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  • Finding the problem on a partially succeeded build

    - by Martin Hinshelwood
    Now that I have the Build failing because of a genuine bug and not just because of a test framework failure, lets see if we can trace through to finding why the first test in our new application failed. Lets look at the build and see if we can see why there is a red cross on it. First, lets open that build list. On Team Explorer Expand your Team Project Collection | Team Project and then Builds. Double click the offending build. Figure: Opening the Build list is a key way to see what the current state of your software is.   Figure: A test is failing, but we can now view the Test Results to find the problem      Figure: You can quite clearly see that the test has failed with “The device is not ready”. To me the “The Device is not ready” smacks of a System.IO exception, but it passed on my local computer, so why not on the build server? Its a FaultException so it is most likely coming from the Service and not the client, so lets take a look at the client method that the test is calling: bool IProfileService.SaveDefaultProjectFile(string strComputerName) { ProjectFile file = new ProjectFile() { ProjectFileName = strComputerName + "_" + System.DateTime.Now.ToString("yyyyMMddhhmmsss") + ".xml", ConnectionString = "persist security info=False; pooling=False; data source=(local); application name=SSW.SQLDeploy.vshost.exe; integrated security=SSPI; initial catalog=SSWSQLDeployNorthwindSample", DateCreated = System.DateTime.Now, DateUpdated = System.DateTime.Now, FolderPath = @"C:\Program Files\SSW SQL Deploy\SampleData\", IsComplete=false, Version = "1.3", NewDatabase = true, TimeOut = 5, TurnOnMSDE = false, Mode="AutomaticMode" }; string strFolderPath = "D:\\"; //LocalSettings.ProjectFileBasePath; string strFileName = strFolderPath + file.ProjectFileName; try { using (FileStream fs = new FileStream(strFileName, FileMode.Create)) { DataContractSerializer serializer = new DataContractSerializer(typeof(ProjectFile)); using (XmlDictionaryWriter writer = XmlDictionaryWriter.CreateTextWriter(fs)) { serializer.WriteObject(writer, file); } } } catch (Exception ex) { //TODO: Log the exception throw ex; return false; } return true; } Figure: You can see on lines 9 and 18 that there are calls being made to specific folders and disks. What is wrong with this code? What assumptions mistakes could the developer have made to make this look OK: That every install would be to “C:\Program Files\SSW SQL Deploy” That every computer would have a “D:\\” That checking in code at 6pm because the had to go home was a good idea. lets solve each of these problems: We are in a web service… lets store data within the web root. So we can call “Server.MapPath(“~/App_Data/SSW SQL Deploy\SampleData”) instead. Never reference an explicit path. If you need some storage for your application use IsolatedStorage. Shelve your code instead. What else could have been done? Code review before check-in – The developer should have shelved their code and asked another dev to look at it. Use Defensive programming – Make sure that any code that has the possibility of failing has checks. Any more options? Let me know and I will add them. What do we do? The correct things to do is to add a Bug to the backlog, but as this is probably going to be fixed in sprint, I will add it directly to the sprint backlog. Right click on the failing test Select “Create Work Item | Bug” Figure: Create an associated bug to add to the backlog. Set the values for the Bug making sure that it goes into the right sprint and Area. Make your steps to reproduce as explicit as possible, but “See test” is valid under these circumstances.   Figure: Add it to the correct Area and set the Iteration to the Area name or the Sprint if you think it will be fixed in Sprint and make sure you bring it up at the next Scrum Meeting. Note: make sure you leave the “Assigned To” field blank as in Scrum team members sign up for work, you do not give it to them. The developer who broke the test will most likely either sign up for the bug, or say that they are stuck and need help. Note: Visual Studio has taken care of associating the failing test with the Bug. Save… Technorati Tags: WCF,MSTest,MSBuild,Team Build 2010,Team Test 2010,Team Build,Team Test

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  • Guidance and Pricing for MSDN 2010

