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  • Why do I not get the correct answer for Euler 56 in J?

    - by Gregory Higley
    I've solved 84 of the Project Euler problems, mostly in Haskell. I am now going back and trying to solve in J some of those I already solved in Haskell, as an exercise in learning J. Currently, I am trying to solve Problem 56. Let me stress that I already know what the right answer is, since I've already solved it in Haskell. It's a very easy, trivial problem. I will not give the answer here. Here is my solution in J: digits =: ("."0)":"0 eachDigit =: adverb : 'u@:digits"0' NB. I use this so often I made it an adverb. cartesian =: adverb : '((#~ #) u ($~ ([:*~#)))' >./ +/ eachDigit x: ^ cartesian : i. 99 This produces a number less than the desired result. In other words, it's wrong somehow. Any J-ers out there know why? I'm baffled, since it's pretty straightforward and totally brute force.

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  • difference between DataContract attribute and Serializable attribute in .net

    - by samar
    I am trying to create a deep clone of an object using the following method. public static T DeepClone<T>(this T target) { using (MemoryStream stream = new MemoryStream()) { BinaryFormatter formatter = new BinaryFormatter(); formatter.Serialize(stream, target); stream.Position = 0; return (T)formatter.Deserialize(stream); } } This method requires an object which is Serialized i.e. an object of a class who is having an attribute "Serializable" on it. I have a class which is having attribute "DataContract" on it but the method is not working with this attribute. I think "DataContract" is also a type of serializer but maybe different than that of "Serializable". Can anyone please give me the difference between the two? Also please let me know if it is possible to create a deepclone of an object with just 1 attribute which does the work of both "DataContract" and "Serializable" attribute or maybe a different way of creating a deepclone? Please help!

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  • Unsure of how to get the right evaluation order

    - by Matt Fenwick
    I'm not sure what the difference between these two pieces of code is (with respect to x), but the first one completes: $ foldr (\x y -> if x == 4 then x else x + y) 0 [1,2 .. ] 10 and the second one doesn't (at least in GHCi): $ foldr (\x (y, n) -> if x == 4 then (x, n) else (x + y, n + 1)) (0, 0) [1,2 .. ] ....... What am I doing wrong that prevents the second example from completing when it hits x == 4, as in the first one? I've tried adding bang-patterns to both the x and to the x == 4 (inside a let) but neither seems to make a difference.

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  • A very basic auto-expanding list/array

    - by MainMa
    Hi, I have a method which returns an array of fixed type objects (let's say MyObject). The method creates a new empty Stack<MyObject>. Then, it does some work and pushes some number of MyObjects to the end of the Stack. Finally, it returns the Stack.ToArray(). It does not change already added items or their properties, nor remove them. The number of elements to add will cost performance. There is no need to sort/order the elements. Is Stack a best thing to use? Or must I switch to Collection or List to ensure better performance and/or lower memory cost?

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  • MS Analysis Services OLAP API for Python

    - by Kaloyan Todorov
    I am looking for a way to connect to a MS Analysis Services OLAP cube, run MDX queries, and pull the results into Python. In other words, exactly what Excel does. Is there a solution in Python that would let me do that? Someone with a similar question going pointed to Django's ORM. As much as I like the framework, this is not what I am looking for. I am also not looking for a way to pull rows and aggregate them -- that's what Analysis Services is for in the first place. Ideas? Thanks.

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  • How to achieve multiple grids like the SQL server Results pane

    - by Skun
    Hi guys ! I'm having problems with my project once again :( The front end is C# I need to support multiline querying like MS SQL server and when these queries are executed, naturally there are going to be multiple result sets. Getting the datatables respective to the results is not a problem, but how do i make it appear like its done in MS SQL server. One result set below the other and with a scroll bar? Should i bind it to a datagrid? If so how can i bind multiple tables to a datagrid ? and will it generate the scrollbars and the columns automatically? If i am not clear, please let me know and i'll try to be more clearer. ps: If anyone knows how this can be done with the XtraGridControl in devexpress that would be awesome ! :D

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  • AJAX Beginner: If then statement

