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  • POS Desktop Application using DB or Localfiles ? using WPF

    - by Panindra
    I am planning to build a POS Application for my shop. I have enough knowledge to build the application using DB and also using local files( system.IO - binary files ) to store and access the data for my application. But , i have no deployment experience and confused in choosing data storing option. Database using MDF may be good option ( may ease plenty of coding ) but i don't want to have SQL server on my desktop. as i am using WPF for building , my concern is that my application may get slow due to server response and design rendering of WPF. Then i tried to use only local data (binary files) to store the data and retrive using class and objects. but this coding is taking lot of time , so in the middle of the process i struck in the dilemma of going back to Database . Please help , for performance wise whic one is better . and in Practical World ,in professional applications which one is widely using .. please give suggestions ..

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  • Drools rules import with wildcard

    - by ZeKoU
    Hello everyone, I am working with Drools rules. Some developers have created rules which I have to put on Guvnor (rules repository) and build packages. In these rules they have import statements with wildcards, for example: import org.drools.runtime.rule.*; When I upload this on Guvnor and try to build, it tells me: Unable to introspect model for wild card imports (org.drools.runtime.rule.*). Please explicitly import each fact type you require. Is it possible to use wildcard imports in Drools rules???

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  • Jenkins and Visual Studio Online integration authentication

    - by user3120361
    right now I am trying to Setup Continuouse Integration - Delivery for a basic WCF Service, which will be hosted on a Microsoft Azure VM. The Project is Version Controlled through Visual Studio Online. So I installed Jenkins (also on the Azure VM), TFS plugin etc. and started the first Test Build: As Server URL I used "[VSO Adress]/DefaultCollection" and for Login purposes my Microsoft Account (I can Access VSO with that). The Problem is, when I run the Build I get the following error: Started by user Developer Building in workspace C:\Program Files (x86)\Jenkins\jobs\test\workspace [workspace] $ "C:\Program Files (x86)\TEE-CLC-11.0.0.1306\TEE-CLC-11.0.0\tf.cmd" workspaces -format:brief -server:[VSO Adress]/DefaultCollection ****" An error occurred: Access denied connecting to TFS server [VSO Adress] (authenticating as har****@*******o.com) FATAL: Executable returned an unexpected result code [100] ERROR: null Finished: FAILURE So my question is, whether it is generally possible to connect Jenkins and VSO that way and if so, which login credentials are needed

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  • NSIS already installed product

    - by Buba235
    Hello! I have some problem with my created nsis setup. I need to check if the product is already installed and then get the path to the already installed product. This is because I want to build a "Feature-Setup" that installs some other components into the previous installed folder. Does anyone know how to build this installer? It will be brilliant if the feature setup will start the installation and check the path of the installed product. After checking is done the path should be (read only) in "Destination Folder" under "Choose Install Location". Thanks for any help Buba

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  • How do I get IE to open a file with its associated application?

    - by Wayne
    MSTest produces an XML file with a .trx extension containing test results. If I have a .trx file on a machine without Visual Studio installed, I get prompted to "Use the Web Service..." or "Select from a list...", which is expected. If I have a .trx file on my development machine and I open it, it opens in Visual Studio, which is expected. If I click a link on a web page or in an email which gets a .trx file from my build server, it ALWAYS opens the XML in IE. How do I configure IE (or IIS on the build server) to open the remote .trx file in Visual Studio, if it's installed, or prompt if it's not? UPDATE: If I rename the .trx file on the server and give it various extensions (eg. .bmp, .msi, .txt, .zip), it still opens as XML in IE, so it's clearly going by the content of the file and not the declared MIME type.

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  • Is it possible to generate plain-old XML using Haml?

    - by lsdr
    I've been working on a piece of software where I need to generate a custom XML file to send back to a client application. The current solutions on Ruby/Rails world for generating XML files are slow, at best. Using builder or event Nokogiri, while have a nice syntax and are maintainable solutions, they consume too much time and processing. I definetly could go to ERB, which provides a good speed at the expense of building the whole XML by hand. HAML is a great tool, have a nice and straight-forward syntax and is fairly fast. But I'm struggling to build pure XML files using it. Which makes me wonder, is it possible at all? Does any one have some pointers to some code or docs showing how to do this, build a full, valid XML from HAML?

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  • TeamCity Mercurial, How to handle tags and releases

    - by Garrett
    Hi First off, i'm new to Teamcity comming from CC. I have a server up and running and building my projects, so far so good :). My problem is this: Whenever I make a Mercurial Tag, I would like TeamCity to react in a special way, so that the resulting binaries/artifacts from the Tag build, are made avaliable for download (automatic release when tagging). In short can I do automated release so that when I create a Tag AND it builds successfully then the result is copied to some location X, but ONLY when I Tag. Im pretty sure that this can be done, but when I read the posts around the net and read the documentation, I tend to get a little confused about artifacts/build scripts/publishing and how to do it. Can anyone give me some hints about where/how to start or guide me to a location with a tutorial/example of how to do this? I want it soooooo bad :-D. Kind regards

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  • How do i change the Scala version that sbt works with?

