkCList>" style "theme-clist" widget_class "*<GtkIconView>" style "theme-iconview" widget_class "*<GtkHandleBox>" style "theme-handlebox" widget_class "*<GtkNotebook>" style "theme-notebook" widget_class "*<GtkNotebook>*<GtkEventBox>" style "theme-notebook" widget_class "*<GtkNotebook>*<GtkDrawingArea>" style "theme-notebook" widget_class "*<GtkNotebook>*<GtkLayout>" style "theme-notebook" widget_class "*<GtkNotebook>*<GtkViewport>" style "theme-notebook" widget_class "*<GtkNotebook>.<GtkLabel>*" style "theme-notebook" #for tabs # Combo Box Stuff widget_class "*<GtkCombo>*" style "theme-combo" widget_class "*<GtkComboBox>*<GtkButton>" style "theme-combo-box" widget_class "*<GtkComboBoxEntry>*" style "theme-entry-combo-box" widget_class "*<GtkSpinButton>*" style "theme-spin-button" widget_class "*<GtkSpinButton>*<GtkArrow>*" style:highest "theme-tree-arrow" # Tool Tips Stuff widget "gtk-tooltip*" style "theme-tooltips" # Tree View Stuff widget_class "*<GtkTreeView>.<GtkButton>*" style "theme-tree" widget_class "*<GtkCTree>.<GtkButton>*" style "theme-tree" widget_class "*<GtkList>.<GtkButton>*" style "theme-tree" widget_class "*<GtkCList>.<GtkButton>*" style "theme-tree" # For arrow bg widget_class "*<GtkTreeView>.<GtkButton>*<GtkArrow>" style "theme-tree-arrow" widget_class "*<GtkCTree>.<GtkButton>*<GtkArrow>" style "theme-tree-arrow" widget_class "*<GtkList>.<GtkButton>*<GtkArrow>" style "theme-tree-arrow" ####################################################### ## GNOME specific ####################################################### widget_class "*.ETree.ECanvas" style "theme-tree" widget_class "*.ETable.ECanvas" style "theme-tree" style "panelbuttons" = "theme-button" { # As buttons are draw lower this helps center text xthickness = 3 ythickness = 3 } widget_class "*Panel*<GtkButton>*" style "panelbuttons" style "murrine-fg-is-text-color-workaround" { text[NORMAL] = "#000000" text[ACTIVE] = "#fdff00" text[SELECTED] = "#fdff00" text[INSENSITIVE] = "#757575" bg[SELECTED] = "#b85e03" bg[ACTIVE] = "#b85e03" bg[SELECTED] = "#b85e03" fg[SELECTED] = "#ffffff" fg[NORMAL] = "#ffffff" fg[ACTIVE] = "#ffffff" fg[INSENSITIVE] = "#434348" fg[PRELIGHT] = "#ffffff" base[SELECTED] = "#ff9a00" base[NORMAL] = "#ffffff" base[ACTIVE] = "#ff9a00" base[INSENSITIVE] = "#434348" base[PRELIGHT] = "#ffffff" } widget_class "*.<GtkTreeView>*" style "murrine-fg-is-text-color-workaround" style "murrine-combobox-text-color-workaround" { text[NORMAL] = "#FFFFF" text[PRELIGHT] = "#FFFFF" text[SELECTED] = "#FFFFF" text[ACTIVE] = "#FFFFF" text[INSENSITIVE] = "#FFFFF" } widget_class "*.<GtkComboBox>.<GtkCellView>" style "murrine-combobox-text-color-workaround" style "murrine-menuitem-text-is-fg-color-workaround" { bg[NORMAL] = "#0000ff" text[NORMAL] = "#ffffff" text[PRELIGHT] = "#ffffff"#"#FD7D00" text[SELECTED] = "#ffffff"#"#ff0000"# @selected_fg_color text[ACTIVE] = "#ffffff"#"#ff0000"# "#FD7D00" text[INSENSITIVE] = "#ffffff"#ff0000"# "#414143" } widget "*.gtk-combobox-popup-menu.*" style "murrine-menuitem-text-is-fg-color-workaround"

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  • Convert Java program to C

    - by imicrothinking
    I need a bit of guidance with writing a C program...a bit of quick background as to my level, I've programmed in Java previously, but this is my first time programming in C, and we've been tasked to translate a word count program from Java to C that consists of the following: Read a file from memory Count the words in the file For each occurrence of a unique word, keep a word counter variable Print out the top ten most frequent words and their corresponding occurrences Here's the source program in Java: package lab0; import java.io.File; import java.io.FileReader; import java.util.ArrayList; import java.util.Calendar; import java.util.Collections; public class WordCount { private ArrayList<WordCountNode> outputlist = null; public WordCount(){ this.outputlist = new ArrayList<WordCountNode>(); } /** * Read the file into memory. * * @param filename name of the file. * @return content of the file. * @throws Exception if the file is too large or other file related exception. */ public char[] readFile(String filename) throws Exception{ char [] result = null; File file = new File(filename); long size = file.length(); if (size > Integer.MAX_VALUE){ throw new Exception("File is too large"); } result = new char[(int)size]; FileReader reader = new FileReader(file); int len, offset = 0, size2read = (int)size; while(size2read > 0){ len = reader.read(result, offset, size2read); if(len == -1) break; size2read -= len; offset += len; } return result; } /** * Make article word by word. * * @param article the content of file to be counted. * @return string contains only letters and "'". */ private enum SPLIT_STATE {IN_WORD, NOT_IN_WORD}; /** * Go through article, find all the words and add to output list * with their count. * * @param article the content of the file to be counted. * @return words in the file and their counts. */ public ArrayList<WordCountNode> countWords(char[] article){ SPLIT_STATE state = SPLIT_STATE.NOT_IN_WORD; if(null == article) return null; char curr_ltr; int curr_start = 0; for(int i = 0; i < article.length; i++){ curr_ltr = Character.toUpperCase( article[i]); if(state == SPLIT_STATE.IN_WORD){ article[i] = curr_ltr; if ((curr_ltr < 'A' || curr_ltr > 'Z') && curr_ltr != '\'') { article[i] = ' '; //printf("\nthe word is %s\n\n",curr_start); if(i - curr_start < 0){ System.out.println("i = " + i + " curr_start = " + curr_start); } addWord(new String(article, curr_start, i-curr_start)); state = SPLIT_STATE.NOT_IN_WORD; } }else{ if (curr_ltr >= 'A' && curr_ltr <= 'Z') { curr_start = i; article[i] = curr_ltr; state = SPLIT_STATE.IN_WORD; } } } return outputlist; } /** * Add the word to output list. */ public void addWord(String word){ int pos = dobsearch(word); if(pos >= outputlist.size()){ outputlist.add(new WordCountNode(1L, word)); }else{ WordCountNode tmp = outputlist.get(pos); if(tmp.getWord().compareTo(word) == 0){ tmp.setCount(tmp.getCount() + 1); }else{ outputlist.add(pos, new WordCountNode(1L, word)); } } } /** * Search the output list and return the position to put word. * @param word is the word to be put into output list. * @return position in the output list to insert the word. */ public int dobsearch(String word){ int cmp, high = outputlist.size(), low = -1, next; // Binary search the array to find the key while (high - low > 1) { next = (high + low) / 2; // all in upper case cmp = word.compareTo((outputlist.get(next)).getWord()); if (cmp == 0) return next; else if (cmp < 0) high = next; else low = next; } return high; } public static void main(String args[]){ // handle input if (args.length == 0){ System.out.println("USAGE: WordCount <filename> [Top # of results to display]\n"); System.exit(1); } String filename = args[0]; int dispnum; try{ dispnum = Integer.parseInt(args[1]); }catch(Exception e){ dispnum = 10; } long start_time = Calendar.getInstance().getTimeInMillis(); WordCount wordcount = new WordCount(); System.out.println("Wordcount: Running..."); // read file char[] input = null; try { input = wordcount.readFile(filename); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); System.exit(1); } // count all word ArrayList<WordCountNode> result = wordcount.countWords(input); long end_time = Calendar.getInstance().getTimeInMillis(); System.out.println("wordcount: completed " + (end_time - start_time)/1000000 + "." + (end_time - start_time)%1000000 + "(s)"); System.out.println("wordsort: running ..."); start_time = Calendar.getInstance().getTimeInMillis(); Collections.sort(result); end_time = Calendar.getInstance().getTimeInMillis(); System.out.println("wordsort: completed " + (end_time - start_time)/1000000 + "." + (end_time - start_time)%1000000 + "(s)"); Collections.reverse(result); System.out.println("\nresults (TOP "+ dispnum +" from "+ result.size() +"):\n" ); // print out result String str ; for (int i = 0; i < result.size() && i < dispnum; i++){ if(result.get(i).getWord().length() > 15) str = result.get(i).getWord().substring(0, 14); else str = result.get(i).getWord(); System.out.println(str + " - " + result.get(i).getCount()); } } public class WordCountNode implements Comparable{ private String word; private long count; public WordCountNode(long count, String word){ this.count = count; this.word = word; } public String getWord() { return word; } public void setWord(String word) { this.word = word; } public long getCount() { return count; } public void setCount(long count) { this.count = count; } public int compareTo(Object arg0) { // TODO Auto-generated method stub WordCountNode obj = (WordCountNode)arg0; if( count - obj.getCount() < 0) return -1; else if( count - obj.getCount() == 0) return 0; else return 1; } } } Here's my attempt (so far) in C: #include <stdio.h> #include <stdlib.h> #include <stdbool.h> #include <string.h> // Read in a file FILE *readFile (char filename[]) { FILE *inputFile; inputFile = fopen (filename, "r"); if (inputFile == NULL) { printf ("File could not be opened.\n"); exit (EXIT_FAILURE); } return inputFile; } // Return number of words in an array int wordCount (FILE *filePointer, char filename[]) {//, char *words[]) { // count words int count = 0; char temp; while ((temp = getc(filePointer)) != EOF) { //printf ("%c", temp); if ((temp == ' ' || temp == '\n') && (temp != '\'')) count++; } count += 1; // counting method uses space AFTER last character in word - the last space // of the last character isn't counted - off by one error // close file fclose (filePointer); return count; } // Print out the frequencies of the 10 most frequent words in the console int main (int argc, char *argv[]) { /* Step 1: Read in file and check for errors */ FILE *filePointer; filePointer = readFile (argv[1]); /* Step 2: Do a word count to prep for array size */ int count = wordCount (filePointer, argv[1]); printf ("Number of words is: %i\n", count); /* Step 3: Create a 2D array to store words in the file */ // open file to reset marker to beginning of file filePointer = fopen (argv[1], "r"); // store words in character array (each element in array = consecutive word) char allWords[count][100]; // 100 is an arbitrary size - max length of word int i,j; char temp; for (i = 0; i < count; i++) { for (j = 0; j < 100; j++) { // labels are used with goto statements, not loops in C temp = getc(filePointer); if ((temp == ' ' || temp == '\n' || temp == EOF) && (temp != '\'') ) { allWords[i][j] = '\0'; break; } else { allWords[i][j] = temp; } printf ("%c", allWords[i][j]); } printf ("\n"); } // close file fclose (filePointer); /* Step 4: Use a simple selection sort algorithm to sort 2D char array */ // PStep 1: Compare two char arrays, and if // (a) c1 > c2, return 2 // (b) c1 == c2, return 1 // (c) c1 < c2, return 0 qsort(allWords, count, sizeof(char[][]), pstrcmp); /* int k = 0, l = 0, m = 0; char currentMax, comparedElement; int max; // the largest element in the current 2D array int elementToSort = 0; // elementToSort determines the element to swap with starting from the left // Outer a iterates through number of swaps needed for (k = 0; k < count - 1; k++) { // times of swaps max = k; // max element set to k // Inner b iterates through successive elements to fish out the largest element for (m = k + 1; m < count - k; m++) { currentMax = allWords[k][l]; comparedElement = allWords[m][l]; // Inner c iterates through successive chars to set the max vars to the largest for (l = 0; (currentMax != '\0' || comparedElement != '\0'); l++) { if (currentMax > comparedElement) break; else if (currentMax < comparedElement) { max = m; currentMax = allWords[m][l]; break; } else if (currentMax == comparedElement) continue; } } // After max (count and string) is determined, perform swap with temp variable char swapTemp[1][20]; int y = 0; do { swapTemp[0][y] = allWords[elementToSort][y]; allWords[elementToSort][y] = allWords[max][y]; allWords[max][y] = swapTemp[0][y]; } while (swapTemp[0][y++] != '\0'); elementToSort++; } */ int a, b; for (a = 0; a < count; a++) { for (b = 0; (temp = allWords[a][b]) != '\0'; b++) { printf ("%c", temp); } printf ("\n"); } // Copy rows to different array and print results /* char arrayCopy [count][20]; int ac, ad; char tempa; for (ac = 0; ac < count; ac++) { for (ad = 0; (tempa = allWords[ac][ad]) != '\0'; ad++) { arrayCopy[ac][ad] = tempa; printf("%c", arrayCopy[ac][ad]); } printf("\n"); } */ /* Step 5: Create two additional arrays: (a) One in which each element contains unique words from char array (b) One which holds the count for the corresponding word in the other array */ /* Step 6: Sort the count array in decreasing order, and print the corresponding array element as well as word count in the console */ return 0; } // Perform housekeeping tasks like freeing up memory and closing file I'm really stuck on the selection sort algorithm. I'm currently using 2D arrays to represent strings, and that worked out fine, but when it came to sorting, using three level nested loops didn't seem to work, I tried to use qsort instead, but I don't fully understand that function as well. Constructive feedback and criticism greatly welcome (...and needed)!

