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  • Can I change a MySQL table back and forth between InnoDB and MyISAM without any problems?

    - by Daniel Magliola
    I have a site with a decently big database, 3Gb in size, a couple of tables with a dozen million records. It's currently 100% on MyISAM, and I have the feeling that the server is going slower than it should because of too much locking, so I'd like to try going to InnoDB and see if that makes things better. However, I need to do that directly in production, because obviously without load this doesn't make any difference. However, I'm a bit worried about this, because InnoDB actually has potential to be slower, so the question is: If I convert all tables to InnoDB and it turns out i'm worse off than before, can I go back to MyISAM without losing anything? Can you think of any problems I might encounter? (For example, I know that InnoDB stores all data in ONE big file that only gets bigger, can this be a problem?) Thank you very much Daniel

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  • HP Ambient Light Sensor Adjustment

    - by Robin Day
    I have an HP nc4400 running Windows 7 64 bit. If I have the ambient light sensor enabled, it works well, but, its slightly too dim. I can turn off the light sensor and turn up the brightness manually and its more than bright enough. When I go to the brightness settings in Windows I can make the screen dimmer with the ambient light sensor enabled but cannot make it as bright as if it is disabled. So my question is, is it possible to keep the light sensor enabled but configure it so that the screen is brighter for given "ambient light". At the moment I have to turn it off whenever I'm in the office or outside in sunlight as I need the screen as bright as possible and it seems no matter how light it is, it never goes to full brightness when it's enabled.

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  • Thoughts on type aliases/synonyms?

    - by Rei Miyasaka
    I'm going to try my best to frame this question in a way that doesn't result in a language war or list, because I think there could be a good, technical answer to this question. Different languages support type aliases to varying degrees. C# allows type aliases to be declared at the beginning of each code file, and they're valid only throughout that file. Languages like ML/Haskell use type aliases probably as much as they use type definitions. C/C++ are sort of a Wild West, with typedef and #define often being used seemingly interchangeably to alias types. The upsides of type aliasing don't invoke too much dispute: It makes it convenient to define composite types that are described naturally by the language, e.g. type Coordinate = float * float or type String = [Char]. Long names can be shortened: using DSBA = System.Diagnostics.DebuggerStepBoundaryAttribute. In languages like ML or Haskell, where function parameters often don't have names, type aliases provide a semblance of self-documentation. The downside is a bit more iffy: aliases can proliferate, making it difficult to read and understand code or to learn a platform. The Win32 API is a good example, with its DWORD = int and its HINSTANCE = HANDLE = void* and its LPHANDLE = HANDLE FAR* and such. In all of these cases it hardly makes any sense to distinguish between a HANDLE and a void pointer or a DWORD and an integer etc.. Setting aside the philosophical debate of whether a king should give complete freedom to their subjects and let them be responsible for themselves or whether they should have all of their questionable actions intervened, could there be a happy medium that would allow the benefits of type aliasing while mitigating the risk of its abuse? As an example, the issue of long names can be solved by good autocomplete features. Visual Studio 2010 for instance will alllow you to type DSBA in order to refer Intellisense to System.Diagnostics.DebuggerStepBoundaryAttribute. Could there be other features that would provide the other benefits of type aliasing more safely?

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  • Botting from a stick drive

