Search Results

Search found 40441 results on 1618 pages for 'function templates'.

Page 392/1618 | < Previous Page | 388 389 390 391 392 393 394 395 396 397 398 399  | Next Page >

  • Javascript: Access the right scope "under" apply(...)

    - by Chau
    This is a very old problem, but I cannot seem to get my head around the other solutions presented here. I have an object function ObjA() { var a = 1; this.methodA = function() { alert(a); } } which is instantiated like var myObjA = new ObjA(); Later on, I assign my methodA as a handler function in an external Javascript Framework, which invokes it using the apply(...) method. When the external framework executes my methodA, this belongs to the framework function invoking my method. Since I cannot change how my method is called, how do I regain access to the private variable a? My research tells me, that closures might be what I'm looking for.

    Read the article

  • Need of optimized code for hide and show div in jQuery

    - by novellino
    Hello, I have a div: <div id="p1" class="img-projects" style="margin-left:0;"> <a href="project1.php"> <img src="image1.png"/></a> <div id="p1" class="project-title">Bar Crawler</div> </div> On mouse-over I want to add an image with opacity and make the project-title shown. So I use this code: <script type="text/javascript"> $(function() { $('.project-title').hide(); $('#p1.img-projects img').mouseover( function() { $(this).stop().animate({ opacity: 0.3 }, 800); $('#p1.project-title').fadeIn(500); }); $('#p1.img-projects img').mouseout( function() { $(this).stop().animate({ opacity: 1.0 }, 800); $('#p1.project-title').fadeOut(); }); $('#p2.img-projects img').mouseover( function() { $(this).stop().animate({ opacity: 0.3 }, 800); $('#p2.project-title').fadeIn(500); }); $('#p2.img-projects img').mouseout( function() { $(this).stop().animate({ opacity: 1.0 }, 800); $('#p2.project-title').fadeOut(); }); }); </script> The code works fine but does anyone know a way to optimize my code? Thank you

    Read the article

  • (C++) What's the difference between these overloaded operator functions?

    - by cv3000
    What is the difference between these two ways of overloading the != operator below. Which is consider better? Class Test { ...// private: int iTest public: BOOL operator==(const &Test test) const; BOOL operator!=(const &Test test) const; } BOOL operator==(const &Test test) const { return (iTest == test.iTest); } //overload function 1 BOOL Test::operator!=(const &Test test) const { return !operator==(test); } //overload function 2 BOOL Test::operator!=(const &Test test) const { return (iTest != test.iTest); } I've just recently seen function 1's syntax for calling a sibling operator function and wonder if writing it that way provides any benefits.

    Read the article

  • How do interpreters written in C and C++ bind identifiers to C(++) functions

    - by sub
    I'm talking about C and/or C++ here as this are the only languages I know used for interpreters where the following could be a problem: If we have an interpreted language X how can a library written for it add functions to the language which can then be called from within programs written in the language? PHP example: substr( $str, 5, 10 ); How is the function substr added to the "function pool" of PHP so it can be called from within scripts? It is easy for PHP storing all registered function names in an array and searching through it as a function is called in a script. However, as there obviously is no eval in C(++), how can the function then be called? I assume PHP doesn't have 100MB of code like: if( identifier == "substr" ) { return PHP_SUBSTR(...); } else if( ... ) { ... } Ha ha, that would be pretty funny. I hope you have understood my question so far. How do interpreters written in C/C++ solve this problem? How can I solve this for my own experimental toy interpreter written in C++?

    Read the article

  • Getting Result of $q's Resolution or Rejection

    - by Kevin Meredith
    I'm looking at a $q example from Mastering Web Application Development with Angular. For this code, how can I retrieve the String result of pizzaOrderFulfillment.resolve(...) or pizzaOrderFulfillment.reject? var myApp = angular.module('myApp',[]); myApp.controller("MyCtrl", function ($scope, $q) { var Person = function(name) { this.eat = function(food) { return name + " is eating " + food; }; this.beHungry = function(reason) { return name + " is hungry because" + reason; }; }; // success var pizzaOrderFulfillment = $q.defer(); var pizzaDelivered = pizzaOrderFulfillment.promise; var man = new Person("man"); pizzaDelivered.then(man.eat, man.beHungry); pizzaOrderFulfillment.resolve("chicken"); // TODO: var successResult = "man is eating chicken" });

    Read the article

  • Google Apps Script: how to make suggest box library to work?

