Search Results

Search found 29284 results on 1172 pages for 'weblogic 10 x'.

Page 397/1172 | < Previous Page | 393 394 395 396 397 398 399 400 401 402 403 404  | Next Page >

  • Pass, edit and return variable in C

    - by Supertecnoboff
    I am new to C programming and recently I have been playing around with functions in C programming. But I have a simple problem: Basically I want to pass an integer to a function, have the function edit it and then pass back the integer to the main function. I am working on this but it isn't working..... Here is my code: int update_SEG_values(int DIGIT_1, int DIGIT_2) { // How many tens in the "TEMP_COUNT". DIGIT_2 = ((TEMP_COUNT) / 10); // How much is left for us to display. TEMP_COUNT = TEMP_COUNT - ((DIGIT_2) * 10); // How many ones. DIGIT_1 = ((TEMP_COUNT) / 1); return(DIGIT_1, DIGIT_2); } What am I doing wrong here?

    Read the article

  • Android App crashing on one device only

    - by Daniel1402
    I am working on a new game that works perfectly on my test devices, 7-inch tablets and smartphones. But it crashes on my Galaxy Tab2 10-inch tablet with an Out of memory error. It always crashes when I start to play a second game! I have spent a full week checking the codes and I cannot figure out what is wrong. When I play from the menu screen, everything works fine. When I want to replay a game level from the level screen, the game will crash on the second launch. The level screen is made of 3 fragments, each with 32 buttons (4kB in size). I tried to keep only one fragment in memory with viewPager.setOffscreenPageLimit(1); but it does not solve the problem. Could someone stir me in some direction as to where to look for the potential problem? Why is the 10-inch tablet the only one to crash? Thanks.

    Read the article

  • MySQL Insert Query Randomly Takes a Long Time

    - by ShimmerTroll
    I am using MySQL to manage session data for my PHP application. When testing the app, it is usually very quick and responsive. However, seemingly randomly the response will stall before finally completing after a few seconds. I have narrowed the problem down to the session write query which looks something like this: INSERT INTO Session VALUES('lvg0p9peb1vd55tue9nvh460a7', '1275704013', '') ON DUPLICATE KEY UPDATE sessAccess='1275704013',sessData=''; The slow query log has this information: Query_time: 0.524446 Lock_time: 0.000046 Rows_sent: 0 Rows_examined: 0 This happens about 1 out of every 10 times. The query usually only takes ~0.0044 sec. The table is InnoDB with about 60 rows. sessId is the primary key with a BTREE index. Since this is accessed on every page view, it is clearly not an acceptable execution time. Why is this happening? Update: Table schema is: sessId:varchar(32), sessAccess:int(10), sessData:text

    Read the article

  • Optimizing GDI+ drawing?

    - by user146780
    I'm using C++ and GDI+ I'm going to be making a vector drawing application and want to use GDI+ for the drawing. I'v created a simple test to get familiar with it: case WM_PAINT: GetCursorPos(&mouse); GetClientRect(hWnd,&rct); hdc = BeginPaint(hWnd, &ps); MemDC = CreateCompatibleDC(hdc); bmp = CreateCompatibleBitmap(hdc, 600, 600); SelectObject(MemDC,bmp); g = new Graphics(MemDC); for(int i = 0; i < 1; ++i) { SolidBrush sb(Color(255,255,255)); g->FillRectangle(&sb,rct.top,rct.left,rct.right,rct.bottom); } for(int i = 0; i < 250; ++i) { pts[0].X = 0; pts[0].Y = 0; pts[1].X = 10 + mouse.x * i; pts[1].Y = 0 + mouse.y * i; pts[2].X = 10 * i + mouse.x; pts[2].Y = 10 + mouse.y * i; pts[3].X = 0 + mouse.x; pts[3].Y = (rand() % 600) + mouse.y; Point p1, p2; p1.X = 0; p1.Y = 0; p2.X = 300; p2.Y = 300; g->FillPolygon(&b,pts,4); } BitBlt(hdc,0,0,900,900,MemDC,0,0,SRCCOPY); EndPaint(hWnd, &ps); DeleteObject(bmp); g->ReleaseHDC(MemDC); DeleteDC(MemDC); delete g; break; I'm wondering if I'm doing it right, or if I have areas killing the cpu. Because right now it takes ~ 1sec to render this and I want to be able to have it redraw itself very quickly. Thanks In a real situation would it be better just to figure out the portion of the screen to redraw and only redraw the elements withing bounds of this?

