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  • PHP shell_exec() - Run directly, or perform a cron (bash/php) and include MySQL layer?

    - by Jimbo
    Sorry if the title is vague - I wasn't quite sure how to word it! What I'm Doing I'm running a Linux command to output data into a variable, parse the data, and output it as an array. Array values will be displayed on a page using PHP, and this PHP page output is requested via AJAX every 10 seconds so, in effect, the data will be retrieved and displayed/updated every 10 seconds. There could be as many as 10,000 characters being parsed on every request, although this is usually much lower. Alternative Idea I want to know if there is a better* alternative method of retrieving this data every 10 seconds, as multiple users (<10) will be having this command executed automatically for them. A cronjob running on the server could execute either bash or php (which is faster?) to grab the data and store it in a MySQL database. Then, any AJAX calls to the PHP output would return values in the MySQL database rather than making a direct call to execute server code every 10 seconds. Why? I know there are security concerns with running execs directly from PHP, and (I hope this isn't micro-optimisation) I'm worried about CPU usage on the server. The server is running a sempron processor. Yes, they do still exist. Having this only execute when the user is on the page (idea #1) means that the server isn't running code that doesn't need to be run. However, is this slow and insecure? Just in case the type of linux command may be of assistance in determining it's efficiency: shell_exec("transmission-remote $host:$port --auth $username:$password -l"); I'm hoping that there are differences in efficiency and level of security with the two methods I have outlined above, and that this isn't just micro-micro-optimisation. If there are alternative methods that are better*, I'd love to learn about these! :)

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  • What is wrong with this Asynchronus task?

    - by bluebrain
    the method onPostExecute simply was not executed, I have seen 16 at LogCat but I can not see 16 in LogCAT. I tried to debug it, it seemed that it goes to the first line of the class (package line) after return statement. private class Client extends AsyncTask<Integer, Void, Integer> { protected Integer doInBackground(Integer... params) { Log.e(TAG,10+""); try { socket = new Socket(target, port); Log.e(TAG,11+""); oos = new ObjectOutputStream(socket.getOutputStream()); Log.e(TAG,14+""); ois = new ObjectInputStream(socket.getInputStream()); Log.e(TAG,15+""); } catch (UnknownHostException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } Log.e(TAG,16+""); return 1; } protected void onPostExecute(Integer result) { Log.e(TAG,13+""); try { Log.e(TAG,12+""); oos.writeUTF(key); Log.e(TAG,13+""); if (ois.readInt() == OKAY) { isConnected = true; Log.e(TAG,14+""); }else{ Log.e(TAG,15+""); isConnected = false; } } catch (IOException e) { e.printStackTrace(); isClosed = true; } } }

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  • How would I construct a terminal command to download a folder with wget from a Media Temple (gs) ser

    - by racl101
    I'm trying to download a folder using wget on the Terminal (I'm usin a Mac if that matters) because my ftp client sucks and keeps timing out. It doesn't stay connected for long. So I was wondering if I could use wget to connect via ftp protocol to the server to download the directory in question. I have searched around in the internet for this and have attempted to write the command but it keeps failing. So assuming the following: ftp username is: [email protected] ftp host is: ftp.s12345.gridserver.com ftp password is: somepassword I have tried to write the command in the following ways: wget -r ftp://[email protected]:[email protected]/path/to/desired/folder/ wget -r ftp://serveradmin:[email protected]/path/to/desired/folder/ When I try the first way I get this error: Bad port number. When I try the second way I get a little further but I get this error: Resolving s12345.gridserver.com... 71.46.226.79 Connecting to s12345.gridserver.com|71.46.226.79|:21... connected. Logging in as serveradmin ... Login incorrect. What could I be doing wrong?

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  • Using the standard OBJECT tag, how can I display a java applet with automatic prompts to install Java and with fallback content?

