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  • MySQL: Changing order of auto-incremented primary keys?

    - by Tom
    Hi, I have a table with a auto-incremented primary key: user_id. For a currently theoretical reason, I might need to change a user_id to be something else than it was when originally created through auto-incrementation. This means there's a possibility that the keys will not be in incremental order anymore: PK: 1 2 3 952 // changed key 4 5 6 7 I'm wondering whether this will cause problems, and whether MySQL reads something special to the incremental order of the keys, given that they should have come to existence in incremental order (which persists even when some rows are deleted). Assuming there are no associated foreignkey issues, or that these are under control, is there a problem with "messing with" the order of MySQL's autoincremented keys? Thank you.

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  • avoid duplication with auto increment key in Hibernate

    - by Lily
    I am trying to use Hibernate to auto increment the id, however, I try to avoid duplication. class Service { Long id; // auto increment String name; String owner; // setter and getter } What I want to achieve is, whenever name and owner are the same, it will be a duplicated entry. In this case, I don't want to add another entry into the Database anymore. How to revise the hbm.xml files to avoid this issue?

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  • Tile Engine - Procedural generation, Data structures, Rendering methods - A lot of effort question!

    - by Trixmix
    Isometric Tile and GameObject rendering. To achive the desired looking game I need to take into consideration which tiles need to be drawn first and which last. What I used is a Object that is TileRenderQueue that you would give it a tile list and it will give you a queue on which ones to draw based on their Z coordinate, so that if the Z is higher then it needs to be drawn last. Now if you read above you would know that I want the location data to instead of being stored in the tile instance i want it to be that the index in the array is the location. and then maybe based on the array i could draw the tiles instead of taking a long time in for looping and ordering them by Z. This is the hardest part for me. It's hard for me to find a simple solution to the which one to draw when problem. Also there is the fact that if the X is larger than the gameobject where the X is larger needs to be drawn over the rest of the tiles and so on. Here is an example: All the parts work together to create an efficient engine so its important to me that you would answer all of the parts. I hope you will work on the answers hard just as much that I worked on this question! If there is any unclear part tell me so in the comments! Thanks for the help!

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  • How do I create tileable solid noise for map generation?

    - by nickbadal
    Hey guys, I'm trying to figure out how to generate tileable fractals in code (for game maps, but that's irrelevant) I've been trying to modify the Solid Noise plug-in shipped with GIMP (with my extremely limited understanding of how the code works) but I cant get mine to work correctly. My modified code so far (Java) GIMP's solid noise module that I'm basing my code off of (C) Here is what I'm trying to achieve but This is what I'm getting So if anybody can see what I've done wrong, or has a suggestion how I could go about doing it differently, I'd greatly appreciate it. Thanks in advance. And if I'm asking way to much or if just a huge failure at life, I apologize.

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  • Genetic Algorithm new generation exponentially increasing

    - by Rdz
    I'm programming Genetic Algorithm in C++ and after searching all kind of ways of doing GA'a operators (selection, crossover, mutation) I came up with a doubt. Let's say I have an initial population of 500. My selection will consist in getting the top 20% of 500(based on best fitness). So I get 100 individuals to mate. When I do the crossover I'll get 2 children where both together have 50% of surviving. So far so good. I start the mutation, and everything's ok.. Now when I start choosing the Next generation, I see that I have a big number of children (in this case, 4950 if you wanna know). Now the thing is, every time I run GA, if I send all the children to the next generation, the number of individuals per generation will increase exponentially. So there must be a way of choosing the children to fulfill a new generation without getting out of this range of the initial population. What I'm asking here is if there is anyway of choosing the children to fill the new generations OR should I choose somehow (and maybe reduce) the parents to mate so I don't get so many children in the end. Thanks :)

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  • Getting rid of scroll bar for position: absolute inside of position:relative inside of overflow:auto

