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  • How to procedurally (create) grow an artistic (2D) tree in real-time (L-System?).

    - by lalan
    Recently I programmed an L-system module, It got me interested further. I am a Plants vs Zombies junkie as well, really liked the concept of Tree of Wisdom. Would love to create similar procedural art just for fun and learn more. Question: How should I approach the process of creating an artistic tree (2d perhaps with fixed camera/perspective) dynamically? Ideally I would like to start with a plant (only a stem with a leaf) and grow it dynamically using some influence (input/user action) over its structure. These influences may result in different type of branching, curves in branches, its spread, location of fruits, color of flowers, etc. Want it to be really full of life/spirit. :) Plants vs Zombies: Tree of wisdom It would be great to dynamically grow a similar tree, but with lot more variation and animations happening. My Background: Student / Programmer, have used few game engines (Ogre3d, cocos2d, unity). Haven't really programmed directly using openGL, trying to fix that :). I am ready to spend considerable time, Please let me know about the APIs? and how would an expert like you would take on this problem? Why 2D? I think it's easier to solve the problem only considering 2 dimensions. Artistic inspirations: Only the tree, with fruits and leaves, without the shrubs at the bottom The large tree (visible branches, green leaves, flowers, fruits, etc) on the left, behind monkey. PixelJunk's Eden (Art style inspiration). Procedurally Generated Apple Tree using Fractals Please let me know if it was easy for you to understand the question, I may elaborate further. I hope a discussion of various approach would be helpful for everyone. You guys are awesome.

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  • Upgrade tree to 1.6?

    - by Pureferret
    I'm trying to upgrade my version of tree to 1.6 on ubuntu 12.04. I've d'loaded, ran make and make install in the terminal using the sudo command. ~/tree-1.6.0$ sudo make make: Nothing to be done for `all'. I've already run sudo make here ~/tree-1.6.0$ sudo make install install -d /usr/bin install -d /usr/man/man1 if [ -e tree ]; then \ install -s tree /usr/bin/tree; \ fi install doc/tree.1 /usr/man/man1/tree.1 What's this output though? It's not updated. I've checked the man page, and -du doesn't work. How am I supposed to update tree if not via the terminal?

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  • Configure spanning tree from HP to Cisco hardware

    - by Tim Brigham
    I have three switches I'd like to configure in a loop - a Cisco stack (3750s) and two HP 2900 series. Each is connected to the next with a 10 gig backplane of one form or another. How do I configure the spanning tree on these systems to make this function correctly? From the documents I've looked at it looks like I need to set both sets of hardware to use MST mode but I'm not sure past that point. The trunking, etc is all set up as needed. HP Switch 1 A4 connected to Cisco 1/0/1. HP Switch 2 B2 connected to Cisco 2/0/1. HP Switch 1 A2 connected to HP Switch 2 A1. HP Switch 1 show spanning-tree Multiple Spanning Tree (MST) Information STP Enabled : Yes Force Version : MSTP-operation IST Mapped VLANs : 1-4094 Switch MAC Address : 0021f7-126580 Switch Priority : 32768 Max Age : 20 Max Hops : 20 Forward Delay : 15 Topology Change Count : 352,485 Time Since Last Change : 2 secs CST Root MAC Address : 0018ba-c74268 CST Root Priority : 1 CST Root Path Cost : 200000 CST Root Port : 1 IST Regional Root MAC Address : 0021f7-126580 IST Regional Root Priority : 32768 IST Regional Root Path Cost : 0 IST Remaining Hops : 20 Root Guard Ports : TCN Guard Ports : BPDU Protected Ports : BPDU Filtered Ports : PVST Protected Ports : PVST Filtered Ports : | Prio | Designated Hello Port Type | Cost rity State | Bridge Time PtP Edge ----- --------- + --------- ---- ---------- + ------------- ---- --- ---- ... A1 | Auto 128 Disabled | A2 10GbE-CX4 | 2000 128 Forwarding | 0021f7-126580 2 Yes No A3 10GbE-CX4 | Auto 128 Disabled | A4 10GbE-SR | 2000 128 Forwarding | 0021f7-126580 2 Yes No HP Switch 2 show spanning-tree Multiple Spanning Tree (MST) Information STP Enabled : Yes Force Version : MSTP-operation IST Mapped VLANs : 1-4094 Switch MAC Address : 0024a8-cd6000 Switch Priority : 32768 Max Age : 20 Max Hops : 20 Forward Delay : 15 Topology Change Count : 19,623 Time Since Last Change : 32 secs CST Root MAC Address : 0018ba-c74268 CST Root Priority : 1 CST Root Path Cost : 202000 CST Root Port : A1 IST Regional Root MAC Address : 0024a8-cd6000 IST Regional Root Priority : 32768 IST Regional Root Path Cost : 0 IST Remaining Hops : 20 Root Guard Ports : TCN Guard Ports : BPDU Protected Ports : BPDU Filtered Ports : PVST Protected Ports : PVST Filtered Ports : | Prio | Designated Hello Port Type | Cost rity State | Bridge Time PtP Edge ----- --------- + --------- ---- ---------- + ------------- ---- --- ---- ... A1 10GbE-CX4 | 2000 128 Forwarding | 0021f7-126580 2 Yes No A2 10GbE-CX4 | Auto 128 Disabled | B1 SFP+SR | 2000 128 Blocking | a44c11-a67c80 2 Yes No B2 | Auto 128 Disabled | Cisco Stack 1 show spanning-tree ... (additional VLANs) VLAN0100 Spanning tree enabled protocol ieee Root ID Priority 1 Address 0018.bac7.426e Cost 2 Port 107 (TenGigabitEthernet2/1/1) Hello Time 2 sec Max Age 20 sec Forward Delay 15 sec Bridge ID Priority 32868 (priority 32768 sys-id-ext 100) Address a44c.11a6.7c80 Hello Time 2 sec Max Age 20 sec Forward Delay 15 sec Aging Time 300 sec Interface Role Sts Cost Prio.Nbr Type ------------------- ---- --- --------- -------- -------------------------------- Te1/1/1 Desg FWD 2 128.53 P2p Te2/1/1 Root FWD 2 128.107 P2p

