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  • Batch OCR for many PDF files (not already OCRed) ?

    - by David
    Hello, I use Google Desktop Search (I am on Vista) and not all my PDF files are recognized in my archive folder. It is normal as "PDF files that contain scanned images" are not indexed (http://desktop.google.com/support/bin/answer.py?hl=en&answer=90651) So I would like to OCR many of my PDF files that are not already OCRed. My goal : I give the program a folder and it search alone in the subfolders the PDF files that need to be converted into PDF-OCRed files. Note: In the past, if a PDF file was password protected, I removed the password with another batch (paying) tool: verypdf.com "pwdremover" Any (not too much expensive) idea ? I already tried : Finereader 6 pro on xp at the time, but there was no batch processor included... Paperfile paperfile.net which uses Tesseract code.google.com/p/tesseract-ocr/. But the OCR is only PDF to text, not PDF to PDF! There is also another project code.google.com/p/ocropus Thanks in advance ;)

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  • No NFC for the iPhone, and here's why

    - by David Dorf
    I, like many others in the retail industry, was hoping the iPhone 5 would include an NFC chip that enabled a mobile wallet.  In previous postings I've discussed the possible business case and the foreshadowing of Passbook, but it wasn't meant to be.  A few weeks ago I was considering all the rumors, and it suddenly occurred to me that it wasn't in Apple's best interest to support an NFC chip.  Yes they have patents in this area, but perhaps they are more defensive than indicating new development. Steve Jobs wanted to always win, but more importantly he didn't want others to win at his expense.  It drove him nuts that Windows was more successful than MacOS, and clearly he was bothered by Samsung and other handset manufacturers copying the iPhone.  But he was most angry at Google for their stewardship of Android. If the iPhone 5 had an NFC chip, who would benefit most?  Google Wallet is far and away the leader in NFC-based payments via mobile phones in the US.  Even without Steve at the helm, Apple isn't going to do anything to help Google.  Plus Apple doesn't like to do things in an open way -- then they lose control.  For example, you don't see iPhones with expandable memory, replaceable batteries, or USB connectors.  Adding a standards-based NFC chip just isn't in their nature. So I don't think Apple is holding back on the NFC chip for the 5S or 6.  It just isn't going to happen unless they can figure out how to prevent others from benefiting from it. All the other handset manufacturers will use NFC as a differentiator, which may be enough to keep Google and Isis afloat, and of course Square and PayPal aren't betting on NFC anyway.  This isn't the end of alternative payments, its just a major speed bump.

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  • how to install npm if couldn't resolve npmjs.org

    - by Rahul Mehta
    when m doing curl it says could not resolve host what can i do ? curl http://npmjs.org/install.sh | sudo sh curl: (6) Couldn't resolve host 'npmjs.org' http://npmjs.org/ /etc/resolv.conf search x1 nameserver x2 nameserver 8.8.8.8 nameserver 8.8.4.4 nslookup result nslookup google.com Server: x1 Address: x1#53 Non-authoritative answer: *** Can't find google.com: No answer Non-authoritative answer: * Can't find google.com: No answer

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  • Crashes while playing Mp3 songs

    - by sid
    I have Downloaded and Installed Ubuntu last month while downloading codecs for playing Music and Video Formats my Laptop (Dell XPS) crashed. later i again started the system now the problems i face are 1) After Signing in as User/Admin the wallpaper loads while all other windows disappear no UI (task bar and dock) is displayed even after say 30 min. 2) I uninstalled and reinstalled Ubnutu hence there were no problems but when i play Music files the Laptop crashes and the same sequence as above follows this has happened for last 6 times. 3) Whenever the UI disaapears after logging in the Hard Disk starts to heat up and there is considerable increase in power usage of the system. where in the power drain is notable. Please suggest any changes or rectify the issue. Regards Sid

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  • How can I get streaming radio working with Chromium on "fubar.com"?

    - by Jared Shirk
    I'm running 12.04 and use Chromium and a site that I go to that plays streaming radio doesn't seem to work for me. Python cannot find the right plug in and I was informed that the exact extension I need is for Windows Media Player HTML5 extension.. But alas, it doesn't work with Ubuntu.. is there a way around this so I can listen to the music? Fubar.com is a site that I've had for a while now and it just seems that any of the lounges that I go into, it's a chat room where they have live dj's that stream music. I can't get it to work.

