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  • Using the Katana Authentication handlers with NancyFx

    - by cibrax
    Once you write an OWIN Middleware service, it can be reused everywhere as long as OWIN is supported. In my last post, I discussed how you could write an Authentication Handler in Katana for Hawk (HMAC Authentication). Good news is NancyFx can be run as an OWIN handler, so you can use many of existing middleware services, including the ones that are ship with Katana. Running NancyFx as a OWIN handler is pretty straightforward, and discussed in detail as part of the NancyFx documentation here. After run the steps described there and you have the application working, only a few more steps are required to register the additional middleware services. The example bellow shows how the Startup class is modified to include Hawk authentication. public class Startup { public void Configuration(IAppBuilder app) { app.UseHawkAuthentication(new HawkAuthenticationOptions { Credentials = (id) => { return new HawkCredential { Id = "dh37fgj492je", Key = "werxhqb98rpaxn39848xrunpaw3489ruxnpa98w4rxn", Algorithm = "hmacsha256", User = "steve" }; } }); app.UseNancy(); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This code registers the Hawk Authentication Handler on top of the OWIN pipeline, so it will try to authenticate the calls before the request messages are passed over to NancyFx. The authentication handlers in Katana set the user principal in the OWIN environment using the key “server.User”. The following code shows how you can get that principal in a NancyFx module, public class HomeModule : NancyModule { public HomeModule() { Get["/"] = x => { var env = (IDictionary<string, object>)Context.Items[NancyOwinHost.RequestEnvironmentKey]; if (!env.ContainsKey("server.User") || env["server.User"] == null) { return HttpStatusCode.Unauthorized; } var identity = (ClaimsPrincipal)env["server.User"]; return "Hello " + identity.Identity.Name; }; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Thanks to OWIN, you don’t know any details of how these cross cutting concerns can be implemented in every possible web application framework.

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  • MvcExtensions - PerRequestTask

    - by kazimanzurrashid
    In the previous post, we have seen the BootstrapperTask which executes when the application starts and ends, similarly there are times when we need to execute some custom logic when a request starts and ends. Usually, for this kind of scenario we create HttpModule and hook the begin and end request events. There is nothing wrong with this approach, except HttpModules are not at all IoC containers friendly, also defining the HttpModule execution order is bit cumbersome, you either have to modify the machine.config or clear the HttpModules and add it again in web.config. Instead, you can use the PerRequestTask which is very much container friendly as well as supports execution orders. Lets few examples where it can be used. Remove www Subdomain Lets say we want to remove the www subdomain, so that if anybody types http://www.mydomain.com it will automatically redirects to http://mydomain.com. public class RemoveWwwSubdomain : PerRequestTask { public RemoveWww() { Order = DefaultOrder - 1; } protected override TaskContinuation ExecuteCore(PerRequestExecutionContext executionContext) { const string Prefix = "http://www."; Check.Argument.IsNotNull(executionContext, "executionContext"); HttpContextBase httpContext = executionContext.HttpContext; string url = httpContext.Request.Url.ToString(); bool startsWith3W = url.StartsWith(Prefix, StringComparison.OrdinalIgnoreCase); bool shouldContinue = true; if (startsWith3W) { string newUrl = "http://" + url.Substring(Prefix.Length); HttpResponseBase response = httpContext.Response; response.StatusCode = (int)HttpStatusCode.MovedPermanently; response.Status = "301 Moved Permanently"; response.RedirectLocation = newUrl; response.SuppressContent = true; shouldContinue = false; } return shouldContinue ? TaskContinuation.Continue : TaskContinuation.Break; } } As you can see, first, we are setting the order so that we do not have to execute the remaining tasks of the chain when we are redirecting, next in the ExecuteCore, we checking the whether www is present, if present we are sending a permanently moved http status code and breaking the task execution chain otherwise we are continuing with the chain. Blocking IP Address Lets take another scenario, your application is hosted in a shared hosting environment where you do not have the permission to change the IIS setting and you want to block certain IP addresses from visiting your application. Lets say, you maintain a list of IP address in database/xml files which you want to block, you have a IBannedIPAddressRepository service which is used to match banned IP Address. public class BlockRestrictedIPAddress : PerRequestTask { protected override TaskContinuation ExecuteCore(PerRequestExecutionContext executionContext) { bool shouldContinue = true; HttpContextBase httpContext = executionContext.HttpContext; if (!httpContext.Request.IsLocal) { string ipAddress = httpContext.Request.UserHostAddress; HttpResponseBase httpResponse = httpContext.Response; if (executionContext.ServiceLocator.GetInstance<IBannedIPAddressRepository>().IsMatching(ipAddress)) { httpResponse.StatusCode = (int)HttpStatusCode.Forbidden; httpResponse.StatusDescription = "IPAddress blocked."; shouldContinue = false; } } return shouldContinue ? TaskContinuation.Continue : TaskContinuation.Break; } } Managing Database Session Now, let see how it can be used to manage NHibernate session, assuming that ISessionFactory of NHibernate is already registered in our container. public class ManageNHibernateSession : PerRequestTask { private ISession session; protected override TaskContinuation ExecuteCore(PerRequestExecutionContext executionContext) { ISessionFactory factory = executionContext.ServiceLocator.GetInstance<ISessionFactory>(); session = factory.OpenSession(); return TaskContinuation.Continue; } protected override void DisposeCore() { session.Close(); session.Dispose(); } } As you can see PerRequestTask can be used to execute small and precise tasks in the begin/end request, certainly if you want to execute other than begin/end request there is no other alternate of HttpModule. That’s it for today, in the next post, we will discuss about the Action Filters, so stay tuned.

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  • Need help revolving a 2D array

    - by Brett
    Pretty much all I'm trying to do is revolve my 2D Array by its container. I'm using this array for a background and I seem to be having problems with it revolving. public class TileTransformer : GridConstants { public Tile[,] Tiles; ContentManager Content; public TileTransformer(ContentManager content) { Content = content; } public Tile[,] Wraping(Tile[,] tiles,Point shift) { Tiles = tiles; for (int x = shift.X; x < 0; x++)//Left shift { for (int X = 0; X < GridWidth; X++) { for (int Y = 0; Y < GridHeight; Y++) { if (X + 1 >GridWidth-1) { Tiles[0, Y].Container =tiles[X, Y].Container; } else { Tiles[X+1, Y].Container =tiles[X, Y].Container; } } } } for (int x = shift.X; x > 0; x--)//right shift { for (int X = 0; X < GridWidth; X++) { for (int Y = 0; Y< GridHeight; Y++) { if (X-1==-1) { Tiles[GridWidth-1, Y].Container =tiles[0, Y].Container; } else { Tiles[X - 1, Y].Container =tiles[X, Y].Container; } } } } for (int y = shift.Y; y > 0; y--)//shift up { for (int X = 0; X < GridWidth; X++) { for (int Y = 0; Y < GridHeight; Y++) { if (Y - 1 == -1) { Tiles[X, GridHeight-1].Container = tiles[X, Y].Container; } else { Tiles[X, Y - 1].Container = tiles[X, Y].Container; } } } } for (int y = shift.Y; y < 0; y++)//shift down { for (int X = 0; X < GridWidth; X++) { for (int Y = 0; Y < GridHeight; Y++) { if (Y + 1 == GridHeight) { Tiles[X, 0].Container = tiles[X, Y].Container; } else { Tiles[X, Y + 1].Container = tiles[X, Y].Container; } } } } return Tiles; } Now the Problems that I'm having is either when I shift up or left it seems the whole array is cleared back to the default state. Also when I'm revolving the array it appears to stretch it upon the sides of the screen that it is shifting towards.

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  • Solving Euler Project Problem Number 1 with Microsoft Axum

    - by Jeff Ferguson
    Note: The code below applies to version 0.3 of Microsoft Axum. If you are not using this version of Axum, then your code may differ from that shown here. I have just solved Problem 1 of Project Euler using Microsoft Axum. The problem statement is as follows: If we list all the natural numbers below 10 that are multiples of 3 or 5, we get 3, 5, 6 and 9. The sum of these multiples is 23. Find the sum of all the multiples of 3 or 5 below 1000. My Axum-based solution is as follows: namespace EulerProjectProblem1{ // http://projecteuler.net/index.php?section=problems&id=1 // // If we list all the natural numbers below 10 that are multiples of 3 or 5, we get 3, 5, 6 and 9. // The sum of these multiples is 23. // Find the sum of all the multiples of 3 or 5 below 1000. channel SumOfMultiples { input int Multiple1; input int Multiple2; input int UpperBound; output int Sum; } agent SumOfMultiplesAgent : channel SumOfMultiples { public SumOfMultiplesAgent() { int Multiple1 = receive(PrimaryChannel::Multiple1); int Multiple2 = receive(PrimaryChannel::Multiple2); int UpperBound = receive(PrimaryChannel::UpperBound); int Sum = 0; for(int Index = 1; Index < UpperBound; Index++) { if((Index % Multiple1 == 0) || (Index % Multiple2 == 0)) Sum += Index; } PrimaryChannel::Sum <-- Sum; } } agent MainAgent : channel Microsoft.Axum.Application { public MainAgent() { var SumOfMultiples = SumOfMultiplesAgent.CreateInNewDomain(); SumOfMultiples::Multiple1 <-- 3; SumOfMultiples::Multiple2 <-- 5; SumOfMultiples::UpperBound <-- 1000; var Sum = receive(SumOfMultiples::Sum); System.Console.WriteLine(Sum); System.Console.ReadLine(); PrimaryChannel::ExitCode <-- 0; } }} Let’s take a look at the various parts of the code. I begin by setting up a channel called SumOfMultiples that accepts three inputs and one output. The first two of the three inputs will represent the two possible multiples, which are three and five in this case. The third input will represent the upper bound of the problem scope, which is 1000 in this case. The lone output of the channel represents the sum of all of the matching multiples: channel SumOfMultiples{ input int Multiple1; input int Multiple2; input int UpperBound; output int Sum;} I then set up an agent that uses the channel. The agent, called SumOfMultiplesAgent, received the three inputs from the channel sent to the agent, stores the results in local variables, and performs the for loop that iterates from 1 to the received upper bound. The agent keeps track of the sum in a local variable and stores the sum in the output portion of the channel: agent SumOfMultiplesAgent : channel SumOfMultiples{ public SumOfMultiplesAgent() { int Multiple1 = receive(PrimaryChannel::Multiple1); int Multiple2 = receive(PrimaryChannel::Multiple2); int UpperBound = receive(PrimaryChannel::UpperBound); int Sum = 0; for(int Index = 1; Index < UpperBound; Index++) { if((Index % Multiple1 == 0) || (Index % Multiple2 == 0)) Sum += Index; } PrimaryChannel::Sum <-- Sum; }} The application’s main agent, therefore, simply creates a new SumOfMultiplesAgent in a new domain, prepares the channel with the inputs that we need, and then receives the Sum from the output portion of the channel: agent MainAgent : channel Microsoft.Axum.Application{ public MainAgent() { var SumOfMultiples = SumOfMultiplesAgent.CreateInNewDomain(); SumOfMultiples::Multiple1 <-- 3; SumOfMultiples::Multiple2 <-- 5; SumOfMultiples::UpperBound <-- 1000; var Sum = receive(SumOfMultiples::Sum); System.Console.WriteLine(Sum); System.Console.ReadLine(); PrimaryChannel::ExitCode <-- 0; }} The result of the calculation (which, by the way, is 233,168) is sent to the console using good ol’ Console.WriteLine().