    - by John Alexander
    Sorry for the rather lengthy post here. I get asked this all the time so I decided to post it…Visual Studio 2010 editions will be available on April 12, 2010. Product Features Professional with MSDN Essentials Professional with MSDN Premium with MSDN Ultimate with MSDN Test Professional with MSDN Debugging and Diagnostics IntelliTrace (Historical Debugger)         Static Code Analysis       Code Metrics       Profiling       Debugger   Testing Tools Unit Testing   Code Coverage       Test Impact Analysis       Coded UI Test       Web Performance Testing         Load Testing1         Microsoft Test Manager 2010       Test Case Management2       Manual Test Execution       Fast-Forward for Manual Testing       Lab Management Configuration3       Integrated Development Environment Multiple Monitor Support   Multi-Targeting   One Click Web Deployment   JavaScript and jQuery Support   Extensible WPF-Based Environment Database Development Database Deployment       Database Change Management2       Database Unit Testing       Database Test Data Generation       Data Access   Development Platform Support Windows Development   Web Development   Office and SharePoint Development   Cloud Development   Customizable Development Experience   Architecture and Modeling Architecture Explorer         UML® 2.0 Compliant Diagrams (Activity, Use Case, Sequence, Class, Component)         Layer Diagram and Dependency Validation         Read-only diagrams (UML, Layer, DGML Graphs)         Lab Management Virtual environment setup & tear down3       Provision environment from template3       Checkpoint environment3       Team Foundation Server Version Control2   Work Item Tracking2   Build Automation2   Team Portal2   Reporting & Business Intelligence2   Agile Planning Workbook2   Microsoft Visual Studio Team Explorer 2010   Test Case Management2       MSDN Subscription – Software and Services for Production Use Windows Azure Platform 20 hrs/mo † 50 hrs/mo † 100 hrs/mo † 250 hrs/mo † n/a Microsoft Visual Studio Team Foundation Server 2010   Microsoft Visual Studio Team Foundation Server 2010 CAL   1 1 1 1 Microsoft Expression Studio 3       Microsoft Office Professional Plus 2010, Project Professional 2010, Visio Premium 2010 (following Office 2010 launch)       MSDN Subscription – Software for Development and Testing 4 Windows 7, Windows Server 2008 R2 and SQL Server 2008 Toolkits, Software Development Kits, Driver Development Kits Previous versions of Windows (client and server operation systems)   Previous versions of Microsoft SQL Server   Microsoft Office       Microsoft Dynamics       All other Servers       Windows Embedded operating systems       Teamprise         MSDN Subscription – Other Benefits Technical support incidents 0 2 4 4 2 Priority support in MSDN Forums Microsoft e-learning collections (typically 10 courses or 20 hours) 0 1 2 2 1 MSDN Flash newsletter MSDN Online Concierge MSDN Magazine   System Requirements View View View View View Buy from (MSRP) $799 $1,199 $5,469 $11,899 $2,169 Renew from (MSRP) $549 (upgrade) $799 $2,299 $3,799 $899 † Availability varies by country and subscription level.  Details available on the MSDN site 1. May require one or more Microsoft Visual Studio Load Test Virtual User Pack 2010 2. Requires Team Foundation Server and a Team Foundation Server CAL 3. Requires Microsoft Visual Studio Lab Management 2010 4. Per-user license allows unlimited installations and use for designing, developing, testing, and demonstrating applications. UML is a registered trademark of Object Management Group, Inc. Windows is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries.

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  • When I try to click and launch some of the links set to open in new window, it is being treated as a pop-up window [migrated]

