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  • Apache mod_rewrite driving me mad

    - by WishCow
    The scenario I have a webhost that is shared among multiple sites, the directory layout looks like this: siteA/ - css/ - js/ - index.php siteB/ - css/ - js/ - index.php siteC/ . . . The DocumentRoot is at the top level, so, to access siteA, you type http://webhost/siteA in your browser, to access siteB, you type http://webhost/siteB, and so on. Now I have to deploy my own site, which was designed with having 3 VirtualHosts in mind, so my structure looks like this: siteD/ - sites/sitename.com/ - log/ - htdocs/ - index.php - sites/static.sitename.com - log/ - htdocs/ - css - js - sites/admin.sitename.com - log/ - htdocs/ - index.php As you see, the problem is that my index.php files are not at the top level directory, unlike the already existing sites on the webhost. Each VirtualHost should point to the corresponding htdocs/ folder: http://siteD.com -> siteD/sites/sitename.com/htdocs http://static.siteD.com -> siteD/sites/static.sitename.com/htdocs http://admin.siteD.com -> siteD/sites/admin.sitename.com/htdocs The problem I cannot have VirtualHosts on this host, so I have to emulate it somehow, possibly with mod_rewrite. The idea Have some predefined parts in all of the links on the site, that I can identify, and route accordingly to the correct file, with mod_rewrite. Examples: http://webhost/siteD/static/js/something.js -> siteD/sites/static.sitename.com/htdocs/js/something.js http://webhost/siteD/static/css/something.css -> siteD/sites/static.sitename.com/htdocs/css/something.css http://webhost/siteD/admin/something -> siteD/sites/admin.sitename.com/htdocs/index.php http://webhost/siteD/admin/sub/something -> siteD/sites/admin.sitename.com/htdocs/index.php http://webhost/siteD/something -> siteD/sites/sitename.com/htdocs/index.php http://webhost/siteD/sub/something -> siteD/sites/sitename.com/htdocs/index.php Anything that starts with http://url/sitename/admin/(.*) will get rewritten, to point to siteD/sites/admin.sitename.com/htdocs/index.php Anything that starts with http://url/sitename/static/(.*) will get rewritten, to point to siteD/sites/static.sitename.com/htdocs/$1 Anything that starts with http://url/sitename/(.*) AND did not have a match already from above, will get rewritten to point to siteD/sites/sitename.com/htdocs/index.php The solution Here is the .htaccess file that I've come up with: RewriteEngine On RewriteBase / RewriteCond %{REQUEST_URI} ^/siteD/static/(.*)$ [NC] RewriteRule ^siteD/static/(.*)$ siteD/sites/static/htdocs/$1 [L] RewriteCond %{REQUEST_URI} ^/siteD/admin/(.*)$ [NC] RewriteRule ^siteD/(.*)$ siteD/sites/admin/htdocs/index.php [L,QSA] So far, so good. It's all working. Now to add the last rule: RewriteCond %{REQUEST_URI} ^/siteD/(.*)$ [NC] RewriteRule ^siteD/(.*)$ siteD/sites/public/htdocs/index.php [L,QSA] And it's broken. The last rule catches everything, even the ones that have static/ or admin/ in them. Why? Shouldn't the [L] flag stop the rewriting process in the first two cases? Why is the third case evaluated? Is there a better way of solving this? I'm not sticking to rewritemod, anything is fine as long as it does not need access to server-level config. I don't have access to RewriteLog, or anything like that. Please help :(

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  • How to make jQuery animate upwards

    - by ivannovak
    Hey there, I've got some jquery running fairly well, howeever when I hover over the element in question, the bottom expands downward which is not unexpected but is not the desired effect. I'd like the bottom of the element to remain stationary with the top of the element expanding upwards. If you'd like to see what I currently have, you may navigate to http://demo.ivannovak.com/mobia/ Any help would be greatly appreciated. Here is my code: HTML <div class="button"> <h3>Product Quality</h3> <div>Duis tristique ultricies velit sit amet adipiscing.</div> <img src="<?php bloginfo('template_url'); ?>/assets/img/INgravatar_subernova.png" alt="placeholderImage" height="70" /> <p><a href="#">Learn More &gt;</a></p> <div class="bottom"></div> </div> CSS div#buttons {} div#buttons .button { background: url(assets/img/bg_blue_top.jpg) #206094 no-repeat top left; padding: 5px 10px 0; width: 209px; float: left; margin-right: 5px; position: relative; height: 50px; } div#buttons .button h3 { font-weight: normal; color: #fff; text-transform: uppercase; } div#buttons .button:hover div, div#buttons .button:hover img { /* display: block; */ } div#buttons .button div { width: 120px; padding-right: 20px; float: left; color: #bbb; display: none; } div#buttons .button img { float: right; display: none; } div#buttons .button p { position: absolute; bottom: 10px; left: 10px; z-index: 9; font-weight: bold; text-transform: uppercase; } div#buttons .button p a { color: #7bc143; text-decoration: none; } div#buttons .button p a:hover { text-decoration: underline; } div#buttons .button .bottom { background: url(assets/img/bg_blue_bottom.jpg) no-repeat bottom left; height:26px; position: absolute; display: block; width: 229px; right: 0px; padding:0; bottom: 0; } jQuery $(document).ready(function() { $('.button').mouseenter(function() { $(this).closest('div').animate({ height: "150px", }, 400, "swing"); }); $('.button').mouseleave(function() { $(this).closest('div').animate({ height: "50px", }, 400, "swing"); }); });

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  • In WPF, Selecting ItemContainerStyle based on data bound content

    - by Bart Roozendaal
    In #WPF you have ItemTemplateSelectors. But, can you also select an ItemContainerStyle based on the datatype of a bound object? I am databinding a scatterview. I want to set some properties of the generated ScatterViewItems based on the object in their DataContext. A mechanism similar to ItemTemplateSelector for styles would be great. Is that at all possible? I am now binding to properties in the objects that I am displaying to get the effect, but that feels like overhead and too complex (and most importantly, something that our XU designers can't do by themselves). This is the XAML that I am using now. Your help is greatly appreciated. <s:ScatterView x:Name="topicsViewer"> <s:ScatterView.ItemTemplateSelector> <local:TopicViewerDataTemplateSelector> <DataTemplate DataType="{x:Type mvc:S7VideoTopic}"> <Grid> <ContentPresenter Content="{Binding MediaElement}" /> <s:SurfaceButton Visibility="{Binding MailToVisible}" x:Name="mailto" Tag="{Binding Titel}" Click="mailto_Click" HorizontalAlignment="Right" VerticalAlignment="Top" Background="Transparent" Width="62" Height="36"> <Image Source="/Resources/MailTo.png" /> </s:SurfaceButton> <StackPanel Orientation="Horizontal" VerticalAlignment="Bottom" HorizontalAlignment="Center" Height="32"> <s:SurfaceButton Tag="{Binding MediaElement}" x:Name="btnPlay" Click="btnPlay_Click"> <Image Source="/Resources/control_play.png" /> </s:SurfaceButton> <s:SurfaceButton Tag="{Binding MediaElement}" x:Name="btnPause" Click="btnPause_Click"> <Image Source="/Resources/control_pause.png" /> </s:SurfaceButton> <s:SurfaceButton Tag="{Binding MediaElement}" x:Name="btnStop" Click="btnStop_Click"> <Image Source="/Resources/control_stop.png" /> </s:SurfaceButton> </StackPanel> </Grid> </DataTemplate> <DataTemplate DataType="{x:Type mvc:S7ImageTopic}"> <Grid> <ContentPresenter Content="{Binding Resource}" /> <s:SurfaceButton Visibility="{Binding MailToVisible}" x:Name="mailto" Tag="{Binding Titel}" Click="mailto_Click" HorizontalAlignment="Right" VerticalAlignment="Top" Background="Transparent" Width="62" Height="36"> <Image Source="/Resources/MailTo.png" /> </s:SurfaceButton> </Grid> </DataTemplate> <DataTemplate DataType="{x:Type local:Kassa}"> <ContentPresenter Content="{Binding}" Width="300" Height="355" /> </DataTemplate> </local:TopicViewerDataTemplateSelector> </s:ScatterView.ItemTemplateSelector> <s:ScatterView.ItemContainerStyle> <Style TargetType="s:ScatterViewItem"> <Setter Property="MinWidth" Value="200" /> <Setter Property="MinHeight" Value="150" /> <Setter Property="MaxWidth" Value="800" /> <Setter Property="MaxHeight" Value="700" /> <Setter Property="Width" Value="{Binding DefaultWidth}" /> <Setter Property="Height" Value="{Binding DefaultHeight}" /> <Setter Property="s:ScatterViewItem.CanMove" Value="{Binding CanMove}" /> <Setter Property="s:ScatterViewItem.CanScale" Value="{Binding CanScale}" /> <Setter Property="s:ScatterViewItem.CanRotate" Value="{Binding CanRotate}" /> <Setter Property="Background" Value="Transparent" /> </Style> </s:ScatterView.ItemContainerStyle> </s:ScatterView> Bart Roozendaal, Sevensteps

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  • Converting listview to a composite control