    Read the article

  • You can't specify target table 'b' for update in FROM clause

    - by elo
    I need to know where did i do wrong in this sql statement. I try to find solution in previous threads with similar problem but none can solve my problem. so i think maybe my statement is actually wrong. update table1 b left join table2 m on b.ICNO=m.ICNO set b.SalMoveMth = '01' where m.Status!='6' and (DATE_FORMAT(startDateSand,'%m')='10' or DATE_FORMAT(startDateSand,'%m')='11' or DATE_FORMAT(startDateSand,'%m')='12') and ((select SalMoveMth from table1 where ICNO=table2.ICNO order by SalMoveMthStDt desc limit 1)!='10'). Thank You.

    Read the article

  • c++ fread changing fgetpos strangely

    - by Steve
    If I run: FILE* pFile = fopen("c:\\08.bin", "r"); fpos_t pos; char buf[5000]; int ret = fread(&buf, 1, 9, pFile); fgetpos(pFile, &pos); I get ret = 9 and pos = 9. However if I run FILE* pFile = fopen("c:\\08.bin", "r"); fpos_t pos; char buf[5000]; int ret = fread(&buf, 1, 10, pFile); fgetpos(pFile, &pos); ret = 10 as expected, but pos = 11! How can this be?

    Read the article

  • 2 IP are stored for a visitor : PROXY ?

    - by Tristan
    Hello, on my database i've decided to store IP of the visitors who answoers to polls. It's all working, but there is only 2 cases where not only 1 IP is stored, but there is 2 SAME ip for the same visitor MySQLL output (i replaced 2 numbers by XX) 10.188.XX.129, 10.188.XX.129 Here's the script to recieve the IP of the visitor : <?php function realip() { if (isset($_SERVER)) { if (isset($_SERVER["HTTP_X_FORWARDED_FOR"])) { $realip = $_SERVER["HTTP_X_FORWARDED_FOR"]; } elseif (isset($_SERVER["HTTP_CLIENT_IP"])) { $realip = $_SERVER["HTTP_CLIENT_IP"]; } else { $realip = $_SERVER["REMOTE_ADDR"]; } } else { if ( getenv( 'HTTP_X_FORWARDED_FOR' ) ) { $realip = getenv( 'HTTP_X_FORWARDED_FOR' ); } elseif ( getenv( 'HTTP_CLIENT_IP' ) ) { $realip = getenv( 'HTTP_CLIENT_IP' ); } else { $realip = getenv( 'REMOTE_ADDR' ); } } return $realip; } ? Thanks

    Read the article

  • Java array of arry [matrix] of an integer partition with fixed term

    - by user335209
    Hello, for my study purpose I need to build an array of array filled with the partitions of an integer with fixed term. That is given an integer, suppose 10 and given the fixed number of terms, suppose 5 I need to populate an array like this 10 0 0 0 0 9 0 0 0 1 8 0 0 0 2 7 0 0 0 3 ............ 9 0 0 1 0 8 0 0 1 1 ............. 7 0 1 1 0 6 0 1 1 1 ............ ........... 0 6 1 1 1 ............. 0 0 0 0 10 am pretty new to Java and am getting confused with all the for loops. Right now my code can do the partition of the integer but unfortunately it is not with fixed term public class Partition { private static int[] riga; private static void printPartition(int[] p, int n) { for (int i= 0; i < n; i++) System.out.print(p[i]+" "); System.out.println(); } private static void partition(int[] p, int n, int m, int i) { if (n == 0) printPartition(p, i); else for (int k= m; k > 0; k--) { p[i]= k; partition(p, n-k, n-k, i+1); } } public static void main(String[] args) { riga = new int[6]; for(int i = 0; i<riga.length; i++){ riga[i] = 0; } partition(riga, 6, 1, 0); } } the output I get it from is like this: 1 5 1 4 1 1 3 2 1 3 1 1 1 2 3 1 2 2 1 1 2 1 2 1 2 1 1 1 what i'm actually trying to understand how to proceed is to have it with a fixed terms which would be the columns of my array. So, am stuck with trying to get a way to make it less dynamic. Any help?