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  • Gson Deserialize to Java Tree

    - by MountainX
    I need to deserialize some JSON to a Java tree structure that contains TreeNodes and NodeData. TreeNodes are thin wrappers around NodeData. I'll provide the JSON and the classes below. I have looked at the usual Gson help sources, including here, but I can't seem to come up with the solution. Serialization works fine with Gson. The JSON below was produced by Gson. But deserialization is the problem I need help with. Can someone show me how to write the deserializer (or suggest an alternative approach using Gson best practices)? Here is my JSON. The "data" element corresponds to class NodeData, and the "subList" JSON element corresponds to Java class TreeNode. { "data": { "version": "032", "name": "root", "path": "/", "id": "1", "parentId": "0", "toolTipText": "rootNode" }, "subList": [ { "data": { "version": "032", "name": "level1", "labelText": "Some Label Text at Level1", "path": "/root", "id": "2", "parentId": "1", "toolTipText": "a tool tip for level1" }, "subList": [ { "data": { "version": "032", "name": "level1_1", "labelText": "Label level1_1", "path": "/root/level1", "id": "3", "parentId": "2", "toolTipText": "ToolTipText for level1_1" } }, { "data": { "version": "032", "name": "level1_2", "labelText": "Label level1_2", "path": "/root/level1", "id": "4", "parentId": "2", "toolTipText": "ToolTipText for level1_2" } } ] }, { "data": { "version": "032", "name": "level2", "path": "/root", "id": "5", "parentId": "1", "toolTipText": "ToolTipText for level2" }, "subList": [ { "data": { "version": "032", "name": "level2_1", "labelText": "Label level2_1", "path": "/root/level2", "id": "6", "parentId": "5", "toolTipText": "ToolTipText for level2_1" }, "subList": [ { "data": { "version": "032", "name": "level2_1_1", "labelText": "Label level2_1_1", "path": "/root/level2/level2_1", "id": "7", "parentId": "6", "toolTipText": "ToolTipText for level2_1_1" } } ] } ] } ] } Here are the Java classes: public class Tree { private TreeNode rootElement; private HashMap<String, TreeNode> indexById; private HashMap<String, TreeNode> indexByKey; private long nextAvailableID = 0; public Tree() { indexById = new HashMap<String, TreeNode>(); indexByKey = new HashMap<String, TreeNode>(); } public long getNextAvailableID() { return this.nextAvailableID; } ... [snip] ... } public class TreeNode { private Tree tree; private NodeData data; public List<TreeNode> subList; private HashMap<String, TreeNode> indexById; private HashMap<String, TreeNode> indexByKey; //this default ctor is used only for Gson deserialization public TreeNode() { this.tree = new Tree(); indexById = tree.getIdIndex(); indexByKey = tree.getKeyIndex(); this.makeRoot(); tree.setRootElement(this); } //makes this node the root node. Calling this obviously has side effects. public NodeData makeRoot() { NodeData rootProp = new NodeData(TreeFactory.version, "example", "rootNode"); String nextAvailableID = getNextAvailableID(); if (!nextAvailableID.equals("1")) { throw new IllegalStateException(); } rootProp.setId(nextAvailableID); rootProp.setParentId("0"); rootProp.setKeyPathOnly("/"); rootProp.setSchema(tree); this.data = rootProp; rootProp.setNode(this); indexById.put(rootProp.getId(), this); indexByKey.put(rootProp.getKeyFullName(), this); return rootProp; } ... [snip] ... } public class NodeData { protected static Tree tree; private LinkedHashMap<String, String> keyValMap; protected String version; protected String name; protected String labelText; protected String path; protected String id; protected String parentId; protected TreeNode node; protected String toolTipText;//tool tip or help string protected String imagePath;//for things like images; not persisted to properties protected static final String delimiter = "/"; //this default ctor is used only for Gson deserialization public NodeData() { this("NOT_SET", "NOT_SET", "NOT_SET"); } ... [snip] ... } Side note: The tree data structure is a bit strange, as it includes indexes. Obviously, this isn't a typical search tree. In fact, the tree is used mainly to create a hierarchical path element (String) in each NodeData element. (Example: "path": "/root/level2/level2_1".) The indexes are actually used for NodeData retrieval.

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  • How does a BSP tree work for Z sorting?

    - by Jenko
    I'm developing a 3D engine in software, and so I must compute Z sorting manually. I'm currently using the painters algorithm to sort triangles and then drawing them back-to-front. This causes artifacts that I'm trying to correct. Would using a dynamic BSP-tree ensure "correct Z sorting" of triangles? Why? Because the bounding volumes of triangles would be similar? Since I would have a single "world" BSP tree, would I have to remove and re-add any moved/scaled/rotated object into the tree? Is it possible to add triangles into a BSP tree without the expensive cutting process? Why do you need to cut triangles on the axis planes anyway? Is it faster to traverse a BSP tree from any angle, than to sort all tris each draw like the painters algorithm?

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  • Is it any good to use binary arithmetic in a C++ code like "C style"?

    - by user827992
    I like the fact that the C language lets you use binary arithmetic in an explicit way in your code, sometimes the use of the binary arithmetic can also give you a little edge in terms of performance; but since I started studying C++ i can't really tell how much i have seen the explicit use of something like that in a C++ code, something like a pointer to pointer structure or an instruction for jumping to a specific index value through the binary arithmetic. Is the binary arithmetic still important and relevant in the C++ world? How i can optimize my arithmetic and/or an access to a specific index? What about the C++ and the way in which the bits are arranged according to the standard? ... or i have taken a look at the wrong coding conventions ... ?