    - by CB
    This is the code i'm currently using: (note - %s is replaced on the server side) <!--[if !IE]>--> <object type="application/x-java-applet" width="300" height="300" > <!--<![endif]--> <!--[if IE]> <object classid="clsid:8AD9C840-044E-11D1-B3E9-00805F499D93" codebase="http://java.sun.com/update/1.6.0/jinstall-6u22-windows-i586.cab" type="application/x-java-applet" width="300" height="300" > <!--><!-- <![endif]--> <param name="codebase" value="/media/vnc/" > <param name="archive" value="TightVncViewer.jar" /> <param name="code" value="com.tightvnc.vncviewer.VncViewer" /> <param name="port" value="%s" /> <param name="Open New Window" value="yes" /> </object> When Java is installed, this works perfectly in both IE and Firefox. When Java is not installed, IE and Firefox both correctly prompt for an autodownload of Java 1.6 from the codebase line. (IE via the activex url given firefox via the Plugin Finder Service) Now, suppose I want fallback content to be shown if the plugin isn't installed, say a simple message like "Get Java". From reading the specs, i'd assume this should not change the plugin finding prompt - that is, rendering the fallback should be seen as a failure to render the object tag. Thus, I should still get the plugin finder service prompting me to install Java. Instead, simply adding a single character to the innerHTML of the object element causes Firefox to no longer prompt. Test this by visiting data:text/html,<object type='application/x-java-applet'>Java failed to load</object>. How can I keep firefox prompting to install Java while providing fallback content? URL to test Firefox's Java Plugin Finder Service: data:text/html,<object type='application/x-java-applet'/>

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  • What is the best Networking implementation for my application?

    - by CaptainPhil
    I am in the planning phases of a project for myself, it is to be a single and multi-player card game. I would like to track statistics for each person such as world rankings etc... My problem is I do not know the best approach for the client - server architecture and programming. My original goal was to program everything in C# as I want to get proficient in that language. My original idea was to have a back-end database and a back end server run on some sort of hosting on the internet, however that seems costly for such a small project that may or may not make any money. I have tried looking into cloud services however I am unfamiliar with the technology, and I am not sure I can make them suit my needs, especially since most like Google's cloud wants you to use their coding architecture from what I understand. Finally my last problem is that I would like an architecture that can be used for different languages so that I can port it from PC to IPhone, Xbox etc... So does anyone have any advice on the best architecture and language to do this in? Am I worrying about architecture and back-end costs to much and should just concentrate on getting the game running any which way?

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  • TCP/IP Implementation General Questions

    - by user2971023
    I've implemented the concepts shown here; http://wiki.unity3d.com/index.php/Simple_TCP/IP_Client_-_Server outside of unity and it works. (though i had to create the TCPIPServerApp from scratch as i could not find the base project anywhere). I have some general questions on how to use tcp/ip properly however. I've done some research on tcp/ip itself but I'm still a little confused. It seems like using the method above doesn't guarantee that I'll see the message (res). It just checks on every update to see if there is a different message in res. What if multiple messages are sent and the program lags or something, will i miss the earlier packet(s)? Should i instead do an array so it stores the last X messages? How do i know the data was received? Do I need to add a message id and build in my own ack into the data? Should i check to see if the port is in use before setting up a connection? Sorry for all the questions. This is all new to me but I enjoy this very much! ... Below already answered By Anton, Thanks It sounds like tcp uses its own packet numbering to ensure the packets end up in the right order on the other side. What if a packet is missed, are the subsequent packets thrown away? Or is this numbering and packet ordering, only for handling data that is broken out into multiple packets? TCP will automatically break the data into multiple packets if necessary right?

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  • Serial Data Not Transmitted in C# Application

    - by Jim Fell
    Hello. I have a C# application wherein serial (COM1) data appears to sometimes not get transmitted. Following is a simplified snippet of my code (calls to textBox writes have been removed): try { serialPort1.Write("D"); serialPort1.Write(msg, 0, 512); serialPort1.Write("d"); serialPort1.Write(pCsum, 0, 2); } catch (SystemException ex) { /* ... */ } What is odd is that this same code works just fine when the port is configured for 115.2Kbps. However, when running at 9600bps data that should be transmitted by this code seems to not get transmitted. I have verified this by monitoring the receive flag on the remote device. No exceptions are thrown from within the try statement. Is there something else (Flush, etc.) that I should be doing to make sure the data is transmitted? Any thoughts or suggestions you may have would be appreciated. I'm using Microsoft Visual C# 2008 Express Edition. Thanks.

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  • TCP socket communication

    - by raven
    hello, I am creating a Chat in java. I have a method (onMouseRelease) inside an object that creates a tcp server and waits for a socket like this: ServerSocket server = new ServerSocket(port); Socket channel = server.accept(); Now I want to make a thread that will loop and read data from the socket, so that once the user on the other side sends me a string, I will extract the data from the socket (or is it called packet? Sorry, I am new to this) and update a textbox to add the additional string from the socket (or packet?). I have no idea how to READ (extract) the information from the socket(/packet) and then update it into a JTextArea which is called userOutput. And how to send a string to the other client, so that it will also could read the new data and update its JTextArea. From what I know, for a 2 sided TCP communication you need one computer to host a server and the other to connect (as a client) and once the connection is set the client can also receive new information from the socket. Is that true? and please tell me how. Any help is appreciated! I know this is a bit long but I have searched a lot and didn't understand it (I saw something like PrintWriter but failed to understand).