    - by dassouki
    In menu.html, I have my menu items(a href links), let's call them, menu_1, menu_2, .... In map.js displays the contents of a map, it calls an API to display some layers and maps. I have a lot of maps to show but i only want to call the api once. Using AJAX, I was wondering if it's possible to have an if/then or select/case in my js, so that if menu_1 is clicked, then implement map_1 etc. without having the page to reload. The only way I thought I could do this is using Post/get .. so when you click on menu_1 it takes you to page.php?page_id=1 . JS will read that and display the map. I'm new to JS and AJAX so please feel free to butcher me

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  • Flex application versioning

    - by Biroka
    I'm not referring to CVS or SVN! The thing I would like to do is: I want to have a version number of the application ex. 0.0.120 I want to see this version number only in the About box or similar This version number should change everityme I hit debug or release. ex. my version was 0.0.120, after I hit debug in the FlexBuilder, the versionNumber should change to 0.0.121, but If I press Release Build, then the version should change to 0.1.0 The first number changes only when I manually change it Don't know how is this possible but if you have a tip, let me know. Thanks!

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  • Language Agnositc Basic Programming Question

    - by Rachel
    This is very basic question from programming point of view but as I am in learning phase, I thought I would better ask this question rather than having an misunderstanding or narrow knowledge about the topic. So do excuse me if somehow I mess it up. Question: Let say I have class A,B,C and D now class A has some piece of code which I need to have in class B,C and D so I am extending class A in class B, class C, and class D Now how can I access the function of class A in other classes, do I need to create an object of class A and than access the function of class A or as am extending A in other classes than I can internally call the function using this parameter. If possible I would really appreciate if someone can explain this concept with code sample explaining how the logic flows.

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  • to escape or not to escape: well formed XHTML with diacritics

    - by andresmh
    Say that you have a XHTML document in English but it has accented characters (e.g. meta name="author" content="José"). Let's say you have no control over the HTTP headers. Should the characters be replaced for their corresponding named entities (e.g. &aacute;, etc)? Should the doc type and the xml:lang attribute be set to English? I know I can check the W3C recommendation but I am asking more from a practical point of view.

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  • Replay attacks for HTTPS requests

    - by MatthewMartin
    Let's say a security tester uses a proxy, say Fiddler, and records an HTTPS request using the administrator's credentials-- on replay of the entire request (including session and auth cookies) the security tester is able to succesfully (re)record transactions. The claim is that this is a sign of a CSRF vulnerability. What would a malicious user have to do to intercept the HTTPS request and replay it? It this a task for script kiddies, well funded military hacking teams or time-traveling-alien technology? Is it really so easy to record the SSL sessions of users and replay them before the tickets expire? No code in the application currently does anything interesting on HTTP GET, so AFAIK, tricking the admin into clicking a link or loading a image with a malicious URL isn't an issue.

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  • Can I use the CSS :visited pseudo class on 'wildcard' links?

    - by rabidpebble
    Let's say I have a site with multiple links as follows: www.example.com/product/1 www.example.com/product/2 www.example.com/product/3 I also append tracking info to links from time to time so that I can see how my site is being used, e.g, if somebody visits the products page from the product browser I would set a ref parameter: www.example.com/product/1&ref=pb www.example.com/product/2&ref=pb www.example.com/product/3&ref=pb The problem with this is that if the user visits a link of the first type and then views a link of the second type then the :visited pseudo class doesn't seem to apply because the browser only seems to match on exact URLs. Is there any way to have "wildcards" apply to links in this sense, so that when the user sees either the first type or the second type of link that it is highlighted? Note: I cannot change this "ref" architecture; it is inherited.

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  • WPF/MVVM - should we create a different Class for each ViewModel ?

    - by FMFF
    I'm attempting the example from the excellent "How Do I" video for MVVM by Todd Miranda found in MSDN. I'm trying to adapt the example for my learning purpose. In the example, he has a ViewModel called EmployeeListViewModel. Now if I want to include Departments, should I create another ViewModel such as DepartmentListViewModel? The example has EmployeeRepository as the Data Source. In my case, I'm trying to use an Entity object as the datasource (Employees.edmx in Model folder and EmployeeRepository.cs in DataAccess folder). If I want to display the list of Departments, should I create a separate class called DepartmentRepository and put all department related method definitions there? What if I want to retrieve the employee name and their department's name together? Where should I place the methods for this? I'm very new to WPF and MVVM and please let me know if any of the above needs to be re-phrased. Thank you for all the help.

