What would be the best mean for a gui with a lot of FX in Unity
- by Lionel Barret
The game I am working on (we are in R&D) is based almost exclusively on a windowed gui with a lot of FX (fading, growing, etc). We will also likely need custom widgets (like a sound recording graph).
The game will be made with Unity and from what I heard, the default gui system has quite a bad rep, it is too slow for many usages.
So, I wondering what would be the best way to do what we need.