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  • ASP.NET Podcast Show #148 - ASP.NET WebForms to build a Mobile Web Application

    - by Wallym
    Check the podcast site for the original url. This is the video and source code for an ASP.NET WebForms app that I wrote that is optimized for the iPhone and mobile environments.  Subscribe to everything. Subscribe to WMV. Subscribe to M4V for iPhone/iPad. Subscribe to MP3. Download WMV. Download M4V for iPhone/iPad. Download MP3. Link to iWebKit. Source Code: <%@ Page Title="MapSplore" Language="C#" MasterPageFile="iPhoneMaster.master" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="AT_iPhone_Default" %> <asp:Content ID="Content1" ContentPlaceHolderID="head" Runat="Server"></asp:Content><asp:Content ID="Content2" ContentPlaceHolderID="Content" Runat="Server" ClientIDMode="Static">    <asp:ScriptManager ID="sm" runat="server"         EnablePartialRendering="true" EnableHistory="false" EnableCdn="true" />    <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=true"></script>    <script  language="javascript"  type="text/javascript">    <!--    Sys.WebForms.PageRequestManager.getInstance().add_endRequest(endRequestHandle);    function endRequestHandle(sender, Args) {        setupMapDiv();        setupPlaceIveBeen();    }    function setupPlaceIveBeen() {        var mapPlaceIveBeen = document.getElementById('divPlaceIveBeen');        if (mapPlaceIveBeen != null) {            var PlaceLat = document.getElementById('<%=hdPlaceIveBeenLatitude.ClientID %>').value;            var PlaceLon = document.getElementById('<%=hdPlaceIveBeenLongitude.ClientID %>').value;            var PlaceTitle = document.getElementById('<%=lblPlaceIveBeenName.ClientID %>').innerHTML;            var latlng = new google.maps.LatLng(PlaceLat, PlaceLon);            var myOptions = {                zoom: 14,                center: latlng,                mapTypeId: google.maps.MapTypeId.ROADMAP            };            var map = new google.maps.Map(mapPlaceIveBeen, myOptions);            var marker = new google.maps.Marker({                position: new google.maps.LatLng(PlaceLat, PlaceLon),                map: map,                title: PlaceTitle,                clickable: false            });        }    }    function setupMapDiv() {        var mapdiv = document.getElementById('divImHere');        if (mapdiv != null) {            var PlaceLat = document.getElementById('<%=hdPlaceLat.ClientID %>').value;            var PlaceLon = document.getElementById('<%=hdPlaceLon.ClientID %>').value;            var PlaceTitle = document.getElementById('<%=hdPlaceTitle.ClientID %>').value;            var latlng = new google.maps.LatLng(PlaceLat, PlaceLon);            var myOptions = {                zoom: 14,                center: latlng,                mapTypeId: google.maps.MapTypeId.ROADMAP            };            var map = new google.maps.Map(mapdiv, myOptions);            var marker = new google.maps.Marker({                position: new google.maps.LatLng(PlaceLat, PlaceLon),                map: map,                title: PlaceTitle,                clickable: false            });        }     }    -->    </script>    <asp:HiddenField ID="Latitude" runat="server" />    <asp:HiddenField ID="Longitude" runat="server" />    <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js%22%3E%3C/script>    <script language="javascript" type="text/javascript">        $(document).ready(function () {            GetLocation();            setupMapDiv();            setupPlaceIveBeen();        });        function GetLocation() {            if (navigator.geolocation != null) {                navigator.geolocation.getCurrentPosition(getData);            }            else {                var mess = document.getElementById('<%=Message.ClientID %>');                mess.innerHTML = "Sorry, your browser does not support geolocation. " +                    "Try the latest version of Safari on the iPhone, Android browser, or the latest version of FireFox.";            }        }        function UpdateLocation_Click() {            GetLocation();        }        function getData(position) {            var latitude = position.coords.latitude;            var longitude = position.coords.longitude;            var hdLat = document.getElementById('<%=Latitude.ClientID %>');            var hdLon = document.getElementById('<%=Longitude.ClientID %>');            hdLat.value = latitude;            hdLon.value = longitude;        }    </script>    <asp:Label ID="Message" runat="server" />    <asp:UpdatePanel ID="upl" runat="server">        <ContentTemplate>    <asp:Panel ID="pnlStart" runat="server" Visible="true">    <div id="topbar">        <div id="title">MapSplore</div>    </div>    <div id="content">        <ul class="pageitem">            <li class="menu">                <asp:LinkButton ID="lbLocalDeals" runat="server" onclick="lbLocalDeals_Click">                <asp:Image ID="imLocalDeals" runat="server" ImageUrl="~/Images/ArtFavor_Money_Bag_Icon.png" Height="30" />                <span class="name">Local Deals.</span>                <span class="arrow"></span>                </asp:LinkButton>                </li>            <li class="menu">                <asp:LinkButton ID="lbLocalPlaces" runat="server" onclick="lbLocalPlaces_Click">                <asp:Image ID="imLocalPlaces" runat="server" ImageUrl="~/Images/Andy_Houses_on_the_horizon_-_Starburst_remix.png" Height="30" />                <span class="name">Local Places.</span>                <span class="arrow"></span>                </asp:LinkButton>                </li>            <li class="menu">                <asp:LinkButton ID="lbWhereIveBeen" runat="server" onclick="lbWhereIveBeen_Click">                <asp:Image ID="imImHere" runat="server" ImageUrl="~/Images/ryanlerch_flagpole.png" Height="30" />                <span class="name">I've been here.</span>                <span class="arrow"></span>                </asp:LinkButton>                </li>            <li class="menu">                <asp:LinkButton ID="lbMyStats" runat="server">                <asp:Image ID="imMyStats" runat="server" ImageUrl="~/Images/Anonymous_Spreadsheet.png" Height="30" />                <span class="name">My Stats.</span>                <span class="arrow"></span>                </asp:LinkButton>                </li>            <li class="menu">                <asp:LinkButton ID="lbAddAPlace" runat="server" onclick="lbAddAPlace_Click">                <asp:Image ID="imAddAPlace" runat="server" ImageUrl="~/Images/jean_victor_balin_add.png" Height="30" />                <span class="name">Add a Place.</span>                <span class="arrow"></span>                </asp:LinkButton>                </li>            <li class="button">                <input type="button" value="Update Your Current Location" onclick="UpdateLocation_Click()">                </li>        </ul>    </div>    </asp:Panel>    <div>    <asp:Panel ID="pnlCoupons" runat="server" Visible="false">        <div id="topbar">        <div id="title">MapSplore</div>        <div id="leftbutton">            <asp:LinkButton runat="server" Text="Return"                 ID="ReturnFromDeals" OnClick="ReturnFromDeals_Click" /></div></div>    <div class="content">    <asp:ListView ID="lvCoupons" runat="server">        <LayoutTemplate>            <ul class="pageitem" runat="server">                <asp:PlaceHolder ID="itemPlaceholder" runat="server" />            </ul>        </LayoutTemplate>        <ItemTemplate>            <li class="menu">                <asp:LinkButton ID="lbBusiness" runat="server" Text='<%#Eval("Place.Name") %>' OnClick="lbBusiness_Click">                    <span class="comment">                    <asp:Label ID="lblAddress" runat="server" Text='<%#Eval("Place.Address1") %>' />                    <asp:Label ID="lblDis" runat="server" Text='<%# Convert.ToString(Convert.ToInt32(Eval("Place.Distance"))) + " meters" %>' CssClass="smallText" />                    <asp:HiddenField ID="hdPlaceId" runat="server" Value='<%#Eval("PlaceId") %>' />                    <asp:HiddenField ID="hdGeoPromotionId" runat="server" Value='<%#Eval("GeoPromotionId") %>' />                    </span>                    <span class="arrow"></span>                </asp:LinkButton></li></ItemTemplate></asp:ListView><asp:GridView ID="gvCoupons" runat="server" AutoGenerateColumns="false">            <HeaderStyle BackColor="Silver" />            <AlternatingRowStyle BackColor="Wheat" />            <Columns>                <asp:TemplateField AccessibleHeaderText="Business" HeaderText="Business">                    <ItemTemplate>                        <asp:Image ID="imPlaceType" runat="server" Text='<%#Eval("Type") %>' ImageUrl='<%#Eval("Image") %>' />                        <asp:LinkButton ID="lbBusiness" runat="server" Text='<%#Eval("Name") %>' OnClick="lbBusiness_Click" />                        <asp:LinkButton ID="lblAddress" runat="server" Text='<%#Eval("Address1") %>' CssClass="smallText" />                        <asp:Label ID="lblDis" runat="server" Text='<%# Convert.ToString(Convert.ToInt32(Eval("Distance"))) + " meters" %>' CssClass="smallText" />                        <asp:HiddenField ID="hdPlaceId" runat="server" Value='<%#Eval("PlaceId") %>' />                        <asp:HiddenField ID="hdGeoPromotionId" runat="server" Value='<%#Eval("GeoPromotionId") %>' />                        <asp:Label ID="lblInfo" runat="server" Visible="false" />                    </ItemTemplate>                </asp:TemplateField>            </Columns>        </asp:GridView>    </div>    </asp:Panel>    <asp:Panel ID="pnlPlaces" runat="server" Visible="false">    <div id="topbar">        <div id="title">            MapSplore</div><div id="leftbutton">            <asp:LinkButton runat="server" Text="Return"                 ID="ReturnFromPlaces" OnClick="ReturnFromPlaces_Click" /></div></div>        <div id="content">        <asp:ListView ID="lvPlaces" runat="server">            <LayoutTemplate>                <ul id="ulPlaces" class="pageitem" runat="server">                    <asp:PlaceHolder ID="itemPlaceholder" runat="server" />                    <li class="menu">                        <asp:LinkButton ID="lbNotListed" runat="server" CssClass="name"                            OnClick="lbNotListed_Click">                            Place not listed                            <span class="arrow"></span>                            </asp:LinkButton>                    </li>                </ul>            </LayoutTemplate>            <ItemTemplate>            <li class="menu">                <asp:LinkButton ID="lbImHere" runat="server" CssClass="name"                     OnClick="lbImHere_Click">                <%#DisplayName(Eval("Name")) %>&nbsp;                <%# Convert.ToString(Convert.ToInt32(Eval("Distance"))) + " meters" %>                <asp:HiddenField ID="hdPlaceId" runat="server" Value='<%#Eval("PlaceId") %>' />                <span class="arrow"></span>                </asp:LinkButton></li></ItemTemplate></asp:ListView>    </div>    </asp:Panel>    <asp:Panel ID="pnlImHereNow" runat="server" Visible="false">        <div id="topbar">        <div id="title">            MapSplore</div><div id="leftbutton">            <asp:LinkButton runat="server" Text="Places"                 ID="lbImHereNowReturn" OnClick="lbImHereNowReturn_Click" /></div></div>            <div id="rightbutton">            <asp:LinkButton runat="server" Text="Beginning"                ID="lbBackToBeginning" OnClick="lbBackToBeginning_Click" />            </div>        <div id="content">        <ul class="pageitem">        <asp:HiddenField ID="hdPlaceId" runat="server" />        <asp:HiddenField ID="hdPlaceLat" runat="server" />        <asp:HiddenField ID="hdPlaceLon" runat="server" />        <asp:HiddenField ID="hdPlaceTitle" runat="server" />        <asp:Button ID="btnImHereNow" runat="server"             Text="I'm here" OnClick="btnImHereNow_Click" />             <asp:Label ID="lblPlaceTitle" runat="server" /><br />        <asp:TextBox ID="txtWhatsHappening" runat="server" TextMode="MultiLine" Rows="2" style="width:300px" /><br />        <div id="divImHere" style="width:300px; height:300px"></div>        </div>        </ul>    </asp:Panel>    <asp:Panel runat="server" ID="pnlIveBeenHere" Visible="false">        <div id="topbar">        <div id="title">            Where I've been</div><div id="leftbutton">            <asp:LinkButton ID="lbIveBeenHereBack" runat="server" Text="Back" OnClick="lbIveBeenHereBack_Click" /></div></div>        <div id="content">        <asp:ListView ID="lvWhereIveBeen" runat="server">            <LayoutTemplate>                <ul id="ulWhereIveBeen" class="pageitem" runat="server">                    <asp:PlaceHolder ID="itemPlaceholder" runat="server" />                </ul>            </LayoutTemplate>            <ItemTemplate>            <li class="menu" runat="server">                <asp:LinkButton ID="lbPlaceIveBeen" runat="server" OnClick="lbPlaceIveBeen_Click" CssClass="name">                    <asp:Label ID="lblPlace" runat="server" Text='<%#Eval("PlaceName") %>' /> at                    <asp:Label ID="lblTime" runat="server" Text='<%#Eval("ATTime") %>' CssClass="content" />                    <asp:HiddenField ID="hdATID" runat="server" Value='<%#Eval("ATID") %>' />                    <span class="arrow"></span>                </asp:LinkButton>            </li>            </ItemTemplate>        </asp:ListView>        </div>        </asp:Panel>    <asp:Panel runat="server" ID="pnlPlaceIveBeen" Visible="false">        <div id="topbar">        <div id="title">            I've been here        </div>        <div id="leftbutton">            <asp:LinkButton ID="lbPlaceIveBeenBack" runat="server" Text="Back" OnClick="lbPlaceIveBeenBack_Click" />        </div>        <div id="rightbutton">            <asp:LinkButton ID="lbPlaceIveBeenBeginning" runat="server" Text="Beginning" OnClick="lbPlaceIveBeenBeginning_Click" />        </div>        </div>        <div id="content">            <ul class="pageitem">            <li>            <asp:HiddenField ID="hdPlaceIveBeenPlaceId" runat="server" />            <asp:HiddenField ID="hdPlaceIveBeenLatitude" runat="server" />            <asp:HiddenField ID="hdPlaceIveBeenLongitude" runat="server" />            <asp:Label ID="lblPlaceIveBeenName" runat="server" /><br />            <asp:Label ID="lblPlaceIveBeenAddress" runat="server" /><br />            <asp:Label ID="lblPlaceIveBeenCity" runat="server" />,             <asp:Label ID="lblPlaceIveBeenState" runat="server" />            <asp:Label ID="lblPlaceIveBeenZipCode" runat="server" /><br />            <asp:Label ID="lblPlaceIveBeenCountry" runat="server" /><br />            <div id="divPlaceIveBeen" style="width:300px; height:300px"></div>            </li>            </ul>        </div>                </asp:Panel>         <asp:Panel ID="pnlAddPlace" runat="server" Visible="false">                <div id="topbar"><div id="title">MapSplore</div><div id="leftbutton"><asp:LinkButton ID="lbAddPlaceReturn" runat="server" Text="Back" OnClick="lbAddPlaceReturn_Click" /></div><div id="rightnav"></div></div><div id="content">    <ul class="pageitem">        <li id="liPlaceAddMessage" runat="server" visible="false">        <asp:Label ID="PlaceAddMessage" runat="server" />        </li>        <li class="bigfield">        <asp:TextBox ID="txtPlaceName" runat="server" placeholder="Name of Establishment" />        </li>        <li class="bigfield">        <asp:TextBox ID="txtAddress1" runat="server" placeholder="Address 1" />        </li>        <li class="bigfield">        <asp:TextBox ID="txtCity" runat="server" placeholder="City" />        </li>        <li class="select">        <asp:DropDownList ID="ddlProvince" runat="server" placeholder="Select State" />          <span class="arrow"></span>              </li>        <li class="bigfield">        <asp:TextBox ID="txtZipCode" runat="server" placeholder="Zip Code" />        </li>        <li class="select">        <asp:DropDownList ID="ddlCountry" runat="server"             onselectedindexchanged="ddlCountry_SelectedIndexChanged" />        <span class="arrow"></span>        </li>        <li class="bigfield">        <asp:TextBox ID="txtPhoneNumber" runat="server" placeholder="Phone Number" />        </li>        <li class="checkbox">            <span class="name">You Here Now:</span> <asp:CheckBox ID="cbYouHereNow" runat="server" Checked="true" />        </li>        <li class="button">        <asp:Button ID="btnAdd" runat="server" Text="Add Place"             onclick="btnAdd_Click" />        </li>    </ul></div>        </asp:Panel>        <asp:Panel ID="pnlImHere" runat="server" Visible="false">            <asp:TextBox ID="txtImHere" runat="server"                 TextMode="MultiLine" Rows="3" Columns="40" /><br />            <asp:DropDownList ID="ddlPlace" runat="server" /><br />            <asp:Button ID="btnHere" runat="server" Text="Tell Everyone I'm Here"                 onclick="btnHere_Click" /><br />        </asp:Panel>     </div>    </ContentTemplate>    </asp:UpdatePanel> </asp:Content> Code Behind .cs file: using System;using System.Collections.Generic;using System.Linq;using System.Web;using System.Web.Security;using System.Web.UI;using System.Web.UI.HtmlControls;using System.Web.UI.WebControls;using LocationDataModel; public partial class AT_iPhone_Default : ViewStatePage{    private iPhoneDevice ipd;     protected void Page_Load(object sender, EventArgs e)    {        LocationDataEntities lde = new LocationDataEntities();        if (!Page.IsPostBack)        {            var Countries = from c in lde.Countries select c;            foreach (Country co in Countries)            {                ddlCountry.Items.Add(new ListItem(co.Name, co.CountryId.ToString()));            }            ddlCountry_SelectedIndexChanged(ddlCountry, null);            if (AppleIPhone.IsIPad())                ipd = iPhoneDevice.iPad;            if (AppleIPhone.IsIPhone())                ipd = iPhoneDevice.iPhone;            if (AppleIPhone.IsIPodTouch())                ipd = iPhoneDevice.iPodTouch;        }    }    protected void btnPlaces_Click(object sender, EventArgs e)    {    }    protected void btnAdd_Click(object sender, EventArgs e)    {        bool blImHere = cbYouHereNow.Checked;        string Place = txtPlaceName.Text,            Address1 = txtAddress1.Text,            City = txtCity.Text,            ZipCode = txtZipCode.Text,            PhoneNumber = txtPhoneNumber.Text,            ProvinceId = ddlProvince.SelectedItem.Value,            CountryId = ddlCountry.SelectedItem.Value;        int iProvinceId, iCountryId;        double dLatitude, dLongitude;        DataAccess da = new DataAccess();        if ((!String.IsNullOrEmpty(ProvinceId)) &&            (!String.IsNullOrEmpty(CountryId)))        {            iProvinceId = Convert.ToInt32(ProvinceId);            iCountryId = Convert.ToInt32(CountryId);            if (blImHere)            {                dLatitude = Convert.ToDouble(Latitude.Value);                dLongitude = Convert.ToDouble(Longitude.Value);                da.StorePlace(Place, Address1, String.Empty, City,                    iProvinceId, ZipCode, iCountryId, PhoneNumber,                    dLatitude, dLongitude);            }            else            {                da.StorePlace(Place, Address1, String.Empty, City,                    iProvinceId, ZipCode, iCountryId, PhoneNumber);            }            liPlaceAddMessage.Visible = true;            