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  • MPI Cluster Debugger launch integration in VS2010

    Let's assume that you have all the HPC bits installed and that you have existing MPI code (or you created a "Hello World" project using the MPI project template). Of course, you create a single MPI application and at runtime it will correspond to multiple processes (of the same app) launched on multiple nodes (i.e. machines) on the cluster. So how do you debug such a situation by simply hitting the familiar "F5" keystroke (i.e. Debug - Start Debugging)?WATCH IT INSTEAD OF READING ABOUT ITIf you can't bear to read through all the details below, just watch this 19-minute screencast explaining this VS2010 feature. Alternatively, or even additionally, keep on reading.REQUIREMENTWhen you debug an MPI application, you would want the copying of resources from your client machine (where Visual Studio is installed) to each compute node (where Windows HPC Server is installed) to take place automatically for you. 'Resources' in the previous sentence includes your application binary, plus any binary or data dependencies it may have, plus PDBs if needed, plus the debug CRT of the correct bitness, plus msvsmon for remote debugging to work. You would also want, after copying is complete, to have your app and msvsmon launched and attached so that you can hit breakpoints back in Visual Studio on your client machine. All these thing that you would want are delivered in VS2010.STEPS TO F51. In your MPI project where you have placed a breakpoint go to Project Properties - Configuration Properties - Debugging. Ensure the "Debugger to launch" combo box value is set to MPI Cluster Debugger.2. There are a whole bunch of properties here and typically you can ignore all of them except one: Run Environment. By default it is set to run 1 process on your local machine and if you change the number after that to, for example, 4 it will launch 4 processes of your app on your local machine.You want this to run on your cluster though, so go to the dropdown arrow at the end of the Run Environment cell and open it to expose the "Edit Hpc node" menu which opens the Node Selector dialog:In this dialog you can enter (or pick from a list) the cluster head node name and then the number of processes you want to execute on the cluster and then hit OK and… you are done.3. Press F5 and watch your breakpoint get hit (after giving it some time for copying, remote execution, attachment and symbol resolution to take place).GOING DEEPERIn the MPI Cluster Debugger project properties above, you can see many additional properties to the Run Environment. They are all optional, but you may want to understand them in order to fine tune your cluster debugging. Read all about each one of these on the MSDN page Configuration Properties for the MPI Cluster Debugger.In the Node Selector dialog above you can see more options than just the Head Node name and Number of Process to run. They should be self-explanatory but I also cover them in depth in my screencast showing you an example of why you would choose to schedule processes per core versus per node. You can also read about these options on MSDN as part of the page How to: Configure and Launch the MPI Cluster Debugger.To read through an example that touches on MPI project creation, project properties, node selector, and also usage of MPI with OpenMP plus MPI with PPL, read the MSDN page Walkthrough: Launching the MPI Cluster Debugger in Visual Studio 2010.Happy MPI debugging! Comments about this post welcome at the original blog.

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  • Mobile Deals: the Consumer Wants You in Their Pocket

    - by Mike Stiles
    Mobile deals offer something we talk about a lot in social marketing, relevant content. If a consumer is already predisposed to liking your product and gets a timely deal for it that’s easy and convenient to use, not only do you score on the marketing side, it clearly generates some of that precious ROI that’s being demanded of social. First, a quick gut-check on the public’s adoption of mobile. Nielsen figures have 55.5% of US mobile owners using smartphones. If young people are indeed the future, you can count on the move to mobile exploding exponentially. Teens are the fastest growing segment of smartphone users, and 58% of them have one. But the largest demographic of smartphone users is 25-34 at 74%. That tells you a focus on mobile will yield great results now, and even better results straight ahead. So we can tell both from statistics and from all the faces around you that are buried in their smartphones this is where consumers are. But are they looking at you? Do you have a valid reason why they should? Everybody likes a good deal. BIA/Kelsey says US consumers will spend $3.6 billion this year for daily deals (the Groupons and LivingSocials of the world), up 87% from 2011. The report goes on to say over 26% of small businesses are either "very likely" or "extremely likely" to offer up a deal in the next 6 months. Retail Gazette reports 58% of consumers shop with coupons, a 40% increase in 4 years. When you consider that a deal can be the impetus for a real-world transaction, a first-time visit to a store, an online purchase, entry into a loyalty program, a social referral, a new fan or follower, etc., that 26% figure shows us there’s a lot of opportunity being left on the table by brands. The existing and emerging technologies behind mobile devices make the benefits of offering deals listed above possible. Take how mobile payment systems are being tied into deal delivery and loyalty programs. If it’s really easy to use a coupon or deal, it’ll get used. If it’s complicated, it’ll be passed over as “not worth it.” When you can pay with your mobile via technologies that connects store and user, you get the deal, you get the loyalty credit, you pay, and your receipt is uploaded, all in one easy swipe. Nothing to keep track of, nothing to lose or forget about. And the store “knows” you, so future offers will be based on your tastes. Consider the endgame. A customer who’s a fan of your belt buckle store’s Facebook Page is in one of your physical retail locations. They pull up your app, because they’ve gotten used to a loyalty deal being offered when they go to your store. Voila. A 10% discount active for the next 30 minutes. Maybe the app also surfaces social references to your brand made by friends so they can check out a buckle someone’s raving about. If they aren’t a fan of your Page or don’t have your app, perhaps they’ve opted into location-based deal services so you can still get them that 10% deal while they’re in the store. Or maybe they’ve walked in with a pre-purchased Groupon or Living Social voucher. They pay with one swipe, and you’ve learned about their buying preferences, credited their loyalty account and can encourage them to share a pic of their new buckle on social. Happy customer. Happy belt buckle company. All because the brand was willing to use the tech that’s available to meet consumers where they are, incentivize them, and show them how much they’re valued through rewards.

