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  • Debug NAudio MP3 reading difference?

    - by Conrad Albrecht
    My code using NAudio to read one particular MP3 gets different results than several other commercial apps. Specifically: My NAudio-based code finds ~1.4 sec of silence at the beginning of this MP3 before "audible audio" (a drum pickup) starts, whereas other apps (Windows Media Player, RealPlayer, WavePad) show ~2.5 sec of silence before that same drum pickup. The particular MP3 is "Like A Rolling Stone" downloaded from Amazon.com. Tested several other MP3s and none show any similar difference between my code and other apps. Most MP3s don't start with such a long silence so I suspect that's the source of the difference. Debugging problems: I can't actually find a way to even prove that the other apps are right and NAudio/me is wrong, i.e. to compare block-by-block my code's results to a "known good reference implementation"; therefore I can't even precisely define the "error" I need to debug. Since my code reads thousands of samples during those 1.4 sec with no obvious errors, I can't think how to narrow down where/when in the input stream to look for a bug. The heart of the NAudio code is a P/Invoke call to acmStreamConvert(), which is a Windows "black box" call which I can't think how to error-check. Can anyone think of any tricks/techniques to debug this?

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  • Preserving SCRIPT tags (and more) in CKEditor

    - by Jonathan Sampson
    Update: I'm thinking the solution to this problem is in CKEDITOR.config.protectedSource(), but my regular-expression experience is proving to be too juvenile to handle this issue. How would I go about exempting all tags that contain the 'preserved' class from being touched by CKEditor? Is it possible to create a block of code within the CKEditor that will not be touched by the editor itself, and will be maintained in its intended-state until explicitly changed by the user? I've been attempting to input javascript variables (bound in script tags) and a flash movie following, but CKEditor continues to rewrite my pasted code/markup, and in doing so breaking my code. I'm working with the following setup: <script type="text/javascript"> var editor = CKEDITOR.replace("content", { height : "500px", width : "680px", resize_maxWidth : "680px", resize_minWidth : "680px", toolbar : [ ['Source','-','Save','Preview'], ['Cut','Copy','Paste','PasteText','PasteFromWord','-','Print', 'SpellChecker', 'Scayt'], ['Undo','Redo','-','Find','Replace','-','SelectAll','RemoveFormat'], ['Bold','Italic','Underline','Strike','-','Subscript','Superscript'], ['NumberedList','BulletedList','-','Outdent','Indent','Blockquote'], ['JustifyLeft','JustifyCenter','JustifyRight','JustifyBlock'], ['Link','Unlink','Anchor'], ['Image','Table','HorizontalRule','SpecialChar'] ] }); CKFinder.SetupCKEditor( editor, "<?php print url::base(); ?>assets/ckfinder" ); </script> UPDATE: I suppose the most ideal solution would be to preserve the contents of any tag that contains class="preserve" enabling much more than the limited exclusives.

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  • Why does only youtube embeds work on iPad?

    - by Nagaraj Hubli
    I am trying to find out as to why youtube embeds works just fine on iPad, and not the embeds of any other video site. Example of youtube embed: <object width="640" height="385"> <param name="movie" value="http://www.youtube.com/v/DlIU5TgwEFg&color1=0xb1b1b1&color2=0xcfcfcf&hl=en_US&feature=player_embedded&fs=1"></param> <param name="allowFullScreen" value="true"></param> <param name="allowScriptAccess" value="always"></param> <embed src="http://www.youtube.com/v/DlIU5TgwEFg&color1=0xb1b1b1&color2=0xcfcfcf&hl=en_US&feature=player_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="385"></embed> </object> is this because iPad has got a native youtube app which has special support for youtube embeds, or is this something that is handled by the script that's get executed by the youtube embed code, which might check for the user agent, and then load the HTML5 video player with a source pointing to the h.264 encoded version of the video (is something of this sort possible)?

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  • How to run javascript on an ajax output?