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  • Build Your Own CE6 Kernel

    - by Kate Moss' Big Fan
    The Share Source Program in Windows CE provides many modules in %_WINCEROOT%\Private\ tree, and the kernel is one of them! Although it is not full source of kernel but it is good enough for tracing it, even tweak the kernel. Tracing the kernel and see how it works is lots of fun, but it is fascinated to modify and verify the change you made. So first comes first, where is the source of kernel? It's in your %_WINCEROOT%\private\winceos\COREOS\nk\ And next question will be "How do I build it?", Some of you may say just "build -c" there and it should be good. If you are the owner of kernel and got full source, that is definitely the right answer, but none of them are applied to our case though. So what should I do? Let's dig deeper into the coreos\nk folder, there are a couples of subfolder, CELOG, KDSTUB, KERNEL and etc. KERNEL\ is the main component of kernel.dll, in the other word, most of the modify to kernel is going to happen here. And the good thing is, you could "build -c" in %_WINCEROOT%\private\winceos\COREOS\nk\kernel\ with no error at all. But before doing that, remember to backup eveything you are going to modify, including the source and binaries; remember, this is not something belong to you, and if you didn't restore them back later, it could end up confuse the subsequence QFE updates! Here is the steps Backup the source code, I will suggest the whole %_WINCEROOT%\private\winceos\COREOS\nk\ Backup the binaries in common\oak\lib\, and again if you are not sure which files, backup the whole %_WINCEROOT%\common\oak\lib\ is the safest way. Do whatever modification you want in %_WINCEROOT%\private\winceos\COREOS\nk\kernel\ build -c in %_WINCEROOT%\private\winceos\COREOS\nk\kernel If everything went well so far, you should get a new nkmain.lib,nkmain.pdb, nkprmain.lib and nkprmain.pdb in %_WINCEROOT%\public\common\oak\lib\%_TGTCPU%\%WINCEDEBUG%\ Basically, you just rebuild your new kernel, the rest is to "blddemo clean -q" to have your new kernel SYSGEN'd and include in your OS Image. Or just "set WINCEREL=1" then "sysgen -p common nk nkprof" and "makeimg" if you can't wait another minutes for "blddemo clean -q" Tat sounds good, but some of you may not like the idea to alter any code in private folder, and not to mention how annoying to backup/restore files every time. Better idea? Yes, Microsoft provides a tool SYSGEN_CAPTURE (http://msdn.microsoft.com/en-us/library/ee504678.aspx for detail and usage) to creates Sources files for public drivers that you want to modify and build in your platform directory. In fact, not only public drivers, virtually anything in the %_WINCEROOT%\public\<project name>\cesysgen\makefile can be captured, and of course including kernel. So I am going to introduce a second way to build your own kernel by using SYSGEN_CAPTURE tool. Again the steps Create a folder in your BSP for building kernel, says %_TARGETPLATROOT%\SRC\Kernel. Use "SYSGEN_CAPTURE -p common nk" and then you will get a SOURCES.KERN, you could also "SYSGEN_CAPTURE -p common nkprof" to generate profiler enabled kernel. rename the SOURCE.KERN to SOURCES and copy one of the sample makefile into your kernel directory. For example the one in PRIVATE\WINCEOS\COREOS\NK\KERNEL\NKNORMAL. Copy the source files you want to modify from private\winceos\coreos\nk\kernel\ into your kernel directory. Modifying the SOURCES= macro to the source files you addes in step 4. For example, if you copied the vm.c, it is going to be SOURCES=vm.c Refer to the private\winceos\COREOS\nk\kernel\sources.inc and add macro defines and proper include path in your SOURCES file. "set WINCEREL=1", "build -c" in your kernel directory and "makeimg", voila! Here is an example for the MACROS you need to add in x86 Here are the macros for x86 CDEFINES=$(CDEFINES) -DIN_KERNEL -DWINCEMACRO -DKERN_CORE # Machine independent defines CDEFINES=$(CDEFINES) -DDBGSUPPORT _COREOSROOT=$(_WINCEROOT)\private\winceos\coreos INCLUDES=$(_COREOSROOT)\inc;$(_COREOSROOT)\nk\inc !IFDEF DP_SETTINGS CDEFINES=$(CDEFINES) -DDP_SETTINGS=$(DP_SETTINGS) !ENDIF ASM_SAFESEH=1 CDEFINES=$(CDEFINES) -Gs100000 -DENCODE_GS_COOKIE

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  • Doing your first mock with JustMock

    - by mehfuzh
    In this post, i will start with a  more traditional mocking example that  includes a fund transfer scenario between two different currency account using JustMock.Our target interface that we will be mocking looks similar to: public interface ICurrencyService {     float GetConversionRate(string fromCurrency, string toCurrency); } Moving forward the SUT or class that will be consuming the  service and will be invoked by user [provided that the ICurrencyService will be passed in a DI style] looks like: public class AccountService : IAccountService         {             private readonly ICurrencyService currencyService;               public AccountService(ICurrencyService currencyService)             {                 this.currencyService = currencyService;             }               #region IAccountService Members               public void TransferFunds(Account from, Account to, float amount)             {                 from.Withdraw(amount);                 float conversionRate = currencyService.GetConversionRate(from.Currency, to.Currency);                 float convertedAmount = amount * conversionRate;                 to.Deposit(convertedAmount);             }               #endregion         }   As, we can see there is a TransferFunds action implemented from IAccountService  takes in a source account from where it withdraws some money and a target account to where the transfer takes place using the provided conversion rate. Our first step is to create the mock. The syntax for creating your instance mocks is pretty much same and  is valid for all interfaces, non-sealed/sealed concrete instance classes. You can pass in additional stuffs like whether its an strict mock or not, by default all the mocks in JustMock are loose, you can use it as default valued objects or stubs as well. ICurrencyService currencyService = Mock.Create<ICurrencyService>(); Using JustMock, setting up your expectations and asserting them always goes with Mock.Arrang|Assert and this is pretty much same syntax no matter what type of mocking you are doing. Therefore,  in the above scenario we want to make sure that the conversion rate always returns 2.20F when converting from GBP to CAD. To do so we need to arrange in the following way: Mock.Arrange(() => currencyService.GetConversionRate("GBP", "CAD")).Returns(2.20f).MustBeCalled(); Here, I have additionally marked the mock call as must. That means it should be invoked anywhere in the code before we do Mock.Assert, we can also assert mocks directly though lamda expressions  but the more general Mock.Assert(mocked) will assert only the setups that are marked as "MustBeCalled()”. Now, coming back to the main topic , as we setup the mock, now its time to act on it. Therefore, first we create our account service class and create our from and to accounts respectively. var accountService = new AccountService(currencyService);   var canadianAccount = new Account(0, "CAD"); var britishAccount = new Account(0, "GBP"); Next, we add some money to the GBP  account: britishAccount.Deposit(100); Finally, we do our transfer by the following: accountService.TransferFunds(britishAccount, canadianAccount, 100); Once, everything is completed, we need to make sure that things were as it is we have expected, so its time for assertions.Here, we first do the general assertions: Assert.Equal(0, britishAccount.Balance); Assert.Equal(220, canadianAccount.Balance); Following, we do our mock assertion,  as have marked the call as “MustBeCalled” it will make sure that our mock is actually invoked. Moreover, we can add filters like how many times our expected mock call has occurred that will be covered in coming posts. Mock.Assert(currencyService); So far, that actually concludes our  first  mock with JustMock and do stay tuned for more. Enjoy!!

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  • OpenGL slower than Canvas

    - by VanDir
    Up to 3 days ago I used a Canvas in a SurfaceView to do all the graphics operations but now I switched to OpenGL because my game went from 60FPS to 30/45 with the increase of the sprites in some levels. However, I find myself disappointed because OpenGL now reaches around 40/50 FPS at all levels. Surely (I hope) I'm doing something wrong. How can I increase the performance at stable 60FPS? My game is pretty simple and I can not believe that it is impossible to reach them. I use 2D sprite texture applied to a square for all the objects. I use a transparent GLSurfaceView, the real background is applied in a ImageView behind the GLSurfaceView. Some code public MyGLSurfaceView(Context context, AttributeSet attrs) { super(context); setZOrderOnTop(true); setEGLConfigChooser(8, 8, 8, 8, 0, 0); getHolder().setFormat(PixelFormat.RGBA_8888); mRenderer = new ClearRenderer(getContext()); setRenderer(mRenderer); setLongClickable(true); setFocusable(true); } public void onSurfaceCreated(final GL10 gl, EGLConfig config) { gl.glEnable(GL10.GL_TEXTURE_2D); gl.glShadeModel(GL10.GL_SMOOTH); gl.glDisable(GL10.GL_DEPTH_TEST); gl.glDepthMask(false); gl.glEnable(GL10.GL_ALPHA_TEST); gl.glAlphaFunc(GL10.GL_GREATER, 0); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); } public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0, width, height, 0, -1f, 1f); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); } public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Draw all the graphic object. for (byte i = 0; i < mGame.numberOfObjects(); i++){ mGame.getObject(i).draw(gl); } // Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); } mGame.getObject(i).draw(gl) is for all the objects like this: /* HERE there is always a translatef and scalef transformation and sometimes rotatef */ gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexPointer[0]); // Point to our vertex buffer gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTextureBuffer); // Draw the vertices as triangle strip gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, mVertices.length / 3); EDIT: After some test it seems to be due to the transparent GLSurfaceView. If I delete this line of code: setEGLConfigChooser(8, 8, 8, 8, 0, 0); the background becomes all black but I reach 60 fps. What can I do?

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  • Serving up a RSS feed in MVC using WCF Syndication

    - by brian_ritchie
    With .NET 3.5, Microsoft added the SyndicationFeed class to WCF for generating ATOM 1.0 & RSS 2.0 feeds.  In .NET 3.5, it lives in System.ServiceModel.Web but was moved into System.ServiceModel in .NET 4.0. Here's some sample code on constructing a feed: .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: Consolas, "Courier New", Courier, Monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } 1: SyndicationFeed feed = new SyndicationFeed(title, description, new Uri(link)); 2: feed.Categories.Add(new SyndicationCategory(category)); 3: feed.Copyright = new TextSyndicationContent(copyright); 4: feed.Language = "en-us"; 5: feed.Copyright = new TextSyndicationContent(DateTime.Now.Year + " " + ownerName); 6: feed.ImageUrl = new Uri(imageUrl); 7: feed.LastUpdatedTime = DateTime.Now; 8: feed.Authors.Add(new SyndicationPerson() { Name = ownerName, Email = ownerEmail }); 9:   10: var feedItems = new List<SyndicationItem>(); 11: foreach (var item in Items) 12: { 13: var sItem = new SyndicationItem(item.title, null, new Uri(link)); 14: sItem.Summary = new TextSyndicationContent(item.summary); 15: sItem.Id = item.id; 16: if (item.publishedDate != null) 17: sItem.PublishDate = (DateTimeOffset)item.publishedDate; 18: sItem.Links.Add(new SyndicationLink() { Title = item.title, Uri = new Uri(link), Length = item.size, MediaType = item.mediaType }); 19: feedItems.Add(sItem); 20: } 21: feed.Items = feedItems;   Then, we create a custom ContentResult to serialize the feed & stream it to the client: 1: public class SyndicationFeedResult : ContentResult 2: { 3: public SyndicationFeedResult(SyndicationFeed feed) 4: : base() 5: { 6: using (var memstream = new MemoryStream()) 7: using (var writer = new XmlTextWriter(memstream, System.Text.UTF8Encoding.UTF8)) 8: { 9: feed.SaveAsRss20(writer); 10: writer.Flush(); 11: memstream.Position = 0; 12: Content = new StreamReader(memstream).ReadToEnd(); 13: ContentType = "application/rss+xml" ; 14: } 15: } 16: } Finally, we wire it up through the controller: 1: public class RssController : Controller 2: { 3: public SyndicationFeedResult Feed() 4: { 5: var feed = new SyndicationFeed(); 6: // populate feed... 7: return new SyndicationFeedResult(feed); 8: } 9: }   In the next post, I'll discuss how to add iTunes markup to the feed to publish it on iTunes as a Podcast. 