PlaceAddMessage.Text = "Awesome, your place has been added. Add Another!";            txtPlaceName.Text = String.Empty;            txtAddress1.Text = String.Empty;            txtCity.Text = String.Empty;            ddlProvince.SelectedIndex = -1;            txtZipCode.Text = String.Empty;            txtPhoneNumber.Text = String.Empty;        }        else        {            liPlaceAddMessage.Visible = true;            PlaceAddMessage.Text = "Please select a State and a Country.";        }    }    protected void ddlCountry_SelectedIndexChanged(object sender, EventArgs e)    {        string CountryId = ddlCountry.SelectedItem.Value;        if (!String.IsNullOrEmpty(CountryId))        {            int iCountryId = Convert.ToInt32(CountryId);            LocationDataModel.LocationDataEntities lde = new LocationDataModel.LocationDataEntities();            var prov = from p in lde.Provinces where p.CountryId == iCountryId                        orderby p.ProvinceName select p;                        ddlProvince.Items.Add(String.Empty);            foreach (Province pr in prov)            {                ddlProvince.Items.Add(new ListItem(pr.ProvinceName, pr.ProvinceId.ToString()));            }        }        else        {            ddlProvince.Items.Clear();        }    }    protected void btnImHere_Click(object sender, EventArgs e)    {        int i = 0;        DataAccess da = new DataAccess();        double Lat = Convert.ToDouble(Latitude.Value),            Lon = Convert.ToDouble(Longitude.Value);        List<Place> lp = da.NearByLocations(Lat, Lon);        foreach (Place p in lp)        {            ListItem li = new ListItem(p.Name, p.PlaceId.ToString());            if (i == 0)            {                li.Selected = true;            }            ddlPlace.Items.Add(li);            i++;        }        pnlAddPlace.Visible = false;        pnlImHere.Visible = true;    }    protected void lbImHere_Click(object sender, EventArgs e)    {        string UserName = Membership.GetUser().UserName;        ListViewItem lvi = (ListViewItem)(((LinkButton)sender).Parent);        HiddenField hd = (HiddenField)lvi.FindControl("hdPlaceId");        long PlaceId = Convert.ToInt64(hd.Value);        double dLatitude = Convert.ToDouble(Latitude.Value);        double dLongitude = Convert.ToDouble(Longitude.Value);        DataAccess da = new DataAccess();        Place pl = da.GetPlace(PlaceId);        pnlImHereNow.Visible = true;        pnlPlaces.Visible = false;        hdPlaceId.Value = PlaceId.ToString();        hdPlaceLat.Value = pl.Latitude.ToString();        hdPlaceLon.Value = pl.Longitude.ToString();        hdPlaceTitle.Value = pl.Name;        lblPlaceTitle.Text = pl.Name;    }    protected void btnHere_Click(object sender, EventArgs e)    {        string UserName = Membership.GetUser().UserName;        string WhatsH = txtImHere.Text;        long PlaceId = Convert.ToInt64(ddlPlace.SelectedValue);        double dLatitude = Convert.ToDouble(Latitude.Value);        double dLongitude = Convert.ToDouble(Longitude.Value);        DataAccess da = new DataAccess();        da.StoreUserAT(UserName, PlaceId, WhatsH,            dLatitude, dLongitude);    }    protected void btnLocalCoupons_Click(object sender, EventArgs e)    {        double dLatitude = Convert.ToDouble(Latitude.Value);        double dLongitude = Convert.ToDouble(Longitude.Value);        DataAccess da = new DataAccess();     }    protected void lbBusiness_Click(object sender, EventArgs e)    {        string UserName = Membership.GetUser().UserName;        GridViewRow gvr = (GridViewRow)(((LinkButton)sender).Parent.Parent);        HiddenField hd = (HiddenField)gvr.FindControl("hdPlaceId");        string sPlaceId = hd.Value;        Int64 PlaceId;        if (!String.IsNullOrEmpty(sPlaceId))        {            PlaceId = Convert.ToInt64(sPlaceId);        }    }    protected void lbLocalDeals_Click(object sender, EventArgs e)    {        double dLatitude = Convert.ToDouble(Latitude.Value);        double dLongitude = Convert.ToDouble(Longitude.Value);        DataAccess da = new DataAccess();        pnlCoupons.Visible = true;        pnlStart.Visible = false;        List<GeoPromotion> lgp = da.NearByDeals(dLatitude, dLongitude);        lvCoupons.DataSource = lgp;        lvCoupons.DataBind();    }    protected void lbLocalPlaces_Click(object sender, EventArgs e)    {        DataAccess da = new DataAccess();        double Lat = Convert.ToDouble(Latitude.Value);        double Lon = Convert.ToDouble(Longitude.Value);        List<LocationDataModel.Place> places = da.NearByLocations(Lat, Lon);        lvPlaces.DataSource = places;        lvPlaces.SelectedIndex = -1;        lvPlaces.DataBind();        pnlPlaces.Visible = true;        pnlStart.Visible = false;    }    protected void ReturnFromPlaces_Click(object sender, EventArgs e)    {        pnlPlaces.Visible = false;        pnlStart.Visible = true;    }    protected void ReturnFromDeals_Click(object sender, EventArgs e)    {        pnlCoupons.Visible = false;        pnlStart.Visible = true;    }    protected void btnImHereNow_Click(object sender, EventArgs e)    {        long PlaceId = Convert.ToInt32(hdPlaceId.Value);        string UserName = Membership.GetUser().UserName;        string WhatsHappening = txtWhatsHappening.Text;        double UserLat = Convert.ToDouble(Latitude.Value);        double UserLon = Convert.ToDouble(Longitude.Value);        DataAccess da = new DataAccess();        da.StoreUserAT(UserName, PlaceId, WhatsHappening,             UserLat, UserLon);    }    protected void lbImHereNowReturn_Click(object sender, EventArgs e)    {        pnlImHereNow.Visible = false;        pnlPlaces.Visible = true;    }    protected void lbBackToBeginning_Click(object sender, EventArgs e)    {        pnlStart.Visible = true;        pnlImHereNow.Visible = false;    }    protected void lbWhereIveBeen_Click(object sender, EventArgs e)    {        string UserName = Membership.GetUser().UserName;        pnlStart.Visible = false;        pnlIveBeenHere.Visible = true;        DataAccess da = new DataAccess();        lvWhereIveBeen.DataSource = da.UserATs(UserName, 0, 15);        lvWhereIveBeen.DataBind();    }    protected void lbIveBeenHereBack_Click(object sender, EventArgs e)    {        pnlIveBeenHere.Visible = false;        pnlStart.Visible = true;    }     protected void lbPlaceIveBeen_Click(object sender, EventArgs e)    {        LinkButton lb = (LinkButton)sender;        ListViewItem lvi = (ListViewItem)lb.Parent.Parent;        HiddenField hdATID = (HiddenField)lvi.FindControl("hdATID");        Int64 ATID = Convert.ToInt64(hdATID.Value);        DataAccess da = new DataAccess();        pnlIveBeenHere.Visible = false;        pnlPlaceIveBeen.Visible = true;        var plac = da.GetPlaceViaATID(ATID);        hdPlaceIveBeenPlaceId.Value = plac.PlaceId.ToString();        hdPlaceIveBeenLatitude.Value = plac.Latitude.ToString();        hdPlaceIveBeenLongitude.Value = plac.Longitude.ToString();        lblPlaceIveBeenName.Text = plac.Name;        lblPlaceIveBeenAddress.Text = plac.Address1;        lblPlaceIveBeenCity.Text = plac.City;        lblPlaceIveBeenState.Text = plac.Province.ProvinceName;        lblPlaceIveBeenZipCode.Text = plac.ZipCode;        lblPlaceIveBeenCountry.Text = plac.Country.Name;    }     protected void lbNotListed_Click(object sender, EventArgs e)    {        SetupAddPoint();        pnlPlaces.Visible = false;    }     protected void lbAddAPlace_Click(object sender, EventArgs e)    {        SetupAddPoint();    }     private void SetupAddPoint()    {        double lat = Convert.ToDouble(Latitude.Value);        double lon = Convert.ToDouble(Longitude.Value);        DataAccess da = new DataAccess();        var zip = da.WhereAmIAt(lat, lon);        if (zip.Count > 0)        {            var z0 = zip[0];            txtCity.Text = z0.City;            txtZipCode.Text = z0.ZipCode;            ddlProvince.ClearSelection();            if (z0.ProvinceId.HasValue == true)            {                foreach (ListItem li in ddlProvince.Items)                {                    if (li.Value == z0.ProvinceId.Value.ToString())                    {                        li.Selected = true;                        break;                    }                }            }        }        pnlAddPlace.Visible = true;        pnlStart.Visible = false;    }    protected void lbAddPlaceReturn_Click(object sender, EventArgs e)    {        pnlAddPlace.Visible = false;        pnlStart.Visible = true;        liPlaceAddMessage.Visible = false;        PlaceAddMessage.Text = String.Empty;    }    protected void lbPlaceIveBeenBack_Click(object sender, EventArgs e)    {        pnlIveBeenHere.Visible = true;        pnlPlaceIveBeen.Visible = false;            }    protected void lbPlaceIveBeenBeginning_Click(object sender, EventArgs e)    {        pnlPlaceIveBeen.Visible = false;        pnlStart.Visible = true;    }    protected string DisplayName(object val)    {        string strVal = Convert.ToString(val);         if (AppleIPhone.IsIPad())        {            ipd = iPhoneDevice.iPad;        }        if (AppleIPhone.IsIPhone())        {            ipd = iPhoneDevice.iPhone;        }        if (AppleIPhone.IsIPodTouch())        {            ipd = iPhoneDevice.iPodTouch;        }        return (iPhoneHelper.DisplayContentOnMenu(strVal, ipd));    }} iPhoneHelper.cs file: using System;using System.Collections.Generic;using System.Linq;using System.Web; public enum iPhoneDevice{    iPhone, iPodTouch, iPad}/// <summary>/// Summary description for iPhoneHelper/// </summary>/// public class iPhoneHelper{ public iPhoneHelper() {  //  // TODO: Add constructor logic here  // } // This code is stupid in retrospect. Use css to solve this problem      public static string DisplayContentOnMenu(string val, iPhoneDevice ipd)    {        string Return = val;        string Elipsis = "...";        int iPadMaxLength = 30;        int iPhoneMaxLength = 15;        if (ipd == iPhoneDevice.iPad)        {            if (Return.Length > iPadMaxLength)            {                Return = Return.Substring(0, iPadMaxLength - Elipsis.Length) + Elipsis;            }        }        else        {            if (Return.Length > iPhoneMaxLength)            {                Return = Return.Substring(0, iPhoneMaxLength - Elipsis.Length) + Elipsis;            }        }        return (Return);    }}  Source code for the ViewStatePage: using System;using System.Data;using System.Data.SqlClient;using System.Configuration;using System.Web;using System.Web.Security;using System.Web.UI;using System.Web.UI.WebControls;using System.Web.UI.WebControls.WebParts;using System.Web.UI.HtmlControls; /// <summary>/// Summary description for BasePage/// </summary>#region Base class for a page.public class ViewStatePage : System.Web.UI.Page{     PageStatePersisterToDatabase myPageStatePersister;        public ViewStatePage()        : base()    {        myPageStatePersister = new PageStatePersisterToDatabase(this);    }     protected override PageStatePersister PageStatePersister    {        get        {            return myPageStatePersister;        }    } }#endregion #region This class will override the page persistence to store page state in a database.public class PageStatePersisterToDatabase : PageStatePersister{    private string ViewStateKeyField = "__VIEWSTATE_KEY";    private string _exNoConnectionStringFound = "No Database Configuration information is in the web.config.";     public PageStatePersisterToDatabase(Page page)        : base(page)    {    }     public override void Load()    {         // Get the cache key from the web form data        System.Int64 key = Convert.ToInt64(Page.Request.Params[ViewStateKeyField]);         Pair state = this.LoadState(key);         // Abort if cache object is not of type Pair        if (state == null)            throw new ApplicationException("Missing valid " + ViewStateKeyField);         // Set view state and control state        ViewState = state.First;        ControlState = state.Second;    }     public override void Save()    {         // No processing needed if no states available        if (ViewState == null && ControlState != null)            return;         System.Int64 key;        IStateFormatter formatter = this.StateFormatter;        Pair statePair = new Pair(ViewState, ControlState);         // Serialize the statePair object to a string.        string serializedState = formatter.Serialize(statePair);         // Save the ViewState and get a unique identifier back.        key = SaveState(serializedState);         // Register hidden field to store cache key in        // Page.ClientScript does not work properly with Atlas.        //Page.ClientScript.RegisterHiddenField(ViewStateKeyField, key.ToString());        ScriptManager.RegisterHiddenField(this.Page, ViewStateKeyField, key.ToString());    }     private System.Int64 SaveState(string PageState)    {        System.Int64 i64Key = 0;        string strConn = String.Empty,            strProvider = String.Empty;         string strSql = "insert into tblPageState ( SerializedState ) values ( '" + SqlEscape(PageState) + "');select scope_identity();";        SqlConnection sqlCn;        SqlCommand sqlCm;        try        {            GetDBConnectionString(ref strConn, ref strProvider);            sqlCn = new SqlConnection(strConn);            sqlCm = new SqlCommand(strSql, sqlCn);            sqlCn.Open();            i64Key = Convert.ToInt64(sqlCm.ExecuteScalar());            if (sqlCn.State != ConnectionState.Closed)            {                sqlCn.Close();            }            sqlCn.Dispose();            sqlCm.Dispose();        }        finally        {            sqlCn = null;            sqlCm = null;        }        return i64Key;    }     private Pair LoadState(System.Int64 iKey)    {        string strConn = String.Empty,            strProvider = String.Empty,            SerializedState = String.Empty,            strMinutesInPast = GetMinutesInPastToDelete();        Pair PageState;        string strSql = "select SerializedState from tblPageState where tblPageStateID=" + iKey.ToString() + ";" +            "delete from tblPageState where DateUpdated<DateAdd(mi, " + strMinutesInPast + ", getdate());";        SqlConnection sqlCn;        SqlCommand sqlCm;        try        {            GetDBConnectionString(ref strConn, ref strProvider);            sqlCn = new SqlConnection(strConn);            sqlCm = new SqlCommand(strSql, sqlCn);             sqlCn.Open();            SerializedState = Convert.ToString(sqlCm.ExecuteScalar());            IStateFormatter formatter = this.StateFormatter;             if ((null == SerializedState) ||                (String.Empty == SerializedState))            {                throw (new ApplicationException("No ViewState records were returned."));            }             // Deserilize returns the Pair object that is serialized in            // the Save method.            PageState = (Pair)formatter.Deserialize(SerializedState);             if (sqlCn.State != ConnectionState.Closed)            {                sqlCn.Close();            }            sqlCn.Dispose();            sqlCm.Dispose();        }        finally        {            sqlCn = null;            sqlCm = null;        }        return PageState;    }     private string SqlEscape(string Val)    {        string ReturnVal = String.Empty;        if (null != Val)        {            ReturnVal = Val.Replace("'", "''");        }        return (ReturnVal);    }    private void GetDBConnectionString(ref string ConnectionStringValue, ref string ProviderNameValue)    {        if (System.Configuration.ConfigurationManager.ConnectionStrings.Count > 0)        {            ConnectionStringValue = System.Configuration.ConfigurationManager.ConnectionStrings["ApplicationServices"].ConnectionString;            ProviderNameValue = System.Configuration.ConfigurationManager.ConnectionStrings["ApplicationServices"].ProviderName;        }        else        {            throw new ConfigurationErrorsException(_exNoConnectionStringFound);        }    }    private string GetMinutesInPastToDelete()    {        string strReturn = "-60";        if (null != System.Configuration.ConfigurationManager.AppSettings["MinutesInPastToDeletePageState"])        {            strReturn = System.Configuration.ConfigurationManager.AppSettings["MinutesInPastToDeletePageState"].ToString();        }        return (strReturn);    }}#endregion AppleiPhone.cs file: using System;using System.Collections.Generic;using System.Linq;using System.Web; /// <summary>/// Summary description for AppleIPhone/// </summary>public class AppleIPhone{ public AppleIPhone() {  //  // TODO: Add constructor logic here  // }     static public bool IsIPhoneOS()    {        return (IsIPad() || IsIPhone() || IsIPodTouch());    }     static public bool IsIPhone()    {        return IsTest("iPhone");    }     static public bool IsIPodTouch()    {        return IsTest("iPod");    }     static public bool IsIPad()    {        return IsTest("iPad");    }     static private bool IsTest(string Agent)    {        bool bl = false;        string ua = HttpContext.Current.Request.UserAgent.ToLower();        try        {            bl = ua.Contains(Agent.ToLower());        }        catch { }        return (bl);        }} Master page .cs: using System;using System.Collections.Generic;using System.Linq;using System.Web;using System.Web.UI;using System.Web.UI.HtmlControls;using System.Web.UI.WebControls; public partial class MasterPages_iPhoneMaster : System.Web.UI.MasterPage{    protected void Page_Load(object sender, EventArgs e)    {            HtmlHead head = Page.Header;            HtmlMeta meta = new HtmlMeta();            if (AppleIPhone.IsIPad() == true)            {                meta.Content = "width=400,user-scalable=no";                head.Controls.Add(meta);             }            else            {                meta.Content = "width=device-width, user-scalable=no";                meta.Attributes.Add("name", "viewport");            }            meta.Attributes.Add("name", "viewport");            head.Controls.Add(meta);            HtmlLink cssLink = new HtmlLink();            HtmlGenericControl script = new HtmlGenericControl("script");            script.Attributes.Add("type", "text/javascript");            script.Attributes.Add("src", ResolveUrl("~/Scripts/iWebKit/javascript/functions.js"));            head.Controls.Add(script);            cssLink.Attributes.Add("rel", "stylesheet");            cssLink.Attributes.Add("href", ResolveUrl("~/Scripts/iWebKit/css/style.css") );            cssLink.Attributes.Add("type", "text/css");            head.Controls.Add(cssLink);            HtmlGenericControl jsLink = new HtmlGenericControl("script");            //jsLink.Attributes.Add("type", "text/javascript");            //jsLink.Attributes.Add("src", ResolveUrl("~/Scripts/jquery-1.4.1.min.js") );            //head.Controls.Add(jsLink);            HtmlLink appleIcon = new HtmlLink();            appleIcon.Attributes.Add("rel", "apple-touch-icon");            appleIcon.Attributes.Add("href", ResolveUrl("~/apple-touch-icon.png"));            HtmlMeta appleMobileWebAppStatusBarStyle = new HtmlMeta();            appleMobileWebAppStatusBarStyle.Attributes.Add("name", "apple-mobile-web-app-status-bar-style");            appleMobileWebAppStatusBarStyle.Attributes.Add("content", "black");            head.Controls.Add(appleMobileWebAppStatusBarStyle);    }     internal string FindPath(string Location)    {        string Url = Server.MapPath(Location);        return (Url);    }}