    - by Zap
    Am trying to boot from a usb stick. Have carefully followed the instructions at the following link and successfully downloaded and installed version Ubuntu 12.04 desk top: http://www.ubuntu.com/download/help/create-a-usb-stick-on-windows I used the Universal-USB-Installer-1.9.0.2 as instructed and choose the "Ubuntu 12.04 desk top" option, after downloading the respective iso/zip file onto my Dell laptop from the Ubuntu site. Also modified my bios to select the usb first as boot drive instead of hard drive. Also, turned off bit blocker on my laptop and usb stick. Usb stick has the setting of "Automatically unlock this drive on this computer". When i reboot my laptop, it first boots into a black screen (i assume is the bios), but prompts saying "Remove disks or other media. Press any key to start". I press any key and regardless the laptop boots up to windows. Hence, it appears that the boot process is checking the USB first before going to the hard drive to look for it's boot disk and starting Windows 7. Is it that the USB stick is not correctly configured with Ubuntu as a boot disk? Is there anything else that i need to do besides the instructions at the following link? http://www.ubuntu.com/download/help/create-a-usb-stick-on-windows How can I ensure that USB boot stick is configured correctly? After running the Universal-USB-Installer-1.9.0.2 to "install" Ubuntu, is there additional configuration/installation steps? What is the first file that the bios would look for on this USB drive? Is this configured somewhere in the bios, or would it just look for an grub file or /boot dir? The only message i get when booting is "Remove disks or other media. Press any key to start". Any and all help would be much appreciated.. Thanks ... :)

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  • Why does my wifi fail to stay connected?

    - by Mark0978
    We have 5 different laptops in the house, 1 macbook, 1 Compaq, 3 dells, plus numerous little devices like ipods, squeezeboxs, squeezebox radios and controllers, you name it. All of them connect to and stay connected to the "downstairs" WIFI just fine. But my laptop (the most expensive of the lot) refuses to stay connected, preferring the much weaker and slower signal upstairs. My laptop is running Win7 (64 bit) Ultimate with an Intel 3945ABG WIFI contoller (It's a Dell Precision M6300). The WIFI Access Point is a Cisco WRT54G2 V1 with firmware: Firmware: DD-WRT v24-sp2 (10/10/09) micro Time: 11:11:10 up 42 min, load average: 0.06, 0.01, 0.00 WAN: Disabled

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  • On Mac OS X how can I monitor what is using my internet connection?

    - by Jon Hopkins
    I've got a relatively limited broadband connection (I live miles from the nearest exchange) and from time to time net access (but nothing else) slows to a near crawl. I know from a bit of monitoring software that the connection is being fairly heavily used which would explain it but I don't know what's using it. There are certainly plenty of things which might (these days there are dozens of apps that will either regularly or infrequently check data or download updates) but how can I find out? I'm happy to pay (a small amount of) money if needed, though in that case I'd rather it were a recommendation that me just Googling for something.

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  • How often is seq used in Haskell production code?

    - by Giorgio
    I have some experience writing small tools in Haskell and I find it very intuitive to use, especially for writing filters (using interact) that process their standard input and pipe it to standard output. Recently I tried to use one such filter on a file that was about 10 times larger than usual and I got a Stack space overflow error. After doing some reading (e.g. here and here) I have identified two guidelines to save stack space (experienced Haskellers, please correct me if I write something that is not correct): Avoid recursive function calls that are not tail-recursive (this is valid for all functional languages that support tail-call optimization). Introduce seq to force early evaluation of sub-expressions so that expressions do not grow to large before they are reduced (this is specific to Haskell, or at least to languages using lazy evaluation). After introducing five or six seq calls in my code my tool runs smoothly again (also on the larger data). However, I find the original code was a bit more readable. Since I am not an experienced Haskell programmer I wanted to ask if introducing seq in this way is a common practice, and how often one will normally see seq in Haskell production code. Or are there any techniques that allow to avoid using seq too often and still use little stack space?

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  • Apply bone tranforms when importing FBX in XNA

    - by hichaeretaqua
    Preconditions: I have some models, that does only contain some meshes and one texture. There is no animation within the model. An example: a model of a table. I want to draw the Model with a custom effect, so I have to swap the effect after loading the model. In order to draw them correctly, I have to apply the bone transformation manually on each draw for each mesh and effect as can be seen here. So there are two questions: Is there a option during import that allows my to apply the bone transformation on all vertices, so that during draw call I should not have to do this? Is there a option during import that merges all vertices into a Vertex- and IndexBuffer, that allows me to draw the whole model with just one call? I'm pretty sure that the build-in "Autodesk FBX - XNA Framework" does not support this features, but maybe there is an other imported available or an other possibility I missed. The aim is to speed up rendering a little bit especially by using instancing. So having one VertexBuffer to draw at one time would be pretty nice.

