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  • Optimizing mathematics on arrays of floats in Ada 95 with GNAT

    - by mat_geek
    Consider the bellow code. This code is supposed to be processing data at a fixed rate, in one second batches, It is part of an overal system and can't take up too much time. When running over 100 lots of 1 seconds worth of data the program takes 35 seconds (or 35%), executing this function in a loop. The test loop is timed specifically with Ada.RealTime. The data is pregenerated so the majority of the execution time is definatetly in this loop. How do I improce the code to get the processing time down to a minimum? The code will be running on an Intel Pentium-M which is a P3 with SSE2. package FF is new Ada.Numerics.Generic_Elementary_Functions(Float); N : constant Integer := 820; type A is array(1 .. N) of Float; type A3 is array(1 .. 3) of A; procedure F(state : in out A3; result : out A3; l : in A; r : in A) is s : Float; t : Float; begin for i in 1 .. N loop t := l(i) + r(i); t := t / 2.0; state(1)(i) := t; state(2)(i) := t * 0.25 + state(2)(i) * 0.75; state(3)(i) := t * 1.0 /64.0 + state(2)(i) * 63.0 /64.0; for r in 1 .. 3 loop s := state(r)(i); t := FF."**"(s, 6.0) + 14.0; if t > MAX then t := MAX; elsif t < MIN then t := MIN; end if; result(r)(i) := FF.Log(t, 2.0); end loop; end loop; end; psuedocode for testing create two arrays of 80 random A3 arrays, called ls and rs; init the state and result A3 array record the realtime time now, called last for i in 1 .. 100 loop for j in 1 .. 80 loop F(state, result, ls(j), rs(j)); end loop; end loop; record the realtime time now, called curr output the duration between curr and last

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  • Where to find Hg/Git technical support?

    - by Rook
    Posting this as a kind of a favour for a former coleague, so I don't know the exact circumstances, but I'll try to provide as much info as I can ... A friend from my old place of employment (maritime research institute; half government/commercial funding) has asked me if I could find out who provides technical support (commercial) for two major DVCS's of today - Git and Mercurial. They have been using VCS for years now (Subversion while I was there, don't know what they're using now - probably the same), and now they're renewing their software licences (they have to give a plan some time in advance for everything ... then it goes "through the system") and although they will be keeping Subversion as well, they would like to justify beginning of DVCS as an alternative system (most people root for Mercurial since it seems simpler; mostly engineers and physicians there who are not that interested in checking Git repos for corruption and the finer workings of Git, but I believe any one of the two could "pass") - but it has to have a price (can be zero; no problem there) and some sort of official technical support. It is a pro forma matter, but it has to be specified. Most of the people there are using one of the two already, but this has to be specified to be official. So, I'm asking you - do you know where could one go for Git or Mercurial technical support (can be commercial)? Technical forums and the like are out of the question. It has to work on the principle: - I have a problem. - I post a question with the details. - I get an answer in specified time. It can be "we cannot do that." but it has to be an official answer and given in agreed time. I'm sure by now most of you understand what I'm asking, but if not - post a comment or similar. Also, if you think of any reasons which could decide justification of introducing Git/Hg from an technical and administrative viewpoint, feel free to write them down also.

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  • i don't understand how...

    - by Hristo
    how can something print 3 times when it only goes the printing code twice? I'm coding in C and the code is in a SIGCHLD signal handler I created. void chld_signalHandler() { int pidadf = (int) getpid(); printf("pidafdfaddf: %d\n", pidadf); while (1) { int termChildPID = waitpid(-1, NULL, WNOHANG); if (termChildPID == 0 || termChildPID == -1) { break; } dll_node_t *temp = head; while (temp != NULL) { printf("stuff\n"); if (temp-pid == termChildPID && temp-type == WORK) { printf("inside if\n"); // read memory mapped file b/w WORKER and MAIN // get statistics and write results to pipe char resultString[256]; // printing TIME int i; for (i = 0; i < 24; i++) { sprintf(resultString, "TIME; %d ; %d ; %d ; %s\n",i,1,2,temp->stats->mboxFileName); fwrite(resultString, strlen(resultString), 1, pipeFD); } remove_node(temp); break; } temp = temp-next; } printf("done printing from sigchld \n"); } return; } the output for my MAIN process is this: MAIN PROCESS 16214 created WORKER PROCESS 16220 for file class.sp10.cs241.mbox pidafdfaddf: 16214 stuff stuff inside if done printing from sigchld MAIN PROCESS 16214 created WORKER PROCESS 16221 for file class.sp10.cs225.mbox pidafdfaddf: 16214 stuff stuff inside if done printing from sigchld and the output for the MONITOR process is this: MONITOR: pipe is open for reading MONITOR PIPE: TIME; 0 ; 1 ; 2 ; class.sp10.cs225.mbox MONITOR PIPE: TIME; 0 ; 1 ; 2 ; class.sp10.cs225.mbox MONITOR PIPE: TIME; 0 ; 1 ; 2 ; class.sp10.cs241.mbox MONITOR: end of readpipe ( I've taken out repeating lines so I don't take up so much space ) Thanks, Hristo