    - by Paul
    The link below shows a listview composite control in its most basic form however I can't seem to extend this to what I'm trying to do. http://stackoverflow.com/questions/92689/how-to-define-listview-templates-in-code My listview has 1 tablerow with 2 fields. The first field contains 1 element whilst the second field contains 2 elements as shown below. <asp:ListView ID="lstArticle" runat="server"> <LayoutTemplate> <table id="itemPlaceholder" runat="server"> </table> </LayoutTemplate> <ItemTemplate> <div class="ctrlArticleList_rptStandardItem"> <table width="100%"> <tr> <td valign="top" class="ctrlArticleList_firstColumnWidth"> <a href="<%# GetURL(Container.DataItem) %>"> <%# GetImage(Container.DataItem)%> </a> </td> <td valign="top"> <span class="ctrlArticleList_title"> <a href="<%# GetURL(Container.DataItem) %>"> <%# DataBinder.Eval(Container.DataItem, "Title") %> </a> </span> <span class="ctrlArticleList_date"> <%# convertToShortDate(DataBinder.Eval(Container.DataItem, "ActiveDate"))%> </span> <div class="ctrlArticleList_standFirst"> <%# DataBinder.Eval(Container.DataItem, "StandFirst")%> </div> </td> </tr> </table> </div> </ItemTemplate> So to convert this I have to use the InstantiateIn method of the ITemplate for the layouttemplate and the ItemTemplate. Data is bound to the itemtemplate using the DataBinding event. My question at the moment is how do I setup the ItemTemplate class and bind the values from the above ListView ItemTemplate. This is what I've managed so far: private class LayoutTemplate : ITemplate { public void InstantiateIn(Control container) { var table = new HtmlGenericControl("table") { ID = "itemPlaceholder" }; container.Controls.Add(table); } } private class ItemTemplate : ITemplate { public void InstantiateIn(Control container) { var tableRow = new HtmlGenericControl("tr"); //first field in row var tableFieldImage = new HtmlGenericControl("td"); var imageLink = new HtmlGenericControl("a"); imageLink.ID = "imageLink"; tableRow.Controls.Add(imageLink); // second field in row var tableFieldTitle = new HtmlGenericControl("td"); var title = new HtmlGenericControl("a"); tableFieldTitle.Controls.Add(title); tableRow.Controls.Add(tableFieldTitle); //Bind the data with the controls tableRow.DataBinding += BindData; //add the controls to the container container.Controls.Add(tableRow); } public void BindData(object sender, EventArgs e) { var container = (HtmlGenericControl)sender; var dataItem = ((ListViewDataItem)container.NamingContainer).DataItem; container.Controls.Add(new Literal() { Text = dataItem.ToString() }); } One of the functions in the ListView just for an example is: public string GetURL(object objArticle) { ArticleItem articleItem = (ArticleItem)objArticle; Article article = new Article(Guid.Empty, articleItem.ContentVersionID); return GetArticleURL(article); } Summary What do I need to do to convert the following into a composite control: 1. <a href="<%# GetURL(Container.DataItem) %>"><%# GetImage(Container.DataItem)%></a> 2. <a href="<%# GetURL(Container.DataItem) %>"> <%# DataBinder.Eval(Container.DataItem, "Title") %> </a>

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  • Running multiple image manipulations in parallel causing OutOfMemory exception

    - by Tom
    I am working on a site where I need to be able to split and image around 4000x6000 into 4 parts (amongst many other tasks) and I need this to be as quick as possible for multiple users. My current code for doing this is var bitmaps = new RenderTargetBitmap[elements.Length]; using (var stream = blobService.Stream(key)) { BitmapImage bi = new BitmapImage(); bi.BeginInit(); bi.StreamSource = stream; bi.EndInit(); for (var i = 0; i < elements.Length; i++) { var element = elements[i]; TransformGroup transformGroup = new TransformGroup(); TranslateTransform translateTransform = new TranslateTransform(); translateTransform.X = -element.Left; translateTransform.Y = -element.Top; transformGroup.Children.Add(translateTransform); DrawingVisual vis = new DrawingVisual(); DrawingContext cont = vis.RenderOpen(); cont.PushTransform(transformGroup); cont.DrawImage(bi, new Rect(new Size(bi.PixelWidth, bi.PixelHeight))); cont.Close(); RenderTargetBitmap rtb = new RenderTargetBitmap(element.Width, element.Height, 96d, 96d, PixelFormats.Default); rtb.Render(vis); bitmaps[i] = rtb; } } for (var i = 0; i < bitmaps.Length; i++) { using (MemoryStream ms = new MemoryStream()) { PngBitmapEncoder encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(bitmaps[i])); encoder.Save(ms); var regionKey = WebPath.Variant(key, elements[i].Id); saveBlobService.Save("image/png", regionKey, ms); } } I am running multiple threads which take jobs off a queue. I am finding that if this part of code is hit by 4 threads at once I get an OutOfMemory exception. I can stop this happening by wrapping all the code above in a lock(obj) but this isn't ideal. I have tried wrapping just the first using block (where the file is read from disk and split) but I still get the out of memory exceptions (this part of the code executes quite quickly). I this normal considering the amount of memory this should be taking up? Are there any optimisations I could make? Can I increase the memory available? UPDATE: My new code as per Moozhe's help public static void GenerateRegions(this IBlobService blobService, string key, Element[] elements) { using (var stream = blobService.Stream(key)) { foreach (var element in elements) { stream.Position = 0; BitmapImage bi = new BitmapImage(); bi.BeginInit(); bi.SourceRect = new Int32Rect(element.Left, element.Top, element.Width, element.Height); bi.StreamSource = stream; bi.EndInit(); DrawingVisual vis = new DrawingVisual(); DrawingContext cont = vis.RenderOpen(); cont.DrawImage(bi, new Rect(new Size(element.Width, element.Height))); cont.Close(); RenderTargetBitmap rtb = new RenderTargetBitmap(element.Width, element.Height, 96d, 96d, PixelFormats.Default); rtb.Render(vis); using (MemoryStream ms = new MemoryStream()) { PngBitmapEncoder encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(rtb)); encoder.Save(ms); var regionKey = WebPath.Variant(key, element.Id); blobService.Save("image/png", regionKey, ms); } } } }

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  • UI android question/problem with Listview

    - by user309554
    Hi, I'm trying to recreate the UI screen called 'My Places' that is used in the Weather Channel app. I'd attach a screenshot of the screen, but I can't seem to do it here. It seems they're using two listviews one on top of the other, but I'm not sure for certain. Could anybody confirm this for me? If they are doing this, how is this done? I've tried to implement this, but without full success. My top listview 'Add a place' 'comes up correctly, but the bottom listview will not appear/populate for me? I shall attach my code so far...... Any help would be greatly appreciated. Thanks Simon header_row.xml ?xml version="1.0" encoding="utf-8"? LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content" ImageView android:id="@+id/icon" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_marginRight="6dip" android:src="@drawable/ic_menu_add" / LinearLayout android:orientation="vertical" android:layout_width="0dip" android:layout_weight="1" android:layout_height="fill_parent" TextView android:id="@+id/caption" android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1" android:gravity="center_vertical" android:text="Add a place"/ /LinearLayout /LinearLayout main.xml ?xml version="1.0" encoding="utf-8"? LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="?android:attr/listPreferredItemHeight" android:padding="6dip" ListView android:id="@+id/header" android:layout_width="wrap_content" android:layout_height="wrap_content"/ LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content" ListView android:id="@+id/list" android:layout_width="fill_parent" android:layout_height="wrap_content"/ /LinearLayout /LinearLayout public class ListViewTest extends Activity { private static String[] items={"lorem", "ipsum", "dolor", "sit", "amet", "consectetuer", "adipiscing", "elit", "morbi", "vel", "ligula", "vitae", "arcu", "aliquet", "mollis", "etiam", "vel", "erat", "placerat", "ante", "porttitor", "sodales", "pellentesque", "augue", "purus"}; private ListView Header; private ListView List; private ArrayList caption = null; private CaptionAdapter adapter; private ArrayAdapter listAdapter; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); caption = new ArrayList(); Caption cap = new Caption(); cap.setCaption("Add a place"); caption.add(cap); this.adapter = new CaptionAdapter(this, R.layout.header_row, caption); Header = (ListView) findViewById(R.id.header); Header.setAdapter(adapter); //Log.d("ListViewTest", "caption size is:" + caption.size()); adapter.notifyDataSetChanged(); List = (ListView) findViewById(R.id.list); listAdapter = new ArrayAdapter(this, android.R.layout.simple_list_item_1, items); List.setAdapter(listAdapter); listAdapter.notifyDataSetChanged(); //setListAdapter(new ArrayAdapter(this, //android.R.layout.simple_list_item_1, //items)); } private class CaptionAdapter extends ArrayAdapter { private ArrayList caption; public CaptionAdapter(Context context, int textViewResourceId, ArrayList caption) { super(context, textViewResourceId, caption); this.caption = caption; } @Override public View getView(int position, View convertView, ViewGroup parent) { View v = convertView; if (v == null) { LayoutInflater vi = (LayoutInflater)getSystemService(Context.LAYOUT_INFLATER_SERVICE); v = vi.inflate(R.layout.header_row, null); } Caption c = caption.get(position); if (c != null) { TextView caption = (TextView) v.findViewById(R.id.caption); if (caption != null) { caption.setText(c.getCaption()); } } return v; } } }

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  • Silverlight DataGrid not stretching to accommodate all items in data source?