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  • How do I tile and overlay images in WPF?

    - by imnlfn
    I'm very new to WPF and trying to port an application from VB6 to C# and XAML. What I need to do now is create one big image out of a number of small ones, arranged like a series of "tiles." Some of these smaller ones will have overlays superimposed on them. In VB6, accomplishing both the tiling and overlaying would simply be a matter of using the PaintPicture method with the PictureBox control. This is my attempt at the tiling and overlaying in one step (though really the overlaying could occur beforehand): ImageDrawing Drawing1 = new ImageDrawing(new BitmapImage(new Uri(@"c:\one.bmp", UriKind.Absolute)), new Rect(0, 0, 40, 130)); ImageDrawing Drawing2 = new ImageDrawing(new BitmapImage(new Uri(@"c:\two.bmp", UriKind.Absolute)), new Rect(40, 0, 45, 130)); ImageDrawing Drawing3 = new ImageDrawing(new BitmapImage(new Uri(@"c:\overlay.bmp", UriKind.Absolute)), new Rect(40, 0, 45, 130)); DrawingGroup myDrawingGroup = new DrawingGroup(); myDrawingGroup.Children.Add(Drawing1); myDrawingGroup.Children.Add(Drawing2); myDrawingGroup.Children.Add(Drawing3); myImage.Source = new DrawingImage(myDrawingGroup); The tiling works fine, but the overlay is a no-go. I was wondering if someone could point me towards a means of accomplishing the overlays and someone could indicate whether this is the best way to do the tiling. Thanks!!

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  • Website hosting from home - IIS6 [closed]

    - by Paul
    I'm wanting to host a few websites from home, primarily because I'm using some BETA Microsoft software (.NET 4 and EF) and don't want to install it on my production server which is hosted at eukhost.com. Basically, I'm completely new to this sort of thing. So far, here is what I've done: Registered the domain name at namecheap.com (let's call it mydomain.com) Gone to "Nameserver Registration" in the panel and entered my IP address for the NS1 and NS2 records (let's say the IP is 0.0.0.0). Gone to "Domain Name Server Setup" and entered ns1.mydomain.com & ns2.mydomain.com Forwarded requests from port 80 to my internal IP (let's say 192.168.1.254) Created the website in IIS (I'm just testing with a single website so far, so have not created any host header values) Now, if I type in the IP address (http://0.0.0.0) I get the site as expected. However, if I enter http://www.mydomain.com I get an error saying "DNS Error - Cannot find server". I'm aware that there is a service from DynDNS that will automatically change the IP if I have a dynamic address, however my IP has remained static since I installed the ISP (since October) so I don't need this. Is there any way that I can get the DNS to work just by configuring IIS or something in Windows? I don't really want to have to pay for any 3rd party service. Thanks,

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  • Socket send recv functions

    - by viswanathan
    I have created a socket using the following lines of code. Now i change the value of the socket i get like this m_Socket++; Even now the send recv socket functions succeeds without throwing SOCKET_ERROR. I expect that it must throw error. Am i doing something wrong. struct sockaddr_in ServerSock; // Socket address structure to bind the Port Number to listen to char *localIP ; SOCKET SocServer; //To Set up the sockaddr structure ServerSock.sin_family = AF_INET; ServerSock.sin_addr.s_addr = INADDR_ANY; ServerSock.sin_port = htons(pLantronics->m_wRIPortNo); // To Create a socket for listening on wPortNumber if(( SocServer = socket( AF_INET, SOCK_STREAM, 0 )) == INVALID_SOCKET ) { return FALSE; } //To bind the socket with wPortNumber if(bind(SocServer,(sockaddr*)&ServerSock,sizeof(ServerSock))!=0) { return FALSE; } // To Listen for the connection on wPortNumber if(listen(SocServer,SOMAXCONN)!=0) { return FALSE; } // Structure to get the IP Address of the connecting Entity sockaddr_in insock; int insocklen=sizeof(insock); //To accept the Incoming connection on the wPortNumber pLantronics->m_Socket=accept(SocServer,(struct sockaddr*)&insock,&insocklen); if(pLantronics->m_Socket == INVALID_SOCKET) { shutdown(SocServer, 2 ); closesocket(SocServer ); return FALSE; } // To make socket non-blocking DWORD dwNonBlocking = 1; if(ioctlsocket( pLantronics->m_Socket, FIONBIO, &dwNonBlocking )) { shutdown(pLantronics->m_Socket, 2); closesocket(pLantronics->m_Socket); return FALSE; } pLantronics->m_sModemName = inet_ntoa(insock.sin_addr); Now i do m_Socket++;//change to some other number ideally expecting send recv to fail. Even now the send recv socket functions succeeds without throwing SOCKET_ERROR. I expect that it must throw error. Am i doing something wrong.