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • CodePlex Daily Summary for Thursday, June 13, 2013

    CodePlex Daily Summary for Thursday, June 13, 2013Popular ReleasesBrightstarDB: BrightstarDB 1.3.40613: This is the first "official" BrightstarDB release under the MIT open source license. The code base has been reworked to replace / remove the use of third-party closed-source tools and has been updated to use a patched version of dotNetRDF 1.0 that includes the most recent updates for SPARQL 1.1 and Turtle. We have also extended the core RDF API to support targeting a specific graph with an update or query operation and made a change to the core profiling code to disable it by default, leadin...Lakana - WPF Framework: Lakana V2.1 RTM: - Dynamic text localization - A new application wide message busPokemon Battle Online: ETV: ETV???2012?12??????,????。 ???? Server??????,?????。 ?????????,?????????????,?????????。 ????????,????,?????????,???????????(??)??。 ???????180?,??????????TimeUp?18000?,???????????????????????。 ???? ????????????。 ???????。 ???PP????,????????????????????PP????,??3。 ?????????????,??????????。 ???????? ??? ?? ???? ??? ???? ?? ?????????? ?? ??? ??? ??? ???????? ???? ???? ???????????????、???????????,??“???????”??。 ???bug ???Web Pages CMS: 0.5.0.5: Added empty media directoryModern UI for WPF: Modern UI 1.0.4: The ModernUI assembly including a demo app demonstrating the various features of Modern UI for WPF. Related downloads NuGet ModernUI for WPF is also available as NuGet package in the NuGet gallery, id: ModernUI.WPF Download Modern UI for WPF Templates A Visual Studio 2012 extension containing a collection of project and item templates for Modern UI for WPF. The extension includes the ModernUI.WPF NuGet package. DownloadToolbox for Dynamics CRM 2011: XrmToolBox (v1.2013.6.11): XrmToolbox improvement Add exception handling when loading plugins Updated information panel for displaying two lines of text Tools improvementMetadata Document Generator (v1.2013.6.10)New tool Web Resources Manager (v1.2013.6.11)Retrieve list of unused web resources Retrieve web resources from a solution All tools listAccess Checker (v1.2013.2.5) Attribute Bulk Updater (v1.2013.1.17) FetchXml Tester (v1.2013.3.4) Iconator (v1.2013.1.17) Metadata Document Generator (v1.2013.6.10) Privilege...Document.Editor: 2013.23: What's new for Document.Editor 2013.23: New Insert Emoticon support Improved Format support Minor Bug Fix's, improvements and speed upsChristoc's DotNetNuke Module Development Template: DotNetNuke 7 Project Templates V2.4 for VS2012: V2.4 - Release Date 6/10/2013 Items addressed in this 2.4 release Updated MSBuild Community Tasks reference to 1.4.0.61 Setting up your DotNetNuke Module Development Environment Installing Christoc's DotNetNuke Module Development Templates Customizing the latest DotNetNuke Module Development Project TemplatesLayered Architecture Sample for .NET: Leave Sample - June 2013 (for .NET 4.5): Thank You for downloading Layered Architecture Sample. Please read the accompanying README.txt file for setup and installation instructions. This is the first set of a series of revised samples that will be released to illustrate the layered architecture design pattern. This version is only supported on Visual Studio 2012. This samples illustrates the use of ASP.NET Web Forms, ASP.NET Model Binding, Windows Communications Foundation (WCF), Windows Workflow Foundation (WF) and Microsoft Ente...Papercut: Papercut 2013-6-10: Feature: Shows From, To, Date and Subject of Email. Feature: Async UI and loading spinner. Enhancement: Improved speed when loading large attachments. Enhancement: Decoupled SMTP server into secondary assembly. Enhancement: Upgraded to .NET v4. Fix: Messages lost when received very fast. Fix: Email encoding issues on display/Automatically detect message Encoding Installation Note:Installation is copy and paste. Incoming messages are written to the start-up directory of Papercut. If you do n...Supporting Guidance and Whitepapers: v1.BETA Unit test Generator Documentation: Welcome to the Unit Test Generator Once you’ve moved to Visual Studio 2012, what’s a dev to do without the Create Unit Tests feature? Based on the high demand on User Voice for this feature to be restored, the Visual Studio ALM Rangers have introduced the Unit Test Generator Visual Studio Extension. The extension adds the “create unit test” feature back, with a focus on automating project creation, adding references and generating stubs, extensibility, and targeting of multiple test framewor...SFDL.NET: SFDL.NET v1.1.0.4: Changelog: Ciritical Bug Fixed : Downloading of Files not possibleMapWinGIS ActiveX Map and GIS Component: MapWinGIS v4.8.8 Release Candidate - 32 Bit: This is the first release candidate of MapWinGIS. Please test it thoroughly.MapWindow 4: MapWindow GIS v4.8.8 - Release Candidate - 32Bit: Download the release notes here: http://svn.mapwindow.org/svnroot/MapWindow4Dev/Bin/MapWindowNotes.rtfLINQ to Twitter: LINQ to Twitter v2.1.06: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.SimCityPak: SimCityPak 0.1.0.8: SimCityPak 0.1.0.8 New features: Import BMP color palettes for vehicles Import RASTER file (uncompressed 8.8.8.8 DDS files) View different channels of RASTER files or preview of all layers combined Find text in javascripts TGA viewer Ground textures added to lot editor Many additional identified instances and propertiesWsus Package Publisher: Release v1.2.1306.09: Add more verifications on certificate validation. WPP will not let user to try publishing an update until the certificate is valid. Add certificate expiration date on the 'About' form. Filter Approbation to avoid a user to try to approve an update for uninstallation when the update do not support uninstallation. Add the server and console version on the 'About' form. WPP will not let user to publish an update until the server and console are not at the same level. WPP do not let user ...AJAX Control Toolkit: June 2013 Release: AJAX Control Toolkit Release Notes - June 2013 Release Version 7.0607June 2013 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4.5 – AJAX Control Toolkit for .NET 4.5 and sample site (Recommended). AJAX Control Toolkit .NET 4 – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - Instructions for using the AJAX Control Toolkit with ASP.NET 4.5 can be found at...Rawr: Rawr 5.2.1: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Json.NET: Json.NET 5.0 Release 6: New feature - Added serialized/deserialized JSON to verbose tracing New feature - Added support for using type name handling with ISerializable content Fix - Fixed not using default serializer settings with primitive values and JToken.ToObject Fix - Fixed error writing BigIntegers with JsonWriter.WriteToken Fix - Fixed serializing and deserializing flag enums with EnumMember attribute Fix - Fixed error deserializing interfaces with a valid type converter Fix - Fixed error deser...New Projects.NET Code Migrator for Dynamics CRM: This project is designed to assist the .NET developer who is migrating their C# code from the CRM 4.0 object model to the CRM 2011 object model.ChronoScript: Programming languageColaBBS: ColaBBS for .NET FrameworkColly: Project for Col col wayFIOCaseRU: ?????? ?????????? ??? ????????? ??? ?? ??????? ?? ??????? ?????.Java Jos - Learning Javanese ( Bahasa Jawa ) with Fun !: Java Jos, a learning Javanese application aims to help kids 7-12 years old learn Javanese character as well as enrich their cultural experienceJavaScript PersianDatePicker: A lightweight (3.5 kb) javascript persian date picker that shows server date.NOH-I Webapplicaties 2013 - Quaack groep 2: Study-projectPrimeLand Accounting: Sistem Informasi Akunting PT Prime Land SemarangPuffy: Project for puf puf ga meSIOGDE: Only test, not to download. This software is not stableTask Manager DNN: Projecto teste, DNN Task Manager video series.TinCan.NET: Using the TinCan specifications, this C# MVC project attempts to provide endpoints for TinCan compliant clients. wBudget: wBudget is a simple budgeting app for windows 8 developed for learning purposes by students.Windows 8 App Design Reference Template: Education Guide: Education Guide template will help if you want to build an app which has the following sections a. Tutorials b. Subjects c. Section in each subject Windows 8 App Design Reference Template: Magazine: Magazine Template will help if you want to build an app which has the following ingredients a. Current Section b. Articles c. Articles details Windows 8 App Design Reference Template: Music and video: Music and Video Template will help if you want to build an app which has place holders for Featured Songs,Top Music,Top Movies, Lyrics section etc.Windows 8 App Design Reference Template: Music Zone: Music Zone Template will help if you want to build an app which has the following ingredients a. Top Songs b. Top Albums c. Genre d. Playlists e. Latest Added Windows 8 App Design Reference Template: Trekking Planner: Trekking Planner template will help if you want to build an app which has the following sections a. Booking Options b. Packages c. Area Details