    - by bplus
    I'm having problems getting a Silverlight DataGrid to stretch to accommodate all the items in it's dataSource. I've got a Grid that contains two DataGrids. I've tried setting height=Auto on the Grid and the DataGrids. I've tried setting HorizontalContentAlignment="Stretch" on the Grid and the DataGrids. The object tag has height="100%" I've set the Height="*" on the RowDefinitions for the Grid Any help would be very much appreciated! Here's the code listing: <UserControl x:Class="TimeSheet.SilverLight.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:local="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Data" mc:Ignorable="d"> <Grid x:Name="LayoutRoot" Height="Auto" ShowGridLines="True" HorizontalAlignment="Stretch" > <Grid.RowDefinitions> <RowDefinition Height="*"/> <RowDefinition Height="*"/> <RowDefinition Height="*"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <local:DataGrid BorderThickness="5" HorizontalContentAlignment="Stretch" AutoGenerateColumns="False" VerticalAlignment="Top" x:Name="NonProjectGrid" Grid.Row="0"> <local:DataGrid.Columns> <local:DataGridTextColumn Header="Activity" Binding="{Binding TaskName}" /> <local:DataGridTextColumn Header="Monday" Binding="{Binding Monday, Mode=TwoWay}" /> <local:DataGridTextColumn Header="Tuesday" Binding="{Binding Tuesday, Mode=TwoWay}" /> <local:DataGridTextColumn Header="Wednesday" Binding="{Binding Wednesday, Mode=TwoWay}" /> <local:DataGridTextColumn Header="Thursday" Binding="{Binding Thursday, Mode=TwoWay}" /> <local:DataGridTextColumn Header="Friday" Binding="{Binding Friday, Mode=TwoWay}" /> <local:DataGridTextColumn Header="Saturday" Binding="{Binding Saturday, Mode=TwoWay}" /> <local:DataGridTextColumn Header="Sunday" Binding="{Binding Sunday, Mode=TwoWay}" /> </local:DataGrid.Columns> </local:DataGrid> <local:DataGrid BorderThickness="5" HorizontalContentAlignment="Stretch" AutoGenerateColumns="False" VerticalAlignment="Top" x:Name="ProjectGrid" Grid.Row="2"> <local:DataGrid.Columns> <local:DataGridTextColumn Header="Bug Number" Binding="{Binding BugNo}" /> <local:DataGridTextColumn Header="Activity" Binding="{Binding TaskName}" /> <local:DataGridTextColumn Header="Monday" Binding="{Binding Monday, Mode=TwoWay}" /> <local:DataGridTextColumn Header="Tuesday" Binding="{Binding Tuesday, Mode=TwoWay}" /> <local:DataGridTextColumn Header="Wednesday" Binding="{Binding Wednesday, Mode=TwoWay}" /> <local:DataGridTextColumn Header="Thursday" Binding="{Binding Thursday, Mode=TwoWay}" /> <local:DataGridTextColumn Header="Friday" Binding="{Binding Friday, Mode=TwoWay}" /> <local:DataGridTextColumn Header="Saturday" Binding="{Binding Saturday, Mode=TwoWay}" /> <local:DataGridTextColumn Header="Sunday" Binding="{Binding Sunday, Mode=TwoWay}" /> </local:DataGrid.Columns> </local:DataGrid> <Button Name="AddBugBtn" Width="125" Height="25" Content="Add From Bugzilla" Click="AddBug_Click" Grid.Row="3" HorizontalAlignment="Right"></Button> <Button Name="SaveBtn" Width="125" Height="25" Content="Save" Click="Save_Click" Grid.Row="3" HorizontalAlignment="Left"></Button> </Grid>

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  • Problems with multiple setIntervals running simultaneously

    - by Roel V.
    Hello, My first post here. I want to make a horizontal menu with submenu's sliding down on mouseover. I know I could use jQuery but this is to practice my javascript skills. I use the following code: var up = new Array() var down = new Array() var submenustart function titleover(headmenu, inter) { submenu = headmenu.lastChild up[inter] = window.clearInterval(up[inter]) down[inter] = window.setInterval("slidedown(submenu)",1) } function slidedown(submenu) { if(submenu.offsetTop < submenustart) { submenu.style.top = submenu.offsetTop + 1 + "px" } } function titleout(headmenu, inter) { submenu = headmenu.lastChild down[inter] = window.clearInterval(down[inter]) up[inter] = window.setInterval("slideup(submenu)", 1) } function slideup(submenu) { if(submenu.offsetTop > submenustart - submenu.clientHeight + 1) { submenu.style.top = submenu.offsetTop - 1 + "px" } } The variable submenustart gets appointed a value in another function which is not relevant for my question. HTML looks like this: <table class="hoofding" id="hoofding"> <tr> <td onmouseover="titleover(this, 0)" onmouseout="titleout(this, 0)"><a href="#" class="hoofdinglink" id="hoofd1">AAAA</a> <table class="menu"> <tr><td><a href="...">1111</a></td></tr> <tr><td><a href="...">2222</a></td></tr> <tr><td><a href="...">3333</a></td></tr> </table></td> <td onmouseover="titleover(this, 1)" onmouseout="titleout(this, 1)"><a href="#" class="hoofdinglink">BBBB</a> <table class="menu"> <tr><td><a href="...">1111</a></td></tr> <tr><td><a href="...">2222</a></td></tr> <tr><td><a href="...">3333</a></td></tr> <tr><td><a href="...">4444</a></td></tr> <tr><td><a href="...">5555</a></td></tr> </table></td> ... </tr> </table> What happens is the following: If I go over and out (for ex) menu A it works fine. If i go now over menu B the interval applied to A is now applied to B. There are now 2 interval functions applied to B. The one originally for A and a new one triggered by the mouseover on B. If I would go to A all the intervals are now applied to A. I have been searching for hours but and I am completely stuck. Thanks in advance.

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  • Xcode/iPhone Development 6 months in - Annoyances

    - by clearbrian
    Hi I've been iPhone programming for 6 months and come from a PC/Java/Eclipse background and still have a few annoyances with Xcode/iPhone programming I wonder are there any shortcuts to. Is there any way to prevent multiple windows opening all the time in XCode? a) When you click on the Errors/Warnings in the bottom right of the status bar build errors are shown in separate window. Any way to get these to show in the main editor? b) Anyway to get debugger to appear in main editor. I have a big screen iMac and it's still window hell on Macs. When you come from Alt-Tab the Mac is a nightmare. 2) Anyway to get a toolbar item on the main editor to: a) Open Console (I know CMD-thingy-R) b) Open Break points (you have to open Debugger first then breakpoints) I know there's keyboard shortcuts but I have only left hand free others on the trackball so any keys on right hand side of keyboard are too far. I know you can add Finder toolbar scripts (just wondering if anyway to extend Xcode). Are there utilities to extend Xcode? Scripts/Automator/Any Services I can setup to help. Can you automate Xcode like you can with Windows/ActiveX/VBA 3) Limit lookups using CMD + double click. If I double click on a variable to find its definition using CMD + double click it shows every occurrence of all variables with that name. (annoying it you name all you maps mapView) Anyway to get it to limit to the current class or at least order so current class is first. 4) Find doesn't seem to loop backwards if result all above cursor position I'm in a class and I hit CMD + F for find. Find box appears. I enter some text hit return. It says I have x matches but only back arrow is highlight in Find But when I hit < it does nothing. I need to scroll to the top and redo the search. If the text is both forwards and backwards then both < are highlighted and it works. is this a bug or a 'feature' Missing Eclipse features I have been looking at the User Script menu but was wondering how powerful they are? 5) any scripts around to generate source from members such as description: @property @synthesize if I add a new member, run a script will generate @property/@syntesize and release in dealloc 7) any good sites for scripts? SCM Im having problems with SCM and Folders on HD under project Classes directory. You get a library e.g. JSON. It usually comes as a folder. You copy it to the /Classes for your project. /Classes/JSON I create a Group for the Library in Xcode under Classes group. Classes JSON I drag the files from the folder into xcode into the JSON Group. I add them to the SCM and icon changes from ? to A but if I try and commit them it say folder /JSON is not under SCM. Can you drag a folder into Xcode so that it AND its files get included in SCM? Anyway to stop Xcode Help from being on top all the time. I keep feeling like punching it and telling it to get out of the way! :) I dont mind it open just not in the way once I've finished. Yes I know I can Ctrl-W Sites: the main site I use to learn Obj-C are : stackoverflow.com Google code Search - tonnes of full apps on here http://www.iphonedevsdk.com/forum/iphone-sdk-development/ Apple Developers Forums (anyway to get RSS feed to these or is that blasphemy :) ) Safari - 100s of IT book though prob too many to keep up :) any others? Any site that gives simple examples for Obj-C/ UIKit The docs just show the methods but actual examples (Google code search has helped a lot here)

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  • How do I center a UIImageView within a full-screen UIScrollView?

    - by Sebastian Celis
    In my application, I would like to present the user with a full-screen photo viewer much like the one used in the Photos app. This is just for a single photo and as such should be quite simple. I just want the user to be able to view this one photo with the ability to zoom and pan. I have most of it working. And, if I do not center my UIImageView, everything behaves perfectly. However, I really want the UIImageView to be centered on the screen when the image is sufficiently zoomed out. I do not want it stuck to the top-left corner of the scroll view. Once I attempt to center this view, my vertical scrollable area appears to be greater than it should be. As such, once I zoom in a little, I am able to scroll about 100 pixels past the top of the image. What am I doing wrong? @interface MyPhotoViewController : UIViewController <UIScrollViewDelegate> { UIImage* photo; UIImageView *imageView; } - (id)initWithPhoto:(UIImage *)aPhoto; @end @implementation MyPhotoViewController - (id)initWithPhoto:(UIImage *)aPhoto { if (self = [super init]) { photo = [aPhoto retain]; // Some 3.0 SDK code here to ensure this view has a full-screen // layout. } return self; } - (void)dealloc { [photo release]; [imageView release]; [super dealloc]; } - (void)loadView { // Set the main view of this UIViewController to be a UIScrollView. UIScrollView *scrollView = [[UIScrollView alloc] init]; [self setView:scrollView]; [scrollView release]; } - (void)viewDidLoad { [super viewDidLoad]; // Initialize the scroll view. CGSize photoSize = [photo size]; UIScrollView *scrollView = (UIScrollView *)[self view]; [scrollView setDelegate:self]; [scrollView setBackgroundColor:[UIColor blackColor]]; // Create the image view. We push the origin to (0, -44) to ensure // that this view displays behind the navigation bar. imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, -44.0, photoSize.width, photoSize.height)]; [imageView setImage:photo]; [scrollView addSubview:imageView]; // Configure zooming. CGSize screenSize = [[UIScreen mainScreen] bounds].size; CGFloat widthRatio = screenSize.width / photoSize.width; CGFloat heightRatio = screenSize.height / photoSize.height; CGFloat initialZoom = (widthRatio > heightRatio) ? heightRatio : widthRatio; [scrollView setMaximumZoomScale:3.0]; [scrollView setMinimumZoomScale:initialZoom]; [scrollView setZoomScale:initialZoom]; [scrollView setBouncesZoom:YES]; [scrollView setContentSize:CGSizeMake(photoSize.width * initialZoom, photoSize.height * initialZoom)]; // Center the photo. Again we push the center point up by 44 pixels // to account for the translucent navigation bar. CGPoint scrollCenter = [scrollView center]; [imageView setCenter:CGPointMake(scrollCenter.x, scrollCenter.y - 44.0)]; } - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; [[[self navigationController] navigationBar] setBarStyle:UIBarStyleBlackTranslucent]; [[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:YES]; } - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; [[[self navigationController] navigationBar] setBarStyle:UIBarStyleDefault]; [[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleDefault animated:YES]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return imageView; } @end

