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  • Have you used a Framework/Lib whose LGPL License? if yes, what are the impressions of your customers?

    - by Smarty Twiti
    I am trying to make my first app for sale, I would like to ask some questions for those who have already sold their software: Have you used a Framework/Lib whose LGPL License? if yes, what are the impressions of your customers? for example, if your customers/ competitors from the market reveal technology/secrets that you used in your solution (as LGPL requires that you make a Dynamic Link (.DLL) for your libs and you clearly tell the use of a Lib/Framework). Full story: For my project, I used a framework LGPL/commercial (Dual License) the second one it was too expensive (about 3000 USD) which pushed me to use LGPL however I still concerned. That is why I ask for advise and especially motivations.

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  • How can I determine what codec is being used?

    - by pwnguin
    This forum comment and this superuser answer suggest that the audio compression contributes to loss of quality. I've noticed that music played over my BT setup sometimes pitch bends in ways I don't remember the original doing, and I'm wondering if SBC has something to do with it. I'm using Ubuntu 10.10 on a Mac Pro, connecting to a pair of Sony DR-BT50's. Is there a way to inspect which Bluetooth codec pulseaudio is using, what codecs both ends of the bluetooth link support?

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  • Has anyone used these database publish tools in Visual Studio 2012/2013 ?

    - by punkouter
    I am trying to figure out if they are actually useful... I have a DBProject and it would be nice if when I publish from my DEV to my TEST it what automatically copy the schema and data from DEV to TEST.. is that what this tab in visual studio is for ? On PROD I would never want to copy the data over but maybe I would change the schema and want to move that schema to PROD.. so is that what this tab is for ? For now we are using WEB DEPLOY but none of these database options.. We are manually using DATA COMPARE to sync changes on the various databases/DBproject... Any advice?

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  • What format have project managers used for defining features/requirements? [on hold]

    - by Jon
    At the company that I currently work at, Word documents are passed around which contain the features/requirements for the software we write, and those Word docs contain mock-ups (there aren't any use cases that I've seen). I'm just curious what project managers use at other companies. Do some skip making the requirements documents altogether and go straight for a ticket-tracker such as JIRA? What seems to work the best? Thanks, -Jon

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  • What technologies are used for Game development now days?

    - by Monika Michael
    Whenever I ask a question about game development in an online forum I always get suggestions like learning line drawing algorithms, bit level image manipulation and video decompression etc. However looking at games like God of War 3, I find it hard to believe that these games could be developed using such low level techniques. The sheer awesomeness of such games defy any comprehensible(for me) programming methodology. Besides the gaming hardware is really a monster now days. So it stands to reason that the developers would work at a higher level of abstraction. What is the latest development methodology in the gaming industry? How is it that a team of 30-35 developers (of which most is management and marketing fluff) able to make such mind boggling games? If the question seems too general could you explain the architecture of God of War 3? Or how you would go about producing a clone? That I think should be objectively answerable.

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  • Need help in determing what, if any, tools can be used to create a free Flash game

    - by ReaperOscuro
    Yes I proudly -and sadly- declare that I am a complete nincompoop when it comes to Flash, and I have been fishing around the big wide web for information. The reason for this is that I have been contracted to create a game(s) for a website -the usual flash-based games caveat. Please I do not mean things like by those gaming generator websites, I mean small yet professional games- but the caveat, as always, is that impossible dream: it needs to be done all for free. The budget...well imagine it as not there. Annoyingly is that I am a game designer yes, but with a ridiculously tight deadline I haven't got much time to re-learn (ah the heady days of programming at uni) everything by the end of March, so I'd like to ask some people who know their stuff rather than keep looking at a gazillion different things. This is my understanding: with the flash sdk you can create a game, albeit you need to be pretty programming savvy. FlashDevelop helps there -yet I am not entirely sure how. Yet even FD says to use Flash for the animation/graphics. Yes its undeniably powerful but as I said there is the unattainable demand of no money. The million dollar question: what, if any, tools can I use to create a free flash game?

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  • How can the Ubuntu font be used with LyX or LaTeX?

    - by dv3500ea
    I use LyX for creating documents and would like to be able to format the output of my documents so that they use the Ubuntu font. In the LyX document settings, it appears that there are only a fixed number of fonts available. Is it possible to add the Ubuntu font to this list? If not, is there a way to use the Ubuntu font in LaTeX? I can export the LyX document to LaTeX, make my changes and then use pdflatex & co. to create a formatted document.