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  • Error with `Thread.Sleep` during automatic testing on TeamCity 5

    - by yeyeyerman
    Hello, I'm having some problems executing the tests of the application I'm developing. All the tests execute normally with ReSharper and in NCover. However, the execution of one of these tests in TeamCity is generating an error. This test initializes two objects, the object under test and a simulator of a real object. Both objects will communicate throug a serial link in a representation of the real scenario. ObjectSimulator r_simulator = new ObjectSimulator(...); ObjectDriver r_driver = new ObjectDriver(...); Assert.IsTrue(r_driver.Connect() == ErrorCode.Success); The simulator just do the following in the constructor public class ObjectSimulator { ... public ObjectSimulator() { // serial port configuration m_port = new SerialPort(); m_port.DataReceived += DataReceivedEvent; } ... } The main object has two threads. The main thread of the application and a timer to refresh a watchdog timer in the real object. public ErrorCode Connect() { ... StartSynchroTimer(); Thread.Sleep(4); // to check if the timer is working properly ... } The problem seems to be comming from the Thread.Sleep() call, as when I remove it everything works. The ObjectSimulator somehow doesn't execute the DataReceived event callback. How can I resolve this issue?

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  • multiple mysql_real_query() in while loop

    - by Steve
    It seems that when I have one mysql_real_query() function in a continuous while loop, the query will get executed OK. However, if multiple mysql_real_query() are inside the while loop, one right after the other. Depending on the query, sometimes neither the first query nor second query will execute properly. This seems like a threading issue to me. I'm wondering if the mysql c api has a way of dealing with this? Does anyone know how to deal with this? mysql_free_result() doesn't work since I am not even storing the results. //keep polling as long as stop character '-' is not read while(szRxChar != '-') { // Check if a read is outstanding if (HasOverlappedIoCompleted(&ovRead)) { // Issue a serial port read if (!ReadFile(hSerial,&szRxChar,1, &dwBytesRead,&ovRead)) { DWORD dwErr = GetLastError(); if (dwErr!=ERROR_IO_PENDING) return dwErr; } } // Wait 5 seconds for serial input if (!(HasOverlappedIoCompleted(&ovRead))) { WaitForSingleObject(hReadEvent,RESET_TIME); } // Check if serial input has arrived if (GetOverlappedResult(hSerial,&ovRead, &dwBytesRead,FALSE)) { // Wait for the write GetOverlappedResult(hSerial,&ovWrite, &dwBytesWritten,TRUE); //load tagBuffer with byte stream tagBuffer[i] = szRxChar; i++; tagBuffer[i] = 0; //char arrays are \0 terminated //run query with tagBuffer if( strlen(tagBuffer)==PACKET_LENGTH ) { sprintf(query,"insert into scan (rfidnum) values ('"); strcat(query, tagBuffer); strcat(query, "')"); mysql_real_query(&mysql,query,(unsigned int)strlen(query)); i=0; } mysql_real_query(&mysql,"insert into scan (rfidnum) values ('2nd query')",(unsigned int)strlen("insert into scan (rfid) values ('2nd query')")); mysql_free_result(res); } }

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  • Write transparent HTTP Proxy script in PHP

    - by Leo Izen
    Is there an easy forwarding/transparent php proxy script that I can host on my web server? These are my conditions: I'm using free web hosting, so I have pretty much no control over my machine. Otherwise I could use Perl's HTTP::Proxy module. This means no root password. It does run php though. I already have a server running on port 80. What I mean is I would like to put a php script as index.php on my server that will forward all requests. I don't want a script like PHProxy or Glype where I go to the site, then enter a URL. I want a server so I can enter proxy.example.com:80 in Firefox's or IE's or whatever's proxy settings and it will forward all requests to the server. Preferably (though not fatal if not possible) I would like for it to pass on the USER_AGENT environmental variable (That's the browser) instead of setting itself to be the USER_AGENT I can't start a new Daemon. My server won't allow it. Is there a script that will do this? If so, which?