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  • Search like google

    - by Rajanikant
    I have a task to make a search module in which i have database users and tablename userProfile and i want to search profile when i entered text in text box for ex. if i entered "I am looking for MBA in delhi" or 'mba information in delhi' it will displayed all user registered expertise as mba and city in delhi . this will be like job portal or any social networking portal my database is -- phpMyAdmin SQL Dump -- version 2.8.1 -- http://www.phpmyadmin.net -- Host: localhost -- Generation Time: May 01, 2010 at 10:58 AM -- Server version: 5.0.21 -- PHP Version: 5.1.4 -- Database: users -- -- Table structure for table userProfile CREATE TABLE userprofile ( id int(11) NOT NULL auto_increment, name varchar(50) collate latin1_general_ci NOT NULL, expertise varchar(50) collate latin1_general_ci NOT NULL, city varchar(50) collate latin1_general_ci NOT NULL, state varchar(50) collate latin1_general_ci NOT NULL, discription varchar(500) collate latin1_general_ci NOT NULL, PRIMARY KEY (id) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci AUTO_INCREMENT=3 ; -- -- Dumping data for table userProfile INSERT INTO userProfile VALUES (1, 'a', 'MBA HR', 'Delhi', 'Delhi', 'Fortune is top management college in Delhi, Best B-schools in India providing business studies and management training. FIIB is Delhi based most ranked ...'); INSERT INTO userProfile VALUES (2, 'b', 'MBA marketing', 'Delhi', 'Delhi', 'Fortune is top management college in Delhi, Best B-schools in India providing business studies and management training. FIIB is Delhi based most ranked ...'); and search.php page <?php include("config.php"); include("class.search.php"); $br=new search(); if($_POST['searchbutton']) { $str=$_POST['textfield']; $brstr=$br->breakkey($str); } ?> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Untitled Document</title> </head> <body> <table width="100%" border="0"> <form name="frmsearch" method="post"> <tr> <td width="367">&nbsp;</td> <td width="300"><label> <input name="textfield" type="text" id="textfield" size="50" /> </label></td> <td width="294"><label> <input type="submit" name="searchbutton" id="button" value="Search" /> </label></td> </tr></form> <tr> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> </tr> <tr> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> </tr> </table> </body> </html> and config.php is <?php error_reporting(E_ALL); $host="localhost"; $username="root"; $password=""; $dbname="users"; $con=mysql_connect($host,$username,$password) or die("could not connect database"); $db=mysql_select_db($dbname,$con) or die("could not select database"); ?> and class.search.php is <?php class search { function breakkey($key) { global $db; $words=explode(' ',$key); return $words; } function searchitem($perm) { global $db; foreach($perm as $k=>$v) { $sql="select * from users" } } } ?>

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  • css & horizontal scrolling

    - by zen
    One of my most favorite websites is that of the Oxford Hotel in Romania. I like the simplicity of the site and how it flows. I am trying to create a similar scrolling effect using jquery and I've been somewhat successful to a point. My trouble is with css... I am not a wizard in that department. Anyway,...my questions! 1. How can I first make sure that the ".box" class will be in the center of the page when the corresponding link is clicked? Right now it positions itself on the left. 2. Then, how can I tweak this code so that the user only can see the width of the screen and not the browser scroller/the rest of my ".box" divs? Refer to the oxford link if you need to see an example of what I'd like to achieve. This is a portion of my current CSS. body { background: #f2f2f2; text-align:left; color:#666; font-size:14px; font-family:georgia, 'time new romans', serif; margin:0 auto; padding:0; } #menu { background: #333333; position: fixed; top: 0px; left: 0; border: 1px solid #000; clear: both; float: left; font-family: helvetica, sans-serif; font-size: 18px; text-transform: uppercase; margin: 0; padding: 18px; z-index: 500; filter: alpha(opacity=75); opacity: .75; } #menu ul{ list-style-type: none; margin: 0; padding: 0; } #menu ul li{ list-style-type: none; color: #777; display: inline; margin: 0; padding: 0 10px 0 10px; } #menu ul li a{ text-decoration: none; list-style-type: none; color: #777; display: inline; margin: 0; padding: 0; } #menu ul li a:hover{ text-decoration: none; list-style-type: none; color: #fff; display: inline; margin: 0; padding: 0; } #container { position: absolute; top: 120px; width: 70000px; margin: 0; padding: 0; } .box { background: white; border: 3px dashed #f2f2f2; width: 600px; float: left; font-size: 10px; line-height: 15px; margin: 0; padding: 5px 30px 30px 30px; }

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  • Problems with multiple setIntervals running simultaniously

    - by Roel V.
    Hello, My first post here. I want to make a horizontal menu with submenu's sliding down on mouseover. I know I could use jQuery but this is to practice my javascript skills. I use the following code: var up = new Array() var down = new Array() var submenustart function titleover(headmenu, inter) { submenu = headmenu.lastChild up[inter] = window.clearInterval(up[inter]) down[inter] = window.setInterval("slidedown(submenu)",1) } function slidedown(submenu) { if(submenu.offsetTop < submenustart) { submenu.style.top = submenu.offsetTop + 1 + "px" } } function titleout(headmenu, inter) { submenu = headmenu.lastChild down[inter] = window.clearInterval(down[inter]) up[inter] = window.setInterval("slideup(submenu)", 1) } function slideup(submenu) { if(submenu.offsetTop > submenustart - submenu.clientHeight + 1) { submenu.style.top = submenu.offsetTop - 1 + "px" } } The variable submenustart gets appointed a value in another function which is not relevant for my question. HTML looks like this: <table class="hoofding" id="hoofding"> <tr> <td onmouseover="titleover(this, 0)" onmouseout="titleout(this, 0)"><a href="#" class="hoofdinglink" id="hoofd1">AAAA</a> <table class="menu"> <tr><td><a href="...">1111</a></td></tr> <tr><td><a href="...">2222</a></td></tr> <tr><td><a href="...">3333</a></td></tr> </table></td> <td onmouseover="titleover(this, 1)" onmouseout="titleout(this, 1)"><a href="#" class="hoofdinglink">BBBB</a> <table class="menu"> <tr><td><a href="...">1111</a></td></tr> <tr><td><a href="...">2222</a></td></tr> <tr><td><a href="...">3333</a></td></tr> <tr><td><a href="...">4444</a></td></tr> <tr><td><a href="...">5555</a></td></tr> </table></td> ... </tr> </table> What happens is the following: If I go over and out (for ex) menu A it works fine. If i go now over menu B the interval applied to A is now applied to B. There are now 2 interval functions applied to B. The one originally for A and a new one triggered by the mouseover on B. If I would go to A all the intervals are now applied to A. I have been searching for hours but and I am completely stuck. Thanks in advance.

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  • Event bubbling with img tags?

    - by Kenny Bones
    I did some googling and figured I'm probably experiencing so called "event bubbling" that I've never heard of but are not surprised by it's existance. I want it to fire only once and I'm wondering how to fix this. Basically, I have this small code snippet: $('.bggallery_images').click(function () { alert('test'); }); This is supposed to fire once from a php snippet that basically adds an image of each image from a specific folder. It then outputs an echo string where each image has the class of "bggallery_images". PHP snippet looks like this: <?php $dirname = "img"; $images = scandir($dirname); $ignore = Array(".", ".."); foreach($images as $file) { if(!in_array($file, $ignore)) { echo "<img class=\"bggallery_images\" src=\"$dirname/$file\" />"; }; } ?> This all generates the html markup that looks like this for each image: <img src="img/WhitePattern6.gif" class="bggallery_images"> What is happening here? Here's the rendered output from FireBug: <div id="gallery_lightbox" style="height: 215px; z-index: 4; display: block;"> <div id="close"></div> <h2><cufon class="cufon cufon-canvas" alt="Velg " style="width: 39px; height: 20px;"><canvas width="49" height="23" style="width: 49px; height: 23px; top: -4px; left: 0px;"></canvas><cufontext>Velg </cufontext></cufon><cufon class="cufon cufon-canvas" alt="bakgrunnsbilde" style="width: 123px; height: 20px;"><canvas width="129" height="23" style="width: 129px; height: 23px; top: -4px; left: 0px;"></canvas><cufontext>bakgrunnsbilde</cufontext></cufon></h2> <div class="bggallery_images">testererererer</div> <img src="img/Bakgrunner/4462-v4.jpg" class="bggallery_images"><img src="img/Bakgrunner/5922.gif" class="bggallery_images"><img src="img/Bakgrunner/BluePattern.gif" class="bggallery_images"><img src="img/Bakgrunner/Brown1.gif" class="bggallery_images"><img src="img/Bakgrunner/Brown2Pattern.jpg" class="bggallery_images"><img src="img/Bakgrunner/BrownPattern.jpg" class="bggallery_images"><img src="img/Bakgrunner/Brownn.gif" class="bggallery_images"><img src="img/Bakgrunner/GrayPattern.gif" class="bggallery_images"><img src="img/Bakgrunner/GreenPattern3.gif" class="bggallery_images"><img src="img/Bakgrunner/OrangePattern.gif" class="bggallery_images"><img src="img/Bakgrunner/PurplePattern.gif" class="bggallery_images"><img src="img/Bakgrunner/PurplePattern2.gif" class="bggallery_images"><img src="img/Bakgrunner/RedPattern3.gif" class="bggallery_images"><img src="img/Bakgrunner/RedPattern4.gif" class="bggallery_images"><img src="img/Bakgrunner/RedPattern5.gif" class="bggallery_images"><img src="img/Bakgrunner/Tiled_Wallpaper__Green_Texture_by_knitetgantt.png" class="bggallery_images"><img src="img/Bakgrunner/WhitePattern4.gif" class="bggallery_images"><img src="img/Bakgrunner/WhitePattern5.gif" class="bggallery_images"><img src="img/Bakgrunner/WhitePattern6.gif" class="bggallery_images"><img src="img/Bakgrunner/WhitePattern7.gif" class="bggallery_images"><img src="img/Bakgrunner/WhitePurple.jpg" class="bggallery_images"><img src="img/Bakgrunner/YellowPattern.gif" class="bggallery_images"><img src="img/Bakgrunner/vintage-wallpaper.jpg" class="bggallery_images"> </div>