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  • "No such file or directory" when the file is there

    - by Arlaud Agbe Pierre
    I'm trying to run XPDF on a linux (probably red hat) OVH shared server. I've managed to have ftp ssh access and put the 64 bits binaries onto a folder. The problem is : even though the files are there with the right permissions, if I try running it I'm getting a file not found problem (I'm thinking about a missing link..) Long story short : jurisedi@ssh1:~/xpdf$ file pdftotext pdftotext: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), dynamically linked (uses shared libs), stripped jurisedi@ssh1:~/xpdf$ ./pdftotext -ovh: jurisedi@ssh1:~/xpdf$: No such file or directory Any ideas ?

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  • How to pass AppleScripts display dialog to Growl or growlnotify?

    - by pattulus
    I have this simple AppleScript which takes the text in the clipboard and outputs the amount of words and characters used. What I'm trying to do is passing "display dialog" to Growl or growlnotify. I know how to use growlnotify in the shell - it's great and highly customizable (stick note, assign app icon or an image, etc) - but the point is: I don't know how to do it in AppleScript. I google a bit but now time has passed and I decided to post my question here. So, here's the script: set myCount to count (the clipboard) set myWords to count words of (the clipboard) set myParas to count paragraphs of (the clipboard) display dialog "Characters: " & myCount & " Words: " & myWords & " Paragraphs: " & myParas Thanks.

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  • Connecting PPTP VPN with Ubuntu 9.10

    - by Christian P.
    I have an ubuntu machine that I wish to connect to a VPN and have traffic routed through that. So far I have installed the pptp-linux package and tried my hand at configuring it manually as well as using pptpsetup. I am using Ubuntu 9.10, but regardless of the method I get "Couldn't find MPPE kernel support". Searching a bit for the problem seems to reveal that Ubuntu DOES come with MPPE kernel support (and has done for quite some time). If anyone can figure this out, you'd be a real lifesaver!

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  • sp_releaseapplock timeout expired cause?

    - by Darian Miller
    I've been using a combination of sp_getapplock and sp_releaseapplock for some custom application locking purposes for years now with success and just the last few days I've started to get some timeout expired errors on a sp_releaseapplock which is a bit puzzling. When listing the current locks, there's less than a dozen of these active, and the rest of the dedicated server is way underutilized at the moment (less than 100 batches/sec with a mutli-processor, 32GB Ram, higher end machine.) Is there a specific resource to be monitored that may point me in the right direction for determing why such a lightweight operation is timing out? This is called within a stored proc with a timeout of 120 seconds which seems to be amazingly long for this operation to timeout on. SQL 2000 SP4 running on Windows 2003 Server. TSQL used (@pLockUniqueName is VarChar(255)) EXEC @pLockSuccess = sp_getapplock @pLockUniqueName, 'Exclusive', 'Session', 0 EXEC @pUnLockSuccess = sp_releaseapplock @pLockUniqueName, 'Session' Thanks, Darian

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  • Slow LAN transfer from 3rd party computer

    - by Chris
    Hi Everyone, I've got an odd problem that I'm not really sure where to start the troubleshooting process. I have a 'server' with Windows Server 2008R2 (64-bit) installed and it has a couple of hard drives. If I Remote Desktop into the server and transfer files from one HD to the other, all it fine. If however, I use my workstation (Windows 7 64bit) and open up a shared resource on the server and transfer a file from one hard drive on the server to another HD on the server (not using Remote Desktop, just Windows explorer/Network places), the transfer crawls... It takes about 5mins to discover files/calculate the transfer and then starts transferring at speeds like 56KB/s - 200KB/s. Both machines have Marvel GigE network ports with a TrendNet 8-port green GigE switch. I've set Jumbo packets to 9K on both machines...

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  • How can I improve my isometric tile-picking algorithm?

