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  • Trabajando el redireccionamiento de usuarios/Working with user redirect methods

    - by Jason Ulloa
    La protección de las aplicaciones es un elemento que no se puede dejar por fuera cuando se elabora un sistema. Cada parte o elemento de código que protege nuetra aplicación debe ser cuidadosamente seleccionado y elaborado. Una de las cosas comunes con las que nos topamos en asp.net cuando deseamos trabajar con usuarios, es con la necesidad de poder redireccionarlos a los distintos elementos o páginas dependiendo del rol. Pues precisamente eso es lo que haremos, vamos a trabajar con el Web.config de nuestra aplicación y le añadiremos unas pequeñas líneas de código para lograr dar un poco mas de seguridad al sistema y sobre todo lograr el redireccionamiento. Así que veamos como logramos lo deseado: Como bien sabemos el web.config nos permite manejar muchos elementos dentro de asp.net, muchos de ellos relacionados con la seguridad, asi como tambien nos brinda la posibilidad de poder personalizar los elementos para poder adaptarlo a nuestras necesidades. Así que, basandonos en el principio de que podemos personalizar el web.config, entonces crearemos una sección personalizada, que será la que utilicemos para manejar el redireccionamiento: Nuestro primer paso será ir a nuestro web.config y buscamos las siguientes líneas: <configuration>     <configSections>  </sectionGroup>             </sectionGroup>         </sectionGroup> Y luego de ellas definiremos una nueva sección  <section name="loginRedirectByRole" type="crabit.LoginRedirectByRoleSection" allowLocation="true" allowDefinition="Everywhere" /> El section name corresponde al nombre de nuestra nueva sección Type corresponde al nombre de la clase (que pronto realizaremos) y que será la encargada del Redirect Como estamos trabajando dentro de la seccion de configuración una vez definidad nuestra sección personalizada debemos cerrar esta sección  </configSections> Por lo que nuestro web.config debería lucir de la siguiente forma <configuration>     <configSections>  </sectionGroup>             </sectionGroup>         </sectionGroup> <section name="loginRedirectByRole" type="crabit.LoginRedirectByRoleSection" allowLocation="true" allowDefinition="Everywhere" /> </configSections> Anteriormente definimos nuestra sección, pero esta sería totalmente inútil sin el Metodo que le da vida. En nuestro caso el metodo loginRedirectByRole, este metodo lo definiremos luego del </configSections> último que cerramos: <loginRedirectByRole>     <roleRedirects>       <add role="Administrador" url="~/Admin/Default.aspx" />       <add role="User" url="~/User/Default.aspx" />     </roleRedirects>   </loginRedirectByRole> Como vemos, dentro de nuestro metodo LoginRedirectByRole tenemos el elemento add role. Este elemento será el que posteriormente le indicará a la aplicación hacia donde irá el usuario cuando realice un login correcto. Así que, veamos un poco esta configuración: add role="Administrador" corresponde al nombre del Role que tenemos definidio, pueden existir tantos elementos add role como tengamos definidos en nuestra aplicación. El elemento URL indica la ruta o página a la que será dirigido un usuario una vez logueado y dentro de la aplicación. Como vemos estamos utilizando el ~ para indicar que es una ruta relativa. Con esto hemos terminado la configuración de nuestro web.config, ahora veamos a fondo el código que se encargará de leer estos elementos y de utilziarlos: Para nuestro ejemplo, crearemos una nueva clase denominada LoginRedirectByRoleSection, recordemos que esta clase es la que llamamos en el elemento TYPE definido en la sección de nuestro web.config. Una vez creada la clase, definiremos algunas propiedades, pero antes de ello le indicaremos a nuestra clase que debe heredar de configurationSection, esto para poder obtener los elementos del web.config.  Inherits ConfigurationSection Ahora nuestra primer propiedad   <ConfigurationProperty("roleRedirects")> _         Public Property RoleRedirects() As RoleRedirectCollection             Get                 Return DirectCast(Me("roleRedirects"), RoleRedirectCollection)             End Get             Set(ByVal value As RoleRedirectCollection)                 Me("roleRedirects") = value             End Set         End Property     End Class Esta propiedad será la encargada de obtener todos los roles que definimos en la metodo personalizado de nuestro web.config Nuestro segundo paso será crear una segunda clase (en la misma clase LoginRedirectByRoleSection) a esta clase la llamaremos RoleRedirectCollection y la heredaremos de ConfigurationElementCollection y definiremos lo siguiente Public Class RoleRedirectCollection         Inherits ConfigurationElementCollection         Default Public ReadOnly Property Item(ByVal index As Integer) As RoleRedirect             Get                 Return DirectCast(BaseGet(index), RoleRedirect)             End Get         End Property         Default Public ReadOnly Property Item(ByVal key As Object) As RoleRedirect             Get                 Return DirectCast(BaseGet(key), RoleRedirect)             End Get         End Property         Protected Overrides Function CreateNewElement() As ConfigurationElement             Return New RoleRedirect()         End Function         Protected Overrides Function GetElementKey(ByVal element As ConfigurationElement) As Object             Return DirectCast(element, RoleRedirect).Role         End Function     End Class Nuevamente crearemos otra clase esta vez llamada RoleRedirect y en este caso la heredaremos de ConfigurationElement. Nuestra nueva clase debería lucir así: Public Class RoleRedirect         Inherits ConfigurationElement         <ConfigurationProperty("role", IsRequired:=True)> _         Public Property Role() As String             Get                 Return DirectCast(Me("role"), String)             End Get             Set(ByVal value As String)                 Me("role") = value             End Set         End Property         <ConfigurationProperty("url", IsRequired:=True)> _         Public Property Url() As String             Get                 Return DirectCast(Me("url"), String)             End Get             Set(ByVal value As String)                 Me("url") = value             End Set         End Property     End Class Una vez que nuestra clase madre esta lista, lo unico que nos queda es un poc de codigo en la pagina de login de nuestro sistema (por supuesto, asumo que estan utilizando  los controles de login que por defecto tiene asp.net). Acá definiremos nuestros dos últimos metodos  Protected Sub ctllogin_LoggedIn(ByVal sender As Object, ByVal e As System.EventArgs) Handles ctllogin.LoggedIn         RedirectLogin(ctllogin.UserName)     End Sub El procedimiento loggeding es parte del control login de asp.net y se desencadena en el momento en que el usuario hace loguin correctametne en nuestra aplicación Este evento desencadenará el siguiente procedimiento para redireccionar.     Private Sub RedirectLogin(ByVal username As String)         Dim roleRedirectSection As crabit.LoginRedirectByRoleSection = DirectCast(ConfigurationManager.GetSection("loginRedirectByRole"), crabit.LoginRedirectByRoleSection)         For Each roleRedirect As crabit.RoleRedirect In roleRedirectSection.RoleRedirects             If Roles.IsUserInRole(username, roleRedirect.Role) Then                 Response.Redirect(roleRedirect.Url)             End If         Next     End Sub   Con esto, nuestra aplicación debería ser capaz de redireccionar sin problemas y manejar los roles.  Además, tambien recordar que nuestro ejemplo se basa en la utilización del esquema de bases de datos que por defecto nos proporcionada asp.net.

