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  • Cooking with Expression: HTML 5 Video for All

    - by David Wesst
    Happy new year everyone! I hope you enjoy the first new episode of 2011. --- In today’s episode we will be cooking up some HTML 5 video. This recipe will let you deliver videos to your users using browsers that support HTML 5, and even handle those who have not made the jump to the latest and greatest browsers. Feel free to leave comments on the page. Feedback is always welcome. Cooking with Expression - HTML 5 Video for All from David Wesst on Vimeo.

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  • Software developer needs Validation for VA Chap 31 to purchase Macbook Pro vs. PC [closed]

    - by David
    I am currently attending college with a path of software development and working towards my BS thanks to VA Chap 31. My old original Macbook Pro is near dead and no longer upgradable on the software or hardware side. The VA has offered to purchase a PC laptop for me (Because my syllabi says computer required), but I do not want to go backwards. I have a lot invested in OS X software and Mac peripherals, not to mention I prefer to program in an Apple environment. PC vs. Mac costs are so drastically different that I must validate my request for a new Macbook Pro. In my request to the VA, I stated the above and some other topics but they requested more validation. Can anyone recommend issues, reasons, etc. to help me validate this purchase by the VA for school? Thanks in advance for your help, David

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  • Backup systems config files

    - by David ???
    I'm planning on installing nVidia proprietary drivers on my Ubuntu 10.10. Historically this always ends-up with me being left with no graphical interface. No ability to revert - and reinstalling the whole system. So now, before trying this anew, I wish to backup all relevant config files. I'll try 1 or 2 methods. I'll list each one's commands. I'll appreciate if anyone can tell me how to backup the relevant file, or what's the reverse of this operation. 10x, David Method I - as described here: apt-get --purge remove xserver-xorg-video-nouveau As described in this answer: edit /etc/default/grub and add the line GRUB_CMDLINE_LINUX="nouveau.modeset=0" sudo update-grub Reboot Install original drivers downloaded from nVidia site. Method II - as described here: sudo apt-get purge nvidia* [possibly 'sudo gedit /etc/modprobe.d/blacklist.conf' adding 'vga16fb' 'nouveau' sudo apt-get install nvidia-glx-185 sudo modprobe nvidia sudo lsmod | grep -i nvidia sudo nvidia-xconfig

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  • KMenu & shell script

    - by allenskd
    I'm trying to make a very small shell script with a simple command and add it up to the KMenu. Well, thing is that once it launches the shell script, it closes it fast and I want to leave it open because the shell script attempts to create run a web application using a framework. I tried with this first #!/bin/bash play run /home/david/Projects/ZS then I tried with this #!/bin/bash konsole -e play run /home/david/Projects/ZSBlackboard In terminal, it runs perfectly, but in launcher.. not so much Any solution or suggestion is appreciated, thanks

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  • Silverlight Cream for June 06, 2010 -- #876