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  • Finding the problem on a partially succeeded build

    - by Martin Hinshelwood
    Now that I have the Build failing because of a genuine bug and not just because of a test framework failure, lets see if we can trace through to finding why the first test in our new application failed. Lets look at the build and see if we can see why there is a red cross on it. First, lets open that build list. On Team Explorer Expand your Team Project Collection | Team Project and then Builds. Double click the offending build. Figure: Opening the Build list is a key way to see what the current state of your software is.   Figure: A test is failing, but we can now view the Test Results to find the problem      Figure: You can quite clearly see that the test has failed with “The device is not ready”. To me the “The Device is not ready” smacks of a System.IO exception, but it passed on my local computer, so why not on the build server? Its a FaultException so it is most likely coming from the Service and not the client, so lets take a look at the client method that the test is calling: bool IProfileService.SaveDefaultProjectFile(string strComputerName) { ProjectFile file = new ProjectFile() { ProjectFileName = strComputerName + "_" + System.DateTime.Now.ToString("yyyyMMddhhmmsss") + ".xml", ConnectionString = "persist security info=False; pooling=False; data source=(local); application name=SSW.SQLDeploy.vshost.exe; integrated security=SSPI; initial catalog=SSWSQLDeployNorthwindSample", DateCreated = System.DateTime.Now, DateUpdated = System.DateTime.Now, FolderPath = @"C:\Program Files\SSW SQL Deploy\SampleData\", IsComplete=false, Version = "1.3", NewDatabase = true, TimeOut = 5, TurnOnMSDE = false, Mode="AutomaticMode" }; string strFolderPath = "D:\\"; //LocalSettings.ProjectFileBasePath; string strFileName = strFolderPath + file.ProjectFileName; try { using (FileStream fs = new FileStream(strFileName, FileMode.Create)) { DataContractSerializer serializer = new DataContractSerializer(typeof(ProjectFile)); using (XmlDictionaryWriter writer = XmlDictionaryWriter.CreateTextWriter(fs)) { serializer.WriteObject(writer, file); } } } catch (Exception ex) { //TODO: Log the exception throw ex; return false; } return true; } Figure: You can see on lines 9 and 18 that there are calls being made to specific folders and disks. What is wrong with this code? What assumptions mistakes could the developer have made to make this look OK: That every install would be to “C:\Program Files\SSW SQL Deploy” That every computer would have a “D:\\” That checking in code at 6pm because the had to go home was a good idea. lets solve each of these problems: We are in a web service… lets store data within the web root. So we can call “Server.MapPath(“~/App_Data/SSW SQL Deploy\SampleData”) instead. Never reference an explicit path. If you need some storage for your application use IsolatedStorage. Shelve your code instead. What else could have been done? Code review before check-in – The developer should have shelved their code and asked another dev to look at it. Use Defensive programming – Make sure that any code that has the possibility of failing has checks. Any more options? Let me know and I will add them. What do we do? The correct things to do is to add a Bug to the backlog, but as this is probably going to be fixed in sprint, I will add it directly to the sprint backlog. Right click on the failing test Select “Create Work Item | Bug” Figure: Create an associated bug to add to the backlog. Set the values for the Bug making sure that it goes into the right sprint and Area. Make your steps to reproduce as explicit as possible, but “See test” is valid under these circumstances.   Figure: Add it to the correct Area and set the Iteration to the Area name or the Sprint if you think it will be fixed in Sprint and make sure you bring it up at the next Scrum Meeting. Note: make sure you leave the “Assigned To” field blank as in Scrum team members sign up for work, you do not give it to them. The developer who broke the test will most likely either sign up for the bug, or say that they are stuck and need help. Note: Visual Studio has taken care of associating the failing test with the Bug. Save… Technorati Tags: WCF,MSTest,MSBuild,Team Build 2010,Team Test 2010,Team Build,Team Test

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  • Trabajando el redireccionamiento de usuarios/Working with user redirect methods