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  • Mimicking a HBox / VBox with CSS

    - by Daniel Hai
    I'm an old school tables guy, and am pretty baffled when it comes to modern HTML. I'm trying to something as simple as vertical / horizontal layouts (i.e. Flex's hbox/vbox), but am having major difficulty replicating them. An old table would look something like this for an HBox: <table width="100%" height="100"> <tr valign="middle"> <td nowrap style="background-color:#CCC">I am text on grey</td> <td width="50%" valign="top">displays top</td> <td width="50%" align="right">Autosize Fill (displays bottom right)</td> </tr> </table> Now I'm trying to do this with div's, but to no avail. When using display:inline, I cannot set a percentage width -- it only takes explicit widths. When using float:left, settings 100% percentage width causes it to really be 100% and pushes the next div down. Here's the code I've been playing with: <html> <head> </head> <style type="text/css"> div.test { background-color: #EE9; padding:5px;} body { font-family: Arial; } ul { list-style-type:none; } ul li { float:left; } .hboxinline div { display: inline; } .hboxfloat div { float:left; } .cellA { background-color:#CCC; width:100%; } .cellB { background-color:#DDD; min-width:100; } .cellC { background-color:#EEE; min-width:200; } </style> <body> A = 100%, b = 100, c = 200 <div class="test">old school table <table cellpadding="0" cellspacing="0"> <tr> <td class="cellA">A</td> <td class="cellB">B</td> <td class="cellC">C</td> </tr> </table></div> <br/> <div class="test"> float:left <div class="hboxinline"> <div class="cellA">A</div> <div class="cellB">B</div> <div class="cellC">C</div> </div> </div> <br/> <div class="test">ul / li <ul class="ulli"> <li class="cellA">A</li> <li class="cellB">B</li> <li class="cellC">C</li> </ul> </div> <br/> <div class="test"> display:inline <div class="hboxfloat"> <div class="cellA">A</div> <div class="cellB">B</div> <div class="cellC">C</div> </div> </div> </body> </html>

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  • How to debug EXC_BAD_ACCESS that occurs only on release target for an iPhone app?

    - by Bobby Moretti
    I'm developing an iPhone application. I have an EXC_BAD_ACCESS that occurs only in the release target; when I build the debug target the exception does not occur. However, when I set the NSZombieEnabled environment variable to YES, I still get the EXC_BAD_ACCESS with no further information. Is it even possible for NSZombieEnabled to work when executing the release target? I don't see why not, since gdb is running in both cases... Update: here is a printout of the top of the stack: #0 0x33369ebc in objc_msgSend () #1 0x3144f968 in -[EAInputStream _streamEventTrigger] () #2 0x3144fe78 in __streamEventTrigger () #3 0x338ae3a6 in CFRunLoopRunSpecific () #4 0x338adc1e in CFRunLoopRunInMode () #5 0x32ed6966 in -[NSRunLoop(NSRunLoop) runMode:beforeDate:] () #6 0x00005b06 in -[IOStreamDelegate removeMsg:] (self=0x142cc0, _cmd=<value temporarily unavailable, due to optimizations>, message=0x2fffe544) at /Users/robertmoretti/Documents/XXXXXXX/IOStreamDelegate.m:191 Here is a gdb session from inside the objc_msgSend call at the top: (gdb) p/x $r0 $6 = 0x3100000 (gdb) x/s $r1 0x32d7cff8: "release" (gdb) disassemble $pc Dump of assembler code for function objc_msgSend: 0x33369ea8 <objc_msgSend+0>: teq r0, #0 ; 0x0 0x33369eac <objc_msgSend+4>: moveq r1, #0 ; 0x0 0x33369eb0 <objc_msgSend+8>: bxeq lr 0x33369eb4 <objc_msgSend+12>: push {r3, r4, r5, r6} 0x33369eb8 <objc_msgSend+16>: ldr r4, [r0] 0x33369ebc <objc_msgSend+20>: ldr r5, [r4, #8] 0x33369ec0 <objc_msgSend+24>: ldr r6, [r5] 0x33369ec4 <objc_msgSend+28>: add r3, r5, #8 ; 0x8 0x33369ec8 <objc_msgSend+32>: and r5, r6, r1, lsr #2 0x33369ecc <objc_msgSend+36>: ldr r4, [r3, r5, lsl #2] 0x33369ed0 <objc_msgSend+40>: teq r4, #0 ; 0x0 0x33369ed4 <objc_msgSend+44>: add r5, r5, #1 ; 0x1 0x33369ed8 <objc_msgSend+48>: beq 0x33369efc <objc_msgSend+84> 0x33369edc <objc_msgSend+52>: ldr r12, [r4] 0x33369ee0 <objc_msgSend+56>: teq r1, r12 0x33369ee4 <objc_msgSend+60>: and r5, r5, r6 0x33369ee8 <objc_msgSend+64>: bne 0x33369ecc <objc_msgSend+36> 0x33369eec <objc_msgSend+68>: ldr r12, [r4, #8] 0x33369ef0 <objc_msgSend+72>: teq r4, r4 0x33369ef4 <objc_msgSend+76>: pop {r3, r4, r5, r6} 0x33369ef8 <objc_msgSend+80>: bx r12 0x33369efc <objc_msgSend+84>: pop {r3, r4, r5, r6} 0x33369f00 <objc_msgSend+88>: b 0x33369f04 <objc_msgSend_uncached> End of assembler dump. (gdb) p/x *$r0 $9 = 0x0 The exception occurs on the line 0x33369ebc <objc_msgSend+20>: ldr r5, [r4, #8]. r4 has just been given the value pointed to by r0, which happens to be 0. I am wondering what is supposed to be in the memory region of 0x3100000. Here's a memory dump of that area: (gdb) x/256w 0x3100000 0x3100000: 0x00000000 0x0000a293 0xaa650505 0x00000000 0x3100010: 0x0000a294 0xaa670505 0x00000000 0x0000a295 0x3100020: 0xaa690505 0x00000000 0x0000a296 0xaa6b0505 0x3100030: 0x00000000 0x0000a297 0xaa6d0505 0x00000000 0x3100040: 0x0000a298 0xaa6f0505 0x00000000 0x0000a299 0x3100050: 0xaa710505 0x00000000 0x0000a29a 0xaa730505 0x3100060: 0x00000000 0x0000a29b 0xaa750505 0x00000000 0x3100070: 0x0000a29c 0xaa770505 0x00000000 0x0000a29d 0x3100080: 0xaa790505 0x00000000 0x0000a29e 0xaa7b0505 0x3100090: 0x00000000 0x0000a29f 0xaa7d0505 0x00000000 0x31000a0: 0x0000a2a0 0xaa7f0505 0x00000000 0x0000a2a1 0x31000b0: 0xaa810505 0x00000000 0x0000a2a2 0xaa830505 0x31000c0: 0x00000000 0x0000a2a3 0xaa850505 0x00000000 0x31000d0: 0x0000a2a4 0xaa870505 0x00000000 0x0000a2a5 0x31000e0: 0xaa890505 0x00000000 0x0000a2a6 0xaa8b0505 0x31000f0: 0x00000000 0x0000a2a7 0xaa8d0505 0x00000000 0x3100100: 0x0000a2a8 0xaa8f0505 0x00000000 0x0000a2a9 0x3100110: 0xaa910505 0x00000000 0x0000a2aa 0xaa930505 0x3100120: 0x00000000 0x0000a2ab 0xaa950505 0x00000000 0x3100130: 0x0000a2ac 0xaa970505 0x00000000 0x0000a2ad 0x3100140: 0xaa990505 0x00000000 0x0000a2ae 0xaa9b0505 0x3100150: 0x00000000 0x0000a2af 0xaa9d0505 0x00000000 0x3100160: 0x0000a2b0 0xaa9f0505 0x00000000 0x0000a2b1 0x3100170: 0xaaa10505 0x00000000 0x0000a2b2 0xaaa30505 0x3100180: 0x00000000 0x0000a2b3 0xaaa50505 0x00000000 0x3100190: 0x0000a2b4 0xaaa70505 0x00000000 0x0000a2b5 0x31001a0: 0xaaa90505 0x00000000 0x0000a2b6 0xaaab0505 0x31001b0: 0x00000000 0x0000a2b7 0xaaad0505 0x00000000 0x31001c0: 0x0000a2b8 0xaaaf0505 0x00000000 0x0000a2b9 0x31001d0: 0xaab10505 0x00000000 0x0000a2ba 0xaab30505 0x31001e0: 0x00000000 0x0000a2bb 0xaab50505 0x00000000 0x31001f0: 0x0000a2bc 0xaab70505 0x00000000 0x0000a2bd 0x3100200: 0xaab90505 0x00000000 0x0000a2be 0xaabb0505 0x3100210: 0x00000000 0x0000a2bf 0xaabd0505 0x00000000 0x3100220: 0x0000a2c0 0xaabf0505 0x00000000 0x0000a2c1 0x3100230: 0xaac10505 0x00000000 0x0000a2c2 0xaac30505 0x3100240: 0x00000000 0x0000a2c3 0xaac50505 0x00000000 0x3100250: 0x0000a2c4 0xaac70505 0x00000000 0x0000a2c5 0x3100260: 0xaac90505 0x00000000 0x0000a2c6 0xaacb0505 0x3100270: 0x00000000 0x0000a2c7 0xaacd0505 0x00000000 0x3100280: 0x0000a2c8 0xaacf0505 0x00000000 0x0000a2c9 0x3100290: 0xaad10505 0x00000000 0x0000a2ca 0xaad30505 0x31002a0: 0x00000000 0x0000a2cb 0xaad50505 0x00000000 0x31002b0: 0x0000a2cc 0xaad70505 0x00000000 0x0000a2cd 0x31002c0: 0xaad90505 0x00000000 0x0000a2ce 0xaadb0505 0x31002d0: 0x00000000 0x0000a2cf 0xaadd0505 0x00000000 0x31002e0: 0x0000a2d0 0xaadf0505 0x00000000 0x0000a2d1 0x31002f0: 0xaae10505 0x00000000 0x0000a2d2 0xaae30505 0x3100300: 0x00000000 0x0000a2d3 0xaae50505 0x00000000 0x3100310: 0x0000a2d4 0xaae70505 0x00000000 0x0000a2d5 0x3100320: 0xaae90505 0x00000000 0x0000a2d6 0xaaeb0505 0x3100330: 0x00000000 0x0000a2d7 0xaaed0505 0x00000000 0x3100340: 0x0000a2d8 0xaaef0505 0x00000000 0x0000a2d9 0x3100350: 0xaaf10505 0x00000000 0x0000a2da 0xaaf30505 0x3100360: 0x00000000 0x0000a2db 0xaaf50505 0x00000000 0x3100370: 0x0000a2dc 0xaaf70505 0x00000000 0x0000a2dd 0x3100380: 0xaaf90505 0x00000000 0x0000a2de 0xaafb0505 0x3100390: 0x00000000 0x0000a2df 0xaafd0505 0x00000000 0x31003a0: 0x0000a2e0 0xab050505 0x00000000 0x0000a2e1 0x31003b0: 0xab070505 0x00000000 0x0000a2e2 0xab090505 0x31003c0: 0x00000000 0x0000a2e3 0xab0b0505 0x00000000 0x31003d0: 0x0000a2e4 0xab0d0505 0x00000000 0x0000a2e5 0x31003e0: 0xab0f0505 0x00000000 0x0000a2e6 0xab110505 0x31003f0: 0x00000000 0x0000a2e7 0xab130505 0x00000000 I don't really know what else to try; hopefully someone with more iphone experience will be able to recognize this memory as something meaningful.