    - by Dave Campbell
    In this Issue: Brian Genisio, Michael Washington, Fons Sonnemans , Don Burnett, Xianzhong Zhu, Mike Snow, Jesse Liberty, Victor Gaudioso, David Kelley(-2-), and Matias Bonaventura . Shoutout: Anoop has a good post up: MEF or Managed Extensibility Framework and Lazy – Being Lazy with MEF, Custom Export Attributes etc Jesse Liberty's got a good post up if you are just Getting Started With Silverlight: A Path Through The Learning Material John Papa reports Updates and New Home for Sticky Plugin Tim Heuer announced Silverlight 4 Theme refresh including RIA Services templates From SilverlightCream.com: Adventures in MVVM – ViewModel Location and Creation Brian Genisio has a post up about ViewModels and how he attaches them to his views. Some discssion of MVVMLight, and other external links plus the code for the project. Simplified MEF: Dynamically Loading a Silverlight .xap Michael Washington has a good tutorial up on MEF, Silverlight, and ViewModel. In Michael's words: The goal here is to give you a quick easy win. You will be able to understand this one. You will come away with something you can use, and you will be able to tell your fellow colleagues, "MEF? yeah I'm using that, good stuff Touch Gesture Triggers for Windows Phone 7 projects in Blend 4.0 Fons Sonnemans has a post up about touch gestures for WP7 -- he's got 3 of them implemented using triggers, plus an external link to another, and the source. What the Heck is “MEF” for, and what Silverlight designers need to know about it? Don Burnett is also talking MEF... he does a good job of introducing MEF if you're not acquainted yet, plus some external information. Write Your Custom Effect Components in Silverlight 3 Xianzhong Zhu has a post up walking you through creating your own Custom Effect for Blend and Silverlight 3 ... lots of external links and the source project. Silverlight Tip of the Day #28 – Text Trimming Mike Snow's Tip #28 is about Text Trimming... what it does, and how it differs from WPF Windows Phone 7: Lists, Page Animation and oData Jesse Liberty called this a mini-tutorial, but it's not so mini... great tutorial on WP7, data, lists, and page transitions... oh, and the data is OData too... New Silveright Video Tutorial: How to Do Hit Detection Victor Gaudioso's latest video tutorial is up and he's demonstrating how to do Silverlight HitTesting via code from Andy Beaulieu Dependency Properties Made Easy Need a quick pick-up on Dependency Properties? David Kelley has a short post about them on his blog. Isolated Storage Made Easy David Kelley also has a quick post up about Isolated Storage ... going to keep an eye out for more of these quick "Made Easy" posts from David. Prism 4.0 First Drop – MVVM Matias Bonaventura has a post up about the recent Prism 4.0 drop and highlights a bunch of the features/enhancements in this... some code snippets and a linnk out to the CodePlex drop. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Where do deleted items go on the hard drive ?

    - by Jerry
    After reading the quote below on the Casey Anthony trial (CNN) ,I am curious about where deleted files actually go on a hard drive, how they can be seen after being deleted, and to what extent the data can be recovered (fully, partially, etc). "Earlier in the trial, experts testified that someone conducted the keyword searches on a desktop computer in the home Casey Anthony shared with her parents. The searches were found in a portion of the computer's hard drive that indicated they had been deleted, Detective Sandra Osborne of the Orange County Sheriff's Office testified Wednesday in Anthony's capital murder trial." I know some of the questions here on SO address third party software that can used for this kind of thing, but I'm more interested in how this data can be seen after deletion, where it resides on the hard drive, etc. I find the whole topic intriguing, so any additional insight is welcome.

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  • Where do deleted items go on the hard drive?

    - by Jerry
    After reading the quote below on the Casey Anthony trial (CNN) ,I am curious about where deleted files actually go on a hard drive, how they can be seen after being deleted, and to what extent the data can be recovered (fully, partially, etc). "Earlier in the trial, experts testified that someone conducted the keyword searches on a desktop computer in the home Casey Anthony shared with her parents. The searches were found in a portion of the computer's hard drive that indicated they had been deleted, Detective Sandra Osborne of the Orange County Sheriff's Office testified Wednesday in Anthony's capital murder trial." I know some of the questions here on Super User address third party software that can used for this kind of thing, but I'm more interested in how this data can be seen after deletion, where it resides on the hard drive, etc. I find the whole topic intriguing, so any additional insight is welcome.

