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  • How can I uninstall AppFabric?

    - by downatone
    I recently upgraded from Win 7 - Win 8. AppFabric was not one of the programs that came up as being incompatible when I ran the upgrade wizard, so I did not uninstall it. Now whenever I goto "Add or remove features" I get the following error: --------------------------- Windows Server AppFabric Setup Wizard --------------------------- Windows Server AppFabric is not supported on current operating system Windows 8 Pro(version 6.2.9200.0). Please refer to installation guide for the list of supported operating systems. --------------------------- OK --------------------------- Unfortunately the only way to uninstall AppFabric is via the "Add or remove features" - does anyone know a commandline command to kick the uninstall so I can at least access "Add or remove features"? Edit: C:\Windows\System32\AppFabric\Setup.exe /remove Throws the same error as above.

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  • Burning a Custom CD/DVD software Image

    - by Iceking007
    Hello I am trying to Burn a disk let me catch you up where I am at as I have a very SPECIFIC question and it may be difficult to explain but I will try to keep it simple: I have software already in an ISO file; I am using Daemon tools on a Windows based PC What I am wanting to do is create the actual Picture (not disk image file) that will show up on the Disk drive when I insert the disk Eg: if you put microsoft Office 11 in your comp. you open up My Computer to view all your HD and Disk drives you will see the image that microsoft put on the disk which is a silver CD and the Microsoft Office logo on the top corner. I would like to know how to edit my current ISO file or what I need to do in order to put "A PICTURE" or "AN ICON FILE" on the CD/DVD so that when I insert the disk into any PC it will show up with the PICTURE OR ICON file I chose and look proffessional. Thank you for your time

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  • Announcing Monthly Silverlight Giveaways on MichaelCrump.Net

    - by mbcrump
    I've been working with different companies to give away a set of Silverlight controls to my blog readers for the past few months. I’ve decided to setup this page and a friendly URL for everyone to keep track of my monthly giveaway. The URL to bookmark is: http://giveaways.michaelcrump.net. My main goal for giving away the controls is: I love for the Silverlight Community and giving away nice controls always sparks interest in Silverlight. To spread the word about a company and let the user decide if it meet their particular situation. I am a “control” junkie, it helps me solve my own personal business problems since I know what is out there. Provide some additional hits for my blog. Below is a grid that I will update monthly with the current giveaway. Feel free to bookmark this post and visit it monthly. Month Name Giveaway Description Blog Post Detailing Controls October 2010 Telerik Silverlight Controls –RadControls http://michaelcrump.net/archive/2010/10/15/win-telerik-radcontrols-for-silverlight-799-value.aspx November 2010 Mindscape Mindscape Mega-Pack http://michaelcrump.net/archive/2010/11/11/mindscape-silverlight-controls--free-mega-pack-contest.aspx December 2010 Infragistics Silverlight Controls + Silverlight Data Visualization http://michaelcrump.net/mbcrump/archive/2010/12/15/win-a-set-of-infragistics-silverlight-controls-with-data-visualization.aspx January 2011 Cellbi Cellbi Silverlight Controls http://michaelcrump.net/mbcrump/archive/2011/01/05/cellbi-silverlight-controls-giveaway-5-license-to-give-away.aspx February 2011 *BOOKED*     To Third Party Silverlight Companies: If you create any type of Silverlight control/application and would like to feature it on my blog then you may contact me at michael[at]michaelcrump[dot]net. Giving away controls has proven to be beneficial for both parties as I have around 4k twitter followers and average around 1000 page views a day. Contact me today and give back to the Silverlight Community.  Subscribe to my feed

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  • Advice on selecting programming languages to concentrate on? (2nd year IT security student)

    - by Tyler J Fisher
    I'm in the process of considering which programming languages I should devote the majority of my coding studies to. I'm a 2nd year CS student, majoring in IT security. What I want to do/work with: Intelligence gathering Relational databases Virus design Snort network IPS Current coding experience (what I'm going to keep): Java - intermediate HTML5 - intermediate SQL (MySQL, Oracle 11g) - basic BASH - basic I'm going to need to learn (at least) one of the following languages in order to be successful in my field. Languages to add (at least 1): Ruby (+Metasploit) C++ (virus design, low-level driver interaction, computationally intensive applications) Python (import ALL the things) My dilemma: If I diversify too broadly, I won't be able to focus on, and improve in a specific niche. Does anyone have any advice as to how I should select a language? What I'm considering + why I'm leaning towards Ruby because of Metasploit support, despite lower efficiency when compared to Python. Any suggestions based on real-world experience? Should I focus on Ruby, Python, or C++? Both Ruby, and Python have been regarded as syntactically similar to Java which my degree is based around. I'm going to be studying C++ in two years as a component of my malicious code class. Thanks, Tyler

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  • Problem with SNMP and MIBs