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  • New Oracle BI Mobile Demonstration and SampleApp V305 on OTN

    - by Mike.Hallett(at)Oracle-BI&EPM
    Normal 0 false false false EN-GB X-NONE X-NONE MicrosoftInternetExplorer4 There is a new version of the Oracle BI Mobile HD app for iPhones and iPad. So download / update your App now. Normal 0 false false false EN-GB X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;} Then we have also changed the public server for hosting the Oracle BI Mobile Demonstration. This server image is based on the standard OBIEE 11.1.1.7 Sample Application (V305) which you can also download as a VirtualBox Image (this is a turnkey virtual environment with full SampleAppV305 preconfigured) from OTN here.   When your App is on your iPad, go into the “Settings” and “Add Server” to fill in the host location and access details as shown below: · Host = slc02ojq.oracle.com · Port = 7780 · Username = Prodney · Password = Admin123 · Note: SSL and SSO = OFF This same SampleApp V305 Demonstration server can also be accessed from your PC browser @ http://slc02ojq.oracle.com:7780/analytics. /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;}

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  • Why Apple’s New SDK Limitation is So Offensive

    - by TStewartDev
    I am not an Apple fanboy, nor have I ever been. However, I have owned a Mac, an iPod, and an iPhone in my lifetime, and for more than a decade, I have defended Apple against the untruths that the haters so enjoy spewing. I encouraged my wife to buy a MacBook when she needed a new laptop two years ago, and I often recommend them to my friends and relatives. I have proudly and happily used my first generation iPhone for nearly three years. Now, for the first time in well over ten years, I find myself ready to swear off Apple and encourage everyone I know to do the same. I was disappointed when Apple wouldn't allow native apps, but I still bought the iPhone. I've stomached their ambiguous app approval process even though it's apparent that Steve may just reject your app because he doesn't like you or feels threatened by you (I'm still lamenting the rejection of the Google Voice app). But, as a developer, I can no longer tolerate Apple's terms and the kind of totalitarian control they indicate Apple wants. In case you are not already familiar, Apple has dictated in their OS 4.0 SDK license agreement (the now infamous Section 3.3.1) that all apps developed for the iPhone must be coded in C, C++, or Objective C, and moreover, that using any cross-compiling platforms is a violation of the agreement. For those of you who aren't developers, let me try to illustrate why this angers those of us who are. Imagine you're a professional writer. You've had articles published in some journals and magazines, and you've got a couple popular books out there, too. You've got an idea for a new book, and so you take it to your publisher. Your publisher agrees that it's a good idea. "But," says the publisher, "we want to hold our books to a tighter standard so that our readers get the experience we want them to have. Therefore, from now on, all our writers may only use words from this list of the 10,000 most common English words. Furthermore, if you cite any other works or quote anyone, they must comply with that same list, or you'll have to rewrite the entire work as well in case our readers want to look up your citation." What do you do? If your work is a children's book, this probably isn't a big deal to you. If it's an autobiography, textbook, or even a novel, though, you're going to have a lot of trouble describing your content with only common words. It's going to take you longer to complete your book, too, since you'll be looking up less common words frequently to see if you can use them. You could always go to another publisher, but this one has the best ability to distribute your book. The next largest distributor can only do a quarter as much. You could abandon the project altogether, but then everyone loses. Isn't this a silly scenario? Who would put such a limitation on writers? Yet this is very much what Apple is doing. They are using their dominant position in the market to coerce developers to write their apps exclusively for the iPhone OS by making it too expensive to write for multiple platforms. It is at least a threefold attack, striking at Adobe who is set to release a compiler that lets Flash source be compiled to iPhone binaries; striking at Google whose Android platform stands the best chance at the moment of providing serious competition to the iPhone; and reinforcing their own strong position by keeping popular apps exclusively to iPhone. And while developers are already very upset about this, the sad fact is that most of us will cave and give in to Apple because consumers don't know any better. They will continue to buy Apple's toy forcing developers to play Apple's maniacal game in order to make any money, at least until Steve Jobs decides he doesn't like them or he intends to release a competing application (bye-bye OpenFeint). Apple has been kept in check on the desktop front by a very dominant Microsoft, but I'm afraid that their success with iPods, iTunes, and iPhones has created a monster that we may have to bear until it is slain by an anti-trust suit or dies with the retirement of Steve Jobs.

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  • C#&ndash;Using a delegate to raise an event from one class to another

    - by Bill Osuch
    Even though this may be a relatively common task for many people, I’ve had to show it to enough new developers that I figured I’d immortalize it… MSDN says “Events enable a class or object to notify other classes or objects when something of interest occurs. The class that sends (or raises) the event is called the publisher and the classes that receive (or handle) the event are called subscribers.” Any time you add a button to a Windows Form or Web app, you can subscribe to the OnClick event, and you can also create your own event handlers to pass events between classes. Here I’ll show you how to raise an event from a separate class to a console application (or Windows Form). First, create a console app project (you could create a Windows Form, but this is easier for this demo). Add a class file called MyEvent.cs (it doesn’t really need to be a separate file, this is just for clarity) with the following code: public delegate void MyHandler1(object sender, MyEvent e); public class MyEvent : EventArgs {     public string message; } Your event can have whatever public properties you like; here we’re just got a single string. Next, add a class file called WorkerDLL.cs; this will simulate the class that would be doing all the work in the project. Add the following code: class WorkerDLL {     public event MyHandler1 Event1;     public WorkerDLL()     {     }     public void DoWork()     {         FireEvent("From Worker: Step 1");         FireEvent("From Worker: Step 5");         FireEvent("From Worker: Step 10");     }     private void FireEvent(string message)     {         MyEvent e1 = new MyEvent();         e1.message = message;         if (Event1 != null)         {             Event1(this, e1);         }         e1 = null;     } } Notice that the FireEvent method creates an instance of the MyEvent class and passes it to the Event1 handler (which we’ll create in just a second). Finally, add the following code to Program.cs: static void Main(string[] args) {     Program p = new Program(args); } public Program(string[] args) {     Console.WriteLine("From Console: Creating DLL");     WorkerDLL wd = new WorkerDLL();     Console.WriteLine("From Console: Wiring up event handler");     WireEventHandlers(wd);     Console.WriteLine("From Console: Doing the work");     wd.DoWork();     Console.WriteLine("From Console: Done - press any key to finish.");     Console.ReadLine(); } private void WireEventHandlers(WorkerDLL wd) {     MyHandler1 handler = new MyHandler1(OnHandler1);     wd.Event1 += handler; } public void OnHandler1(object sender, MyEvent e) {     Console.WriteLine(e.message); } The OnHandler1 method is called any time the event handler “hears” an event matching the specified signature – you could have it log to a file, write to a database, etc. Run the app in debug mode and you should see output like this: You can distinctly see which lines were written by the console application itself (Program.cs) and which were written by the worker class (WorkerDLL.cs). Technorati Tags: Csharp