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  • Implement Tree/Details With Taskflow Regions Using EJB

    - by Deepak Siddappa
    This article describes on Display Tree/Details using taskflow regions.Use Case DescriptionLet us take scenario where we need to display Tree/Details, left region contains category hierarchy with items listed in a tree structure (ex:- Region-Countries-Locations-Departments in tree format) and right region contains the Employees list.In detail, Here User may drills down through categories using a tree until Employees are listed. Clicking the tree node name displays Employee list in the adjacent pane related to particular tree node. Implementation StepsThe script for creating the tables and inserting the data required for this application CreateSchema.sql Lets create a Java EE Web Application with Entities based on Regions, Countries, Locations, Departments and Employees table. Create a Stateless Session Bean and data control for the Stateless Session Bean. Add the below code to the session bean and expose the method in local/remote interface and generate a data control for that.Note:- Here in the below code "em" is a EntityManager. public List<Employees> empFilteredByTreeNode(String treeNodeType, String paramValue) { String queryString = null; try { if (treeNodeType == "null") { queryString = "select * from Employees emp ORDER BY emp.employee_id ASC"; } else if (Pattern.matches("[a-zA-Z]+[_]+[a-zA-Z]+[_]+[[0-9]+]+", treeNodeType)) { queryString = "select * from employees emp INNER JOIN departments dept\n" + "ON emp.department_id = dept.department_id JOIN locations loc\n" + "ON dept.location_id = loc.location_id JOIN countries cont\n" + "ON loc.country_id = cont.country_id JOIN regions reg\n" + "ON cont.region_id = reg.region_id and reg.region_name = '" + paramValue + "' ORDER BY emp.employee_id ASC"; } else if (treeNodeType.contains("regionsFindAll_bc_countriesList_1")) { queryString = "select * from employees emp INNER JOIN departments dept \n" + "ON emp.department_id = dept.department_id JOIN locations loc \n" + "ON dept.location_id = loc.location_id JOIN countries cont \n" + "ON loc.country_id = cont.country_id and cont.country_name = '" + paramValue + "' ORDER BY emp.employee_id ASC"; } else if (treeNodeType.contains("regionsFindAll_bc_locationsList_1")) { queryString = "select * from employees emp INNER JOIN departments dept ON emp.department_id = dept.department_id JOIN locations loc ON dept.location_id = loc.location_id and loc.city = '" + paramValue + "' ORDER BY emp.employee_id ASC"; } else if (treeNodeType.trim().contains("regionsFindAll_bc_departmentsList_1")) { queryString = "select * from Employees emp INNER JOIN Departments dept ON emp.DEPARTMENT_ID = dept.DEPARTMENT_ID and dept.DEPARTMENT_NAME = '" + paramValue + "'"; } } catch (NullPointerException e) { System.out.println(e.getMessage()); } return em.createNativeQuery(queryString, Employees.class).getResultList(); } In the ViewController project, create two ADF taskflow with page Fragments and name them as FirstTaskflow and SecondTaskflow respectively. Open FirstTaskflow,from component palette drop view(Page Fragment) name it as TreeList.jsff. Open SeconfTaskflow, from component palette drop view(Page Fragment) name it as EmpList.jsff and create two paramters in its overview parameters tab as shown in below image. Open TreeList.jsff , from data control palette drop regionsFindAll->Tree as ADF Tree. In Edit Tree Binding dialog, for Tree Level Rules select the display attributes as follows:-model.Regions - regionNamemodel.Countries - countryNamemodel.Locations - citymodel.Departments - departmentName In structure panel, click on af:Tree - t1 and select selectionListener with edit property. Create a "TreeBean" managed bean with scope as "session" as shown in below Image. Create new method as getTreeNodeSelectedValue and click ok. Open TreeBean managed bean and add the below code: private String treeNodeType; private String paramValue; public void getTreeNodeSelectedValue(SelectionEvent selectionEvent) { RichTree tree = (RichTree)selectionEvent.getSource(); RowKeySet addedSet = selectionEvent.getAddedSet(); Iterator i = addedSet.iterator(); TreeModel model = (TreeModel)tree.getValue(); model.setRowKey(i.next()); JUCtrlHierNodeBinding node = (JUCtrlHierNodeBinding)tree.getRowData(); //oracle.jbo.Row Row rw = node.getRow(); Object selectedTreeNode = node.getAttribute(0); Object treeListType = node.getBindings(); String treeNodeType = treeListType.toString(); this.setParamValue(selectedTreeNode.toString()); this.setTreeNodeType(treeNodeType); } public void setTreeNodeType(String treeNodeType) { this.treeNodeType = treeNodeType; } public String getTreeNodeType() { return treeNodeType; } public void setParamValue(String paramValue) { this.paramValue = paramValue; } public String getParamValue() { return paramValue; }<br /> Open EmpList.jsff , from data control palette drop empFilteredByTreeNode->Employees->Table as ADF Read-only Table. After selecting the  Employees result set, in Edit Action Binding dialog window pass the pageFlowScope parameters as shown in below Image. In empList.jsff page, click Binding tab and click on Create Executable binding and select Invoke action and follow as shown in below image. Edit executeEmpFiltered invoke action properties and set the Refresh to ifNeeded, So when ever the page needs the method will be executed. Create Main.jspx page with page template as Oracle Three Column Layout. Drop FirstTaskflow as Region in start facet and drop SecondTaskflow as Region in center facet, Edit task Flow Binding dialog window pass the Input Paramters as shown in below Image. Run the Main.jspx, tree will be displayed in left region and emp details will displyaed on the right region. Click on the Americas in tree node, all emp related to the Americas related will be displayed. Click on Americas->United States of America->South San Francisco->Accounting, only employee belongs to the Accounting department will be displayed.