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  • RIDC Accelerator for Portal

    - by Stefan Krantz
    What is RIDC?Remote IntraDoc Client is a Java enabled API that leverages simple transportation protocols like Socket, HTTP and JAX/WS to execute content service operations in WebCenter Content Server. Each operation by design in the Content Server will execute stateless and return a complete result of the request. Each request object simply specifies the in a Map format (key and value pairs) what service to call and what parameters settings to apply. The result responded with will be built on the same Map format (key and value pairs). The possibilities with RIDC is endless since you can consume any available service (even custom made ones), RIDC can be executed from any Java SE application that has any WebCenter Content Services needs. WebCenter Portal and the example Accelerator RIDC adapter frameworkWebCenter Portal currently integrates and leverages WebCenter Content Services to enable available use cases in the portal today, like Content Presenter and Doc Lib. However the current use cases only covers few of the scenarios that the Content Server has to offer, in addition to the existing use cases it is not rare that the customer requirements requires additional steps and functionality that is provided by WebCenter Content but not part of the use cases from the WebCenter Portal.The good news to this is RIDC, the second good news is that WebCenter Portal already leverages the RIDC and has a connection management framework in place. The million dollar question here is how can I leverage this infrastructure for my custom use cases. Oracle A-Team has during its interactions produced a accelerator adapter framework that will reuse and leverage the existing connections provisioned in the webcenter portal application (works for WebCenter Spaces as well), as well as a very comprehensive design patter to minimize the work involved when exposing functionality. Let me introduce the RIDCCommon framework for accelerating WebCenter Content consumption from WebCenter Portal including Spaces. How do I get started?Through a few easy steps you will be on your way, Extract the zip file RIDCCommon.zip to the WebCenter Portal Application file structure (PortalApp) Open you Portal Application in JDeveloper (PS4/PS5) select to open the project in your application - this will add the project as a member of the application Update the Portal project dependencies to include the new RIDCCommon project Make sure that you WebCenter Content Server connection is marked as primary (a checkbox at the top of the connection properties form) You should by this stage have a similar structure in your JDeveloper Application Project Portal Project PortalWebAssets Project RIDCCommon Since the API is coming with some example operations that has already been exposed as DataControl actions, if you open Data Controls accordion you should see following: How do I implement my own operation? Create a new Java Class in for example com.oracle.ateam.portal.ridc.operation call it (GetDocInfoOperation) Extend the abstract class com.oracle.ateam.portal.ridc.operation.RIDCAbstractOperation and implement the interface com.oracle.ateam.portal.ridc.operation.IRIDCOperation The only method you actually are required to implement is execute(RIDCManager, IdcClient, IdcContext) The best practice to set object references for the operation is through the Constructor, example below public GetDocInfoOperation(String dDocName)By leveraging the constructor you can easily force the implementing class to pass right information, you can also overload the Constructor with more or less parameters as required Implement the execute method, the work you supposed to execute here is creating a new request binder and retrieve a response binder with the information in the request binder.In this case the dDocName for which we want the DocInfo Secondly you have to process the response binder by extracting the information you need from the request and restore this information in a simple POJO Java BeanIn the example below we do this in private void processResult(DataBinder responseData) - the new SearchDataObject is a Member of the GetDocInfoOperation so we can return this from a access method. Since the RIDCCommon API leverage template pattern for the operations you are now required to add a method that will enable access to the result after the execution of the operationIn the example below we added the method public SearchDataObject getDataObject() - this method returns the pre processed SearchDataObject from the execute method  This is it, as you can see on the code below you do not need more than 32 lines of very simple code 1: public class GetDocInfoOperation extends RIDCAbstractOperation implements IRIDCOperation { 2: private static final String DOC_INFO_BY_NAME = "DOC_INFO_BY_NAME"; 3: private String dDocName = null; 4: private SearchDataObject sdo = null; 5: 6: public GetDocInfoOperation(String dDocName) { 7: super(); 8: this.dDocName = dDocName; 9: } 10:   11: public boolean execute(RIDCManager manager, IdcClient client, 12: IdcContext userContext) throws Exception { 13: DataBinder dataBinder = createNewRequestBinder(DOC_INFO_BY_NAME); 14: dataBinder.putLocal(DocumentAttributeDef.NAME.getName(), dDocName); 15: 16: DataBinder responseData = getResponseBinder(dataBinder); 17: processResult(responseData); 18: return true; 19: } 20: 21: private void processResult(DataBinder responseData) { 22: DataResultSet rs = responseData.getResultSet("DOC_INFO"); 23: for(DataObject dobj : rs.getRows()) { 24: this.sdo = new SearchDataObject(dobj); 25: } 26: super.setMessage(responseData.getLocal(ATTR_MESSAGE)); 27: } 28: 29: public SearchDataObject getDataObject() { 30: return this.sdo; 31: } 32: } How do I execute my operation? In the previous section we described how to create a operation, so by now you should be ready to execute the operation Step one either add a method to the class  com.oracle.ateam.portal.datacontrol.ContentServicesDC or a class of your own choiceRemember the RIDCManager is a very light object and can be created where needed Create a method signature look like this public SearchDataObject getDocInfo(String dDocName) throws Exception In the method body - create a new instance of GetDocInfoOperation and meet the constructor requirements by passing the dDocNameGetDocInfoOperation docInfo = new GetDocInfoOperation(dDocName) Execute the operation via the RIDCManager instance rMgr.executeOperation(docInfo) Return the result by accessing it from the executed operationreturn docInfo.getDataObject() 1: private RIDCManager rMgr = null; 2: private String lastOperationMessage = null; 3:   4: public ContentServicesDC() { 5: super(); 6: this.rMgr = new RIDCManager(); 7: } 8: .... 9: public SearchDataObject getDocInfo(String dDocName) throws Exception { 10: GetDocInfoOperation docInfo = new GetDocInfoOperation(dDocName); 11: boolean boolVal = rMgr.executeOperation(docInfo); 12: lastOperationMessage = docInfo.getMessage(); 13: return docInfo.getDataObject(); 14: }   Get the binaries! The enclosed code in a example that can be used as a reference on how to consume and leverage similar use cases, user has to guarantee appropriate quality and support.  Download link: https://blogs.oracle.com/ATEAM_WEBCENTER/resource/stefan.krantz/RIDCCommon.zip RIDC API Referencehttp://docs.oracle.com/cd/E23943_01/apirefs.1111/e17274/toc.htm

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  • The 20 Best How-To Geek Linux Articles of 2010

    - by The Geek
    We might be known for our Windows articles, but in 2010 we sure posted a lot of really in-depth articles covering Linux. Here’s the 20 best articles that we covered this year, covering everything from how to tweak your setup to how to use Linux to fix Windows. Want even more? You should make sure to check out the top 20 How-To Geek Explains topics of 2010, the 50 Windows Registry hacks that make Windows better, or the best 50 Windows articles for 2010 Latest Features How-To Geek ETC The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know Enjoy Christmas Beyond the Holiday with Christmas Eve Crisis Parrotfish Extends the Number of Services Accessible in Twitter Previews Winter Sunset by a Mountain Stream Wallpaper Add Sleek Style to Your Desktop with the Aston Martin Theme for Windows 7 Awesome WebGL Demo – Flight of the Navigator from Mozilla Sunrise on the Alien Desert Planet Wallpaper

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  • Live Support Webinar for Oracle Primavera Customers