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  • Where should instantiated classes be stored?

    - by Eric C.
    I'm having a bit of a design dilemma here. I'm writing a library that consists of a bunch of template classes that are designed to be used as a base for creating content. For example: public class Template { public string Name {get; set;} public string Description {get; set;} public string Attribute1 {get; set;} public string Attribute2 {get; set;} public Template() { //constructor } public void DoSomething() { //does something } ... } The problem is, not only is the library providing the templates, it will also supply quite a few predefined templates which are instances of these template classes. The question is, where do I put these instances of the templates? The three solutions I've come up with so far are: 1) Provide serialized instances of the templates as files. On the one hand, this solution would keep the instances separated from the library itself, which is nice, but it would also potentially add complexity for the user. Even if we provided methods for loading/deserializing the files, they'd still have to deal with a bunch of files, and some kind of config file so the app knows where to look for those files. Plus, creating the template files would probably require a separate app, so if the user wanted to stick with the files method of storing templates, we'd have to provide some kind of app for creating the template files. Also, this requires external dependencies for testing the templates in the user's code. 2) Add readonly instances to the template class Example: public class Template { public string Name {get; set;} public string Description {get; set;} public string Attribute1 {get; set;} public string Attribute2 {get; set;} public Template PredefinedTemplate { get { Template templateInstance = new Template(); templateInstance.Name = "Some Name"; templateInstance.Description = "A description"; ... return templateInstance; } } public Template() { //constructor } public void DoSomething() { //does something } ... } This method would be convenient for users, as they would be able to access the predefined templates in code directly, and would be able to unit test code that used them. The drawback here is that the predefined templates pollute the Template type namespace with a bunch of extra stuff. I suppose I could put the predefined templates in a different namespace to get around this drawback. The only other problem with this approach is that I'd have to basically duplicate all the namespaces in the library in the predefined namespace (e.g. Templates.SubTemplates and Predefined.Templates.SubTemplates) which would be a pain, and would also make refactoring more difficult. 3) Make the templates abstract classes and make the predefined templates inherit from those classes. For example: public abstract class Template { public string Name {get; set;} public string Description {get; set;} public string Attribute1 {get; set;} public string Attribute2 {get; set;} public Template() { //constructor } public void DoSomething() { //does something } ... } and public class PredefinedTemplate : Template { public PredefinedTemplate() { this.Name = "Some Name"; this.Description = "A description"; this.Attribute1 = "Some Value"; ... } } This solution is pretty similar to #2, but it ends up creating a lot of classes that don't really do anything (none of our predefined templates are currently overriding behavior), and don't have any methods, so I'm not sure how good a practice this is. Has anyone else had any experience with something like this? Is there a best practice of some kind, or a different/better approach that I haven't thought of? I'm kind of banging my head against a wall trying to figure out the best way to go. Thanks!

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  • Can someone explain the true landscape of Rails vs PHP deployment, particularly within the context of Reseller-based web hosting (e.g., Hostgator)?

    - by rcd
    Currently, I have a reseller account with the company HostGator. I design websites, which up until now have occasionally been wrapped in Wordpress CMSs and the like (PHP applications). I then sell hosting (of the site I've designed) to the client, which is pretty simple, in that I can simply click a button and add a new shared hosting account/site with whatever settings I want. Furthermore, I then utilize WHMCS to automate billing and account management. It's a nice package and pretty simple. I pay something like $25 a month, and can sell a hundred accounts under this (because my clients bandwidth requirements are low). Now I am finding the need to develop more customized applications, including a minimalist CMS and several proprietary things. I soon anticipate developing these apps for clients as well. Thus, I've spent the past few months learning Rails, and it's coming along well now. The thing that has nagged at me all along, though, is the deployment issue. I can't wrap my brain around it. It seems like all of the popular options (Heroku, etc) have nice automation with git and are set up in the "Rails Way". I get that (sort of). But it's terribly expensive... a single dyno, a helper, and the cheapest database (which they say is mainly suitable for testing) that isn't limited to 5MB runs $51. This is for ONE app!!! Throw in a "production" DB and you're over $200. This is like... the same prices as getting a server somewhere, right? Meanwhile, going back to what I guess is a "traditional" hosting environment with Hostgator, their server only has Ruby 1.8.7 and Rails 2.3.5... No Rails 3. AND, no Passenger (not that I really understand the difference in CGI or mod_rails or whatever, but they say Passenger is the simplest). So I'm to understand that if I build an app in Rails 3, it won't run at all on this host? But damn, I already have these accounts under my reseller account there, all running static html and/or PHP stuff, right? So what now? How do I get all of this under one simple (and affordable) roof? Forgive my ignorance, but I just don't get it. Managing a VPS is cool and all, but entails learning server admin stuff and security... And it's expensive. I get that a shared and/or reseller "server-based" (forgive the terminology) may be inadequate for large-scale apps that use a lot of bandwidth... But what about for those of us who are building real (but small and low bandwidth) apps (with Rails) and who want to deploy them simply, cheaply, using the same conceptual approach as PHP? Even after learning all of this Ruby and Rails stuff for months, I'm questioning whether it's worth it when it comes to deployment. I want to build a small app, upload it to my home directory on a shared server account, and just make it run. Why should that be so hard? Am I just choosing the wrong language/framework? Forgive my ignorance in the subject; these questions are not rhetorical; just trying to learn here. So: 1) I'd appreciate if someone could give me a good rundown of how to understand deployment in Rails vs. PHP. 2) I'd appreciate if someone could address my issue with running a hosting/web business around reseller hosting (Hostgator) while also being able to host Rails apps. Can it be done? And how can a company like Hostgator completely ignore what's current in Rails/Ruby? Thanks.