    - by Marcos
    Hey guys, my first question here on stack overflow. Trying to get something pretty simple to work, I'm sure I'm missing something quite obvious. Still getting used to the "standard" css, too many years working with non-functional ones! Heh. So, sample of what I'm doing: <div style="overflow: auto; border: 1px solid"> hello <div style="position: relative; z-index: 99999; top: 0px; left: 0px;"> <div style="z-index: 99999; overflow-y: hidden; position: absolute; overflow: hidden; height: 200px; left: 0; auto: 0"> <ul> <li >New</li> <li >Old</li> </ul> </div> </div> </div> In essence: The first div is a container, that I would like to automatically overflow as content is added. Inside of that container, I have a popup menu, which I have simplified here. The popup menu appears (as it should) directly under "hello". My problem, however, is that instead of the popup menu "coming out" of the parent, as would be expected by the absolute position, it is actually causing a scrollbar to appear on the parent. I know that if I take otu the "position: relative" it works, but then it no longer appars where I want it (directly under the previous element). What am I missing here? EDIT: Sample here: http://marcos.metx.net/OverflowTest.htm

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  • Svn import with auto-props & pre-commit hook

    - by James Tisato
    My company's svn repo has a lot of MS Word docs in it. We've implemented a policy that all .doc files must have the svn:needs-lock property set to prevent parallel access on files that are hard to merge (we've also done this for xls, ppt, pdf etc.). We've implemented the policy by distributing a svn config with auto-props set appropriately for all relevant document types. We've also set up a pre-commit hook that checks that all added files of these types have the needs-lock property set (i.e. if they forget/are too lazy to update their svn config file, they won't be able to add any docs to the repo). The problem I'm having, however, is that the pre-commit hook fails when users try to import files into the repo, e.g. some users like to add files directly thru TortoiseSVN's Repo Browser, which effectively is an svn import. Through testing on other file types, I have seen that doing an import does in fact apply the auto-props listed in my config, but they don't seem to be applied at the point that the pre-commit hook runs. When importing .doc files, the hook fails, saying that the needs-lock property is missing. Is there really much difference between adding a single file to a working copy and committing it vs importing a file directly? Do we need to tailor our precommit hook in some way to cater for this scenario?

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  • Does code-generation increase the code quality?

    - by platzhirsch
    Arguing for code-generation I am looking for some reasons, if howsoever, code generation increases the code quality, respectively is in favor for quality insurance. To clarify what I mean with code-generation I can talk only about a project of mine: We use XML files to describe different relationships, in fact our database schema. These XML files are used to generate our ORM framework and HTML forms which can be used to add, delete and modify entities. To my mind, it increases the quality, as the human error is reduced. If someone was implemented wrong, it is broken in the model. This is good, because the error might appear a lot faster, as more generated code is broken, too.

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  • Documenting auto-generated code

    - by Diadistis
    Hello, I use code-generation for my data access layer and Doxygen for documentation. My problem is that I can't add Xml comments on the generated classes since they will be overwritten as soon as I re-generate the code. To be more precise I can add Xml comments to my custom methods (which are in a separate file as partial classes) but I can't do it on data properties. Any suggestions?

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  • Xcode Disable Colon-aligning Auto-indent

    - by Andy Shea
    Is there any way to disable the auto-indent Xcode performs to align colons when breaking up a long method name into multiple lines? That is, I'd rather not have this: UIBarButtonItem *longDescriptiveButton = [[UIBarButtonItem alloc] initWithTitle:@"Title of Button" style:UIBarButtonItemStyleBordered target:self action:@selector(longDescriptiveButtonClicked)]; which, as you can see, looks terrible when variable/method/class names are long.

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  • auto update for winforms application

    - by AnonymousCow
    When creating an auto updating feature for a .net winforms application, how does it update the .dll's and not effect the currently running application? Since the application is running during the update process, won't their be a lock on the .dll's (because those .dll's will have to be overwritten during the update.

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  • C# Win Forms Auto-Updating Controls

    - by Goober
    Hello! I have a datagridview and a combobox which get populated randomly with data. However, the new data is never displayed automatically. Someone mentioned the idea of invalidating the control to force the application to redraw it and thus iterate through the contents and populate the control with the new data. Does anyone know which is the best method for implementing auto-updating controls in windows forms applications? help greatly appreciated, regards.