    - by WAC0020
    I am using jquery-ui tabs and ajax to load the content of the tabs. Here is my javascript: $(document).ready(function() { $("#tabs").tabs({ fx: { opacity: 'toggle' } }); $('.hd_item').hover(function() { //Display the caption $(this).find('span.hd_caption').stop(false,true).fadeIn(600); }, function() { //Hide the caption $(this).find('span.hd_caption').stop(false,true).fadeOut(400); }); }); When the user clicks on the tab is will load the content.php via ajax. The output of the ajax is: <li class="hd_item"> <img title="Backyard Brawl" alt="Backyard Brawl" src="games/normal_icons/1844.png" id="hd_icon"> <span class="hd_caption"> <h1>Backyard Brawl</h1> <p id="hd_description">In this game you pick a player and beat each other up with ...</p> <p id="hd_stat">Added: <br>2009-12-14</p><a href="/dirtpilegames/index.php?ground=games&amp;action=play&amp;dig=backyard-brawl">PLAY</a> </span> </li> The problem that I am having is the javascript is not working on the ajax output. How to I get it to work on it?

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  • Ignoring a model with all blank fields in Ruby on Rails

    - by aguynamedloren
    I am trying to create multiple items (each with a name value and a content value) in a single form. The code I have is functioning, but I cannot figure out how to ignore items that are blank. Here's the code: #item.rb class Item < ActiveRecord::Base attr_accessible :name, :content validates_presence_of :name, :content end #items_controller.rb class ItemsController < ApplicationController def new @items = Array.new(3){ Item.new } end def create @items = params[:items].values.collect{|item|Item.new(item)} if @items.each(&:save!) flash[:notice] = "Successfully created item." redirect_to root_url else render :action => 'new' end end #new.html.erb <% form_tag :action => 'create' do %> <%@items.each_with_index do |item, index| %> <% fields_for "items[#{index}]", item do |f| %> <p> Name: <%= f.text_field :name %> Content: <%= f.text_field :content %> </p> <% end %> <% end %> <%= submit_tag %> <% end %> This code works when all fields for all items are filled out in the form, but fails if any fields are left blank (due to validations). The goal is that 1 or 2 items could be saved, even if others are left blank. I'm sure there is a simple solution to this, but I've been tinkering for hours with no avail. Any help is appreciated!

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  • Trimming bit of the beginning off a recorder waveform

    - by Lowgain
    I've got a flash 10.1 app that lets me record microphone input to a wav without a media server, which I am saving to an Amazon S3 bucket. I have another process running on a server which gets wavs from this bucket, converts to mp3 using LAME and puts them into another bucket. This all works fine, but in converting wav mp3, about 0.1sec or so of silence is added to my sound. In the application this are being used in, perfect sync is critical, so I need to trim off that little bit. If I have to trim it off the original waveform that is okay, I don't expect anything important to happen in that first fraction of a second. What is the best way to go about this? I am using Adobe's WavWriter to convert by ByteArray into a proper waveform. Is there a way I can easily trim off the first few samples from my ByteArray without invalidating the structure? Alternatively, is there a good server-side tool I can use to trim the wav before running it through LAME, or an argument I can give LAME? Or, could I even trim that sound off the mp3 after it has been converted? Thanks!

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  • Hotkeys in webapps

    - by Johoo
    When creating webapps, is there any guidelines on which keys you can use for your own hotkeys without overriding too many of the browsers default hotkeys. For example i might want to have a custom copy command for copying entire sets of data that only makes sense for my program instead of just text. The logical combination for this would be ctrl+c but that would destroy the default copy hotkey for normal text. One solution i was thinking about is to only catch the hotkey when it "makes sense" but when you use some advanced custom selection it might be hard to differentiate if your data is focused, if text is selected or both. Right now i am only using single keys as the hotkey, so just 'c' for the example above and this seems to be what most other sites are doing too. The problem is that if you have text input this doesn't work so good. Is this the best solution? To clarify I'm talking about advanced webapps that behave more like normal programs and not just some website presenting information(even though i think these guidlines would be valid for both cases). So for the copy example it might not be a big deal if you can't copy the text in the menu but when ctrl+tab, alt+d or ctrl+e doesn't work i would be really pissed, cough flash cough.

