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  • C# AcroPDFLib Scrollbar/Zoom position

    - by zee
    Hello, I'm trying get and set the "ZoomScroll" of a AcroPDFLib Control. axAcroPDF1.setZoomScroll(150, 300, 300); works but there is no function to get that 3 parameters. Only getting the scrollpos like in a textcontrol doesn't work, too: scrollpos = GetScrollPos(axAcroPDF1.Handle, (int)ScrollBarType.SbVert); Please help

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  • Scale transform in xaml (in a controltemplate) on a button to perform a "zoom"

    - by Matt B
    Hi all, I've got a button with an image in it and it's being styled by the following: <ControlTemplate x:Key="IconButton" TargetType="Button"> <Border> <ContentPresenter Height="80" Width="80" /> </Border> <ControlTemplate.Triggers> <EventTrigger RoutedEvent="Button.Click"> <BeginStoryboard> <Storyboard TargetProperty="Opacity"> <DoubleAnimation From="1" To="0.5" Duration="0:0:0.5" /> <DoubleAnimation From="0.5" To="1" Duration="0:0:0.5" /> </Storyboard> </BeginStoryboard> </EventTrigger> <EventTrigger RoutedEvent="Mouse.MouseEnter"> <BeginStoryboard> <Storyboard TargetProperty="Width"> <DoubleAnimation From="80" To="95" Duration="0:0:0.2" /> </Storyboard> </BeginStoryboard> </EventTrigger> <Trigger Property="IsMouseOver" Value="True"> <Setter Property="Cursor" Value="Hand"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> Button is as follows: <Button Template="{StaticResource IconButton}" Name="btnExit"> <Image Source="Images/Exit.png" /> </Button> The problem is that the width doesn't change when my mouse goes over. (Or at least - the width of the image does not...) I believe there is a "scale" transform I can use to enlarge the button and all it's contents? how would I do that here...? Thanks.

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  • Page zoom slows down page rendering

    - by Alex
    I'm building a map viewer much like Google maps and i've run into an interesting performance problem when a page is zoomed (i.e ctrl + OR ctrl -). It seems to affect all major browsers but Firefox has the worst problems as far as I can tell. The problem is that when the page is zoomed panning by dragging the mouse seems really sluggish. This can even be seen on Google maps. Pan the map left and right and note how smooth it is. Now press ctrl+ (3 or 4 times). Now pan the map left and right in the same way. Notice the difference? Does anyone know how I can minimize this problem?

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  • iPhone SDK Zoom like UITextField

    - by Craig
    I have noticed in a number of apps they let you see a zoomed in view of where you are dragging just like the way it is on a UITextField (screenshot attached) but it works over images etc.. Does anyone know if there is an easy way to achieve this? Since a number of apps use it I figured that there might be something built in or an easy way to do it. Any tips are appreciated.

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  • C# 2D Camera Max Zoom

    - by Craig
    I have a simple ship sprite moving around the screen along with a 2D Camera. I have zooming in and out working, however when I zoom out it goes past the world bounds and has the cornflower blue background showing. How do I sort it that I can only zoom out as far as showing the entire world (which is a picture of OZ) and thats it? I dont want any of the cornflower blue showing. Cheers! namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } }

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  • Zoom out recursively for all the folders

    - by Chaitanya
    I want to reduce the icons size in all the folders. In ubuntu 11.10, version, there is an option to decrease icons size and I changed there, and all the icons size is reduced recursively. I am using 11.10 version now. Here, whichever folder I open every time I need to zoom out.(I want zoom out). If I have 20 recursive folders, I open each and every folder and right click there and zoom out. Do we have any global command or grapical tool to reduce the icons size in all the folders. I was told that unity will do this work but I am confused how to use it. If unity is the only solution, please guide me where to change the size. Thanks a ton, Thanks, Chaitanya.

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  • Visual Studio 2010 Zooming Keyboard Commands, Global Zoom

    One of my favorite features in Visual Studio 2010 is zoom. It first caught my attention as a useful tool for screencasts and presentations, but after getting used to it Im finding that its really useful when Im developing letting me zoom out to see the big picture, then zoom in to concentrate on a few lines of code. Zooming without the scroll wheel The common way youll see this feature demonstrated is with the mouse wheel you hold down the control key and scroll up or down to change font size....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to detect page zoom level in all modern browsers?