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  • Strange enduser experience with Liferay, Glassfish and Apache on RedHat

    - by Pete Helgren
    Tried multiple forums to get to the bottom of this. I hope I can get some direction here: Here is the stack I am working with: Red Hat Enterprise Linux Server release 5.6 (Tikanga) Liferay 6.0.6 on Glassfish 3.0.1 MySQL 5.0.77 Apache 2.2.3 The Liferay portal provides a variety of portlets to end users. Static content (web pages), static resources (primarily pdf and mp3 files 1mb - 80mb in size), File upload and download capabilities (primarily 40-60mb mp3 files) and online streaming of those MP3 files. Here is the strange end user experiences: Under normal load: (20-30) users uploading, downloading or streaming files and 20-30 accessing static content (some of it downloads), we see the following: 1) Clicking a link triggers the download of a portion of an MP3 (the portion is a few seconds long). 2) Clicking on a link tiggers the download of the page content rather than rendering. 3) Clicking a link causes the page to dump binary data to the end user rather than the expected content. 4) Clicking a link returns the text of a javascript file rather than rendering the page. Each occurrence is totally random (or appears so). Sometimes it works, sometimes it doesn't. It seems to have no relation to browser or client OS. The strange events seem to occur much more frequently when using an SSL connection rather than regular http. Apache serves as a proxy server only (reverse). It basically passes all the requests through to Glassfish. There isn't any static content proxy served by Apache. We rebuilt the entire stack from scratch and redeployed the portlet wars and still have the same issues. Liferay is running as a single server (not clustered). We disabled mod_cache in Apache. The problems are more frequent as the server load grows. This morning the load is pretty light and we are seeing few problems but the use of the site will grow, particularly tonight around 9pm CST through Wednesday morning. You could try the site (http://preview.bsfinternational.org) during those times and I would expect that you might experience one of the weirdnesses as you randomly click links on the site (https is invoked only when signed in). Again, https seems to exacerbate the issue. This seems very much like a caching issue but I don't know where in the stack to start peeling the onion. Apache? Liferay? Glassfish? MySQL? Maybe even Redhat? We are stumped and most forums we have posted to (LifeRay and Glassfish) have returned very few suggestions. I just need an idea of where to start looking. I understand that we could have a portlet EDIT: Opening the files in a Hex editor that appear to be pages that download rather than render, we see that the first 4000 characters are "junk" and then the "HTTP/1.1 ...." 'normal' header is seen. So something is dumping a jumble of characters up to offset 4000 (when viewing it in a Hex editor). Perhaps a clue? Ideas?

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  • Subterranean IL: Custom modifiers

    - by Simon Cooper
    In IL, volatile is an instruction prefix used to set a memory barrier at that instruction. However, in C#, volatile is applied to a field to indicate that all accesses on that field should be prefixed with volatile. As I mentioned in my previous post, this means that the field definition needs to store this information somehow, as such a field could be accessed from another assembly. However, IL does not have a concept of a 'volatile field'. How is this information stored? Attributes The standard way of solving this is to apply a VolatileAttribute or similar to the field; this extra metadata notifies the C# compiler that all loads and stores to that field should use the volatile prefix. However, there is a problem with this approach, namely, the .NET C++ compiler. C++ allows methods to be overloaded using properties, like volatile or const, on the parameters; this is perfectly legal C++: public ref class VolatileMethods { void Method(int *i) {} void Method(volatile int *i) {} } If volatile was specified using a custom attribute, then the VolatileMethods class wouldn't be compilable to IL, as there is nothing to differentiate the two methods from each other. This is where custom modifiers come in. Custom modifiers Custom modifiers are similar to custom attributes, but instead of being applied to an IL element separately to its declaration, they are embedded within the field or parameter's type signature itself. The VolatileMethods class would be compiled to the following IL: .class public VolatileMethods { .method public instance void Method(int32* i) {} .method public instance void Method( int32 modreq( [mscorlib]System.Runtime.CompilerServices.IsVolatile)* i) {} } The modreq([mscorlib]System.Runtime.CompilerServices.IsVolatile) is the custom modifier. This adds a TypeDef or TypeRef token to the signature of the field or parameter, and even though they are mostly ignored by the CLR when it's executing the program, this allows methods and fields to be overloaded in ways that wouldn't be allowed using attributes. Because the modifiers are part of the signature, they need to be fully specified when calling such a method in IL: call instance void Method( int32 modreq([mscorlib]System.Runtime.CompilerServices.IsVolatile)*) There are two ways of applying modifiers; modreq specifies required modifiers (like IsVolatile), and modopt specifies optional modifiers that can be ignored by compilers (like IsLong or IsConst). The type specified as the modifier argument are simple placeholders; if you have a look at the definitions of IsVolatile and IsLong they are completely empty. They exist solely to be referenced by a modifier. Custom modifiers are used extensively by the C++ compiler to specify concepts that aren't expressible in IL, but still need to be taken into account when calling method overloads. C++ and C# That's all very well and good, but how does this affect C#? Well, the C++ compiler uses modreq(IsVolatile) to specify volatility on both method parameters and fields, as it would be slightly odd to have the same concept represented using a modifier or attribute depending on what it was applied to. Once you've compiled your C++ project, it can then be referenced and used from C#, so the C# compiler has to recognise the modreq(IsVolatile) custom modifier applied to fields, and vice versa. So, even though you can't overload fields or parameters with volatile using C#, volatile needs to be expressed using a custom modifier rather than an attribute to guarentee correct interoperability and behaviour with any C++ dlls that happen to come along. Next up: a closer look at attributes, and how certain attributes compile in unexpected ways.

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  • Sprite animation in openGL - Some frames are being skipped

    - by Sid
    Earlier, I was facing problems on implementing sprite animation in openGL ES. Now its being sorted up. But the problem that i am facing now is that some of my frames are being skipped when a bullet(a circle) strikes on it. What I need : A sprite animation should stop at the last frame without skipping any frame. What I did : Collision Detection function and working properly. PS : Everything is working fine but i want to implement the animation in OPENGL ONLY. Canvas won't work in my case. ------------------------ EDIT----------------------- My sprite sheet. Consider the animation from Left to right and then from top to bottom Here is an image for a better understanding. My spritesheet ... class FragileSquare{ FloatBuffer fVertexBuffer, mTextureBuffer; ByteBuffer mColorBuff; ByteBuffer mIndexBuff; int[] textures = new int[1]; public boolean beingHitFromBall = false; int numberSprites = 20; int columnInt = 4; //number of columns as int float columnFloat = 4.0f; //number of columns as float float rowFloat = 5.0f; int oldIdx; public FragileSquare() { // TODO Auto-generated constructor stub float vertices [] = {-1.0f,1.0f, //byte index 0 1.0f, 1.0f, //byte index 1 //byte index 2 -1.0f, -1.0f, 1.0f,-1.0f}; //byte index 3 float textureCoord[] = { 0.0f,0.0f, 0.25f,0.0f, 0.0f,0.20f, 0.25f,0.20f }; byte indices[] = {0, 1, 2, 1, 2, 3 }; ByteBuffer byteBuffer = ByteBuffer.allocateDirect(4*2 * 4); // 4 vertices, 2 co-ordinates(x,y) 4 for converting in float byteBuffer.order(ByteOrder.nativeOrder()); fVertexBuffer = byteBuffer.asFloatBuffer(); fVertexBuffer.put(vertices); fVertexBuffer.position(0); ByteBuffer byteBuffer2 = ByteBuffer.allocateDirect(textureCoord.length * 4); byteBuffer2.order(ByteOrder.nativeOrder()); mTextureBuffer = byteBuffer2.asFloatBuffer(); mTextureBuffer.put(textureCoord); mTextureBuffer.position(0); } public void draw(GL10 gl){ gl.glFrontFace(GL11.GL_CW); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(1,GL10.GL_FLOAT, 0, fVertexBuffer); gl.glEnable(GL10.GL_TEXTURE_2D); if(MyRender.flag2==1){ /** Collision has taken place*/ int idx = oldIdx==(numberSprites-1) ? (numberSprites-1) : (int)((System.currentTimeMillis()%(200*numberSprites))/200); gl.glMatrixMode(GL10.GL_TEXTURE); gl.glTranslatef((idx%columnInt)/columnFloat, (idx/columnInt)/rowFloat, 0); gl.glMatrixMode(GL10.GL_MODELVIEW); oldIdx = idx; } gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //4 gl.glTexCoordPointer(2, GL10.GL_FLOAT,0, mTextureBuffer); //5 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4); //7 gl.glFrontFace(GL11.GL_CCW); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glMatrixMode(GL10.GL_TEXTURE); gl.glLoadIdentity(); gl.glMatrixMode(GL10.GL_MODELVIEW); } public void loadFragileTexture(GL10 gl, Context context, int resource) { Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), resource); gl.glGenTextures(1, textures, 0); gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); }

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  • xna orbit camera troubles

    - by user17753
    I have a Model named cube to which I load in LoadContent(): cube = Content.Load<Model>("untitled");. In the Draw Method I call DrawModel: private void DrawModel(Model m, Matrix world) { foreach (ModelMesh mesh in m.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.View = camera.View; effect.Projection = camera.Projection; effect.World = world; } mesh.Draw(); } } camera is of the Camera type, a class I've setup. Right now it is instantiated in the initialization section with the graphics aspect ratio and the translation (world) vector of the model, and the Draw loop calls the camera.UpdateCamera(); before drawing the models. class Camera { #region Fields private Matrix view; // View Matrix for Camera private Matrix projection; // Projection Matrix for Camera private Vector3 position; // Position of Camera private Vector3 target; // Point camera is "aimed" at private float aspectRatio; //Aspect Ratio for projection private float speed; //Speed of camera private Vector3 camup = Vector3.Up; #endregion #region Accessors /// <summary> /// View Matrix of the Camera -- Read Only /// </summary> public Matrix View { get { return view; } } /// <summary> /// Projection Matrix of the Camera -- Read Only /// </summary> public Matrix Projection { get { return projection; } } #endregion /// <summary> /// Creates a new Camera. /// </summary> /// <param name="AspectRatio">Aspect Ratio to use for the projection.</param> /// <param name="Position">Target coord to aim camera at.</param> public Camera(float AspectRatio, Vector3 Target) { target = Target; aspectRatio = AspectRatio; ResetCamera(); } private void Rotate(Vector3 Axis, float Amount) { position = Vector3.Transform(position - target, Matrix.CreateFromAxisAngle(Axis, Amount)) + target; } /// <summary> /// Resets Default Values of the Camera /// </summary> private void ResetCamera() { speed = 0.05f; position = target + new Vector3(0f, 20f, 20f); projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio, 0.5f, 100f); CalculateViewMatrix(); } /// <summary> /// Updates the Camera. Should be first thing done in Draw loop /// </summary> public void UpdateCamera() { Rotate(Vector3.Right, speed); CalculateViewMatrix(); } /// <summary> /// Calculates the View Matrix for the camera /// </summary> private void CalculateViewMatrix() { view = Matrix.CreateLookAt(position,target, camup); } I'm trying to create the camera so that it can orbit the center of the model. For a test I am calling Rotate(Vector3.Right, speed); but it rotates almost right but gets to a point where it "flips." If I rotate along a different axis Rotate(Vector3.Up, speed); everything seems OK in that direction. So I guess, can someone tell me what I'm not accounting for in the above code I wrote? Or point me to an example of an orbiting camera that can be fixed on an arbitrary point?