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  • Silverlight Cream for April 18, 2010 -- #840

    - by Dave Campbell
    In this Issue: CrocusGirl, Giorgetti Alessandro(-2-), smartyP, Pete Brown, David Poll, David Anson, and Bill Reiss. Shoutouts: Yasser Makram has a post up discussing Human Centered ALM with Telerik TeamPulse and Team Foundation Server. I saw this demo'd at DevConnnections and it definitely deserves a look. Shawn Wildermuth posted his materials from DevConnections all on one post: Back from DevConnections with SourceCode Shawn Wildermuth also posted an Updated RIA Services + MVVM Example Laurent Bugnion announced a Small change in MVVM Light Toolkit templates for Blend 4 RC Laurent Bugnion also announced Crowdsourcing MVVM Light Toolkit support The Expression Blend and Design Blog announced Expression Blend 4 Release Candidate Available! Dan Wahlin posted Slides and Code from my Silverlight MVVM Talk at DevConnections From SilverlightCream.com: Windows Phone 7 Design Notes – Part#1: Metro Resources CrocusGirl has blogged about WP7 and the Metro design concept. She has a bunch of resources up and information about Metro and the design methodology. Stay tuned for Part 2. Silverlight, M-V-VM ... and IoC - part 1 Giorgetti Alessandro has part 1 of a multi-parter up on IoC and MVVM for LOB apps in Silverlight ... a pretty quick into to MVVM. Silverlight, M-V-VM … and IoC – part 2 Giorgetti Alessandro also posted part 2 of his series, and this one digs deeper into the code and discusses what goes into the view and the model. Using the Facebook Developer Toolkit With Windows Phone 7 smartyP has a post addressing using the Facebook Developer toolkit with WP7... it took some hacking, and he explains it, and provides it for download. Silverlight and WPF Tip: Fitting items in a ListBox Having trouble fitting items into a Listbox in Silverlight or WPF without getting horizontal scrollbars? Pete Brown has a solution for you in 4 steps. Making printing easier in Silverlight 4 David Poll has a great detailed post up about printing in SL4, taking it to building a higher-level API that allows printing of collections... all demos and source included. Detailed information about the Silverlight Toolkit's new stacked series support David Anson details the improvements to Data Visualization in the Toolkit release from last week. Space Rocks game step 9: the asteroid sprite Bill Reiss has his latest game episode up and this time he's putting asteroid sprites in play. No placement, movement, or collisions yet, but it's a beginning. And, he's updated all his code to Silverlight 4. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Do I need to store a generic rotation point/radius for rotating around a point other than the origin for object transforms?