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  • how can I develop Apple Java Extensions on Windows?

    - by carneades
    When I do multi-platform testing on Windows it gets annoying that Eclipse shows errors in the project because of the com.apple.eawt code that I have in a special Mac customization task. Worse yet, if I export a runnable jar on Windows, it won't run on mac because of the unresolved compilation problems. What's the best way to let Windows Java and com.apple.eawt live in peace? I can't see how I would be able to spin off the code to a jar, since it requires access to lots of the program's state. Thanks for your help! UPDATE: I've posted a jar to Sourceforge that solves this problem: http://sourceforge.net/projects/javaextensions/

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  • Nhibernate: one-to-many, based on multiple keys?

    - by e36M3
    Lets assume I have two tables Table tA ID ID2 SomeColumns Table tB ID ID2 SomeOtherColumns I am looking to create a Object let's call it ObjectA (based on tA), that will have a one-to-many relationship to ObjectB (based on tB). In my example however, I need to use the combination of ID and ID2 as the foreign key. If I was writing SQL it would look like this: select tB.* from tA, tB where tA.ID = tB.ID and tA.ID2 = tB.ID2; I know that for each ID/ID2 combination in tA I should have many rows in tB, therefor I know it's a one-to-many combination. Clearly the below set is not sufficient for such mapping as it only takes one key into account. <set name="A2" table="A2" generic="true" inverse="true" > <key column="ID" /> <one-to-many class="A2" /> </set> Thanks!

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • If you have an application localized in pt-br and pt-pt, what language you should choose if the syst

    - by Sorin Sbarnea
    If you have an application localized in pt-br and pt-pt, what language you should choose if the system is reporting only pt code (generic Portuguese)? This question is independent of the nature of the application, desktop, mobile or browser based. Let's assume you are not able to get region information from another source and you have to choose one language as the default one. The question does apply as well for more case including: * pt-pt and pt-br * en-us and en-gb * fr-fr and fr-CA * zh-cn, zh-tw, .... - in fact in this case I know that zh can be used as predominant language for Simplified Chinese where full code is zh-hans. For zh-tw, zh-hant-tw, zh-hk, zh-mo the proper code (canonical) should be zh-hant. In fact the question can be extended to: How to I determine the predominant languages for a specified meta-language? I need a solution that will include at least Portuguese, English and French.

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  • how to join a set of XElements to the values of a struct?

    - by jcollum
    Let's say I have a struct that contains local environments: public struct Environments { public const string Dev = "DEV"; public const string Qa1 = "SQA"; public const string Prod1 = "PROD"; public const string Prod2 = "PROD_SA"; public const string Uat = "UAT"; } And I'd like to pull a set of XElements out of an xml doc, but only those elements that have a key that matches a value in a struct. this.environments =(from e in settings.Element("Settings").Element("Environments") .Elements("Environment") .Where( x => x.HasAttribute("name") ) join f in [struct?] on e.Attribute("name") equals [struct value?]).ToDictionary(...) How would I go about doing this? Do I need reflection to get the values of the constants in the struct?

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  • python os.execvp() trying to display mysql tables gives 1049 error - Unknown database error.

    - by Hemanth Murthy
    I have a question related to mysql and python. This command works on the shell, but not when I use os.execvp() $./mysql -D test -e "show tables" +----------------+ | Tables_in_test | +----------------+ | sample | +----------------+ The corresponding piece of code in python would be def execute(): args = [] args.extend(sys.argv[1:]) args.extend([MYSQL, '-D test -e "show tables"']) print args os.execvp(args[0], args) child_pid = os.fork() if child_pid == 0: os.execvp(args[0], args) else: os.wait() The output of this is: [./mysql', '-D test -e "show tables"'] ERROR 1049 (42000): Unknown database ' test -e "show tables"' I am not sure if this is a problem with the python syntax or not. Also, the same command works with os.system() call. os.system(MYSQL + ' -D test -e "show tables"') Please let me know how to get this working. Thanks, Hemanth