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  • How to find largest common sub-tree in the given two binary search trees?

    - by Bhushan
    Two BSTs (Binary Search Trees) are given. How to find largest common sub-tree in the given two binary trees? EDIT 1: Here is what I have thought: Let, r1 = current node of 1st tree r2 = current node of 2nd tree There are some of the cases I think we need to consider: Case 1 : r1.data < r2.data 2 subproblems to solve: first, check r1 and r2.left second, check r1.right and r2 Case 2 : r1.data > r2.data 2 subproblems to solve: - first, check r1.left and r2 - second, check r1 and r2.right Case 3 : r1.data == r2.data Again, 2 cases to consider here: (a) current node is part of largest common BST compute common subtree size rooted at r1 and r2 (b)current node is NOT part of largest common BST 2 subproblems to solve: first, solve r1.left and r2.left second, solve r1.right and r2.right I can think of the cases we need to check, but I am not able to code it, as of now. And it is NOT a homework problem. Does it look like?

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  • public family tree

    - by Remus Rigo
    Hi all Does anyone know a ancestry site that allows you to create a public profile or tree, so that other visitors can see your family tree. In all sites that I have found (dynastree.com, familylink.com, ancestry.com, genebase.com), if someone wants to see your family tree, they must be members or register. thanks

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  • Visualizing Parallel Branch and Bound Tree Exploration

    - by Akhil
    I have written a parallel program that does a depth first branch and bound exploration of a tree. I can dump the id's (id's are like this 0, 00, 01, 0000, 0001, etc.) of the nodes at frequent intervals to know the frontier of the tree that is being explored at that instant in the tree. The challenge is to visualize the tree exploration with time. Any ideas? e.g. I can draw trees(e.g. using graphViz) at different times and create a movie out of it. Looking for ideas to facilitate this visualization - some better ways to do so or easy tools that can help me make the visualization

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  • Windows 7 Windows Explorer jumpy tree view

    - by P a u l
    Is there any way to get Windows Explorer tree view in Windows 7 to stop jumping? I think they really messed up this design. Click a node to expand a deeper level and it instantly scrolls the tree vertically to a new location. This is not a good feature since my eye completely loses the node it was focused on and I have to hunt for where I was. I want the tree view to remain fixed where it is unless I scroll it myself.

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  • How to convert binary read/write to non-binary read/write in C++

    - by Phenom
    I have some C++ code from somewhere that reads and writes data in binary format. I want to see what it's reading and writing in the file, so I want to convert it's binary read and write to non-binary read and write. Also, when I convert the binary write to non-binary write, I want it to still be able to read in the information correctly. How can this be done? The write function: int btwrite(short rrn, BTPAGE *page_ptr) { // long lseek(), addr; long addr; addr = (long) rrn * (long) PAGESIZE + HEADERSIZE; lseek(btfd, addr, 0); return (write(btfd, page_ptr, PAGESIZE)); } The read function: int btread(short rrn, BTPAGE *page_ptr) { // long lseek(), addr; long addr; addr = (long)rrn * (long)PAGESIZE + HEADERSIZE; lseek(btfd, addr, 0); return ( read(btfd, page_ptr, PAGESIZE) ); }

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  • check if a tree is complete standard ml

    - by aizen92
    I want to make a function in standard ml that checks if a tree is complete or not, the function somehow works, but its giving me the wrong type and a warning of non-exhaustive cases The tree code: datatype 'data tree = EMPTY | NODE of 'data tree * 'data * 'data tree; fun isComplete EMPTY = true | isComplete (NODE(x, y, z)) = if (x = EMPTY andalso z <> EMPTY) orelse (x <> EMPTY andalso z = EMPTY) then false else true; Now the above function's type is: ''a tree -> bool but the required type is 'a tree -> bool The warning I'm having is: stdIn:169.8 Warning: calling polyEqual stdIn:169.26 Warning: calling polyEqual stdIn:169.45-169.47 Warning: calling polyEqual stdIn:169.64-169.66 Warning: calling polyEqual stdIn:124.1-169.94 Warning: match nonexhaustive NODE (x,y,z) => ... What is the problem I'm having?

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  • Binary Log Format in MySQL

    - by amritansu
    Reference manual for MySQL 5.6 states that " Some changes, however, still use the statement-based format. Examples include all DDL (data definition language) statements such as CREATE TABLE, ALTER TABLE, or DROP TABLE. " Does this statement means that even if we have ROW format for binary logs all DDLs will be logged in binary log as statement based? How does this affect replication? Kindly help me to understand this.

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  • Linux binary support under Mac OS X?

    - by penyuan
    Is there a way to add Linux binary compatibility to Mac OS X 10.5+ such as that found in FreeBSD? For instance, and totally as an example, here is Arlequin 3.5, a population genetics software that my lab uses with a Linux binary: http://cmpg.unibe.ch/software/arlequin35/Arl35Downloads.html Thank you very much!

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  • How to calculate the maximum block length in C of a binary number

    - by user1664272
    I want to reiterate the fact that I am not asking for direct code to my problem rather than wanting information on how to reach that solution. I asked a problem earlier about counting specific integers in binary code. Now I would like to ask how one comes about counting the maximum block length within binary code. I honestly just want to know where to get started and what exactly the question means by writing code to figure out the "Maximum block length" of an inputted integers binary representation. Ex: Input 456 Output: 111001000 Number of 1's: 4 Maximum Block Length: ? Here is my code so far for reference if you need to see where I'm coming from. #include <stdio.h> int main(void) { int integer; // number to be entered by user int i, b, n; unsigned int ones; printf("Please type in a decimal integer\n"); // prompt fflush(stdout); scanf("%d", &integer); // read an integer if(integer < 0) { printf("Input value is negative!"); // if integer is less than fflush(stdout); return; // zero, print statement } else{ printf("Binary Representation:\n", integer); fflush(stdout);} //if integer is greater than zero, print statement for(i = 31; i >= 0; --i) //code to convert inputted integer to binary form { b = integer >> i; if(b&1){ printf("1"); fflush(stdout); } else{ printf("0"); fflush(stdout); } } printf("\n"); fflush(stdout); ones = 0; //empty value to store how many 1's are in binary code while(integer) //while loop to count number of 1's within binary code { ++ones; integer &= integer - 1; } printf("Number of 1's in Binary Representation: %d\n", ones); // prints number fflush(stdout); //of ones in binary code printf("Maximum Block Length: \n"); fflush(stdout); printf("\n"); fflush(stdout); return 0; }//end function main

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  • EXC_BAD_ACCESS and KERN_INVALID_ADDRESS after intiating a print sequence.