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  • Game Review: God of Light

    Luckily I came across this title at a very early stage. If I remember correctly, I took notice of God of Light on Twitter right on the weekend it has been published on the Play Store. "Sit back and become immersed into the world of God of Light, the game that rethinks the physics puzzle genre with its unique environment exploration gameplay, amazing graphics and exclusive soundtrack created by electronic music icon UNKLE. Join cute game mascot, Shiny, on his way to saving the universe from the impending darkness. Play through a variety of exciting game worlds and dozens of levels with mind-blowing puzzles. Your goal is to explore game levels, seek for game objects that reflect, split, combine, paint, bend and teleport rays of light energy to activate the Sources of Life and bring light back to the universe." Mastering the various reflection items in God of Light is very easy to learn and new elements are introduced during the game. Amazing puzzle game Here's the initial review I posted on the Play Store: "Great change in puzzles Fantastic and refreshing concept of puzzle solving. The effects and the music match very well, putting the player in the right mood to game. Get enlightened and grow your skills until you are a true God of Light." And it remains true, even after completing the first realm completely. Similar to Quell it took me only a couple of hours during the evening to complete all levels in the available three realms, unfortunately. God of Light currently consists of 75 levels, well it's 25 in each realm to be precise, and the challenges are increasing. Compared to the iOS version from the AppStore, God of Light is available for free on Android - at least the first realm (25 levels). Unlocking the other two remaining realms is done through an in-app purchase. The visual appearance, the sound effects and the background music provided by UNKLE makes God of Light a superb package for any puzzle gamer. Whether it is simply reflecting light over multiple mirrors, or later on bending the rays of light with black holes, or using prisms to either split, enforce, or colourise your beam, God of Light is great fun and offers a good amount of joy. Check out the following screenshots for some impressions. God of Light: Astonishing graphics and visual appeal throughout the game God of Light - Introduction to the game during the first levels. New light items are introduced at each stage during the game play God of Light: Increasing complexity and puzzle fun Hopefully, Playmous is going to provide more astonishing looking realms and interesting gimmicks in future versions. Play Store: God of Light Also, check out the latest game updates on the official web site of Playmous

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  • How to send local mail via postfix to another server

    - by scotts
    I have postfix set up for use as an STMP server to send mail for my domain, but I receive email for the domain via gmail/google apps. The reason I use my own postfix is because I send out a lot of transactional emails to my customers using a web app, and the volume would exceed what google allows with its SMTP servers. Everything works fine, except cron & system mail gets routed to local users on the server, not to the appropriate accounts at google mail. How can I route this system mail to the respective google mail accounts instead?