    - by jap1968
    I am installing Zabbix to monitor via snmp some devices from a machine running Ubuntu 12.04 server. There is a problem with MIB definitions, since snmp commands do no properly translate some of the MIBs. I have already installed the "snmp-mibs-downloader" package, so the files containing the MIB descriptions are properly installed. The MIB are only translated to obtain the numeric key (the MIB files are accessible to the snmp commands), but the results returned by the snmpget command do not properly translate the key. The zabbix templates that I am using do expect the key translated (SNMPv2-MIB::sysUpTime.0) , so, the current results are not recognised and these are ignored. Test case: $ snmptranslate -On SNMPv2-MIB::sysUpTime.0 .1.3.6.1.2.1.1.3.0 $ snmpget -v 2c -c public 192.168.1.1 1.3.6.1.2.1.1.3.0 iso.3.6.1.2.1.1.3.0 = Timeticks: (2911822510) 337 days, 0:23:45.10 On another machine (running a very old Red Hat based distribution), the snmp commands perform both, the directe and reverse traslation, as expected: # snmptranslate -On SNMPv2-MIB::sysUpTime.0 .1.3.6.1.2.1.1.3.0 # snmpget -v 2c -c public 192.168.1.1 1.3.6.1.2.1.1.3.0 SNMPv2-MIB::sysUpTime.0 = Timeticks: (2911819485) 337 days, 0:23:14.85 What is the problem on my Ubuntu box? Is there something I am missing?

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  • Partner Spotlight

    - by rituchhibber
    FADATA   Fadata officially became a WebCenter Content Specialized partner in the Adriatic region upon the successful completion of the corresponding Oracle specialization tests. ''Being recognized by Oracle and customers will greatly help our company in maintaining a high level of implementation services related to Oracle Web Center Content, as one of strategic products we are focused on. This certification, that our team is very proud of, will certainly help our company FADATA to gain additional advantage, competitiveness, and integrity in implementing Oracle Web Center Content solutions, both on current and future projects in the region'' according to Velimir Corovic and Marjan Nikolic from Fadata. Please put link www.fadata.bg, under Fadata Please also include logo after 1st sentence FISHBOWL SOLUTIONS Google Search Appliance Connector for Oracle WebCenter Content The Google Search Appliance (GSA) provides fast search for your intranet or website. Fishbowl Solutions provides a connector for the Google Search Appliance to integrate it with the Oracle WebCenter Content Server while retaining the security benefits of Oracle WebCenter Content. For more information and real customer example click here Fairview Health Services Case Study or Webinar recording SIGNUM Signum TTE, from Turkey and a Gold member of Oracle® PartnerNetwork (OPN), recently announced it has achieved OPN Specialized status for Oracle WebCenter Portal. Signum TTE which began operations in the IT sector in 2005, is an innovative software solution house focusing on two main issues. Signum TTE presents services and solutions on Oracle Middleware products and technologies and its own product "WinDesk Service Management".

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  • Windows 7 (32bit) not adding favorites to Windows Explorer

    - by bsigrist
    I am attempting to add several locations on my disk to my "Favorites" in Windows Explorer. I have used this feature in the 64bit version of Windows 7 without a problem, but it does not seem to work in this install. Here is my methodology so far. 1.) Go to a location in Windows Explorer "C:\users\Benjamin" 2.) Right click on the "favorites" in the left hand folder navigation window and select "Add current location to Favorites" It does not fire an error, but the location does not appear under favorites. What might be happening here to prevent "favorites" from populating?

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  • Is it possible for beginner to learn and develop an application in rails in 4 months?

    - by Parth
    I want to develop a web application or a website using rails. My current knowledge includes 1. HTML 2. CSS 3. C 4. Java And I am currently going through 5th chapter of the well grounded rubyist book by David A. Thomas. I came to know that learning ruby is beneficial for good knowledge of rails. So currently I am going through the basics of ruby. And learning rails in parallel. I want to know if in this scenario is it practically feasible to understand rails and develop an application/website in it within the time frame of 4 months. I need to develop an application which have atleast 3 complexity (complex functionality). Any ideas of good application for rails beginners is welcomed. But the application should be large or if it is small than it should have some complexity. Time is a constraint for me. I would have to develop application for college work but rails technology is my choice as I want to learn it.

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  • The Future of Life Assurance Conference Recap

    - by [email protected]
    I recently wrote about the Life Insurance Conference held in Washington, DC last month. This week I was both an attendee and guest speaker the 13th Annual Future of Life Assurance Conference held at The Guoman Tower in London, UK. It's amazing that these two conferences were held on opposition sides of the Atlantic Ocean and addressed many of the same session topics and themes. Insurance is certainly a global industry! This year's conference was attended by many of the leading carriers and CEOs in the UK and across Europe.The sessions included a strong lineup of keynote speakers and panel discussions from carriers such as Legal & General, Skandia, Aviva, Standard Life, Friends Provident, LV=, Zurich UK, Barclays and Scottish Life. Sessions topics addressed a variety of business and regulatory issues including: Ensuring a profitable future Key priorities in regulation The future of advice The impact of the RDR on distribution Bancassurance Gaining control of the customer relationship Revitalizing product offerings In addition, Oracle speakers (Glenn Lottering and myself) led specific sessions on gearing up for Solvency II and speeding product development through adaptive rules-based systems. The main themes that played throughout many of the sessions included: change is here, focusing on customers, the current economic crisis has been challenging and the industry needs to get back to the basics and simplify - simplify - simplify. Additionally, it is clear that the UK Life & Pension markets will be going through some major changes as new RDR regulation related to advisor fees and commission and automatic enrollment are rolled out in 2012 Roger A.Soppe, CLU, LUTCF, is the Senior Director of Insurance Strategy, Oracle Insurance.