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  • What C++ coding standard do you use?

    - by gablin
    For some time now, I've been unable to settle on a coding standard and use it concistently between projects. When starting a new project, I tend to change some things around (add a space there, remove a space there, add a line break there, an extra indent there, change naming conventions, etc.). So I figured that I might provide a piece of sample code, in C++, and ask you to rewrite it to fit your standard of coding. Inspiration is always good, I say. ^^ So here goes: #ifndef _DERIVED_CLASS_H__ #define _DERIVED_CLASS_H__ /** * This is an example file used for sampling code layout. * * @author Firstname Surname */ #include <stdio> #include <string> #include <list> #include "BaseClass.h" #include "Stuff.h" /** * The DerivedClass is completely useless. It represents uselessness in all its * entirety. */ class DerivedClass : public BaseClass { //////////////////////////////////////////////////////////// // CONSTRUCTORS / DESTRUCTORS //////////////////////////////////////////////////////////// public: /** * Constructs a useless object with default settings. * * @param value * Is never used. * @throws Exception * If something goes awry. */ DerivedClass (const int value) : uselessSize_ (0) {} /** * Constructs a copy of a given useless object. * * @param object * Object to copy. * @throws OutOfMemoryException * If necessary data cannot be allocated. */ ItemList (const DerivedClass& object) {} /** * Destroys this useless object. */ ~ItemList (); //////////////////////////////////////////////////////////// // PUBLIC METHODS //////////////////////////////////////////////////////////// public: /** * Clones a given useless object. * * @param object * Object to copy. * @return This useless object. */ DerivedClass& operator= (const DerivedClass& object) { stuff_ = object.stuff_; uselessSize_ = object.uselessSize_; } /** * Does absolutely nothing. * * @param useless * Pointer to useless data. */ void doNothing (const int* useless) { if (useless == NULL) { return; } else { int womba = *useless; switch (womba) { case 0: cout << "This is output 0"; break; case 1: cout << "This is output 1"; break; case 2: cout << "This is output 2"; break; default: cout << "This is default output"; break; } } } /** * Does even less. */ void doEvenLess () { int mySecret = getSecret (); int gather = 0; for (int i = 0; i < mySecret; i++) { gather += 2; } } //////////////////////////////////////////////////////////// // PRIVATE METHODS //////////////////////////////////////////////////////////// private: /** * Gets the secret value of this useless object. * * @return A secret value. */ int getSecret () const { if ((RANDOM == 42) && (stuff_.size() > 0) || (1000000000000000000 > 0) && true) { return 420; } else if (RANDOM == -1) { return ((5 * 2) + (4 - 1)) / 2; } int timer = 100; bool stopThisMadness = false; while (!stopThisMadness) { do { timer--; } while (timer > 0); stopThisMadness = true; } } //////////////////////////////////////////////////////////// // FIELDS //////////////////////////////////////////////////////////// private: /** * Don't know what this is used for. */ static const int RANDOM = 42; /** * List of lists of stuff. */ std::list <Stuff> stuff_; /** * Specifies the size of this object's uselessness. */ size_t uselessSize_; }; #endif

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  • WebCenter Innovation Award Winners

    - by Michael Snow
    Of course, here on our WebCenter blog – we’d like to highlight and brag about our great WebCenter winners. The 2012 WebCenter Innovation Award Winners University of Louisville Location: Louisville, KY, USA Industry: Higher Education Fusion Middleware Products: WebCenter Portal, WebCenter Content, JDeveloper, WebLogic, Oracle BI, Oracle IdM University of Louisville is a state supported research university Statewide Informatics Network to improve public health The University of Louisville has implemented WebCenter as part of the LOUI (Louisville Informatics Institute) Initiative, a Statewide Informatics Network, which will improve public healthcare and lower cost through the use of novel technology and next generation analytics, decision support and innovative outcomes-based payment systems. ---------- News Limited Country/Region: Australia Industry: News/Media FMW Products: WebCenter Sites Single platform running websites for 50% of Australia's newspapers News Corp is running half of Australia's newspaper websites on this shared platform powered by Oracle WebCenter Sites and have overtaken their nearest competitors and are now leading in terms of monthly page impressions. At peak they have over 250 editors on the system publishing in real-time.Sites include: www.newsspace.com.au, www.news.com.au, www.theaustralian.com.au and many others ------ Life Technologies Corp. Country/Region: Carlsbad, CA, USAIndustry: Life SciencesFMW Products: WebCenter Portal, SOA Suite Life Technologies Corp. is a global biotechnology tools company dedicated to improving the human condition with innovative life science products. They were awarded an innovation award for their solution utilizing WebCenter Portal for remotely monitoring & repairing biotech instruments. They deployed WebCenter as a portal that accesses Life Technologies cloud based service monitoring system where all customer deployed instruments can be remotely monitored and proactively repaired.  The portal provides alerts from these cloud based monitoring services directly to the customer and to Life Technologies Field Engineers.  The Portal provides insight into the instruments and services customers purchased for the purpose of analyzing and anticipating future customer needs and creating targeted sales and service programs. ----- China Mobile Jiangsu China Mobile Jiangsu is one of the biggest subsidiaries of China Mobile. It has over 25,000 employees and 40 million mobile subscribers. Country/Region: Jiangsu, China Industry: Telecommunications FMW Products: WebCenter Portal, WebCenter Content, JDeveloper, SOA Suite, IdM They were awarded an Innovation Award for their new employee platform powered by WebCenter Portal is designed to serve their 25,000+ employees and help them drive collaboration & productivity. JSMCC (Chian Mobile Jiangsu) Employee Enterprise Portal and Collaboration Platform. It is one of the China Mobile’s most important IT innovation projects. The new platform is designed to serve for JSMCC’s 25000+ employees and to help them improve the working efficiency, changing their traditional working mode to social ways, encouraging employees on business collaboration and innovation. The solution is built on top of Oracle WebCenter Portal Framework and WebCenter Spaces while also leveraging Weblogic Server, UCM, OID, OAM, SES, IRM and Oracle Database 11g. By providing rich collaboration services, knowledge management services, sensitive document protection services, unified user identity management services, unified information search services and personalized information integration capabilities, the working efficiency of JSMCC employees has been greatly improved. Main Functionality : Information portal, office automation integration, personal space, group space, team collaboration with web2.0 services, unified search engine for multiple data sources, document management and protection. SSO for multiple platforms. -------- LADWP – Los Angeles Department for Water and Power Los Angeles Department of Water and Power (LADWP) is the largest public utility company in United States with over 1.6 Million customers. LADWP provides water and power for millions of residential & commercial customers in Southern California. LADWP also bills most of these customers for sanitation services provided by another city department. Country/Region: US – Los Angeles, CA Industry: Public Utility FMW Products: WebCenter Portal, WebCenter Content, JDeveloper, SOA Suite, IdM The new infrastructure consists of: Oracle WebCenter Portal including mobile portal Oracle WebCenter Content for Content Management and Digital Asset Management (DAM) Oracle OAM (IDM, OVD, OAM) integrated with AD for enterprise identity management Oracle Siebel for CRM Oracle DB Oracle SOA Suite for integration of various subsystems and back end systems  The new portal's features include: Complete Graphical redesign based on best practices in UI Design for high usability Customer Self Service implemented through MyAccount (Bill Pay, Payment History, Bill History, Usage Analysis, Service Request Management) Financial Assistance Programs (CRM, WebCenter) Customer Rebate Programs (CRM, WebCenter) Turn On/Off/Transfer of services (Commercial & Residential) Outage Reporting eNotification (SMS, email) Multilingual (English & Spanish) – using WebCenter multi-language support Section 508 (ADA) Compliant Search – Using WebCenter SES (Secured Enterprise Search) Distributed Authorship in WebCenter Content Mobile Access (any Mobile Browser)

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  • Collision between sprites in game programming?

    - by Lyn Maxino
    I've since just started coding for an android game using eclipse. I've read Beginning Android Game Programming and various other e-books. Recently, I've encountered a problem with collision between sprites. I've used this code template for my program. package com.project.CAI_test; import java.util.Random; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Rect; public class Sprite { // direction = 0 up, 1 left, 2 down, 3 right, // animation = 3 back, 1 left, 0 front, 2 right int[] DIRECTION_TO_ANIMATION_MAP = { 3, 1, 0, 2 }; private static final int BMP_ROWS = 4; private static final int BMP_COLUMNS = 3; private static final int MAX_SPEED = 5; private GameView gameView; private Bitmap bmp; private int x = 0; private int y = 0; private int xSpeed; private int ySpeed; private int currentFrame = 0; private int width; private int height; public Sprite(GameView gameView, Bitmap bmp) { this.width = bmp.getWidth() / BMP_COLUMNS; this.height = bmp.getHeight() / BMP_ROWS; this.gameView = gameView; this.bmp = bmp; Random rnd = new Random(); x = rnd.nextInt(gameView.getWidth() - width); y = rnd.nextInt(gameView.getHeight() - height); xSpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; ySpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; } private void update() { if (x >= gameView.getWidth() - width - xSpeed || x + xSpeed <= 0) { xSpeed = -xSpeed; } x = x + xSpeed; if (y >= gameView.getHeight() - height - ySpeed || y + ySpeed <= 0) { ySpeed = -ySpeed; } y = y + ySpeed; currentFrame = ++currentFrame % BMP_COLUMNS; } public void onDraw(Canvas canvas) { update(); int srcX = currentFrame * width; int srcY = getAnimationRow() * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bmp, src, dst, null); } private int getAnimationRow() { double dirDouble = (Math.atan2(xSpeed, ySpeed) / (Math.PI / 2) + 2); int direction = (int) Math.round(dirDouble) % BMP_ROWS; return DIRECTION_TO_ANIMATION_MAP[direction]; } public boolean isCollition(float x2, float y2) { return x2 > x && x2 < x + width && y2 > y && y2 < y + height; } } The above code only detects collision between the generated sprites and the surface border. What I want to achieve is a collision detection that is controlled by the update function without having to change much of the coding. Probably several lines placed in the update() function. Tnx for any comment/suggestion.