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  • Add Events to Windows Live Calendar in IE 8

    - by Asian Angel
    Do you have event dates that you need to make note of while browsing in Internet Explorer? Adding those events to your Live Calendar is easy to do with the Add Events to Windows Live Calendar accelerator. Adding Events to your Live Calendar To add the accelerator click on Add to Internet Explorer and then confirm the installation when the secondary window appears. For our example we chose the “estimated” availability date of Microsoft Office 2010 to the public. At the bottom of the pre-order page we found the date we were looking for. To add an event highlight the desired text (will become event description) and select the Add an Event to Windows Live Calendar listing in the context menu. A new tab will be opened where you can add any relevant details or make final tweaks to the description before saving the event. There is our new calendar event ready to send out a notification e-mail for the Office 2010 release. The Add Events to Windows Live Calendar accelerator speeds up the process of adding events to your calendar by getting you directly to the event form. Links Add the Add Events to Windows Live Calendar accelerator to Internet Explorer 8 Similar Articles Productive Geek Tips Sync Your Outlook and Google Calendar with Google Calendar SyncOverlay Calendars in Outlook 2007 (like Google Calendar does)Easily Add All Holidays To The Calendar in Outlook 2003Display your Google Calendar in Windows CalendarShare Outlook 2007 Calendars Through Microsoft Office Online Service TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version Zoofs, find the most popular tweeted YouTube videos Video preview of new Windows Live Essentials 21 Cursor Packs for XP, Vista & 7 Map the Stars with Stellarium

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  • Gmail rejects emails. Openspf.net fails the tests