    - by Edward M. Bergmann
    MAC G4/1.5GHz/2GB/1TB+ OS10.4.11 Start up Volume has been erased/complete reinstall with updated software. Current problem only occurs when printing to an Epson Artisan 800 [USB as well as Ethernet connected] when using Macromedia FreeHand 10.0.1.67. All other apps/printers work fine. Memory has been removed/swapped/reinstalled several times, CPU was changed from 1.5GB to 1.3GB. Page(s) will print, but application quits within a second or two after selecting "print." Apple has never replied, Epson hasn't a clue, and I am befuddled!! Perhaps there is GURU out their who and see a bigger-better picture and understands how to interpret all of this stuff. If so, it would be a terrific pleasure to get a handle on how to cure this problem or get some A M M U N I T I O N to fire in the right direction. I thank you in advance. FreeHand 10 MAC OS10.4.11 unexpectedly quits after invoking a print command, the result: Date/Time: 2010-04-20 14:23:18.371 -0700 OS Version: 10.4.11 (Build 8S165) Report Version: 4 Command: FreeHand 10 Path: /Applications/Macromedia FreeHand 10.0.1.67/FreeHand 10 Parent: WindowServer [1060] Version: 10.0.1.67 (10.0.1.67, Copyright © 1988-2002 Macromedia Inc. and its licensors. All rights reserved.) PID: 1217 Thread: 0 Exception: EXC_BAD_ACCESS (0x0001) Codes: KERN_INVALID_ADDRESS (0x0001) at 0x07d7e000 Thread 0 Crashed: 0 <<00000000>> 0xffff8a60 __memcpy + 704 (cpu_capabilities.h:189) 1 FreeHand X 0x011d2994 0x1008000 + 1878420 2 FreeHand X 0x01081da4 0x1008000 + 499108 3 FreeHand X 0x010f5474 0x1008000 + 971892 4 FreeHand X 0x010d0278 0x1008000 + 819832 5 FreeHand X 0x010fa808 0x1008000 + 993288 6 FreeHand X 0x01113608 0x1008000 + 1095176 7 FreeHand X 0x01113748 0x1008000 + 1095496 8 FreeHand X 0x01099ebc 0x1008000 + 597692 9 FreeHand X 0x010fa358 0x1008000 + 992088 10 FreeHand X 0x010fa170 0x1008000 + 991600 11 FreeHand X 0x010f9830 0x1008000 + 989232 12 FreeHand X 0x01098678 0x1008000 + 591480 13 FreeHand X 0x010f7a5c 0x1008000 + 981596 Thread 1: 0 libSystem.B.dylib 0x90005dec syscall + 12 1 com.apple.OpenTransport 0x9ad015a0 BSD_waitevent + 44 2 com.apple.OpenTransport 0x9ad06360 CarbonSelectThreadFunc + 176 3 libSystem.B.dylib 0x9002b908 _pthread_body + 96 Thread 2: 0 libSystem.B.dylib 0x9002bfc8 semaphore_wait_signal_trap + 8 1 libSystem.B.dylib 0x90030aac pthread_cond_wait + 480 2 com.apple.OpenTransport 0x9ad01e94 CarbonOperationThreadFunc + 80 3 libSystem.B.dylib 0x9002b908 _pthread_body + 96 Thread 3: 0 libSystem.B.dylib 0x9002bfc8 semaphore_wait_signal_trap + 8 1 libSystem.B.dylib 0x90030aac pthread_cond_wait + 480 2 com.apple.OpenTransport 0x9ad11df0 CarbonInetOperThreadFunc + 80 3 libSystem.B.dylib 0x9002b908 _pthread_body + 96 Thread 4: 0 libSystem.B.dylib 0x90053f88 semaphore_timedwait_signal_trap + 8 1 libSystem.B.dylib 0x900707e8 pthread_cond_timedwait_relative_np + 556 2 ...ple.CoreServices.CarbonCore 0x90bf9330 TSWaitOnSemaphoreCommon + 176 3 ...ple.CoreServices.CarbonCore 0x90c012d0 TimerThread + 60 4 libSystem.B.dylib 0x9002b908 _pthread_body + 96 Thread 5: 0 libSystem.B.dylib 0x9001f48c select + 12 1 com.apple.CoreFoundation 0x907f1240 __CFSocketManager + 472 2 libSystem.B.dylib 0x9002b908 _pthread_body + 96 Thread 6: 0 libSystem.B.dylib 0x9002188c access + 12 1 ...e.print.framework.PrintCore 0x9169a620 CreateProxyURL(__CFURL const*) + 192 2 ...e.print.framework.PrintCore 0x9169a4f8 CreateOriginalPrinterProxyURL() + 80 3 ...e.print.framework.PrintCore 0x9169a034 CheckPrinterProxyVersion(OpaquePMPrinter*, __CFURL const*) + 192 4 ...e.print.framework.PrintCore 0x91699d94 PJCPrinterProxyCreateURL + 932 5 ...e.print.framework.PrintCore 0x916997bc PJCLaunchPrinterProxy(OpaquePMPrinter*, PMLaunchPCReason) + 32 6 ...e.print.framework.PrintCore 0x91699730 PJCLaunchPrinterProxyThread(void*) + 136 7 libSystem.B.dylib 0x9002b908 _pthread_body + 96 Thread 0 crashed with PPC Thread State 64: srr0: 0x00000000ffff8a60 srr1: 0x000000000200f030 vrsave: 0x00000000ff000000 cr: 0x24002244 xer: 0x0000000020000002 lr: 0x00000000011d2994 ctr: 0x00000000000003f6 r0: 0x0000000000000000 r1: 0x00000000bfffea60 r2: 0x0000000000000000 r3: 0x00000000083bb000 r4: 0x00000000083c0040 r5: 0x0000000000014d84 r6: 0x0000000000000010 r7: 0x0000000000000020 r8: 0x0000000000000030 r9: 0x0000000000000000 r10: 0x0000000000000060 r11: 0x0000000000000080 r12: 0x0000000007d7e000 r13: 0x0000000000000000 r14: 0x00000000005cbd26 r15: 0x0000000000000001 r16: 0x00000000017b03a0 r17: 0x0000000000000000 r18: 0x000000000068fa80 r19: 0x0000000000000001 r20: 0x0000000006c639c4 r21: 0x00000000006900f8 r22: 0x0000000006e09480 r23: 0x0000000006e0a250 r24: 0x0000000000000002 r25: 0x0000000000000000 r26: 0x00000000bfffed2c r27: 0x0000000006e05ce0 r28: 0x0000000000014d84 r29: 0x0000000000000000 r30: 0x0000000000014d84 r31: 0x00000000083bb000 Binary Images Description: 0x1000 - 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0x5d4b0de Spiral PEF binary: Spiral 0x5d4c000 - 0x5d57f07 Targa Import Export8 PEF binary: Targa Import Export8 0x5d58000 - 0x5d8d959 TIFF Import Export68 PEF binary: TIFF Import Export68 0x5d93000 - 0x5da0f65 Color Utilities PEF binary: Color Utilities 0x5f62000 - 0x5f6e795 Mirror PEF binary: Mirror 0x5f6f000 - 0x5fbd656 HTML Export PEF binary: HTML Export 0x5fc8000 - 0x5fd442f Graphic Hose PEF binary: Graphic Hose 0x5fd5000 - 0x5fe4b5a BMP Import Exportr68 PEF binary: BMP Import Exportr68 0x5fe5000 - 0x60342d6 PDF Export PEF binary: PDF Export 0x6041000 - 0x6042f44 Fractalizej@ PEF binary: Fractalizej@ 0x6043000 - 0x6075214 Chart Tool™ PEF binary: Chart Tool™ 0x6076000 - 0x607d46d Bend PEF binary: Bend 0x607e000 - 0x60cda7b PDF Import PEF binary: PDF Import 0x60dc000 - 0x60e38f2 Photoshop ImportChartCursor PEF binary: Photoshop ImportChartCursor 0x60e4000 - 0x60eb9b1 3D Rotationp PEF binary: 3D Rotationp 0x60ec000 - 0x611b458 JPEG Import ExportANEL PEF binary: JPEG Import ExportANEL 0x611c000 - 0x613d89f GIF Import Export PEF binary: GIF Import Export 