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  • jQuery: hard time to get <embed> element

    - by Patrick
    hi, how can I get the embed element with jQuery ? (I spent enough time trying with "children(), find(), last() jquery functions). This is my code. Until here it works, I would like to get the second children (embed). $('div.filefield-file').each(function(index) { console.log($(this).children()); }); </script> This is HTML code: Scheduling Video <div class="field-item even"> <div class="filefield-file clear-block"><div class="filefield-icon field-icon-video-x-flv"><img class="field-icon-video-x-flv" alt="video/x-flv icon" src="http://localhost/drupal/sites/all/modules/filefield/icons/protocons/16x16/mimetypes/video-x-generic.png"></div><div style="background-color: rgb(255, 255, 255); width: 400px;"><embed style="display: block;" src="/drupal/videoPlayer.swf?file=http://localhost/drupal/sites/default/files/files/projects/Project3/videos/screenshot.flv" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" bgcolor="#ffffff" allowfullscreen="true" autoplay="true" flashvars="file=http://localhost/drupal/sites/default/files/files/projects/Project3/videos/screenshot.flv" height="400" width="400"><div>screenshot.flv</div></div></div> </div>

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  • How does jquery display an image received from an ajax request?

    - by Gnee
    I have this working great, but I'd like a deeper understanding of what is actually going on behind the scenes. I am using Jquery's Ajax method to pull 5 blog posts (returning only the title and first photo). A PHP script grabs the blog posts' title and first photo and sticks it in an array and sends it back to my browser as JSON. Upon receiving the JSON object, Jquery grabs the first member of the JSON object and displays it's title and photo. In a gallery I made, using buttons – the user can iterate the 1-5 posts. So the actual AJAX call happens right away, and only once. I am basically using this kind of setup: $('my_div').html(json_obj[i]) and each click does a i++. So jquery is plucking these blog posts from my computers memory, my web browsers cache, or some kind of cache in the Javascript engine? One of the things it's returning is a pretty gnarly animated gif. I just wonder if it constantly running in the background (but not visible), stealing processing cycles...etc. Or Javascript just inserting (say a flash movie) into the DOM, but before hand does nothing but take up a little memory (no processing). Anyway, I'm just curious. If someone is a guru on this, I'd love to hear your take. Thanks!!

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  • How do you rotate a sprite around its center by caclulating a new x and y position?

    - by Sam152
    I'm using Dark GDK and C++ to create a simple 2d game. I'm rotating an object but it rotates from the top left corner of the sprite. I have the following variables available: PlayerX PlayerY PlayerWidth PlayerHeight RotateAngle (360 x 0) Is there an algorithm that will modify the pivot point of the sprite, preferable to the center? Here is a small code sample: void Player::Move( void ) { if ( checkLeft() ) { PlayerX -= PlayerSpeed; if ( PlayerX < 0 ) PlayerX = 0; } if ( checkRight() ) { PlayerX += PlayerSpeed ; if ( PlayerX > 800 - PlayerWidth ) PlayerX = 800 - PlayerWidth; } if ( checkUp()) { PlayerY -= PlayerSpeed; if ( PlayerY < 0 ) PlayerY = 0; } if ( checkDown()) { PlayerY += PlayerSpeed; if ( PlayerY > 600 - PlayerHeight) PlayerY = 600 - PlayerHeight; } RotateAngle += 5; if(RotateAngle > 360) RotateAngle -=360; dbRotateSprite(Handle,RotateAngle); dbSprite ( 1 , PlayerX , PlayerY , Handle ); } Edit I'm considering opening up some reputation for this question, I have yet to be provided with an answer that works for me. If someone can provide an actual code sample that does the job, I'd be very happy. The problem with Blindy's answer is that no matter how much I simply translate it back or forth, the spirte still rotates around the top left hand corner and moving it somewhere rotating around the top left corner, then moving it back to the same position accomplishes nothing. Here is what I believe to be going on: Just so there is no confusion I have created a an image of what is going on. The left shows what is actually happening and the right shows what I need to happen.