    - by pablomedok
    I've got a problem with Gmail. It started after one of our trojan infected PCs sent spam for one day from our IP address. We've fixed the problem, but we got into 3 black lists. We've fixed that, too. But still every time we send an email to Gmail the message is rejected: So I've checked Google Bulk Sender's guide once again and found an error in our SPF record and fixed it. Google says everything should become fine after some time, but this doesn't happen. 3 weeks already passed but we still can't send emails to Gmail. Our MX setup is a bit complex, but not too much: We have a domain name delo-company.com, it has it's own mail @delo-company.com (this one is fine, but the problems are with sub-domain name corp.delo-company.com). Delo-company.com domain has several DNS records for the subdomain: corp A 82.209.198.147 corp MX 20 corp.delo-company.com corp.delo-company.com TXT "v=spf1 ip4:82.209.198.147 ~all" (I set ~all for testing purposes only, it was -all before that) These records are for our corporate Exchange 2003 server at 82.209.198.147. Its LAN name is s2.corp.delo-company.com so its HELO/EHLO greetings are also s2.corp.delo-company.com. To pass EHLO check we've also created some records in delo-company.com's DNS: s2.corp A 82.209.198.147 s2.corp.delo-company.com TXT "v=spf1 ip4:82.209.198.147 ~all" As I understand SPF verifications should be passed in this way: Out server s2 connects to MX of the recepient (Rcp.MX): EHLO s2.corp.delo-company.com Rcp.MX says Ok, and makes SPF check of HELO/EHLO. It does NSlookup for s2.corp.delo-company.com and gets the above DNS-records. TXT records says that s2.corp.delo-company.com should be only from IP 82.209.198.147. So it should be passed. Then our s2 server says RCPT FROM: Rcp.MX` server checks it, too. The values are the same so they should also be positive. Maybe there is also a rDNS check, but I'm not sure what is checked HELO or RCPT FROM. Our PTR record for 82.209.198.147 is: 147.198.209.82.in-addr.arpa. 86400 IN PTR s2.corp.delo-company.com. To me everything looks fine, but anyway all emails are rejected by Gmail. So, I've checked MXtoolbox.com - it says everything is fine, I passed http://www.kitterman.com/spf/validate.html Python check, I did 25port.com email test. It's fine, too: Return-Path: <[email protected]> Received: from s2.corp.delo-company.com (82.209.198.147) by verifier.port25.com id ha45na11u9cs for <[email protected]>; Fri, 2 Mar 2012 13:03:21 -0500 (envelope-from <[email protected]>) Authentication-Results: verifier.port25.com; spf=pass [email protected] Authentication-Results: verifier.port25.com; domainkeys=neutral (message not signed) [email protected] Authentication-Results: verifier.port25.com; dkim=neutral (message not signed) Authentication-Results: verifier.port25.com; sender-id=pass [email protected] Content-class: urn:content-classes:message MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----_=_NextPart_001_01CCF89E.BE02A069" Subject: test Date: Fri, 2 Mar 2012 21:03:15 +0300 X-MimeOLE: Produced By Microsoft Exchange V6.5 Message-ID: <[email protected]> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: test Thread-Index: Acz4jS34oznvbyFQR4S5rXsNQFvTdg== From: =?koi8-r?B?89XQ0tXOwMsg8MHXxcw=?= <[email protected]> To: <[email protected]> I also checked with [email protected], but it FAILs all the time, no matter which SPF records I make: <s2.corp.delo-company.com #5.7.1 smtp;550 5.7.1 <[email protected]>: Recipient address rejected: SPF Tests: Mail-From Result="softfail": Mail From="[email protected]" HELO name="s2.corp.delo-company.com" HELO Result="softfail" Remote IP="82.209.198.147"> I've filled Gmail form twice, but nothing happens. We do not send spam, only emails for our clients. 2 or 3 times we did mass emails (like New Year Greetings and sales promos) from corp.delo-company.com addresses, but they where all complying to Gmail Bulk Sender's Guide (I mean SPF, Open Relays, Precedence: Bulk and Unsubscribe tags). So, this should be not a problem. Please, help me. What am I doing wrong? UPD: I also tried Unlocktheinbox.com test and the server also fails this test. Here is the result: http://bit.ly/wYr39h . Here is one more http://bit.ly/ypWLjr I also tried to send email from that server manually via telnet and everything is fine. Here is what I type: 220 mx.google.com ESMTP g15si4811326anb.170 HELO s2.corp.delo-company.com 250 mx.google.com at your service MAIL FROM: <[email protected]> 250 2.1.0 OK g15si4811326anb.170 RCPT TO: <[email protected]> 250 2.1.5 OK g15si4811326anb.170 DATA 354 Go ahead g15si4811326anb.170 From: [email protected] To: Pavel <[email protected]> Subject: Test 28 This is telnet test . 250 2.0.0 OK 1330795021 g15si4811326anb.170 QUIT 221 2.0.0 closing connection g15si4811326anb.170 And this is what I get: Delivered-To: [email protected] Received: by 10.227.132.73 with SMTP id a9csp96864wbt; Sat, 3 Mar 2012 09:17:02 -0800 (PST) Received: by 10.101.128.12 with SMTP id f12mr4837125ann.49.1330795021572; Sat, 03 Mar 2012 09:17:01 -0800 (PST) Return-Path: <[email protected]> Received: from s2.corp.delo-company.com (s2.corp.delo-company.com. [82.209.198.147]) by mx.google.com with SMTP id g15si4811326anb.170.2012.03.03.09.15.59; Sat, 03 Mar 2012 09:17:00 -0800 (PST) Received-SPF: pass (google.com: domain of [email protected] designates 82.209.198.147 as permitted sender) client-ip=82.209.198.147; Authentication-Results: mx.google.com; spf=pass (google.com: domain of [email protected] designates 82.209.198.147 as permitted sender) [email protected] Date: Sat, 03 Mar 2012 09:17:00 -0800 (PST) Message-Id: <4f52520c.0f53640a.77bf.5626SMTPIN_ADDED@mx.google.com> From: [email protected] To: Pavel <[email protected]> Subject: Test 28 This is telnet test

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  • MacBook Pro 10.6 losing dns service, network connection still functional if you know the ip address.

    - by Vincent
    MacBook pro connected to a wireless network (not sure about wired) I lose DNS. I still have a functioning connection and as long as I know the ip address of the website, server... for example skype works, ssh name@ipaddress, .... Things can be working properly and then just quit, Once I was im via skype and lost dns skype continued to work. This has happened in multiple locations on private and public networks. What does not work/fix it: Resetting router changing dns server on computer or router connecting to another network removing the airport interface and adding it back flushing dns The only solution seems to be a restart. A solution to this would be great, but any ideas of this to try would be great. Even a sure way to reproduce this would be useful. Maybe related question: But this is most definitely not true for me. "if I refresh enough -- 3 to 4 times --, it will usually pull up the site. " Here are some tests from terminal. Basically this confirms dns in not functioning vmd17:~ vmd$ ping google.com ping: cannot resolve google.com: Unknown host Trace route to google dns, This works vmd17:~ vmd$ /usr/sbin/traceroute -n -w 2 -q 2 -m 30 8.8.8.8 traceroute to 8.8.8.8 (8.8.8.8), 30 hops max, 52 byte packets 1 192.168.1.1 5.195 ms 2.519 ms 2 67.172.136.1 31.881 ms 9.177 ms 3 68.85.107.121 12.168 ms 10.003 ms 4 68.86.103.41 12.021 ms 9.594 ms 5 68.86.91.1 16.712 ms 12.837 ms 6 68.86.86.210 29.951 ms 25.826 ms 7 68.86.87.218 29.554 ms 42.894 ms 8 75.149.231.70 68.271 ms 68.362 ms 9 72.14.233.77 141.178 ms 72.14.233.85 82.553 ms 10 72.14.238.243 83.381 ms 82.811 ms 11 72.14.232.213 194.387 ms 72.14.232.215 84.837 ms 12 209.85.253.145 100.294 ms * 13 8.8.8.8 101.689 ms 89.694 ms 208.67.222.22 is the ip address of opendns dns server vmd17:~ vmd$ dig @208.67.222.222 8.8.8.8 ; <<>> DiG 9.6.0-APPLE-P2 <<>> @208.67.222.222 8.8.8.8 ; (1 server found) ;; global options: +cmd ;; connection timed out; no servers could be reached vmd17:~ vmd$ dig @208.67.222.222 gogle.com vmd17:~ vmd$ dig @208.67.222.222 google.com ; <<>> DiG 9.6.0-APPLE-P2 <<>> @208.67.222.222 google.com ; (1 server found) ;; global options: +cmd ;; connection timed out; no servers could be reached vmd17:~ vmd$ dig @8.8.8.8 google.com ; <<>> DiG 9.6.0-APPLE-P2 <<>> @8.8.8.8 google.com ; (1 server found) ;; global options: +cmd ;; connection timed out; no servers could be reached