    - by karl.prutzer
    Hi all, Our Customer Support team is hosting another Live Support Webinar for Oracle Primavera customers scheduled for May 6, 2010 at 11am Eastern Time. The webinar covers the following topics. Best Practices when submitting an SR My Oracle Support Overview Support Resources - lifetime support policy, My Oracle Support Speed training resources, etc. Both the conference key for the web conference and the audio passcode for the call is... Primavera Audio Conference Details Toll Free dial in number = 1.877.808.5067 International Toll dial in number = 1.706.902.0289 Web conference link https://strtc.oracle.com/imtapp/app/sch_mtg_details.uix?mID=6761278

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  • Donald Farmer comes to SQLBits

    What do medieval archaeology, fish farming, Southwestern University of Chongqing and Microsoft Business Intelligence have in common? If you know, you should tell Donald Farmer, because he has been deeply involved in all of them at various times. Donald has worked in the Microsoft Business Intelligence team for 8 years covering many subject areas: data integration, information quality, metadata intelligence, master data management, OLAP, predictive analytics and self-service BI. He is a well-known speaker at Microsoft and other industry events, and the author of several books and articles.   Great news from SQLBits! We can now confirm that Donald Farmer has agreed to do a pre-conference training day and the key note for our SQL Server 2008 and SQL Server 2008 R2 day. As Program Manager for Project Gemini, no-one is better placed to tell you what is going to be in R2 and what is not! More information about the Pre-conference Training Day and SQL 2008 and R2 Friday will be released soon.

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  • The Complementary Roles of PLM and PIM

    - by Ulf Köster
    Oracle Product Value Chain Solutions (aka Enterprise PLM Solutions) are a comprehensive set of product management solutions that work together to provide Oracle customers with a broad array of capabilities to manage all aspects of product life: innovation, design, launch, and supply chain / commercialization processes beyond the capabilities and boundaries of traditional engineering-focused Product Lifecycle Management applications. They support companies with an integrated managed view across the product value chain: From Lab to Launch, From Farm to Fork, From Concept to Product to Customer, From Product Innovation to Product Design and Product Commercialization. Product Lifecycle Management (PLM) represents a broad suite of software solutions to improve product-oriented business processes and data. PLM success stories prove that PLM helps companies improve time to market, increase product-related revenue, reduce product costs, reduce internal costs and improve product quality. As a maturing suite of enterprise solutions, PLM is still evolving to realize the promise it can provide across all facets of a business and all phases of the product lifecycle. The vision for PLM includes everything from gathering early requirements for a product through multiple stages of the product lifecycle from product design, through commercialization and eventual product retirement or replacement. In discrete or process industries, PLM is typically more focused on Product Definition as items with respect to the technical view of a material or part, including specifications, bills of material and manufacturing data. With Agile PLM, this is specifically related to capabilities addressing Product Collaboration, Governance and Compliance, Product Quality Management, Product Cost Management and Engineering Collaboration. PLM today is mainly addressing key requirements in the early product lifecycle, in engineering changes or in the “innovation cycle”, and primarily adds value related to product design, development, launch and engineering change process. In short, PLM is the master for Product Definition, wherever manufacturing takes place. Product Information Management (PIM) is a product suite that has evolved in parallel to PLM. Product Information Management (PIM) can extend the value of PLM implementations by providing complementary tools and capabilities. More relevant in the area of Product Commercialization, the vision for PIM is to manage product information throughout an enterprise and supply chain to improve product-related knowledge management, information sharing and synchronization from multiple data sources. PIM success stories have shown the ability to provide multiple benefits, with particular emphasis on reducing information complexity and information management costs. Product Information in PIM is typically treated as the commercial view of a material or part, including sales and marketing information and categorization. PIM collects information from multiple manufacturing sites and multiple suppliers into its repository, but also provides integration tools to push the information back out to the other systems, serving as an active central repository with the aim to provide a holistic view on any product sold by a company (hence the name “Product Hub”). In short, PIM is the master of commercial Product Information. So PIM is quickly becoming mandatory because of its value in optimizing multichannel selling processes and relationships with customers, as you can see from the following table: Viewpoint PLM Current State PIM Key Benefits PIM adds to PLM Product Lifecycle Primarily R&D Front end Innovation Cycle Change process Primarily commercial / transactional state of lifecycle Provides a seamless information flow from design and manufacturing through the ultimate selling and servicing of products Data Primarily focused on “item” vs. “product” data Product structures Specifications Technical information Repository for all product information. Reaches out to entire enterprise and its various silos of product information and descriptions Provides a “trusted source” of accurate product information to the internal organization and trading partners Data Lifecycle Repository for all design iterations Historical information Released, current information, with version management and time stamping Provides a single location to track and audit historical product information Communication PLM release finished product to ERP PLM is the master for Product Definition Captures information from disparate sources, including in-house data stores Recognizes the reality of today’s data “mess” across information silos Provides the ability to package product information to its audience in the desired, relevant format to meet their exacting business requirements Departmental R&D Manufacturing Quality Compliance Procurement Strategic Marketing Focus on Marketing and Sales Gathering information from other Departments, multiple sites, multiple suppliers A singular enterprise solution that leverages existing information silos and data stores Supply Chain Multi-site internal collaboration Supplier collaboration Customer collaboration Works with customers, exchanges / data pools, and trading partners to provide relevant product information packaged the way the customer desires Provides ability to provide trading partners and internal customers with information in a manner they desire, continuously Tools Data Management Collaboration Innovation Management Cleansing Synchronization Hub functions Consistent, clean and complete commercial product information The goals of both PLM and PIM, put simply, are to help companies make more profit from their products. PLM and PIM solutions can be easily added as they share some of the same goals, while coming from two different perspectives: the definition of the product and the commercialization of the product. Both can serve as a form of product “system of record”, but take different approaches to delivering value. Oracle Product Value Chain solutions offer rich new strategies for executives to collectively leverage Agile PLM, Product Data Hub, together with Enterprise Data Quality for Products, and other industry leading Oracle applications to achieve further incremental value, like Oracle Innovation Management. This is unique on the market today.

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  • Connecting to Magento Web Services with Java

    - by kerry
    I was in the unenviable position of needing to connect to Magento, a PHP ecommerce platform, web services using Java.  It was kind of difficult to get the classes generated from the WSDL so I figured I would throw the results up on my github account for any other poor sap in a similar position. First, pull down the project using git: git clone git://github.com/webdevwilson/magento-java.git and build it with maven: mvn install Here is a quick example of how to pull an order using the generated classes: MagentoServiceLocator serviceLocator = new MagentoServiceLocator(); String url = "http://domain.com/index.php/api/v2_soap"; Mage_Api_Model_Server_V2_HandlerPortType port = serviceLocator.getMage_Api_Model_Server_V2_HandlerPort(url); String sessionId = port.login("username", "key"); SalesOrderEntity salesOrder = port.salesOrderInfo(sessionId, orderId); I also have some wrapper code in there that makes it a little easier to call the API. Checkout the project at https://github.com/webdevwilson/magento-java There is another option. it’s called Magja and it is located at google code.