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  • How to build Gantt chart from a set of Redmine tickets without filling dates in all of them?

    - by Alexander Gladysh
    Redmine 1.1.1 I've created a set of tickets for a new project. In each issue I filled Subject, Description and Estimated time fields. I also filled blocks/blocked by dependencies in Related issues. But the Gantt chart for this project is empty (that is, it contains all the tasks, but does not contain any "bars" for them). I need to get a Gantt chart (or any other visual representation) to show to other project members. I'd hate to type all that information again into OpenProj. Is there a way to get a serviceable Gantt chart from the Redmine? Update: In the answers below I read that to get working Gantt chart I have to input start date and due date manually for each issue. I believe that this information should be inferred automatically from start date of first ticket (first — depenency-wise), estimated time of each ticket, dependency graph, resource assignment and working hours calendar. Just as it happens in any minimally sane Gantt chart project management tool. To enter this information by hand and to keep it up-to-date manually as the project evolves is insane waste of time. Is there a way to generate Gantt chart from the set of Redmine tickets without filling in all this information manually? (Solutions involving data export + import in sane tool or involving existing plugins are perfectly acceptable.)

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  • Choosing between PHP and Java

    - by user996459
    I've recently started University, studying Computing and IT. My Uni focuses on Java. My study will consist of mathematics, 'boring' IT related stuff and several Java units such as: -Software development with Java, -Object-oriented Java programming, -Relational databases: theory and practice (using Java), -Developing concurrent distributed systems (using Java), -Software engineering with objects (using Java). I'm trying to determine whenever I should focus on Java and self study it in my free time so that I can actually learn and become a competent Java programmer by the time I graduate, or, only do enough Java to get the degree but in my free time self study PHP and related web technologies. Job market in my area appears to be balanced for the two, salary and availability wise. Regardless of which patch I'd take getting a job should not be a problem however Java does seem to pay almost insignificantly more. In terms of my interest and career expectations, I don't have anything specific planned. I very much enjoy writing code but I don't really care what kind. So far I equally enjoyed writing C, AutoIT, vb.net, PHP and even Java. Basically, I'm happy as long as I get to type in code (be it low level programming or web back-end scripting). So the question really is, would my Uni and their Java focus profit me should I choose PHP? Or should I buy what my university is selling and stick to Java like a fly sticks to poop...? Apologies for cryptic writing, still learning English

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  • Auto Save and Auto Load Game onto the Device's Storage Concept Question

    - by David Dimalanta
    I'm trying to make a simple app that will test the save and load state. Is it a good idea to make an app that has an auto save and load game feature only every time the newbies open the first app then continues it on the other day? I tried making a sprite that is moving, starting at the center. When I close and re-open the app, the sprite goes back to the center instead of the last coordinate where the sprite land on this part (i.e. at the top). The thing I want to know how the sequence of saving and loading goes like this: I open the app The starting sprite at the center. It displays a coordinate of the sprite plus number of times does the sprite move. I exit the app that automatically saves the game without notice. Finally, when I re-opened it, it automatically loads the game retaining the number of times the sprite move, coordinates, and the sprite's area landed. These steps above are similar, but not the sprite movement test app, to the sequence of saving and loading the game's level and record in Jewel Stackers for the Android app. And, by default, if there is no SD card in any tab or phone that runs on Android, does it automatically save/load onto the internal drive or the APK file itself? Is it also useful to use auto save and auto load feature for protecting and fetching informations (i.e. fastest time, last time where the sprite is located via coordinates, etc.)?