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  • Expressjs route param as variable in main app

    - by MoDFoX
    For my app I have two route set up, app.get('/', routes.index); app.get('/:name', routes.index); I would like it to be so that if I don't specify a param, say just go to appurl.com (localhost:3000), it would load a default user, but if I do specify a param(localhost:3000/user), use that as the variable "username" in the following function (placed after my routes). (function getUser(){ var body = '', username = 'WillsonSM', options = { host: 'ws.audioscrobbler.com', port: 80, path: '/2.0/?method=user.gettopartists&user=' + username + '&format=json&limit=20&api_key=APIKEYGOESHERE' }; require('http').request(options, function(res) { res.setEncoding('utf8'); res.on('data', function(chunk) { body += chunk; }); res.on('end', function() { body = JSON.parse(body); artists = body.topartists.artist; }); }).end(); })(); Along with this I have my route set up like so: exports.index = function(req, res){ res.render('index', { title: 'LasTube' }); username = req.params.name; console.log(username); }; unfortunately setting username there to req.params.name does not seem to be accessible from the main app function. My question is: How can I set expressjs/nodejs to use the parameter set via /name when available, and just use a default - in this example "WillsonSM" if not available. I've tried taking "username" out of the main app, and just leaving it in the function, but username becomes undefined, as it is inaccessible from the route, and the app will not run. I can spit out "username" via the routes console.log, so assigning it there is not an issue, but as I am new to expressjs, I am unaware of how I should go about doing this. I have tried all I can think of and find from looking around the internet. Also, if there is a better way of doing this, or I am doing something wrong, please let me know. If I've left out any information, just throw in a comment and I'll try to address it.

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  • Cannot see echo message but my localhost works

    - by Sean
    This is my very first php code and I can't seem to get it to work. (I'm using Eclipse) <html> <body> <?php echo 'Hello World!'; $txt = "I <3 you!"; $num = 19; ?> </html> </body> When I run it (http://localhost/Assignment3.0/index.php), I get: Not Found The requested URL /Assignment3.0/index.php was not found on this server. Apache/2.2.22 (Ubuntu) Server at localhost Port 80 But when I run this (http://localhost/), I get: It works! This is the default web page for this server. The web server software is running but no content has been added, yet. So what could be the problem? Where's my "Hello World!"? Also, for Stackoverflow formatting, how do I start a new line w/o adding a blank line in between?

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  • Is it best to make fewer calls to the database and output the results in an array?

    - by Jonathan
    I'm trying to create a more succinct way to make hundreds of db calls. Instead of writing the whole query out every time I wanted to output a single field, I tried to port the code into a class that did all the query work. This is the class I have so far: class Listing { /* Connect to the database */ private $mysql; function __construct() { $this->mysql = new mysqli(DB_LOC, DB_USER, DB_PASS, DB) or die('Could not connect'); } function getListingInfo($l_id = "", $category = "", $subcategory = "", $username = "", $status = "active") { $condition = "`status` = '$status'"; if (!empty($l_id)) $condition .= "AND `L_ID` = '$l_id'"; if (!empty($category)) $condition .= "AND `category` = '$category'"; if (!empty($subcategory)) $condition .= "AND `subcategory` = '$subcategory'"; if (!empty($username)) $condition .= "AND `username` = '$username'"; $result = $this->mysql->query("SELECT * FROM listing WHERE $condition") or die('Error fetching values'); $info = $result->fetch_object() or die('Could not create object'); return $info; } } This makes it easy to access any info I want from a single row. $listing = new Listing; echo $listing->getListingInfo('','Books')->title; This outputs the title of the first listing in the category "Books". But if I want to output the price of that listing, I have to make another call to getListingInfo(). This makes another query on the db and again returns only the first row. This is much more succinct than writing the entire query each time, but I feel like I may be calling the db too often. Is there a better way to output the data from my class and still be succinct in accessing it (maybe outputting all the rows to an array and returning the array)? If yes, How?

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  • java Sockets and Threads Problem

    - by vs4vijay
    I am doin a Some Socket Programing Stuff in Java.. Here i have created a button(Create Server)..and when i click it ,it starts server...but i want to change the button name to (Stop Server) after Starting the server... so i did this.. but when i press start server it starts and the button name remains the same... and when a client gets connected to it ,then it change the name to stop server... tell me whats the wrong with this code?? Here is My a SomePart Of Code... public void actionPerformed(ActionEvent ex) { if(ex.getActionCommand() == "CreateServer") { bt1.setText("Stop Server"); bt2.setEnabled(false); b5.setText("Server Started On Port " + tf2.getText()); System.out.println("Server started 1"); create(Integer.parseInt(tf2.getText())); //my func. to create server System.out.println("Server started 2"); } } and my create() fucn. contains some sockets and thread...so tell me what the problem...