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  • First time application where to start?

    - by Nazariy
    After many years of searches and copy pasting, I'm still looking for simple solution that can transliterate text input on the fly from one key set to another. There are quite few online services that provide this feature but it still quite annoying to go online all the time. Unfortunately there is not that many applications left which are capable of doing so, and none of them supported by this day. I decided to make my own and at same time to learn something new for my self. The idea is quite simple: application should sit in system tray and wait until input language get changed, for example to Russian. If Russian language is activated, application should start to listen for user key strokes combination and replace them based on custom dictionary for example R = ?, SH = ? etc. I should be able to bind application to any installed language (Russian, Ukrainian, Bulgarian, Belarusian etc.) and customise dictionary for any of them. So my question is: Which language should I chose for this task C++, C# or might be something hardcore like Assembler, as application should work natively with Windows XP/Vista/7 or possibly Mac. (cross platform support is good but my main target is Windows) Due to nature of application behaviour how can I tell anti-virus software that it is not a "Key Logger" and basically not a virus? Where should I start and what should I be aware of? P.S. My current programming knowledge is quite basic, PHP and JavaScript with Object Oriented approach.

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  • Security risk of JIRA standalone installation running JRE version 1.6.0_26 vs 1.6.0_29 (latest)

    - by kayaker243
    Atlassian recently introduced a standalone installer that installs JIRA, along with its own JRE. Unfortunately the JRE Atlassian bundles with this installer is 1.6.0_26, whereas the current version of the JRE is 1.6.0_29. This is potentially concerning given there were vulnerabilities in _26 that were fixed in the subsequent versions. We are currently using the bundled-installer version of JIRA and one contractor has recommended we ditch this for the system-installed JRE. My question is this: what is the actual security risk of continuing to use the _26 version of the JRE included in the bundled installer? There is no public access to our install of JIRA (only about 20 employees and contractors can login to our JIRA) and it's only accessible on a subdomain of a domain at which there's no publicly-available website. If there's a not insignificant risk inherent in sticking with the older JRE, why hasn't Atlassian upgraded the default JRE?

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  • Are there any FIPS-140-2 certified solutions for Linux?

    - by Mark Renouf
    I'm not even 100% certain what this involves, but my current understanding is this: use of only approved cryptographic algorithms for network traffic (easy, we use SSL and lock down the algorithms to only the really strong ones). Some form of physical data protection, involving disk encryption and physical tamper evident packaging. Obviously we're on our own if we need a tamper-proof product. But what about software for encrpytion. My guess is just using LUKS (although secure) will not be certified because it's open source (gov't seems a bit biased towards proprietary solutions here). Guardian Edge was mentioned by someone, but that appears to be complete Windows-based. So we need something like it, certified FIPS-140 compliant we can use on Linux.

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  • Why i can not load a simple pixel shader effect (. fx) file in xna?

    - by Mehdi Bugnard
    I just want to load a simple *.fx file into my project to make a (pixel shader) effect. But whenever I try to compile my project, I get the following error in visual studio Error List: Errors compiling .. ID3DXEffectCompiler: There were no techniques ID3DXEffectCompiler: Compilation failed I already searched on google and found many people with the same problem. And I realized that it was a problem of encoding. With the return lines unrecognized '\ n' . I tried to copy and paste to notepad and save as with ASCII or UTF8 encoding. But the result is always the same. Do you have an idea please ? Thanks a looot :-) Here is my [.fx] file : sampler BaseTexture : register(s0); sampler MaskTexture : register(s1) { addressU = Clamp; addressV = Clamp; }; //All of these variables are pixel values //Feel free to replace with float2 variables float MaskLocationX; float MaskLocationY; float MaskWidth; float MaskHeight; float BaseTextureLocationX; //This is where your texture is to be drawn float BaseTextureLocationY; //texCoord is different, it is the current pixel float BaseTextureWidth; float BaseTextureHeight; float4 main(float2 texCoord : TEXCOORD0) : COLOR0 { //We need to calculate where in terms of percentage to sample from the MaskTexture float maskPixelX = texCoord.x * BaseTextureWidth + BaseTextureLocationX; float maskPixelY = texCoord.y * BaseTextureHeight + BaseTextureLocationY; float2 maskCoord = float2((maskPixelX - MaskLocationX) / MaskWidth, (maskPixelY - MaskLocationY) / MaskHeight); float4 bitMask = tex2D(MaskTexture, maskCoord); float4 tex = tex2D(BaseTexture, texCoord); //It is a good idea to avoid conditional statements in a pixel shader if you can use math instead. return tex * (bitMask.a); //Alternate calculation to invert the mask, you could make this a parameter too if you wanted //return tex * (1.0 - bitMask.a); }