    - by Cypher
    I've spent the last few days researching isometric tile-picking algorithms (converting screen-coordinates to tile-coordinates), and have obviously found a lot of the math beyond my grasp. I have come fairly close and what I have is workable, but I would like to improve on this algorithm as it's a little off and seems to pick down and to the right of the mouse pointer. I've uploaded a video to help visualize the current implementation: http://youtu.be/EqwWcq1zuaM My isometric rendering algorithm is based on what is found at this stackoverflow question's answer, with the exception that my x and y axis' are inverted (x increased down-right, while y increased up-right). Here is where I am converting from screen to tiles: // these next few lines convert the mouse pointer position from screen // coordinates to tile-grid coordinates. cameraOffset captures the current // mouse location and takes into consideration the camera's position on screen. System.Drawing.Point cameraOffset = new System.Drawing.Point( 0, 0 ); cameraOffset.X = mouseLocation.X + (int)camera.Left; cameraOffset.Y = ( mouseLocation.Y + (int)camera.Top ); // the camera-aware mouse coordinates are then further converted in an attempt // to select only the "tile" portion of the grid tiles, instead of the entire // rectangle. this algorithm gets close, but could use improvement. mouseTileLocation.X = ( cameraOffset.X + 2 * cameraOffset.Y ) / Global.TileWidth; mouseTileLocation.Y = -( ( 2 * cameraOffset.Y - cameraOffset.X ) / Global.TileWidth ); Things to make note of: mouseLocation is a System.Drawing.Point that represents the screen coordinates of the mouse pointer. cameraOffset is the screen position of the mouse pointer that includes the position of the game camera. mouseTileLocation is a System.Drawing.Point that is supposed to represent the tile coordinates of the mouse pointer. If you check out the above link to youtube, you'll notice that the picking algorithm is off a bit. How can I improve on this?

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  • Online File Sharing that acts just like LAN shared drives, etc.

    - by Dayton Brown
    Hi All, Have a small business client that wants to move their current file share to the web. Specs are as follows, 20 to 30 GB of space, file sizes are normal (nothing more than 50 to 100 mb) 3 users ideal solution would be exact same functionality as windows explorer. CHEAP!!! But not super cheap. I would like to keep it around $20 per user per month. I've explored a bunch of solutions, but they are all a bit on the complicated side. Thanks in advance for the recommendations.

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  • Where can I find ready to use windows scripts that used robocopy?

    - by Geo
    We are installing the Windows Resource Kit, and that installs RoboCopy. We want to have access to a few windows scripts that uses RoboCopy so we can start from those to build something else. Any ideas on where I can find a few samples? NOTE 1: A bit of information. Every time we try to copy D drive to E drive (new drive) we get an error that says: ERROR 32 (0x000000020) Copying File d:\pagefile.sys The process cannot access the file because it is being used by another process. Waiting 30 seconds. Just to help figure it out.

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  • How to improve Minecraft-esque voxel world performance?

    - by SomeXnaChump
    After playing Minecraft I marveled a bit at its large worlds but at the same time I found them extremely slow to navigate, even with a quad core and meaty graphics card. Now I assume Minecraft is fairly slow because: A) It's written in Java, and as most of the spatial partitioning and memory management activities happen in there, it would naturally be slower than a native C++ version. B) It doesn't partition its world very well. I could be wrong on both assumptions; however it got me thinking about the best way to manage large voxel worlds. As it is a true 3D world, where a block can exist in any part of the world, it is basically a big 3D array [x][y][z], where each block in the world has a type (i.e BlockType.Empty = 0, BlockType.Dirt = 1 etc.) Now, I am assuming to make this sort of world perform well you would need to: A) Use a tree of some variety (oct/kd/bsp) to split all the cubes out; it seems like an oct/kd would be the better option as you can just partition on a per cube level not a per triangle level. B) Use some algorithm to work out which blocks can currently be seen, as blocks closer to the user could obfuscate the blocks behind, making it pointless to render them. C) Keep the block object themselves lightweight, so it is quick to add and remove them from the trees. I guess there is no right answer to this, but I would be interested to see peoples' opinions on the subject. How would you improve performance in a large voxel-based world?