    - by Test Developer
    For the past few days, we are facing issue with the chrome browser behavior. This is related to opening links set to open in new tab/window. The details are as follow: I have a collection of links and each link points to different resource to be opened in a new tab/window. The code is as follow: <a class="cssClass" rid="1114931" href="http://www.domain.com/resources/abc.html" title="Link1" tabindex="4">Link 1</a> And there are few checks/filters over accessing the resources which have been implemented as onClick handler over the links. In case any of the validations fails, the onClick handler returns false and the default behavior of the link does not happens i.e. links does not get open. One of such (last) checks includes AJAX call in sync mode. The code is as follow: var link_clickHandler = function(evt/* Event */) { var objTarget = jQuery(evt.target); if(check1) { return false; } else if(check2) { return false; } else if(check3) { var blnRetVal = false; jQuery.ajax( { "async" : false, "type" : "GET", "contentType" : "application/json; charset=utf-8", "url" : "index.php", "data" : 'resourceid=' + intResourceId, "dataType" : "json", "forceData" : true, "success" : function(data) { if(check1) { blnRetVal = true; } } "error" : function(error) { } } ); return blnRetVal; } }; jQuery("a.cssClass").live("click", link_clickHandler); ISSUE: The issue is that Chrome is behaving very weirdly manner. In case all of the checks are passed and onClick handler returns true, sometimes the resource get opened in a new tab/window and sometimes it get opened as a pop-up (which should never). Tried to capture any pattern but could not succeed. Any solution or even helping in understanding behavior would be really appreciated.

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  • Expression Blend 4 available and training resources

    - by pluginbaby
    As you may know Expression Blend 4 has shipped! It is still part of Expression Studio, which now comes in 2 “flavors”: Expression Studio 4 Ultimate Expression Blend SketchFlow Expression Web + SuperPreview Expression Encoder Expression Design Expression Studio 4 Web Professional Expression Web + SuperPreview Expression Encoder Expression Design So the version you want for Silverlight is Expression Studio 4 Ultimate (because you can’t buy Expression Blend alone). Expression Blend is an awesome tool but might be difficult to approach at first, specially for people coming from Visual Studio… this tool target designers so it can takes time for a developer to get comfortable enough. Good news is the availability of a free “Blend Fundamentals Training” which contains plenty of resources to help you master Expression Blend in 5 days: http://www.microsoft.com/expression/resources/BlendTraining/   Also don’t forget the .toolbox: http://www.microsoft.com/design/toolbox/ This Microsoft website contains courses and tutorials to help you learn UI Design for Silverlight with Expression Blend.

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  • What is the latest on Microsoft Expression Studio licensing?

    - by DanM
    In the past, there's been an issue with Microsoft not allowing you to deactivate an Expression Studio key. Basically, you get two keys per license. If you assign both keys (say one to a desktop and one to a laptop), then you upgrade to a new machine (say you replace your laptop or upgrade some of the hardware), you have to buy a new copy of Expression Studio ($600 for Ultimate). This seems ludicrous to me, and I'm wondering if anyone knows if this policy is still in place. I can't seem to find a EULA online anywhere, so I don't know where to find this information. I know my laptop is due for replacement soon, and I want to know if I'm going to have to sink $600 into a software product I already purchased. For background, please refer to this thread on the Microsoft Expression forums: http://social.expression.microsoft.com/Forums/en-US/general/thread/da5587bc-b098-4c6a-9a56-af3608d940d0 Note that this thread is locked. Microsoft doesn't seem to want people to discuss this. This is one reason I'm posting here rather than on that site.

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  • snmptt not translating traps, even with translate_log_trap_oid=1