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  • Android&ndash;Finding your SDK debug certificate MD5 fingerprint using Keytool

    - by Bill Osuch
    I recently upgraded to a new development machine, which means the certificate used to sign my applications during debug changed. Under most circumstances you’ll never notice a difference, but if you’re developing apps using Google’s Maps API you’ll find that your old API key no longer works with the new certificate fingerprint. Google's instructions walk you through retrieving the MD5 fingerprint of your SDK debug certificate - the certificate that you’re probably signing your apps with before publishing, but it doesn't talk much about the Keytool command. The thing to remember is that Keytool is part of Java, not the Android SDK, so you'll never find it searching through your Android and Eclipse directories. Mine is located in C:\Program Files\Java\jdk1.7.0_02\bin so you should find yours somewhere similar. From a command prompt, navigate to this directory and type: keytool -v -list -keystore "C:/Documents and Settings/<user name>/.android/debug.keystore" That’s assuming the path to your debug certificate is in the typical location. If this doesn’t work, you can find out where it’s located in Eclipse by clicking Window –> Preferences –> Android –> Build. There's no need to use the additional commands shown on Google's page. You'll be prompted for a password, just hit enter. The last line shown, Certificate fingerprint, is the key you'll give Google to generate your new Maps API key. Technorati Tags: Android Mapping

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  • Do I need social networks to be an expert developer? [closed]

    - by Gerald Blizzy
    This question may sound odd, but do I need twitter, facebook and google+ if I am a web-developer? I see many expert developers nowadays using it in working order. It seems like it's harder to stay in touch with customers, co-workers and potential customers if you don' use social networks. Am I right? Reason why I ask is that I am totally not a facebook/twitter person, I find it boring and annoying. I understand that linkedin is usefull for career, but what about twitter and facebook? Are they needed for web-developer career? What I am trying to ask is if I only use linkedin, own portfolio website, google talks, gmail and something like github, would I actually miss anything professionally/job-wise? My thoughts are that I can just have my portfolio website where I list all my projects aswell as contacts page with my google talks/gmail account. It can suit both fulltime job, freelance and own projects. So this way email and google talks is just enough. Am I right or not? Thanks in advance!

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  • What to do if I get ping results for non-existing hosts?

    - by bublegumm
    When I am pinging non-existing host like 'zzz' or 'qwerty' I am getting the following result Pinging zzz.kanisa.com [209.62.20.200] with 32 bytes of data: Reply from 209.62.20.200: bytes=32 time=60ms TTL=46 Reply from 209.62.20.200: bytes=32 time=66ms TTL=46 It looks like a virus to me. But I was unable to find a solution on web. Any ideas how to fix it? Even more ridiculous results with nslookup C:\> nslookup google.com Server: google-public-dns-a.google.com Address: 8.8.8.8 Non-authoritative answer: Name: google.com.kanisa.com Address: 209.62.20.200 How to get rid of it?

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  • iOS and Server: OAuth strategy

    - by drekka
    I'm trying to working how to handle authentication when I have iOS clients accessing a Node.js server and want to use services such as Google, Facebook etc to provide basic authentication for my application. My current idea of a typical flow is this: User taps a Facebook/Google button which triggers the OAuth(2) dialogs and authenticates the user on the device. At this point the device has the users access token. This token is saved so that the next time the user uses the app it can be retrieved. The access token is transmitted to my Node.js server which stores it, and tags it as un-verified. The server verifies the token by making a call to Facebook/google for the users email address. If this works the token is flagged as verified and the server knows it has a verified user. If Facebook/google fail to authenticate the token, the server tells iOS client to re-authenticate and present a new token. The iOS client can now access api calls on my Node.js server passing the token each time. As long as the token matches the stored and verified token, the server accepts the call. Obviously the tokens have time limits. I suspect it's possible, but highly unlikely that someone could sniff an access token and attempt to use it within it's lifespan, but other than that I'm hoping this is a reasonably secure method for verification of users on iOS clients without having to roll my own security. Any opinions and advice welcome.

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  • How can I assign custom icons to folders?