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  • Writing a "Hello World" Device Driver for kernel 2.6 using Eclipse

    - by Isaac
    Goal I am trying to write a simple device driver on Ubuntu. I want to do this using Eclipse (or a better IDE that is suitable for driver programming). Here is the code: #include <linux/module.h> static int __init hello_world( void ) { printk( "hello world!\n" ); return 0; } static void __exit goodbye_world( void ) { printk( "goodbye world!\n" ); } module_init( hello_world ); module_exit( goodbye_world ); My effort After some research, I decided to use Eclipse CTD for developing the driver (while I am still not sure if it supports multi-threading debugging tools). So I: Installed Ubuntu 11.04 desktop x86 on a VMWare virtual machine, Installed eclipse-cdt and linux-headers-2.6.38-8 using Synaptic Package Manager, Created a C Project named TestDriver1 and copy-pasted above code to it, Changed the default build command, make, to the following customized build command: make -C /lib/modules/2.6.38-8-generic/build M=/home/isaac/workspace/TestDriver1 The problem I get an error when I try to build this project using eclipse. Here is the log for the build: **** Build of configuration Debug for project TestDriver1 **** make -C /lib/modules/2.6.38-8-generic/build M=/home/isaac/workspace/TestDriver1 all make: Entering directory '/usr/src/linux-headers-2.6.38-8-generic' make: *** No rule to make target vmlinux', needed byall'. Stop. make: Leaving directory '/usr/src/linux-headers-2.6.38-8-generic' Interestingly, I get no error when I use shell instead of eclipse to build this project. To use shell, I just create a Makefile containing obj-m += TestDriver1.o and use the above make command to build. So, something must be wrong with the eclipse Makefile. Maybe it is looking for the vmlinux architecture (?) or something while current architecture is x86. Maybe it's because of VMWare? As I understood, eclipse creates the makefiles automatically and modifying it manually would cause errors in the future OR make managing makefile difficult. So, how can I compile this project on eclipse?

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  • Increasing FreeBSD threads

    - by sh-beta
    For network apps that create one thread per connection (like Pound), threadcount can become a bottleneck on the number of concurrent connections you can server. I'm running FreeBSD 8 x64: $ sysctl kern.maxproc kern.maxproc: 6164 $ sysctl kern.threads.max_threads_per_proc kern.threads.max_threads_per_proc: 1500 $ limits Resource limits (current): cputime infinity secs filesize infinity kB datasize 33554432 kB stacksize 524288 kB coredumpsize infinity kB memoryuse infinity kB memorylocked infinity kB maxprocesses 5547 openfiles 200000 sbsize infinity bytes vmemoryuse infinity kB pseudo-terminals infinity swapuse infinity kB I want to increase kern.threads.max_threads_per_proc to 4096. Assuming each thread starts with a stack size of 512k, what else do I need to change to ensure that I don't hose my machine?

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  • How to set up RAID 1 on Dell PERC S300 With Existing OS Install

    - by Daniel Dugger
    We have a server that is being used in production, but it was not originally meant to. The main thing I want to add to it is a Dell PERC S300 RAID Card to have the main hard drive (Windows Server 2008 R2) mirrored on another hard drive. I can not initialize the disk and wipe the the OS to create the array and then re-install. Is there a way to create the array with a current hard drive, without affecting it, and just mirroring the drive? If that card is not an option, is there a card that would allow that? The server is a Dell PowerEdge T110 II.

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  • HP Recovery Manager failed creating a backup disc

    - by Baehr
    I had to restore my computer (running Windows 7) back to its factory default, so I ran the HP recovery manager disc and chose to reformat my computer. Before doing this I was given an option to backup my current files to a DVD, and I did so; getting the confirmation of a successful DVD burn. Booting up my computer everything looks like it did when I first purchased it (like expected). But when I pop in the backup DVD and run the recovery EXE inside it, the application creates a directory inside C:\System Recovery Files which contains the empty directories: [(^_^)] and Program Data. So essentially what I'm getting out of this is a failure in creating a back-up. Which is not only confusing but incredibly frusterating. Is there any way that I can recover the files lost in the

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  • Ubuntu server failing daily

    - by deanvz
    Symptoms: Server becomes unresponsive - Increase in load, all services stop Loss of connectivity - Ping/SSH Flush MySQL hosts after reboot - As MySQL refuses new connections Intermittent Apache crashes Generally happens early morning hours - 2 days of the week are however excluded Changes made: Updated the OS - to Ubuntu 10.04.4 LTS Not sure if the MySQL server was also updated in the process Current MySQL version - mysql Ver 14.14 Distrib 5.1.63, for debian-linux-gnu (x86_64) using readline 6.1 Updated Plesk from 10.4.4 Update #47 to 11.0.9 Update #23 Rebooted on almost daily basis All crons stopped for the times corresponding to the server crashes Created a MySQL log to monitor the lock times on queries Possible causes: Failing hardware Incorrect software configuration (MySQL, Apache etc) Responsibilities: Small webserver Runs our billing system - WHMCS Responsible for CRONs Bulk-email solution - No delivery times coincide with server crashes Proposed solutions: Move machine over to VM Format and restore the Plesk server backup and take it from there? Side notes: Seems to be a general Apache failure across all our linux servers - Intermittent problem Are we doing something fundamentally wrong in the Apache config? (I understand that this is a secondary question, just making sure that it isnt possibly holding any relevance)