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  • Silverlight Cream for December 12, 2010 -- #1008

    - by Dave Campbell
    In this Issue: Michael Washington, Samuel Jack, Alfred Astort(-2-), Nokola(-2-), Avi Pilosof, Chris Klug, Pete Brown, Laurent Bugnion(-2-), and Jaime Rodriguez(-2-, -3-). Above the Fold: Silverlight: "Sharing resources and styles between projects in Silverlight" Chris Klug WP7: "Windows Phone Application Performance at Silverlight Firestarter" Jaime Rodriguez Training: "Silverlight View Model (MVVM) - A Play In One Act" Michael Washington Shoutouts: Koen Zwikstra announced the availability of the first Silverlight Spy 4 Preview 1 Gavin Wignall announced the Launch of Festive game built with Silverlight 4, hosted on Azure ... free to play. From SilverlightCream.com: Silverlight View Model (MVVM) - A Play In One Act Michael Washington has an interesting take on writing a blog post with this 'play' version of Silverlight View Models and Expression Blend with a heaping dose of Behaviors added in for flavoring. Build a Windows Phone Game in 3 days – Day 1 Samuel Jack is attempting to build a WP7 game in 3 days including downloading the tools and an XNA book... interesting to see where he's headed wth this venture. 4 of 10 - Make sure your finger can hit the target and text is legible Continuing with a series of tips from the folks reviewing apps for the marketplace via Alfred Astort is this number 4 -- touch target size and legible text. 5 of 10 - Give feedback on touch and progress within your UI Alfred Astort's number 5 is also up, and continues the touch discussion with this tip about giving the user feedback on their touch. Fantasia Painter Released for Windows Phone 7 + Tips Nokola took the release of his Fantasia Painter on WP& as an opportunity not only to blog about the fact that we can go buy it, but has a blog full of hints and tips that he gathered while working on it. Games for Windows Phone 7 Resources: Reducing Load Times, RPG Kit; Other Nokola also blogged about the release of the new games education pack, and gives up the cursor he uses in his videos after being asked... The simplest way to do design-time ViewModels with MVVM and Blend. Avi Pilosof attacks the design-time ViewModel issue in Blend with a 'no code' solution. Sharing resources and styles between projects in Silverlight Chris Klug is talking about sharing resources and styles across a large Silverlight project... near and dear to my heart at this moment. Dynamically Generating Controls in WPF and Silverlight Pete Brown has a post up that's generated some interest... creating controls at runtime... and he's demonstrating several different ways for both Silverlight and WPF #twitter for Windows Phone 7 protips (#wp7) Laurent Bugnion was posting these great tips for Twitter for WP7 and rolled all 16 of them up into a blog post... check them and the app out... Increasing touch surface (#wp7dev) Laurent Bugnion's most current post should be of great interest to WP7 devs... providing more touch surface for your user's fat fingers, err, I mean their fat fingerings :) ... great information and samples ... and interesting it is a fail point as listed by Alfred Astort above. Windows Phone Application Performance at Silverlight Firestarter This material from Jaime Rodriguez actually hit prior to his Firestarter presentation, but should be required reading for anyone doing a WP7 app... great Performance tips from the trenches... slide deck, cheat-sheet, and code. UpdateSourceTrigger on Windows Phone data bindings Another post from Jaime Rodriguez actually went through a couple revisions already.. how about a WP7 TextBox that fires notifications to the ViewModel when the text changes? ... would you like a behavior with that? Details on the Push Notification app limits Jaime Rodriguez has yet another required reading post up on Push Notification limits ... what it really entails and how you can be a good WP7 citizen by the way you program your app. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Partition Wise Joins

    - by jean-pierre.dijcks
    Some say they are the holy grail of parallel computing and PWJ is the basis for a shared nothing system and the only join method that is available on a shared nothing system (yes this is oversimplified!). The magic in Oracle is of course that is one of many ways to join data. And yes, this is the old flexibility vs. simplicity discussion all over, so I won't go there... the point is that what you must do in a shared nothing system, you can do in Oracle with the same speed and methods. The Theory A partition wise join is a join between (for simplicity) two tables that are partitioned on the same column with the same partitioning scheme. In shared nothing this is effectively hard partitioning locating data on a specific node / storage combo. In Oracle is is logical partitioning. If you now join the two tables on that partitioned column you can break up the join in smaller joins exactly along the partitions in the data. Since they are partitioned (grouped) into the same buckets, all values required to do the join live in the equivalent bucket on either sides. No need to talk to anyone else, no need to redistribute data to anyone else... in short, the optimal join method for parallel processing of two large data sets. PWJ's in Oracle Since we do not hard partition the data across nodes in Oracle we use the Partitioning option to the database to create the buckets, then set the Degree of Parallelism (or run Auto DOP - see here) and get our PWJs. The main questions always asked are: How many partitions should I create? What should my DOP be? In a shared nothing system the answer is of course, as many partitions as there are nodes which will be your DOP. In Oracle we do want you to look at the workload and concurrency, and once you know that to understand the following rules of thumb. Within Oracle we have more ways of joining of data, so it is important to understand some of the PWJ ideas and what it means if you have an uneven distribution across processes. Assume we have a simple scenario where we partition the data on a hash key resulting in 4 hash partitions (H1 -H4). We have 2 parallel processes that have been tasked with reading these partitions (P1 - P2). The work is evenly divided assuming the partitions are the same size and we can scan this in time t1 as shown below. Now assume that we have changed the system and have a 5th partition but still have our 2 workers P1 and P2. The time it takes is actually 50% more assuming the 5th partition has the same size as the original H1 - H4 partitions. In other words to scan these 5 partitions, the time t2 it takes is not 1/5th more expensive, it is a lot more expensive and some other join plans may now start to look exciting to the optimizer. Just to post the disclaimer, it is not as simple as I state it here, but you get the idea on how much more expensive this plan may now look... Based on this little example there are a few rules of thumb to follow to get the partition wise joins. First, choose a DOP that is a factor of two (2). So always choose something like 2, 4, 8, 16, 32 and so on... Second, choose a number of partitions that is larger or equal to 2* DOP. Third, make sure the number of partitions is divisible through 2 without orphans. This is also known as an even number... Fourth, choose a stable partition count strategy, which is typically hash, which can be a sub partitioning strategy rather than the main strategy (range - hash is a popular one). Fifth, make sure you do this on the join key between the two large tables you want to join (and this should be the obvious one...). Translating this into an example: DOP = 8 (determined based on concurrency or by using Auto DOP with a cap due to concurrency) says that the number of partitions >= 16. Number of hash (sub) partitions = 32, which gives each process four partitions to work on. This number is somewhat arbitrary and depends on your data and system. In this case my main reasoning is that if you get more room on the box you can easily move the DOP for the query to 16 without repartitioning... and of course it makes for no leftovers on the table... And yes, we recommend up-to-date statistics. And before you start complaining, do read this post on a cool way to do stats in 11.

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • Delegates and Events in C#

    - by hakanbilge
    Events and their underlying mechanism "Delegates" are very powerful tools of a developer and Event Driven Programming is one of the main Programming Paradigms. Its wiki definition is "event-driven programming or event-based programming is a programming paradigm in which the flow of the program is determined by events?i.e., sensor outputs or user actions (mouse clicks, key presses) or messages from other programs or threads." That means, your program can go its own way sequentially and in the case of anything that requires attention is done (when an event fires) by somebody or something, you can response it by using that event's controller method (this mechanism is like interrupt driven programming in embedded systems). There are many real world scenarios for events, for example, ASP.NET uses events to catch a click on a button or in your app, controller has notice of a change in UI by handling events exposed by view (in MVC pattern). Delegates in C# C# delegates correspond to function pointers in  [read more....]