    - by Frank Souza
    How do I assign custom icons to folders, as well as the default folders Desktop, Downloads, Music, etc.? I know that one way is to assign the properties of folders, but I want to assign icons in the same way that are assigned the default folders, so the custom icons will also appear in the Nautilus bookmarks. I've also seen this question custom icon in "Places" menu <<, but that is not what I seek. UPDATE My main intention is this: I want the markers to display custom icons like the dolphin. I know it's possible, because the folder "Desktop", "Documents", "Music" has its own custom icons in bookmarks. How?

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  • Letting search engines know that different links to identical pages stress different parts of the page

    - by balpha
    When you follow a permalink to a chat message in the Stack Exchange chat, you get a view of the transcript page for the day that contains the particular message. This message is highlighted in yellow, and the page is scrolled to its position. Sometimes – admittedly rarely, but it happens – a web search will result in such a transcript link. Here's a (constructed, obviously) example: A Google search for strange behavior of the \bibliography command site:chat.stackexchange.com gives me a link to this chat message. This message is obiously unrelated to my query, but the transcript page does indeed contain my search terms – just in a totally different spot. Both the above links lead to the same content, and Google knows this, since both pages have <link rel="canonical" href="/transcript/41/2012/4/9/0-24" /> in their <head>. The only difference between the two links is Which message has the highlight css class?. Is there a way to let Google know that while all three links have the same content, they put an emphasis on a different part of the content? Note that the permalinks on the transcript page already have a #12345 hash to "point" to the relavant chat message, but Google appears to drop it.

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  • Standard ratio of cookies to "visitors"?

    - by Jeff Atwood
    As noted in a recent blog post, We see a large discrepancy between Google Analytics "visitors" and Quantcast "visitors". Also, for reasons we have never figured out, Google Analytics just gets larger numbers than Quantcast. Right now GA is showing more visitors (15 million) on stackoverflow.com alone than Quantcast sees on the whole network (14 million): Why? I don’t know. Either Google Analytics loses cookies sometimes, or Quantcast misses visitors. Counting is an inexact science. We think this is because Quantcast uses a more conservative ratio of cookies-to-visitors. Whereas Google Analytics might consider every cookie a "visitor", Quantcast will only consider every 1.24 cookies a "visitor". This makes sense to me, as people may access our sites from multiple computers, multiple browsers, etcetera. I have two closely related questions: Is there an accepted standard ratio of cookies to visitors? This is obviously an inexact science, but is there any emerging rule of thumb? Is there any more accurate way to count "visitors" to a website other than relying on browser cookies? Or is this just always going to be kind of a best-effort estimation crapshoot no matter how you measure it?

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  • Is there an equivalent to the Max OS X software Hazel that runs on Ubuntu?

    - by Stuart Woodward
    Is there an equivalent to the Max OS X software Hazel that runs on Ubuntu? "Hazel watches whatever folders you tell it to, automatically organizing your files according to the rules you create. It features a rule interface [..]. Have Hazel move files around based on name, date, type, what site/email address it came from [..] and much more. Automatically put your music in your Music folder, movies in Movies. Keep your downloads off the desktop and put them where they are supposed to be." This question probably won't make sense unless you have used Hazel, but basically you can define rules via the GUI to move and rename files automatically to make an automated workflow.

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  • In c-panel mail goes in spam instead of inbox in gmail

    - by Robin Jain
    I have c-panel vps server I have create a domain in the same server but when I sent a mail through webmail to gmail email id it goes into spam. Note--->Mail ip note blacklisted Spf records enable DKIM enable reverse dns are perfect ====================================================================== Email header Information: Delivered-To: [email protected] Received: by 10.143.93.13 with SMTP id v13csp119806wfl; Fri, 6 Jul 2012 08:01:36 -0700 (PDT) Received: by 10.182.52.42 with SMTP id q10mr26133912obo.46.1341586895571; Fri, 06 Jul 2012 08:01:35 -0700 (PDT) Return-Path: <[email protected]> Received: from lakshyacs-u.securehostdns.com ([50.97.147.134]) by mx.google.com with ESMTPS id fx3si18028369obc.144.2012.07.06.08.01.35 (version=TLSv1/SSLv3 cipher=OTHER); Fri, 06 Jul 2012 08:01:35 -0700 (PDT) Received-SPF: pass (google.com: domain of [email protected] designates 50.97.147.134 as permitted sender) client-ip=50.97.147.134; Authentication-Results: mx.google.com; spf=pass (google.com: domain of [email protected] designates 50.97.147.134 as permitted sender) [email protected] Received: from localhost.localdomain ([127.0.0.1]:39016 helo=harishjoshico.com) by lakshyacs-u.securehostdns.com with esmtpa (Exim 4.77) (envelope-from <[email protected]>) id 1SnA2J-0006Nq-05 for [email protected]; Fri, 06 Jul 2012 20:31:35 +0530 Received: from 223.189.14.213 ([223.189.14.213]) (SquirrelMail authenticated user [email protected]) by harishjoshico.com with HTTP; Fri, 6 Jul 2012 20:31:35 +0530 Message-ID: <[email protected]> Date: Fri, 6 Jul 2012 20:31:35 +0530 Subject: ggglkhl From: [email protected] To: [email protected] User-Agent: SquirrelMail/1.4.22 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Priority: 3 (Normal) Importance: Normal X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - lakshyacs-u.securehostdns.com X-AntiAbuse: Original Domain - gmail.com X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - harishjoshico.com jhkhl ================================================================

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  • How to 301 redirect from old query string urls to CakePHP Canonical urls?