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  • Has anyone else read "Programming video games for the Evil Genius"

    - by Martin
    I bought this book called "Programming Video Games for the Evil Genius" by Ian Cinnamon. If there is anyone who has read or is familiar with this book I am wondering if they think it is worth reading. I am interested in making video games. I have already taken intro courses in C++, Java and Python and got through okay. I've been going through this book for about a month now(SLOWLY). All I have to do is type the code exactly in the book, BUT a lot of the code is not clearly explained. I do some research online but I usually still have some trouble answering my questions. Then I found stack overflow. It's been a ton of help. Right now I am trying to make a racing game right out of this book and I got to a point where the author left a bunch of errors in his code. One of the members of this website fixed it up for me, but added some stuff that I'm having trouble understanding. I spend more time trying to figure out the authors errors and fix them or get someone to help me fix them than I actually do learning code. I REALLY want to learn how to do this and I am ready and willing to put in the time, but I'm not sure if my time would be better spent learning from a different source. Are there any veterans out there that are familiar with this book and think it's worth it/not worth it? Should I try to move onto another book? Any advice for a fresh start for someone who wants to learn some video game programming?

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  • Run database checks but omit large tables or filegroups - New option in Ola Hallengren's Scripts

    - by Greg Low
    One of the things I've always wanted in DBCC CHECKDB is the option to omit particular tables from the check. The situation that I often see is that companies with large databases often have only one or two very large tables. They want to run a DBCC CHECKDB on the database to check everything except those couple of tables due to time constraints. I posted a request on the Connect site about time some time ago: https://connect.microsoft.com/SQLServer/feedback/details/611164/dbcc-checkdb-omit-tables-option The workaround from the product team was that you could script out the checks that you did want to carry out, rather than omitting the ones that you didn't. I didn't overly like this as a workaround as clients often had a very large number of objects that they did want to check and only one or two that they didn't. I've always been impressed with the work that our buddy Ola Hallengren has done on his maintenance scripts. He pinged me recently about my old Connect item and said he was going to implement something similar. The good news is that it's available now. Here are some examples he provided of the newly-supported syntax: EXECUTE dbo.DatabaseIntegrityCheck @Databases = 'AdventureWorks', @CheckCommands = 'CHECKDB' EXECUTE dbo.DatabaseIntegrityCheck @Databases = 'AdventureWorks', @CheckCommands = 'CHECKALLOC,CHECKTABLE,CHECKCATALOG', @Objects = 'AdventureWorks.Person.Address' EXECUTE dbo.DatabaseIntegrityCheck @Databases = 'AdventureWorks', @CheckCommands = 'CHECKALLOC,CHECKTABLE,CHECKCATALOG', @Objects = 'ALL_OBJECTS,-AdventureWorks.Person.Address' EXECUTE dbo.DatabaseIntegrityCheck @Databases = 'AdventureWorks', @CheckCommands = 'CHECKFILEGROUP,CHECKCATALOG', @FileGroups = 'AdventureWorks.PRIMARY' EXECUTE dbo.DatabaseIntegrityCheck @Databases = 'AdventureWorks', @CheckCommands = 'CHECKFILEGROUP,CHECKCATALOG', @FileGroups = 'ALL_FILEGROUPS,-AdventureWorks.PRIMARY' Note the syntax to omit an object from the list of objects and the option to omit one filegroup. Nice! Thanks Ola! You'll find details here: http://ola.hallengren.com/  

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  • Would Using a PHP Framework Be Beneficial in My Context?

    - by Fractal
    I've just started work at a small start-up company who mainly uses PHP to develop their front-end apps. I had no prior PHP experience before joining, and this has led to my apps becoming large pieces of spaghetti code. I essentially started by adding code to implement an initial feature, and then continued to hack in more code to implement further features – without much thought for the overall design. The apps themselves output XML to render on small mobile devices. I recently started looking into frameworks that I could use. I reckon an advantage would be that they seem to force developers to modularise their programs using good-practice design patterns. This seems great for someone in my position. The extra functions they provide, for example: interfacing with databases in such a way as to make SQL injection impossible, would be very useful too. The downside I can see is that there will be a lot of overhead for me in terms of the time taken to learn the framework itself (while still getting to grips with PHP itself). I'm also worried that it will be overkill for the scale of the apps we develop. They tend to be programs that interface with a fairly simple back-end DB, and will generate about 5 different XML screens. Probably around 1 or 2 thousand lines of code. The time it takes just to configure the frameworks may not be worth it. The final problem I can see is that developers in the company – who have to go over my code, and who do not know the PHP framework I may use – will have a much harder time understanding it. Given those pros and cons, I'm still not sure on what the best course of action will be; so any advice will be greatly appreciated.