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  • 1k of Program Space, 64 bytes of RAM. Is assembly an absolute must?

    - by Earlz
    (If your lazy see bottom for TL;DR) Hello, I am planning to build a new (prototype) project dealing with physical computing. Basically, I have wires. These wires all need to have their voltage read at the same time. More than a few hundred microseconds difference between the readings of each wire will completely screw it up. The Arduino takes about 114 microseconds. So the most I could read is 2 or 3 wires before the latency would skew the accuracy of the readings. So my plan is to have an Arduino as the "master" of an array of ATTinys. The arduino is pretty cramped for space, but it's a massive playground compared to the tinys. An ATTiny13A has 1k of flash ROM(program space), 64 bytes of RAM, and 64 bytes of (not-durable and slow) EEPROM. (I'm choosing this for price as well as size) The ATTinys in my system will not do much. Basically, all they will do is wait for a signal from the Master, and then read the voltage of 1 or 2 wires and store it in RAM(or possibly EEPROM if it's that cramped). And then send it to the Master using only 1 wire for data.(no room for more than that!). So far then, all I should have to do is implement trivial voltage reading code (using built in ADC). But this communication bit I'm worried about. Do you think a communication protocol(using just 1 wire!) could even be implemented in such constraints? TL;DR: In less than 1k of program space and 64 bytes of RAM(and 64 bytes of EEPROM) do you think it is possible to implement a 1 wire communication protocol? Would I need to drop to assembly to make it fit? I know that currently my Arduino programs linking to the Wiring library are over 8k, so I'm a bit concerned.

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  • Obtaining YouTube video ID in a URL and inputting selected video ID into a URL

    - by Dave
    I've been having trouble in trying to figure this out. What I am trying to do is, obtain the ID of a video from YouTube, and input the 11 character ID into the css of a div of a specific id by using jquery. I know the URL for the thumbnail of any video, but I just need to be able to change the ID to display different video thumbnails. <script> $(document).ready(function() { function(data){ videoID = data.split('www.youtube.com/v/')[1].split('&amp')[0]; $("#304817679").append(videoID); }); $("#304817679").replaceWith("<div id=\"304817679\" style=\"background: url(http://img.youtube.com/vi/"+ $.function(data) +"/0.jpg) no-repeat middle; width: 15px; height: 150px;\"></div>"); }); }); </script> <div id="304817679"> <div style="display: none;"><object width="248" height="222"><param name="movie" value="http://www.youtube.com/v/vy90n2nNRKQ&amp;rel=0&amp;egm=0&amp;showinfo=0&amp;fs=1"></param><param name="wmode" value="transparent"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/vy90n2nNRKQ&amp;rel=0&amp;egm=0&amp;showinfo=0&amp;fs=1" type="application/x-shockwave-flash" width="248" height="222" allowFullScreen="true" wmode="transparent"></embed></object></div> </div> Trying to explain this better, I want the 11 Character YouTube Video ID from the embedded code, and put it into the URL of the thumbnail (http://img.youtube.com/vi/"+ function(data) +"/0.jpg). Which, would then also replace the original div (div id="304817679"). Am I on the right track with my script? I'm entirely new to this, and I would appreciate some of the help that's offered here.

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  • Remove a tag type from the view

    - by user284194
    I have an index view that lists all of the tags for my Entry and Message models. I would like to only show the tags for Entries in this view. I'm using acts-as-taggable-on. Tags Controller: def index @letter = params[:letter].blank? ? 'a' : params[:letter] @tagged_entries = Tagging.find_all_by_taggable_type('Entry').map(&:taggable) #@tagged_messages = Tagging.find_all_by_taggable_type('Message') #@tagged_messages = Tagging.find_all_by_taggable_type('Message').map(&:taggable) @title = "Tags" if params[:letter] == '#' @data = Tag.find(@tagged_entries, :conditions => ["name REGEXP ?", "^[^a-z]"], :order => 'name', :select => "id, name") else @data = Tag.find(@tagged_entries, :conditions => ["name LIKE ?", "#{params[:letter]}%"], :order => 'name', :select => "id, name") end respond_to do |format| flash[:notice] = 'We are currently in Beta. You may experience errors.' format.html end end tags#index: <% @data.each do |t| %> <div class="tag"><%= link_to t.name.titleize, tag_path(t) %></div> <% end %> I want to show only the taggable type 'Entry' in the view. Any ideas? Thank you for reading my question.