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  • File association for editing on a mac

    - by Agos
    I'm quite experienced with how file association works for opening files on Mac OS X. I recall reading somewhere that OS X keeps not only the information about which apps can open a file, but also which apps can edit a specific file type. I'm having problems with those applications (Coda, Espresso, Forklift, Flow) that have an “edit with external editor” feature, since issuing this command on HTML files opens them with Dashcode. Dashcode of course is not the current association for opening these files (Safari is), so it's clearly looking for apps that can edit HTML. Since I'd like to use TextMate as my editor in these cases, how can I set this preference?

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  • Booting from USB on Mac Air (using setup_mac_usb_boot.sh)

    - by Mike O
    So, I've been working on this for hours and it's getting a little tiring. As some of you may know, installing Ubuntu on Macs is frequently an adventure, and I'm experiencing that right now. The part I'm hung up on at the moment is making a bootable USB. I would just use a CD, but my laptop is a MacBook Air (which doesn't have a CD drive), and I don't own an external CD drive. I initially attempted to use the command line method supplied by the Ubuntu documentation here: https://help.ubuntu.com/community/How%20to%20install%20Ubuntu%20on%20MacBook%20using%20USB%20Stick However, that wasn't even recognized by rEFIt even when I made a number of different modifications to the process, so I quickly decided to look elsewhere. I came across this guide: https://help.ubuntu.com/community/MacBookAir4-2#Basic_Installation_Instructions This ended up working to a large extent. If I choose the supplied grub from rEFIt, it will bring me to the Ubuntu grub, asking me to try it, install, or check the disk. And if I choose to boot Linux directly from rEFIt, it will bring me to the language selection menu. But when I make my selection from either of these menus it pauses for about ten seconds and then gives me a command line error message. It begins with kernel panic - not syncing timer doesn't work through interrupt, and then shows about eight file names. Does anyone here have any ideas as to what can be causing this? I also tried the script with both Ubuntu 11.10 (the current version when the script was written) and 12.04.

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  • Oracle buys Secerno

    - by Paulo Folgado
    Adds Heterogeneous Database Firewall to Oracle's Industry-leading Database Security SolutionsRedwood Shores, CA - May 20, 2010News FactsOracle has agreed to acquire Secerno, a provider of database firewall solutions for Oracle and non-Oracle databases.Organizations require a comprehensive security solution which includes database firewall functionality to prevent sophisticated attacks from reaching databases.Secerno's solution adds a critical defensive layer of security around databases, which blocks unauthorized activity in real-time.Secerno's products are expected to augment Oracle's industry-leading portfolio of database security solutions, including Oracle Advanced Security, Oracle Database Vault and Oracle Audit Vault to further ensure data privacy, protect against threats, and enable regulatory compliance.The combination of Oracle and Secerno underscores Oracle's commitment to provide customers with the most comprehensive and advanced security offering that helps reduce the costs and complexity of securing their information throughout the enterprise.The transaction is expected to close before end of June 2010. Financial details of the transaction were not disclosed.Supporting Quote:"The Secerno acquisition is in direct response to increasing customer challenges around mitigating database security risk," said Andrew Mendelsohn, senior vice president, Oracle Database Server Technologies. "Secerno's database firewall product acts as a first line of defense against external threats and unauthorized internal access with a protective perimeter around Oracle and non-Oracle databases. Together, Oracle's complete set of database security solutions and Secerno's technology will provide customers with the ability to safeguard their critical business information.""As a provider of database firewall solutions that help customers safeguard their enterprise databases, Secerno is a natural addition to Oracle's industry-leading database security solutions," said Steve Hurn, CEO Secerno. "Secerno has been providing enterprises and their IT Security departments strong assurance that their databases are protected from attacks and breaches. We are excited to bring Secerno's domain expertise to Oracle, and ensure continuity and success for our current customers, partners and prospects."Support Resources:About Oracle and SecernoGeneral PresentationFAQCustomer LetterPartner Letter

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  • How to test TempDB performance?