    Read the article

  • Visual Studio 2010 Compiling C code

    - by Corsen2000
    I have the following code snippet. This is a c file in visual studio 2010. If i try to compile this with the line: int hello = 10; commented out it will compile just fine. If I comment that line in it will not compile. Am I missing something or should I not be using Visual Studio 2010 to compile C code. If this is a Visual Studio problem can anyone recommend a easy to use IDE / Compiler that I can for C. Thank You int* x = (int*) calloc(1, sizeof(int)); *x = 5; //int hello = 10; printf("Hello World! %i", *x); getchar();

    Read the article

  • Is it bad practice to declare an array mid-function...

    - by Maximus
    In C, which would be more proper... void MyFunction() { int* array; int size; //do a bunch of stuff size = 10; array = (int*)(sizeof(int)*size); //do more stuff... //no longer need array... free(array); } Or is something like this okay? void MyFunction() { int size; //do a bunch of stuff size = 10; array[size]; //do more stuff... } The malloc uses the heap instead of the stack, so I suppose if you know size is going to be very large you'd want to malloc... but if you're quite certain size will be small enough, would the second method be reasonable?

    Read the article

  • Unset array element inside a foreach loop

    - by Richard Knop
    So here is my code: <?php $arr = array(array(2 => 5), array(3 => 4), array(7 => 10)); foreach ($arr as $v) { $k = key($v); if ($k > 5) { // unset this element from $arr array } } print_r($arr); // now I would like to get the array without array(7 => 10) member As you can see, I start with an array of sinwgle key = value arrays, I loop thorugh this array and get a key of the current element (which is a single item array). I need to unset elements of the array with key higher than 5, how could I do that? I might also need to remove elements with value less than 50 or any other condition. Basically I need to be able to get a key of the current array item which is itself an array with a single item.

    Read the article

  • Null Pointer Exception with an array of bitsets

    - by p0ny
    could someone explain to me why the following results in a Null pointer Exception? And how to set a value for bitarray[0]? BitSet[] bitarray; bitarray= new BitSet[10]; bitarray[0].set(1); Also, why something like this work and not result in a pointer exception? BitSet[] bitarray = new BitSet[10]; BitSet bits = new BitSet(32); bits.set(1); bitarray[0] = bits; Thanks

    Read the article

  • Delay in for loop while playing mp3 file C#

    - by daniyalahmad
    I want to give delay in for loop, While in for loop there is mp3 file is playing. What I actually want to do, that every clip plays after 2 sec. There are total 10 clips. Here is my code for (int i=1; i < 10; i++) { System.Threading.Thread.Sleep(1000); WMPLib.WindowsMediaPlayer wplayer = new WMPLib.WindowsMediaPlayer(); wplayer.URL = @"D:\Project C#\A-Z\" + i + ".mp3"; }

    Read the article

  • GDI+ Load a jpg and save as 24bit png problem

    - by wookey
    Problem Hello all! I have this code which takes my jpg image loops through altering pixels and finally saving it as a png type. The problem is that the resulting image has a bit depth of 32 bits. I need it to be 24 bit, can any one shiny some light on the correct method of setting it? Am I along the right tracks looking at setting the pixel format to PixelFormat24bppRGB? Code static inline void Brighten(Gdiplus::Bitmap* img) { int width = img->GetWidth()/8,height = img->GetHeight(), max = (width*height),r,g,b; Gdiplus::Color pixel; for(int a = 0,x = 0, y = -1; a < max; ++a) { x = a%width; if(x == 0) ++y; img->GetPixel(x,y,&pixel); r = pixel.GetR(); g = pixel.GetG(); b = pixel.GetB(); if (r > 245) r = 245; if (g > 245) g = 245; if (b > 245) b = 245; r = 10; g = 10; b = 10; pixel = Gdiplus::Color(r,g,b); img->SetPixel(x,y,pixel);; } } ULONG_PTR m_dwToken = 0; Gdiplus::GdiplusStartupInput input; Gdiplus::GdiplusStartupOutput output; Gdiplus::GdiplusStartup( &m_dwToken, &input, &output ); USES_CONVERSION_EX; Gdiplus::ImageCodecInfo* pEncoders = static_cast< Gdiplus::ImageCodecInfo* >( _ATL_SAFE_ALLOCA(1040, _ATL_SAFE_ALLOCA_DEF_THRESHOLD)); Gdiplus::DllExports::GdipGetImageEncoders(5, 1040, pEncoders ); CLSID clsidEncoder = pEncoders[4].Clsid; Gdiplus::Bitmap img1((CT2W)L"IMG_1.JPG"); Brighten(&img1); img1.Save((CT2W)L"IMG_1_R3.PNG",&clsidEncoder,NULL); Thanks in advance!