    - by Casey
    I'm having trouble implementing a non-origin point rotation. I have a class Transform that stores each component separately in three 3D vectors for position, scale, and rotation. This is fine for local rotations based on the center of the object. The issue is how do I determine/concatenate non-origin rotations in addition to origin rotations. Normally this would be achieved as a Transform-Rotate-Transform for the center rotation followed by a Transform-Rotate-Transform for the non-origin point. The problem is because I am storing the individual components, the final Transform matrix is not calculated until needed by using the individual components to fill an appropriate Matrix. (See GetLocalTransform()) Do I need to store an additional rotation (and radius) for world rotations as well or is there a method of implementation that works while only using the single rotation value? Transform.h #ifndef A2DE_CTRANSFORM_H #define A2DE_CTRANSFORM_H #include "../a2de_vals.h" #include "CMatrix4x4.h" #include "CVector3D.h" #include <vector> A2DE_BEGIN class Transform { public: Transform(); Transform(Transform* parent); Transform(const Transform& other); Transform& operator=(const Transform& rhs); virtual ~Transform(); void SetParent(Transform* parent); void AddChild(Transform* child); void RemoveChild(Transform* child); Transform* FirstChild(); Transform* LastChild(); Transform* NextChild(); Transform* PreviousChild(); Transform* GetChild(std::size_t index); std::size_t GetChildCount() const; std::size_t GetChildCount(); void SetPosition(const a2de::Vector3D& position); const a2de::Vector3D& GetPosition() const; a2de::Vector3D& GetPosition(); void SetRotation(const a2de::Vector3D& rotation); const a2de::Vector3D& GetRotation() const; a2de::Vector3D& GetRotation(); void SetScale(const a2de::Vector3D& scale); const a2de::Vector3D& GetScale() const; a2de::Vector3D& GetScale(); a2de::Matrix4x4 GetLocalTransform() const; a2de::Matrix4x4 GetLocalTransform(); protected: private: a2de::Vector3D _position; a2de::Vector3D _scale; a2de::Vector3D _rotation; std::size_t _curChildIndex; Transform* _parent; std::vector<Transform*> _children; }; A2DE_END #endif Transform.cpp #include "CTransform.h" #include "CVector2D.h" #include "CVector4D.h" A2DE_BEGIN Transform::Transform() : _position(), _scale(1.0, 1.0), _rotation(), _curChildIndex(0), _parent(nullptr), _children() { /* DO NOTHING */ } Transform::Transform(Transform* parent) : _position(), _scale(1.0, 1.0), _rotation(), _curChildIndex(0), _parent(parent), _children() { /* DO NOTHING */ } Transform::Transform(const Transform& other) : _position(other._position), _scale(other._scale), _rotation(other._rotation), _curChildIndex(0), _parent(other._parent), _children(other._children) { /* DO NOTHING */ } Transform& Transform::operator=(const Transform& rhs) { if(this == &rhs) return *this; this->_position = rhs._position; this->_scale = rhs._scale; this->_rotation = rhs._rotation; this->_curChildIndex = 0; this->_parent = rhs._parent; this->_children = rhs._children; return *this; } Transform::~Transform() { _children.clear(); _parent = nullptr; } void Transform::SetParent(Transform* parent) { _parent = parent; } void Transform::AddChild(Transform* child) { if(child == nullptr) return; _children.push_back(child); } void Transform::RemoveChild(Transform* child) { if(_children.empty()) return; _children.erase(std::remove(_children.begin(), _children.end(), child), _children.end()); } Transform* Transform::FirstChild() { if(_children.empty()) return nullptr; return *(_children.begin()); } Transform* Transform::LastChild() { if(_children.empty()) return nullptr; return *(_children.end()); } Transform* Transform::NextChild() { if(_children.empty()) return nullptr; std::size_t s(_children.size()); if(_curChildIndex >= s) { _curChildIndex = s; return nullptr; } return _children[_curChildIndex++]; } Transform* Transform::PreviousChild() { if(_children.empty()) return nullptr; if(_curChildIndex == 0) { return nullptr; } return _children[_curChildIndex--]; } Transform* Transform::GetChild(std::size_t index) { if(_children.empty()) return nullptr; if(index > _children.size()) return nullptr; return _children[index]; } std::size_t Transform::GetChildCount() const { if(_children.empty()) return 0; return _children.size(); } std::size_t Transform::GetChildCount() { return static_cast<const Transform&>(*this).GetChildCount(); } void Transform::SetPosition(const a2de::Vector3D& position) { _position = position; } const a2de::Vector3D& Transform::GetPosition() const { return _position; } a2de::Vector3D& Transform::GetPosition() { return const_cast<a2de::Vector3D&>(static_cast<const Transform&>(*this).GetPosition()); } void Transform::SetRotation(const a2de::Vector3D& rotation) { _rotation = rotation; } const a2de::Vector3D& Transform::GetRotation() const { return _rotation; } a2de::Vector3D& Transform::GetRotation() { return const_cast<a2de::Vector3D&>(static_cast<const Transform&>(*this).GetRotation()); } void Transform::SetScale(const a2de::Vector3D& scale) { _scale = scale; } const a2de::Vector3D& Transform::GetScale() const { return _scale; } a2de::Vector3D& Transform::GetScale() { return const_cast<a2de::Vector3D&>(static_cast<const Transform&>(*this).GetScale()); } a2de::Matrix4x4 Transform::GetLocalTransform() const { Matrix4x4 p((_parent ? _parent->GetLocalTransform() : a2de::Matrix4x4::GetIdentity())); Matrix4x4 t(a2de::Matrix4x4::GetTranslationMatrix(_position)); Matrix4x4 r(a2de::Matrix4x4::GetRotationMatrix(_rotation)); Matrix4x4 s(a2de::Matrix4x4::GetScaleMatrix(_scale)); return (p * t * r * s); } a2de::Matrix4x4 Transform::GetLocalTransform() { return static_cast<const Transform&>(*this).GetLocalTransform(); } A2DE_END

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  • How do you limit root partition disk access to allow drive to go into stanby mode?