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  • Sending arbitrarily long string over Java TCP socket

    - by bibismcbryde
    I have an Android app that communicates over a TCP socket with a server I wrote. The method I'm using now to read and write output works fine for smaller strings (up to 60kB) but I get an exception thrown when the string is much longer than that. Here is the relevant part of what I have for the server and client: Server: DataInputStream dis = null; DataOutputStream dos = null; try { dis = new DataInputStream(server.getInputStream()); dos = new DataOutputStream(server.getOutputStream()); String input = ""; input = dis.readUTF(); handle_input info = new handle_input(input, id); String xml = info.handle(); dos.writeUTF(xml); server.close(); } Client: Socket socket = null; DataOutputStream dos = null; DataInputStream dis = null; Boolean result; try { socket = new Socket(ip, port); dos = new DataOutputStream(socket.getOutputStream()); dis = new DataInputStream(socket.getInputStream()); dos.writeUTF(the_text); String in = ""; while (in.equals("")) { in += dis.readUTF(); } } How can I modify it to deal with potentially enormous Strings? I've been looking around and can't seem to find a clear answer. Thanks.

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  • How do I trust a self signed cert using https?

    - by dave
    Edit: I originally thought the server's certificate was self signed. Turns out it was signed by a self-signed CA certificate. I'm trying to write a Node.js application that accesses an HTTPS site that's protected using a self-signed certificate certificate signed by a private, self-signed CA certificate. I'd also like to not completely disable certificate checking. I tried putting the self signed certificate server's certificate in the request options, but that doesn't seem to be working. Anyone know how to do this? I expect the following code to print statusCode 200, but instead it prints [Error: SELF_SIGNED_CERT_IN_CHAIN]. I've tried similar code with request with the same results. var https = require('https'); var fs = require('fs'); var opts = { hostname: host, port: 443, path: '/', method: 'GET', ca: fs.readFileSync(serverCertificateFile, 'utf-8') }; var req = https.request(opts, function (res) { console.log('statusCode', res.statusCode); }); req.end(); req.on('error', function (err) { console.error(err); });

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  • Wordpress curl save Images

    - by Jeton Ramadani
    I am working on saving images from external sites into a folder in my wordpress theme. And I was wondering if its Ok to call curl twice or can it be done with one time. Example: $data = get_url('http://www.veoh.com/watch/v19935546Y8hZPgbZ'); // getting the url first curl instance preg_match('/fullHighResImagePath="(.*?)"/', $data, $thumbnail); // find the image from content savePhoto($thumbnail, $post->ID); //2nd instance of curl to save the image function get_url($url) { $user_agent = "Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.2)"; $ytc = curl_init(); // initialize curl handle curl_setopt($ytc, CURLOPT_URL, $url); // set url to post to curl_setopt($ytc, CURLOPT_FAILONERROR, 1); // Fail on errors curl_setopt($ytc, CURLOPT_FOLLOWLOCATION, 1); // allow redirects curl_setopt($ytc, CURLOPT_RETURNTRANSFER, 1); // return into a variable curl_setopt($ytc, CURLOPT_PORT, 80); //Set the port number curl_setopt($ytc, CURLOPT_TIMEOUT, 15); // times out after 15s curl_setopt($ytc, CURLOPT_HEADER, 1); // include HTTP headers curl_setopt($ytc, CURLOPT_USERAGENT, $user_agent); $source = curl_exec($ytc); curl_close($ytc); $data = trim( $source ); return $data; } function savePhoto($remoteImage, $isbn) { $ch = curl_init(); curl_setopt ($ch, CURLOPT_URL, $remoteImage); curl_setopt ($ch, CURLOPT_RETURNTRANSFER, 1); curl_setopt ($ch, CURLOPT_CONNECTTIMEOUT, 0); $fileContents = curl_exec($ch); curl_close($ch); if (DIRECTORY_SEPARATOR=='/'){ $absolute_path = dirname(__FILE__).'/'; } else { $absolute_path = str_replace('\\', '/', dirname(__FILE__)).'/'; } $newImg = imagecreatefromstring($fileContents); return imagejpeg($newImg, $absolute_path ."video_images/{$isbn}.jpg",100); }

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  • Error 1606. Could not access network location %SystemDrive%\inetpub\wwwroot\ while installing on IIS

    - by Mark
    I'm trying to port our software installer which currently supports Windows 2000 and Windows 2003 to a Windows 2008 environment. Currently, the installer gets an error which reads "Error 1606. Could not access network location %SystemDrive%\inetpub\wwwroot." %SystemDrive% is without a doubt C:\, and C:\inetpub\wwwroot\ has the correct accessibility. It is interesting that if I hardcode the path in the following keys in the registry to C:\inetpub\wwwroot\, without using the environment variable, the installer works correctly. • HKLM/Software/Wow6432Node/Microsoft/InetStp/PathWWWRoot • KHLM/Software/Microsoft/InetStp/PathWWWRoot. This seems like a very poor hack. I do not want to tell our clients that they need to hack their registry before they will be able to install our product. Another option is to change the registry behind the scenes, do our install, and revert the registry keys to their original values at the end of the install, but obviously I don't like this solution either. I find it hard to believe that Microsoft would have done this without reason, so there must be an alternate approach to get these installers to work without modifying the registry. Any tips appreciated.