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  • Can't adjust screen brightness on Macbook Pro 10,1 Ubuntu 13.10

    - by ben101
    I recently installed Ubuntu on my retina Macbook Pro (following this great guide: http://cberner.com/2013/03/01/installing-ubuntu-13-04-on-macbook-pro-retina/) Everything works fine so far however the screen brightness / backlight cannot be adjusted neither by using the assigned key nor by any other means. I know, I'm not the first to address this problem, but all the suggested solutions I found so far did not work for me. I unsuccessfully tried the following: Including Option "RegistryDwords" "EnableBrightnessControl=1" in the Devices-Section of /etc/X11/xorg.conf the application xbacklight I also haven't found any file such as mbp_backlight or apple_backlight on my system which probably would be a starting point I'm using the Nvidia-driver. (BTW: With the nouveau-driver, the keys to adjust the brightness work. However, with the nouveau driver Ubuntu does not resume from suspend mode) Any suggestions what I can do? Thanks!

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  • Measuring Usability with Common Industry Format (CIF) Usability Tests

    - by Applications User Experience
    Sean Rice, Manager, Applications User Experience A User-centered Research and Design Process The Oracle Fusion Applications user experience was five years in the making. The development of this suite included an extensive and comprehensive user experience design process: ethnographic research, low-fidelity workflow prototyping, high fidelity user interface (UI) prototyping, iterative formative usability testing, development feedback and iteration, and sales and customer evaluation throughout the design cycle. However, this process does not stop when our products are released. We conduct summative usability testing using the ISO 25062 Common Industry Format (CIF) for usability test reports as an organizational framework. CIF tests allow us to measure the overall usability of our released products.  These studies provide benchmarks that allow for comparisons of a specific product release against previous versions of our product and against other products in the marketplace. What Is a CIF Usability Test? CIF refers to the internationally standardized method for reporting usability test findings used by the software industry. The CIF is based on a formal, lab-based test that is used to benchmark the usability of a product in terms of human performance and subjective data. The CIF was developed and is endorsed by more than 375 software customer and vendor organizations led by the National Institute for Standards and Technology (NIST), a US government entity. NIST sponsored the CIF through the American National Standards Institute (ANSI) and International Organization for Standardization (ISO) standards-making processes. Oracle played a key role in developing the CIF. The CIF report format and metrics are consistent with the ISO 9241-11 definition of usability: “The extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.” Our goal in conducting CIF tests is to measure performance and satisfaction of a representative sample of users on a set of core tasks and to help predict how usable a product will be with the larger population of customers. Why Do We Perform CIF Testing? The overarching purpose of the CIF for usability test reports is to promote incorporation of usability as part of the procurement decision-making process for interactive products. CIF provides a common format for vendors to report the methods and results of usability tests to customer organizations, and enables customers to compare the usability of our software to that of other suppliers. CIF also enables us to compare our current software with previous versions of our software. CIF Testing for Fusion Applications Oracle Fusion Applications comprises more than 100 modules in seven different product families. These modules encompass more than 400 task flows and 400 user roles. Due to resource constraints, we cannot perform comprehensive CIF testing across the entire product suite. Therefore, we had to develop meaningful inclusion criteria and work with other stakeholders across the applications development organization to prioritize product areas for testing. Ultimately, we want to test the product areas for which customers might be most interested in seeing CIF data. We also want to build credibility with customers; we need to be able to make the case to current and prospective customers that the product areas tested are representative of the product suite as a whole. Our goal is to test the top use cases for each product. The primary activity in the scoping process was to work with the individual product teams to identify the key products and business process task flows in each product to test. We prioritized these products and flows through a series of negotiations among the user experience managers, product strategy, and product management directors for each of the primary product families within the Oracle Fusion Applications suite (Human Capital Management, Supply Chain Management, Customer Relationship Management, Financials, Projects, and Procurement). The end result of the scoping exercise was a list of 47 proposed CIF tests for the Fusion Applications product suite.  Figure 1. A participant completes tasks during a usability test in Oracle’s Usability Labs Fusion Supplier Portal CIF Test The first Fusion CIF test was completed on the Supplier Portal application in July of 2011.  Fusion Supplier Portal is part of an integrated suite of Procurement applications that helps supplier companies manage orders, schedules, shipments, invoices, negotiations and payments. The user roles targeted for the usability study were Supplier Account Receivables Specialists and Supplier Sales Representatives, including both experienced and inexperienced users across a wide demographic range.  The test specifically focused on the following functionality and features: Manage payments – view payments Manage invoices – view invoice status and create invoices Manage account information – create new contact, review bank account information Manage agreements – find and view agreement, upload agreement lines, confirm status of agreement lines upload Manage purchase orders (PO) – view history of PO, request change to PO, find orders Manage negotiations – respond to request for a quote, check the status of a negotiation response These product areas were selected to represent the most important subset of features and functionality of the flow, in terms of frequency and criticality of use by customers. A total of 20 users participated in the usability study. The results of the Supplier Portal evaluation were favorable and exceeded our expectations. Figure 2. Fusion Supplier Portal Next Studies We plan to conduct two Fusion CIF usability studies per product family over the next nine months. The next product to be tested will be Self-service Procurement. End users are currently being recruited to participate in this usability study, and the test sessions are scheduled to begin during the last week of November.

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  • O&rsquo;Reilly E-Book of the Day 15/Aug/2014 - Advanced Quantitative Finance with C++

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2014/08/15/orsquoreilly-e-book-of-the-day-15aug2014---advanced-quantitative-finance.aspxToday’s half-price book of the Day offer from O’Reilly at http://shop.oreilly.com/product/9781782167228.do?code=MSDEAL is Advanced Quantitative Finance with C++. “This book will introduce you to the key mathematical models used to price financial derivatives, as well as the implementation of main numerical models used to solve them. In particular, equity, currency, interest rates, and credit derivatives are discussed. In the first part of the book, the main mathematical models used in the world of financial derivatives are discussed. Next, the numerical methods used to solve the mathematical models are presented. Finally, both the mathematical models and the numerical methods are used to solve some concrete problems in equity, forex, interest rate, and credit derivatives.”

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  • HTML5 and CSS3 Editing in Windows Live Writer