    - by ashy_32bit
    Firing up the SBT console it reads : [info] Building project AYLIEN 1.0 against Scala 2.8.1 [info] using MyProject with sbt 0.7.4 and Scala 2.7.7 How can I make it use MyProject with sbt 0.7.4 and Scala 2.8.1 ? Please pay attenetion that I'm not asking about the Scala version that is used to build my project (it is the 2.8.1 as you can see), but I rather want to make sbt use MyProject with Scala 2.8.1. Apparently sbt uses it's own scala version to work with project definition (MyProject here) which is different than one it uses to actually build the project! or perhaps I'm missing something ... ?

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  • Building a dll with .lib files

    - by Manish Shukla
    I have a C++ project which is build via bjam. With 'install' rule in Jamroot i am able to create statically linked libraries (.lib files) for my project. My question is, how i can build a load-time DLL (or run-time DLL is also fine) with these .lib files? More Info: I am building my project with bjam in windows using msvc. When i tried compiling my project under visual C++ 2008, it complied and linked just fine but when i used bjam with msvc for compilation, it started giving linking errors and showing dependency from other project folders. Why was this behavior via bjam but not shown in vc++ UI.

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  • Compiling Qt for Windows 98

    - by wrp
    I need to support Windows 98. The Qt documentation claims this is possible, but there are no instructions. The distributed binaries don't run on Win98 and the majority of Qt applications I have sampled also don't. For several apps that do run on 98, I have asked authors how they did it, but the common answer is that it was accidental and they don't know what factors caused it. In searching the forums for help, I found only guesses that turned out to be wrong. For example, one belief is that to compile for Win9x, you must build the tools and the apps on that platform. Yet, things I found to run were built on newer versions of Windows. What is required to build the Qt dev tools and then applications for Win98? How about cross-compiling from WinXP or Linux? Are there specific components that can't be made to run on Win98? Are there particular difficulties with dynamic or static linking for Win98 support?

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  • Dynamic creation of VS Project

    - by Adkins
    I have a project where I create WiX (Windows Installer for XML) files, when they are not already present. It is working perfectly. Now I want to expand it to add more functionality. I was wondering if there is a way to create a Visual Studio project programmatically? This project is run as part of our nightly build process, and when a new wix file is needed it is created, but I want to have everything in place when the build is finished so if necessary you can just open the project in Visual Studio and start editing. Am I dreaming outside the realm of possibility or no? Any nudge in the right direction will be greatly appreciated.

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  • Building FFmpeg for Android

    - by varevarao
    I've spent almost a week on this now, trying to get FFmpeg "Angel" to build for Android. I've tried build scripts from all over the internet to no avail. I got closest was using this. A sthe author himself says the script doesn't work for newer versions of FFmpeg due to this bug, which has been dismissed on that ticket saying "I found a Makefile that does it." This was dis-heartening, being the only post on all of the cast Google world that was anywhere close to my problem. So, question time: Is there a way to get around the above bug? I'm trying to use the newest ffmpeg API, and "Love" is just giving me "undefined reference" errors while trying to use av_encode_video2(), and av_free_frame(). The code I was working on the lines of is at the ffmpeg git repo, under /doc/examples/decoding_encoding.c (the function starting on line 338)

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  • How to tell the MinGW linker not to export all symbols?

    - by James R.
    Hello, I'm building a Windows dynamic library using the MinGW toolchain. To build this library I'm statically linking to other 2 which offer an API and I have a .def file where I wrote the only symbol I want to be exported in my library. The problem is that GCC is exporting all of the symbols including the ones from the libraries I'm linking to. Is there anyway to tell the linker just to export the symbols in the def file? I know there is the option --export-all-symbols but there seems not to be the opposite to it. Right now the last line of the build script has this structure: g++ -shared CXXFLAGS DEFINES INCLUDES -o library.dll library.cpp DEF_FILE \ OBJECT_FILES LIBS -Wl,--enable-stdcall-fixup EDIT: In the docs about the linker it says that --export-all-symbols is the default behavior and that it's disabled when you don't use that option explicitly if you provide a def file, except when it doesn't; the symbols in 3rd party libs are being exported anyway. EDIT: Adding the option --exclude-libs LIBS doesn't keep their symbols from being exported either.