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  • CSS Multiple Divs set to 100% Height

    - by Slevin
    I understand this question is redundant but I was unable to locate an answer from my searches on here and other online forums. Here is my situation. http://www.ci.fayetteville.nc.us/CityCommon/port/contact.html On that page I have a 'separator' line that is to extend to the bottom of the page. Now, I have thrown in plenty of break tags to stretch the page. This shows that the background image (used as a footer images in a way) stretches to the bottom of the page fine. (That image is contained within div#content. My question is how can I additionally get my div#rightContent to stretch just the same way? I have my html, body and container heights all specific at 100% as well as another container div called #content. I am pretty stumped. At the link you can view my source and hopefully point me in a good direction to achieve this. Any help would be greatly appreciated. Thanks.

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  • Creating a Build Definition using the TFS 2010 API

    - by Jakob Ehn
    In this post I will show how to create a new build definition in TFS 2010 using the TFS API. When creating a build definition manually, using Team Explorer, the necessary steps are lined out in the New Build Definition Wizard:     So, lets see how the code looks like, using the same order. To start off, we need to connect to TFS and get a reference to the IBuildServer object: TfsTeamProjectCollection server = newTfsTeamProjectCollection(newUri("http://<tfs>:<port>/tfs")); server.EnsureAuthenticated(); IBuildServer buildServer = (IBuildServer) server.GetService(typeof (IBuildServer)); General First we create a IBuildDefinition object for the team project and set a name and description for it: var buildDefinition = buildServer.CreateBuildDefinition(teamProject); buildDefinition.Name = "TestBuild"; buildDefinition.Description = "description here..."; Trigger Next up, we set the trigger type. For this one, we set it to individual which corresponds to the Continuous Integration - Build each check-in trigger option buildDefinition.ContinuousIntegrationType = ContinuousIntegrationType.Individual; Workspace For the workspace mappings, we create two mappings here, where one is a cloak. Note the user of $(SourceDir) variable, which is expanded by Team Build into the sources directory when running the build. buildDefinition.Workspace.AddMapping("$/Path/project.sln", "$(SourceDir)", WorkspaceMappingType.Map); buildDefinition.Workspace.AddMapping("$/OtherPath/", "", WorkspaceMappingType.Cloak); Build Defaults In the build defaults, we set the build controller and the drop location. To get a build controller, we can (for example) use the GetBuildController method to get an existing build controller by name: buildDefinition.BuildController = buildServer.GetBuildController(buildController); buildDefinition.DefaultDropLocation = @\\SERVER\Drop\TestBuild; Process So far, this wasy easy. Now we get to the tricky part. TFS 2010 Build is based on Windows Workflow 4.0. The build process is defined in a separate .XAML file called a Build Process Template. By default, every new team team project containtwo build process templates called DefaultTemplate and UpgradeTemplate. In this sample, we want to create a build definition using the default template. We use te QueryProcessTemplates method to get a reference to the default for the current team project   //Get default template var defaultTemplate = buildServer.QueryProcessTemplates(teamProject).Where(p => p.TemplateType == ProcessTemplateType.Default).First(); buildDefinition.Process = defaultTemplate;   There are several build process templates that can be set for the default build process template. Only one of these are required, the ProjectsToBuild parameters which contains the solution(s) and configuration(s) that should be built. To set this info, we use the ProcessParameters property of thhe IBuildDefinition interface. The format of this property is actually just a serialized dictionary (IDictionary<string, object>) that maps a key (parameter name) to a value which can be any kind of object. This is rather messy, but fortunately, there is a helper class called WorkflowHelpers inthe Microsoft.TeamFoundation.Build.Workflow namespace, that simplifies working with this persistence format a bit. The following code shows how to set the BuildSettings information for a build definition: //Set process parameters varprocess = WorkflowHelpers.DeserializeProcessParameters(buildDefinition.ProcessParameters); //Set BuildSettings properties BuildSettings settings = newBuildSettings(); settings.ProjectsToBuild = newStringList("$/pathToProject/project.sln"); settings.PlatformConfigurations = newPlatformConfigurationList(); settings.PlatformConfigurations.Add(newPlatformConfiguration("Any CPU", "Debug")); process.Add("BuildSettings", settings); buildDefinition.ProcessParameters = WorkflowHelpers.SerializeProcessParameters(process); The other build process parameters of a build definition can be set using the same approach   Retention  Policy This one is easy, we just clear the default settings and set our own: buildDefinition.RetentionPolicyList.Clear(); buildDefinition.AddRetentionPolicy(BuildReason.Triggered, BuildStatus.Succeeded, 10, DeleteOptions.All); buildDefinition.AddRetentionPolicy(BuildReason.Triggered, BuildStatus.Failed, 10, DeleteOptions.All); buildDefinition.AddRetentionPolicy(BuildReason.Triggered, BuildStatus.Stopped, 1, DeleteOptions.All); buildDefinition.AddRetentionPolicy(BuildReason.Triggered, BuildStatus.PartiallySucceeded, 10, DeleteOptions.All); Save It! And we’re done, lets save the build definition: buildDefinition.Save(); That’s it!