    - by Matt Penner
    I'm getting some conflicting advice on how to best configure our SQL storage with our current SAN. I would like to do some of my own performance testing with a few different configurations. I looked at using SQLIOSim but it doesn't seem to simulate TempDB. Can anyone recommend a way to test data, log and TempDB performance? What about using a SQL profiler trace file from our production system? How would I use This to run against my test server? Thanks, Matt

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  • Macedonian Code Camp 2011

    - by hajan
    Autumn was filled with lot of conferences, events, speaking engagements and many interesting happenings in Skopje, Macedonia. First at October 20, I was speaking at Microsoft Vizija 9 on topic ASP.NET MVC3 and Razor. One week ago, November 15 I was speaking for first time on topic not related to web development (but still deployment of web apps was part of the demos) on topic “Cloud Computing – Windows Azure” at Microsoft BizSpark Bootcamp. The next event, which is the biggest event by the number of visitors and number of tracks is the Code Camp 2011 event. After we opened the registrations for the event, we sold out (free) 600 tickets in the first 15 hours! We all got astonished by the extremely big number of responses we’ve got… In this event, I can freely say that we expect about 700 attendees to come, and we already have 900+ registered. The event will be held at Saturday, 26 November 2011. At Code Camp 2011, I will speak on topic ASP.NET MVC Best Practices. There are many interesting things to say on this presentation, I will mainly focus on Tips, Tricks, Guidelines and other Practices that I have been using in real-life projects developed by using ASP.NET MVC Framework, with special focus on ASP.NET MVC3 and the next release, ASP.NET MVC4 Developer Preview. There are big number of known local and regional speakers, including 7 MVPs. You can find more info about this event at the official event website: http://codecamp.mkdot.net As for my session, if you have some interesting trick or good practice you have been using in your ASP.NET MVC projects, you can freely share it with me… If I find it interesting and if it’s not part of the current practices I have included for the presentation (I can’t tell you which ones for now… *secret* ;))… I will consider including it in the presentation. Stay tuned for more info soon… Regards, Hajan

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  • Organizations &amp; Architecture UNISA Studies &ndash; Chap 7