    - by Pythonista's Apprentice
    I'm trying to add an autocomplete feature in my Google Spreadsheet using this Google Apps Script suggest box library from Romain Vialard and James Ferreira's book: function doGet() { // Get a list of all my Contacts var contacts = ContactsApp.getContacts(); var list = []; for(var i = 0; i < contacts.length; i++){ var emails = contacts[i].getEmails(); if(emails[0] != undefined){ list.push(emails[0].getAddress()); } } var app = UiApp.createApplication(); var suggestBox = SuggestBoxCreator.createSuggestBox(app, 'contactPicker', 200, list); app.add(suggestBox); return app; } function onEdit() { var s = SpreadsheetApp.getActiveSheet(); if( s.getName() == "my_sheet_name" ) { //checks that we're on the correct sheet var r = s.getActiveCell(); if( r.getColumn() == 1) { doGet(); } } } But when I start editing the column 1 of "my_sheet_name" nothing hapens (if I replace doGet() for other function, this other function runs Ok). I've already installed the Suggest Box library. So, why the doGet() function doesn't work?

    Read the article

  • Output Parameter in java

    - by soclose
    Hi, could u give me a sample code of using output parameter in function? I tried to google it but just found it in function. I'd like to use this output value in another function. I will use this code in Android.

    Read the article

  • Call/Ret in x86 assembly embedded in C++

    - by SP658
    This is probably trivial, but for some reason I can't it to work. Its supposed to be a simple function that changes the last byte of a dword to 'AA' (10101010), but nothing happens when I call the function. It just returns my original dword __declspec(naked) long function(unsigned long inputDWord, unsigned long *outputDWord) { _asm{ mov ebx, dword ptr[esp+4] push ebx call SET_AA pop ebx mov eax, dword ptr[esp+8] mov dword ptr[eax], ebx } } __declspec(naked) unsigned long SET_AA( unsigned long inputDWord ) { __asm{ mov eax, [esp+4] mov al, 0xAA ret } }

    Read the article

  • How do i call a MouseDoubleClick event? WinForm

    - by acidzombie24
    In my MouseDoubleClick i may run into a case where i would like to call all the controls in a list with MouseDoubleClick. However i cant call MouseDoubleClick, only add/remove events to the chain. How do i call MouseDoubleClick/OnMouseDoubleClick? ATM i workaround the problem since i know the objects MouseDoubleClick function and i pass in the parameters myself calling that specific function. How do i call the event in the case i do not know what function is set to the control MouseDoubleClick

    Read the article

  • .net Generic Calls <T>

    - by Ryan
    I have a function that accepts a generic parameter T that is of type class like so : public Func<T, bool> MyMethod<T>(string paramName, object value) where T : class But when calling the function I do not have direct access to the class that needs to be the parameter. MyMethod<foo>("foo1", "foo2") Is there a way I can get the class foo via other means like reflection so I can use the function?

    Read the article

  • Google Maps: Multimarker not working

    - by HyperDevil
    Hi, I want to plot several markers on my map. Found some code on the internet, for that user it worked. The array is generated by PHP, example: var ships = [['61','10.2']['60.5','10.1']]; My Javascript: var map; function load(ships) { initialize(); createShips(ships); } function initialize() { //build the map var myLatlng = new google.maps.LatLng(63.65,10.65); var myOptions = { zoom: 9, center: myLatlng, mapTypeId: google.maps.MapTypeId.TERRAIN } var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); } function createShips(ships) { for (var i = 0; i < ships.length; i++) { new google.maps.Marker({ position: new google.maps.LatLng(ships[i][0], ships[i][1]), map: map, title: ships[i][0] }); } } My html function to start the map is: body onload="load()" The map seems to appear, but no markers :(

    Read the article

  • (gcc) Multi-Dim Array or Double Pointer for Warning-free Compile

    - by paul simmons
    Hi, I have a function, which is called sometimes with regular, sometimes dynamic arrays. If I define the function as function_name(int[10][10] a) and send int** as a parameter, I get a warning. Opposite, if I declare function_name(int** a) and send int[][] as a parameter (after casting) I cannot access to array elements inside function. What is the correctest way?