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  • Settings xorg.conf to be used with VESA driver?

    - by Fernando Costa
    I have an brand new installation of Ubuntu 9.10 (karmic version) where everything is fine except the video resolution. In Ubuntu 9.10, the file xorg.conf is empty by default. I'm using an onboard video card, and Ubuntu can not find the right resolution for me. It always uses 800x600, but I need at least 1024x768. Also, my monitor is listed as Unknown Type. Ubuntu did find the right resolution when I changed the monitor to a Samsung monitor. By the way what are the generic settings to put inside xorg.conf? What is the settings for Refresh Rate, for example, I got a resolution of 1280x800, but the Refresh Rate generally between 60 ~ 80 htz is ZERO on my resolution.. In 1024 resolution my Refresh Rate is 75 htz.. What is going on with my resolution and how to modify the Refresh Rate?? Many Thanks!

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  • How to publish your key used to sign deb packages so you will be able to use your repository from any machine?

    - by Sorin Sbarnea
    I am looking for a solution that would prevent me from seeing things like: W: GPG error: http://updates.example.com lenny Release: The following signatures couldn't be verified because the public key is not available: NO_PUBKEY 00AABBCCDDEE0011 The question applies for both Debian and Ubuntu. Isn't possible to publish the key somewhere where it can be automatically downloaded by apt-get based on it's signature? Note: I know that I can put my signature to an we server and use wget to get it and install it from there, still I am using for a better solution.

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  • Can WinRT really be used at just the boundaries?

    - by Bret Kuhns
    Microsoft (chiefly, Herb Sutter) recommends when using WinRT with C++/CX to keep WinRT at the boundaries of the application and keep the core of the application written in standard ISO C++. I've been writing an application which I would like to leave portable, so my core functionality was written in standard C++, and I am now attempting to write a Metro-style front end for it using C++/CX. I've had a bit of a problem with this approach, however. For example, if I want to push a vector of user-defined C++ types to a XAML ListView control, I have to wrap my user-defined type in a WinRT ref/value type for it to be stored in a Vector^. With this approach, I'm inevitably left with wrapping a large portion of my C++ classes with WinRT classes. This is the first time I've tried to write a portable native application in C++. Is it really practical to keep WinRT along the boundaries like this? How else could this type of portable core with a platform-specific boundary be handled?

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  • How can an SQL relational database be used to model a thesaurus? [closed]

    - by Miles O'Keefe
    I would like to design a web app that functions as a simple thesaurus: a long list of words with attributes, all of which are linked to each other. This thesaurus data model can be defined as: a controlled vocabulary arranged in a known order in which equivalence, hierarchical, and associative relationships among terms are clearly displayed and identified by standardized relationship indicators. My idea so far is to have one database in which every word is a table, and every table contains all words related to that word. e.g. Thesaurus(database) - happy(table) - excited(row)|cheerful(row)|lively(row) Is there are more efficient way to store words and their relationship to other words in a relational SQL database?

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  • What techniques are used in solving code golf problems?

    - by Lord Torgamus
    "Regular" golf vs. code golf: Both are competitions. Both have a well-defined set of rules, which I'll leave out for simplicity. Both have well-defined goals; in short, "use fewer hits/characters than your competitors." To win matches, athletic golfers rely on equipment Some situations call for a sand wedge; others, a 9-iron. techniques The drive works better when your feet are about shoulder width apart and your arms are relaxed. and strategies Sure, you could take that direct shortcut to the hole... but do you really want to risk the water hazard or sand bunker when those trees are in the way and the wind is so strong? It might be better to go around the long way. What do code golfers have that's analagous to athletic golfers' equipment, techniques and strategies? Sample answer to get this started: use the right club! Choose GolfScript instead of C#.

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  • How to choose cell to put entity in in an uniform grid used for broad phase collision detection?

    - by nathan
    I'm trying to implement the broad phase of my collision detection algorithm. My game is an arcade game with lot of moving entities in an open space with relatively equivalent sizes. Regarding the above specifications, i decided to use an uniform grid for space partitioning. The problem i have right know is how to efficiently choose in which cells an entity should be added. ATM i'm doing something like this: for (int x = 0; x < gridSize; x++) { for (int y = 0; y < gridSize; y++) { GridCell cell = grid[x][y]; cell.clear(); //remove the previously added entities for (int i = 0; i < entities.size(); i++) { Entity e = entities.get(i); if (cell.isEntityOverlap(e)) { cell.add(e); } } } } The isEntityOverlap is a simple method i added my GridCell class. public boolean isEntityOverlap(Shape s) { return cellArea.intersects(s); } Where cellArea is a Rectangle. cellArea = new Rectangle(x, y, CollisionGrid.CELL_SIZE, CollisionGrid.CELL_SIZE); It works but it's damn slow. What would be a fast way to know all the cells an entity overlaps? Note: by "it works" i mean, the entities are contained in the good cells over the time after movements etc.