    - by MarkPearl
    Learning Outcomes Name different device categories Discuss the functions and structure of I/.O modules Describe the principles of Programmed I/O Describe the principles of Interrupt-driven I/O Describe the principles of DMA Discuss the evolution characteristic of I/O channels Describe different types of I/O interface Explain the principles of point-to-point and multipoint configurations Discuss the way in which a FireWire serial bus functions Discuss the principles of InfiniBand architecture External Devices An external device attaches to the computer by a link to an I/O module. The link is used to exchange control, status, and data between the I/O module and the external device. External devices can be classified into 3 categories… Human readable – e.g. video display Machine readable – e.g. magnetic disk Communications – e.g. wifi card I/O Modules An I/O module has two major functions… Interface to the processor and memory via the system bus or central switch Interface to one or more peripheral devices by tailored data links Module Functions The major functions or requirements for an I/O module fall into the following categories… Control and timing Processor communication Device communication Data buffering Error detection I/O function includes a control and timing requirement, to coordinate the flow of traffic between internal resources and external devices. Processor communication involves the following… Command decoding Data Status reporting Address recognition The I/O device must be able to perform device communication. This communication involves commands, status information, and data. An essential task of an I/O module is data buffering due to the relative slow speeds of most external devices. An I/O module is often responsible for error detection and for subsequently reporting errors to the processor. I/O Module Structure An I/O module functions to allow the processor to view a wide range of devices in a simple minded way. The I/O module may hide the details of timing, formats, and the electro mechanics of an external device so that the processor can function in terms of simple reads and write commands. An I/O channel/processor is an I/O module that takes on most of the detailed processing burden, presenting a high-level interface to the processor. There are 3 techniques are possible for I/O operations Programmed I/O Interrupt[t I/O DMA Access Programmed I/O When a processor is executing a program and encounters an instruction relating to I/O it executes that instruction by issuing a command to the appropriate I/O module. With programmed I/O, the I/O module will perform the requested action and then set the appropriate bits in the I/O status register. The I/O module takes no further actions to alert the processor. I/O Commands To execute an I/O related instruction, the processor issues an address, specifying the particular I/O module and external device, and an I/O command. There are four types of I/O commands that an I/O module may receive when it is addressed by a processor… Control – used to activate a peripheral and tell it what to do Test – Used to test various status conditions associated with an I/O module and its peripherals Read – Causes the I/O module to obtain an item of data from the peripheral and place it in an internal buffer Write – Causes the I/O module to take an item of data form the data bus and subsequently transmit that data item to the peripheral The main disadvantage of this technique is it is a time consuming process that keeps the processor busy needlessly I/O Instructions With programmed I/O there is a close correspondence between the I/O related instructions that the processor fetches from memory and the I/O commands that the processor issues to an I/O module to execute the instructions. Typically there will be many I/O devices connected through I/O modules to the system – each device is given a unique identifier or address – when the processor issues an I/O command, the command contains the address of the address of the desired device, thus each I/O module must interpret the address lines to determine if the command is for itself. When the processor, main memory and I/O share a common bus, two modes of addressing are possible… Memory mapped I/O Isolated I/O (for a detailed explanation read page 245 of book) The advantage of memory mapped I/O over isolated I/O is that it has a large repertoire of instructions that can be used, allowing more efficient programming. The disadvantage of memory mapped I/O over isolated I/O is that valuable memory address space is sued up. Interrupts driven I/O Interrupt driven I/O works as follows… The processor issues an I/O command to a module and then goes on to do some other useful work The I/O module will then interrupts the processor to request service when is is ready to exchange data with the processor The processor then executes the data transfer and then resumes its former processing Interrupt Processing The occurrence of an interrupt triggers a number of events, both in the processor hardware and in software. When an I/O device completes an I/O operations the following sequence of hardware events occurs… The device issues an interrupt signal to the processor The processor finishes execution of the current instruction before responding to the interrupt The processor tests for an interrupt – determines that there is one – and sends an acknowledgement signal to the device that issues the interrupt. The acknowledgement allows the device to remove its interrupt signal The processor now needs to prepare to transfer control to the interrupt routine. To begin, it needs to save information needed to resume the current program at the point of interrupt. The minimum information required is the status of the processor and the location of the next instruction to be executed. The processor now loads the program counter with the entry location of the interrupt-handling program that will respond to this interrupt. It also saves the values of the process registers because the Interrupt operation may modify these The interrupt handler processes the interrupt – this includes examination of status information relating to the I/O operation or other event that caused an interrupt When interrupt processing is complete, the saved register values are retrieved from the stack and restored to the registers Finally, the PSW and program counter values from the stack are restored. Design Issues Two design issues arise in implementing interrupt I/O Because there will be multiple I/O modules, how does the processor determine which device issued the interrupt? If multiple interrupts have occurred, how does the processor decide which one to process? Addressing device recognition, 4 general categories of techniques are in common use… Multiple interrupt lines Software poll Daisy chain Bus arbitration For a detailed explanation of these approaches read page 250 of the textbook. Interrupt driven I/O while more efficient than simple programmed I/O still requires the active intervention of the processor to transfer data between memory and an I/O module, and any data transfer must traverse a path through the processor. Thus is suffers from two inherent drawbacks… The I/O transfer rate is limited by the speed with which the processor can test and service a device The processor is tied up in managing an I/O transfer; a number of instructions must be executed for each I/O transfer Direct Memory Access When large volumes of data are to be moved, an efficient technique is direct memory access (DMA) DMA Function DMA involves an additional module on the system bus. The DMA module is capable of mimicking the processor and taking over control of the system from the processor. It needs to do this to transfer data to and from memory over the system bus. DMA must the bus only when the processor does not need it, or it must force the processor to suspend operation temporarily (most common – referred to as cycle stealing). When the processor wishes to read or write a block of data, it issues a command to the DMA module by sending to the DMA module the following information… Whether a read or write is requested using the read or write control line between the processor and the DMA module The address of the I/O device involved, communicated on the data lines The starting location in memory to read from or write to, communicated on the data lines and stored by the DMA module in its address register The number of words to be read or written, communicated via the data lines and stored in the data count register The processor then continues with other work, it delegates the I/O operation to the DMA module which transfers the entire block of data, one word at a time, directly to or from memory without going through the processor. When the transfer is complete, the DMA module sends an interrupt signal to the processor, this the processor is involved only at the beginning and end of the transfer. I/O Channels and Processors Characteristics of I/O Channels As one proceeds along the evolutionary path, more and more of the I/O function is performed without CPU involvement. The I/O channel represents an extension of the DMA concept. An I/O channel ahs the ability to execute I/O instructions, which gives it complete control over I/O operations. In a computer system with such devices, the CPU does not execute I/O instructions – such instructions are stored in main memory to be executed by a special purpose processor in the I/O channel itself. Two types of I/O channels are common A selector channel controls multiple high-speed devices. A multiplexor channel can handle I/O with multiple characters as fast as possible to multiple devices. The external interface: FireWire and InfiniBand Types of Interfaces One major characteristic of the interface is whether it is serial or parallel parallel interface – there are multiple lines connecting the I/O module and the peripheral, and multiple bits are transferred simultaneously serial interface – there is only one line used to transmit data, and bits must be transmitted one at a time With new generation serial interfaces, parallel interfaces are becoming less common. In either case, the I/O module must engage in a dialogue with the peripheral. In general terms the dialog may look as follows… The I/O module sends a control signal requesting permission to send data The peripheral acknowledges the request The I/O module transfers data The peripheral acknowledges receipt of data For a detailed explanation of FireWire and InfiniBand technology read page 264 – 270 of the textbook

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  • Tile Collision & Sliding against tiles