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  • MySQL auto increments disappeared

    - by Lizard
    I have a mysql database with 60 tables most of the tables have primary keys (expect pivot tables) all these primary keys had the attribute AUTO INCREMENT Then over night some how all the primary keys had that attribute removed, and the default value set to 0. I have no idea how this may have been caused. Any suggestions?

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  • Auto-Completion in Unix VI editor

    - by IllustratedInsomnia
    Hey guys, after using graphical IDE's like Visual Studio, I'm used to pressing CTRL+Space to auto-complete a variable or function name. Now, I know such a thing isn't completely possible in VI, but I heard there was a list of commands that could be mapped that allowed automatic completion of variables and functions in the current file opened. Does anyone know what this sequence is? Thanks in advance.

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  • 'Auto' value in binding property 'width'

    - by Ivan
    Must attach to the property Width, what I'm doing this: <ColumnDefinition Width="{Binding Path=TabPanelWidth, RelativeSource={RelativeSource TemplatedParent}}" /> - public float TabPanelWidth { get {return (float) GetValue (TabPanelWidthProperty);} set {SetValue (TabPanelWidthProperty, value);} } public static readonly DependencyProperty TabPanelWidthProperty = DependencyProperty.Register ("TabPanelWidth", typeof (float), typeof (BivTabControl), new UIPropertyMetadata (null)); But vozmozhnast need to set not only fixed values, but still a value of type: Auto, 0.5 *, and the like. Any ideas?

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  • Why does C++ not allow multiple types in one auto statement?

    - by Walter
    The 2011 C++ standard introduced the new keyword auto, which can be used for defining variables instead of a type, i.e. auto p=make_pair(1,2.5); // pair<int,double> auto i=std::begin(c), end=std::end(c); // decltype(std::begin(c)) In the second line, i and end are of the same type, referred to as auto. The standard does not allow auto i=std::begin(container), e=std::end(container), x=*i; when x would be of different type. My question: why does the standard not allow this last line? It could be allowed by interpreting auto not as representing some to-be-decuded type, but as indicating that the type of any variable declared auto shall be deduced from its assigned value. Is there any good reason for the C++11 standard to not follow this approach? There is actually a use case for this, namely in the initialisation statement of for loops: for(auto i=std::begin(c), end=std::end(c), x=*i; i!=end; ++i, x+=*i) { ... } when the scope of the variables i, end, and x is limited to the for loop. AFAIK, this cannot be achieved in C++ unless those variables have a common type. Is this correct? (ugly tricks of putting all types inside a struct excluded) There may also be use cases in some variadic template applications.

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  • AndroMDA maven code generation and JPA Annotations

    - by ArsenioM
    I am using the AndroMDA plugin for maven to generate code from an uml diagram made in MagicDraw. When the code is generated, AndroMDA desings the JPA annotation for the persitence layer. I think that at the compilation process AndroMDA uses Naming Strategies to determine the Table and Column names for the DataBase. I want to determine how AndroMDA desings this JPA annotations, because I need to display this DataBase names based on the UML entity and atributtes names. I was regarding if there is an API of AndroMDA that I could use to do this by giving it the uml diagram. Or at least, to know the Naming Strategies used by AndroMDA to achive that. AndroMDA at the compilation process design the JPA annotations for the Entities, Attributes, etc that are written in my java classes under a series of rules that exist within the EJB3 cartridge of AndroMDA. (The further Database is created using those JPA annotations). I want to create a program that returns me the same Table and Attributes names wrote on the JPA annotations, by giving it the .xml file of the uml diagram of a project. I was hoping that I could take advantage of the EJB3 cartridge to generate those Tables and Attribute names with my program. One way could be using an API of AndroMDA that do this(if it exits), or at least, by implementing the same rules used by the EJB3 cartridge for that matter. To be more illustrative, For example: If in my uml model I have an Entity called “CompanyGroup”, AndroMDA would generate the following code for the class definition: @javax.persistence.Entity @javax.persistence.Table(name = "COMPANY_GR") Public class CompanyGroup implements java.io.Serializable, Comparable< CompanyGroup This is just an example (not a real case), but nevertheless, the way how AndroMDA do the translation from “CompanyGroup” to “COMPANY_GR” has to be specified somewhere. Hope this explanation is useful enough. Thanks.