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  • How do I update blackberry UI items from a thread?

    - by Andrei T. Ursan
    public class PlayText extends Thread { private int duration; private String text; private PlayerScreen playerscrn; public PlayText(String text, int duration) { this.duration = duration; this.text = text; this.playerscrn = (PlayerScreen)UiApplication.getUiApplication().getActiveScreen(); } public void run() { synchronized(UiApplication.getEventLock()) { try{ RichTextField text1player = new RichTextField(this.text, Field.NON_FOCUSABLE); playerscrn.add(text1player); playerscrn.invalidate(); Thread.sleep(this.duration); RichTextField text2player = new RichTextField("hahhaha", Field.NON_FOCUSABLE); playerscrn.add(text2player); playerscrn.invalidate(); Thread.sleep(1000); RichTextField text3player = new RichTextField("Done", Field.NON_FOCUSABLE); playerscrn.add(text3player); playerscrn.invalidate(); }catch(Exception e){ System.out.println("I HAVE AN ERROR"); } } } } With the above code I'm trying to create a small text player. Instead to get all the text labels one by one, something like display text1player wait this.duration milliseconds display text2player wait 1000 milliseconds display text3player thread done. The screens waits this.duration + 1000 milliseconds and displays all the labels at once. I tried with a runnable and calling .invokeLater or .invokeAndWait but I still get the same behavior, and even if I get dirty like above using synchronized it still doesn't work. Does anyone know how I can display each label at a time? Thank you!

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  • error detection/correction/recovery in serial protocols

    - by Jason S
    I have some designing to do for a serial protocol and am running into some questions that I figure must have been considered elsewhere. So I'm wondering if there are some recommendations for best practices in designing serial protocols. (Please either state a fact that is easily verifiable, or cite a reputable source if you make a claim.) General recommendations for websites/books are also welcome. In particular I have to deal with issues like parsing a stream of bytes into packets verifying a packet is correct (easy with a CRC, for instance) identifying reasonable types of errors that can occur (e.g. in a point-to-point serial stream, sporadic single bit errors, and dropped series of bytes, are both likely, but extra phantom bytes are unlikely; whereas with a record stored in flash memory or on a disk drive the types of errors that predominate are different) error correction or recovery (if I detect an error in a packet, can I correct it? If not, can I resync to the boundary of the next packet?) how to make variable-length packets robust to error correction / recovery. Any suggestions?

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  • AVAudioPlayer not unloading cached memory after each new allocation

    - by Rob
    I am seeing in Instruments that when I play a sound via the standard "AddMusic" example method that Apple provides, it allocates 32kb of memory via the prepareToPlay call (which references the AudioToolBox framework's Cache_DataSource::ReadBytes function) each time a new player is allocated (i.e. each time a different sound is played). However, that cached data never gets released. This obviously poses a huge problem if it doesn't get released and you have a lot of sound files to play, since it tends to keep allocating memory and eventually crashes if you have enough unique sound files (which I unfortunately do). Have any of you run across this or what am I doing wrong in my code? I've had this issue for a while now and it's really bugging me since my code is verbatim of what Apple's is (I think). How I call the function: - (void)playOnce:(NSString *)aSound { // Gets the file system path to the sound to play. NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:aSound ofType:@"caf"]; // Converts the sound's file path to an NSURL object NSURL *soundURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; self.soundFileURL = soundURL; [soundURL release]; AVAudioPlayer * newAudio=[[AVAudioPlayer alloc] initWithContentsOfURL: soundFileURL error:nil]; self.theAudio = newAudio; // automatically retain audio and dealloc old file if new m4a file is loaded [newAudio release]; // release the audio safely // this is where the prior cached data never gets released [theAudio prepareToPlay]; // set it up and play [theAudio setNumberOfLoops:0]; [theAudio setVolume: volumeLevel]; [theAudio setDelegate: self]; [theAudio play]; } and then theAudio gets released in the dealloc method of course.