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  • How to correctly load 32-bit DLL dependencies when running a program from a batch file

    - by neilwhitaker1
    I have written a tool that references Microsoft.TeamFoundation.VersionControl.Client.dll, which is a 32-bit DLL. When I build my tool on 64-bit Windows, I set Visual Studio to specifically target X86 in order to force it to a 32-bit build. Targetting X86 instead of All-CPU's prevents me from getting a BadImageFormatException, as long as I invoke the tool directly (e.g. by typing "myTool.exe" on the command line). However, if I run a batch file that invokes the tool, I still get the exception. This happens even if the batch file runs in a 32-bit command prompt (%WINDIR%\SysWOW64\cmd.exe). What else can I do to make this work?

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  • Is there a convention for organizing the include/exports in a large C++ project ?

    - by BlueTrin
    Hello, In a large C++ solution, is there a best/standard way to separate the include files necessary to build an intermediary DLL and the include files which will be used by the DLL clients ? We have grouped all the include files in a folder called Interface (for DLL interface), but there the customers have to either include the Interface folder as a default include folder or type the full name as: #include "ProjectName/Interface/myinterface.h" Wouldn't it be better to create a separate folder called exports where I would create a folder called ProjectName and put the include files there ? So that the customers would be typing: #include "ProjectName/myinterface.h" If I do the thing right above, then should I keep the files within the solution and produce a post build event (I use Visual Studio 2k5) to copy the files into the "export" folder (/ProjectName/) ? Or is it better to just include directly the files from this folder within my project (this is more direct and has less chances to cause maintenance issues ? I am more looking for advice than for a definite solution. Thank you for reading this ! Anthony

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  • Building a code search engine for java code in git repositories

    - by zero1
    I'm trying to build a Java code search engine. Apart from just searching for keywords, I would also like cross-referencing between classes to work. It should work the way eclipse's referencing works - click on anything to open the definition. Bonus would be if something like search-all-usages-of-foo works. I'm thinking of using Apache Solr to index the files and build the basic search. But I'm not sure how I'd do the crossreferencing part since Solr doesn't understand Java code. Any suggestions on what I could use here? EDIT: I mainly want to index a lot of java git repositories.

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  • Can I use WCF NET.TCP Protocol from Silverlight 4 for a public website ?

    - by pixel3cs
    Does anyone know if the new NET.TCP feature of Silverlight 4 can be used for public websites ? From what I know, in the Silverlight 4 Beta they announced that WCF NET.TCP can only be used for intranet applications. The reason I am asking this is because I want to recode my Silverlight multiplayer chess game (build with SL 3 Sockets support) based on the new SL 4 WCF TCP communication protocol. My Socket implementation is build from scratch and have big issues with thread safe and few unsolvable bugs from my side. I am sure that SL 4 team did a great job and they simplified all hard part for me, letting us, developers, concentrate more on the game code instead on underlying communication layers.

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  • Getting error in integrating Contacts APIs in Android 1.6 and 2.0

    - by dhaiwat
    Hi All, I have seen the BusinessCard example provide in Android examples. I am using ContactAccessor abstract class to seperate out the SDK versions. My code is running fine for 2.0 onwards, but when I am trying to build the code in Adnroid 1.6 I am getting the following errors: Build.VERSION_CODES.ECLAIR is not resolved. Getting errors in the whole class in which I have used Contacts APIs from 2.0 (say in class ContactAccessorSdk5.java). How to resolve these issues? I want to run my App on both the versions. Please help me. Regards, Dhaiwat Bhavsar.

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  • Qt on Mac: where to find "configure"

    - by Gil
    hi, I am very new to Mac. I downloaded QT SDK Mac Open source (http://get.qt.nokia.com/qtsdk/qt-sdk-mac-opensource-2010.02.dmg) and installed the Package. I can run qmake, build samples and run demos, but I cannot run configure (in order to build the Qt libraries statically). It says: -bash: No such file or directory. Documentation says I should run this in the "Qt root folder", but what is this folder in Mac? I looked for it in /usr/bin, /usr/local/Qt4.6, /Developer/Tools/Qt. Anyway, what is "configure" on Mac. is it an executable or a script? Thanks a lot

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  • How can I include utility functions from another file into a Sproutcore unit test file?

    - by Lauri
    Lets say I have a few utility functions in file tests/utils/functions.js. I would like to use these functions from several unit test files. However, I'm not able to use them as the Sproutcore build system does not include any external files into the html page used to run the unit tests. Only application code and the code from the unit tests to be run are included. So is it possible to somehow include Javascript files to be used in unit test files in Sproutcore? I could add the functions.js file into some other directory inside my application to be able to use them. However, this is not what I want to do as the utility functions are useless in final production build and would only make my application larger.

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