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  • CSS: Labels in table columns

    - by hello
    Hello. BACKGROUND: I would like to have small labels in columns of a table. I'm using some implemented parts of HTML5/CSS3 in my project, and this section specifically is for mobile devices. While both facts are not necessarily relevant, the bottom line is that I don't have to support Internet Explorer or even Firefox for that matter (just WebKit). THE PROBLEM With my current CSS approach, the vertical padding of the cell comes from the <span element (set to display: block with top/bottom margins), which contains the "value" of the column. As a result there's no padding when the <span> is empty or missing (no value) and the label is not in place. The "full" coulmns should give you the idea of where I want the labels to be, even if there's no value, and the <span> is not there. I realize that I could use "non-breaking-space", but I would really like to avoid it. I wonder if any of you have a fix / better way to do this? current code is below. Thank you for any help. <!DOCTYPE html> <html lang="en"> <head> <title>ah</title> <style> body { width: 320px; } /* TABLE */ table { width: 100%; border-collapse: collapse; font-family: arial; } th, td { border: 1px solid #ccc; border-width: 0px 0px 1px 1px; } th:last-child, td:last-child { border-right-width: 1px; } tr:first-child th { border-top-width: 1px; background: #efefef; } /* RELEVANT STUFF */ td { padding: 3px; } td sup { display: block; } td span { display: block; margin: 3px 0px; text-align: center; } </style> </head> <body> <table> <tr> <th colspan="3">something</th> </tr> <tr> <td><sup>some label</sup><span>any content</span></td> <td><sup>some label</sup><span>any content</span></td> <td><sup>some label</sup><span></span></td><!-- No content, just a label --> </tr> </table> </body> </html>

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  • .animate question/help

    - by Josh
    So, I've built this navigation bar so far and I'm curious if it's even possible to achieve what I'm thinking. Currently, when you hover over each of the links they drop down (padding is increased). Now, what I'm curious in doing is if you hover over say "test1", test2-4 also drop with it but in the padding that has been created from the drop down, "test1" information shows up. Allowing the user to click or read whatever information is in there. Also, if the user would like to, they can move their mouse to test2 and everything would animate (opacity, this I can do I think) to whatever is in the test2 field, test3 doing the same and so on. I haven't had much success with this, I've created a completely separate panel before, but that didn't exactly work or I wasn't doing it correctly. Here is what I've been working on, ANY help would be appreciated! Thanks! <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript"> $(function() { $("#nav li > a").hover(function() { $(this).stop().animate({paddingTop: "100px"}, 100); }, function() { $(this).stop().animate({paddingTop: "10px"}, 200); }); }); </script> <style type="text/css"> #nav { position: absolute; top: 0; left: 60px; padding: 0; margin: 0; list-style: none; } #nav li { display: inline; } #nav li a { float: left; display: block; color: #555; text-decoration: none; padding: 10px 30px; background-color: #d1d1d1; border-top: none; } </style> </head> <body> <div id="wrap"> <ul id="nav"> <li><a href="">test1</a></li> <li><a href="">test2</a></li> <li><a href="">test3</a></li> <li><a href="">test4</a></li> </ul> </div> </body> </html>

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  • Toggle KML Layers, Infowindow isnt working

    - by user1653126
    I have this code, i am trying to toggle some kml layers. The problem is that when i click the marker it isn't showing the infowindow. Maybe someone can show me my error. Thanks. Here is the CODE <!DOCTYPE html> <html> <head> <meta name="viewport" content="initial-scale=1.0, user-scalable=no" /> <style type="text/css"> html { height: 100% } body { height: 100%; margin: 0; padding: 0 } #map_canvas { height: 100% } </style> <script type="text/javascript" src="http://maps.googleapis.com/maps/api/js?key=IzaSyAvj6XNNPO8YPFbkVR8KcTl5LK1ByRHG1E&sensor=false"> </script> <script type="text/javascript"> var map; // lets define some vars to make things easier later var kml = { a: { name: "Productores", url: "https://maps.google.hn/maps/ms?authuser=0&vps=2&hl=es&ie=UTF8&msa=0&output=kml&msid=200984447026903306654.0004c934a224eca7c3ad4" } // keep adding more if you like }; // initialize our goo function initializeMap() { var options = { center: new google.maps.LatLng(13.324182,-87.080071), zoom: 8, mapTypeId: google.maps.MapTypeId.TERRAIN } map = new google.maps.Map(document.getElementById("map_canvas"), options); createTogglers(); }; google.maps.event.addDomListener(window, 'load', initializeMap); // the important function... kml[id].xxxxx refers back to the top function toggleKML(checked, id) { if (checked) { var layer = new google.maps.KmlLayer(kml[id].url, { preserveViewport: true, suppressInfoWindows: true }); // store kml as obj kml[id].obj = layer; kml[id].obj.setMap(map); } else { kml[id].obj.setMap(null); delete kml[id].obj; } }; // create the controls dynamically because it's easier, really function createTogglers() { var html = "<form><ul>"; for (var prop in kml) { html += "<li id=\"selector-" + prop + "\"><input type='checkbox' id='" + prop + "'" + " onclick='highlight(this,\"selector-" + prop + "\"); toggleKML(this.checked, this.id)' \/>" + kml[prop].name + "<\/li>"; } html += "<li class='control'><a href='#' onclick='removeAll();return false;'>" + "Remove all layers<\/a><\/li>" + "<\/ul><\/form>"; document.getElementById("toggle_box").innerHTML = html; }; function removeAll() { for (var prop in kml) { if (kml[prop].obj) { kml[prop].obj.setMap(null); delete kml[prop].obj; } } }; // Append Class on Select function highlight(box, listitem) { var selected = 'selected'; var normal = 'normal'; document.getElementById(listitem).className = (box.checked ? selected: normal); }; </script> <style type="text/css"> .selected { font-weight: bold; } </style> </head> <body> <div id="map_canvas" style="width: 50%; height: 200px;"></div> <div id="toggle_box" style="position: absolute; top: 200px; right: 1000px; padding: 20px; background: #fff; z-index: 5; "></div> </body> </html>

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  • Common Mercator Projection formulas for Google Maps not working correctly

    - by Tom Halladay
    I am building a Tile Overlay server for Google maps in C#, and have found a few different code examples for calculating Y from Latitude. After getting them to work in general, I started to notice certain cases where the overlays were not lining up properly. To test this, I made a test harness to compare Google Map's Mercator LatToY conversion against the formulas I found online. As you can see below, they do not match in certain cases. Case #1 Zoomed Out: The problem is most evident when zoomed out. Up close, the problem is barely visible. Case #2 Point Proximity to Top & Bottom of viewing bounds: The problem is worse in the middle of the viewing bounds, and gets better towards the edges. This behavior can negate the behavior of Case #1 The Test: I created a google maps page to display red lines using the Google Map API's built in Mercator conversion, and overlay this with an image using the reference code for doing Mercator conversion. These conversions are represented as black lines. Compare the difference. The Results: Check out the top-most and bottom-most lines: The problem gets visually larger but numerically smaller as you zoom in: And it all but disappears at closer zoom levels, regardless of screen orientation. The Code: Google Maps Client Side Code: var lat = 0; for (lat = -80; lat <= 80; lat += 5) { map.addOverlay(new GPolyline([new GLatLng(lat, -180), new GLatLng(lat, 0)], "#FF0033", 2)); map.addOverlay(new GPolyline([new GLatLng(lat, 0), new GLatLng(lat, 180)], "#FF0033", 2)); } Server Side Code: Tile Cutter : http://mapki.com/wiki/Tile_Cutter OpenStreetMap Wiki : http://wiki.openstreetmap.org/wiki/Mercator protected override void ImageOverlay_ComposeImage(ref Bitmap ZipCodeBitMap) { Graphics LinesGraphic = Graphics.FromImage(ZipCodeBitMap); Int32 MapWidth = Convert.ToInt32(Math.Pow(2, zoom) * 255); Point Offset = Cartographer.Mercator2.toZoomedPixelCoords(North, West, zoom); TrimPoint(ref Offset, MapWidth); for (Double lat = -80; lat <= 80; lat += 5) { Point StartPoint = Cartographer.Mercator2.toZoomedPixelCoords(lat, -179, zoom); Point EndPoint = Cartographer.Mercator2.toZoomedPixelCoords(lat, -1, zoom); TrimPoint(ref StartPoint, MapWidth); TrimPoint(ref EndPoint, MapWidth); StartPoint.X = StartPoint.X - Offset.X; EndPoint.X = EndPoint.X - Offset.X; StartPoint.Y = StartPoint.Y - Offset.Y; EndPoint.Y = EndPoint.Y - Offset.Y; LinesGraphic.DrawLine(new Pen(Color.Black, 2), StartPoint.X, StartPoint.Y, EndPoint.X, EndPoint.Y); LinesGraphic.DrawString( lat.ToString(), new Font("Verdana", 10), new SolidBrush(Color.Black), new Point( Convert.ToInt32((width / 3.0) * 2.0), StartPoint.Y)); } } protected void TrimPoint(ref Point point, Int32 MapWidth) { point.X = Math.Max(point.X, 0); point.X = Math.Min(point.X, MapWidth - 1); point.Y = Math.Max(point.Y, 0); point.Y = Math.Min(point.Y, MapWidth - 1); } So, Anyone ever experienced this? Dare I ask, resolved this? Or simply have a better C# implementation of Mercator Project coordinate conversion? Thanks!