    - by Rick Strahl
    Windows Live Writer is a wonderful tool for editing blog posts and getting them posted to your blog. What makes it nice is that it has a small set of useful features, plus a simple plug-in model that has spawned many useful add-ins. Small tool with a reasonably decent plug-in model to extend equals a great solution to a simple problem. If you're running Windows, have a blog and aren’t using Live Writer you’re probably doing it wrong…One of Live Writer’s nice features is that it can download your blog’s CSS for preview and edit displays. It lets you edit your content inside of the context of that CSS using the WYSIWYG editor, so your content actually looks very close to what you’ll see on your blog while you’re editing your post. Unfortunately Live Writer renders the HTML content in the Web Browser Control’s  default IE 7 rendering mode. Yeah you read that right: IE 7 is the default for the Web Browser control and most applications that use it, are stuck in this modus unless the application explicitly overrides this default. The Web Browser control does not use the version of Internet Explorer installed on the system (IE 10 on my Win8 machine) but uses IE 7 mode for ‘compatibility’ for old applications.If you are importing your blog’s CSS that may suck if you’re using rich HTML 5 and CSS 3 formatting. Hack the Registry to get Live Writer to render using IE 9 or 10In order to get Live Writer (or any other application that uses the Web Browser Control for that matter) to render you can apply a registry hack that overrides the Web Browser Control engine usage for a specific application. I wrote about this in detail in a previous blog post a couple of years back.Here’s how you can set up Windows Live Writer to render your CSS 3 by making a change in your registry:The above is for setup on a 64 bit machine, where I configure Live Writer which is a 32 bit application for using IE 10 rendering. The keys set are as follows:32bit Configuration on 64 bit machine:HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Internet Explorer\Main\FeatureControl\FEATURE_BROWSER_EMULATIONKey: WindowsLiveWriter.exeValue: 9000 or 10000  (IE 9 or 10 respectively) (DWORD value)On a 32 bit only machine: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Internet Explorer\Main\FeatureControl\FEATURE_BROWSER_EMULATIONKey: WindowsLiveWriter.exeValue: 9000 or 10000  (IE 9 or 10 respectively) (DWORD value)Use decimal values of 9000, 10000 or 11000 to specify specific versions of Internet Explorer. This is a minor tweak, but it’s nice to actually see my blog posts now with the proper CSS formatting intact. Notice the rounded borders and shadow on the code blocks as well as the overflow-x and scrollbars that show up. In this particular case I can see what the code blocks actually look like in a specific resolution – much better than in the old plain view which just chopped things off at the end of the window frame. There are a few other elements that now show properly in the editor as well including block quotes and note boxes that I occasionally use. It’s minor stuff, but it makes the editing experience better yet and closer to the final things so there are less republish operations than I previously had. Sweet!Note that this approach of putting an IE version override into the registry works with most applications that use the Web Browser control. If you are using the Web Browser control in your own applications, it’s a good idea to switch the browser to a more recent version so you can take advantage of HTML 5 and CSS 3 in your browser displayed content by automatically setting this flag in the registry or as part of the application’s startup routine if not dedicated setup tool is used. At the very least you might set it to 9000 (IE 9) which supports most of the basic CSS3 features and is a decent baseline that works for most Windows 7 and 8 machines. If running pre-IE9, the browser will fall back to IE7 rendering and look bad but at least more recent browsers will see an improved experience.I’m surprised that there aren’t more vendors and third party apps using this feature. You can see in my first screen shot that there are only very few entries in the registry key group on my machine – any other apps use the Web Browser control are using IE7. Go figure. Certainly Windows Live Writer should be writing this key into the registry automatically as part of installation to support this functionality out of the box, but alas since it does not, this registry hack lets you get your way anyway…Resources.reg Files to register Live Write Browser Emulation (set for IE9)Specifying Internet Explorer Version for ApplicationsSnagIt LiveWriter Plug-inDownload Windows Live WriterDownload Windows Live Writer with Chocolatey© Rick Strahl, West Wind Technologies, 2005-2013Posted in Live Writer  Windows   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Integrate Microsoft Translator into your ASP.Net application

    - by sreejukg
    In this article I am going to explain how easily you can integrate the Microsoft translator API to your ASP.Net application. Why we need a translation API? Once you published a website, you are opening a channel to the global audience. So making the web content available only in one language doesn’t cover all your audience. Especially when you are offering products/services it is important to provide contents in multiple languages. Users will be more comfortable when they see the content in their native language. How to achieve this, hiring translators and translate the content to all your user’s languages will cost you lot of money, and it is not a one time job, you need to translate the contents on the go. What is the alternative, we need to look for machine translation. Thankfully there are some translator engines available that gives you API level access, so that automatically you can translate the content and display to the user. Microsoft Translator API is an excellent set of web service APIs that allows developers to use the machine translation technology in their own applications. The Microsoft Translator API is offered through Windows Azure market place. In order to access the data services published in Windows Azure market place, you need to have an account. The registration process is simple, and it is common for all the services offered through the market place. Last year I had written an article about Bing Search API, where I covered the registration process. You can refer the article here. http://weblogs.asp.net/sreejukg/archive/2012/07/04/integrate-bing-search-api-to-asp-net-application.aspx Once you registered with Windows market place, you will get your APP ID. Now you can visit the Microsoft Translator page and click on the sign up button. http://datamarket.azure.com/dataset/bing/microsofttranslator As you can see, there are several options available for you to subscribe. There is a free version available, great. Click on the sign up button under the package that suits you. Clicking on the sign up button will bring the sign up form, where you need to agree on the terms and conditions and go ahead. You need to have a windows live account in order to sign up for any service available in Windows Azure market place. Once you signed up successfully, you will receive the thank you page. You can download the C# class library from here so that the integration can be made without writing much code. The C# file name is TranslatorContainer.cs. At any point of time, you can visit https://datamarket.azure.com/account/datasets to see the applications you are subscribed to. Click on the Use link next to each service will give you the details of the application. You need to not the primary account key and URL of the service to use in your application. Now let us start our ASP.Net project. I have created an empty ASP.Net web application using Visual Studio 2010 and named it Translator Sample, any name could work. By default, the web application in solution explorer looks as follows. Now right click the project and select Add -> Existing Item and then browse to the TranslatorContainer.cs. Now let us create a page where user enter some data and perform the translation. I have added a new web form to the project with name Translate.aspx. I have placed one textbox control for user to type the text to translate, the dropdown list to select the target language, a label to display the translated text and a button to perform the translation. For the dropdown list I have selected some languages supported by Microsoft translator. You can get all the supported languages with their codes from the below link. http://msdn.microsoft.com/en-us/library/hh456380.aspx The form looks as below in the design surface of Visual Studio. All the class libraries in the windows market place requires reference to System.Data.Services.Client, let us add the reference. You can find the documentation of how to use the downloaded class library from the below link. http://msdn.microsoft.com/en-us/library/gg312154.aspx Let us evaluate the translatorContainer.cs file. You can refer the code and it is self-explanatory. Note the namespace name used (Microsoft), you need to add the namespace reference to your page. I have added the following event for the translate button. The code is self-explanatory. You are creating an object of TranslatorContainer class by passing the translation service URL. Now you need to set credentials for your Translator container object, which will be your account key. The TranslatorContainer support a method that accept a text input, source language and destination language and returns DataServiceQuery<Translation>. Let us see this working, I just ran the application and entered Good Morning in the Textbox. Selected target language and see the output as follows. It is easy to build great translator applications using Microsoft translator API, and there is a reasonable amount of translation you can perform in your application for free. For enterprises, you can subscribe to the appropriate package and make your application multi-lingual.

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  • World Record Batch Rate on Oracle JD Edwards Consolidated Workload with SPARC T4-2