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  • What does % mean in linux / how to install jmf

    - by Ben
    I am fairly new to linux and am using fedora 14 (64 bit). I have to install the java media framework for one of my projects. In the installation instructions on their website (http://www.oracle.com/technetwork/java/javase/download-142937.html) they use the % symbol. I have done some research and googling and can't find what the significance of % is. Does anyone know? I have been able to find just about every other symbol meaning (., .., #, and more). They use it in the following context Run the command % /bin/sh ./jmf-2_1_1e-linux-i586.bin

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  • Ubuntu how to FTP transfer files to folder /var/www?

    - by jc.yin
    I'm new to linux and I've set up a web server with Ubuntu Desktop edition so I can practice with the GUI a bit before transitioning to Ubuntu Server. I've already set up a LAMP stack as well as FTP. Now I just need to know how to transfer my web files to the /var/www folder in Ubuntu. Previously I've worked on Mac OS and there's a central server for all the web files where I can FTP to. Now after I've managed to connect via FTP to the Ubuntu server, I see all the folders such as Desktop, Downloads, Documents etc but no web folder. Anyone able to help me understand how do I FTP to the /var/www folder in Ubuntu? Thanks

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  • where to start and lack of motivation

    - by anoguy
    I have a few questions that have been bothering me for quite a while, maybe you guys can give me some tips. So let me give a very brief explanation about what I am doing at the moment (like someone cares lol). At the moment I am a last year student on computer science. And like most of you already know is that you won't learn deep programming there, you need to learn it yourself. So at the moment I know like the basics of c++, java, html, php. But it's all bits of this and bits of that. I seriously want to dive deeper in the programming world but there are so many programming languages on the web and there is so much information that i don't know where to start any more.. And that's not the biggest issue, I also lost a bit of my motivation for programming and I like to get more motivation for it so that I love what I do (I am also a very lazy person btw, that's also a problem playing here). So can you guys give me some tips for helping me, because I really want to get pumped up and make cool stuff. (sry for my bad english XD)

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  • How to refactor when all your development is on branches?

    - by Mark
    At my company, all of our development (bug fixes and new features) is done on separate branches. When it's complete, we send it off to QA who tests it on that branch, and when they give us the green light, we merge it into our main branch. This could take anywhere between a day and a year. If we try to squeeze any refactoring in on a branch, we don't know how long it will be "out" for, so it can cause many conflicts when it's merged back in. For example, let's say I want to rename a function because the feature I'm working on is making heavy use of this function, and I found that it's name doesn't really fit its purpose (again, this is just an example). So I go around and find every usage of this function, and rename them all to its new name, and everything works perfectly, so I send it off to QA. Meanwhile, new development is happening, and my renamed function doesn't exist on any of the branches that are being forked off main. When my issue gets merged back in, they're all going to break. Is there any way of dealing with this? It's not like management will ever approve a refactor-only issue so it has to be squeezed in with other work. It can't be developed directly on main because all changes have to go through QA and no one wants to be the jerk that broke main so that he could do a little bit of non-essential refactoring.

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  • Programming languages with a Lisp-like syntax extension mechanism

    - by Giorgio
    I have only a limited knowledge of Lisp (trying to learn a bit in my free time) but as far as I understand Lisp macros allow to introduce new language constructs and syntax by describing them in Lisp itself. This means that a new construct can be added as a library, without changing the Lisp compiler / interpreter. This approach is very different from that of other programming languages. E.g., if I wanted to extend Pascal with a new kind of loop or some particular idiom I would have to extend the syntax and semantics of the language and then implement that new feature in the compiler. Are there other programming languages outside the Lisp family (i.e. apart from Common Lisp, Scheme, Clojure (?), Racket (?), etc) that offer a similar possibility to extend the language within the language itself? EDIT Please, avoid extended discussion and be specific in your answers. Instead of a long list of programming languages that can be extended in some way or another, I would like to understand from a conceptual point of view what is specific to Lisp macros as an extension mechanism, and which non-Lisp programming languages offer some concept that is close to them.