0x613e000 - 0x616d7f7 Flash Export PEF binary: Flash Export 0x616e000 - 0x6175d75 Fisheye Lens PEF binary: Fisheye Lens 0x6176000 - 0x6182343 IPTC File Info PEF binary: IPTC File Info 0x6184000 - 0x6193790 PEF binary: 0x6194000 - 0x61965e5 Photoshop Palette Import PEF binary: Photoshop Palette Import 0x6197000 - 0x619c5a4 Add PointsZ PEF binary: Add PointsZ 0x619d000 - 0x61ad92b Emboss PEF binary: Emboss 0x61ae000 - 0x61be6e1 AppleScript™ Xtrawpc PEF binary: AppleScript™ Xtrawpc 0x61bf000 - 0x61d16de Navigation PEF binary: Navigation 0x61d2000 - 0x61ff94e CorelDRAW 7-8 Import PEF binary: CorelDRAW 7-8 Import 0x620a000 - 0x620d7f1 Trap PEF binary: Trap 0x620e000 - 0x62149d4 Import RGB Color Table PEF binary: Import RGB Color Table 0x6215000 - 0x6217dfe Arc PEF binary: Arc 0x6218000 - 0x62211e3 Delete Empty Text Blocks PEF binary: Delete Empty Text Blocks 0x6222000 - 0x624c8da MIX Services PEF binary: MIX Services 0x7d0b000 - 0x7d37fff com.apple.print.framework.Print.Private 4.6 (163.10) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/Current/Plugins/PrintCocoaUI.bundle/Contents/MacOS/PrintCocoaUI 0x7dbf000 - 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0x9327dfff com.apple.audio.SoundManager 3.9 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound 0x9328f000 - 0x9329cfff com.apple.CommonPanels 1.2.2 (73) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels 0x932a5000 - 0x935b3fff com.apple.HIToolbox 1.4.10 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox 0x93703000 - 0x9370ffff com.apple.opengl 1.4.7 /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL 0x93714000 - 0x93734fff com.apple.DirectoryService.Framework 3.3 /System/Library/Frameworks/DirectoryService.framework/Versions/A/DirectoryService 0x93787000 - 0x93787fff com.apple.Cocoa 6.4 (???) /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa 0x93789000 - 0x93dbcfff com.apple.AppKit 6.4.10 (824.48) /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit 0x94149000 - 0x941bbfff com.apple.CoreData 91 (92.1) /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData 0x941f4000 - 0x942b9fff com.apple.audio.toolbox.AudioToolbox 1.4.7 /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox 0x9430c000 - 0x9430cfff com.apple.audio.units.AudioUnit 1.4 /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit 0x9430e000 - 0x944cefff com.apple.QuartzCore 1.4.12 /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore 0x94518000 - 0x94555fff libsqlite3.0.dylib /usr/lib/libsqlite3.0.dylib 0x9455d000 - 0x945adfff libGLImage.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib 0x945b6000 - 0x945cffff com.apple.CoreVideo 1.4.2 /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo 0x9477d000 - 0x9478cfff libCGATS.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib 0x94794000 - 0x947a1fff libCSync.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib 0x947a7000 - 0x947c6fff libPDFRIP.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libPDFRIP.A.dylib 0x947e7000 - 0x94800fff libRIP.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib 0x94807000 - 0x94b3afff com.apple.QuickTime 7.6.4 (1327.73) /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime 0x94c22000 - 0x94c93fff libstdc++.6.dylib /usr/lib/libstdc++.6.dylib 0x94e09000 - 0x94f39fff com.apple.AddressBook.framework 4.0.6 (490) /System/Library/Frameworks/AddressBook.framework/Versions/A/AddressBook 0x94fcc000 - 0x94fdbfff com.apple.DSObjCWrappers.Framework 1.1 /System/Library/PrivateFrameworks/DSObjCWrappers.framework/Versions/A/DSObjCWrappers 0x94fe3000 - 0x95010fff com.apple.LDAPFramework 1.4.1 (69.0.1) /System/Library/Frameworks/LDAP.framework/Versions/A/LDAP 0x95017000 - 0x95027fff libsasl2.2.dylib /usr/lib/libsasl2.2.dylib 0x9502b000 - 0x9505afff libssl.0.9.7.dylib /usr/lib/libssl.0.9.7.dylib 0x9506a000 - 0x95087fff libresolv.9.dylib /usr/lib/libresolv.9.dylib 0x9acff000 - 0x9ad1dfff com.apple.OpenTransport 2.0 /System/Library/PrivateFrameworks/OpenTransport.framework/OpenTransport 0x9ad98000 - 0x9ad99fff com.apple.iokit.dvcomponentglue 1.7.9 /System/Library/Frameworks/DVComponentGlue.framework/Versions/A/DVComponentGlue 0x9b1db000 - 0x9b1f2fff libCFilter.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCFilter.A.dylib 0x9c69b000 - 0x9c6bdfff libmx.A.dylib /usr/lib/libmx.A.dylib 0xeab00000 - 0xeab25fff libConverter.dylib /System/Library/Printers/Libraries/libConverter.dylib Model: PowerMac3,1, BootROM 4.2.8f1, 1 processors, PowerPC G4 (3.3), 1.3 GHz, 2 GB Graphics: ATI Radeon 7500, ATY,RV200, AGP, 32 MB Memory Module: DIMM0/J21, 512 MB, SDRAM, PC133-333 Memory Module: DIMM1/J22, 512 MB, SDRAM, PC133-333 Memory Module: DIMM2/J23, 512 MB, SDRAM, PC133-333 Memory Module: DIMM3/J24, 512 MB, SDRAM, PC133-333 Modem: Spring, UCJ, V.90, 3.0F, APPLE VERSION 0001, 4/7/1999 Network Service: Built-in Ethernet, Ethernet, en0 PCI Card: SeriTek/1V2E2 v.5.1.3,11/22/05, 23:47:18, ata, SLOT-B PCI Card: pci-bridge, pci, SLOT-C PCI Card: firewire, ieee1394, 2x8 PCI Card: usb, usb, 2x9 PCI Card: usb, usb, 2x9 PCI Card: pcie55,2928, 2x9 PCI Card: ATTO,ExpressPCIPro, scsi, SLOT-D Parallel ATA Device: MATSHITADVD-ROM SR-8585 Parallel ATA Device: IOMEGA ZIP 100 ATAPI USB Device: Hub, Up to 12 Mb/sec, 500 mA USB Device: Hub, Up to 12 Mb/sec, 500 mA USB Device: USB2.0 Hub, Up to 12 Mb/sec, 500 mA USB Device: iMic USB audio system, Griffin Technology, Inc, Up to 12 Mb/sec, 500 mA USB Device: USB Storage Device, Generic, Up to 12 Mb/sec, 500 mA USB Device: USB2.0 MFP, EPSON, Up to 12 Mb/sec, 500 mA USB Device: DYMO LabelWriter Twin Turbo, DYMO, Up to 12 Mb/sec, 500 mA USB Device: USB 2.0 CD + HDD, DMI, Up to 12 Mb/sec, 500 mA USB Device: USB2.0 Hub, Up to 12 Mb/sec, 500 mA USB Device: USB2.0 Hub, Up to 12 Mb/sec, 500 mA USB Device: iMate, USB To ADB Adaptor, Griffin Technology, Inc., Up to 1.5 Mb/sec, 500 mA USB Device: Hub in Apple Pro Keyboard, Alps Electric, Up to 12 Mb/sec, 500 mA USB Device: Griffin PowerMate, Griffin Technology, Inc., Up to 1.5 Mb/sec, 100 mA