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  • Silverlight ProgressBar issues with Binding

    - by Chris Skardon
    The ProgressBar pretty much does what it says on the tin, displays progress, in a bar form (well, by default anyhow). It’s pretty simple to use: <ProgressBar Minimum="0" Maximum="100" Value="50"/> Gives you a progress bar with 50% of it filled: Easy! But of course, we’re wanting to use binding to change the value, again, pretty easy, have a ViewModel with a ‘Value’ in it, and bind: <ProgressBar Minimum="0" Maximum="100" Value="{Binding Value}"/> Spiffy, and whilst we’re at it, why not bind the Maximum value as well – after all, we can’t be sure of the size of the progress, and it’s a pain to have to work out the percentage (when the progress bar can do it for us): <ProgressBar Minimum="0" Maximum="MaximumValue" Value="{Binding Value}"/> Right, this will work absolutely fine. Or will it??? On the face of it, it looks good, and testing it shows no issues, until at one point we go from: Maximum = 100; Value = 90; to Maximum=60; Value=50; On the face of it not unreasonable. The problem is more obvious if we look at the states of the properties after each set (initially Maximum is set at 1, Value = 0): Code Maximum Value Value < Maximum Maximum = 100; 100 0 True Value = 90; 100 90 True Maximum = 60; 60 90 False Value = 50; 60 50 True Everything is good until the Value is less than the Maximum, at this point the Progress Bar breaks. That’s right, it no longer updates itself, it will always look 100% full. The simple solution – always ensuring you set Value before Maximum is fine unless you’re using a ProgressBar in a less controlled environment – where for example you’re setting a ‘container’ with both values at the same time. The example I have is in a DataTemplate, I have a DataTemplate for a BusyIndicator, (specifically the BusyContentTemplate). The binding works this way: <BusyIndicator BusyContent="{Binding BusyContent}" BusyContentTemplate="{Binding ProgressTemplate}"/> With the template as the ProgressBar defined above… I was setting my BusyContent like this: BusyContent = content; aaaaaand finally, ‘content’ is a class: public class ContentClass : INotifyPropertyChanged { //Obviously this is properly implemented… public double Maximum { get;set;} public double Value { get;set;} } Soooo… As I was replacing the BusyContent wholesale, the order of the binding being set was outside of my control, so – how to go about it? Basically? Fudge it. Modify the ContentClass to include a method: public void Update(double value, double max) { Value = value; Maximum = max; } and change where the setting is to be: BusyContent.Update(content.Value, content.Maximum); Thereby getting the order correct.. Obvious really. Meh :|

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  • Simple Cisco ASA 5505 config issue

    - by Ben Sebborn
    I have a Cisco ASA setup with two interfaces: inside: 192.168.2.254 / 255.255.255.0 SecLevel:100 outside: 192.168.3.250 / 255.255.255.0 SecLevel: 0 I have a static route setup to allow PCs on the inside network to access the internet via a gateway on the outside interface (3.254): outside 0.0.0.0 0.0.0.0 192.168.3.254 This all works fine. I now need to be able to access a PC on the outside interface (3.253) from a PC on the inside interface on port 35300. I understand I should be able to do this with no problems, as I'm going from a higher security level to a lower one. However I can't get any connection. Do I need to set up a seperate static route? Perhaps the route above is overriding what I need to be able to do (is it routing ALL traffic through the gateway?) Any advice on how to do this would be apprecaited. I am configuring this via ASDM but the config can be seen as below: Result of the command: "show running-config" : Saved : ASA Version 8.2(5) ! hostname ciscoasa domain-name xxx.internal names name 192.168.2.201 dev.xxx.internal description Internal Dev server name 192.168.2.200 Newserver ! interface Ethernet0/0 switchport access vlan 2 ! interface Ethernet0/1 ! interface Ethernet0/2 ! interface Ethernet0/3 shutdown ! interface Ethernet0/4 shutdown ! interface Ethernet0/5 shutdown ! interface Ethernet0/6 shutdown ! interface Ethernet0/7 shutdown ! interface Vlan1 nameif inside security-level 100 ip address 192.168.2.254 255.255.255.0 ! interface Vlan2 nameif outside security-level 0 ip address 192.168.3.250 255.255.255.0 ! ! time-range Workingtime periodic weekdays 9:00 to 18:00 ! ftp mode passive clock timezone GMT/BST 0 clock summer-time GMT/BDT recurring last Sun Mar 1:00 last Sun Oct 2:00 dns domain-lookup inside dns server-group DefaultDNS name-server Newserver domain-name xxx.internal same-security-traffic permit inter-interface object-group service Mysql tcp port-object eq 3306 object-group protocol TCPUDP protocol-object udp protocol-object tcp access-list inside_access_in extended permit ip any any access-list outside_access_in remark ENABLES OUTSDIE ACCESS TO DEV SERVER! access-list outside_access_in extended permit tcp any interface outside eq www time-range Workingtime inactive access-list outside_access_in extended permit tcp host www-1.xxx.com interface outside eq ssh access-list inside_access_in_1 extended permit tcp any any eq www access-list inside_access_in_1 extended permit tcp any any eq https access-list inside_access_in_1 remark Connect to SSH services access-list inside_access_in_1 extended permit tcp any any eq ssh access-list inside_access_in_1 remark Connect to mysql server access-list inside_access_in_1 extended permit tcp any host mysql.xxx.com object-group Mysql access-list inside_access_in_1 extended permit tcp any host mysql.xxx.com eq 3312 access-list inside_access_in_1 extended permit object-group TCPUDP host Newserver any eq domain access-list inside_access_in_1 extended permit icmp any any access-list inside_access_in_1 remark Draytek Admin access-list inside_access_in_1 extended permit tcp any 192.168.3.0 255.255.255.0 eq 4433 access-list inside_access_in_1 remark Phone System access-list inside_access_in_1 extended permit tcp any 192.168.3.0 255.255.255.0 eq 35300 log disable pager lines 24 logging enable logging asdm warnings logging from-address [email protected] logging recipient-address [email protected] level errors mtu inside 1500 mtu outside 1500 ip verify reverse-path interface inside ip verify reverse-path interface outside ipv6 access-list inside_access_ipv6_in permit tcp any any eq www ipv6 access-list inside_access_ipv6_in permit tcp any any eq https ipv6 access-list inside_access_ipv6_in permit tcp any any eq ssh ipv6 access-list inside_access_ipv6_in permit icmp6 any any icmp unreachable rate-limit 1 burst-size 1 icmp permit any outside no asdm history enable arp timeout 14400 global (outside) 1 interface nat (inside) 1 0.0.0.0 0.0.0.0 static (inside,outside) tcp interface www dev.xxx.internal www netmask 255.255.255.255 static (inside,outside) tcp interface ssh dev.xxx.internal ssh netmask 255.255.255.255 access-group inside_access_in in interface inside control-plane access-group inside_access_in_1 in interface inside access-group inside_access_ipv6_in in interface inside access-group outside_access_in in interface outside route outside 0.0.0.0 0.0.0.0 192.168.3.254 10 route outside 192.168.3.252 255.255.255.255 192.168.3.252 1 timeout xlate 3:00:00 timeout conn 1:00:00 half-closed 0:10:00 udp 0:02:00 icmp 0:00:02 timeout sunrpc 0:10:00 h323 0:05:00 h225 1:00:00 mgcp 0:05:00 mgcp-pat 0:05:00 timeout sip 0:30:00 sip_media 0:02:00 sip-invite 0:03:00 sip-disconnect 0:02:00 timeout sip-provisional-media 0:02:00 uauth 0:05:00 absolute timeout tcp-proxy-reassembly 0:01:00 timeout floating-conn 0:00:00 dynamic-access-policy-record DfltAccessPolicy aaa authentication telnet console LOCAL aaa authentication enable console LOCAL

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  • A developer&rsquo;s WBS &ndash; 3 factors of 5

    - by johndoucette
    As a development manager, I have requested work breakdown structures (WBS) many times from the dev leads. Everyone has their own approach and why it takes sometimes days to get this simple list is often frustrating. Here is a simple way to get that elusive WBS done in 30 minutes and have 125 items in your list – well, 126. The WBS is made up of parent-child entities representing the overall outcome of the project. At the bottom of the hierarchical list should be the task item that a developer would perform in support of the branch in the list or WBS. Because I work with different dev leads on every project, I always ask the “what time value would you like to see at the lowest task in order to assign it to a developer and ensure it gets done within the timeframe”. I am particular to a task being 8 hours. Some like 8 to 24 hours. Stay away from tasks defaulting to 1 week. The task becomes way to vague and hard to manage completeness, especially on short budgets. As a developer, your focus is identifying the tasks you to accomplish in order to deliver the product. As a project manager, you will take the developer's WBS and add all the “other stuff” like quality testing, meetings, documentation, transition to maintenance, etc… Start your exercise with the name of the product you are delivering as a result of the project. You should be able to represent what you are building and deploying with one to three words. Example; XYZ Public Website Middleware BizTalk Application The reason you start with that single identifier is to always see the list as the product. It helps during each of the next three passes. Now, choose 5 tasks which in their entirety represent the product you will be delivering and add them to list under the product name you created earlier; Public Website     Security     Sites     Infrastructure     Publishing     Creative Continue this concept of seeing the list as the complete picture and decompose it one more level. You should have 25 items. Public Website     Security         Authentication         Login Control         Administration         DRM         Workflow     Sites         Masterpages         Page Layouts         Web Parts (RIA, Multimedia)         Content Types         Structures     Infrastructure         ...     Publishing         ...     Creative         ... And one more time for a total of 125 items. The top item makes the list 126. Public Website     Security         Authentication             Install (AD/ADAM/LDAP/SQL)             Configuration             Management             Web App Configuration             Implement Provider         Login Control             Login Form             Login/Logoff             pw change             pw recover/forgot             email verification         Administration             ...         DRM             ...         Workflow             ...     Sites         Masterpages         Page Layouts         Web Parts (RIA, Multimedia)         Content Types         Structures     Infrastructure         ...     Publishing         ...     Creative         ... The next step is to make sure the task at the bottom of every branch represents the “time value” you planned for the project. You can add more to the WBS and of course if you can’t find 5 items, 4 is fine. If a task can be done in a fraction of the time value you determined for the project, try to roll it up into a larger task. In the task actions (later when the iteration is being planned), decompose the details back to the simple tasks. Now, go estimate!