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  • Why I do not see a static variable in a loop?

    - by Roman
    I have a static method which sets a variable: static String[] playersNames; public static void setParameters(String[] players) { playersNames = players; } Then I have a static block: static { JRadioButton option; ButtonGroup group = new ButtonGroup(); // Wright a short explanation of what the user should do. partnerSelectionPanel.add(new JLabel("Pleas select a partner:")); // Generate radio-buttons corresponding to the options available to the player. // Bellow is the problematic line causing the null pointer exception: for (String playerName: playersNames) { final String pn = playerName; option = new JRadioButton(playerName, false); option.addActionListener(new ActionListener(){ @Override public void actionPerformed(ActionEvent evt) { partner = pn; } }); partnerSelectionPanel.add(option); group.add(option); } partnerSelectionPanel.add(label); // Add the "Submit" button to the end of the "form". JButton submitButton = new JButton("Submit"); submitButton.addActionListener(new ActionListener(){ @Override public void actionPerformed(ActionEvent evt) { partnerSelected(); } }); partnerSelectionPanel.add(submitButton); } Compiler does not complain about anything but when I try to execute the code I get problems. In this place SelectPartnerGUI.setParameters(players); I have: Exception in thread "main" java.lang.ExceptionInitializerError. and it is cause by java.lang.NullpointerException at this place for (String playerName: playersNames). Does my program do not see the palyersNames?

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  • NSTimer to smooth out playback position

    - by Michael
    I have an audio player and I want to show the current time of the the playback. I'm using a custom play class. The app downloads the mp3 to a file then plays from the file when 5% has been downloaded. I have a progress view update as the file plays and update a label on each call to the progress view. However, this is jerky... sometimes even going backward a digit or two. I was considering using an NSTimer to smooth things out. I would be fired every second to a method and pass the percentage played figure to the method then update the label. First, does this seem reasonable? Second, how do I pass the percentage (a float) over to the target of the timer. Right now I am putting the percent played into a dictionary but this seems less than optimal. This is what is called update the progress bar: -(void)updateAudioProgress:(Percentage)percent { audio = percent; if (!seekChanging) slider.value = percent; NSMutableDictionary *myDictionary = [[NSMutableDictionary alloc] init]; [myDictionary setValue:[NSNumber numberWithFloat:percent] forKey:@"myPercent"]; [NSTimer scheduledTimerWithTimeInterval:5 target:self selector:@selector(myTimerMethod:) userInfo:myDictionary repeats:YES]; [myDictionary release]; } This is called first after 5 seconds but then updates each time the method is called. As always, comments and pointers appreciated.

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  • I need a true mouseOver...

    - by invertedSpear
    Ok, so mouseOver and RollOver, and their respective outs work great as long as your mouse is actually over the item, or one of it's children. My problem is that I may have another UI component "between" my mouse and the item I want to process the mouse/rollover(maybe a button that is on top of a canvas, but is not a child of the canvas). The mouse is still over the component, there's just something else that it's over at the same time. Any tips or help how to deal with this? Let me know if I'm not being clear enough. Here is a simplified code example detailing my question copy/paste that into your flex/flash builder and you'll see what I mean: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="500" height="226" creationComplete="ccInit()"> <mx:Script> <![CDATA[ private function ccInit():void{ myCanv.addEventListener(MouseEvent.ROLL_OVER,handleRollOver); } private function handleRollOver(evt:MouseEvent):void{ myCanv.setStyle("backgroundAlpha",1); myCanv.addEventListener(MouseEvent.ROLL_OUT,handleRollOut); } private function handleRollOut(evt:MouseEvent):void{ myCanv.setStyle("backgroundAlpha",0); myCanv.removeEventListener(MouseEvent.ROLL_OUT,handleRollOut); } ]]> </mx:Script> <mx:Canvas id="myCanv" x="10" y="10" width="480" height="200" borderStyle="solid" borderColor="#000000" backgroundColor="#FFFFFF" backgroundAlpha="0"> </mx:Canvas> <mx:Button x="90" y="50" label="Button" width="327" height="100"/> </mx:Application>