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  • Application using JOGL stays in Limbo when closing

    - by Roy T.
    I'm writing a game using Java and OpenGL using the JOGL bindings. I noticed that my game doesn't terminate properly when closing the window even though I've set the closing operation of the JFrame to EXIT_ON_CLOSE. I couldn't track down where the problem was so I've made a small reproduction case. Note that on some computers the program terminates normally when closing the window but on other computers (notably my own) something in the JVM keeps lingering, this causes the JFrame to never be disposed and the application to never exit. I haven't found something in common between the computers that had difficulty terminating. All computers had Windows 7, Java 7 and the same version of JOGL and some terminated normally while others had this problem. The test case is as follows: public class App extends JFrame implements GLEventListener { private GLCanvas canvas; @Override public void display(GLAutoDrawable drawable) { GL3 gl = drawable.getGL().getGL3(); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glClear(GL3.GL_COLOR_BUFFER_BIT); gl.glFlush(); } // The overrides for dispose (the OpenGL one), init and reshape are empty public App(String title, boolean full_screen, int width, int height) { //snipped setting the width and height of the JFRAME GLProfile profile = GLProfile.get(GLProfile.GL3); GLCapabilities capabilities = new GLCapabilities(profile); canvas = new GLCanvas(capabilities); canvas.addGLEventListener(this); canvas.setSize(getWidth(), getHeight()); add(canvas); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //!!! setVisible(true); } @Override public void dispose() { System.out.println("HELP"); // } public static void main( String[] args ) { new App("gltut 01", false, 1280, 720); } } As you can see this doesn't do much more than adding a GLCanvas to the frame and registering the main class as the GLEventListener. So what keeps lingering? I'm not sure. I've made some screenshots. The application running normally. The application after the JFrame is closed, note that the JVM still hasn't exited or printed a return code. The application after it was force closed. Note the return code -1, so it wasnt just the JVM standing by or something the application really hadn't exited yet. So what is keeping the application in Limbo? Might it be the circular reference between the GLCanvas and the JFrame? I thought the GC could figure that out. If so how should I deal with that when I want to exit? Is there any other clean-up required when using JOGL? I've tried searching but it doesn't seem to be necessary. Edit, to clarify: there are 2 dispose functions dispose(GLAutoDrawable arg) which is a member of GLEventListener and dispose() which is a member of JFrame. The first one is called correctly (but I wouldn't know what to there, destroying the GLAutoDrawable or the GLCanvas gives an infinite exception loop) the second one is never called.

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  • Data Formatters temporarily unavailable

    - by iphone newbie
    I'm currently working on an iPhone app. This app has a login screen, also a signup screen. After the user has successfully signed up, I dismiss the signup view, then the app automatically logs in using the created account. After which, the login view is dismissed, showing the main view. I'm trying to modify this by immediately dismissing the login view, since I already have the account details of the user when the signup is successful. Basically, the ideal flow is: after the user successfully signs up, I save the username and password in a singleton class, then dismiss the signup view. When I get to the parent view (which is the login screen), I have a variable that checks if there was a successful signup. If that variable is true, I want to immediately dismiss the login view. However, I come across this error message: Data Formatters temporarily unavailable, will re-try after a 'continue'. (Unknown error loading shared library "/Developer/usr/lib/libXcodeDebuggerSupport.dylib") I'm not really sure why this happens. I have no problems dismissing the login view when I go through the actual login procedure - which of course also dismisses the login view if the user inputs a correct username and password. I'm not exactly sure, but I'm starting to think that the iPhone cannot handle dismissing 2 view controllers almost at the same time. Is it possible that I'm dismissing the login view too quickly? Is that a factor? Is there anyway for me to be able to dismiss 2 view controllers almost simultaneously without coming across this error message?

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  • iphone - direct link to iPhone review form from inside iphone

    - by Mike
    I am trying to link directly to the review link of one of my Apps. I know that it is possible because Appirater did it in the past, but some change in iTunes turned the API down. Appirater uses this URL NSString *templateReviewURL = @"itms-apps://itunes.apple.com/WebObjects/MZStore.woa/wa/viewContentsUserReviews?id=APP_ID&onlyLatestVersion=true&pageNumber=0&sortOrdering=1&type=Purple+Software"; where APP_ID is the ID of an application. running this from inside the APP gives me the message Cannot Connect to iTunes Store. This Page talks about another kind of link https://userpub.itunes.apple.com/WebObjects/MZUserPublishing.woa/wa/addUserReview?id=APP_ID&type=Purple+Software and also itms-apps://ax.itunes.apple.com/WebObjects/MZStore.woa/wa/viewContentsUserReviews?type=Purple+Software&id=APP_ID The first one works, but just from the desktop mac. The second gives me the same error as the first... Cannot Connect to iTunes Store. iTunes link maker is not helping too, because it has no tools for iPad links... Do you guys know how to link to an app's review form from inside an app? In case you don't know, what kind of package should I use to dig this? a package sniffer? thanks for any help.

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  • UIViewController presentModalViewController: animated: doing nothing?