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  • Detect multitouch (two fingers touch) on a sprite to apply pinch zoom behaviour

    - by Tahreem
    I am using andengine, want to move, zoom and rotate multiple sprites individually on a scene. I have achieved "move" but for pinch zoom i am unable to get the event to two fingers' touch. Below is the code: public class Main extends SimpleBaseGameActivity { private Camera camera; private BitmapTextureAtlas mBitmapTextureAtlas; private ITextureRegion mFaceTextureRegion; private ITextureRegion mFaceTextureRegion2; Sprite face2; private static final int CAMERA_WIDTH = 800; private static final int CAMERA_HEIGHT = 480; @Override public EngineOptions onCreateEngineOptions() { camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); EngineOptions engineOptions = new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy( CAMERA_WIDTH, CAMERA_HEIGHT), camera); return engineOptions; } @Override protected void onCreateResources() { BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); this.mBitmapTextureAtlas = new BitmapTextureAtlas( this.getTextureManager(), 1024, 1600, TextureOptions.NEAREST); BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, // this, "ui_ball_1.png", 0, 0, 1, 1), // this.getVertexBufferObjectManager()); this.mFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory .createFromAsset(this.mBitmapTextureAtlas, this, "ui_ball_1.png", 0, 0); this.mFaceTextureRegion2 = BitmapTextureAtlasTextureRegionFactory .createFromAsset(this.mBitmapTextureAtlas, this, "ui_ball_1.png", 0, 0); this.mBitmapTextureAtlas.load(); this.mEngine.getTextureManager().loadTexture(this.mBitmapTextureAtlas); } @Override protected Scene onCreateScene() { this.mEngine.registerUpdateHandler(new FPSLogger()); final Scene scene = new Scene(); scene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f)); final float centerX = (CAMERA_WIDTH - this.mFaceTextureRegion .getWidth()) / 2; final float centerY = (CAMERA_HEIGHT - this.mFaceTextureRegion .getHeight()) / 2; final Sprite face = new Sprite(centerX, centerY, this.mFaceTextureRegion, this.getVertexBufferObjectManager()) { @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, pSceneTouchEvent.getY() - this.getHeight() / 2); return true; } }; face.setScale(2); scene.attachChild(face); scene.registerTouchArea(face); face2 = new Sprite(200, 200, this.mFaceTextureRegion2, this.getVertexBufferObjectManager()) { @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { switch(pSceneTouchEvent.getAction()){ case TouchEvent.ACTION_DOWN: int count = pSceneTouchEvent.getMotionEvent().getPointerCount() ; for(int i= 0; i <count; i++) { int id = pSceneTouchEvent.getMotionEvent().getPointerId(i); } break; case TouchEvent.ACTION_MOVE: this.setPosition(pSceneTouchEvent.getX() -this.getWidth() / 2, pSceneTouchEvent.getY()-this.getHeight() / 2); break; case TouchEvent.ACTION_UP: break; } return true; } }; face2.setScale(2); scene.attachChild(face2); scene.registerTouchArea(face2); scene.setTouchAreaBindingOnActionDownEnabled(true); return scene; } } This line int count = pSceneTouchEvent.getMotionEvent().getPointerCount() ; should set 2 to the count variable if i touch the sprite with to fingers, then i can apply zooming functionality (setScale method) on the sprite by getting the distance between the coordinates of two fingers. Can anyone help me? why it does not detect two fingers? and without this how can i zoom the sprite on pinch of two fingers? I am very new to game development, any help would be appreciated. Thanks in advance.

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  • Rails program is not being run on apache + passenger - only directory listing

    - by user909943
    I have successfully installed Phusion passenger + Apache 2 + Rails 3.1 program + git on a linux Debian 6. I ran passenger-install-apache2-module and followed the configuration instructions. I followed also the setup instructions at https://help.ubuntu.com/community/RubyOnRails#Configure%20Apache My program is in /var/www/myrailsproject and runs fine on webrick on my mac. When going to myhomepage.com (example) I only see directory listing. By preventing directory listing and setting Options -Indexes in < Document tag in /etc/apache2/sites-available default or myhomepage.com I get an error on my website: Forbidden You don't have permission to access / on this server. Apache/2.2.19 (Debian) Server at myhomepage.com Port 80 In /etc/apache2/apache.conf I added: ServerName myhomepage.com LoadModule passenger_module /usr/lib/ruby/gems/1.8/gems/passenger-3.0.8/ext/apache2/mod_passenger.so PassengerRoot /usr/lib/ruby/gems/1.8/gems/passenger-3.0.8 PassengerRuby /usr/bin/ruby1.8 In /etc/apache2/sites-available myhomepage.com: < VirtualHost *:80 ServerName myhomepage.com ServerAlias www.myhomepage.com DocumentRoot /var/www/myrailsproject/public ErrorLog /var/www/logs/error.log CustomLog /var/www/logs/access.log combined RailsEnv test RackEnv test RailsBaseURI /mayrailsproject < Directory /var/www/myrailsproject> Options -Indexes FollowSymLinks -MultiViews AllowOverride all Order allow,deny allow from all < /Directory> < Directory /var/www/myrailsproject/public> AllowOverride All Options -Indexes +FollowSymLinks MultiViews Order allow,deny Allow from all < /Directory> RailsSpawnMethod smart PassengerPoolIdleTime 1000 RailsAppSpawnerIdleTime 0 RailsFrameworkSpawnerIdleTime 0 PassengerMaxRequests 5000 PassengerStatThrottleRate 5 < /VirtualHost I think I have tried all possible combinations of values and variables in < Directory (and < Directory /, < Directory /var/www etc.) the dafault looks like: < VirtualHost *:80 ServerName myhomepage.com RailsBaseURI /myrailsproject DocumentRoot /var/www/myrailsproject/public RackEnv test RailsEnv test < Directory /var/www/myrailsproject> Options -Indexes FollowSymLinks -MultiViews AllowOverride None Order deny,allow Deny from all < /Directory> <Directory /root/public/myrailsproject/public> Options -Indexes FollowSymLinks -MultiViews AllowOverride All Order allow,deny allow from all </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog ${APACHE_LOG_DIR}/error.log LogLevel warn CustomLog ${APACHE_LOG_DIR}/access.log combined Alias /doc/ "/usr/share/doc/" < Directory "/usr/share/doc/"> Options Indexes MultiViews FollowSymLinks AllowOverride None Order deny,allow Deny from all Allow from 127.0.0.0/255.0.0.0 ::1/128 < /Directory> < /VirtualHost So I wonder why my rails project is not being run, only directory listing. I do not have any index file in my project, routes.rb routes to root :to = 'static_pages#home' I think all permissions are as they should be. Thanks a lot in advance Regards Íris

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  • Tomcat and ASP site under IIS6 with SSL

    - by Rafe
    I've been working on migrating our companies' website from it's original server to a new one and am having two different but possibly related problems. The box this is sitting on is a Windows 2003 server x64 running IIS 6. The Tomcat version is 5.5.x as it was the version the original deployment was built on. There are two other sites on the server one in plain HTML, another in PHP and the one I am trying to migrate is a combination of Java and ASP (the introductory/sign in pages being Java as well as many reports used for our clients and the administration pages being in ASP) First of all I can only access the site if I enter the ip followed by :8080 (xxx.xxx.xxx.xxx:8080). The original setup had an index.html file in the root of the site with a bit of javascript in the header that pointed the site to 'www.mysite.com/app/public' but if I try going directly to the site without the 8080 I get a 'page not found error' and the javascript redirector causes the same problem because it doesn't add the 8080 into the URL even though on the original site the 8080 wasn't present so I don't understand why it would need it now. The js redirect looks like this: <script language="JavaScript"> <!-- location.href = "/app/public/" location.replace("/app/public/"); //--> </script> When setting the site up I used the command line to unbind IIS from all of the ip's on the system (there are 12 ip's on this box) because I was led to believe Tomcat wanted to use localhost which wasn't accessible. I'm not sure if this was the right thing to do but I'm throwing it in for the sake of completeness. And actually, at this point trying to go to localhost from the server itself throws up a 'could not connect to localhost' error. If I go to localhost:8080 I get the tomcat welcome page. If I do localhost:8080/app/public I get the intro page to our website. So I'm not sure what I'm even looking at in this case, that is what the proper behavior should be. The second part of the problem is that if I do go to either the ip or localhost such as above (localhost:8080/app/public) and click on our login link it is supposed to transfer me to our login page yet instead I receive a 'could not connect' error and the url has changed to localhost:8443/app/secure. From my research I see that port 8443 is Tomcats SSL port and the server.xml alludes to it as follows: <Connector port="8080" maxHttpHeaderSize="8192" maxThreads="150" minSpareThreads="25" maxSpareThreads="75" enableLookups="false" redirectPort="8443" acceptCount="100" connectionTimeout="20000" disableUploadTimeout="true" /> I have an SSL certificate assigned to the site via IIS and was under the impression that by default Tomcat allowed IIS to handle secure connections but apparently something is munged because it's not working. There is another section in the server.xml that reads like this: <Connector port="8009" enableLookups="false" redirectPort="443" protocol="AJP/1.3" /> Which I'm not sure what it is for although port 443 is the SSL port that IIS uses so I'm confused as to what this is supposed to be doing. Another question I have is when does the isap_redirector actually come into play? How does it know when to try and serve pages through Tomcat and when not to? I've hunted around the 'net for an answer and have yet to find a clear dialogue on the subject. Anyone have any pointers as to where to look for a solution to all of this?

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  • cannot send mail to postfix /w iptables linux proxy