    - by Jason Ulloa
    La protección de las aplicaciones es un elemento que no se puede dejar por fuera cuando se elabora un sistema. Cada parte o elemento de código que protege nuetra aplicación debe ser cuidadosamente seleccionado y elaborado. Una de las cosas comunes con las que nos topamos en asp.net cuando deseamos trabajar con usuarios, es con la necesidad de poder redireccionarlos a los distintos elementos o páginas dependiendo del rol. Pues precisamente eso es lo que haremos, vamos a trabajar con el Web.config de nuestra aplicación y le añadiremos unas pequeñas líneas de código para lograr dar un poco mas de seguridad al sistema y sobre todo lograr el redireccionamiento. Así que veamos como logramos lo deseado: Como bien sabemos el web.config nos permite manejar muchos elementos dentro de asp.net, muchos de ellos relacionados con la seguridad, asi como tambien nos brinda la posibilidad de poder personalizar los elementos para poder adaptarlo a nuestras necesidades. Así que, basandonos en el principio de que podemos personalizar el web.config, entonces crearemos una sección personalizada, que será la que utilicemos para manejar el redireccionamiento: Nuestro primer paso será ir a nuestro web.config y buscamos las siguientes líneas: <configuration>     <configSections>  </sectionGroup>             </sectionGroup>         </sectionGroup> Y luego de ellas definiremos una nueva sección  <section name="loginRedirectByRole" type="crabit.LoginRedirectByRoleSection" allowLocation="true" allowDefinition="Everywhere" /> El section name corresponde al nombre de nuestra nueva sección Type corresponde al nombre de la clase (que pronto realizaremos) y que será la encargada del Redirect Como estamos trabajando dentro de la seccion de configuración una vez definidad nuestra sección personalizada debemos cerrar esta sección  </configSections> Por lo que nuestro web.config debería lucir de la siguiente forma <configuration>     <configSections>  </sectionGroup>             </sectionGroup>         </sectionGroup> <section name="loginRedirectByRole" type="crabit.LoginRedirectByRoleSection" allowLocation="true" allowDefinition="Everywhere" /> </configSections> Anteriormente definimos nuestra sección, pero esta sería totalmente inútil sin el Metodo que le da vida. En nuestro caso el metodo loginRedirectByRole, este metodo lo definiremos luego del </configSections> último que cerramos: <loginRedirectByRole>     <roleRedirects>       <add role="Administrador" url="~/Admin/Default.aspx" />       <add role="User" url="~/User/Default.aspx" />     </roleRedirects>   </loginRedirectByRole> Como vemos, dentro de nuestro metodo LoginRedirectByRole tenemos el elemento add role. Este elemento será el que posteriormente le indicará a la aplicación hacia donde irá el usuario cuando realice un login correcto. Así que, veamos un poco esta configuración: add role="Administrador" corresponde al nombre del Role que tenemos definidio, pueden existir tantos elementos add role como tengamos definidos en nuestra aplicación. El elemento URL indica la ruta o página a la que será dirigido un usuario una vez logueado y dentro de la aplicación. Como vemos estamos utilizando el ~ para indicar que es una ruta relativa. Con esto hemos terminado la configuración de nuestro web.config, ahora veamos a fondo el código que se encargará de leer estos elementos y de utilziarlos: Para nuestro ejemplo, crearemos una nueva clase denominada LoginRedirectByRoleSection, recordemos que esta clase es la que llamamos en el elemento TYPE definido en la sección de nuestro web.config. Una vez creada la clase, definiremos algunas propiedades, pero antes de ello le indicaremos a nuestra clase que debe heredar de configurationSection, esto para poder obtener los elementos del web.config.  Inherits ConfigurationSection Ahora nuestra primer propiedad   <ConfigurationProperty("roleRedirects")> _         Public Property RoleRedirects() As RoleRedirectCollection             Get                 Return DirectCast(Me("roleRedirects"), RoleRedirectCollection)             End Get             Set(ByVal value As RoleRedirectCollection)                 Me("roleRedirects") = value             End Set         End Property     End Class Esta propiedad será la encargada de obtener todos los roles que definimos en la metodo personalizado de nuestro web.config Nuestro segundo paso será crear una segunda clase (en la misma clase LoginRedirectByRoleSection) a esta clase la llamaremos RoleRedirectCollection y la heredaremos de ConfigurationElementCollection y definiremos lo siguiente Public Class RoleRedirectCollection         Inherits ConfigurationElementCollection         Default Public ReadOnly Property Item(ByVal index As Integer) As RoleRedirect             Get                 Return DirectCast(BaseGet(index), RoleRedirect)             End Get         End Property         Default Public ReadOnly Property Item(ByVal key As Object) As RoleRedirect             Get                 Return DirectCast(BaseGet(key), RoleRedirect)             End Get         End Property         Protected Overrides Function CreateNewElement() As ConfigurationElement             Return New RoleRedirect()         End Function         Protected Overrides Function GetElementKey(ByVal element As ConfigurationElement) As Object             Return DirectCast(element, RoleRedirect).Role         End Function     End Class Nuevamente crearemos otra clase esta vez llamada RoleRedirect y en este caso la heredaremos de ConfigurationElement. Nuestra nueva clase debería lucir así: Public Class RoleRedirect         Inherits ConfigurationElement         <ConfigurationProperty("role", IsRequired:=True)> _         Public Property Role() As String             Get                 Return DirectCast(Me("role"), String)             End Get             Set(ByVal value As String)                 Me("role") = value             End Set         End Property         <ConfigurationProperty("url", IsRequired:=True)> _         Public Property Url() As String             Get                 Return DirectCast(Me("url"), String)             End Get             Set(ByVal value As String)                 Me("url") = value             End Set         End Property     End Class Una vez que nuestra clase madre esta lista, lo unico que nos queda es un poc de codigo en la pagina de login de nuestro sistema (por supuesto, asumo que estan utilizando  los controles de login que por defecto tiene asp.net). Acá definiremos nuestros dos últimos metodos  Protected Sub ctllogin_LoggedIn(ByVal sender As Object, ByVal e As System.EventArgs) Handles ctllogin.LoggedIn         RedirectLogin(ctllogin.UserName)     End Sub El procedimiento loggeding es parte del control login de asp.net y se desencadena en el momento en que el usuario hace loguin correctametne en nuestra aplicación Este evento desencadenará el siguiente procedimiento para redireccionar.     Private Sub RedirectLogin(ByVal username As String)         Dim roleRedirectSection As crabit.LoginRedirectByRoleSection = DirectCast(ConfigurationManager.GetSection("loginRedirectByRole"), crabit.LoginRedirectByRoleSection)         For Each roleRedirect As crabit.RoleRedirect In roleRedirectSection.RoleRedirects             If Roles.IsUserInRole(username, roleRedirect.Role) Then                 Response.Redirect(roleRedirect.Url)             End If         Next     End Sub   Con esto, nuestra aplicación debería ser capaz de redireccionar sin problemas y manejar los roles.  Además, tambien recordar que nuestro ejemplo se basa en la utilización del esquema de bases de datos que por defecto nos proporcionada asp.net.

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  • Oracle WebCenter: uma nova vis&atilde;o para os Portais

    - by Denisd
    O conceito de “Portal” existe há muito tempo, mas está sempre mudando. Afinal de contas, o que é um portal? Nos primórdios da internet, o termo “portal” era utilizado para sites que guardavam muitas páginas (ou seja, muita informação). “Portal de notícias” era um termo comum, embora estes “portais” não passassem de um conjunto de páginas estáticas, que basicamente serviam conteúdo aos usuários. Com a evolução da tecnologia, os web sites passaram a ficar mais dinâmicos, permitindo uma interação maior do usuário. Sites de comunidades sociais são o melhor exemplo disso. Neste momento, o “portal” passou a ser não apenas um grupo de páginas, mas um conjunto de serviços e recursos dinâmicos, como a possibilidade de publicar fotos e vídeos, e compartilhar este conteúdo com amigos on-line. Aqui temos o que podemos chamar de “Portais Sociais”. Ao mesmo tempo, dentro das empresas, outra mudança estava acontecendo: a criação de padrões de comunicação entre aplicativos, sendo o mais famoso destes padrões a tecnologia de Web Services. Com estes padrões, as aplicações podem trocar informações e facilitar a experiência dos usuários. Desta forma, é possível desenvolver mini-aplicativos (chamados “portlets”), que publicam informações dos sistemas corporativos nas páginas dos portais internos. Estes portlets permitem interações com os sistemas, para permitir que os usuários tenham acesso rápido e fácil às informações. Podemos chamar estes portais de “Portais Transacionais”. Aqui temos 2 pontos que eu gostaria de chamar a atenção: 1 – O desenvolvimento de portlets é necessário porque eu não consigo publicar uma aplicação inteira no portal, normalmente por uma questão de padrões de desenvolvimento. Explicando de uma forma simples, a aplicação não foi feita para rodar dentro de um portal. Portanto, é necessário desenvolvimento adicional para criar mini-aplicativos que replicam (ou melhor, duplicam) a lógica do aplicativo principal, dentro do portal. 2 – Os aplicativos corporativos normalmente não incluem os recursos colaborativos de um portal (por exemplo, fóruns de discussão, lista de contatos com sensores de presença on-line, wikis, tags, etc), simplesmente porque este tipo de recurso normalmente não está disponível de forma “empacotada” para ser utilizada em um aplicativo. Desta forma, se eu quiser que a minha aplicação tenha um fórum de discussão para que os meus clientes conversem com a minha equipe técnica, eu tenho que desenvolver todo o motor do fórum de discussão dentro do meu aplicativo, o que se torna inviável, devido ao custo, tempo e ao fato de que este tipo de recurso normalmente não está no escopo da minha aplicação. O que acaba acontecendo é que os usuários fazem a parte “transacional” dentro do aplicativo, mas acabam utilizando outras interfaces para atender suas demandas de colaboração (neste caso, utilizariam um fórum fora da aplicação para discutir problemas referentes ao aplicativo). O Oracle WebCenter 11g vem para resolver estes dois pontos citados acima. O WebCenter não é simplesmente um novo portal, com alguns recursos interessantes; ele é uma nova forma de se pensar em Portais Corporativos (portais que reúnem os cenários citados acima: conteúdo, social e transacional). O WebCenter 11g é extenso demais para ser descrito em um único post, e nem é a minha intenção entrar no detalhe deste produto agora. Mas podemos definir o WebCenter 11g como sendo 3 “coisas”: - Um framework de desenvolvimento, aonde os recursos que as minhas aplicações irão utilizar (por exemplo, validação de crédito, consulta à estoque, registro de um pedido, etc), são desenvolvidos de forma a serem reutilizados por qualquer outra aplicação ou portlet que seja executado neste framework. Este tipo de componente reutilizável é chamado de “Task Flow”. - Um conjunto de serviços voltados à colaboração, como fóruns, wikis, blogs, tags, links, people connections, busca, bibliotecas de documentos, etc. Todos estes recursos colaborativos também estão disponíveis como Task Flows, desta forma, qualquer aplicação que eu desenvolva pode se beneficiar destes recursos. - Um “Portal”, do ponto de vista tradicional, aonde os usuários podem criar páginas, inserir e compartilhar conteúdo com outros usuários. Este Portal consegue utilizar os recursos desenvolvidos no Framework, garantindo o reuso. A imagem abaixo traz uma visão deste Portal. Clique para ver em tamanho maior. A grande inovação que o WebCenter traz é que a divisão entre “portal” e “aplicação” desaparece: qualquer aplicação agora pode ser desenvolvida com recursos de portal. O meu sistema de CRM, por exemplo, pode ter um fórum de discussão para os clientes. O meu sistema de suporte pode utilizar Wikis para montar FAQs de forma rápida. O sistema financeiro pode incluir uma biblioteca de documentos para que o usuário possa consultar os manuais de procedimento. Portanto, não importa se eu estou desenvolvendo uma “aplicação” ou um “portal”; o que importa é que os meus usuários agora terão em uma única interface as funcionalidades dos aplicativos e os recursos de colaboração. Este conceito, dentro da Oracle, é chamado de “Composite Applications”, e é a base para a próxima geração dos aplicativos Oracle. Nos próximos posts iremos falar (é claro) sobre como o WebCenter e o UCM se relacionam, e que tipo de recursos podem ser aproveitados nas aplicações/portais. Até breve!

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  • El éxito del Customer Experience

    - by Noelia Gomez
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 Desde hace más de un año Oracle está apostando por soluciones que supongan un cambio en la gestión de la relación con el cliente, mejorando su experiencia para fidelizarle mientras las empresas ahorran en costes. Por otro lado, son muchas las empresas las que se han dado cuenta de esta necesidad y de que las redes sociales permiten una conexión con el cliente que antes no se había logrado, pudiendo detectar necesidades antes desconocidas. Por todo ello, el pasado 29 de Octubre Contact Center, en colaboración con Oracle, quiso invitar la los especialistas de Customer Experience de las mayores empresas de España en una jornada ejecutiva para descubrir las novedades en este área e intercambiar opiniones con otros expertos. Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif";} Fernando Rumbero, Iberia Applications Cluster Leader de Oracle, abrió las ponencias hablando de la “Tercera Revolución”, una presentación que nos abrió la perspectiva de la realidad en la que vivimos, clientes, usuarios y empresas. Por su parte, Victor Lopez, Sales Consulting Director de Oracle, nos condujo en Un recorrido por el mundo del cliente para lograr ofrecer una experiencia que este espera. Después, conocimos casos prácticos de la mano de Albert Valls, especialista en CX, que nos mostró los resultados de algunos de nuestros clientes y como han logrado alcanzar sus objetivos. Tras un breve descanso que dio lugar al networking, escuchamos a la ponencia más esperada de la jornada: ¿Por qué Linkedin tienen 249 millones de usuarios? Francesc Arbiol, Head of Iberia, Linkedin, fue el responsable de responder a esta pregunta, dándonos las claves para ofrecer un servicio de alta calidad y rentable con Oracle RightNow. En el momento para preguntas y respuestas, moderado por Guillermo San Roman, Applications Sales Director de Oracle, los asistentes estuvieron muy activos y fueron muchas las interacciones con los ponentes y entre los propios asistentes. En este espacio se pusieron de manifiesto las preguntas más latentes de este escenario: ¿Estamos preparados para dar respuesta y comprender al cliente de hoy? ¿Cómo dirigir y priorizar las actividades para alcanzar el mejor resultado?Infraestructuras y claves para aprender a liderar la experiencia de cliente. ¿Cómo integrar a todas las áreas de la empresa en el proceso de Customer Experience? Proactividad y multicanalidad: dos principios básicos en el Customer Experience La jornada se cerró con un coctel en el que el prevaleció el intercambio de opiniones y encuentros entre profesionales. Sin duda un evento de los que te hacen irte a casa con miles de ideas en la cabeza. ¿Estuviste en el encuentro? Cuéntanos, ¿qué te pareció? ¿No pudiste asistir? Ponte en contacto con nosotros y nos acercaremos a tu oficina.   /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Driver error when using multiple shaders