    - by ryyst
    Hi, I recently started a project, using Apple's Utility Application example project. In the example project, there's an info button that shows an instance of FlipSideView. If you know the Weather.app, you know what the button acts like. I then changed the MainWindow.xib to contain a scrollview in the middle of the window and a page-control view at the bottom of the window (again, like the Weather.app). The scrollview gets filled with instances of MainView. When I then clicked the info button, the FlipSideView would show, but only in the area that was previously filled by the MainView instance – this means that the page-control view on the bottom of the page still showed when the FlipSideView instance got loaded. So, I thought that I would simply add a UIViewController for the top-most window, which is the one declared inside the AppDelegate created along side with the project. So, I created a subclass of UIViewController, put an instance of it inside MainWindow.xib and connected it's view outlet to the UIWindow declared as window inside the app delegate. I also changed the button's action, so that it know sends a message to the MainWindowController instance. The message does get sent (I checked with NSLog() statements), but the FlipSideView doesn't get shown. Here's the relevant (?) code: FlipsideViewController *controller = [[FlipsideViewController alloc] initWithNibName:@"FlipsideView" bundle:nil]; controller.delegate = self; controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; Why's this not working? I've uploaded the entire project here for you to be able to see the whole thing. Thanks for help! -- Ry

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  • HttpWebRequest sessionID c# login

    - by warne
    Im trying to login to a website (www.vodafone.ie) with a console app and c# httpWebRequest. Problem is it works ok about 50% of the time. Im using fiddler to find out the GET and POST requests I need to make. Done that and my app is successfully recreating these as best as I can see. The steps are; 1) GET request with cookie container to login uri. server response sets new cookie called jsessionID 2) do POST request with login credentials and same cookie container containing previous jsessionID. Looking at the fiddler logs for successful POST request login (browser or my app) I see it sets a thing in the response header : "Set-cookie: supercookie=-; Expires=Thu, 01-Jan-1970 00:00:10 GMT; Path=". What is this supercookie thing? Its not returned to me in the response cookie collection like the jsessionID. On rare occasions, there is along string of numbers with the supercookie instead of just "-". I made sure to clear all cookies before analyzing the request/response headers. If the super cookie thing is not being set in the reponse my login fails. So just wondering what's going on here? cheers!

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  • Code sign error with Xcode 3.2

    - by quux
    I had a fully working build environment before upgrading to iPhone OS 3.1 and Xcode 3.2. Now when I try to do a build, i get the following: Code Sign error: Provisioning profile 'FooApp test' specifies the Application Identifier 'no.fooapp.iphoneapp' which doesn't match the current setting 'TGECMYZ3VK.no.fooapp.iphoneapp' The problem is that Xcode somehow manages to think that the "FooApp Test" provisioning profile specifies the Application Identifier "no.fooapp.iphoneapp", but this is not the case. In the Organizer (and in the iPhone developer portal website) the app identifier is correctly seen as 'TGECMYZ3VK.no.fooapp.iphoneapp'. Also, when setting the provisioning profile in the build options at the project level, Xcode correctly identifies the app identifier, but when I go to the target, I'm unable to select any valid provisioning profile. What could be causing this problem? Update: I've tried to create a new provisioning profile, but still no luck. I also tried simply changing the app identified in Info.plist to just "no.fooapp.iphoneapp". The build succeeds, but now I get an error from the Organizer: The executable was signed with invalid entitlements. The entitlements specified in your application's Code Signing Entitlements file do not match those specified in your provisioning profile. (0xE8008016). This seems reasonable, as the provisioning profile still has the "TGECMYZ3VK.no.fooapp.iphoneapp" application identifier. I also double checked that all certiicates are valid in the Keychain. So my question is how I can get Xcode to see the correct application identifier? UPDATE: As noted below, what seems to fix the problem is deleting all provisioning profiles, certificates etc, making new certificates / profiles and installing them again. If anyone has any other solutions, they would be welcome. :)

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  • IIS7 Mixed Mode Authentication

    - by drachenstern
    We're getting ready to start migrating some of our IIS6 sites to IIS7, and the application currently uses Forms Authentication. We have started getting some requests from various sites to use the Windows Authentication for the users. While this is easy enough to implement (and I've shown internally that there is no issue with the app, as expected) the question then is how to continue to keep Forms authentication for when Integrated Windows doesn't work. I've seen several walkthroughs on how to have it configured on IIS6, and I could do the same thing on IIS7, but then I have to turn on Classic Mode processing. Any solution should also be back portable to IIS6, if possible, to keep the build tree simple. So what are my options on this? Do I setup the app with Integrated Windows Authentication in IIS7, Forms Auth in the web.config, and redirect 401 errors to an "error page" allowing them to login using forms, then back to the regular app? The case when Forms is likely to be needed is going to be reserved for Contract workers, our support staff, and if someone needs to access it on their site from their Extranet. So primarily it's for our staff to login to check functionality and confirm bug reports. I suggested we just maintain that for our support staff to work, we need a Windows login that will always be live, and then we'll just enforce local responsibility on who can login to the site, but I'm told that we would do better to have Forms Authentication. Any thoughts? I can post some of the links of the articles I've already read through if that would help the forum better narrow my needs. Many thanks. tl;dr: How to do mixed mode authentication (forms, windows) in IIS7 without changing to classic pipeline and still be able to use the build in IIS6 if possible.