    - by Brian
    Oracle produced a World Record batch throughput for single system results on Oracle's JD Edwards EnterpriseOne Day-in-the-Life benchmark using Oracle's SPARC T4-2 server running Oracle Solaris Containers and consolidating JD Edwards EnterpriseOne, Oracle WebLogic servers and the Oracle Database 11g Release 2. The workload includes both online and batch workload. The SPARC T4-2 server delivered a result of 8,000 online users while concurrently executing a mix of JD Edwards EnterpriseOne Long and Short batch processes at 95.5 UBEs/min (Universal Batch Engines per minute). In order to obtain this record benchmark result, the JD Edwards EnterpriseOne, Oracle WebLogic and Oracle Database 11g Release 2 servers were executed each in separate Oracle Solaris Containers which enabled optimal system resources distribution and performance together with scalable and manageable virtualization. One SPARC T4-2 server running Oracle Solaris Containers and consolidating JD Edwards EnterpriseOne, Oracle WebLogic servers and the Oracle Database 11g Release 2 utilized only 55% of the available CPU power. The Oracle DB server in a Shared Server configuration allows for optimized CPU resource utilization and significant memory savings on the SPARC T4-2 server without sacrificing performance. This configuration with SPARC T4-2 server has achieved 33% more Users/core, 47% more UBEs/min and 78% more Users/rack unit than the IBM Power 770 server. The SPARC T4-2 server with 2 processors ran the JD Edwards "Day-in-the-Life" benchmark and supported 8,000 concurrent online users while concurrently executing mixed batch workloads at 95.5 UBEs per minute. The IBM Power 770 server with twice as many processors supported only 12,000 concurrent online users while concurrently executing mixed batch workloads at only 65 UBEs per minute. This benchmark demonstrates more than 2x cost savings by consolidating the complete solution in a single SPARC T4-2 server compared to earlier published results of 10,000 users and 67 UBEs per minute on two SPARC T4-2 and SPARC T4-1. The Oracle DB server used mirrored (RAID 1) volumes for the database providing high availability for the data without impacting performance. Performance Landscape JD Edwards EnterpriseOne Day in the Life (DIL) Benchmark Consolidated Online with Batch Workload System Rack Units BatchRate(UBEs/m) Online Users Users /Units Users /Core Version SPARC T4-2 (2 x SPARC T4, 2.85 GHz) 3 95.5 8,000 2,667 500 9.0.2 IBM Power 770 (4 x POWER7, 3.3 GHz, 32 cores) 8 65 12,000 1,500 375 9.0.2 Batch Rate (UBEs/m) — Batch transaction rate in UBEs per minute Configuration Summary Hardware Configuration: 1 x SPARC T4-2 server with 2 x SPARC T4 processors, 2.85 GHz 256 GB memory 4 x 300 GB 10K RPM SAS internal disk 2 x 300 GB internal SSD 2 x Sun Storage F5100 Flash Arrays Software Configuration: Oracle Solaris 10 Oracle Solaris Containers JD Edwards EnterpriseOne 9.0.2 JD Edwards EnterpriseOne Tools (8.98.4.2) Oracle WebLogic Server 11g (10.3.4) Oracle HTTP Server 11g Oracle Database 11g Release 2 (11.2.0.1) Benchmark Description JD Edwards EnterpriseOne is an integrated applications suite of Enterprise Resource Planning (ERP) software. Oracle offers 70 JD Edwards EnterpriseOne application modules to support a diverse set of business operations. Oracle's Day in the Life (DIL) kit is a suite of scripts that exercises most common transactions of JD Edwards EnterpriseOne applications, including business processes such as payroll, sales order, purchase order, work order, and manufacturing processes, such as ship confirmation. These are labeled by industry acronyms such as SCM, CRM, HCM, SRM and FMS. The kit's scripts execute transactions typical of a mid-sized manufacturing company. The workload consists of online transactions and the UBE – Universal Business Engine workload of 61 short and 4 long UBEs. LoadRunner runs the DIL workload, collects the user’s transactions response times and reports the key metric of Combined Weighted Average Transaction Response time. The UBE processes workload runs from the JD Enterprise Application server. Oracle's UBE processes come as three flavors: Short UBEs < 1 minute engage in Business Report and Summary Analysis, Mid UBEs > 1 minute create a large report of Account, Balance, and Full Address, Long UBEs > 2 minutes simulate Payroll, Sales Order, night only jobs. The UBE workload generates large numbers of PDF files reports and log files. The UBE Queues are categorized as the QBATCHD, a single threaded queue for large and medium UBEs, and the QPROCESS queue for short UBEs run concurrently. Oracle's UBE process performance metric is Number of Maximum Concurrent UBE processes at transaction rate, UBEs/minute. Key Points and Best Practices Two JD Edwards EnterpriseOne Application Servers, two Oracle WebLogic Servers 11g Release 1 coupled with two Oracle Web Tier HTTP server instances and one Oracle Database 11g Release 2 database on a single SPARC T4-2 server were hosted in separate Oracle Solaris Containers bound to four processor sets to demonstrate consolidation of multiple applications, web servers and the database with best resource utilizations. Interrupt fencing was configured on all Oracle Solaris Containers to channel the interrupts to processors other than the processor sets used for the JD Edwards Application server, Oracle WebLogic servers and the database server. A Oracle WebLogic vertical cluster was configured on each WebServer Container with twelve managed instances each to load balance users' requests and to provide the infrastructure that enables scaling to high number of users with ease of deployment and high availability. The database log writer was run in the real time RT class and bound to a processor set. The database redo logs were configured on the raw disk partitions. The Oracle Solaris Container running the Enterprise Application server completed 61 Short UBEs, 4 Long UBEs concurrently as the mixed size batch workload. The mixed size UBEs ran concurrently from the Enterprise Application server with the 8,000 online users driven by the LoadRunner. See Also SPARC T4-2 Server oracle.com OTN JD Edwards EnterpriseOne oracle.com OTN Oracle Solaris oracle.com OTN Oracle Database 11g Release 2 Enterprise Edition oracle.com OTN Oracle Fusion Middleware oracle.com OTN Disclosure Statement Copyright 2012, Oracle and/or its affiliates. All rights reserved. Oracle and Java are registered trademarks of Oracle and/or its affiliates. Other names may be trademarks of their respective owners. Results as of 09/30/2012.

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  • keyboard shortcut editor does not intercept keypresses

    - by jpic
    I've been using suckless dwm for years and i really need to make the shortcuts look alike to feel at home ;) On ubuntu oneiric, the keyboard shortcut editor is opened with: system settings - keyboard - shortcuts. The help in the window specifies: 'To edit a shortcut, click the row and hold down the new keys or press backspace to clear' So I select the first row of the 'navigation' section and highlight 'Move window to workspace 1' Then i hold down ctrl+alt+1 for ten seconds but nothing happens. The shortcut still appears as 'disabled'. I'm unable to set any shortcut, i've tried many combinations. For example, a combination with Super key will be intercepted by unity instead of being catched by the keyboard shortcut editor window. Can anybody reproduce this with oneiric ? What am I doing wrong ?

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  • wpa_supplicant ioctl[SIOCSIWENCODEEXT]: Invalid argument

    - by RobinJ
    I just installed Ubuntu Server on a spare computer with a broken graphic card, and I needed to setup my wifi. I thought No problem, I've done it before from the command line, in Arch Linux., only the steps I had to take in Arch Linux didn't work in Ubuntu Server (that's odd, wasn't Ubuntu supposed to be so much more user-friendly? :/). This is what I'd normally do: ip link set wlan0 up wpa_passphrase <ESSID> <WPA KEY> > /etc/wpa_supplicant.conf wpa_supplicant -B -Dwext -i wlan0 -c /etc/wpa_supplicant.conf dhcpcd wlan0 Only at the wpa_supplicant I get some strane message: ioctl[SIOCSIWENCODEEXT]: Invalid argument ioctl[SIOCSIWENCODEEXT]: Invalid argument And if I try to run dhcpcd then (which I manually installed, as it didn't come preinstalled with Ubuntu Server), it times out. Help on how to do it would be much appreciated. My wireless driver is iwl3945.