    Read the article

  • How can I set different sound for different players by using [[SimpleAudioEngine sharedEngine] playE

    - by srikanth rongali
    I need to set sounds for different players in my game. There are 10 players. And I have 10 sounds. The players are loaded int his way for( int i = 1; i <5; i++ ) { [playerAnimation addFrameWithFilename: [NSString stringWithFormat:@"Player %02d gun draw_%02d.png", playerNumber, i]]; } How can I set the sounds in this way by giving the filenames. And player1 shoots player1sound should play. How can I do it using [[SimpleAudioEngine sharedEngine] playEffect:@"player1.sound.wav"];

    Read the article

  • Find node level in a tree

    - by Álvaro G. Vicario
    I have a tree (nested categories) stored as follows: CREATE TABLE `category` ( `category_id` int(10) unsigned NOT NULL AUTO_INCREMENT, `category_name` varchar(100) NOT NULL, `parent_id` int(10) unsigned DEFAULT NULL, PRIMARY KEY (`category_id`), UNIQUE KEY `category_name_UNIQUE` (`category_name`,`parent_id`), KEY `fk_category_category1` (`parent_id`,`category_id`), CONSTRAINT `fk_category_category1` FOREIGN KEY (`parent_id`) REFERENCES `category` (`category_id`) ON DELETE SET NULL ON UPDATE CASCADE ) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_spanish_ci I need to feed my client-side language (PHP) with node information (child+parent) so it can build the tree in memory. I can tweak my PHP code but I think the operation would be way simpler if I could just retrieve the rows in such an order that all parents come before their children. I could do that if I knew the level for each node: SELECT category_id, category_name, parent_id FROM category ORDER BY level -- No `level` column so far :( Can you think of a way (view, stored routine or whatever...) to calculate the node level? I guess it's okay if it's not real-time and I need to recalculate it on node modification.

    Read the article

  • g++ no matching function call error

    - by gufftan
    I've got a compiler error but I can't figure out why. the .hpp: #ifndef _CGERADE_HPP #define _CGERADE_HPP #include "CVektor.hpp" #include <string> class CGerade { protected: CVektor o, rv; public: CGerade(CVektor n_o, CVektor n_rv); CVektor getPoint(float t); string toString(); }; the .cpp: #include "CGerade.hpp" CGerade::CGerade(CVektor n_o, CVektor n_rv) { o = n_o; rv = n_rv.getUnitVector(); } the error message: CGerade.cpp:10: error: no matching function for call to ‘CVektor::CVektor()’ CVektor.hpp:28: note: candidates are: CVektor::CVektor(float, float, float) CVektor.hpp:26: note: CVektor::CVektor(bool, float, float, float) CVektor.hpp:16: note: CVektor::CVektor(const CVektor&) CGerade.cpp:10: error: no matching function for call to ‘CVektor::CVektor()’ CVektor.hpp:28: note: candidates are: CVektor::CVektor(float, float, float) CVektor.hpp:26: note: CVektor::CVektor(bool, float, float, float) CVektor.hpp:16: note: CVektor::CVektor(const CVektor&)