    - by Juzzam
    I have two separate servers, both running Ubuntu 8.04. Server 1 has the real domain name of our site, let's refer to it as example.com. Server 2 is a mail server I have setup with postfix/courier. The hostname for this server is mail.example.com. I've setup iptables on Server 1 to forward all traffic on port 25 to Server 2. I used this script (except I changed the target ip address and the port from 80 to 25). When I send an email to [email protected] it works. However, when I try to send an email to [email protected] from gmail, I get this error: 550 550 #5.1.0 Address rejected [email protected] (state 14) /var/log/mail.log shows no new lines when this happens. What is strange is that it works with telnet from my local machine. For example: $ telnet example.com 25 220 VO13421.localdomain SMTP Postfix EHLO example.com 250-VO13421.localdomain 250-PIPELINING 250-SIZE 10240000 250-ETRN 250-STARTTLS 250-ENHANCEDSTATUSCODES 250-8BITMIME 250 DSN MAIL FROM: [email protected] 250 2.1.0 Ok RCPT TO: [email protected] 250 2.1.5 Ok data 354 Please start mail input. hello user... how have you been? . 250 Mail queued for delivery. quit 221 Closing connection. Good bye. /var/log/mail.log shows success (and the email goes to the maildr): Feb 24 09:47:36 VO13421 postfix/smtpd[2212]: connect from 81.208.68.208.static.dnsptr.net[208.68.xxx.xxx] Feb 24 09:48:01 VO13421 postfix/smtpd[2212]: warning: restriction `smtpd_data_restrictions' after `permit' is ignored Feb 24 09:48:01 VO13421 postfix/smtpd[2212]: 65C68120321: client=81.208.68.208.static.dnsptr.net[208.68.xxx.xxx] Feb 24 09:48:29 VO13421 postfix/smtpd[2212]: warning: restriction `smtpd_data_restrictions' after `permit' is ignored Feb 24 09:48:29 VO13421 postfix/smtpd[2212]: 6BDFA120321: client=81.208.68.208.static.dnsptr.net[208.68.xxx.xxx] Feb 24 09:48:29 VO13421 postfix/cleanup[2216]: 6BDFA120321: message-id= Feb 24 09:48:29 VO13421 postfix/qmgr[2042]: 6BDFA120321: from=, size=395, nrcpt=1 (queue active) Feb 24 09:48:29 VO13421 postfix/virtual[2217]: 6BDFA120321: to=, relay=virtual, delay=0.28, delays=0.25/0.02/0/0.01, dsn=2.0.0, status=sent (delivered to maildir) Feb 24 09:48:29 VO13421 postfix/qmgr[2042]: 6BDFA120321: removed Feb 24 09:48:30 VO13421 postfix/smtpd[2212]: disconnect from 81.208.68.208.static.dnsptr.net[208.68.xxx.xxx] iptables -L -n -v --line on example.com yields the following. Anyone know an iptables command to see the port forwarding? Also, it seems to accept all traffic, that's probably bad right? ;] num pkts bytes target prot opt in out source destination 1 14041 1023K ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 Chain FORWARD (policy ACCEPT 0 packets, 0 bytes) num pkts bytes target prot opt in out source destination 1 338 20722 ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 Chain OUTPUT (policy ACCEPT 419K packets, 425M bytes) num pkts bytes target prot opt in out source destination 1 13711 2824K ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 postconf -n results in: alias_database = hash:/etc/postfix/aliases alias_maps = hash:/etc/postfix/aliases append_dot_mydomain = no biff = no config_directory = /etc/postfix delay_warning_time = 4h disable_vrfy_command = yes inet_interfaces = all local_recipient_maps = mailbox_size_limit = 0 masquerade_domains = mail.example.com mail1.example.com masquerade_exceptions = root maximal_backoff_time = 8000s maximal_queue_lifetime = 7d minimal_backoff_time = 1000s mydestination = mynetworks = 127.0.0.0/8 [::ffff:127.0.0.0]/104 [::1]/128 mynetworks_style = host myorigin = example.com readme_directory = no recipient_delimiter = + relayhost = smtp_helo_timeout = 60s smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache smtpd_banner = $myhostname SMTP $mail_name smtpd_client_restrictions = reject_rbl_client sbl.spamhaus.org, reject_rbl_client blackholes.easynet.nl, reject_rbl_client dnsbl.njabl.org smtpd_delay_reject = yes smtpd_hard_error_limit = 12 smtpd_helo_required = yes smtpd_helo_restrictions = permit_mynetworks, warn_if_reject reject_non_fqdn_hostname, reject_invalid_hostname, permit smtpd_recipient_limit = 16 smtpd_recipient_restrictions = reject_unauth_pipelining, permit_mynetworks, reject_non_fqdn_recipient, reject_unknown_recipient_domain, reject_unauth_destination, permit smtpd_data_restrictions = reject_unauth_pipelining smtpd_sender_restrictions = permit_mynetworks, warn_if_reject reject_non_fqdn_sender, reject_unknown_sender_domain, reject_unauth_pipelining, permit smtpd_soft_error_limit = 3 smtpd_tls_cert_file = /etc/ssl/certs/ssl-cert-snakeoil.pem smtpd_tls_key_file = /etc/ssl/private/ssl-cert-snakeoil.key smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache smtpd_use_tls = yes unknown_local_recipient_reject_code = 450 virtual_alias_maps = mysql:/etc/postfix/mysql_alias.cf virtual_gid_maps = mysql:/etc/postfix/mysql_gid.cf virtual_mailbox_base = /var/spool/mail/virtual virtual_mailbox_domains = mysql:/etc/postfix/mysql_domains.cf virtual_mailbox_maps = mysql:/etc/postfix/mysql_mailbox.cf virtual_uid_maps = mysql:/etc/postfix/mysql_uid.cf

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  • Problems with SAT Collision Detection

    - by DJ AzKai
    I'm doing a project in one of my modules for college in C++ with SFML and I was hoping someone may be able to help me. I'm using a vector of squares and triangles and I am using the SAT collision detection method to see if objects collide and to make the objects respond to the collision appropriately using the MTV(minimum translation vector) Below is my code: //from the main method int main(){ // Create the main window sf::RenderWindow App(sf::VideoMode(800, 600, 32), "SFML OpenGL"); // Create a clock for measuring time elapsed sf::Clock Clock; srand(time(0)); //prepare OpenGL surface for HSR glClearDepth(1.f); glClearColor(0.3f, 0.3f, 0.3f, 0.f); //background colour glEnable(GL_DEPTH_TEST); glDepthMask(GL_TRUE); //// Setup a perspective projection & Camera position glMatrixMode(GL_PROJECTION); glLoadIdentity(); //set up a 3D Perspective View volume //gluPerspective(90.f, 1.f, 1.f, 300.0f);//fov, aspect, zNear, zFar //set up a orthographic projection same size as window //this mease the vertex coordinates are in pixel space glOrtho(0,800,0,600,0,1); // use pixel coordinates // Finally, display rendered frame on screen vector<BouncingThing*> triangles; for(int i = 0; i < 10; i++) { //instantiate each triangle; triangles.push_back(new BouncingTriangle(Vector2f(rand() % 700, rand() % 500), 3)); } vector<BouncingThing*> boxes; for(int i = 0; i < 10; i++) { //instantiate each box; boxes.push_back(new BouncingBox(Vector2f(rand() % 700, rand() % 500), 4)); } CollisionDetection * b = new CollisionDetection(); // Start game loop while (App.isOpen()) { // Process events sf::Event Event; while (App.pollEvent(Event)) { // Close window : exit if (Event.type == sf::Event::Closed) App.close(); // Escape key : exit if ((Event.type == sf::Event::KeyPressed) && (Event.key.code == sf::Keyboard::Escape)) App.close(); } //Prepare for drawing // Clear color and depth buffer glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Apply some transformations glMatrixMode(GL_MODELVIEW); glLoadIdentity(); for(int i = 0; i < 10; i++) { triangles[i]->draw(); boxes[i]->draw(); triangles[i]->update(Vector2f(800,600)); boxes[i]->draw(); boxes[i]->update(Vector2f(800,600)); } for(int j = 0; j < 10; j++) { for(int i = 0; i < 10; i++) { triangles[j]->setCollision(b->CheckCollision(*(triangles[j]),*(boxes[i]))); } } for(int j = 0; j < 10; j++) { for(int i = 0; i < 10; i++) { boxes[j]->setCollision(b->CheckCollision(*(boxes[j]),*(triangles[i]))); } } for(int i = 0; i < triangles.size(); i++) { for(int j = i + 1; j < triangles.size(); j ++) { triangles[j]->setCollision(b->CheckCollision(*(triangles[j]),*(triangles[i]))); } } for(int i = 0; i < triangles.size(); i++) { for(int j = i + 1; j < triangles.size(); j ++) { boxes[j]->setCollision(b->CheckCollision(*(boxes[j]),*(boxes[i]))); } } App.display(); } return EXIT_SUCCESS; } (ignore this line) //from the BouncingThing.cpp BouncingThing::BouncingThing(Vector2f position, int noSides) : pos(position), pi(3.14), radius(3.14), nSides(noSides) { collided = false; if(nSides ==3) { Vector2f vert1 = Vector2f(-12.0f,-12.0f); Vector2f vert2 = Vector2f(0.0f, 12.0f); Vector2f vert3 = Vector2f(12.0f,-12.0f); verts.push_back(vert1); verts.push_back(vert2); verts.push_back(vert3); } else if(nSides == 4) { Vector2f vert1 = Vector2f(-12.0f,12.0f); Vector2f vert2 = Vector2f(12.0f, 12.0f); Vector2f vert3 = Vector2f(12.0f,-12.0f); Vector2f vert4 = Vector2f(-12.0f, -12.0f); verts.push_back(vert1); verts.push_back(vert2); verts.push_back(vert3); verts.push_back(vert4); } velocity.x = ((rand() % 5 + 1) / 3) + 1; velocity.y = ((rand() % 5 + 1) / 3 ) +1; } void BouncingThing::update(Vector2f screenSize) { Transform t; t.rotate(0); for(int i=0;i< verts.size(); i++) { verts[i]=t.transformPoint(verts[i]); } if(pos.x >= screenSize.x || pos.x <= 0) { velocity.x *= -1; } if(pos.y >= screenSize.y || pos.y <= 0) { velocity.y *= -1; } if(collided) { //velocity.x *= -1; //velocity.y *= -1; collided = false; } pos += velocity; } void BouncingThing::setCollision(bool x){ collided = x; } void BouncingThing::draw() { glBegin(GL_POLYGON); glColor3f(0,1,0); for(int i = 0; i < verts.size(); i++) { glVertex2f(pos.x + verts[i].x,pos.y + verts[i].y); } glEnd(); } vector<Vector2f> BouncingThing::getNormals() { vector<Vector2f> normalVerts; if(nSides == 3) { Vector2f ab = Vector2f((verts[1].x + pos.x) - (verts[0].x + pos.x), (verts[1].y + pos.y) - (verts[0].y + pos.y)); ab = flip(ab); ab.x *= -1; normalVerts.push_back(ab); Vector2f bc = Vector2f((verts[2].x + pos.x) - (verts[1].x + pos.x), (verts[2].y + pos.y) - (verts[1].y + pos.y)); bc = flip(bc); bc.x *= -1; normalVerts.push_back(bc); Vector2f ac = Vector2f((verts[2].x + pos.x) - (verts[0].x + pos.x), (verts[2].y + pos.y) - (verts[0].y + pos.y)); ac = flip(ac); ac.x *= -1; normalVerts.push_back(ac); return normalVerts; } if(nSides ==4) { Vector2f ab = Vector2f((verts[1].x + pos.x) - (verts[0].x + pos.x), (verts[1].y + pos.y) - (verts[0].y + pos.y)); ab = flip(ab); ab.x *= -1; normalVerts.push_back(ab); Vector2f bc = Vector2f((verts[2].x + pos.x) - (verts[1].x + pos.x), (verts[2].y + pos.y) - (verts[1].y + pos.y)); bc = flip(bc); bc.x *= -1; normalVerts.push_back(bc); return normalVerts; } } Vector2f BouncingThing::flip(Vector2f v){ float vyTemp = v.x; float vxTemp = v.y * -1; return Vector2f(vxTemp, vyTemp); } (Ignore this line) CollisionDetection::CollisionDetection() { } vector<float> CollisionDetection::bubbleSort(vector<float> w) { int temp; bool finished = false; while (!finished) { finished = true; for (int i = 0; i < w.size()-1; i++) { if (w[i] > w[i+1]) { temp = w[i]; w[i] = w[i+1]; w[i+1] = temp; finished=false; } } } return w; } class Vector{ public: //static int dp_count; static float dot(sf::Vector2f a,sf::Vector2f b){ //dp_count++; return a.x*b.x+a.y*b.y; } static float length(sf::Vector2f a){ return sqrt(a.x*a.x+a.y*a.y); } static Vector2f add(Vector2f a, Vector2f b) { return Vector2f(a.x + b.y, a.y + b.y); } static sf::Vector2f getNormal(sf::Vector2f a,sf::Vector2f b){ sf::Vector2f n; n=a-b; n/=Vector::length(n);//normalise float x=n.x; n.x=n.y; n.y=-x; return n; } }; bool CollisionDetection::CheckCollision(BouncingThing & x, BouncingThing & y) { vector<Vector2f> xVerts = x.getVerts(); vector<Vector2f> yVerts = y.getVerts(); vector<Vector2f> xNormals = x.getNormals(); vector<Vector2f> yNormals = y.getNormals(); int size; vector<float> xRange; vector<float> yRange; for(int j = 0; j < xNormals.size(); j++) { Vector p; for(int i = 0; i < xVerts.size(); i++) { xRange.push_back(p.dot(xNormals[j], Vector2f(xVerts[i].x, xVerts[i].x))); } for(int i = 0; i < yVerts.size(); i++) { yRange.push_back(p.dot(xNormals[j], Vector2f(yVerts[i].x , yVerts[i].y))); } yRange = bubbleSort(yRange); xRange = bubbleSort(xRange); if(xRange[xRange.size() - 1] < yRange[0] || yRange[yRange.size() - 1] < xRange[0]) { return false; } float x3 = Min(xRange[0], yRange[0]); float y3 = Max(xRange[xRange.size() - 1], yRange[yRange.size() - 1]); float length = Max(x3, y3) - Min(x3, y3); } for(int j = 0; j < yNormals.size(); j++) { Vector p; for(int i = 0; i < xVerts.size(); i++) { xRange.push_back(p.dot(yNormals[j], xVerts[i])); } for(int i = 0; i < yVerts.size(); i++) { yRange.push_back(p.dot(yNormals[j], yVerts[i])); } yRange = bubbleSort(yRange); xRange = bubbleSort(xRange); if(xRange[xRange.size() - 1] < yRange[0] || yRange[yRange.size() - 1] < xRange[0]) { return false; } } return true; } float CollisionDetection::Min(float min, float max) { if(max < min) { min = max; } else return min; } float CollisionDetection::Max(float min, float max) { if(min > max) { max = min; } else return min; } On the screen the objects will freeze for a small amount of time before moving off again. However the problem is is that when this happens there are no collisions actually happening and I would really love to find out where the flaw is in the code. If you need any more information/code please don't hesitate to ask and I'll reply as soon as possible Regards, AzKai