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  • How can I make an MMORPG appeal to casual players?

    - by Philipp
    I believe that there is a significant market of players who would enjoy the exploration and interaction aspects of MMORPGs, but simply don't have the time for the endless grinding marathons which are part of the average MMORPG. MMORPGs are all about interaction between players. But when different players have different amounts of time to invest into a game, those with less time to spend will soon lack behind their power-leveling friends and won't be able to interact with them anymore. One way to solve this would be to limit the progress a player can achieve per day, so that it simply doesn't make sense to play more than one or two hours a day. But even the busiest casual players sometimes like to spend a whole sunday afternoon playing a video game. Just stopping them after two hours would be really frustrating. It also creates a pressure to use the daily progress limit every day, because otherwise the player would feel like wasting something. This pressure would be detrimental for casual gamers. What else could be done to level the playing field between those players who play 40+ hours a week and those who can't play more than 10?

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  • Performance due to entity update

    - by Rizzo
    I always think about 2 ways to code the global Step() function, both with pros and cons. Please note that AIStep is just to provide another more step for whoever who wants it. // Approach 1 step foreach( entity in entities ) { entity.DeltaStep( delta_time ); if( time_for_fixed_step ) entity.FixedStep(); if( time_for_AI_step ) entity.AIStep(); ... // all kind of updates you want } PRO: you just have to iterate once over all entities. CON: fidelity could be lower at some scenarios, since the entity.FixedStep() isn't going all at a time. // Approach 2 step foreach( entity in entities ) entity.DeltaStep( delta_time ); if( time_for_fixed_step ) foreach( entity in entities ) entity.FixedStep(); if( time_for_AI_step ) foreach( entity in entities ) entity.FixedStep(); // all kind of updates you want SEPARATED PRO: fidelity on FixedStep is higher, shouldn't be much time between all entities update, rather than Approach 1 where you may have to wait other updates until FixedStep() comes. CON: you iterate once for each kind of update. Also, a third approach could be a hybrid between both of them, something in the way of foreach( entity in entities ) { entity.DeltaStep( delta_time ); if( time_for_AI_step ) entity.AIStep(); // all kind of updates you want BUT FixedStep() } if( time_for_fixed_step ) { foreach( entity in entities ) { entity.FixedStep(); } } Just two loops, don't caring about time fidelity in nothing other than at FixedStep(). Any thoughts on this matter? Should it really matters to make all steps at once or am I thinking on problems that don't exist?

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  • Four Proven Advantages of Online Learning | Outside Cost, Accessibility or Flexibility

    - by Mohit Phogat
    Coursera believes that online courses complement and supplement traditional education (versus a common misconception online will “replace” traditional.) Our research shows that Coursera’s platform, when used concurrently with a traditional classroom setup, is ideal for “blended learning” (i.e., students watch lectures pre-class, then class-time focuses on interactive work and discussion.) Additionally, we agree with Brad Zomick of SkilledUp—an online learning aggregator—who acknowledges an online course “isn’t an alternative at all but rather a different path with its own rewards.” The advantages of Coursera and our apps for mobile were straightforward and conspicuous from the start: we’re free, open, and flexible to learners’ unique needs and style. Over the past two years, however, the evidence proves there are many more tangible benefits to open, online learning. In SkilledUp’s “The Advantages of Online Courses [Infographic]”–crafted from findings of leading educational research–four observations stand out from the overt characteristics: Speedier Learning - “Research shows that online students achieve same or better learning results in about half the time as those in traditional courses” More Active, Engaged & Motivated - Learners thrive “when working with coursework that is challenging but within their capacity to master.” Tangible Skill Building - with an “improved attitude toward learning” Better Teaching Quality - Courses are taught by experts, with various multimedia and cutting-edge technology, and “are usually better organized than traditional courses” This is only the beginning, Courserians! Everyday we hear your incredible stories on how open online courses enrich your lives and enhance your careers. Meanwhile we study the steady stream of scientific, big-data research proving their worth on a large-scale (such as UPenn’s latest research on the welcomed diversity in Coursera-hosted Wharton MBA courses.) Our motto “Learning without Limits” reminds us that open, online courses give tremendous opportunity to those that might not otherwise have access (or time, or money) to study at a high-caliber institution. Source: Coursera