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  • Google wave: PDF-generation (pdfjet)

    - by mike
    PDFjet says it supports App Engine, which by extension means it will run on Wave. e question is how can I get to to work on the Google WavE? The goal is to get a PDF-button in the wave which is able to output the whole wave into PDF Any assistance would be greatly appreciated.

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  • Looking for a good world map generation algorithm

    - by FalconNL
    I'm working on a Civilization-like game and I'm looking for a good algorithm for generating Earth-like world maps. I've experimented with a few alternatives, but haven't hit on a real winner yet. One option is to generate a heightmap using perlin noise and add water at a level so that about 30% of the world is land. While perlin noise (or similar fractal-based techniques) are frequently used for terrain and is reasonably realistic, it doesn't offer much in the way of control over the number, size and position of the resulting continents, which I'd like to have from a gameplay perspective. See http://farm3.static.flickr.com/2792/4462870263_ff26c40365_o.jpg for an example (sorry, can't post pictures yet). A second option is to start with a randomly positioned one-tile seed (I'm working on a grid of tiles), determine the desired size for the continent and each turn add a tile that is horizontally or vertically adjacent to the existing continent until you've reached the desired size. Repeat for the other continents. This technique is part of the algorithm used in Civilization 4. The problem is that after placing the first few continents, it's possible to pick a starting location that's surrounded by other continents, and thus won't fit the new one. Also, it has a tendency to spawn continents too close together, resulting in something that looks more like a river than continents. See http://farm5.static.flickr.com/4069/4462870383_46e86b155c_o.jpg for an example. Does anyone happen to know a good algorithm for generating realistic continents on a grid-based map while keeping control over their number and relative sizes?

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  • Creating a user-defined code generation system in PHP

    - by user270766
    My newest project that I'm looking to build with CodeIgniter would require some sort of system that would allow a user to drag and drop pre-defined functions/methods into mini-classes/objects and then run/test them in the browser. So it'd something similar to Scratch. I've designed a relational database that I think could work for this (storing the function names and have these classes "subscribe" to those functions) - but I'm wondering whether or not to go ahead with it. Is there a better way to do this or is there a system out there that would accomplish this for me? EDIT: It would have to be extremely simple for an end user, but hopefully be flexible enough to easily add more complex functionality in the future.

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  • Rails PDF Generation with Prawn in IE7

    - by fluid_chelsea
    I'm using Prawn and Prawnto to generate a PDF in a Ruby on Rails app (Rails version 2.2.2) which works great and generates PDFs happily and sends them to the user to download in Firefox. The problem is in IE7. I have a route set up like so: map.invoice_pdf '/invoices.pdf', :controller => 'invoices', :action => 'index', :format => 'pdf' Which I then have a link like so to call: invoice_pdf_path(:year => params[:year], :month => params[:month], :unpaid_only => params[:unpaid_only]) And the following in my controller: def index params[:year] = default params[:year] params[:month] = default params[:month] params[:page] ||= 1 @invoices = Arobl.find_invoices_for_customer(current_customer.strCustomerID, params) respond_to do |format| format.html{ render :action => 'index' } format.pdf{ prawnto :inline => false, :filename => "#{current_customer.strCustomerID}_invoice.pdf" end In FF this works as expected, when the link is clicked the show action is invoked with a format of .pdf, and responds with the correctly named PDF. When it's hit with IE7 it says that the file or website could not be found, and references "invoices.pdf" instead of the expected customer_id_invoice.pdf filename. Any idea what could be causing this behaviour? Thanks!

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