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  • Dojo JsonRest store and dijit.Tree

    - by user1427712
    I'm having a some problem making JSonRest store and dijit.Tree with ForestModel. I've tried some combination of JsonRestStore and json data format following many tips on the web, with no success. At the end, taking example form here http://blog.respondify.se/2011/09/using-dijit-tree-with-the-new-dojo-object-store/ I've made up this simple page (I'm using dojotolkit 1.7.2) <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>Tree Model Explorer</title> <script type="text/javascript"> djConfig = { parseOnLoad : true, isDebug : true, } </script> <script type="text/javascript" djConfig="parseOnLoad: true" src="lib/dojo/dojo.js"></script> <script type="text/javascript"> dojo.require("dojo.parser"); dojo.require("dijit.Tree"); dojo.require("dojo.store.JsonRest"); dojo.require("dojo.data.ObjectStore"); dojo.require("dijit.tree.ForestStoreModel"); dojo.addOnLoad(function() { var objectStore = new dojo.store.JsonRest({ target : "test.json", labelAttribute : "name", idAttribute: "id" }); var dataStore = new dojo.data.ObjectStore({ objectStore : objectStore }); var treeModel = new dijit.tree.ForestStoreModel({ store : dataStore, deferItemLoadingUntilExpand : true, rootLabel : "Subjects", query : { "id" : "*" }, childrenAttrs : [ "children" ] }); var tree = new dijit.Tree({ model : treeModel }, 'treeNode'); tree.startup(); }); </script> </head> <body> <div id="treeNode"></div> </body> </html> My rest service responds the following json { data: [ { "id": "PippoId", "name": "Pippo", "children": [] }, { "id": "PlutoId", "name": "Pluto", "children": [] }, { "id": "PaperinoId", "name": "Paperino", "children": [] } ]} I've tried also with the following response (actually my final intention n is to use lazy loading for the tree) { data: [ { "id": "PippoId", "name": "Pippo", "$ref": "author0", "children": true }, { "id": "PlutoId", "name": "Pluto", "$ref": "author1", "children": true }, { "id": "PaperinoId", "name": "Paperino", "$ref": "author2", "children": true } ]} Neither of the two works. I see no error message in firebug. I simply see the root "Subject" on the page. Thanks to anybody could help in some way.