    - by mbrownnyc
    I am having some trouble configuring snmptt to properly translate snmp traps. The following is a problem: /etc/snmp/snmptt.conf reflects: EVENT fgFmTrapIfChange .1.3.6.1.4.1.12356.101.6.0.1004 "Status Events" Critical FORMAT $* EXEC /usr/local/nagios/libexec/eventhandlers/submit_check_result $r "snmp_traps" 2 "$O: $+*" "$*" SDESC Trap is sent to the managing FortiManager if an interface IP is changed Variables: 1: fnSysSerial 2: ifName 3: fgManIfIp 4: fgManIfMask EDESC when a trap is received, /var/log/messages reflects: Sep 6 12:07:32 SNMPMANAGERHOST snmptrapd[15385]: 2012-09-06 12:07:32 <UNKNOWN> [UDP: [192.168.100.2]:162->[192.168.100.31]]: #012.1.3.6.1.2.1.1.3.0 = Timeticks: (707253943) 81 days, 20:35:39.43 #011.1.3.6.1.6.3.1.1.4.1.0 = OID: .1.3.6.1.4.1.12356.101.6.0.1004 #011.1.3.6.1.4.1.12356.100.1.1.1.0 = STRING: FGTNNNNNNNNN #011.1.3.6.1.2.1.31.1.1.1.1.10 = STRING: internal4 #011.1.3.6.1.4.1.12356.101.6.2.1.0 = IpAddress: 192.168.65.100 #011.1.3.6.1.4.1.12356.101.6.2.2.0 = IpAddress: 255.255.255.0 Sep 6 12:07:37 SNMPMANAGERHOST icinga: EXTERNAL COMMAND: PROCESS_SERVICE_CHECK_RESULT; 192.168.100.2; snmp_traps; 2; enterprises.12356.101.6.0.1004: enterprises.12356.100.1.1.1.0:FGTNNNNNNNNN ifName.10:internal4 enterprises.12356.101.6.2.1.0:192.168.65.100 enterprises.12356.101.6.2.2.0:255.255.255.0 Since the icinga entry reflects the EXEC, it's obvious there is no translations occurring by snmptt. I have verified that translate_log_trap_oid and net_snmp_perl_enable is enabled in snmptt.ini When using --debug=1 to start snmptt, I see the following in the --debugfile: ********** Net-SNMP version 5.05 Perl module enabled ********** The main NET-SNMP version is reported as NET-SNMP version: 5.5. What else can be done to verify that snmptt is configured properly to translate traps? I have run snmptt-net-snmp-test to verify whatever net-snmp-perl version I have installed properly supports translations. The output indicates it does. /root/snmptt_1.3/snmptt-net-snmp-test --best_guess=2 SNMPTT Net-SNMP Test v1.0 (c) 2003 Alex Burger http://snmptt.sourceforge.net MIBS:RFC1213-MIB best_guess: 2 Testing translateObj ******************** Testing: .1.3.6.1.2.1.1.1, long_names=disabled, include_module=disabled Test passed. Result: sysDescr Testing: .1.3.6.1.2.1.1.1, long_names=disabled, include_module=enabled Test passed. Result: RFC1213-MIB::sysDescr Testing: .1.3.6.1.2.1.1.1, long_names=enabled, include_module=disabled Test passed. Result: .iso.org.dod.internet.mgmt.mib-2.system.sysDescr Testing: .1.3.6.1.2.1.1.1, long_names=enabled, include_module=enabled Test passed. Result: RFC1213-MIB::.iso.org.dod.internet.mgmt.mib-2.system.sysDescr Testing: sysDescr, long_names=disabled, include_module=disabled Test passed. Result: .1.3.6.1.2.1.1.1 Testing: RFC1213-MIB::sysDescr, long_names=disabled, include_module=disabled Test passed. Result: .1.3.6.1.2.1.1.1 Testing: system.sysDescr, long_names=disabled, include_module=disabled Test passed. Result: .1.3.6.1.2.1.1.1 Testing: RFC1213-MIB::system.sysDescr, long_names=disabled, include_module=disabled Test passed. Result: .1.3.6.1.2.1.1.1 Testing: .iso.org.dod.internet.mgmt.mib-2.system.sysDescr, long_names=disabled, include_module=disabled Test passed. Result: .1.3.6.1.2.1.1.1 Testing getType *************** Testing: .1.3.6.1.2.1.4.1 Test passed. Result: INTEGER Testing: ipForwarding Test passed. Result: INTEGER Testing Description ******************* Test passed. Result: ------------------------------------------------- The indication of whether this entity is acting as an IP gateway in respect to the forwarding of datagrams received by, but not addressed to, this entity. IP gateways forward datagrams. IP hosts do not (except those source-routed via the host). Note that for some managed nodes, this object may take on only a subset of the values possible. Accordingly, it is appropriate for an agent to return a `badValue' response if a management station attempts to change this object to an inappropriate value. ------------------------------------------------- I have manually gone through the MIB with the definition that's not resolving, and verified that it is properly linking back to the proper resolved definition. It is: FORTINET-FORTIGATE-MIB.txt contains: fgFmTrapIfChange NOTIFICATION-TYPE OBJECTS { fnSysSerial, ifName, fgManIfIp, fgManIfMask } STATUS current DESCRIPTION "Trap is sent to the managing FortiManager if an interface IP is changed" ::= { fgFmTrapPrefix 1004 } fgFmTrapPrefix OBJECT IDENTIFIER ::= { fgMgmt 0 } fgMgmt OBJECT IDENTIFIER ::= { fnFortiGateMib 6 } fnFortiGateMib ::= { fortinet 101 } IMPORTS FnBoolState, FnIndex, fnAdminEntry, fnSysSerial, fortinet FROM FORTINET-CORE-MIB fortinet MODULE-IDENTITY ::= { enterprises 12356 } LOOKS GOOD!!!!! 1.3.6.1.4.1.12356.101.6.0.1004 I've exhausted all the documentation and even posted fruitlessly in the snmptt-users mailing list. I can not prove it is the MIB. Why would snmptt fail to translate traps? Thanks, Matt