    - by Casey
    When there are no users on my system, I would like the hard disk to spindown to low-power state. I realize that this might not be 100% achievable for a straight 24 hours, but it seems reasonable that the system could remain idle for a few hours at a time when it is not in use. My system is headless and running a limited number of services. The primary services are: exim4, mythtv-backend, nfs, samba, cups, apt-cacher-ng Assume that drives are already enabled to go into standby mode. Also, its not acceptable to increase the write-back timeout, since my system is not on a UPS.

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  • Java Oracle Installation /usr/bin/java: cannot execute binary file

    - by Dave
    Hi I've been trying for 1 day to get Oracle Java running on Ubuntu. I have a powermac g5 with Ubuntu 12.04 ppc64. uname -a : Linux LK37 3.2.0-53-powerpc64-smp #81-Ubuntu SMP Thu Aug 22 21:17:14 UTC 2013 ppc64 ppc64 ppc64 GNU/Linux lspci: david@LK37:~$ sudo lspc [sudo] password for david: sudo: lspc: command not found david@LK37:~$ sudo lspci 0000:00:0b.0 PCI bridge: Apple Inc. CPC945 PCIe Bridge 0000:0a:00.0 VGA compatible controller: NVIDIA Corporation NV43 [GeForce 6600 LE] (rev a2) 0001:00:00.0 Host bridge: Apple Inc. U4 HT Bridge 0001:00:01.0 PCI bridge: Broadcom BCM5780 [HT2000] PCI-X bridge (rev a3) 0001:00:02.0 PCI bridge: Broadcom BCM5780 [HT2000] PCI-X bridge (rev a3) 0001:00:03.0 PCI bridge: Broadcom BCM5780 [HT2000] PCI-Express Bridge (rev a3) 0001:00:04.0 PCI bridge: Broadcom BCM5780 [HT2000] PCI-Express Bridge (rev a3) 0001:00:05.0 PCI bridge: Broadcom BCM5780 [HT2000] PCI-Express Bridge (rev a3) 0001:00:06.0 PCI bridge: Broadcom BCM5780 [HT2000] PCI-Express Bridge (rev a3) 0001:00:07.0 PCI bridge: Apple Inc. Shasta PCI Bridge 0001:00:08.0 PCI bridge: Apple Inc. Shasta PCI Bridge 0001:00:09.0 PCI bridge: Apple Inc. Shasta PCI Bridge 0001:01:07.0 Unassigned class [ff00]: Apple Inc. Shasta Mac I/O 0001:01:0b.0 USB controller: NEC Corporation OHCI USB Controller (rev 43) 0001:01:0b.1 USB controller: NEC Corporation OHCI USB Controller (rev 43) 0001:01:0b.2 USB controller: NEC Corporation uPD72010x USB 2.0 Controller (rev 04) 0001:03:0c.0 IDE interface: Broadcom K2 SATA 0001:03:0d.0 Unassigned class [ff00]: Apple Inc. Shasta IDE 0001:03:0e.0 FireWire (IEEE 1394): Apple Inc. Shasta Firewire 0001:05:04.0 Ethernet controller: Broadcom Corporation NetXtreme BCM5780 Gigabit Ethernet (rev 03) 0001:05:04.1 Ethernet controller: Broadcom Corporation NetXtreme BCM5780 Gigabit Ethernet (rev 03) david@LK37:~$ I tried various ways to install Oracle Java but I always end up with: bash: /usr/bin/java: cannot execute binary file At the moment I have Installed jdk-7u25-linux-x64.tar.gz in /usr/lib/jvm/jdk1.7.0/bin/ as said in this post I already tried the web install but I get a 404 error. I hope you can help me. I started using Ubuntu yesterday so please give me the complete terminal code, it will be a lot easier for me. For those who care I want to play Minecraft and with the OpenJDK I got a java.lang error. That's why I want to install Oracle Java.