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  • How can I convert a 2D bitmap (Used for terrain) to a 2D polygon mesh for collision?

    - by Megadanxzero
    So I'm making an artillery type game, sort of similar to Worms with all the usual stuff like destructible terrain etc... and while I could use per-pixel collision that doesn't give me collision normals or anything like that. Converting it all to a mesh would also mean I could use an existing physics library, which would be better than anything I can make by myself. I've seen people mention doing this by using Marching Squares to get contours in the bitmap, but I can't find anything which mentions how to turn these into a mesh (Unless it refers to a 3D mesh with contour lines defining different heights, which is NOT what I want). At the moment I can get a basic Marching Squares contour which looks something like this (Where the grid-like lines in the background would be the Marching Squares 'cells'): That needs to be interpolated to get a smoother, more accurate result but that's the general idea. I had a couple ideas for how to turn this into a mesh, but many of them wouldn't work in certain cases, and the one which I thought would work perfectly has turned out to be very slow and I've not even finished it yet! Ideally I'd like whatever I end up using to be fast enough to do every frame for cases such as rapidly-firing weapons, or digging tools. I'm thinking there must be some kind of existing algorithm/technique for turning something like this into a mesh, but I can't seem to find anything. I've looked at some things like Delaunay Triangulation, but as far as I can tell that won't correctly handle concave shapes like the above example, and also wouldn't account for holes within the terrain. I'll go through the technique I came up with for comparison and I guess I'll see if anyone has a better idea. First of all interpolate the Marching Squares contour lines, creating vertices from the line ends, and getting vertices where lines cross cell edges (Important). Then, for each cell containing vertices create polygons by using 2 vertices, and a cell corner as the 3rd vertex (Probably the closest corner). Do this for each cell and I think you should have a mesh which accurately represents the original bitmap (Though there will only be polygons at the edges of the bitmap, and large filled in areas in between will be empty). The only problem with this is that it involves lopping through every pixel once for the initial Marching Squares, then looping through every cell (image height + 1 x image width + 1) at least twice, which ends up being really slow for any decently sized image...

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  • How can programming ability be used to help people in poverty?

    - by Matthew
    As a student studying Computer Science in college, I often hear from friends working on various humanitarian projects, and I want to do something myself. But it seems that programmers don't have as many obvious avenues to help out as, say, doctors or teachers. What are some ways in which programmers can put their talent to use for people in poverty. Disclaimer: I am not saying that programmers have some obligation to do this, merely that I want to. I apologize if this question is too subjective for this site--I am marking it community wiki just in case (edit: I can't figure out how to mark this as community wiki. Can someone help me out?).

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  • Has anyone used RemObjects' Hydra to mix a large Delphi project with new C# additions?

    - by robsoft
    (Hopefully this is deemed suitable for Programmers, not StackOverflow - I could imagine it getting closed at SO because there's no obvious 'right' answer.) We have a large Delphi 2007 VCL project that uses things like DBXpress, Report Builder, DevExpress and TMS components (both visual and non-visual) etc. For reasons I won't bore you with, the company would like to start adding new modules to the program using .Net (via C# in particular). Rewriting from scratch isn't an option and given the heavy use of Report Builder and various other bits of Delphi-specific 3rd party code, I suspect that using something like TurnSharp to regenerate a C# project wouldn't work well either. Ideally we want to keep our Win32 VCL Delphi code but add new modules (plug-ins, sections of contained functionality like wizards etc) via C#. So we're considering RemObjects' Hydra, and in the next few weeks will probably have a go at evaluating it on a smaller-but-representative project first. I wondered if anyone had experience of doing this kind of thing with Hydra...?

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  • Can SpriteBatch be used to fill a polygon with a texture?

    - by can poyrazoglu
    I basically need to fill a texture into a polygon using the SpriteBatch. I've done some research but couldn't find anything useful except polygon triangulation method, which works well only with convex polygons (without diving into super math which is definitely not something I'm pretty good at). Are there any solutions for filling in a polygon in a basic way? I of course need something dynamic (I'll have a map editor that you can define polygons, and the game will render them (and collision detection will also use them but that's off topic), basically I can't accept solutions like "pre-calculated" bitmaps or anything like that. I need to draw a polygon with the segments provided, to the screen, using the SpriteBatch.