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  • Optimization ended up in casting an object at each method call

    - by Aybe
    I've been doing some optimization for the following piece of code : public void DrawLine(int x1, int y1, int x2, int y2, int color) { _bitmap.DrawLineBresenham(x1, y1, x2, y2, color); } After profiling it about 70% of the time spent was in getting a context for drawing and disposing it. I ended up sketching the following overload : public void DrawLine(int x1, int y1, int x2, int y2, int color, BitmapContext bitmapContext) { _bitmap.DrawLineBresenham(x1, y1, x2, y2, color, bitmapContext); } Until here no problems, all the user has to do is to pass a context and performance is really great as a context is created/disposed one time only (previously it was a thousand times per second). The next step was to make it generic in the sense it doesn't depend on a particular framework for rendering (besides .NET obvisouly). So I wrote this method : public void DrawLine(int x1, int y1, int x2, int y2, int color, IDisposable bitmapContext) { _bitmap.DrawLineBresenham(x1, y1, x2, y2, color, (BitmapContext)bitmapContext); } Now every time a line is drawn the generic context is casted, this was unexpected for me. Are there any approaches for fixing this design issue ? Note : _bitmap is a WriteableBitmap from WPF BitmapContext is from WriteableBitmapEx library DrawLineBresenham is an extension method from WriteableBitmapEx

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  • SQLAuthority News – #SQLPASS 2012 Schedule – Where can You Find Me

    - by pinaldave
    Yesterday I wrote about my memory lane with SQLPASS. It has been a fantastic experience and I am very confident that this year the same excellent experience is going to be repeated. Before I start for #SQLPASS every year, I plan where I want to be and what I will be doing. As I travel from India to attend this event (22+ hours flying time and door to door travel time around 36 hours), it is very crucial that I plan things in advance. This year here is my quick note where I will be during the SQLPASS event. If you can stop with me, I would like to meet you, shake your hand and will archive memories as a photograph. Tuesday, November 6, 2012 6:30pm-8:00pm PASS Summit 2012 Welcome Reception Wednesday, November 7, 2012 12pm-1pm – Book Signing at Exhibit Hall Joes Pros booth#117 (FREE BOOK) 5:30pm-6:30pm – Idera Reception at Fox Sports Grill 7pm-8pm - Embarcadero Booth Book Signing (FREE BOOK) 8pm onwards – Exhibitor Reception Thursday, November 8, 2012 12pm-1pm - Embarcadero Booth Book Signing (FREE BOOK) 7pm-10pm - Community Appreciation Party Friday, November 9, 2012 12pm-1pm - Joes 2 Pros Book Signing at Exhibit Hall Joes Pros booth#117 11:30pm-1pm - Birds of a Feather Luncheon Rest of the Time! Exhibition Hall Joes 2 Pros Booth #117. Stop by for the goodies! Lots of people have already sent me email asking if we can meet for a cup of coffee to discuss SQL. Absolutely! I like cafe mocha with skim milk and whip cream and I do not get tired of it. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL PASS, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Need Help With Conflicting Customer Support Goals?

    - by Tom Floodeen
    It seems that every OPS review Customer Support Executives are being asked to improve the customer KPIs while also improving gross margin. This is a tough road for even experienced leaders. You need to reduce your agents research time while increasing their answer accuracy. You want to spend less time training them while growing the number of products and systems being used. You have to deal with increasing service volumes but at the same time you need to focus on creating appropriate service insight. After all, to be a great support center you not only have to be good at answering questions, you also need to be good at preventing them.   Five Key Benefits of knowledge Management in Customer Service will help you start down the path meeting these, and other, objectives. With Oracle Knowledge Products, fully integrated with Oracle’s CRM solutions, you can accomplish both increased  service demand while driving your costs down. And you can handle both while positively impacting the satisfaction and loyalty of your customers.  Take advantage of Oracle to not only provide you with a great integrated tool suite, but also with the vision to drive you down the path of success.