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  • Does Sublime's "minimap" improve productivity?

    - by Casey Patton
    I'm a pretty big fan of Sublime. One of my favorite features is the ability to scroll through your file by using the compressed image of your text on the upper right hand corner (minimap). My gut feeling is this does positive things for productivity: Does having this minimap to scroll through actually improve productivity? P.S. - Side question: Did Sublime invent this idea, or did they take it from another text editor?

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  • How do you reset a USB device from the command line?

    - by Casey
    Is it possible to reset the connection of a USB device, without physically disconnecting/connecting from the PC? Specifically, my device is a digital camera. I'm using gphoto2, but lately I get "device read errors", so I'd like to try to do a software-reset of the connection. From what I can tell, there are no kernel modules being loaded for the camera. The only one that looks related is usbhid.

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  • How can I change the default location of content directories (eg Pictures, Templates, Music) in my home folder?

    - by Casey
    I have multiple users on my home desktop. I am content with most of the default user directories, however I would like to make one change. I would like to setup a common directory for Music (ie /home/common/Music/) that is writable to all users and Nautilus/Dolphin/whatever recognizes as the user's Music directory. I know that it would involve changing the xdg user directory setup, but everything I see points that it is relative to the user's $HOME. Is there a way I can specify an absolute path?

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  • How should an object that uses composition set its composed components?

    - by Casey
    After struggling with various problems and reading up on component-based systems and reading Bob Nystrom's excellent book "Game Programming Patterns" and in particular the chapter on Components I determined that this is a horrible idea: //Class intended to be inherited by all objects. Engine uses Objects exclusively. class Object : public IUpdatable, public IDrawable { public: Object(); Object(const Object& other); Object& operator=(const Object& rhs); virtual ~Object() =0; virtual void SetBody(const RigidBodyDef& body); virtual const RigidBody* GetBody() const; virtual RigidBody* GetBody(); //Inherited from IUpdatable virtual void Update(double deltaTime); //Inherited from IDrawable virtual void Draw(BITMAP* dest); protected: private: }; I'm attempting to refactor it into a more manageable system. Mr. Nystrom uses the constructor to set the individual components; CHANGING these components at run-time is impossible. It's intended to be derived and be used in derivative classes or factory methods where their constructors do not change at run-time. i.e. his Bjorne object is just a call to a factory method with a specific call to the GameObject constructor. Is this a good idea? Should the object have a default constructor and setters to facilitate run-time changes or no default constructor without setters and instead use a factory method? Given: class Object { public: //...See below for constructor implementation concerns. Object(const Object& other); Object& operator=(const Object& rhs); virtual ~Object() =0; //See below for Setter concerns IUpdatable* GetUpdater(); IDrawable* GetRenderer(); protected: IUpdatable* _updater; IDrawable* _renderer; private: }; Should the components be read-only and passed in to the constructor via: class Object { public: //No default constructor. Object(IUpdatable* updater, IDrawable* renderer); //...remainder is same as above... }; or Should a default constructor be provided and then the components can be set at run-time? class Object { public: Object(); //... SetUpdater(IUpdater* updater); SetRenderer(IDrawable* renderer); //...remainder is same as above... }; or both? class Object { public: Object(); Object(IUpdater* updater, IDrawable* renderer); //... SetUpdater(IUpdater* updater); SetRenderer(IDrawable* renderer); //...remainder is same as above... };

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  • Article Sharing &ndash; Windows Azure Memcached Plugin

    - by Shaun
    I just found that David Aiken, a windows azure developer and evangelist, wrote a cool article about how to use Memcached in Windows Azure through the new feature Azure Plugin. http://www.davidaiken.com/2011/01/11/windows-azure-memcached-plugin/ I think the best solution for distributed cache in Azure would be the Windows Azure AppFabric Caching but since it’s only in CTP and avaiable in the US data center David’s solution would be the best. Only one thing I’m concerning about, is the stability of windows verion Memcached.