    - by Daniel Bingham
    I currently have a .htaccess file that looks like this: RewriteCond %{QUERY_STRING} ^action=view&item=([0-9]+)$ RewriteRule ^index\.php$ /index.php?url=item/%1 [R=301] RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ index.php?url=$1 [QSA,L] It is meant to 301 redirect my old query string based URLs to new CakePHP urls. This will successfully send users to the correct page. However, Google doesn't seem to like it (see below). I previously tried doing this: RewriteCond %{QUERY_STRING} ^action=view&item=([0-9]+)$ RewriteRule ^index\.php$ /item/%1 [R=301] RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ index.php?url=$1 [QSA,L] But that fails. The second rewrite rule doesn't seem to catch the rewritten URL. It goes straight through. Using the first version wouldn't be a problem, except that I suspect that is what is choking up Google. It hasn't indexed my sitemap full of the new URLs. My old sitemap had been fully indexed and all the URLs are in Google's index. But it isn't following the redirects from the old URLs to the new. I have a 'not followed' error for every one of the query urls that was in my old sitemap. Am I properly using a 301 redirect here? Is it the weird rewrite rule? What can I do to send both Google and users to the proper page and save my page rank?

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  • cURL - Unkown SSL protocol error - OS X 10.9

    - by saq7
    I am trying to use cURL and get the following error on every https request I make. The error is always the same. HTTP requests work flawlessly. The verbose output is quite useless. Saquibs-MacBook-Pro:~ skothawala$ curl https://google.com -vv * Adding handle: conn: 0x7fe09b803a00 * Adding handle: send: 0 * Adding handle: recv: 0 * Curl_addHandleToPipeline: length: 1 * - Conn 0 (0x7fe09b803a00) send_pipe: 1, recv_pipe: 0 * About to connect() to google.com port 443 (#0) * Trying 74.125.226.129... * Connected to google.com (74.125.226.129) port 443 (#0) * Unknown SSL protocol error in connection to google.com:-9805 * Closing connection 0 curl: (35) Unknown SSL protocol error in connection to google.com:-9805 I have looked through other answers on this forum and other places on the internet, but haven't found an answer. Most people's issues involve particular servers and the configuration of SSL on these servers. Mine however is problematic anytime HTTPS is used (with any website). Can someone please suggest what I should be looking into to solve the problem? Can it be that something is not properly configured? What should I be looking for?

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  • Ways to dynamically render a real world 3d environment in Unity3D

    - by Jake M
    Using Unity3D and C# I am attempting to display a 3d version of a real world location. Inside my Unity3D app, the user will specify the GPS coordinates of a location, then my app will have to generate a 3d plane(anything doesn't have to be a plane) of that location. The plane will show a 500 metre by 500 metre 3d snapshot of that location. How would you suggest I achieve this in Unity3D? What methodology would you use to achieve this? NOTE: I understand that this is a very difficult endevour(to render real world locations dynamically in Unity3d) so I expect to perform many actions to achieve this. I just don't know of all the technologies out there and which would be best for my needs For example: Suggested methodology 1: Prompt user to specify GPS coords Use Google earth API and HTTP to programmatically obtain a .khm file describing that location(Not sure if google earth provides that capability does it?) Unzip the .khm so I have the .dae file Convert that file to a .3ds file using ??? third party converter(is there a converter that exists?) Import .3ds into Unity3D at runtime as a plane(is this possible)? Suggested methodology 2: Prompt user to specify GPS coords Use Google earth API and HTTP to programmatically obtain a .khm file describing that location(Not sure if google earth provides that capability does it?) Unzip the .khm so I have the .dae file Parse .dae file using my own C# parser I will write(do you think its possible to write a .dae parser that can parse the .dae into an array of Vector3 that describe the height map of that location?) Dynamically create a plane in Unity3D and populate it with my array/list of Vector3 points(is it possible to create a plane this way?) Maybe I am meant to create a mesh instead of a plane? Can you think of any other ways I could render a real world 3d environment in Unity3D?

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  • Can't connect to YouTube from specific network

    - by Tyilo
    Using my current network, I am unable to connect to http://www.youtube.com/. It doesn't matter what browser I use or if I use a cli-command (wget, curl). Error in Google Chrome: Oops! Google Chrome could not connect to www.youtube.com Error using curl: curl: (7) couldn't connect to host If I use nslookup to get the IP-address of YouTube, I get 173.194.32.32. If I go to http://173.194.32.32/ in my browser it can connect, but as Google is probably checking the Host HTTP-header, it shows Google's frontpage instead. There is no blocked websites on the router and other devices on the network seems to work. My computer only has this problem on this specific network. I am using Mac OS X 10.8.2 on a MacBook (mid 2009).

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