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  • Marshalling the value of a char* ANSI string DLL API parameter into a C# string

    - by Brian Biales
    For those who do not mix .NET C# code with legacy DLL's that use char* pointers on a regular basis, the process to convert the strings one way or the other is non-obvious. This is not a comprehensive article on the topic at all, but rather an example of something that took me some time to go find, maybe it will save someone else the time. I am utilizing a third party too that uses a call back function to inform my application of its progress.  This callback includes a pointer that under some circumstances is a pointer to an ANSI character string.  I just need to marshal it into a C# string variable.  Seems pretty simple, yes?  Well, it is, (as are most things, once you know how to do them). The parameter of my callback function is of type IntPtr, which implies it is an integer representation of a pointer.  If I know the pointer is pointing to a simple ANSI string, here is a simple static method to copy it to a C# string: private static string GetStringFromCharStar(IntPtr ptr) {     return System.Runtime.InteropServices.Marshal.PtrToStringAnsi(ptr); } The System.Runtime.InteropServices is where to look any time you are mixing legacy unmanaged code with your .NET application.

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  • How can I rank teams based off of head to head wins/losses

    - by TMP
    I'm trying to write an algorithm (specifically in Ruby) that will rank teams based on their record against each other. If a team A and team B have won the same amount of games against each other, then it goes down to point differentials. Here's an example: A beat B two times B beats C one time A beats D three times C bests D two times D beats C one time B beats A one time Which sort of reduces to A[B] = 2 B[C] = 1 A[D] = 3 C[D] = 2 D[C] = 1 B[A] = 1 Which sort of reduces to A[B] = 1 B[C] = 1 A[D] = 3 C[D] = 1 D[C] = -1 B[A] = -1 Which is about how far I've got I think the results of this specific algorithm would be: A, B, C, D But I'm stuck on how to transition from my nested hash-like structure to the results. My psuedo-code is as follows (I can post my ruby code too if someone wants): For each game(g): hash[g.winner][g.loser] += 1 That leaves hash as the first reduction above hash2 = clone of hash For each key(winner), value(losers hash) in hash: For each key(loser), value(losses against winner): hash2[loser][winner] -= losses Which leaves hash2 as the second reduction Feel free to as me question or edit this to be more clear, I'm not sure of how to put it in a very eloquent way. Thanks!

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  • software architecture (OO design) refresher course

    - by PeterT
    I am lead developer and team lead in a small RAD team. Deadlines are tight and we have to release often, which we do, and this is what keep the business happy. While we (the development team) are trying to maintain the quality of the code (clean and short methods), I can't help but notice that the overall quality of the OO design&architecture is getting worse over the time - the library we are working on is gradually reducing itself to a "bag of functions". Well, we try to use the design patterns, but since we don't really have much time for a design as such we are mostly using the creational ones. I have read Code Complete / Design Patterns (GOF & enterprise) / Progmatic Programmer / and many books from Effective XXX series. Should I re-read them again as I have read them a long time ago and forgotten quite a lot, or there are other / better OO design / software architeture books been published since then which I should definitely read? Any ideas, recommendations on how can I get the situation under control and start improving the architecture. The way I see it - I will start improving the architectural / design quality of software components I am working on and then will start helping other team members once I find what is working for me.

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  • Friday Fun: Abduction

    - by Mysticgeek
    Finally another Friday has arrived and it’s time to waste the afternoon on company time playing a flash game. Today we take a look at a fun game called Abduction. Abduction Abduction is a neat game where you snatch people and livestock to sell them on the intergalactic market.   The controls are basic using the arrow keys or W,A,S,D and the left mouse button. Here is the tutorial that you can play first to get the hang of it. While you’re abducting hillbillies, they throw pitch forks and other objects at your craft so you need to avoid them.   The game has several levels to keep you distracted until quitting time. Play Abduction at FreeWebArcade Similar Articles Productive Geek Tips Take Screenshots in Firefox the Easy WayFriday Fun: Portal, the Flash VersionFriday Fun: Play Bubble QuodFriday Fun: Gravitee 2Friday Fun: Compulse TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional How to Browse Privately in Firefox Kill Processes Quickly with Process Assassin Need to Come Up with a Good Name? Try Wordoid StockFox puts a Lightweight Stock Ticker in your Statusbar Explore Google Public Data Visually The Ultimate Excel Cheatsheet