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  • cannot send mail to postfix /w iptables linux proxy

    - by Juzzam
    I have two separate servers, both running Ubuntu 8.04. Server 1 has the real domain name of our site, let's refer to it as example.com. Server 2 is a mail server I have setup with postfix/courier. The hostname for this server is mail.example.com. I've setup iptables on Server 1 to forward all traffic on port 25 to Server 2. I used this script (except I changed the target ip address and the port from 80 to 25). When I send an email to [email protected] it works. However, when I try to send an email to [email protected] from gmail, I get this error: 550 550 #5.1.0 Address rejected [email protected] (state 14) /var/log/mail.log shows no new lines when this happens. What is strange is that it works with telnet from my local machine. For example: $ telnet example.com 25 220 VO13421.localdomain SMTP Postfix EHLO example.com 250-VO13421.localdomain 250-PIPELINING 250-SIZE 10240000 250-ETRN 250-STARTTLS 250-ENHANCEDSTATUSCODES 250-8BITMIME 250 DSN MAIL FROM: [email protected] 250 2.1.0 Ok RCPT TO: [email protected] 250 2.1.5 Ok data 354 Please start mail input. hello user... how have you been? . 250 Mail queued for delivery. quit 221 Closing connection. Good bye. /var/log/mail.log shows success (and the email goes to the maildr): Feb 24 09:47:36 VO13421 postfix/smtpd[2212]: connect from 81.208.68.208.static.dnsptr.net[208.68.xxx.xxx] Feb 24 09:48:01 VO13421 postfix/smtpd[2212]: warning: restriction `smtpd_data_restrictions' after `permit' is ignored Feb 24 09:48:01 VO13421 postfix/smtpd[2212]: 65C68120321: client=81.208.68.208.static.dnsptr.net[208.68.xxx.xxx] Feb 24 09:48:29 VO13421 postfix/smtpd[2212]: warning: restriction `smtpd_data_restrictions' after `permit' is ignored Feb 24 09:48:29 VO13421 postfix/smtpd[2212]: 6BDFA120321: client=81.208.68.208.static.dnsptr.net[208.68.xxx.xxx] Feb 24 09:48:29 VO13421 postfix/cleanup[2216]: 6BDFA120321: message-id= Feb 24 09:48:29 VO13421 postfix/qmgr[2042]: 6BDFA120321: from=, size=395, nrcpt=1 (queue active) Feb 24 09:48:29 VO13421 postfix/virtual[2217]: 6BDFA120321: to=, relay=virtual, delay=0.28, delays=0.25/0.02/0/0.01, dsn=2.0.0, status=sent (delivered to maildir) Feb 24 09:48:29 VO13421 postfix/qmgr[2042]: 6BDFA120321: removed Feb 24 09:48:30 VO13421 postfix/smtpd[2212]: disconnect from 81.208.68.208.static.dnsptr.net[208.68.xxx.xxx] iptables -L -n -v --line on example.com yields the following. Anyone know an iptables command to see the port forwarding? Also, it seems to accept all traffic, that's probably bad right? ;] num pkts bytes target prot opt in out source destination 1 14041 1023K ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 Chain FORWARD (policy ACCEPT 0 packets, 0 bytes) num pkts bytes target prot opt in out source destination 1 338 20722 ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 Chain OUTPUT (policy ACCEPT 419K packets, 425M bytes) num pkts bytes target prot opt in out source destination 1 13711 2824K ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 postconf -n results in: alias_database = hash:/etc/postfix/aliases alias_maps = hash:/etc/postfix/aliases append_dot_mydomain = no biff = no config_directory = /etc/postfix delay_warning_time = 4h disable_vrfy_command = yes inet_interfaces = all local_recipient_maps = mailbox_size_limit = 0 masquerade_domains = mail.example.com mail1.example.com masquerade_exceptions = root maximal_backoff_time = 8000s maximal_queue_lifetime = 7d minimal_backoff_time = 1000s mydestination = mynetworks = 127.0.0.0/8 [::ffff:127.0.0.0]/104 [::1]/128 mynetworks_style = host myorigin = example.com readme_directory = no recipient_delimiter = + relayhost = smtp_helo_timeout = 60s smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache smtpd_banner = $myhostname SMTP $mail_name smtpd_client_restrictions = reject_rbl_client sbl.spamhaus.org, reject_rbl_client blackholes.easynet.nl, reject_rbl_client dnsbl.njabl.org smtpd_delay_reject = yes smtpd_hard_error_limit = 12 smtpd_helo_required = yes smtpd_helo_restrictions = permit_mynetworks, warn_if_reject reject_non_fqdn_hostname, reject_invalid_hostname, permit smtpd_recipient_limit = 16 smtpd_recipient_restrictions = reject_unauth_pipelining, permit_mynetworks, reject_non_fqdn_recipient, reject_unknown_recipient_domain, reject_unauth_destination, permit smtpd_data_restrictions = reject_unauth_pipelining smtpd_sender_restrictions = permit_mynetworks, warn_if_reject reject_non_fqdn_sender, reject_unknown_sender_domain, reject_unauth_pipelining, permit smtpd_soft_error_limit = 3 smtpd_tls_cert_file = /etc/ssl/certs/ssl-cert-snakeoil.pem smtpd_tls_key_file = /etc/ssl/private/ssl-cert-snakeoil.key smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache smtpd_use_tls = yes unknown_local_recipient_reject_code = 450 virtual_alias_maps = mysql:/etc/postfix/mysql_alias.cf virtual_gid_maps = mysql:/etc/postfix/mysql_gid.cf virtual_mailbox_base = /var/spool/mail/virtual virtual_mailbox_domains = mysql:/etc/postfix/mysql_domains.cf virtual_mailbox_maps = mysql:/etc/postfix/mysql_mailbox.cf virtual_uid_maps = mysql:/etc/postfix/mysql_uid.cf

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  • Capistrano + Nginx + Passenger = 403

    - by slimchrisp
    I asked this over at stackoverflow as well, but still haven't received any answers that have helped me to solve this problem. I have spent almost a week at this point trying to solve the issue, and I'm just not making any headway. It seems that this issue is pretty common, but none of the solutions I found online work for me. A buddy of mine is actually creating the same setup, and he is having the same issue. After a few days stuck with the 403 error I started over using this tutorial: http://blog.ninjahideout.com/posts/a-guide-to-a-nginx-passenger-and-rvm-server I had hoped starting from scratch using this tutorial would work, but no dice. Either way, if you view the tutorial you can see what steps I have taken. Here is essentially what I have going on. I have a VPS account on linode.com Server OS is Ubuntu 10.04 Local OS (shouldn't matter, but just so you know) used to deploy with Capistrano is Snow Leopard 10.6.6 I use RVM on the server. Version is 1.2.2 I was previously on ruby-1.9.2-p0 [ i386 ], but per the tutorial listed above I switched to ree-1.8.7-2010.02 [ i386 ]. Running 'which ruby' from the command line verifies that I am using 1.8.7 with the following output: /usr/local/rvm/rubies/ree-1.8.7-2010.02/bin/ruby passenger -v prints the following: Phusion Passenger version 3.0.2 Running 'nginx -v' gives me a message that the command nginx could not be found. The server is definitely there and running as I can use nginx to serve static files, but this could have something to do with my problem. I have two users dealing with the install. root which I used to install everything, and deployer which is a user I created specifically to for deploying my applications My web app directory is in the deployer user's home directory as follows: /home/deployer/webapps/mysite.com/public Per Capistrano default deploy, a symbolic link called current is created in the public folder, and points to /home/deployer/webapps/mysite.com/public/releases/most_current_release I have chmodded the deployer directory recursively to 777 /opt/nginx permissions: rwxr-xr-x /usr/local/rvm/gems/ree-1.8.7-2010.02/gems/passenger-3.0.2 permissions: rwxrwsrwx My nginx config file has gone through just short of eternity variations, but currently looks like this: ================================================================================== worker_processes 1; events { worker_connections 1024; } http { passenger_root /usr/local/rvm/gems/ree-1.8.7-2010.02/gems/passenger-3.0.2; passenger_ruby /usr/local/rvm/bin/passenger_ruby; include mime.types; default_type application/octet-stream; sendfile on; keepalive_timeout 65; server { # listen *:80; server_name mysite.com www.mysite.com; root /home/deployer/webapps/mysite.com/public/current; passenger_enabled on; passenger_friendly_error_pages on; access_log logs/mysite.com/server.log; error_log logs/mysite.com/error.log info; error_page 500 502 503 504 /50x.html; location = /50x.html { root html; } } } ================================================================================== I bounce nginx, hit the site, and boom. 403, and logs say directory index of /home/deployer... is forbidden As others with a similar problem have said, you can drop an index.html into the public/releases/current_release and it will render. But rails no worky. That's basically it. At this point I have just about completely exhausted every possible solution attempt I can think of. I am a programmer and definitely not a sysadmin, so I am 99% sure this has something to do with permissions that I have hosed, but for the life of me I just can't figure out where. If anyone can help I would really really appreciate it. If there's any specific permission things you want me to check (ie groups/permissions), can you please include the commands to do so as well. Hopefully this will help others in the future who read this post. Let me know if there is any other information I can provide, and thanks in advance!!!

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