    Read the article

  • jquery mouseleave issue when moving too slow

    - by David
    Hello. I am using the jQuery mouseenter and mouseleave events to slide a div down and up. Everything works well except for the mouseleave which doesn't appear to fire ONLY if the mouse of moved off of the div quite slowly. If i move the mouse at a relatively normal or fast speed then it works as expected. Can anyone explain this or provide any info on how to get around this? Code: $(document).ready(function() { $('header').mouseenter(function() { $(this).stop().animate({'top' : '25px'}, 500, function() { $(this).delay(600).animate({'top' : '-50px'}, 500); }); }). mouseleave(function(e) { var position = $(this).position(); if (e.pageY > position.top + $(this).height()) { $(this).stop().delay(600).animate({'top' : '-75px'}, 500) ; } }); });

    Read the article

  • Calling managed code from unmanaged win32 assembly dll - crash

    - by JustGreg
    I'm developing a serial port dll in win32 assembly (MASM32). It has its own thread checking multiple events and at a specified buffer treshold it'd notify the managed main application by calling a callback function. It just a call with no arguments/return value. At startup the main application stores the callback function's address by calling a function in the dll: pCallBackFunction dd 0 SetCallBackPointer proc pcb:DWORD mov eax, pcb mov pCallBackFunction, eax call DWORD ptr pCallBackFunction ; verify it immediately ret SetCallBackPointer endp The upper function immediately calls back the managed application callback routine for verification purposes. It is working fine. However, when I place the call instruction to other functions in the dll it crashes the application. It doesn't matter if the call is in a simple function or in the threadproc of the dll. For example: OpenPort proc pn:byte,br:dword, inputbuffersize: dword, outputbuffersize:dword, tresholdsize: dword LOCAL dcb: DCB LOCAL SerialTimeOuts: COMMTIMEOUTS call DWORD ptr pCallBackFunction xor eax, eax mov al, pn mov [com_port+3],al etc. etc. will crash at call DWORD ptr pCallBackFunction always. Since I call SetCallBackPointer first to store a valid address in pCallBackFunction, it should have a valid address. My managed app is written in C# and the relevant part is: public partial class Form1 : Form { public delegate void CallBackDelegate(); public static CallBackDelegate mydelegate; [DllImport("serialport.dll")] private static extern void SetCallBackPointer(CallBackDelegate Delegate); [DllImport("serialport.dll")] public static extern int OpenPort(byte com, uint br, uint inbufsize, uint outbufsize, uint treshsize); public Form1() { InitializeComponent(); mydelegate =new CallBackDelegate(CallbackFunction); SetCallBackPointer(mydelegate); unsafe { int sysstat; int hResult; hResult = OpenPort(Convert.ToByte('5'), 9600, 306, 4, 4); } } public static void CallbackFunction() { MessageBox.Show( "CallBack Function Called by Windows DLL"); } The VS debugger reported that the dll had tried to read/write from/to a protected memory address. But when calling SetCallBackPointer there is no such problem. What am I doing wrong here? Any tips would be great!

    Read the article

  • PHPUnit test for error thrown with wrong argument type

    - by Spencer Mark
    I'm just starting with PHPUnit and am ok with all assert* methods, but can't figure out how to test for error thrown when the wrong argument is provided to the method - say hinted with array like so: public function(array $list) { } and then tested with null as argument. Could someone please provide an example of how to test for this sort of errors? I've checked quite a few posts on stackoverflow, but couldn't find the answer to this specific issue. Edit Ok - just to give you an idea of what I'm testing - here's the ArrayHelper::removeIfValueIsEmpty() method: public static function removeIfValueIsEmpty(array $array) { if (empty($array)) { return array(); } return array_filter($array, function($value) { return !Helper::isEmpty($value); }); } and now test: class ArrayHelperTest extends PHPUnit_Framework_TestCase { public function testRemoveIfValueIsEmpty() { $this->assertEmpty( \Cmd\Helper\ArrayHelper::removeIfValueIsEmpty(null), '\Cmd\Helper\ArrayHelper::removeIfValueIsEmpty method failed (checking with null as argument)' ); } } This throws an error: PHPUnit_Framework_Error : Argument 1 passed to Cmd\Helper\ArrayHelper::removeIfValueIsEmpty() must be of the type array, null given