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  • Development teams do not scale

    - by Matt Watson
    Recently I have been thinking about how development teams don't scale very well. The bigger a team and the product get, the more time the team spends fixing software bugs. This means they spend more time doing troubleshooting and debugging as the grow. The problem is that since developers don't typically have access to production servers, there is a bottleneck in the process when doing production troubleshooting.For a team that has 10 developers, I would guess than 0-2 of them have access to production servers. If that team grows to 20 people, it is probably the same 0-2 people that have production access still. This means that those 2 key people are a bottleneck and the team does not scale correctly as you add more resources. All those new developers want is to help track down and fix software bugs, but they don't have the visibility to do it. So they end up being less productive and frustrated because they really want to fix the problems. The people who do have production access end up spending too much of their time doing troubleshooting instead of working on new projects.The solution is to remove the bottlenecks and get those people working on more important tasks. Stackify can solve this problem by giving all the developers read only access to production servers. This allows them to access the information they need to do troubleshooting on their own.

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  • Silverlight Cream Top Posted Authors July to December, 2010

    - by Dave Campbell
    It's past the first of January, and it's now time to recognize devs that have a large number of posts in Silverlight Cream. Ground Rules I pick what posts are on the blog Only posts that go in the database are included The author has to appear in SC at least 4 of the 6 months considered I averaged the monthly posts and am only showing Authors with an average greater than 1. Here are the Top Posted Authors at Silverlight Cream for July 1, 2010 through December 31, 2010: It is my intention to post a new list sometime shortly after the 1st of every month to recognize the top posted in the previous 6 months, so next up is January 1! Some other metrics for Silverlight Cream: At the time of this posting there are 7304 articles aggregated and searchable by partial Author, partial Title, keywords (in the synopsis), or partial URL. There are also 118 tags by which the articles can be searched. This is an increase of 317 posts over last month. At the time of this posting there are 783 articles tagged wp7dev. This is an increase of 119 posts over last month, or over a third of the posts added. Stay in the 'Light!

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  • Discuss: PLs are characterised by which (iso)morphisms are implemented

    - by Yttrill
    I am interested to hear discussion of the proposition summarised in the title. As we know programming language constructions admit a vast number of isomorphisms. In some languages in some places in the translation process some of these isomorphisms are implemented, whilst others require code to be written to implement them. For example, in my language Felix, the isomorphism between a type T and a tuple of one element of type T is implemented, meaning the two types are indistinguishable (identical). Similarly, a tuple of N values of the same type is not merely isomorphic to an array, it is an array: the isomorphism is implemented by the compiler. Many other isomorphisms are not implemented for example there is an isomorphism expressed by the following client code: match v with | ((?x,?y),?z = x,(y,z) // Felix match v with | (x,y), - x,(y,z) (* Ocaml *) As another example, a type constructor C of int in Felix may be used directly as a function, whilst in Ocaml you must write a wrapper: let c x = C x Another isomorphism Felix implements is the elimination of unit values, including those in tuples: Felix can do this because (most) polymorphic values are monomorphised which can be done because it is a whole program analyser, Ocaml, for example, cannot do this easily because it supports separate compilation. For the same reason Felix performs type-class dispatch at compile time whilst Haskell passes around dictionaries. There are some quite surprising issues here. For example an array is just a tuple, and tuples can be indexed at run time using a match and returning a value of a corresponding sum type. Indeed, to be correct the index used is in fact a case of unit sum with N summands, rather than an integer. Yet, in a real implementation, if the tuple is an array the index is replaced by an integer with a range check, and the result type is replaced by the common argument type of all the constructors: two isomorphisms are involved here, but they're implemented partly in the compiler translation and partly at run time.