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  • MPNowPlayingInfoCenter defaultCenter will not update or retrieve information

    - by Jayson Lane
    I'm working to update the MPNowPlayingInfoCenter and having a bit of trouble. I've tried quite a bit to the point where I'm at a loss. The following is my code: self.audioPlayer.allowsAirPlay = NO; Class playingInfoCenter = NSClassFromString(@"MPNowPlayingInfoCenter"); if (playingInfoCenter) { NSMutableDictionary *songInfo = [[NSMutableDictionary alloc] init]; MPMediaItemArtwork *albumArt = [[MPMediaItemArtwork alloc] initWithImage:[UIImage imageNamed:@"series_placeholder"]]; [songInfo setObject:thePodcast.title forKey:MPMediaItemPropertyTitle]; [songInfo setObject:thePodcast.author forKey:MPMediaItemPropertyArtist]; [songInfo setObject:@"NCC" forKey:MPMediaItemPropertyAlbumTitle]; [songInfo setObject:albumArt forKey:MPMediaItemPropertyArtwork]; [[MPNowPlayingInfoCenter defaultCenter] setNowPlayingInfo:songInfo]; } This isn't working, I've also tried: [[MPNowPlayingInfoCenter defaultCenter] setNowPlayingInfo:nil]; In an attempt to get it to remove the existing information from the iPod app (or whatever may have info there). In addition, just to see if I could find out the problem, I've tried retrieving the current information on app launch: NSDictionary *info = [[MPNowPlayingInfoCenter defaultCenter] nowPlayingInfo]; NSString *title = [info valueForKey:MPMediaItemPropertyTitle]; NSString *author = [info valueForKey:MPMediaItemPropertyArtist]; NSLog(@"Currently playing: %@ // %@", title, author); and I get Currently playing: (null) // (null) I've researched this quite a bit and the following articles explain it pretty thoroughly, however, I am still unable to get this working properly. Am I missing something? Would there be anything interfering with this? Is this a service something my app needs to register to access (didn't see this in any docs)? Apple's Docs Change lock screen background audio controls Now playing info ignored UPDATE: I've created a tutorial outlining how I was able to get this functioning properly: http://jaysonlane.net/tech-blog/2012/04/lock-screen-now-playing-with-mpnowplayinginfocenter/

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  • Why does this Maven command produce a LifecycleExecutionException?

    - by ovr
    COMMAND: mvn org.apache.maven.plugins:maven-archetype-plugin:2.0-alpha-4:generate \ -DarchetypeGroupId=org.beardedgeeks \ -DarchetypeArtifactId=gae-eclipse-maven-archetype \ -DarchetypeVersion=1.1.2 \ -DarchetypeRepository=http://beardedgeeks.googlecode.com/svn/repository/releases ERROR: + Error stacktraces are turned on. [INFO] Scanning for projects... [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Internal error in the plugin manager getting plugin 'org.apache.maven.plugins:maven-archetype-plugin': Plugin 'org.apache.maven .plugins:maven-archetype-plugin:2.0-alpha-4' has an invalid descriptor: 1) Plugin's descriptor contains the wrong group ID: net.kindleit 2) Plugin's descriptor contains the wrong artifact ID: maven-gae-plugin 3) Plugin's descriptor contains the wrong version: 0.5.9 [INFO] ------------------------------------------------------------------------ [INFO] Trace org.apache.maven.lifecycle.LifecycleExecutionException: Internal error in the plugin manager getting plugin 'org.apache.maven.plugins: maven-archetype-plugin': Plugin 'org.apache.maven.plugins:maven-archetype-plugin:2.0-alpha-4' has an invalid descriptor: 1) Plugin's descriptor contains the wrong group ID: net.kindleit 2) Plugin's descriptor contains the wrong artifact ID: maven-gae-plugin 3) Plugin's descriptor contains the wrong version: 0.5.9 at org.apache.maven.lifecycle.DefaultLifecycleExecutor.verifyPlugin(DefaultLifecycleExecutor.java:1544) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.getMojoDescriptor(DefaultLifecycleExecutor.java:1851) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.segmentTaskListByAggregationNeeds(DefaultLifecycleExecutor.java:462) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.execute(DefaultLifecycleExecutor.java:175) at org.apache.maven.DefaultMaven.doExecute(DefaultMaven.java:328) at org.apache.maven.DefaultMaven.execute(DefaultMaven.java:138) at org.apache.maven.cli.MavenCli.main(MavenCli.java:362) at org.apache.maven.cli.compat.CompatibleMain.main(CompatibleMain.java:60) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.codehaus.classworlds.Launcher.launchEnhanced(Launcher.java:315) at org.codehaus.classworlds.Launcher.launch(Launcher.java:255) at org.codehaus.classworlds.Launcher.mainWithExitCode(Launcher.java:430) at org.codehaus.classworlds.Launcher.main(Launcher.java:375) Caused by: org.apache.maven.plugin.PluginManagerException: Plugin 'org.apache.maven.plugins:maven-archetype-plugin:2.0-alpha-4' has an invalid descriptor: 1) Plugin's descriptor contains the wrong group ID: net.kindleit 2) Plugin's descriptor contains the wrong artifact ID: maven-gae-plugin 3) Plugin's descriptor contains the wrong version: 0.5.9 at org.apache.maven.plugin.DefaultPluginManager.addPlugin(DefaultPluginManager.java:330) at org.apache.maven.plugin.DefaultPluginManager.verifyVersionedPlugin(DefaultPluginManager.java:224) at org.apache.maven.plugin.DefaultPluginManager.verifyPlugin(DefaultPluginManager.java:184) at org.apache.maven.plugin.DefaultPluginManager.loadPluginDescriptor(DefaultPluginManager.java:1642) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.verifyPlugin(DefaultLifecycleExecutor.java:1540) ... 15 more [INFO] ------------------------------------------------------------------------ [INFO] Total time: 1 second [INFO] Finished at: Wed Jun 09 19:45:30 CEST 2010 [INFO] Final Memory: 3M/15M [INFO] ------------------------------------------------------------------------

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  • Uploadify & Integrated Windows Authentication