    Read the article

  • GUnload is null or undefined using Directions Service

    - by user1677756
    I'm getting an error using Google Maps API V3 that I don't understand. My initial map displays just fine, but when I try to get directions, I get the following two errors: Error: The value of the property 'GUnload' is null or undefined, not a Function object Error: Unable to get value of the property 'setDirections': object is null or undefined I'm not using GUnload anywhere, so I don't understand why I'm getting that error. As far as the second error is concerned, it's as if something is wrong with the Directions service. Here is my code: var directionsDisplay; var directionsService = new google.maps.DirectionsService(); var map; function initialize(address) { directionsDisplay = new google.maps.DirectionsRenderer(); var geocoder = new google.maps.Geocoder(); var latlng = new google.maps.LatLng(42.733963, -84.565501); var mapOptions = { center: latlng, zoom: 15, mapTypeId: google.maps.MapTypeId.ROADMAP }; map = new google.maps.Map(document.getElementById("map_canvas"), mapOptions); geocoder.geocode({ 'address': address }, function (results, status) { if (status == google.maps.GeocoderStatus.OK) { map.setCenter(results[0].geometry.location); var marker = new google.maps.Marker({ map: map, position: results[0].geometry.location }); } else { alert("Geocode was not successful for the following reason: " + status); } }); directionsDisplay.setMap(map); } function getDirections(start, end) { var request = { origin:start, destination:end, travelMode: google.maps.TravelMode.DRIVING }; directionsService.route(request, function(result, status) { if (status == google.maps.DirectionsStatus.OK) { directionsDisplay.setDirections(result); } else { alert("Directions cannot be displayed for the following reason: " + status); } }); } I'm not very savvy with javascript, so I could have made some sort of error there. I appreciate any help I can get.

    Read the article

  • Why isnt int pow(int base, int exponent) in the standard C++ libraries?

    - by Dan O
    I feel like I must just be unable to find it. Is there any reason that the c++ pow function does not implement the "power" function for anything except floats and doubles? I know the implementation is trivial, I just feel like I'm doing work that should be in a standard library. A robust power function (ie handles overflow in some consistent, explicit way) is not fun to write.

    Read the article

  • scripting subtlties [closed]

    - by jpmyob
    Possible Duplicates: When to use anonymous JavaScript functions? Is there any difference between var name = function() {} & function name() {} in Javascript? in javascript (and other scripting languages) what is the 'real' difference between these two syntax: a) function myFun(x) { yadda yadda } b) myFun(x) = function { yadda yadda } to a casual observer - no 'real' difference - you still call either as myFun()...and they still return the same thing, so if reference and return are identical - is it a preference or is there some difference in the code parsing engine that treats these two differently - and if so - when would you use one over the other???

    Read the article

  • How to properly set path to media files in Django

    - by sasquatch90
    Hello. I've got a new project, and currently I'm trying to set it correctly. But somehow I can't make my media files work. Here's my current setting : MEDIA_ROOT = os.path.normpath( '/home/budzyk/rails/fandrive/site_media/' ) templates setting work on the other hand : TEMPLATE_DIRS = ( "/home/budzyk/rails/fandrive/templates", ) Catalog with media files is ../fandrive/site-media/ so why it's not working ? Here's my base.html template with styles imported, and firebug window when my page is loaded : <head> <title>{% block title %}{% endblock %}</title> <meta http-equiv="Content-type" content="text/html;charset=UTF-8" /> <link rel="stylesheet" type="text/css" href="{{ MEDIA_URL }}css/style.css" /> {% block pagecss %}{% endblock %} <script type="text/javascript" src="{{ MEDIA_URL }}jquery/jquery-1.4.2.min.js"></script> </head> <body> <div id="wrapper"> http://img237.imageshack.us/img237/4909/21205809.jpg

    Read the article

  • url not found in zend framework though working for index page

    - by Rohan Thakare
    i am trying to develop website using zend framework so i had created one index.php file where all my requests goes and c.reated two controller one is IndexController and other is TestController Class IndexController extends Zend_Controller_Action{ public function indexAction(){ echo "Index Index Jamla"; } public function displayAction(){ echo "Index Display Jamla"; } } now when i access the url http://test/ it correctly calls IndexController and its IndexAction function but when i access the url http://test/index/index it displays the message url /index/index was not found on this server same it does when i access http://test/test/index though http://test/ is equivalent to http://test/index/index