    Read the article

  • Taxonomy terms are not translated in an exposed filters block

    - by Daj pan spokój
    Hi, in my view's exposed filters block the taxonomy terms are showed only in the original language version (in English). Vocabulary is set to Localize terms. The terms are translated via Translation Table. All the other content (Views, nodes, translated strings etc.) is showed correctly (in German). I'd expect them to appear in current language, however. Here for instance, I'd expect to have German Sommer 10 instead of English Summer 10. Do You have any idea how to solve it? I use Drupal 6 and Views 2.10

    Read the article

  • Minimizing distance to a weighted grid

    - by Andrew Tomazos - Fathomling
    Lets suppose you have a 1000x1000 grid of positive integer weights W. We want to find the cell that minimizes the average weighted distance.to each cell. The brute force way to do this would be to loop over each candidate cell and calculate the distance: int best_x, best_y, best_dist; for x0 = 1:1000, for y0 = 1:1000, int total_dist = 0; for x1 = 1:1000, for y1 = 1:1000, total_dist += W[x1,y1] * sqrt((x0-x1)^2 + (y0-y1)^2); if (total_dist < best_dist) best_x = x0; best_y = y0; best_dist = total_dist; This takes ~10^12 operations, which is too long. Is there a way to do this in or near ~10^8 or so operations?

    Read the article

  • trouble adding a rectange in actionscript

    - by touB
    I have a rectange that I've created and set its individual properties like so var aRect:Rect = new Rect(); aRect.x = 10; aRect.y = 10; aRect.width = "15%"; aRect.height = "15%"; addChild(aRect); I have 2 problems that the compiler seems to be choking on. The first is that the compiler chokes on 15% and "15%", with or without the quotes, neither works. The second is that adding the rectangle doesn't work. I tried all the following, but nothing works. addChild(aRect); Application.addChild(aRect); Application.application.addChild(aRect); stage.addChild(aRect); What's the deal, I thought actionscript would be nicer than mxml.

    Read the article

  • MySQL LEFT JOIN issue with three WHERE statements

    - by jhat
    I am building a note taking app for myself with tag filtering functions, but am having an issue when trying to grab notes with the tags. The tag filter needs to use AND not IN, because it will help better narrow down what I am looking for. My tables are configured like this: + notes note_id | note_title | note_uid + tags tag_id | tag_title + notes_tags nt_id | nt_note_id | nt_tag_id The notes_tags table keeps track of all notes' tags. I am not worried about returning any information about tags, so here is an example LEFT JOIN I am using currently to only get notes with only 1 tag. SELECT * FROM notes_tags LEFT JOIN notes ON note_id = nt_note_id WHERE note_uid IN ( 1 ) AND nt_tag_id = 10 This query runs perfect, it grabs all of the notes with that single tag. However, I am having issues "pinpointing" my notes using a query like this: SELECT * FROM notes_tags LEFT JOIN notes ON note_id = nt_note_id WHERE note_uid IN ( 1 ) AND nt_tag_id = 10 AND nt_tag_id = 11 What am I doing wrong with the syntax?

    Read the article

  • C++ dynamic array sizing problem

    - by Peter
    The basic pseudo code looks like this: void myFunction() { int size = 10; int * MyArray; MyArray = new int[size]; cout << size << endl; cout << sizeof(MyArray) << endl; } The first cout returns 10, as expected, while the second cout returns 4. Anyone have an explanation?

    Read the article

  • Dictionary as parameter, where the Value-Type is irrelevant

    - by aaginor
    Hi folks, I have a function, that returns the next higher value of a Dictionary-Keys-List compared to a given value. If we have a Key-List of {1, 4, 10, 24} and a given value of 8, the function would return 10. Obviously the type of the Value-Part of the Dictionary doesn't matter for the function, the function-code for a Dictionary<int, int> and Dictionary<int, myClass> would be the same. How has the method-head have to look like, when I want to call the function with any Dictionary, that has int as key-Type and the value-Type is irrelevant? I tried: private int GetClosedKey(Dictionary<int, object> list, int theValue); but it says that there are illegal arguments, when I call it with a Dictionary. I don't want to copy'n'paste the function for each different value-type that my function may be called. Any idea, how to accomplish that? Thanks in advance, Frank

    Read the article

< Previous Page | 393 394 395 396 397 398 399 400 401 402 403 404  | Next Page >