    - by Jinxi
    I'm using 3 different shaders: a tessellation shader to use the tessellation feature of DirectX11 :) a regular shader to show how it would look without tessellation and a text shader to display debug-info such as FPS, model count etc. All of these shaders are initialized at the beginning. Using the keyboard, I can switch between the tessellation shader and regular shader to render the scene. Additionally, I also want to be able toggle the display of debug-info using the text shader. Since implementing the tessellation shader the text shader doesn't work anymore. When I activate the DebugText (rendered using the text-shader) my screens go black for a while, and Windows displays the following message: Display Driver stopped responding and has recovered This happens with either of the two shaders used to render the scene. Additionally: I can start the application using the regular shader to render the scene and then switch to the tessellation shader. If I try to switch back to the regular shader I get the same error as with the text shader. What am I doing wrong when switching between shaders? What am I doing wrong when displaying text at the same time? What file can I post to help you help me? :) thx P.S. I already checked if my keyinputs interrupt at the wrong time (during render or so..), but that seems to be ok Testing Procedure Regular Shader without text shader Add text shader to Regular Shader by keyinput (works now, I built the text shader back to only vertex and pixel shader) (somthing with the z buffer is stil wrong...) Remove text shader, then change shader to Tessellation Shader by key input Then if I add the Text Shader or switch back to the Regular Shader Switching/Render Shader Here the code snipet from the Renderer.cpp where I choose the Shader according to the boolean "m_useTessellationShader": if(m_useTessellationShader) { // Render the model using the tesselation shader ecResult = m_ShaderManager->renderTessellationShader(m_D3D->getDeviceContext(), meshes[lod_level]->getIndexCount(), worldMatrix, viewMatrix, projectionMatrix, textures, texturecount, m_Light->getDirection(), m_Light->getAmbientColor(), m_Light->getDiffuseColor(), (D3DXVECTOR3)m_Camera->getPosition(), TESSELLATION_AMOUNT); } else { // todo: loaded model depends on distance to camera // Render the model using the light shader. ecResult = m_ShaderManager->renderShader(m_D3D->getDeviceContext(), meshes[lod_level]->getIndexCount(), lod_level, textures, texturecount, m_Light->getDirection(), m_Light->getAmbientColor(), m_Light->getDiffuseColor(), worldMatrix, viewMatrix, projectionMatrix); } And here the code snipet from the Mesh.cpp where I choose the Typology according to the boolean "useTessellationShader": // RenderBuffers is called from the Render function. The purpose of this function is to set the vertex buffer and index buffer as active on the input assembler in the GPU. Once the GPU has an active vertex buffer it can then use the shader to render that buffer. void Mesh::renderBuffers(ID3D11DeviceContext* deviceContext, bool useTessellationShader) { unsigned int stride; unsigned int offset; // Set vertex buffer stride and offset. stride = sizeof(VertexType); offset = 0; // Set the vertex buffer to active in the input assembler so it can be rendered. deviceContext->IASetVertexBuffers(0, 1, &m_vertexBuffer, &stride, &offset); // Set the index buffer to active in the input assembler so it can be rendered. deviceContext->IASetIndexBuffer(m_indexBuffer, DXGI_FORMAT_R32_UINT, 0); // Check which Shader is used to set the appropriate Topology // Set the type of primitive that should be rendered from this vertex buffer, in this case triangles. if(useTessellationShader) { deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST); }else{ deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); } return; } RenderShader Could there be a problem using sometimes only vertex and pixel shader and after switching using vertex, hull, domain and pixel shader? Here a little overview of my architecture: TextClass: uses font.vs and font.ps deviceContext-VSSetShader(m_vertexShader, NULL, 0); deviceContext-PSSetShader(m_pixelShader, NULL, 0); deviceContext-PSSetSamplers(0, 1, &m_sampleState); RegularShader: uses vertex.vs and pixel.ps deviceContext-VSSetShader(m_vertexShader, NULL, 0); deviceContext-PSSetShader(m_pixelShader, NULL, 0); deviceContext-PSSetSamplers(0, 1, &m_sampleState); TessellationShader: uses tessellation.vs, tessellation.hs, tessellation.ds, tessellation.ps deviceContext-VSSetShader(m_vertexShader, NULL, 0); deviceContext-HSSetShader(m_hullShader, NULL, 0); deviceContext-DSSetShader(m_domainShader, NULL, 0); deviceContext-PSSetShader(m_pixelShader, NULL, 0); deviceContext-PSSetSamplers(0, 1, &m_sampleState); ClearState I'd like to switch between 2 shaders and it seems they have different context parameters, right? In clearstate methode it says it resets following params to NULL: I found following in my Direct3D Class: depth-stencil state - m_deviceContext-OMSetDepthStencilState rasterizer state - m_deviceContext-RSSetState(m_rasterState); blend state - m_device-CreateBlendState viewports - m_deviceContext-RSSetViewports(1, &viewport); I found following in every Shader Class: input/output resource slots - deviceContext-PSSetShaderResources shaders - deviceContext-VSSetShader to - deviceContext-PSSetShader input layouts - device-CreateInputLayout sampler state - device-CreateSamplerState These two I didn't understand, where can I find them? predications - ? scissor rectangles - ? Do I need to store them all localy so I can switch between them, because it doesn't feel right to reinitialize the Direct3d and the Shaders by every switch (key input)?!

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  • Android Can't get two virtual joysticks to move independently and at the same time

    - by Cole
    @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub float r = 70; float centerLx = (float) (screenWidth*.3425); float centerLy = (float) (screenHeight*.4958); float centerRx = (float) (screenWidth*.6538); float centerRy = (float) (screenHeight*.4917); float dx = 0; float dy = 0; float theta; float c; int action = event.getAction(); int actionCode = action & MotionEvent.ACTION_MASK; int pid = (action & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT; int fingerid = event.getPointerId(pid); int x = (int) event.getX(pid); int y = (int) event.getY(pid); c = FloatMath.sqrt(dx*dx + dy*dy); theta = (float) Math.atan(Math.abs(dy/dx)); switch (actionCode) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_POINTER_DOWN: //if touching down on left stick, set leftstick ID to this fingerid. if(x < screenWidth/2 && c<r*.8) { lsId = fingerid; dx = x-centerLx; dy = y-centerLy; touchingLs = true; } else if(x > screenWidth/2 && c<r*.8) { rsId = fingerid; dx = x-centerRx; dy = y-centerRy; touchingRs = true; } break; case MotionEvent.ACTION_MOVE: if (touchingLs && fingerid == lsId) { dx = x - centerLx; dy = y - centerLy; }else if (touchingRs && fingerid == rsId) { dx = x - centerRx; dy = y - centerRy; } c = FloatMath.sqrt(dx*dx + dy*dy); theta = (float) Math.atan(Math.abs(dy/dx)); //if touching outside left radius and moving left stick if(c >= r && touchingLs && fingerid == lsId) { if(dx>0 && dy<0) { //top right quadrant lsX = r * FloatMath.cos(theta); lsY = -(r * FloatMath.sin(theta)); Log.i("message", "top right"); } if(dx<0 && dy<0) { //top left quadrant lsX = -(r * FloatMath.cos(theta)); lsY = -(r * FloatMath.sin(theta)); Log.i("message", "top left"); } if(dx<0 && dy>0) { //bottom left quadrant lsX = -(r * FloatMath.cos(theta)); lsY = r * FloatMath.sin(theta); Log.i("message", "bottom left"); } else if(dx > 0 && dy > 0){ //bottom right quadrant lsX = r * FloatMath.cos(theta); lsY = r * FloatMath.sin(theta); Log.i("message", "bottom right"); } } if(c >= r && touchingRs && fingerid == rsId) { if(dx>0 && dy<0) { //top right quadrant rsX = r * FloatMath.cos(theta); rsY = -(r * FloatMath.sin(theta)); Log.i("message", "top right"); } if(dx<0 && dy<0) { //top left quadrant rsX = -(r * FloatMath.cos(theta)); rsY = -(r * FloatMath.sin(theta)); Log.i("message", "top left"); } if(dx<0 && dy>0) { //bottom left quadrant rsX = -(r * FloatMath.cos(theta)); rsY = r * FloatMath.sin(theta); Log.i("message", "bottom left"); } else if(dx > 0 && dy > 0) { rsX = r * FloatMath.cos(theta); rsY = r * FloatMath.sin(theta); Log.i("message", "bottom right"); } } else { if(c < r && touchingLs && fingerid == lsId) { lsX = dx; lsY = dy; } if(c < r && touchingRs && fingerid == rsId){ rsX = dx; rsY = dy; } } break; case MotionEvent.ACTION_UP: case MotionEvent.ACTION_POINTER_UP: if (fingerid == lsId) { lsId = -1; lsX = 0; lsY = 0; touchingLs = false; } else if (fingerid == rsId) { rsId = -1; rsX = 0; rsY = 0; touchingRs = false; } break; } return true; } There's a left joystick and a right joystick. Right now only one will move at a time. If someone could set me on the right track I would be incredibly grateful cause I've been having nightmares about this problem.

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  • Trying to implement fling events on an object

    - by Adam Short
    I have a game object, well a bitmap, which I'd like to "fling". I'm struggling to get it to fling ontouchlistener due to it being a bitmap and not sure how to proceed and I'm struggling to find the resources to help. Here's my code so far: https://github.com/addrum/Shapes GameActivity class: package com.main.shapes; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.os.Bundle; import android.view.GestureDetector; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View.OnTouchListener; import android.view.Window; public class GameActivity extends Activity { private GestureDetector gestureDetector; View view; Bitmap ball; float x, y; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //Remove title bar this.requestWindowFeature(Window.FEATURE_NO_TITLE); view = new View(this); ball = BitmapFactory.decodeResource(getResources(), R.drawable.ball); gestureDetector = new GestureDetector(this, new GestureListener()); x = 0; y = 0; setContentView(view); ball.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(android.view.View v, MotionEvent event) { // TODO Auto-generated method stub return false; } }); } @Override protected void onPause() { super.onPause(); view.pause(); } @Override protected void onResume() { super.onResume(); view.resume(); } public class View extends SurfaceView implements Runnable { Thread thread = null; SurfaceHolder holder; boolean canRun = false; public View(Context context) { super(context); holder = getHolder(); } public void run() { while (canRun) { if (!holder.getSurface().isValid()) { continue; } Canvas c = holder.lockCanvas(); c.drawARGB(255, 255, 255, 255); c.drawBitmap(ball, x - (ball.getWidth() / 2), y - (ball.getHeight() / 2), null); holder.unlockCanvasAndPost(c); } } public void pause() { canRun = false; while (true) { try { thread.join(); } catch (InterruptedException e) { e.printStackTrace(); } break; } thread = null; } public void resume() { canRun = true; thread = new Thread(this); thread.start(); } } } GestureListener class: package com.main.shapes; import android.view.GestureDetector.SimpleOnGestureListener; import android.view.MotionEvent; public class GestureListener extends SimpleOnGestureListener { private static final int SWIPE_MIN_DISTANCE = 120; private static final int SWIPE_THRESHOLD_VELOCITY = 200; @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { if (e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { //From Right to Left return true; } else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { //From Left to Right return true; } if (e1.getY() - e2.getY() > SWIPE_MIN_DISTANCE && Math.abs(velocityY) > SWIPE_THRESHOLD_VELOCITY) { //From Bottom to Top return true; } else if (e2.getY() - e1.getY() > SWIPE_MIN_DISTANCE && Math.abs(velocityY) > SWIPE_THRESHOLD_VELOCITY) { //From Top to Bottom return true; } return false; } @Override public boolean onDown(MotionEvent e) { //always return true since all gestures always begin with onDown and<br> //if this returns false, the framework won't try to pick up onFling for example. return true; } }

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  • Physics System ignores collision in some rare cases

    - by Gajoo
    I've been developing a simple physics engine for my game. since the game physics is very simple I've decided to increase accuracy a little bit. Instead of formal integration methods like fourier or RK4, I'm directly computing the results after delta time "dt". based on the very first laws of physics : dx = 0.5 * a * dt^2 + v0 * dt dv = a * dt where a is acceleration and v0 is object's previous velocity. Also to handle collisions I've used a method which is somehow different from those I've seen so far. I'm detecting all the collision in the given time frame, stepping the world forward to the nearest collision, resolving it and again check for possible collisions. As I said the world consist of very simple objects, so I'm not loosing any performance due to multiple collision checking. First I'm checking if the ball collides with any walls around it (which is working perfectly) and then I'm checking if it collides with the edges of the walls (yellow points in the picture). the algorithm seems to work without any problem except some rare cases, in which the collision with points are ignored. I've tested everything and all the variables seem to be what they should but after leaving the system work for a minute or two the system the ball passes through one of those points. Here is collision portion of my code, hopefully one of you guys can give me a hint where to look for a potential bug! void PhysicalWorld::checkForPointCollision(Vec2 acceleration, PhysicsComponent& ball, Vec2& collisionNormal, float& collisionTime, Vec2 target) { // this function checks if there will be any collision between a circle and a point // ball contains informations about the circle (it's current velocity, position and radius) // collisionNormal is an output variable // collisionTime is also an output varialbe // target is the point I want to check for collisions Vec2 V = ball.mVelocity; Vec2 A = acceleration; Vec2 P = ball.mPosition - target; float wallWidth = mMap->getWallWidth() / (mMap->getWallWidth() + mMap->getHallWidth()) / 2; float r = ball.mRadius / (mMap->getWallWidth() + mMap->getHallWidth()); // r is ball radius scaled to match actual rendered object. if (A.any()) // todo : I need to first correctly solve the collisions in case there is no acceleration return; if (V.any()) // if object is not moving there will be no collisions! { float D = P.x * V.y - P.y * V.x; float Delta = r*r*V.length2() - D*D; if(Delta < eps) return; Delta = sqrt(Delta); float sgnvy = V.y > 0 ? 1: (V.y < 0?-1:0); Vec2 c1(( D*V.y+sgnvy*V.x*Delta) / V.length2(), (-D*V.x+fabs(V.y)*Delta) / V.length2()); Vec2 c2(( D*V.y-sgnvy*V.x*Delta) / V.length2(), (-D*V.x-fabs(V.y)*Delta) / V.length2()); float t1 = (c1.x - P.x) / V.x; float t2 = (c2.x - P.x) / V.x; if(t1 > eps && t1 <= collisionTime) { collisionTime = t1; collisionNormal = c1; } if(t2 > eps && t2 <= collisionTime) { collisionTime = t2; collisionNormal = c2; } } } // this function should step the world forward by dt. it doesn't check for collision of any two balls (components) // it just checks if there is a collision between the current component and 4 points forming a rectangle around it. void PhysicalWorld::step(float dt) { for (unsigned i=0;i<mObjects.size();i++) { PhysicsComponent &current = *mObjects[i]; Vec2 acceleration = current.mForces * current.mInvMass; float rt=dt; // stores how much more the world should advance while(rt > eps) { float collisionTime = rt; Vec2 collisionNormal = Vec2(0,0); float halfWallWidth = mMap->getWallWidth() / (mMap->getWallWidth() + mMap->getHallWidth()) / 2; // we check if there is any collision with any of those 4 points around the ball // if there is a collision both collisionNormal and collisionTime variables will change // after these functions collisionTime will be exactly the value of nearest collision (if any) // and if there was, collisionNormal will report in which direction the ball should return. checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2(floor(current.mPosition.x) + halfWallWidth,floor(current.mPosition.y) + halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2(floor(current.mPosition.x) + halfWallWidth, ceil(current.mPosition.y) - halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2( ceil(current.mPosition.x) - halfWallWidth,floor(current.mPosition.y) + halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2( ceil(current.mPosition.x) - halfWallWidth, ceil(current.mPosition.y) - halfWallWidth)); // either if there is a collision or if there is not we step the forward since we are sure there will be no collision before collisionTime current.mPosition += collisionTime * (collisionTime * acceleration * 0.5 + current.mVelocity); current.mVelocity += collisionTime * acceleration; // if the ball collided with anything collisionNormal should be at least none zero in one of it's axis if (collisionNormal.any()) { collisionNormal *= Dot(collisionNormal, current.mVelocity) / collisionNormal.length2(); current.mVelocity -= 2 * collisionNormal; // simply reverse velocity along collision normal direction } rt -= collisionTime; } // reset all forces for current object so it'll be ready for later game event current.mForces.zero(); } }