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  • What is the latest on Microsoft Expressoin Studio licensing?

    - by DanM
    In the past, there's been an issue with Microsoft not allowing you to deactivate an Expression Studio key. Basically, you get two keys per license. If you assign both keys (say one to a desktop and one to a laptop), then you upgrade to a new machine (say you replace your laptop or upgrade some of the hardware), you have to buy a new copy of Expression Studio ($600 for Ultimate). This seems ludicrous to me, and I'm wondering if anyone knows if this policy is still in place. I can't seem to find a EULA online anywhere, so I don't know where to find this information. I know my laptop is due for replacement soon, and I want to know if I'm going to have to sink $600 into a software product I already purchased. For background, please refer to this thread on the Microsoft Expression forums: http://social.expression.microsoft.com/Forums/en-US/general/thread/da5587bc-b098-4c6a-9a56-af3608d940d0 Note that this thread is locked. Microsoft doesn't seem to want people to discuss this. This is one reason I'm posting here rather than on that site.

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  • Fresh Install of SQL Server 2008 doesn't install managment studio. Help!

    - by Jordan S
    Ok I am running Windows 7, 64 bit. I cleaned of SQL server 2005 completely off my system leaving only SQL Compact Edition. I went here http://www.microsoft.com/downloads/details.aspx?FamilyID=01af61e6-2f63-4291-bcad-fd500f6027ff&displaylang=en and installed SQL Server 2008 Express Edition Service Pack 1. After the install, under my start bar menu all i have for SQL configuration tools are the Configuration Manager, Error and Usage Reporting and the Install Center. I don't have the SQL Managment Studio. So I went here http://www.microsoft.com/downloads/details.aspx?FamilyID=08e52ac2-1d62-45f6-9a4a-4b76a8564a2b&displaylang=en and downloaded the SQL Server 2008 Management Studio Express but when I try to install it I get a warning says This program has known compatibility issues and that I need to Install SQL Server 2008 Service Pack 1. I thought that is what I installed. So, I tried to continue running the install but I then get an error message that says Invoke or BeginInvoke can not be called on a Form before it is opened... How can I check if Service pack 1 is installed or not? What should I do?

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  • MacOSX VirtualHost: "You don't have permission to access / on this server" error

    - by David Casillas
    The Apache instalation of MacOSX is running Ok. I have tried to create a VirtualHost called test.local, but as soon as I uncomment from /private/etc/apache2/httpd.conf the line Include /private/etc/apache2/extra/httpd-vhosts.conf , and try to access test.local virtualhost I get an error "You don't have permission to access / on this server". The VirtualHost configuration in /private/etc/apache2/extra/httpd-vhosts.conf is: <VirtualHost *:80> ServerName test.local DocumentRoot "/Users/username/Sites/Test/public" <Directory "/Users/username/Sites/Test/public"> Options Indexes FollowSymLinks Includes AllowOverride All Order allow,deny Allow from all </Directory> </VirtualHost> I have also include the VirtualHost in hosts file: 127.0.0.1 test.local

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  • Why do I have man pages of commands that don't exist?