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  • OpenGL-ES Texture Mapping. Texture is reversed?

    - by Feet
    I am trying to get my head around Texture mapping, I thought I had it the other day after asking this. However, I am having some trouble with my texture coordinates being flipped from what I am expecting. I am loading my texture like so int[] textures = new int[1]; gl.glGenTextures(1, textures, 0); _textureID = textures[0]; gl.glBindTexture(GL10.GL_TEXTURE_2D, _textureID); Bitmap bmp = BitmapFactory.decodeResource( _context.getResources(), R.drawable.die_1); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bmp, 0); gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); bmp.recycle(); My cube is this float vertices[] = { // Front face -width, -height, depth, // 0 width, -height, depth, // 1 width, height, depth, // 2 -width, height, depth, // 3 // Back Face width, -height, -depth, // 4 -width, -height, -depth, // 5 -width, height, -depth, // 6 width, height, -depth, // 7 // Left face -width, -height, -depth, // 8 -width, -height, depth, // 9 -width, height, depth, // 10 -width, height, -depth, // 11 // Right face width, -height, depth, // 12 width, -height, -depth, // 13 width, height, -depth, // 14 width, height, depth, // 15 // Top face -width, height, depth, // 16 width, height, depth, // 17 width, height, -depth, // 18 -width, height, -depth, // 19 // Bottom face -width, -height, -depth, // 20 width, -height, -depth, // 21 width, -height, depth, // 22 -width, -height, depth, // 23 }; short indices[] = { // Front 0,1,2, 0,2,3, // Back 4,5,6, 4,6,7, // Left 8,9,10, 8,10,11, // Right 12,13,14, 12,14,15, // Top 16,17,18, 16,18,19, // Bottom 20,21,22, 20,22,23, }; float texCoords[] = { // Front face textured only, for simplicity 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f}; And it is drawn like so // Counter-clockwise winding. gl.glFrontFace(GL10.GL_CCW); // Enable face culling. gl.glEnable(GL10.GL_CULL_FACE); // What faces to remove with the face culling. gl.glCullFace(GL10.GL_BACK); // Enabled the vertices buffer for writing and to be used during // rendering. gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); // Specifies the location and data format of an array of vertex // coordinates to use when rendering. gl.glVertexPointer(3, GL10.GL_FLOAT, 0, verticesBuffer); if (normalsBuffer != null) { // Enabled the normal buffer for writing and to be used during rendering. gl.glEnableClientState(GL10.GL_NORMAL_ARRAY); // Specifies the location and data format of an array of normals to use when rendering. gl.glNormalPointer(GL10.GL_FLOAT, 0, normalsBuffer); } // Set flat color gl.glColor4f(rgba[0], rgba[1], rgba[2], rgba[3]); // Smooth color if ( colorBuffer != null ) { // Enable the color array buffer to be used during rendering. gl.glEnableClientState(GL10.GL_COLOR_ARRAY); // Point out the where the color buffer is. gl.glColorPointer(4, GL10.GL_FLOAT, 0, colorBuffer); } // Use textures? if ( textureBuffer != null) { gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); } // Translation and rotation before drawing gl.glTranslatef(x, y, z); gl.glRotatef(rx, 1, 0, 0); gl.glRotatef(ry, 0, 1, 0); gl.glRotatef(rz, 0, 0, 1); gl.glDrawElements(GL10.GL_TRIANGLES, numOfIndices, GL10.GL_UNSIGNED_SHORT, indicesBuffer); // Disable the vertices buffer. gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); gl.glDisableClientState(GL10.GL_NORMAL_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Disable face culling. gl.glDisable(GL10.GL_CULL_FACE); However my front face looks like this I also add, I haven't got any normals set, are textures affected by normals? float texCoords[] = { // Front 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f} It seems as if the texture is being flipped, so the coordinates don't match up properly?

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  • Slow Jquery Animation

    - by Pyronaut
    I have this webpage : http://miloarc.pyrogenicmedia.com/ Which atm is nothing special. It has a few effects but none that break the bank. If you mouse over a tile, it should change it's opacity to give it a fade effect. This is done through the Jquery Animation, not through CSS (I do this so it can fade, instead of being a straight change). Everything looks nice when the page loads, and the fades look perfect. Infact if you drag your mouse all over the place, if gives you a "trail" almost like a snake. Anyway, My next problem is that you will see there is a box in the top left, which is going to tell you information about the tile you are hovering over. This seems to work fine. When you mouse over that information box, it switches it's position (So that you can reach the tiles that were previously hidden underneath it). From my understanding, this is all working fine, and to the letter. However, After one move of the info box (One hover). Viewing the page in Firefox turns slugish. As in, after a successful move of the info box, the fade effects become very stuttered, and it doesn't pick up events as fast meaning you can't draw a "trail" on the screen. Chrome doesn't have this issue. It seems to work fine no matter what. Safari also seems ok. Although I do notice if I move my mouse really fast, it does jump a bit but not as much as firefox. Internet explorer doesn't work at all. Seems to crash the browser... And there is an error with the rounded corner plugin im using (Not sure why...). All in all, I think whatever I'm doing inside my code must be heavily sluggish. But I don't know where it is happening. Here is the full code, but I would advise go to the link to view everything. <script type="text/javascript"> $(document).ready(function() { var WindowWidth = $(window).width(); var WindowMod = WindowWidth % 20; var WindowWidth = WindowWidth - WindowMod; var BoxDimension = WindowWidth / 20; var BoxDimensionFixed = BoxDimension - 12; var dimensions = BoxDimensionFixed + 'px'; $('.gamebutton').each(function(i) { $(this).css('width', dimensions); $(this).css('height', dimensions); }); var OuterDivHeight = BoxDimension * 10; var TopMargin = ($(window).height() - OuterDivHeight) / 2; var OuterDivWidth = BoxDimension * 20; var LeftMargin = ($(window).width() - OuterDivWidth) / 2; $('#gamePort').css('margin-top', TopMargin).css('margin-left', LeftMargin).css('margin-right', LeftMargin); $('.gamebutton img').each(function(i) { $(this).hover( function () { $(this).animate({'opacity': 0.65}); }, function () { $(this).animate({'opacity': 1}); } ); }); $('.rounded').corners(); $('.gamebutton').each(function(i) { $(this).hover(function() { $('.gameTitlePopup').html($(this).attr('title')); FadeActive(); }); }); function FadeActive() { $('.activeInfo').fadeIn('slow'); } $('#gameInfoLeft').hover(function() { $(this).removeClass('activeInfo'); $(this).fadeOut('slow', function() { $('#gameInfoRight').addClass('activeInfo'); FadeActive(); }); }); $('#gameInfoRight').hover(function() { $(this).removeClass('activeInfo'); $(this).fadeOut('slow', function() { $('#gameInfoLeft').addClass('activeInfo'); FadeActive(); }); }); }); </script> Thanks for any help :).

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  • Why does vbkeyup produce different results than vbkeydown does in this Code.