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  • Where to install boot loader on a Zenbook Prime?

    - by Christians
    I cannot figure out where to install the boot loader on my Zenbook UX31A Prime. I have installed Ubuntu many times on normal hard drives, but this is the first SSD and I am struggling. Installed Ubuntu 12.04 64-bit selecting "UEFI: general" boot entry. Installation type: Something Else Created partition /sda5 mount as /, /sda6 mount as /home, /sda7 mount as swap Selected /dev/sda for boot loader installation. Other options are /dev/sda, /dev/sda1/dev/sda3 Windows 7 (loader) ... Grub comes up with 6 entries Ubuntu - this runs great Linux 3.2.0-29-generic recovery mode: mode hangs with "fb: conflicting fb hw usae interdrnfb vs EFI VGA - removing generic adapter" memtest86:erro: unknown command `linux 16' memtest86 serial: unknown command `linux 16' Windows 7 (loader) (on /dev/sda3): invalid EFI file path Windows Recovery Environment (on /dev/sda8): unknown command drivemap, invalid EFI file path. My workaround for booting Windows 7 is hitting ESC during boot, windows boot manager comes up and * for booting into Windows 7 I select "WIndows Boot Manager (PO: SanDisk ....". * for booting into Ubuntu I select ubuntu (P0: SanDisk...) How can I boot into Windows from Grub?

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  • Enable multiple audio output on Windows 7

    - by patrick
    For Windows 7, 64 bit: I have a digital SPDIF output to my stereo, which controls speakers in other rooms. I also have a set of speakers connected to the regular audio jack at the computer. This allows me to send music to the kitchen while my child plays games on the computer. Works great. Except when I'm playing games and still want to listen to music. ;-D I know I can manually switch WMP to play through the speakers instead of SPDIF, but I was wondering if there's any way to enable simultaneous audio out in Windows 7? Virtual Audio Card is a non-starter because I'm running 64 bits and the VAC driver isn't signed.

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  • Java : 2D Collision Detection

    - by neko
    I'm been working on 2D rectangle collision for weeks and still cannot get this problem fixed. The problem I'm having is how to adjust a player to obstacles when it collides. I'm referencing this link. The player sometime does not get adjusted to obstacles. Also, it sometimes stuck in obstacle guy after colliding. Here, the player and the obstacle are inheriting super class Sprite I can detect collision between the two rectangles and the point by ; public Point getSpriteCollision(Sprite sprite, double newX, double newY) { // set each rectangle Rectangle spriteRectA = new Rectangle( (int)getPosX(), (int)getPosY(), getWidth(), getHeight()); Rectangle spriteRectB = new Rectangle( (int)sprite.getPosX(), (int)sprite.getPosY(), sprite.getWidth(), sprite.getHeight()); // if a sprite is colliding with the other sprite if (spriteRectA.intersects(spriteRectB)){ System.out.println("Colliding"); return new Point((int)getPosX(), (int)getPosY()); } return null; } and to adjust sprites after a collision: // Update the sprite's conditions public void update() { // only the player is moving for simplicity // collision detection on x-axis (just x-axis collision detection at this moment) double newX = x + vx; // calculate the x-coordinate of sprite move Point sprite = getSpriteCollision(map.getSprite().get(1), newX, y);// collision coordinates (x,y) if (sprite == null) { // if the player is no colliding with obstacle guy x = newX; // move } else { // if collided if (vx > 0) { // if the player was moving from left to right x = (sprite.x - vx); // this works but a bit strange } else if (vx < 0) { x = (sprite.x + vx); // there's something wrong with this too } } vx=0; y+=vy; vy=0; } I think there is something wrong in update() but cannot fix it. Now I only have a collision with the player and an obstacle guy but in future, I'm planning to have more of them and making them all collide with each other. What would be a good way to do it? Thanks in advance.

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