    - by Robert Vila
    What is panel-test-applets for?? I don't know. But if I want to know I type: $ whatis panel-test-applets The answer is: panel-test-applets (1) - display installed applets I have the man page too, and I can read it: $ man panel-test-applets But there is no program with that name. Maybe the command is not very useful, but is its man page more useful? Does someone know how to install that program or what is its man page for when you cannot execute the program? I can't even execute the command: $ panel-test-applets nor $ panel-test-applets --help which is the only thing its man page talks about!!

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  • Semana Tecnológica New Horizons

    - by carlone
      La semana pasada tuve la oportunidad de participar en la Semana Tecnológica organizada por New Horizons Guatemala   En esta oportunidad brinde dos charlas:   Visual Studio 2012 New Features   Programando MVC 4 con Visual Studio 2012   Les comparto algunos videos publicados en mi canal de YouTube con demostraciones de los temas presentados:   Visual Studio 2012 Serie Web: Page Inspector   Visual Studio 2012 Serie Web: Web Designer   Visual Studio 2012 Serie Web: Caracteristicas de Edicion HTML   Saludos Cordiales,   Carlos A. Lone

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • How to make Unit Tests to make sure stored procedure is deleting row from the database?

    - by aspdotnetuser
    I'm new to unit testing and I need some help with the following. I have created a small project to help me learn how to make Unit Tests. The functionality for one of the forms in my application deletes a user from the User table (and other rows in mapping tables). Currently, the unit test I have created to test this sets up the required objects and then calls the business rules method (passing in the user id) which calls the data access method to execute the stored procedure that deletes the rows in the tables. Is this the correct method to test whether something is being deleted successfully? Should the unit test / setup method first insert some test data which the unit test then deletes?

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  • Dynamic tests with mstest and T4

    - by Victor Hurdugaci
    If you used mstest and NUnit you might be aware of the fact that the former doesn't support dynamic, data driven test cases. For example, the following scenario cannot be achieved with the out-of-box mstest: given a dataset, create distinct test cases for each entry in it, using a predefined generic test case. The best result that can be achieved using mstest is a single testcase that will iterate through the dataset. There is one disadvantage: if the test fails for one entry in the dataset, the whole test case fails. So, in order to overcome the previously mentioned limitation, I decided to create a text template that will generate the test cases for me. As an example, I will write some tests for an integer multiplication function that has 2 bugs in it: Read more >> [Cross post from victorhurdugaci.com]

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  • Will these type of 403 errors affect my ranking?

    - by Gkhan14
    Let's say I have a directory that has a 403 forbidden error for all of the content in it, however a few of the images in the subdirectoies of the main diretory do NOT have a 403 forbidden error. Will this fact affect my ranking? For example: test.com/system/ (HAS 403 ERROR FOR ALL FILES) - test.com/system/pie/ (HAS 403 ERROR FOR ALL FILES) - test.com/system/pie/image.png (DOES NOT HAVE A 403 ERROR, AND THIS IMAGE IS EMBEDED ON A PAGE ON test.com e.g(test.com/pie/)) This sort of pattern repeats for about 10 different images. This directory is like a secret "system", however all of the content on the main site (test.com) is still accessible to everyone from the public.

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  • New Office 2010 theme added for creating current UIs

    - by Webgui
    Visual WebGui offers its developers a set of out-of-the-box themes which they can easily apply to their applications. This allows developers to focus on the development and business logic rather than dealing with UI design missions. However, design tools and customization freedom are available for those who need to customize current themes or create their own custom theme. As part of the constant updates and enhancements to Visual WebGui and its developer CompanionKit a new available theme was added last week. The new theme applies the latest Microsoft UI - Office 2010 to Visual WebGui and allows developers and/or end users (of 6.4.0 and above) to switch their Web applications UI to the successful design of Office 2010. After the latest update the new theme is integrated into the Visual WebGui Developers CompanionKit which now matches Visual WebGui 6.4.0 Release version's infrastructure. The update also includes several enhancements to existing controls and features and the addition of some new ones. Go to the CompanionKit