    Read the article

  • jquery image swap works in one html file but not another

    - by Jon
    I have two header templates for my site. One for the blog section and one for everything else. The below code swaps an image in my nav menu, on hover. It works for one template but not the other. The html code is pretty much identical in both header templates. Please help me!! $(document).ready(function(){ $('.nav-home, .nav-port, .nav-exp, .nav-cont, .nav-blog').hover(function(){ $(this).attr('src','/images/' + $(this).attr('class') + '-hover.gif'); }, function(){ $(this).attr('src','/images/' + $(this).attr('class') + '.gif'); }); });

    Read the article

  • Canvas scalable arc position

    - by Amay
    http://jsfiddle.net/cs5Sg/11/ I want to do the scalable canvas. I created two circles (arcs) and one line, when you click on circle and move it, the line will follow and change position. The problem is when I added code for resize: var canvas = document.getElementById('myCanvas'), context = canvas.getContext('2d'), radius = 12, p = null, point = { p1: { x:100, y:250 }, p2: { x:400, y:100 } }, moving = false; window.addEventListener("resize", OnResizeCalled, false); function OnResizeCalled() { var gameWidth = window.innerWidth; var gameHeight = window.innerHeight; var scaleToFitX = gameWidth / 800; var scaleToFitY = gameHeight / 480; var currentScreenRatio = gameWidth / gameHeight; var optimalRatio = Math.min(scaleToFitX, scaleToFitY); if (currentScreenRatio >= 1.77 && currentScreenRatio <= 1.79) { canvas.style.width = gameWidth + "px"; canvas.style.height = gameHeight + "px"; } else { canvas.style.width = 800 * optimalRatio + "px"; canvas.style.height = 480 * optimalRatio + "px"; } } function init() { return setInterval(draw, 10); } canvas.addEventListener('mousedown', function(e) { for (p in point) { var mouseX = e.clientX - 1, mouseY = e.clientY - 1, distance = Math.sqrt(Math.pow(mouseX - point[p].x, 2) + Math.pow(mouseY - point[p].y, 2)); if (distance <= radius) { moving = p; break; } } }); canvas.addEventListener('mouseup', function(e) { moving = false; }); canvas.addEventListener('mousemove', function(e) { if(moving) { point[moving].x = e.clientX - 1; point[moving].y = e.clientY - 1; } }); function draw() { context.clearRect(0, 0, canvas.width, canvas.height); context.beginPath(); context.moveTo(point.p1.x,point.p1.y); context.lineTo(point.p2.x,point.p2.y); context.closePath(); context.fillStyle = '#8ED6FF'; context.fill(); context.stroke(); for (p in point) { context.beginPath(); context.arc(point[p].x,point[p].y,radius,0,2*Math.PI); context.fillStyle = 'red'; context.fill(); context.stroke(); } context.closePath(); } init(); The canvas is scalable, but the problem is with the points (circles). When you change the window size, they still have the same position on the canvas area, but the distance change (so the click option fails). How to fix that?

    Read the article

  • How do C and C++ interpreters bind identifiers to functions

    - by sub
    I'm talking about C and/or C++ here as this are the only languages I know used for interpreters where the following could be a problem: If we have an interpreted language X how can a library written for it add functions to the language which can then be called from within programs written in the language? PHP example: substr( $str, 5, 10 ); How is the function substr added to the "function pool" of PHP so it can be called from within scripts? It is easy for PHP storing all registered function names in an array and searching through it as a function is called in a script. However, as there obviously is no eval in C(++), how can the function then be called? I assume PHP doesn't have 100MB of code like: if( identifier == "substr" ) { return PHP_SUBSTR(...); } else if( ... ) { ... } Ha ha, that would be pretty funny. I hope you have understood my question so far. How do C/C++ interpreters solve this problem? How can I solve this for my own experimental toy interpreter?

    Read the article

  • jsp in javascript

    - by Pavalesh
    hi I've created a jsp page. In that when i select 1 check-box or both check-box or none, the corresponding text-boxes and list-box must be displayed in the same page. For that i tried of calling a javascipt function when i click the checkbox. The javascript function contain code to display the textboxes. But it didn't work. Since I'm doing this project in struts, I don't know how to get check-box value. And calling of JavaScript function works. But didn't enter into jsp code in JavaScript function.

    Read the article

< Previous Page | 388 389 390 391 392 393 394 395 396 397 398 399  | Next Page >