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  • What's a good, quick algorithms refresh?

    - by Casey Patton
    I have programming interviews coming up in a couple weeks. I took an algorithms class a while ago but likely forgot some key concepts. I'm looking for something like a very short book (< 100 pages) on algorithms to get back up to speed. Sorting algorithms, data structures, and any other essentials should be included. It doesn't have to be a book...just looking for a great way to get caught up in about a week. What's the best tool for a quick algorithms intro or refresher?

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  • How many questions is it appropriate to ask as an intern?

    - by Casey Patton
    So, I just started an internship, and I'm worried that I'm asking too many questions. I've been assigned a mentor who has been assigning me projects and helping me learn all the company's technologies and methodologies. However, there's so much new material for me to learn while doing this project that I have a lot of questions. I generally ask questions over instant messages or E-mail (those are the primary modes of communication for my company). I'm trying to be careful not to ask too many questions: I don't want to come off as annoying or dumb. How many questions is appropriate to ask? Once an hour? More? Less? Keep in mind, my mentor is also a fellow programmer that has his own responsibilities.

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  • How many questions is it appropriate to ask as an intern?

    - by Casey Patton
    So, I just started an internship, and I'm worried that I'm asking too many questions. My mentor assigns me projects and helps me learn all the company's technologies and methodologies. However, there's so much new material for me to learn while doing this project that I have a lot of questions. I generally ask questions over instant messages or E-mail (those are the primary modes of communication for my company). I'm trying to be careful not to ask too many questions: I don't want to come off as annoying or dumb. How many questions are appropriate to ask? Once an hour? More? Less? Keep in mind, my mentor is also a fellow programmer who has his own responsibilities.

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  • What is the default file system of /var/run, /var/lock

    - by Casey
    Trying to figure out if my /var/run is using disk or not. See the command output: $ df -h Filesystem Size Used Avail Use% Mounted on /dev/mapper/vg0-root 40G 15G 26G 36% / none 3.9G 340K 3.9G 1% /dev none 3.9G 1.1M 3.9G 1% /dev/shm tmpfs 3.9G 600K 3.9G 1% /tmp none 3.9G 452K 3.9G 1% /var/run none 3.9G 0 3.9G 0% /var/lock none 3.9G 0 3.9G 0% /lib/init/rw /dev/md0 236M 59M 165M 27% /boot /dev/mapper/vg0-home 60G 58G 2.3G 97% /home

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  • For what types of applications is Python a bad choice?

    - by Casey Patton
    I just started learning Python, and I'd like to get some more context on the language. I realize that Python is a slow language relative to C or C++, etc. Thus, Python is probably not the best choice for applications that need to run quickly. Outside of this, it seems like Python is a great general purpose language that is easy to read and write. The available libraries give it a huge amount of functionality. Outside of performance critical applications, where is it a bad choice to use Python (and why)?