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  • How to host WCF service and TCP server on same socket?

    - by Ole Jak
    Tooday I use ServiceHost for self hosting WCF cervices. I want to host near to my WCF services my own TCP programm for direct sockets operations (like lien to some sort of broadcasting TCP stream) I need control over namespaces (so I would be able to let my clients to send TCP streams directly into my service using some nice URLs like example.com:port/myserver/stream?id=1 or example.com:port/myserver/stream?id=anything and so that I will not be bothered with Idea of 1 client for 1 socket at one time moment, I realy want to keep my WCF services on the same port as my own server or what it is so to be able to call www.example.com:port/myWCF/stream?id=222...) Can any body please help me with this? I am using just WCF now. And I do not enjoy how it works. That is one of many resons why I want to start migration to clear TCP=) I can not use net-tcp binding or any sort of other cool WS-* binding (tooday I use the simpliest one so that my clients like Flash, AJAX, etc connect to me with ease). I needed Fast and easy in implemrnting connection protocol like one I created fore use with Sockets for real time hi ammount of data transfering. So.. Any Ideas? Please - I need help.

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  • Routing problem with calling a new method without an ID

    - by alkaloids
    I'm trying to put together a form_tag that edits several Shift objects. I have the form built properly, and it's passing on the correct parameters. I have verified that the parameters work with updating the objects correctly in the console. However, when I click the submit button, I get the error: ActiveRecord::RecordNotFound in ShiftsController#update_individual Couldn't find Shift without an ID My route for the controller it is calling looks like this looks like this: map.resources :shifts, :collection => { :update_individual => :put } The method in ShiftsController is this: def update_individual Shift.update(params[:shifts].keys, params[:shifts].values) flash[:notice] = "Schedule saved" end The relevant form parts are these: <% form_tag( update_individual_shifts_path ) do %> ... (fields for...) <%= submit_tag "Save" %> <% end %> Why is this not working? If I browse to the url: "http://localhost:3000/shifts/update_individual/5" (or any number that corresponds to an existing shift), I get the proper error about having no parameters set, but when I pass parameters without an ID of some sort, it errors out. How do I make it stop looking for an ID at the end of the URL?

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  • Making alpha PNGs with PHP GD

    - by WiseDonkey
    Hello, I've got a problem making alpha PNGs with PHP GD. I don't have imageMagik etc. Though the images load perfectly well in-browser and in GFX programs, I'm getting problems with Flash AS3 (actionscript) understanding the files. It complains of being an unknown type. But, exporting these files from Fireworks to the same spec works fine. So I'm suggesting it's something wrong with the formatting in PHP GD. There seems to be a number of ways of doing this, with several similar functions; so maybe this isn't right? $image_p = imagecreatetruecolor($width_orig, $height_orig); $image = imagecreatefrompng($filename); imagealphablending($image_p, false); ImageSaveAlpha($image_p, true); ImageFill($image_p, 0, 0, IMG_COLOR_TRANSPARENT); imagealphablending($image_p, true); imagecopyresampled($image_p, $image, 0, 0, 0, 0, $width_orig, $height_orig, $width_orig, $height_orig); imagepng($image_p, "new2/".$filename, 0); imagedestroy($image_p); This just takes files it's given and puts them into new files with a specified width/height - for this example it's same as original but in production it resizes, which is why I'm resampling.