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  • Working out costs to implement WCAG 2.0 (AA) site

    - by Sixfoot Studio
    Hi, I've run our client's site through a WCAG 2.0 validator which has returned 415 tasks that need to be worked through in order to get it WCAG 2.0 compliant. For the most part, I can get a rough estimation of how long a task will take but there are tasks I have never had to do before which I am not sure how to cost. I would like to know if someone has a rough guide on what to cost a client to convert their site to a compliant WCAG 2.0 (AA) site. Many thanks

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  • Separate Action from Assertion in Unit Tests

    - by DigitalMoss
    Setup Many years ago I took to a style of unit testing that I have come to like a lot. In short, it uses a base class to separate out the Arrangement, Action and Assertion of the test into separate method calls. You do this by defining method calls in [Setup]/[TestInitialize] that will be called before each test run. [Setup] public void Setup() { before_each(); //arrangement because(); //action } This base class usually includes the [TearDown] call as well for when you are using this setup for Integration tests. [TearDown] public void Cleanup() { after_each(); } This often breaks out into a structure where the test classes inherit from a series of Given classes that put together the setup (i.e. GivenFoo : GivenBar : WhenDoingBazz) with the Assertions being one line tests with a descriptive name of what they are covering [Test] public void ThenBuzzSouldBeTrue() { Assert.IsTrue(result.Buzz); } The Problem There are very few tests that wrap around a single action so you end up with lots of classes so recently I have taken to defining the action in a series of methods within the test class itself: [Test] public void ThenBuzzSouldBeTrue() { because_an_action_was_taken(); Assert.IsTrue(result.Buzz); } private void because_an_action_was_taken() { //perform action here } This results in several "action" methods within the test class but allows grouping of similar tests (i.e. class == WhenTestingDifferentWaysToSetBuzz) The Question Does someone else have a better way of separating out the three 'A's of testing? Readability of tests is important to me so I would prefer that, when a test fails, that the very naming structure of the tests communicate what has failed. If someone can read the Inheritance structure of the tests and have a good idea why the test might be failing then I feel it adds a lot of value to the tests (i.e. GivenClient : GivenUser : WhenModifyingUserPermissions : ThenReadAccessShouldBeTrue). I am aware of Acceptance Testing but this is more on a Unit (or series of units) level with boundary layers mocked. EDIT : My question is asking if there is an event or other method for executing a block of code before individual tests (something that could be applied to specific sets of tests without it being applied to all tests within a class like [Setup] currently does. Barring the existence of this event, which I am fairly certain doesn't exist, is there another method for accomplishing the same thing? Using [Setup] for every case presents a problem either way you go. Something like [Action("Category")] (a setup method that applied to specific tests within the class) would be nice but I can't find any way of doing this.

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  • Deploying my first website!

    - by test
    I have built a data driven website - an asp.net website, using the entity framework. In my solution I have 4 projects - the web application PresentationLayer, and 3 class libraries - Data Layer, Business and Common Layer. In one of these libraries, Common Layer I have my Model (MyModel.edmx). I have always tested my application on Cassini - Asp.Net Development Server. I have never touched IIS in my life. I bought a domain and hosting on go daddy. My logic tells me to grab my four folders (1 for each layer) and simply move them to the root folder. But I know I'm wrong since then the home page would be mywebsite.org/presentationlayer/default.aspx and second of all I start getting a bunch of errors where files do not load or they are not found. I also know that I need to manage the web.config but I don't have any experience where to start. I'm not sure if this is a problem but I also have a web service included in my presentation layer.

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  • How to conduct A/B split testing with AdSense?

    - by None
    Ok so I have decided to A/B test my AdSense ads. I have run a few tests, but I don't know what conclusion to draw and how to keep track of things. Some specific questions: If I have 2 test units, 1 wins. I test that with a new and so on. How do I find if say the fifth one did better than the first one? How do I keep track of things? Do I let the variables independent of each other, because they certainly are not. In real life, font size can affect CTR even if the colors are different. I can test blue color with red color, and then test Arial font with Georgia, but how do I know which combination is the best? This would result in way too many test units. I tried Googling a lot, but I could not find answers to these questions.