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  • A*, Tile costs and heuristic; How to approach

    - by Kevin Toet
    I'm doing exercises in tile games and AI to improve my programming. I've written a highly unoptimised pathfinder that does the trick and a simple tile class. The first problem i ran into was that the heuristic was rounded to int's which resulted in very straight paths. Resorting a Euclidian Heuristic seemed to fixed it as opposed to use the Manhattan approach. The 2nd problem I ran into was when i tried added tile costs. I was hoping to use the value's of the flags that i set on the tiles but the value's were too small to make the pathfinder consider them a huge obstacle so i increased their value's but that breaks the flags a certain way and no paths were found anymore. So my questions, before posting the code, are: What am I doing wrong that the Manhatten heuristic isnt working? What ways can I store the tile costs? I was hoping to (ab)use the enum flags for this The path finder isnt considering the chance that no path is available, how do i check this? Any code optimisations are welcome as I'd love to improve my coding. public static List<Tile> FindPath( Tile startTile, Tile endTile, Tile[,] map ) { return FindPath( startTile, endTile, map, TileFlags.WALKABLE ); } public static List<Tile> FindPath( Tile startTile, Tile endTile, Tile[,] map, TileFlags acceptedFlags ) { List<Tile> open = new List<Tile>(); List<Tile> closed = new List<Tile>(); open.Add( startTile ); Tile tileToCheck; do { tileToCheck = open[0]; closed.Add( tileToCheck ); open.Remove( tileToCheck ); for( int i = 0; i < tileToCheck.neighbors.Count; i++ ) { Tile tile = tileToCheck.neighbors[ i ]; //has the node been processed if( !closed.Contains( tile ) && ( tile.flags & acceptedFlags ) != 0 ) { //Not in the open list? if( !open.Contains( tile ) ) { //Set G int G = 10; G += tileToCheck.G; //Set Parent tile.parentX = tileToCheck.x; tile.parentY = tileToCheck.y; tile.G = G; //tile.H = Math.Abs(endTile.x - tile.x ) + Math.Abs( endTile.y - tile.y ) * 10; //TODO omg wtf and other incredible stories tile.H = Vector2.Distance( new Vector2( tile.x, tile.y ), new Vector2(endTile.x, endTile.y) ); tile.Cost = tile.G + tile.H + (int)tile.flags; //Calculate H; Manhattan style open.Add( tile ); } //Update the cost if it is else { int G = 10;//cost of going to non-diagonal tiles G += map[ tile.parentX, tile.parentY ].G; //If this path is shorter (G cost is lower) then change //the parent cell, G cost and F cost. if ( G < tile.G ) //if G cost is less, { tile.parentX = tileToCheck.x; //change the square's parent tile.parentY = tileToCheck.y; tile.G = G;//change the G cost tile.Cost = tile.G + tile.H + (int)tile.flags; // add terrain cost } } } } //Sort costs open = open.OrderBy( o => o.Cost).ToList(); } while( tileToCheck != endTile ); closed.Reverse(); List<Tile> validRoute = new List<Tile>(); Tile currentTile = closed[ 0 ]; validRoute.Add( currentTile ); do { //Look up the parent of the current cell. currentTile = map[ currentTile.parentX, currentTile.parentY ]; currentTile.renderer.material.color = Color.green; //Add tile to list validRoute.Add( currentTile ); } while ( currentTile != startTile ); validRoute.Reverse(); return validRoute; } And my Tile class: [Flags] public enum TileFlags: int { NONE = 0, DIRT = 1, STONE = 2, WATER = 4, BUILDING = 8, //handy WALKABLE = DIRT | STONE | NONE, endofenum } public class Tile : MonoBehaviour { //Tile Properties public int x, y; public TileFlags flags = TileFlags.DIRT; public Transform cachedTransform; //A* properties public int parentX, parentY; public int G; public float Cost; public float H; public List<Tile> neighbors = new List<Tile>(); void Awake() { cachedTransform = transform; } }

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  • WSS 3.0 to SharePoint 2010: Tips for delaying the Visual Upgrade

    - by Kelly Jones
    My most recent project has been to migrate a bunch of sites from WSS 3.0 (SharePoint 2007) to SharePoint Server 2010.  The users are currently working with WSS 3.0 and Office 2003, so the new ribbon based UI in 2010 will be completely new.  My client wants to avoid the new SharePoint 2010 look and feel until they’ve had time to train their users, so we’ve been testing the upgrades by keeping them with the 2007 user interface. Permission to perform the Visual Upgrade One of the first things we noticed was the default permissions for who was allowed to switch the UI from 2007 to 2010.  By default, site collection administrators and site owners can do this.  Since we wanted to more tightly control the timing of the new UI, I added a few lines to the PowerShell script that we are using to perform the migration.  This script creates the web application, sets the User Policy, and then does a Mount-SPDatabase to attach the old 2007 content database to the 2010 farm.  I added the following steps after the Mount-SPDatabase step: #Remove the visual upgrade option for site owners # it remains for Site Collection administrators foreach ($sc in $WebApp.Sites){ foreach ($web in $sc.AllWebs){ #Visual Upgrade permissions for the site/subsite (web) $web.UIversionConfigurationEnabled = $false; $web.Update(); } } These script steps loop through each Site Collection in a particular web application ($WebApp) and then it loops through each subsite ($web) in the Site Collection ($sc) and disables the Site Owner’s permission to perform the Visual Upgrade. This is equivalent to going to the Site Collection administrator settings page –> Visual Upgrade and selecting “Hide Visual Upgrade”. Since only IT people have Site Collection administrator privileges, this will allow IT to control the timing of the new 2010 UI rollout. Newly created subsites Our next issue was brought to our attention by SharePoint Joel’s blog post last week (http://www.sharepointjoel.com/Lists/Posts/Post.aspx?ID=524 ).  In it, he lists some updates about the 2010 upgrade, and his fourth point was one that I hadn’t seen yet: 4. If a 2007 upgraded site has not been visually upgraded, the sites created underneath it will look like 2010 sites – While this is something I’ve been aware of, I think many don’t realize how this impacts common look and feel for master pages, and how it impacts good navigation and UI. As well depending on your patch level you may see hanging behavior in the list picker. The site and list creation Silverlight control in Internet Explorer is looking for resources that don’t exist in the galleries in the 2007 site, and hence it continues to spin and spin and eventually time out. The work around is to upgrade to SP1, or use Chrome or Firefox which won’t attempt to render the Silverlight control. When the root site collection is a 2007 site and has it’s set of galleries and the children are 2010 sites there is some strange behavior linked to the way that the galleries work and pull from the parent. Our production SharePoint 2010 Farm has SP1 installed, as well as the December 2011 Cumulative Update, so I think the “hanging behavior” he mentions won’t affect us. However, since we want to control the roll out of the UI, we are concerned that new subsites will have the 2010 look and feel, no matter what the parent site has. Ok, time to dust off my developer skills. I first looked into using feature stapling, but I couldn’t get that to work (although I’m pretty sure I had everything wired up correctly).  Then I stumbled upon SharePoint 2010’s web events – a great way to handle this. Using Visual Studio 2010, I created a new SharePoint project and added a Web Event Receiver: In the Event Receiver class, I used the WebProvisioned method to check if the parent site is a 2007 site (UIVersion = 3), and if so, then set the newly created site to 2007:   /// <summary> /// A site was provisioned. /// </summary> public override void WebProvisioned(SPWebEventProperties properties) { base.WebProvisioned(properties);   try { SPWeb curweb = properties.Web;   if (curweb.ParentWeb != null) {   //check if the parent website has the 2007 look and feel if (curweb.ParentWeb.UIVersion == 3) { //since parent site has 2007 look and feel // we'll apply that look and feel to the current web curweb.UIVersion = 3; curweb.Update(); } } } catch (Exception) { //TODO: Add logging for errors } }   This event is part of a Feature that is scoped to the Site Level (Site Collection).  I added a couple of lines to my migration PowerShell script to activate the Feature for any site collections that we migrate. Plan Going Forward The plan going forward is to perform the visual upgrade after the users for a particular site collection have gone through 2010 training. If we need to do several site collections at once, we’ll use a PowerShell script to loop through each site collection to update the sites to 2010.  If it’s just one or two, we’ll be using the “Update All Sites” button on the Visual Upgrade page for Site Collection Administrators. The custom code for newly created sites won’t need to be changed, since it relies on the UI version of the parent site.  If the parent is 2010, then the new site will look 2010.

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  • Android Bitmap : collision Detecting [on hold]

    - by user2505374
    I am writing an Android game right now and I would need some help in the collision of the wall on screen. When I drag the ball in the top and right it able to collide in wall but when I drag it faster it was able to overlap in the wall. public boolean onTouchEvent(MotionEvent event) { int x = (int) event.getX(); int y = (int) event.getY(); switch (event.getAction()) { // if the player moves case MotionEvent.ACTION_MOVE: { if (playerTouchRect.contains(x, y)) { boolean left = false; boolean right = false; boolean up = false; boolean down = false; boolean canMove = false; boolean foundFinish = false; if (x != pLastXPos) { if (x < pLastXPos) { left = true; } else { right = true; } pLastXPos = x; } if (y != pLastYPos) { if (y < pLastYPos) { up = true; } else { down = true; } pLastYPos = y; } plCellRect = getRectFromPos(x, y); newplRect.set(playerRect); newplRect.left = x - (int) (playerRect.width() / 2); newplRect.right = x + (int) (playerRect.width() / 2); newplRect.top = y - (int) (playerRect.height() / 2); newplRect.bottom = y + (int) (playerRect.height() / 2); int currentRow = 0; int currentCol = 0; currentRow = getRowFromYPos(newplRect.top); currentCol = getColFromXPos(newplRect.right); if(!canMove){ canMove = mapManager.getCurrentTile().pMaze[currentRow][currentCol] == Cell.wall; canMove =true; } finishTest = mapManager.getCurrentTile().pMaze[currentRow][currentCol]; foundA = finishTest == Cell.valueOf(letterNotGet + ""); canMove = mapManager.getCurrentTile().pMaze[currentRow][currentCol] != Cell.wall; canMove = (finishTest == Cell.floor || finishTest == Cell.pl) && canMove; if (canMove) { invalidate(); setTitle(); } if (foundA) { mapManager.getCurrentTile().pMaze[currentRow][currentCol] = Cell.floor; // finishTest letterGotten.add(letterNotGet); playCurrentLetter(); /*sounds.play(sExplosion, 1.0f, 1.0f, 0, 0, 1.5f);*/ foundS = letterNotGet == 's'; letterNotGet++; }if(foundS){ AlertDialog.Builder builder = new AlertDialog.Builder(mainActivity); builder.setTitle(mainActivity.getText(R.string.finished_title)); LayoutInflater inflater = mainActivity.getLayoutInflater(); View view = inflater.inflate(R.layout.finish, null); builder.setView(view); View closeButton =view.findViewById(R.id.closeGame); closeButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View clicked) { if(clicked.getId() == R.id.closeGame) { mainActivity.finish(); } } }); AlertDialog finishDialog = builder.create(); finishDialog.show(); } else { Log.d(TAG, "INFO: updated player position"); playerRect.set(newplRect); setTouchZone(); updatePlayerCell(); } } // end of (CASE) if playerTouch break; } // end of (SWITCH) Case motion }//end of Switch return true; }//end of TouchEvent private void finish() { // TODO Auto-generated method stub } public int getColFromXPos(int xPos) { val = xPos / (pvWidth / mapManager.getCurrentTile().pCols); if (val == mapManager.getCurrentTile().pCols) { val = mapManager.getCurrentTile().pCols - 1; } return val; } /** * Given a y pixel position, return the row of the cell it is in This is * used when determining the type of adjacent Cells. * * @param yPos * y position in pixels * @return The cell this position is in */ public int getRowFromYPos(int yPos) { val = yPos / (pvHeight / mapManager.getCurrentTile().pRows); if (val == mapManager.getCurrentTile().pRows) { val = mapManager.getCurrentTile().pRows - 1; } return val; } /** * When preserving the position we need to know which cell the player is in, * so calculate it from the centre on its Rect */ public void updatePlayerCell() { plCell.x = (playerRect.left + (playerRect.width() / 2)) / (pvWidth / mapManager.getCurrentTile().pCols); plCell.y = (playerRect.top + (playerRect.height() / 2)) / (pvHeight / mapManager.getCurrentTile().pRows); if (mapManager.getCurrentTile().pMaze[plCell.y][plCell.x] == Cell.floor) { for (int row = 0; row < mapManager.getCurrentTile().pRows; row++) { for (int col = 0; col < mapManager.getCurrentTile().pCols; col++) { if (mapManager.getCurrentTile().pMaze[row][col] == Cell.pl) { mapManager.getCurrentTile().pMaze[row][col] = Cell.floor; break; } } } mapManager.getCurrentTile().pMaze[plCell.y][plCell.x] = Cell.pl; } } public Rect getRectFromPos(int x, int y) { calcCell.left = ((x / cellWidth) + 0) * cellWidth; calcCell.right = calcCell.left + cellWidth; calcCell.top = ((y / cellHeight) + 0) * cellHeight; calcCell.bottom = calcCell.top + cellHeight; Log.d(TAG, "Rect: " + calcCell + " Player: " + playerRect); return calcCell; } public void setPlayerRect(Rect newplRect) { playerRect.set(newplRect); } private void setTouchZone() { playerTouchRect.set( playerRect.left - playerRect.width() / TOUCH_ZONE, playerRect.top - playerRect.height() / TOUCH_ZONE, playerRect.right + playerRect.width() / TOUCH_ZONE, playerRect.bottom + playerRect.height() / TOUCH_ZONE); } public Rect getPlayerRect() { return playerRect; } public Point getPlayerCell() { return plCell; } public void setPlayerCell(Point cell) { plCell = cell; }