    - by Joshua Rhoads
    I have a VB6 app. It consists of a flexgrid. I have code to allow the user to press the up or down arrow key to switch rows in the grid. When the down arrow key is pressed the cursor is placed at the end of the text in the next row, but when the Up arrow key is pressed the cursor is placed in the middle of the text of the previous row. Anybody have any explantion for this. Private Sub Command1_Click() With MSFlexGrid1 .Cols = 4 .Rows = 5 .FixedCols = 1 .FixedRows = 1 MSFlexGrid1.TextMatrix(0, 1) = "FROM" MSFlexGrid1.TextMatrix(0, 2) = "THRU" MSFlexGrid1.TextMatrix(0, 3) = "PAGE" MSFlexGrid1.TextMatrix(1, 1) = "Aa" MSFlexGrid1.TextMatrix(1, 2) = "Az" MSFlexGrid1.TextMatrix(1, 3) = "-" MSFlexGrid1.TextMatrix(2, 1) = "Ba" MSFlexGrid1.TextMatrix(2, 2) = "Bz" MSFlexGrid1.TextMatrix(2, 3) = "-" MSFlexGrid1.TextMatrix(3, 1) = "Ca" MSFlexGrid1.TextMatrix(3, 2) = "Cz" MSFlexGrid1.TextMatrix(3, 3) = "-" MSFlexGrid1.TextMatrix(4, 1) = "Da" MSFlexGrid1.TextMatrix(4, 2) = "Dz" MSFlexGrid1.TextMatrix(4, 3) = "-" End With End Sub Private Sub Command2_Click() End End Sub Private Sub Form_Load() Text1.Visible = False End Sub Private Sub MSFlexGrid1_DblClick() FlexGridEdit Asc(" ") Exit Sub End Sub Private Sub FlexGridEdit(KeyAscii As Integer) Text1.Left = MSFlexGrid1.CellLeft + MSFlexGrid1.Left Text1.Top = MSFlexGrid1.CellTop + MSFlexGrid1.Top Text1.Width = MSFlexGrid1.ColWidth(MSFlexGrid1.Col) - 2 * (MSFlexGrid1.ColWidth (MSFlexGrid1.Col) - MSFlexGrid1.CellWidth) Text1.Height = MSFlexGrid1.RowHeight(MSFlexGrid1.Row) - 2 * (MSFlexGrid1.RowHeight(MSFlexGrid1.Row) - MSFlexGrid1.CellHeight) Text1.MaxLength = 2 Text1.Visible = True Text1.SetFocus Select Case KeyAscii Case 0 To Asc(" ") Text1.Text = MSFlexGrid1.Text Text1.SelStart = Len(Text1.Text) Case Else Text1.Text = Chr$(KeyAscii) Text1.SelStart = 1 End Select Exit Sub End Sub Function ValidateFlexGrid1() As Boolean Dim llCntrRow As Integer Dim llCntrCol As Integer Dim max_len As Single Dim new_len As Single Dim liCntr As Integer Dim lsCheck As String With MSFlexGrid1 If Text1.Visible Then .Text = Text1.Text If .Rows = .FixedRows Then ValidateFlexGrid1 = False End If For llCntrCol = .FixedCols To MSFlexGrid1.Cols - 1 For llCntrRow = .FixedRows To MSFlexGrid1.Rows - 1 If .TextMatrix(llCntrRow, llCntrCol) = "" Then ValidateFlexGrid1 = False Exit Function End If Next llCntrRow Next llCntrCol End With ValidateFlexGrid1 = True Exit Function End Function Private Sub Text1_Keydown(KeyCode As Integer, Shift As Integer) Select Case KeyCode Case vbKeyRight, vbKeyLeft, vbKeyReturn If Text1.Visible = True Then If Text1.Text = "/" Then If MSFlexGrid1.Row > 1 Then Text1.Text = MSFlexGrid1.TextMatrix(MSFlexGrid1.Row - 1, MSFlexGrid1.Col) Text1.SelStart = Len(Text1.Text) End If End If MSFlexGrid1.Text = Text1.Text If KeyCode = vbKeyRight Or KeyCode = vbKeyReturn Then If Text1.SelStart = Len(Text1.Text) Then FlexGridChkPos KeyCode FlexGridEdit Asc(" ") End If Else If Text1.SelStart = 0 Then FlexGridChkPos KeyCode FlexGridEdit Asc(" ") End If End If End If Case vbKeyDown, vbKeyUp If Text1.Visible = True Then MSFlexGrid1.Text = Text1.Text FlexGridChkPos KeyCode FlexGridEdit Asc(" ") End If End Select Exit Sub End Sub Function FlexGridChkPos(KeyCode As Integer) As Boolean Dim llNextRow As Long Dim llNextCol As Long Dim llCurrCol As Long Dim llCurrRow As Long Dim llTotCols As Long Dim llTotRows As Long Dim llBegRow As Long Dim llBegCol As Long Dim llCntrCol As Long Dim lsText As String With MSFlexGrid1 llCurrRow = .Row + 1 llCurrCol = .Col + 1 llTotRows = .Rows llTotCols = .Cols llBegRow = .FixedRows llBegCol = .FixedCols If KeyCode = vbKeyRight Or KeyCode = vbKeyReturn Then llNextCol = llCurrCol + 1 If llNextCol > llTotCols Then llNextRow = llCurrRow + 1 If llNextRow > llTotRows Then .Rows = .Rows + 1 llCurrRow = llCurrRow + 1 llCurrCol = 1 + llBegCol Else llCurrRow = llNextRow llCurrCol = 1 + llBegCol End If Else llCurrCol = llNextCol End If End If If KeyCode = vbKeyLeft Then llNextCol = llCurrCol - 1 If llNextCol = llBegCol Then llNextRow = llCurrRow - 1 If llNextRow = llBegRow Then llCurrRow = llTotRows Else llCurrRow = llNextRow End If llCurrCol = llTotCols Else llCurrCol = llNextCol End If End If If KeyCode = vbKeyUp Then llNextRow = llCurrRow - 1 If llNextRow = llBegRow Then llCurrRow = llTotRows Else llCurrRow = llNextRow End If End If If KeyCode = vbKeyDown Then llNextRow = llCurrRow + 1 If llNextRow > llTotRows Then llCurrRow = llBegRow + 1 Else llCurrRow = llNextRow End If End If .Col = llCurrCol - 1 .Row = llCurrRow - 1 End With Exit Function End Function

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  • Error whilst starting rails server

    - by Sajeer
    I am new to rails and the bundle install works fine for the project. but when I start the rails server errors are shown.The shown errors are attached herewith. Exiting C:/Ruby193/lib/ruby/1.9.1/psych.rb:203:in `parse': (): could not find e xpected ':' while scanning a simple key at line 27 column 3 (Psych::SyntaxError) from C:/Ruby193/lib/ruby/1.9.1/psych.rb:203:in `parse_stream' from C:/Ruby193/lib/ruby/1.9.1/psych.rb:151:in `parse' from C:/Ruby193/lib/ruby/1.9.1/psych.rb:127:in `load' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/railties-3.2.2/lib/rails/applic ation/configuration.rb:115:in database_configuration' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/activerecord-3.2.2/lib/active_r ecord/railtie.rb:75:inblock (2 levels) in ' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/activesupport-3.2.2/lib/active_ support/lazy_load_hooks.rb:36:in instance_eval' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/activesupport-3.2.2/lib/active_ support/lazy_load_hooks.rb:36:inexecute_hook' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/activesupport-3.2.2/lib/active_ support/lazy_load_hooks.rb:26:in on_load' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/activerecord-3.2.2/lib/active_r ecord/railtie.rb:74:inblock in ' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/railties-3.2.2/lib/rails/initia lizable.rb:30:in instance_exec' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/railties-3.2.2/lib/rails/initia lizable.rb:30:inrun' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/railties-3.2.2/lib/rails/initia lizable.rb:55:in block in run_initializers' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/railties-3.2.2/lib/rails/initia lizable.rb:54:ineach' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/railties-3.2.2/lib/rails/initia lizable.rb:54:in run_initializers' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/railties-3.2.2/lib/rails/applic ation.rb:136:ininitialize!' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/railties-3.2.2/lib/rails/railti e/configurable.rb:30:in method_missing' from D:/ROR/appmallserver/config/environment.rb:22:in' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/activesupport-3.2.2/lib/active_ support/dependencies.rb:251:in require' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/activesupport-3.2.2/lib/active_ support/dependencies.rb:251:inblock in require' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/activesupport-3.2.2/lib/active_ support/dependencies.rb:236:in load_dependency' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/activesupport-3.2.2/lib/active_ support/dependencies.rb:251:inrequire' from D:/ROR/appmallserver/config.ru:4:in block in <main>' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/rack-1.4.1/lib/rack/builder.rb: 51:ininstance_eval' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/rack-1.4.1/lib/rack/builder.rb: 51:in initialize' from D:/ROR/appmallserver/config.ru:1:innew' from D:/ROR/appmallserver/config.ru:1:in <main>' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/rack-1.4.1/lib/rack/builder.rb: 40:ineval' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/rack-1.4.1/lib/rack/builder.rb: 40:in parse_file' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/rack-1.4.1/lib/rack/server.rb:2 00:inapp' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/railties-3.2.2/lib/rails/comman ds/server.rb:46:in app' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/rack-1.4.1/lib/rack/server.rb:3 01:inwrapped_app' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/rack-1.4.1/lib/rack/server.rb:2 52:in start' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/railties-3.2.2/lib/rails/comman ds/server.rb:70:instart' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/railties-3.2.2/lib/rails/comman ds.rb:55:in block in <top (required)>' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/railties-3.2.2/lib/rails/comman ds.rb:50:intap' from C:/Ruby193/lib/ruby/gems/1.9.1/gems/railties-3.2.2/lib/rails/comman ds.rb:50:in <top (required)>' from script/rails:21:inrequire' from script/rails:21:in `'

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  • Plotting points so that they do not overlap if they have the same co-ordinates

    - by betamax
    Hi everyone, I have a function that takes longitude and latitude and converts it to x and y to be plotted. The conversion to X and Y is working fine and that is not what I have the problem with. I want to ensure that two points are not plotted in the same place. In one set of results there are about 30 on top of each other (because they have the same latitude and longitude), this number could be a lot larger. At the moment I am trying to achieve this by moving points to the left, right, top or bottom of the point to make a square. Once a square made up of points has been drawn, then moving to the next row on and drawing another square of points around the previous square. The code is Javascript but it is very generic so I guess it's slightly irrelevant. My code is as follows: var prevLong, prevLat, rand = 1, line = 1, spread = 8, i = 0; function plot_points(long, lat){ // CODE HERE TO CONVERT long and lat into x and y // System to not overlap the points if((prevLat == lat) && (prevLong == long)) { if(rand==1) { x += spread*line; } else if(rand==2) { x -= spread*line; } else if(rand==3) { y += spread*line; } else if(rand==4) { y -= spread*line; } else if(rand==5) { x += spread*line; y += spread*line; } else if(rand==6) { x -= spread*line; y -= spread*line; } else if(rand==7) { x += spread*line; y -= spread*line; } else if(rand==8) { x -= spread*line; y += spread*line; // x = double } else if(rand==9) { x += spread*line; y += spread; } else if(rand==10) { x += spread; y += spread*line; } else if(rand==11) { x -= spread*line; y -= spread; } else if(rand==12) { x -= spread; y -= spread*line; } else if(rand==13) { x += spread*line; y -= spread; } else if(rand==14) { x += spread; y -= spread*line; } else if(rand==15) { x += spread*line; y -= spread; } else if(rand==16) { x += spread; y -= spread*line; } else if(rand==17) { x -= spread*line; y += spread; } else if(rand==18) { x -= spread; y += spread*line; } else if(rand==19) { x -= spread*line; y += spread; } else if(rand==20) { x -= spread; y += spread*line; } if(rand == 20) {rand = 1; line++; } else { rand++; } i++ } else { line = 1; i = 0; } prevLat = latitude; prevLong = longitude; return [x,y]; } This is the output: It isn't working correctly and I don't even know if I am approaching the problem in a correct way at all. Has anyone had to do this before? What method would you suggest?

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