    - by understack
    How can I detect page zoom level in all modern browsers? While this thread tells how to do it in IE7 and IE8, I can't find good solution for FF, Safari and Chrome. For FF one of the suggested solution FF stores page zoom level for future. So on first page load would I be able to get zoom level? Somewhere I read it works if you're changing zoom level on that page after its loaded. Is there a way to trap 'zoom' event? I need this because some of my calculations are based on no of pixels and they get changed on Zoom. Thanks. Modified sample given by tfl. This would alert different height based on zoom level. <html> <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.1/jquery.min.js" type="text/javascript"/></script> <title></title> </head> <body> <div id="xy" style="border:1px solid #f00; width:100px;"> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque sollicitudin tortor in lacus tincidunt volutpat. Integer dignissim imperdiet mollis. Suspendisse quis tortor velit, placerat tempor neque. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Praesent bibendum auctor lorem vitae tempor. Nullam condimentum aliquam elementum. Nullam egestas gravida elementum. Maecenas mattis molestie nisl sit amet vehicula. Donec semper tristique blandit. Vestibulum adipiscing placerat mollis. </div> <div> <button onclick="alert($('#xy').height());">Show</button> </div> </body> </html>

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  • "Deep Fried Bytes Podcast": Lars on SQL Server Modeling

    Here's how the Deep Fried guys describe episode 45: "At PDC 2009, 'Oslo' was renamed to SQL Modeling and it left a lot of developers scratching their heads. What better way to sort it all out than to talk with someone deep into the stack. We sat down with Lars Corneliussen to see how this is all going to turn out and it what it means for developers. Definitely an interesting show as it paints a different picture about where things are going with 'M', 'M' Grammar, SQL modeling, Entity Framework, Quadrant...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • "Deep Fried Bytes Podcast": Lars on SQL Server Modeling

    Here's how the Deep Fried guys describe episode 45: "At PDC 2009, 'Oslo' was renamed to SQL Modeling and it left a lot of developers scratching their heads. What better way to sort it all out than to talk with someone deep into the stack. We sat down with Lars Corneliussen to see how this is all going to turn out and it what it means for developers. Definitely an interesting show as it paints a different picture about where things are going with 'M', 'M' Grammar, SQL modeling, Entity Framework, Quadrant...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Google Earth freezes during zoom-in on Intel processors with integrated graphics

    - by zigma80
    When I zoom in at a certain zoom level, Google Earth makes my system freeze completely so that I have to power off or reboot I use Kubuntu 12.04 and my laptop has an Intel(R)Core(TM)i3-2310M CPU @2.10GHz with HD3000 graphics. I installed intel-gpu-tools and tried to fix it with sudo intel_reg_write 0x2120 0x1206800 as explained [here][1], but that didn't work. I wonder if there any other solution out there...

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  • Google I/O 2010 - Deep dive on Gmail contextual gadgets

    Google I/O 2010 - Deep dive on Gmail contextual gadgets Google I/O 2010 - Building context-aware extensions for Gmail - Deep dive on Gmail contextual gadgets Enterprise 201 Dan Holevoet How much time do your users spend in email everyday? Wouldn't it be nice if you could seamlessly integrate your apps into the rich context offered by their email and allow them to avoid shifting to new applications for various tasks? Gmail contextual gadgets allow you to register regular expressions and insert gadgets into e-mail messages based on their content. In this session, you'll learn how to create and distribute these powerful gadgets. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 7 0 ratings Time: 52:39 More in Science & Technology

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  • Giving a scanner-printer-combo a zoom function when copying ?

    - by ldigas
    You know how everytime you go to a photocopying shop, photocopiers always have a neat zoom function (it can take whatever you give it, and zoom it in/out, so your copy comes out smaller or larger). I got one of those neat 3-in-one printer machines. It has a copy button on it, but it also has some software that comes with it (Epson SX115 to be exact is the model). Apart from going into some photo manipulation application, is there some way (software) to give it that feature. So, in short, I need something that can scan a page, scale it to let's say, a quarter of its size, and then print it out ? Anyone knows of anything like that ?

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  • Linux: how to "zoom" into a screen area à la Mac OS X?

    - by puccio
    It seems to me on Mac OS X it is possible to "zoom" (like a photocamera does) into a region of the screen. It is handy for example to put at full monitor size a video which would otherwise be limited to be just into a small window (ie. embedded in a web page and not watchable standalone.), obviously losing some quality due to the "zoom". Do you know of any tool or way to do the same thing on a Linux desktop (with Gnome as desktop manager if it is desktop manager dependant). Thanks in advance for any suggestion.