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  • Texture allocations being doubled in iPhone OpenGL ES

    - by Kyle
    The below couple lines are called 15 times during initialization. The tx-size is reported at 512 everytime, so this will allocate a 1mb image in memory 15 times, for a total of 15mb used.. However, I noticed instruments is reporting a total of 31 allocations! (15*2)+1 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tx-size, tx-size, 0, GL_RGBA, GL_UNSIGNED_BYTE, spriteData); free(spriteData); Likewise in another area of my program that allocates 6 256x256x4 (256kB) textures.. I see 13 sitting there. (6*2)+1 Anyone know what's going on here? It seems like awful memory management, and I really hope it's my fault. Just to let everyone know, I'm on the simulator.

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  • How can I disable Parameter Prompt at run time in Crystal Report XI?

    - by MT.ST
    How can I disable Parameter Prompt in sub report at run time in Crystal Report XI? I used Ms VS 2005 and report also included. Other report features is the same Crystal Report features. Other report not show prompt at run time which are not included Sub report. Prompt appeared one is included sub report. so you may hv any suggestion. let me know pls. thanks.

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  • QGrid display default "loading" message when updating a table / on custom update

    - by JVXR
    I have a case where I need to update a jqgrid based on some search criteria which the user selects. I can get the data to update , but I would want the loading message to show while the new data is being fetched. Can someone please let me know how to get that working ? Current code follows var ob_gridContents = $.ajax( { url : '/DisplayObAnalysisResults.action?getCustomAnalysisResults', data : "portfolioCategory="+ $('#portfolioCategory').val() +"&subPortfolioCategory="+ $('#subPortfolioCategory').val() + "&subportfolio=" + $('#subportfolio').val(), async : false }).responseText; var ob_Grid = jQuery('#OBGrid')[0]; var ob_GridJsonContents = eval('(' + ob_gridContents + ')'); $('#ob_Grid').trigger("reloadGrid"); ob_Grid.addJSONData(ob_GridJsonContents); ob_Grid = null; ob_GridJsonContents = null; }

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  • making certain cells of an ExtJS GridPanel un-editable

    - by synchronicity
    I currently have a GridPanel with the Ext.ux.RowEditor plugin. Four fields exist in the row editor: port, ip address, subnet and DHCP. If the DHCP field (checkbox) of the selected row is checked, I need to make the other three fields un-editable. I've been trying to perform this code when the beforeedit event is triggered, but to no avail... I've only found ways to make the entire column un-editable. My code so far: this.rowEditor.on({ scope: this, beforeedit: this.checkIfEditable }); checkIfEditable:function(rowEditor, rowIndex) { if(this.getStore().getAt(rowIndex).get('dhcp')) { // this function makes the entire column un-editable: this.getColumnModel().setEditable(2, false); // I want to make only the other three fields of the current row // uneditable. } } Please let me know if any clarification is needed. Any help potentially extending RowEditor to accomplish the target functionality would be greatly appreciated as well!

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  • Ajax based progress bar

    - by Punit
    I am developing a progress bar using Ajax. My client side code is working fine, but I have issue at server side. I am using C based CGI. if(i == inc && pb_inc<=100) { fptr = fopen("progress_bar.txt", "w"); fprintf(fptr,"%d", j); fclose(fptr); pb_inc++; } basically I am increasing progress bar after certain number of bytes. What I see here is that the CGI doesn't let display any data to text file until it has sent all the data to file one by one. i have referred to http://www.redips.net/javascript/ajax-progress-bar/ Any idea whats happening here?

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  • How to change Sharepoint look and feel like a professional website ?

    - by pointlesspolitics
    I am working on the MOSS 2007 site and looking to do some customisation like professional site. Professional means, at the first glance nobody can say it is a typical sharepoint site. example :https://www.twynhamschool.com/ I know to add the header icons and images in the master page with much afforts but still not sure how to approach to completely change the site face like professional site using CSS and master pages/site layouts. BTW I am using sharepoint designer and very much confused with the programmatic approach to install the master pages as features/solutions. Any good tips and tricks are most welcome on this issue. If some one knows the list of good sites and articles which explain the step by step instructions with examples, please let me know. Thanks

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