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  • What are the best and worst policies you have seen used to run a programming team?

    - by Tesserex
    If I were to begin managing a team of programmers (which I'm not, I'm just asking out of curiosity) what are some of the office / team policies you have seen that are either particularly conducive or particularly prohibitive to productivity and teamwork? Some of the well known bad ones include regular overtime, micromanagement, not having admin rights, very strict hours, and endless meeting requirements. What else is there to avoid, and what interesting policies have you seen that do wonders for a team?

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  • What is the best HTML specification to be used as of Q1 2011?

    - by Rob McKinnon
    While developing a web application, what is the best spec to use? HTML4.01 HTML5 XHTML trans XHTML1.1 I was taught to use XHTML1.0 strict in uni and to avoid applet/iframe/tables(except in forms). I noticed that some deprecated tags are available in HTML5. Is it safe to code in HTML5? If so should I use target='', and the aforementioned tags? I have noticed that there are many alternatives to choose from including canvas, object. I have no preference, although Iframe tags are being dispensed from sources like Facebook/Google/etc. What would be the best avenue to take for Spec as of now(Feb 2011)?

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  • Aironet 1200's Auto-Channel Feature: When should it be used?

    - by Josh Brower
    In our building we have around 25 1200 series Aironets, with a bit of overlap in some areas. Up until this point, we have had them deployed in alternating 1/6/11 channels, but we are wondering if we would get better performance if we used the auto-channel select feature. In looking around, I have seen comments that this feature should not be used as the WAP does a channel scan only on the radio startup, but I have not found this in any Cisco docs. Anybody have anymore information, or real-world experience with this feature? Thanks! -Josh

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  • How can I downgrade my version of Evolution to the one used in Ubuntu 11.04?

    - by Johnny
    I just upgraded, and like a few other users I had issues with Evolution email after the upgrade from 11.04 to 11.10 and then 12.04. I know to make backups, but in this case I stupidly didn't think that the program would be changed (Firefox wasn't modified at all), and so I failed to make a backup. Three days later I am still having issues, and recovering the emails is proving to be difficult with only partial recovery or it not working at all. My question is, can I add in some source to use the 11.04 version of Evolution, since that version was working fine and would know what to do with the current files (Inbox, Outbox, etc.) I also noticed that Evolution's restore feature said it changed the way emails are handled, so it seems like a downgrade could put everything back to normal. Worst case scenario, I start over, but I wanted to try everything first. Thanks in advance! I'm also open to any suggestions for restoring the old emails files to the current version of Evolution.

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  • Why is Conway's "Game of Life" used for code retreats?

    - by blunders
    Code Retreat is an all-day training event that focuses on the fundamentals of software development. There's a "global" code retreat day coming up, and I'm looking forward to it. That said, I've been to one before and have to say there was a huge amount of chaos... which is fine. One thing that I still don't get is why the "Game of Life" is a good problem for TDD, and what good and bad TDD for it feels like. Realize this is a pretty open ended question, so feel free to comment.

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  • What technologies are used for Game development now days?

    - by Monika Michael
    Whenever I ask a question about game development in an online forum I always get suggestions like learning line drawing algorithms, bit level image manipulation and video decompression etc. However looking at games like God of War 3, I find it hard to believe that these games could be developed using such low level techniques. The sheer awesomeness of such games defy any comprehensible(for me) programming methodology. Besides the gaming hardware is really a monster now days. So it stands to reason that the developers would work at a higher level of abstraction. What is the latest development methodology in the gaming industry? How is it that a team of 30-35 developers (of which most is management and marketing fluff) able to make such mind boggling games?

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  • Anyone used Jenkins with Sparkle (the cocoa app update framework)?

    - by Amy Worrall
    Pushing new Sparkle releases of our internal apps is a pain. I have to make the build, make the release notes file, sign the .zip with the private key, and add a new entry to the appcast file tying everything together. I'd love it if Jenkins could help: use the commit messages for the release notes, and automatically do the rest of it. Should I be looking at writing a new Jenkins plugin, or using shell scripting, or is there something already that will do what I want? (A quick Google didn't find anything.) I'm new to Jenkins, and am still trying to get a feel for what it can do. Do any other maintainers of Cocoa apps have any tips?

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