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  • We're Subversion Geeks and we want to know the benefits of Mercurial

    - by Matt
    Having read I'm a Subversion geek, why should I consider or not consider Mercurial or Git or any other DVCS. I have a related follow up question. I read that question and read the recommended links and videos and I see the benefits but I don't see the overall mindshift people are talking about. Our team is of 8-10 developers that work on one large code base consisting of 60 projects. We use Subversion and have a main trunk. When a developer starts a new Fogbugz case they create a svn branch, do the work on the branch and when they're done they merge back to the trunk. Occasionally they may stay on the branch for an extended time and merge the trunk to the branch to pick up the changes. When I watched Linus talk about people creating a branch and never doing it again, that's not us at all. We create probably 50-100 branches a week without issue. The biggest challenge is the merging but we've gotten pretty good at that as well. I tend to merge by fogbugz case & checkin rather than the entire root of the branch. We never work remotely and we never make branches off of branches. If you're the only one working in that section of the code base then the merge to the trunk goes smoothly. If someone else had modified the same section of code then the merge can get messy and you might need to do some surgery. Conflicts are conflicts, I don't see how any system could get it right most of the time unless if was smart enough to understand the code. After creating a branch the following checkout of 60k+ files takes some time but that would be an issue with any source control system we'd use. Is there some benefit of any DVCS that we're not seeing that would be of great help to us?

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  • Arguments for moving from LINQtoSQL to Nhibernate?

    - by sah302
    Backstory: Hi all, I just spent a lot of time reading many of the LINQ vs Nhibernate threads here and on other sites. I work in a small development team of 4 people and we don't even have really any super experienced developers. We work for a small company that has a lot of technical needs but not enough developers to implement them (and hiring more is out of the question right now). Typically our projects (which individually are fairly small) have been coded separately and weren't really layered in anyway, code wasn't re-used, no class libraries, and we just use the LINQtoSQL .dbml files for our pojects, we really don't even use objects but pass around values and stuff, the only time we use objects is when inserting to a database (heck not even querying since you don't need to assign it to a type and can just bind to gridview). Despite all this as I said our company has a lot of technical needs, no one could come to us for a year and we would have plenty of work to implement requested features. Well I have decided to change that a bit first by creating class libraries and actually adding layers to our applications. I am trying to meet these guys halfway by still using LINQtoSQL as the ORM yet and still use VB as the language. However I am finding it a b***h of a time dealing with so many thing in LINQtoSQL that I found easy in Nhibernate (automatic handling of the session, criteria creation easier than expression trees, generic an dynamic querying easier etc.) So... Question: How can I convince my lead developers and other senior programmers that switching to Nhibernate is a good thing? That being in control of our domain objects is a good thing? That being able to implement interfaces is a good? I've tried exlpaining the advantages of this before but it's not understood by them because they've never programmed in a true OO & layered way. Also one of the counter arguments to this I can see is sqlMetal generates those classes automatically and therefore it saves a lot of time. I can't really counter that other than saying spending more time on infrastructure to make it more scalable and flexible is good, but they can't see how. Again, I know the features and advantages (somewhat enough I believe) of each, but I need arguments applicable to my context, hence why I provided the context. I just am not a very good arguer I guess. (Caveat: For all the LINQtoSQL lovers, I may just not be super proficient as LINQ, but I find it very cumbersome that you are required to download some extra library for dynamic queries which don't by default support guid comparisons, and I also find the way of updating entitites to be cumbersome as well in terms of data context managing, so it could just be that I suck hehe.)

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  • How to manage own bots at the server?

    - by Nikolay Kuznetsov
    There is a game server and people can play in game rooms of 2, 3 or 4. When a client connects to server he can send a request specifying a number of people or range he wants to play with. One of this value is valid: {2-4, 2-3, 3-4, 2, 3, 4} So the server maintains 3 separate queues for game room with 2, 3 and 4 people. So we can denote queues as #2, #3 and #4. It work the following way. If a client sends request, 3-4, then two separate request are added to queues #3 and #4. If queue #3 now have 3 requests from different people then game room with 3 players is created, and all other requests from those players are removed from all queues. Right now not many people are online simultaneously, so they apply for a game wait for some time and quit because game does not start in a reasonable time. That's a simple bot for beginning has been developed. So there is a need to patch server code to run a bot, if some one requests a game, but humans are not online. Input: request from human {2-4, 2-3, 3-4, 2, 3, 4} Output: number of bots to run and time to wait for each before connecting, depending on queues state. The problem is that I don't know how to manage bots properly at the server? Example: #3 has 1 request and #4 has 1 request Request from user is {3,4} then server can add one bot to play game with 3 people or two bots to play game of 4. Example: #3 has 1 request and #4 has 2 requests Request from user is {3,4} then in each case just one bot is needed so game with 4 players is more preferrable.

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