    - by vdh_ant
    Hi guys I'm running into an issue with Uploadify and I hope someone can help. I have put Uploadify into my app and all works fine in dev (using the VS web server). All worked fine and checked until I deployed the app into my test environment which uses Integrated Windows Authentication. When I actually go to upload the file, the browser brings up a login prompt. At this point, even if you type in the correct username and password, the request seems not to complete and even if you tell the browser to remember the password it still brings up the login prompt. When this started to occur, I decided to spin up Fiddler and see what was going on. But guess what, when ever Fiddler is running the issue doesn't occur. Unfortunately I can't make running Fiddler a reuqierment for running the app. Hence does anyone have any ideas. I know there are some issues with Uploadify/flash when using forms authentication but I didn't think they carried across to Integrated Windows Authentication. Cheers Anthony

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  • Want custom title / image / description in facebook share link

    - by Ezop
    Hi! I am making a flash app that demonstrates potensial traffic injuries when driving at different speeds. I want the user to be able to share this information on facebook. However this demands that i can customize the text that will appear on facebook in some manner. I am making an url that is opened in a blank window (from the flash app itself). I specify the u and t parameters, putting the generated message as the t parameter. But this seems to always be overridden by the pages title. If i omit the title tag from the html code, the file name is used (also overriding the specified title). http://www.facebook.com/sharer.php?u=http://espentokerud.com/face/addiste.html&t=test; I also tried url-encoding the url, but to no avail. http://www.facebook.com/sharer.php?u=http%3a%2f%2fespentokerud.com%2fface%2faddiste.html&t=test; I also tried using the addthis API, but experience the same shortcomings. The funny thing is that if i post a swf, the title and description can be customized, and it is also possible to specify a screenshot. But if i dont post a swf, this seems to be ignored. I am aware that I can use meta tags on the html page to specify the thumbnail image, title and description, but some of this content has to be based on calculations inside the flash app. Can anyone help me out or point me in the right direction? I am thankful for any help!

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  • iphone presentModalViewController

    - by sandy
    Hi All, I have an app, inside that an UIViewController is attached on the UIWindow. on the view of UIViewController, i have added a button and a uiview_1 of size 100x80. this uiview_1 contains another uiview_2 as subview of same size and this uiview_2 contains a UIImageView or a UIlable at runtime (both UIImageView and UIlable are userinteraction enabled) now on the touch/click of UIImageView, i want to show a new view using presentModalViewController, the problem is the view is shown and using back button on the navigation bar i come to the previous/main screen. here the problem come in picture, now i am unable to touch the button or the UIImageView. both are not responding, but app is not crashed and nor frozen. what is wrong in that? Plz help in this... ----- EDIT: Approach First: SWVController *swvController = [[SWVController alloc] init]; UINavigationController *viewNavController = [[UINavigationController alloc] initWithRootViewController:swvController]; UIViewController *pushController = [[UIViewController alloc] init]; UIWindow *win = [[UIApplication sharedApplication] keyWindow]; [win addSubview:pushController.view]; [pushController presentModalViewController:viewNavController animated:YES]; In the swvController i have back button that calls the dismissModelViewController on click result is the Main screen ctrls are not responding to touch – sandy 3 hours ago Second approach: SWVController *swvController = [[SWVController alloc] init]; UINavigationController *viewNavController = [[UINavigationController alloc] initWithRootViewController:swvController]; UIViewController *pushController = [[UIViewController alloc] init]; [self addSubview:pushController.view]; [pushController presentModalViewController:viewNavController animated:YES]; In the swvController i have back button that calls the dismissModelViewController on click result is the swvController's back button on navbar is not responding – sandy 3 hours ago 3rd approach: SWVController *swvController = [[SWVController alloc] init]; UINavigationController *viewNavController = [[UINavigationController alloc] initWithRootViewController:swvController]; SampleAppAppDelegate *appdel = [[UIApplication sharedApplication] delegate]; [appdel.viewController presentModalViewController:viewNavController animated:YES]; result is working fine, but the problem is i dont want to use SampleAppAppDelegate,i want to give my small Uiview (100x80) as a ctrl to other person , where my ctrl will not able to get the AppDelegate of thet app at run time. – sandy 3 hours ago

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  • MVC2 Apps (and others) sharing WCF services and authentication

    - by stupid-phil
    Hi, I've seen several similar scenarios explained here but not my particular one. I wonder if someone could tell me which direction to go in? I am developing two (and more later) MVC2 apps. There will also be another (thicker) client later on (WPF or Silverlight, TBD). These all need to share the same authentication. For the MVC2 apps they (preferably) need to be single log on - ie if a user logs in to one MVC2 app, they should be authorised on the other, as long as the cookie hasn't timed out. Forms authentication is to be used. All the apps need to use common business functionality and perform db access via a common WCF Service App. It would be nice (I think) if the WCF is not publicly accessible (ie blocked behind FW). The thicker client could use an additional service layer to access the Common WCF App. What this should look like is: MVCApp1 - WCFAppCommon MVCApp2 - WCFAppCommon ThickClient - WCFApp2 - WCFAppCommon Is it possible to carry out all the authentication/authorization in the WCFAppCommon? Otherwise I think I'll have to repeat all the security logic in the MVCApps and WCFApp2, whereas, to me, it seems to sit naturally in WCFAppCommon. On the otherhand, it seems if I authenticate/authorize in WCFAppCommon, I wouldn't be able to use Forms Authentication. Where I've seen possible solutions (that I haven't tried yet) they seem much more complex than Forms Authentication and a single DB. Any help appreciated, Phil

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  • Error when adding code behind for Silverlight resource dictionary: AG_E_PARSER_BAD_TYPE