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  • Add Your Gmail Account to Outlook 2010 Using IMAP

    - by Mysticgeek
    If you’re upgrading from Outlook 2003 to 2010, you might want to use IMAP with your Gmail account to synchronize mail across multiple machines. Using our guide, you will be able to start using it in no time. Enable IMAP in Gmail First log into your Gmail account and open the Settings panel. Click on the Forwarding and POP/IMAP tab and verify IMAP is enabled and save changes. Next open Outlook 2010, click on the File tab to access the Backstage view. Click on Account Settings and Add and remove accounts or change existing connection settings. In the Account Settings window click on the New button. Enter in your name, email address, and password twice then click Next. Outlook will configure the email server settings, the amount of time it takes will vary. Provided everything goes correctly, the configuration will be successful and you can begin using your account. Manually Configure IMAP Settings If the above instructions don’t work, then we’ll need to manually configure the settings. Again, go into Auto Account Setup and select Manually configure server settings or additional server types and click Next.   Select Internet E-mail – Connect to POP or IMAP server to send and receive e-mail messages. Now we need to manually enter in our settings similar to the following. Under the Server Information section verify the following. Account Type: IMAP Incoming mail server: imap.gmail.com Outgoing mail server (SMTP): smtp.gmail.com Note: If you have a Google Apps account make sure to put the full email address ([email protected]) in the Your Name and User Name fields. Note: If you live outside of the US you might need to use imap.googlemail.com and smtp.googlemail.com Next, we need to click on the More Settings button… In the Internet E-mail Settings screen that pops up, click on the Outgoing Server tab, and check the box next to My outgoing server (SMTP) requires authentication. Also select the radio button next to Use same settings as my incoming mail server. In the same window click on the Advanced tab and verify the following. Incoming server: 993 Incoming server encrypted connection: SSL Outgoing server encrypted connection TLS Outgoing server: 587 Note: You will need to change the Outgoing server encrypted connection first, otherwise it will default back to port 25. Also, if TLS doesn’t work, we were able to successfully use Auto. Click OK when finished. Now we want to test the settings, before continuing on…it’s just easier that way incase something was entered incorrectly. To make sure the settings are tested, check the box Test Account Settings by clicking the Next button. If you’ve entered everything in correctly, both tasks will be completed successfully and you can close out of the window. and begin using your account via Outlook 2010. You’ll get a final congratulations message you can close out of… And begin using your account via Outlook 2010. Conclusion Using IMAP allows you to synchronize email across multiple machines and devices. The IMAP feature in Gmail is free to use, and this should get you started using it with Outlook 2010. If you’re still using 2007 or just upgraded to it, check out our guide on how to use Gmail IMAP in Outlook 2007. Similar Articles Productive Geek Tips Add Your Gmail To Windows Live MailForce Outlook 2007 to Download Complete IMAP ItemsUse Gmail IMAP in Microsoft Outlook 2007Prevent Outlook with Gmail IMAP from Showing Duplicate Tasks in the To-Do BarSetting up Gmail IMAP Support for Windows Vista Mail TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Cool Looking Skins for Windows Media Player 12 Move the Mouse Pointer With Your Face Movement Using eViacam Boot Windows Faster With Boot Performance Diagnostics Create Ringtones For Your Android Phone With RingDroid Enhance Your Laptop’s Battery Life With These Tips Easily Search Food Recipes With Recipe Chimp

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