    - by Devin Rawlek
    I have a tile based map with a top down camera. My sprite stops moving when he collides with a wall in any of the four directions however I am trying to get the sprite to slide along the wall if more than one directional key is pressed after being stopped. Tiles are set to 32 x 32. Here is my code; // Gets Tile Player Is Standing On var splatterTileX = (int)player.Position.X / Engine.TileWidth; var splatterTileY = (int)player.Position.Y / Engine.TileHeight; // Foreach Layer In World Splatter Map Layers foreach (var layer in WorldSplatterTileMapLayers) { // If Sprite Is Not On Any Edges if (splatterTileX < layer.Width - 1 && splatterTileX > 0 && splatterTileY < layer.Height - 1 && splatterTileY > 0) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West } // If Sprite Is Not On Any X Edges And Is On -Y Edge if (splatterTileX < layer.Width - 1 && splatterTileX > 0 && splatterTileY == 0) { tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West } // If Sprite Is On +X And -Y Edges if (splatterTileX == layer.Width - 1 && splatterTileY == 0) { tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West } // If Sprite Is On +X Edge And Y Is Not On Any Edge if (splatterTileX == layer.Width - 1 && splatterTileY < layer.Height - 1 && splatterTileY > 0) { tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North } // If Sprite Is On +X And +Y Edges if (splatterTileX == layer.Width - 1 && splatterTileY == layer.Height - 1) { tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North } // If Sprite Is Not On Any X Edges And Is On +Y Edge if (splatterTileX < (layer.Width - 1) && splatterTileX > 0 && splatterTileY == layer.Height - 1) { tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East } // If Sprite Is On -X And +Y Edges if (splatterTileX == 0 && splatterTileY == layer.Height - 1) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East } // If Sprite Is On -X Edge And Y Is Not On Any Edges if (splatterTileX == 0 && splatterTileY < (layer.Height - 1) && splatterTileY > 0) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South } // If Sprite Is In The Top Left Corner if (splatterTileX == 0 && splatterTileY == 0) { tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South } // Creates A New Rectangle For TileN tileN.TileRectangle = new Rectangle(splatterTileX * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And N Tile var tileNCollision = player.Rectangle.Intersects(tileN.TileRectangle); // Creates A New Rectangle For TileNE tileNE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And NE Tile var tileNECollision = player.Rectangle.Intersects(tileNE.TileRectangle); // Creates A New Rectangle For TileE tileE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, splatterTileY * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And E Tile var tileECollision = player.Rectangle.Intersects(tileE.TileRectangle); // Creates A New Rectangle For TileSE tileSE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And SE Tile var tileSECollision = player.Rectangle.Intersects(tileSE.TileRectangle); // Creates A New Rectangle For TileS tileS.TileRectangle = new Rectangle(splatterTileX * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And S Tile var tileSCollision = player.Rectangle.Intersects(tileS.TileRectangle); // Creates A New Rectangle For TileSW tileSW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And SW Tile var tileSWCollision = player.Rectangle.Intersects(tileSW.TileRectangle); // Creates A New Rectangle For TileW tileW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, splatterTileY * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And Current Tile var tileWCollision = player.Rectangle.Intersects(tileW.TileRectangle); // Creates A New Rectangle For TileNW tileNW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And Current Tile var tileNWCollision = player.Rectangle.Intersects(tileNW.TileRectangle); // Allow Sprite To Occupy More Than One Tile if (tileNCollision && tileN.TileBlocked == false) { tileN.TileOccupied = true; } if (tileECollision && tileE.TileBlocked == false) { tileE.TileOccupied = true; } if (tileSCollision && tileS.TileBlocked == false) { tileS.TileOccupied = true; } if (tileWCollision && tileW.TileBlocked == false) { tileW.TileOccupied = true; } // Player Up if (keyState.IsKeyDown(Keys.W) || (gamePadOneState.DPad.Up == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Up; if (tileN.TileOccupied == false) { if (tileNWCollision && tileNW.TileBlocked || tileNCollision && tileN.TileBlocked || tileNECollision && tileNE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = -1; } else if (tileN.TileOccupied) { if (tileNWCollision && tileNW.TileBlocked || tileNECollision && tileNE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = -1; } } // Player Down if (keyState.IsKeyDown(Keys.S) || (gamePadOneState.DPad.Down == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Down; // Check Collision With Tiles if (tileS.TileOccupied == false) { if (tileSWCollision && tileSW.TileBlocked || tileSCollision && tileS.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = 1; } else if (tileS.TileOccupied) { if (tileSWCollision && tileSW.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = 1; } } // Player Left if (keyState.IsKeyDown(Keys.A) || (gamePadOneState.DPad.Left == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Left; if (tileW.TileOccupied == false) { if (tileNWCollision && tileNW.TileBlocked || tileWCollision && tileW.TileBlocked || tileSWCollision && tileSW.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = -1; } else if (tileW.TileOccupied) { if (tileNWCollision && tileNW.TileBlocked || tileSWCollision && tileSW.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = -1; } } // Player Right if (keyState.IsKeyDown(Keys.D) || (gamePadOneState.DPad.Right == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Right; if (tileE.TileOccupied == false) { if (tileNECollision && tileNE.TileBlocked || tileECollision && tileE.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = 1; } else if (tileE.TileOccupied) { if (tileNECollision && tileNE.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = 1; } } I have my tile detection setup so the 8 tiles around the sprite are the only ones detected. The collision variable is true if the sprites rectangle intersects with one of the detected tiles. The sprites origin is centered at 16, 16 on the image so whenever this point goes over to the next tile it calls the surrounding tiles. I am trying to have collision detection like in the game Secret of Mana. If I remove the diagonal checks the sprite will pass through thoses tiles because whichever tile the sprites origin is on will be the detection center. So if the sprite is near the edge of the tile and then goes up it looks like half the sprite is walking through the wall. Is there a way for the detection to occur for each tile the sprite's rectangle touches?

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