    - by rwwilden
    Hi, It should be possible to add a code behind file for a resource dictionary in Silverlight, but I keep getting the same error, thrown from the InitializeComponent method of my App.xaml constructor: XamlParseException: AG_E_PARSER_BAD_TYPE. The resource dictionary xaml file looks like this: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="Celerior.Annapurna.SL.ProvisiorResourceDictionary" x:ClassModifier="public"> ... </ResourceDictionary> If I remove the x:Class attribute everything works fine again (of course, I double-checked the class name and it's correct). My App.xaml file isn't really exciting and just contains a reference to the resource dictionary: <Application xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="Celerior.Annapurna.SL.App"> <Application.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="ProvisiorResourceDictionary.xaml"/> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Application.Resources> </Application> What am I doing wrong? Kind regards, Ronald Wildenberg

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  • Stresstesting ASP.NET/IIS with WCAT

    - by MartinHN
    I'm trying to setup a stress/load test using the WCAT toolkit included in the IIS Resources. Using LogParser, I've processed a UBR file with configuration. It looks something like this: [Configuration] NumClientMachines: 1 # number of distinct client machines to use NumClientThreads: 100 # number of threads per machine AsynchronousWait: TRUE # asynchronous wait for think and delay Duration: 5m # length of experiment (m = minutes, s = seconds) MaxRecvBuffer: 8192K # suggested maximum received buffer ThinkTime: 0s # maximum think-time before next request WarmupTime: 5s # time to warm up before taking statistics CooldownTime: 6s # time to cool down at the end of the experiment [Performance] [Script] SET RequestHeader = "Accept: */*\r\n" APP RequestHeader = "Accept-Language: en-us\r\n" APP RequestHeader = "User-Agent: Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.2; .NET CLR 1.0.3705)\r\n" APP RequestHeader = "Host: %HOST%\r\n" NEW TRANSACTION classId = 1 NEW REQUEST HTTP ResponseStatusCode = 200 Weight = 45117 verb = "GET" URL = "http://Url1.com" NEW TRANSACTION classId = 3 NEW REQUEST HTTP ResponseStatusCode = 200 Weight = 13662 verb = "GET" URL = "http://Url1.com/test.aspx" Does it look OK? I execute the controller with this command: wcctl -z StressTest.ubr -a localhost The Client(s) is executed like this: wcclient localhost When the client is executed, I get this error: main client thread Connect Attempt 0 Failed. Error = 10061 Has anyone in this world ever used WCAT?

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  • Why does Adding Core Animation slow down drawing of my NSTableView?

    - by Will Goring
    I have a simple App that displays a list of items using NSTableView. There are usually about 15-25 items in the list, and the table has 10 columns, all but one of which are text (the other's an icon.) There are simple data transformers on a couple of the columns. So nothing taxing; you'd expect it to run just fine. And as it stands, it is; the app is responsive and everything draws pretty much instantly. Scrolling, changing column sizes, resizing the window; whatever you do the redraws keep up with the mouse-pointer. Tonight, I thought I'd try adding a little visual flair to the app with Core Animation (which I've never used before,) but I've found that if anything above the NSTableView in the hierarchy is set 'Wants Core Animation Layer,' then the NSTableView redraws go to hell. Scrolling is usually fine, but resizing columns or the window causes it to pick up an effect like texture tearing, where some of the rows have the new size, and some have the old one, and everything flickers horribly. It looks terrible. Basically it looks like what you'd expect if rendering the individual rows or columns was taking a long time. I've put it through Shark and, sure enough, it looks like it's spending most of its time drawing the text in the cells; what I don't understand is why that should take longer when there's a Core Animation layer involved than when there isn't - and quite noticeably longer at that. Has anyone got any ideas? Is there any Core Animation initialisation or config I've missed or something (I've literally just ticked the "Wants Core Animation Layer" box in IB)? Cheers, Will

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  • UISegmentedControl with UITableVIew NSRangeException

    - by Vivas
    Hi, I am using one UIViewController as shown: @interface RssViewController : UIViewController <UITableViewDataSource,UITableViewDelegate,BlogRssParserDelegate> I am displaying an RSS feed in the UITableView (in RssViewController) depending on the segment selected on the UISegmentedControl. My app crashes when I scroll the tableview then select another segment of the UISegmentedControl. For example I have two RSS feeds by default I am displaying the RSS feed at segment 0. This feed has 36 rows. The RSS feed that I load at segment 1 has only 5 rows. When I scroll the RSS feed at segment 0 THEN before the scrolling stops I switch to the RSS feed at segment 1 I crash the app with the following error: * Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSCFArray objectAtIndex:]: index (36) beyond bounds (0)' If I wait till the scrolling on the RSS feed at segment 0 stops THEN select segment 1, everything works fine. How can I stop this crashing? I wanted to reuse the same tableview because only the data changes. I can see that it is crashing because of the row count - I went from 36 rows down to 5 rows BUT how can I fix this? Any help / suggestions would be appreciated.

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  • How to require fullscreen mode in a jQTouch application?

    - by Christopher Young
    I'm using jQTouch to develop a version of a website optimized for safari on the iphone. The jQTouch demo helpfully shows how to show an "install this" message for users not using full screen mode and hide it for those who are. When in fullscreen mode, the body should have the class "fullscreen." So you can hide the "install this" message for people who have already added your app to their home page by adding this css rule to your stylesheet: body.fullscreen #home .info { display: none; } What I'd like to do is require users to use the app in fullscreen mode only. When viewed from the regular browser, they should only see a message asking them to install the app. That message should of course be hidden otherwise. This ought to be really, really easy, so I must just be missing something obvious. I thought one way to do this would be to simply test for the class "fullscreen" on the body: if it's not there, use goTo to get to another div, or hide the other divs, or something like that. Strangely, however, this doesn't work. As a test, I've still got the original "info" message, as in the jQTouch demo, and it doesn't show up when I launch in fullscreen mode. So the body must have the fullscreen class. And yet I can't find any other trace of it: when I put this alert to test things after the document has loaded, I get nothing when launching in fullscreen mode: alert($("body").attr("class")); I also thought I might test for fullscreen mode by checking for the value of the fullScreen boolean. But this doesn't seem to work either. What am I missing? What is the best way to do this?

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