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  • F#: Recursive collect and filter over N-ary Tree

    - by RodYan
    This is hurting my brain! I want to recurse over a tree structure and collect all instances that match some filter into one list. Here's a sample tree structure type Tree = | Node of int * Tree list Here's a test sample tree: let test = Node((1, [Node(2, [Node(3,[]); Node(3,[])]); Node(3,[])])) Collecting and filtering over nodes with and int value of 3 should give you output like this: [Node(3,[]);Node(3,[]);Node(3,[])]

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  • How do I compare binary files in Linux?

    - by frustratedCmpNoLongerUser
    I need to compare two binary files and get the output in the form <fileoffset-hex <file1-byte-hex <file2-byte-hex for every different byte. So if file1.bin is 00 90 00 11 in binary form and file2.bin is 00 91 00 10 I want to get something like 00000001 90 91 00000003 11 10 What is the easiest way to accomplish the goal? Standard tool? Some third-party tool? (Note: cmp -l should be killed with fire, it uses a decimal system for offsets and octal for bytes.)

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  • Odd FTP ASCII/BINARY transfer behavior after migrating to a new server

    - by Incognita Mundi
    I recently got a dedicated server and after migration to the new machine I started noticing problems with file transfers. My FTP client, despite being set to auto, keeps uploading php files in binary mode and the content of those files is messed up. Since I mostly upload files of different kinds it would be annoying to change from binary to ASCII every single time, beside, I never had such problems. What could be the cause of this behavior? My dedicated server runs CENTOS 6.4 and the ftp server is Pure-FTPd. I tried different FTP clients and they all have the same problem so I assume is soem misconfiguration on the server side. Thanks

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  • How do you display a binary search tree?

    - by fakeit
    I'm being asked to display a binary search tree in sorted order. The nodes of the tree contain strings. I'm not exactly sure what the best way is to attack this problem. Should I be traversing the tree and displaying as I go? Should I flatten the tree into an array and then use a sorting algorithm before I display? I'm not looking for the actual code, just a guide where to go next.

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  • Maintaing list order in binary tree.

    - by TheBigO
    Given a sequence of numbers, I want to insert the numbers into a balanced binary tree such that when I do a preorder traversal on the tree, it gives me the sequence back. How can I construct the insert method corresponding to this requirement? Remember that the tree must be balanced, so there isn't a completely trivial solution. I was trying to do this with a modified version of an AVL tree, but I'm not sure if this can work out.

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  • Convert a post-order binary tree traversal index to an level-order (breadth-first) index

    - by strfry
    Assuming a complete binary tree, each node can be adressed with the position it appears in a given tree traversal algorithm. For example, the node indices of a simple complete tree with height 3 would look like this: breadth first (aka level-order): 0 / \ 1 2 / \ / \ 3 4 5 6 post-order dept first: 6 / \ 2 5 / \ / \ 0 1 3 4 The height of the tree and an index in the post-order traversal is given. How can i calculate the breadth first index from this information?

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  • Scene graphs and spatial partitioning structures: What do you really need?

    - by tapirath
    I've been fiddling with 2D games for awhile and I'm trying to go into 3D game development. I thought I should get my basics right first. From what I read scene graphs hold your game objects/entities and their relation to each other like 'a tire' would be the child of 'a vehicle'. It's mainly used for frustum/occlusion culling and minimizing the collision checks between the objects. Spatial partitioning structures on the other hand are used to divide a big game object (like the map) to smaller parts so that you can gain performance by only drawing the relevant polygons and again minimizing the collision checks to those polygons only. Also a spatial partitioning data structure can be used as a node in a scene graph. But... I've been reading about both subjects and I've seen a lot of "scene graphs are useless" and "BSP performance gain is irrelevant with modern hardware" kind of articles. Also some of the game engines I've checked like gameplay3d and jmonkeyengine are only using a scene graph (That also may be because they don't want to limit the developers). Whereas games like Quake and Half-Life only use spatial partitioning. I'm aware that the usage of these structures very much depend on the type of the game you're developing so for the sake of clarity let's assume the game is a FPS like Counter-Strike with some better outdoor environment capabilities (like a terrain). The obvious question is which one is needed and why (considering the modern hardware capabilities). Thank you.

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