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  • Is it possible to open a sqlite database from within microsoft sql management studio?

    - by Brian T Hannan
    Is there a way to open a .db file (sqlite database file) from within microsoft sql management studio? Right now we have a process that will grab the data from a microsoft sql server database and put it into a sqlite database file that will be used by an application later on. Is there a way to open the sqlite database file so that it can be compared to the data inside the sql server database ... using only one sql query? Is there a plug-in for microsoft sql management studio? Or maybe there is another way to do this same task using only one query. Right now we have to write two scripts ... one for sql server database and one for sqlite database ... then take the output from each in the same format and put them each in their own OpenOffice spreadsheet file. Finally, we compare the two files to see if there are any differences. Perhaps there's a better way to do this. P.S. Alot of applications use sqlite internally: Well-Known Users Of SQLite

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  • Subdomain Is Redirected and Causing an Error Because www. is Added

    - by user532493
    On my site, say example.com, if I try to access test.example.com, Firefox automatically adds www. to test.example.com, making it www.test.example.com, which causes an error. However, if I visit a site like my.ebay.com, no www. is added so no error occurs. What's going on? Just in case, my .htaccess file is as follows: Options -Multiviews RewriteEngine On RewriteCond %{HTTP_HOST} ^example.com RewriteRule ^(.*)$ http://www.example.com/$1 [R=301,L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ $1.php I looked through Firebug and it seems like Firefox doesn't even make an attempt to reach test.example.com before reverting to www.test.example.com. One nuance I didn't realize until now. If I try to access the site using test.example.com/, the www. is added. If however that trailing slash is not there, then I am sent to the subdomain properly.

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  • Facing quality issues

    - by juststartedmycareer
    A workforce management software has complex GUI (for example values in a page depends on the status (closed or open) of other pages). Only latest and near past development has test coverage. During our last release, we received lots of bugs from customer in-spite of 2 weeks of testing Sprint . We don't have dedicated test team. The developers does the unit test & User acceptance test. Every day triggers automated regression test. I am afraid the developers are not testing the entire workflow because its time consuming also not able to automate it because of its complexity. Any suggestions ?. The legacy code (15 yrs development) has less code coverage. How can I improve quality ? Note: Now not possible to hire testers to have independent test team!!

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  • kernel panic - not syncing vfs unable to mount root fs on unknown-block(1,0) on live cd

    - by sobox studio
    I'm trying to install ubunutu 12.04 on my 2005 PowerMac G5. I've burnt ubuntu-12.04-desktop-powerpc.iso. I try to boot from the live cd. I hit 'enter' to load the live environment. The kernel seems to be fine but then I get this: kernel panic - not syncing vfs unable to mount root fs on unknown-block(1,0) Then it says rebooting in 180........ and hangs. I can't do anything. Any help would be appreciated. Thank you.

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  • What differences should I know? I just upgraded to 13.10 from 10.10 [on hold]

    - by test
    I ran Ubuntu 10.10 for a long time because I liked the menu style. The change in GUI with the upgrades drove me nuts but I finally gave in and downloaded Saucy Salamander 13.10 x64. It's a fresh install running as a virtual machine guest in VMWare Workstation 9 on a Windows 7 x64 host. Well it looks like all those icons are still there on the side which I would be OK with if there were some way to bring back my menus. I have no organized way of accessing things now, or do I? That is the purpose for this question, maybe there is some functionality I just can't find but is there. Also all my fine tuning was gone. I used to be able to change DPI but that's gone. I went ahead and installed Unity Tweak Tool via sudo apt-get install unity-tweak-tool but I couldn't find an icon for it after I installed it.. because again no menu. So I did a search for it and found it there. I've changed the font and which side the window buttons appear on which is good enough for now. Anyway... any suggestions you may have for me I'm game. I'm a Windows 7 user primarily but I use Ubuntu every once in a while. I really liked the old style where everything was categorized like for Applications there was Accessories, Games, Graphics, Internet, Office, Sound & Video, Wine.

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