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  • Black Screen: How to set Projection/View Matrix

    - by Lisa
    I have a Windows Phone 8 C#/XAML with DirectX component project. I'm rendering some particles, but each particle is a rectangle versus a square (as I've set the vertices to be positions equally offset from each other). I used an Identity matrix in the view and projection matrix. I decided to add the windows aspect ratio to prevent the rectangles. But now I get a black screen. None of the particles are rendered now. I don't know what's wrong with my matrices. Can anyone see the problem? These are the default matrices in Microsoft's project example. View Matrix: XMVECTOR eye = XMVectorSet(0.0f, 0.7f, 1.5f, 0.0f); XMVECTOR at = XMVectorSet(0.0f, -0.1f, 0.0f, 0.0f); XMVECTOR up = XMVectorSet(0.0f, 1.0f, 0.0f, 0.0f); XMStoreFloat4x4(&m_constantBufferData.view, XMMatrixTranspose(XMMatrixLookAtRH(eye, at, up))); Projection Matrix: void CubeRenderer::CreateWindowSizeDependentResources() { Direct3DBase::CreateWindowSizeDependentResources(); float aspectRatio = m_windowBounds.Width / m_windowBounds.Height; float fovAngleY = 70.0f * XM_PI / 180.0f; if (aspectRatio < 1.0f) { fovAngleY /= aspectRatio; } XMStoreFloat4x4(&m_constantBufferData.projection, XMMatrixTranspose(XMMatrixPerspectiveFovRH(fovAngleY, aspectRatio, 0.01f, 100.0f))); } I've tried modifying them to use cocos2dx's WP8 example. XMMATRIX identityMatrix = XMMatrixIdentity(); float fovy = 60.0f; float aspect = m_windowBounds.Width / m_windowBounds.Height; float zNear = 0.1f; float zFar = 100.0f; float xmin, xmax, ymin, ymax; ymax = zNear * tanf(fovy * XM_PI / 360); ymin = -ymax; xmin = ymin * aspect; xmax = ymax * aspect; XMMATRIX tmpMatrix = XMMatrixPerspectiveOffCenterRH(xmin, xmax, ymin, ymax, zNear, zFar); XMMATRIX projectionMatrix = XMMatrixMultiply(tmpMatrix, identityMatrix); // View Matrix float fEyeX = m_windowBounds.Width * 0.5f; float fEyeY = m_windowBounds.Height * 0.5f; float fEyeZ = m_windowBounds.Height / 1.1566f; float fLookAtX = m_windowBounds.Width * 0.5f; float fLookAtY = m_windowBounds.Height * 0.5f; float fLookAtZ = 0.0f; float fUpX = 0.0f; float fUpY = 1.0f; float fUpZ = 0.0f; XMMATRIX tmpMatrix2 = XMMatrixLookAtRH(XMVectorSet(fEyeX,fEyeY,fEyeZ,0.f), XMVectorSet(fLookAtX,fLookAtY,fLookAtZ,0.f), XMVectorSet(fUpX,fUpY,fUpZ,0.f)); XMMATRIX viewMatrix = XMMatrixMultiply(tmpMatrix2, identityMatrix); XMStoreFloat4x4(&m_constantBufferData.view, viewMatrix); Vertex Shader cbuffer ModelViewProjectionConstantBuffer : register(b0) { //matrix model; matrix view; matrix projection; }; struct VertexInputType { float4 position : POSITION; float2 tex : TEXCOORD0; float4 color : COLOR; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float4 color : COLOR; }; PixelInputType main(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; //===================================== // TODO: ADDED for testing input.position.z = 0.0f; //===================================== // Calculate the position of the vertex against the world, view, and projection matrices. //output.position = mul(input.position, model); output.position = mul(input.position, view); output.position = mul(output.position, projection); // Store the texture coordinates for the pixel shader. output.tex = input.tex; // Store the particle color for the pixel shader. output.color = input.color; return output; } Before I render the shader, I set the view/projection matrices into the constant buffer void ParticleRenderer::SetShaderParameters() { ViewProjectionConstantBuffer* dataPtr; D3D11_MAPPED_SUBRESOURCE mappedResource; DX::ThrowIfFailed(m_d3dContext->Map(m_constantBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource)); dataPtr = (ViewProjectionConstantBuffer*)mappedResource.pData; dataPtr->view = m_constantBufferData.view; dataPtr->projection = m_constantBufferData.projection; m_d3dContext->Unmap(m_constantBuffer.Get(), 0); // Now set the constant buffer in the vertex shader with the updated values. m_d3dContext->VSSetConstantBuffers(0, 1, m_constantBuffer.GetAddressOf() ); // Set shader texture resource in the pixel shader. m_d3dContext->PSSetShaderResources(0, 1, &m_textureView); } Nothing, black screen... I tried so many different look at, eye, and up vectors. I tried transposing the matrices. I've set the particle center position to always be (0, 0, 0), I tried different positions too, just to make sure they're not being rendered offscreen.

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  • BizTalk 2009 - Custom Functoid Wizard

    - by StuartBrierley
    When creating BizTalk maps you may find that there are times when you need perform tasks that the standard functoids do not cover.  At other times you may find yourself reapeating a pattern of standard functoids over and over again, adding visual complexity to an otherwise simple process.  In these cases you may find it preferable to create your own custom functoids.  In the past I have created a number of custom functoids from scratch, but recently I decided to try out the Custom Functoid Wizard for BizTalk 2009. After downloading and installing the wizard you should start Visual Studio and select to create a new BizTalk Server Functoid Project. Following the splash screen you will be presented with the General Properties screen, where you can set the classname, namespace, assembly name and strong name key file. The next screen is the first set of properties for the functoid.  First of all is the fuctoid ID; this must be a value above 6000. You should also then set the name, tooltip and description of the functoid.  The name will appear in the visual studio toolbox and the tooltip on hover over in the toolbox.  The descrition will be shown when you configure the functoid inputs when using it in a map; as such it should provide a decent level of information to allow the functoid to be used. Next you must set the category, exception mesage, icon and implementation language.  The category will affect the positioning of the functoid within the toolbox and also some of the behaviours of the functoid. We must then define the parameters and connections for our new functoid.  Here you can define the names and types of your input parameters along with the minimum and maximum number of input connections.  You will also need to define the types of connections accepted and the output type of the functoid. Finally you can click finish and your custom functoid project will be created. The results of this process can be seen in the solution explorer, where you will see that a project, functoid class file and a resource file have been created for you. If you open the class file you will see that the following code has been created for you: The "base" function sets all the properties that you previsouly detailed in the custom functoid wizard.  public TestFunctoids():base()  {    int functoidID;    // This has to be a number greater than 6000    functoidID = System.Convert.ToInt32(resmgr.GetString("FunctoidId"));    this.ID = functoidID;    // Set Resource strings, bitmaps    SetupResourceAssembly(ResourceName, Assembly.GetExecutingAssembly());    SetName("FunctoidName");                     SetTooltip("FunctoidToolTip");    SetDescription("FunctoidDescription");    SetBitmap("FunctoidBitmap");    // Minimum and maximum parameters that the functoid accepts    this.SetMinParams(2);    this.SetMaxParams(2);    /// Function name that needs to be called when this Functoid is invoked.    /// Put this in GAC.    SetExternalFunctionName(GetType().Assembly.FullName,     "MyCompany.BizTalk.Functoids.TestFuntoids.TestFunctoids", "Execute");    // Category for this functoid.    this.Category = FunctoidCategory.String;    // Input and output Connection type    this.OutputConnectionType = ConnectionType.AllExceptRecord;    AddInputConnectionType(ConnectionType.AllExceptRecord);   } The "Execute" function provides a skeleton function that contains the code to be executed by your new functoid.  The inputs and outputs should match those you defined in the Custom Functoid Wizard.   public System.Int32 Execute(System.Int32 Cool)   {    ResourceManager resmgr = new ResourceManager(ResourceName, Assembly.GetExecutingAssembly());    try    {     // TODO: Implement Functoid Logic    }    catch (Exception e)    {     throw new Exception(resmgr.GetString("FunctoidException"), e);    }   } Opening the resource file you will see some of the various string values that you defined in the Custom Functoid Wizard - Name, Tooltip, Description and Exception. You can also select to look at the image resources.  This will display the embedded icon image for the functoid.  To change this right click the icon and select "Import from File". Once you have completed the skeleton code you can then look at trying out your functoid. To do this you will need to build the project, copy the compiled DLL to C:\Program Files\Microsoft BizTalk Server 2009\Developer Tools\Mapper Extensions and then refresh the toolbox in visual studio.

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  • Multithreading in lwjgl getting rid of sleep.

    - by pangaea
    I'm trying to use multithreading in my game. However, I can't seem to get rid of the sleep. If I don't it's a blank screen, as there is no time for the computer to actually render the triangleMob as it can't access getArrayList(), in my main class I have a TriangleMob arraylist. If I delay it, then it can access the previousMob and it renders. If I don't, then it's blank screen. Can I get rid of the delay? Also, is this a bad way to multithread? Surely, this should be fast. I need multithreading so can you please not suggest not using it. public class TriangleMob extends Thread implements Runnable { private static int count=0; private int objectDisplayList; private static ArrayList<TriangleMob> previousMob = new ArrayList<TriangleMob>(); private static ArrayList<TriangleMob> currentMob = new ArrayList<TriangleMob>(); private static ArrayList<TriangleMob> laterMob = new ArrayList<TriangleMob>(); private Vector3f position = new Vector3f(0f,0f,0f); private Vector3f movement = new Vector3f(0f,0f,0f); public TriangleMob() { // Create the display list CreateDisplayList(); count++; } public TriangleMob(Vector3f position) { // Create the display list CreateDisplayList(); this.position = position; count++; } private void CreateDisplayList() { objectDisplayList = glGenLists(1); glNewList(objectDisplayList, GL_COMPILE); { double topPoint = 0.75; glBegin(GL_TRIANGLES); glColor4f(1, 1, 0, 1f); glVertex3d(0, topPoint, -5); glColor4f(0, 0, 1, 1f); glVertex3d(-1, -0.75, -4); glColor4f(0, 0, 1, 1f); glVertex3d(1, -.75, -4); glColor4f(1, 1, 0, 1f); glVertex3d(0, topPoint, -5); glColor4f(0, 0, 1, 1f); glVertex3d(1, -0.75, -4); glColor4f(0, 0, 1, 1f); glVertex3d(1, -0.75, -6); glColor4f(1, 1, 0, 1f); glVertex3d(0, topPoint, -5); glColor4f(0, 0, 1, 1f); glVertex3d(1, -0.75, -6); glColor4f(0, 0, 1, 1f); glVertex3d(-1, -.75, -6); glColor4f(1, 1, 0, 1f); glVertex3d(0, topPoint, -5); glColor4f(0, 0, 1, 1f); glVertex3d(-1, -0.75, -6); glColor4f(0, 0, 1, 1f); glVertex3d(-1, -.75, -4); glEnd(); glColor4f(1, 1, 1, 1); } glEndList(); } public static int getCount() { return count; } public Vector3f getMovement() { return movement; } public Vector3f getPosition() { return position; } public synchronized int getObjectList() { return objectDisplayList; } public synchronized static ArrayList<TriangleMob> getArrayList(){ if(previousMob != null) { return previousMob; } previousMob.add(new TriangleMob()); return previousMob; } public synchronized void move(Vector3f movement) { // If you want to move in all 3 axis position.x += movement.x; position.y += movement.y; position.z += movement.z; } public synchronized void render() { glPushMatrix(); glTranslatef(-position.x, -position.y, -position.z); glCallList(objectDisplayList); glPopMatrix(); } public synchronized static void setTriangleMob(ArrayList<TriangleMob> triangleMobSet) { laterMob = triangleMobSet; } private synchronized void setPreTriangleMob(ArrayList<TriangleMob> currentMob2) { previousMob = currentMob2; } public void run(){ while(true) { if(laterMob == null) { currentMob = laterMob; System.out.println("Copying"); } for(int i=0; i<currentMob.size(); i++) { currentMob.get(i).move(new Vector3f(0.1f,0.01f,0.01f)); } setPreTriangleMob(currentMob); try { sleep(1L); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }

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