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  • Creating Wildcard Certificates with makecert.exe

    - by Shawn Cicoria
    Be nice to be able to make wildcard certificates for use in development with makecert – turns out, it’s real easy.  Just ensure that your CN=  is the wildcard string to use. The following sequence generates a CA cert, then the public/private key pair for a wildcard certificate REM make the CA makecert -pe -n "CN=*.contosotest.com" -a sha1 -len 2048 -sky exchange -eku 1.3.6.1.5.5.7.3.1 -ic CA.cer -iv CA.pvk -sp "Microsoft RSA SChannel Cryptographic Provider" -sy 12 -sv wildcard.pvk wildcard.cer pvk2pfx -pvk wildcard.pvk -spc wildcard.cer -pfx wildcard.pfx REM now make the server wildcard cert makecert -pe -n "CN=*.contosotest.com" -a sha1 -len 2048 -sky exchange -eku 1.3.6.1.5.5.7.3.1 -ic CA.cer -iv CA.pvk -sp "Microsoft RSA SChannel Cryptographic Provider" -sy 12 -sv wildcard.pvk wildcard.cer pvk2pfx -pvk wildcard.pvk -spc wildcard.cer -pfx wildcard.pfx

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  • I tried to transplant the wireless_tools to Android4.0 system, but I have a problem with Java

    - by Chen Guoli
    My Linux system is Ubuntu Kylin, a new branch of Ubuntu spreading mainly in China. I have changed some files, such as wireless.22.h, ifrename.c and iwlib.h, in wireless_tools.29/ which is located in Android4.0 root directory. Then I followed these steps: $ cd ~/Android4.0 $ su $[key](change to root) root# source build/envsetup.sh root# cd ~/Android4.0/wireless_tools.2.9/ root# mm Then I got a message telling me that: Your version is: java version "1.7.0_21". The correct version is: Java SE 1.6. Then I did as How can I uninstall my current java and install sun java 1.6 The java was installed successfully, but when i tried mm again: Your version is: java version "1.6.0_27". The correct version is: Java SE 1.6. Then I tried https://source.android.com/source/initializing.html , but it didn't work. How can I install "java SE 1.6." correctly?

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  • Three Ways to Access the Windows 8 Boot Options Menu

    - by Lori Kaufman
    The boot options have been consolidated in Windows 8 into a single menu, called the “boot options menu,” providing access to repair tools and options for changing Windows startup behavior, such as enabling debugging, booting into safe mode, and launching into a recovery environment. The days of pressing a function key or Esc to interrupt the boot process and get into the BIOS configuration (in UEFI enabled systems) are gone. There are three ways of accessing the new boot options menu in Windows 8 and we’ll show you how. 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • Benefits of PerformancePoint Services Using SharePoint Server 2010

    - by Wayne
    What is PerformancePoint Services? Most of the time it happens that the metrics that make up your key performance indicators are not simple values from a data source. In SharePoint Server 2007 PerformancePoint Services, you could create two kinds of KPI metrics: Simple single value metrics from any supported data source or Complex multiple value metrics from a single Analysis Services data source using MDX. Now things are even easier with Performance Point Services in SharePoint 2010. Let us check what is it? PerformancePoint Services in SharePoint Server 2010 is a performance management service that you can use to monitor and analyze your business. By providing flexible, easy-to-use tools for building dashboards, scorecards, reports, and key performance indicators (KPIs), PerformancePoint Services can help everyone across an organization make informed business decisions that align with companywide objectives and strategy. Scorecards, dashboards, and KPIs help drive accountability. Integrated analytics help employees move quickly from monitoring information to analyzing it and, when appropriate, sharing it throughout the organization. Prior to the addition of PerformancePoint Services to SharePoint Server, Microsoft Office PerformancePoint Server 2007 functioned as a standalone server. Now PerformancePoint functionality is available as an integrated part of the SharePoint Server Enterprise license, as is the case with Excel Services in Microsoft SharePoint Server 2010. The popular features of earlier versions of PerformancePoint Services are preserved along with numerous enhancements and additional functionality. New PerformancePoint Services features PerformancePoint Services now can utilize SharePoint Server scalability, collaboration, backup and recovery, and disaster recovery capabilities. Dashboards and dashboard items are stored and secured within SharePoint lists and libraries, providing you with a single security and repository framework. New features and enhancements of SharePoint 2010 PerformancePoint Services • With PerformancePoint Services, functioning as a service in SharePoint Server, dashboards and dashboard items are stored and secured within SharePoint lists and libraries, providing you with a single security and repository framework. The new architecture also takes advantage of SharePoint Server scalability, collaboration, backup and recovery, and disaster recovery capabilities. You also can include and link PerformancePoint Services Web Parts with other SharePoint Server Web Parts on the same page. The new architecture also streamlines security models that simplify access to report data. • The Decomposition Tree is a new visualization report type available in PerformancePoint Services. You can use it to quickly and visually break down higher-level data values from a multi-dimensional data set to understand the driving forces behind those values. The Decomposition Tree is available in scorecards and analytic reports and ultimately in dashboards. • You can access more detailed business information with improved scorecards. Scorecards have been enhanced to make it easy for you to drill down and quickly access more detailed information. PerformancePoint scorecards also offer more flexible layout options, dynamic hierarchies, and calculated KPI features. Using this enhanced functionality, you can now create custom metrics that use multiple data sources. You can also sort, filter, and view variances between actual and target values to help you identify concerns or risks. • Better Time Intelligence filtering capabilities that you can use to create and use dynamic time filters that are always up to date. Other improved filters improve the ability for dashboard users to quickly focus in on information that is most relevant. • Ability to include and link PerformancePoint Services Web Parts together with other PerformancePoint Services Web parts on the same page. • Easier to author and publish dashboard items by using Dashboard Designer. • SQL Server Analysis Services 2008 support. • Increased support for accessibility compliance in individual reports and scorecards. • The KPI Details report is a new report type that displays contextually relevant information about KPIs, metrics, rows, columns, and cells within a scorecard. The KPI Details report works as a Web part that links to a scorecard or individual KPI to show relevant metadata to the end user in SharePoint Server. This Web part can be added to PerformancePoint dashboards or any SharePoint Server page. • Create analytics reports to better understand underlying business forces behind the results. Analytic reports have been enhanced to support value filtering, new chart types, and server-based conditional formatting. To conclude, PerformancePoint Services, by becoming tightly integrated with SharePoint Server 2010, takes advantage of many enterprise-level SharePoint Server 2010 features. Unfortunately, SharePoint Foundation 2010 doesn’t include this feature. There are still many choices in SharePoint family of products that include SharePoint Server 2010, SharePoint Foundation, SharePoint Server 2007 and associated free SharePoint web parts and templates.

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  • Forrester- The Right Customer Experience Strategy

    - by Divya Malik
    I am blogging from a warm, sunny NYC today. We are here, sponsoring and attending Forrester's Customer Experience Forum 2011. Customer Experience Management has been a key area of focus for us in CRM. Our VP of CRM and eCommerce Product Marketing Kirk Mosher will be the first presenter of the Day (Tuesday morning at 7.30 am) with a breakfast session titled "Winning With A Superior Cross-Channel Customer Experience" . We are also showcasing some exciting new demos across our CRM and Commerce product lines in the areas of Integrated Sales and Marketing, Multi-Channel Commerce and Integrated Outlook and Mobile solutions on the demo floor. For those of you who are attending, do stop by, and see the latest in CRM innovations from Oracle, and talk to some experienced sales consultants. You can find more information about Oracle's CRM solutions here.  

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  • Watch the Silverlight 4 Launch event and LIVE QA with ScottGu and others

    Next week on 13-April at 8:00 AM PST Scott Guthrie will deliver a keynote address for the DevConnections conference being held in Las Vegas, NV. Scott will provide updates on the progress made in Silverlight 4 and will provide the details of availability of the developer tools, runtime and other news. Mark your calendars and return to the Silverlight community site to tune into the LIVE event. After the keynote, Channel 9 will be hosting interviews with Scott and other key members of the Silverlight...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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