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  • Cross-Platform Language + GUI Toolkit for Prototyping Multimedia Applications

    - by msutherl
    I'm looking for a language + GUI toolkit for rapidly prototyping utility applications for multimedia installations. I've been working with Max/MSP/Jitter for many years, but I'd like to add a text-based language to my 'arsenal' for tasks apart from 'content production'. (When it comes to actual media synthesis, my choices are clear [SuperCollider + MSP for audio, Jitter + Quartz + openFrameworks for video]). I'm looking for something that maintains some of the advantages of Max, but is lower-level, faster, more cross-platfrom (Linux support), and text-based. Integration with powerful sound/video libraries is not a requirement. Some requirements: Cross-platform (at least OSX and Linux, Windows is a plus) Fast and easy cross-platform GUIs with no platform-specific modification GUI code separated from backend code as much as possible Good for interfacing with external serial devices (micro-controllers) Good network support (UDP/TCP) Good libraries for multi-media (video, sound, OSC) are a plus Asynchronous synchronous UNIX integration is a plus The options that come to mind: AS3/Flex (not a fan of AS3 or the idea of running in the Flash Player) openFrameworks (C++ framework, perhaps a bit too low level [looking for fast development time] and biased toward video work) Java w/ Processing libraries (like openFrameworks, just slower) Python + Qt (is Qt appropriate for rapid prototyping?) Python + Another GUI toolkit SuperCollider + Swing (yucky GUI development) Java w/ SWT Any other options? What do you recommend?

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  • Using a UITableViewController with a small-sized table?

    - by rpj
    When using a UITableViewController, the initWithStyle: method automatically creates the underlying UITableView with - according to the documentation - "the correct dimensions". My problem is that these "correct dimensions" seem 320x460 (the iPhone's screen size), but I'm pushing this TableView/Controller pair into a UINavigationController which is itself contained in a UIView, which itself is about half the height of the screen. No frame or bounds wrangling I can come up with seems to correctly reset the table's size, and as such it's "too long", meaning there are a collection of rows that are pushed off the bottom of the screen and are not visible nor reachable by scrolling. So my question comes down to: what is the proper way to tell a UITableViewController to resize its component UITableView to a specified rectangle? Thanks! Update I've tried all the techniques suggested here to no avail, but I did find one interesting thing: if I eschew the UINavigationController altogether (which I'm not yet willing to do for production, but as an experiment), and add the table view as a direct subview of the enclosing view I mentioned, the frame size given is respected. The very moment I re-introduce the UINavigationController into the mix, no matter if it is added as a subview before or after the table view, and no matter if alloc/init it before or after the table view is added as a subview, the result is the same as it was before. I'm beginning to suspect UINavigationController isn't much of a team player... Update 2 The suggestion to check frame size after the table view on screen was a good one: turns out that the navigation controller is in fact resizing it some time in between load and display. My solution, hacky at best, has been to cache the frame given on load and to reset it if changed at the beginning of tableView:cellForRowAtIndexPath:. Why there you ask? Because it's the one place I found that worked, that's why! I don't consider this a solution as it's obviously improper, but for the benefit of anyone else reading, it does seem to work.

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  • "Downloading" a computed value form JavaScript

    - by Travis Jensen
    I'm hoping you can prove me wrong here (please, please, please! ;). I have a situation where I need to download encrypted data from a Server D (for "Data"). Server K (for "Key") has the encryption key. For security sake, I would really prefer that Server D never know the key that Server K knows. What I want is my client (e.g. your browser) to connect to Server D for the data and Server K for the key and doe the decryption locally so the unencrypted stuff never leaves your computer. I can do this fine for text areas in the dom by replacing the contents of the HTML. However, sometimes, I would like to do larger files that I stream to the file system. For instance, perhaps I want to encrypt a movie and decrypt it and stream the contents to the my video player. I am not a JavaScript guru by any stretch, especially when it comes to the edge cases of things like the security sandbox. For Small D, I can handle the decryption, but I don't know how to save the decrypted file. Large D seems problematic as memory runs out. Anybody have any ideas that don't involve native plugins? Thanks!

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