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  • Smooth Camera Zoom Factor Change

    - by Siddharth
    I have game play scene in which user can zoom in and out. For which I used smooth camera in the following manner. public static final int CAMERA_WIDTH = 1024; public static final int CAMERA_HEIGHT = 600; public static final float MAXIMUM_VELOCITY_X = 400f; public static final float MAXIMUM_VELOCITY_Y = 400f; public static final float ZOOM_FACTOR_CHANGE = 1f; mSmoothCamera = new SmoothCamera(0, 0, Constants.CAMERA_WIDTH, Constants.CAMERA_HEIGHT, Constants.MAXIMUM_VELOCITY_X, Constants.MAXIMUM_VELOCITY_Y, Constants.ZOOM_FACTOR_CHANGE); mSmoothCamera.setBounds(0f, 0f, Constants.CAMERA_WIDTH, Constants.CAMERA_HEIGHT); But above thing create problem for me. When user perform zoom in and leave game play scene then other scene behaviour not look good. I already set zoom factor to 1 for this purpose. But now it show camera translation in other scene. Because scene switching time it so much small that player can easily saw translation of camera that I don't want to show. After camera reposition, everything works perfect but how to set camera its proper position. For example my loading text move from bottom to top or vice versa based on camera movement. Any more detail you want then I can able to give you.

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  • DEEP DIVE MVVM at #MIX11

    - by Laurent Bugnion
    The public (you!) has spoken, and “Deep Dive MVVM” was selected (along with 11 other open call talks) out of 217 proposals. There were 17’000 votes! These are pretty amazing numbers, and believe me when I tell you that I still didn’t completely realize what just happened! I want to really underline the outstanding quality of many of the talks that were proposed. I decided not to reveal my votes, because I just know too many of the candidates and I had only 10 votes but let’s just say that some of my favorites were picked, and some were not, and I really wish that I can see them all either at MIX or in another conference. I already started putting down ideas for the talk (not too many, because I didn’t want to jinx it) and it should be a really great session. We will, as the title shows, dive deep into the subtleties of MVVM, and explore some techniques that allow to overcome some of the hurdles presented by this pattern. This session will be shaped by many emails that I received over the past year, since “Understanding the MVVM pattern” was presented, and offered, for many, a first look into Model-View-ViewModel. So now’s the chance, comment and let me know what topics you would like to discuss. If you had not done so before, go ahead and watch last year’s session, it will be a great preparation. Let’s talk real life development, let’s explore the problems and find solutions. I already have a nice collection of emails asking questions around MVVM and my goal is to answer as many as I can. Leave a comment and I will do my best to answer these as well. The date/time was not announced yet, so watch this space for details. I am really looking forward to seeing many of you in Las Vegas, and for those who cannot make it, don’t worry, all the sessions will be published in video by the amazing MIX team a few hours after the session actually takes place. Thanks for your confidence and in the meantime, Happy Coding! Laurent Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • On developing deep programming knowledge

    - by Robert Harvey
    Occasionally I see questions about edge cases and other weirdness on Stack Overflow that are easily answered by the likes of Jon Skeet and Eric Lippert, demonstrating a deep knowledge of the language and its many intricacies, like this one: You might think that in order to use a foreach loop, the collection you are iterating over must implement IEnumerable or IEnumerable<T>. But as it turns out, that is not actually a requirement. What is required is that the type of the collection must have a public method called GetEnumerator, and that must return some type that has a public property getter called Current and a public method MoveNext that returns a bool. If the compiler can determine that all of those requirements are met then the code is generated to use those methods. Only if those requirements are not met do we check to see if the object implements IEnumerable or IEnumerable<T>. That's cool stuff to know. I can understand why Eric knows this; he's on the compiler team, so he has to know. But what about those who demonstrate such deep knowledge who are not insiders? How do mere mortals (who are not on the C# compiler team) find out about stuff like this? Specifically, are there methods these folks use to systematically root out such knowledge, explore it and internalize it (make it their own)?

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  • Danger from the Deep

    <b>Linux Journal:</b> "If you remember my December Linux Journal column, I was excited about a particularly cool-looking submarine simulator, Danger from the Deep. This month, I'm proud to feature it."

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  • A Deep Dive into Transport Queues (Part 2)

    Johan Veldhuis completes his 'Deep Dive' by plunging even deeper into the mysteries of MS Exchange's Transport queues that are used to temporarily store messages which are waiting until they are passed through to the next stage, and explains how to change the way they work via configuration settings.

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  • Deep-protocol analysis of UNIX networks

    <b>developerWorks: </b>"Whether you are monitoring your network to identify performance issues, debugging an application, or have found an application on your network that you do not recognize, occasionally you need to look deep into the protocols being used on your UNIX network to understand what they are doing."

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  • android: How to apply pinch zoom and pan to 2D GLSurfaceView

    - by mak_just4anything
    I want to apply pinch zoom and panning effect on GLSurfaceView. It is Image editor, so It would not be 3D object. I tried to implement using these following links: https://groups.google.com/forum/#!topic/android-developers/EVNRDNInVRU Want to apply pinch and zoom to GLSurfaceView(3d Object) http://www.learnopengles.com/android-lesson-one-getting-started/ These all are links for 3D object rendering. I can not use ImageView as I need to work out with OpenGL so, had to implement it on GLSurfaceView. Suggest me or any reference links are there for such implementation. **I need it for 2D only.

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