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  • Simulating smooth movement along a line after calculating a collision containing a restitution of zero in 2D

    - by Casey
    [for tl;dr see after listing] //...Code to determine shapes types involved in collision here... //...Rectangle-Line collision detected. if(_rbTest->GetCollisionShape()->Intersects(*_ground->GetCollisionShape())) { //Convert incoming shape to a line. a2de::Line l(*dynamic_cast<a2de::Line*>(_ground->GetCollisionShape())); //Get line's normal. a2de::Vector2D normal_vector(l.GetSlope().GetY(), -l.GetSlope().GetX()); a2de::Vector2D::Normalize(normal_vector); //Accumulate forces involved. a2de::Vector2D intermediate_forces; a2de::Vector2D normal_force = normal_vector * _rbTest->GetMass() * _world->GetGravityHandler()->GetGravityValue(); intermediate_forces += normal_force; //Calculate final velocity: See [1] double Ma = _rbTest->GetMass(); a2de::Vector2D Ua = _rbTest->GetVelocity(); double Mb = _ground->GetMass(); a2de::Vector2D Ub = _ground->GetVelocity(); double mCr = Mb * _ground->GetRestitution(); a2de::Vector2D collision_velocity( ((Ma * Ua) + (Mb * Ub) + ((mCr * Ub) - (mCr * Ua))) / (Ma + Mb)); //Calculate reflection vector: See [2] a2de::Vector2D reflect_velocity( -collision_velocity + 2 * (a2de::Vector2D::DotProduct(collision_velocity, normal_vector)) * normal_vector ); //Affect velocity to account for restitution of colliding bodies. reflect_velocity *= (_ground->GetRestitution() * _rbTest->GetRestitution()); _rbTest->SetVelocity(reflect_velocity); //THE ULTIMATE ISSUE STEMS FROM THE FOLLOWING LINE: //Move object away from collision one pixel to prevent constant collision. _rbTest->SetPosition(_rbTest->GetPosition() + normal_vector); _rbTest->ApplyImpulse(intermediate_forces); } Sources: (1) Wikipedia: Coefficient of Restitution: Speeds after impact (2) Wikipedia: Specular Reflection: Direction of reflection First, I have a system in place to account for friction (that is, a coefficient of friction) but is not used right now (in addition, it is zero, which should not affect the math anyway). I'll deal with that after I get this working. Anyway, when the restitution of either object involved in the collision is zero the object stops as required, but if movement along the same direction (again, irrespective of the friction value that isn't used) as the line is attempted the object moves as if slogging through knee deep snow. If I remove the line of code in question and the object is not push away one pixel the object barely moves at all. All because the object collides, is stopped, is pushed up, collides, is stopped...etc. OR collides, is stopped, collides, is stopped, etc... TL;DR How do I only account for a collision ONCE for restitution purposes (BONUS: but CONTINUALLY for frictional purposes, to be implemented later)

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  • Java EE@Developer Day Poland

    - by reza_rahman
    Oracle Poland held a Developer Day in Warsaw on November 28. The event was a great success with 100+ attendees thanks to great speakers like Simon Ritter and David Delabassee. David led a lab on JAX-RS, HTML 5 Server-Sent Events and WebSocket using GlassFish (this is the same hands-on lab presented at JavaOne). The lab went extremely well with a full-house, enthusiastic crowd. Read more details here!

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  • Why is C++ often the first language taught in college?

    - by Casey Patton
    My school starts the computer science curriculum with C++ programming courses, meaning this is the first language that many of the students learn. I've seen that many people dislike C++, and I've read a variety of reasons why. It almost seems to be popular opinion that C++ isn't a very good language. I get the impression it's not very liked based on some questions on StackExchange as well as posts such as: http://damienkatz.net/2004/08/why-c-sucks.html http://blogs.kde.org/node/2298 http://blogs.cio.com/esther_schindler/linus_torvalds_why_c_sucks http://www.dacris.com/blog/2010/02/16/why-c-sucks-part-2/ etc. (Note: It is not my opinion that C++ is a bad language. In fact, it's the main language I use. However, the internet as well as some professors have given me the impression that it's not a very widely liked language. In fact, one of my professor constantly rags on C++, yet it's still the starting language at my college!) With that in mind, why is this the first language taught at many schools? What are the reasons for starting a programming curriculum with C++? Note: This question is similar to "Is C++ suitable as a first language", but is a little different since I'm not interested in whether it's suitable, but why it's been chosen.

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