Search Results

Search found 8461 results on 339 pages for 'dock tile plugin'.

Page 4/339 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • maven and unit testing - combining maven surefire plugin AND testNG eclipse plugin

    - by lisak
    Hey, could you please share your way of unit testing in eclipse ? Are you using surefire plugin, m2eclipse & maven, or only testNG eclipse plugin ? Do you combine these alternatives ? I'm using testNG + maven surefire-plugin and I had been using the testNG eclipse plugin a year ago so that I could see the results in testNG view. Then I started using Maven, but when I do "maven test phase" using m2eclipse, there is only console output and surefire reports that I can check in browser and to choose what test suite, test, or test method can be set up only via testng.xml. On the other hand, if you use only surefire plugin and you have some specific settings regarding classpath etc., that you rely on, then running tests via testNG eclipse plugin doesn't have to be compatible with your code. Using surefire plugin, the classpath is different - target/test-classes and target/classes - than using testNG plugin, that is using the project classpath. How do you go about what I was just talking about? Is it possible to synchronize "maven test" using m2eclipse and surefire plugin WITH testNG eclipse plugin and view ? EDITED: I'm also wondering, why the Maven project ("Java build path") output folder is target/classes for src/main and src/test whereas surefire plugin makes two locations target/test-classes and target/classes Thank you very much for your your opinions.

    Read the article

  • Wordpress creating plugin for most viewed posts problem?

    - by user303832
    Hello,I just want to create plugin that will when visitor(user,visitor,...) visit some post,remember what post,and to increment counter of that post,I wrote this code,but sometimes,counter is incremented,even post isn't viewed,or post with other Id is added to a table.Can someone help me with this,please.I know that there are plugins for this that I'm trying to do,but still want to write this plugin. function IncrementPostCount($the_content) { global $post; global $wpdb; if(($post->post_status == 'publish') && (int)$post->ID) { if(is_single()) { // just for single post - not for page $postID = (int)$post->ID; $postTitle = urlencode($post->post_title); $postLink = urlencode(get_permalink($post->ID)); $oneRow = $wpdb->get_row("SELECT * FROM wp_postovi WHERE postAjDi='$postID'"); if(empty ($oneRow)) { $postCounter = 1; $data_array = array( 'readnTimes' => $postCounter, 'linkPost'=>$postLink, 'TitlePost'=>$postTitle, 'postAjDi'=>$postID); $wpdb->insert('wp_najcitaniji_postovi', $data_array); } else { $postCounter = intval($oneRow->readnTimes) + 1; $data_array = array('readnTimes' => $postCounter); $where_array = array('postAjDi'=>intval($oneRow->postAjDi)); $wpdb->update('wp_postovi',$data_array,$where_array); } return $the_content; } return $the_content; } } add_filter('the_content','IncrementPostCount'); Sorry on my bad english,tnx in advance.

    Read the article

  • Suggestion for dragster/dropzone like dock menu

    - by Ger Teunis
    I'd like to create a dragster/dropzone like dock menu. Looks a bit like a stack with a nsview in it. After a lot if documentation searching and googling I've found a way to determine a dock icon's location. (http://cocoadev.com/forums/comments.php?DiscussionID=1431) Is nzbdrop creating a view which just looks like an stack to display it's menu or is there a better way of creating this? Additional info: I'm not looking for the drop like functionality just the nice way the DropBox window is displayed as an bubble/stack menu on top of it's app icon.

    Read the article

  • AS3 - Tile image/movieclip along a line

    - by Mim Hufford
    If possible I would like to tile an image or MovieClip along a line using the standard moveTo() and lineTo() methods, The lines are directional so need to show something similar to >>>>>>>>>>>>>. The lines can be at any angle, so using drawRect() with beginBitmapFill() isn't an option. Also if possible I would like to have the lines animated. Is this possible or will it require a custom class?

    Read the article

  • How to stop Cairo Dock minimizing Conky on Show Desktop?

    - by César
    Every time I use Cairo Dock Show Desktop add-on Conky minimizes: I've read about the own_window_type override option on .conkyrc and it seems to work for some people but it doesn't work for me. Conky won't show up if I use this option (it is currently set to own_window_type normal). Any suggestions? .conkyrc # Conky settings # background no update_interval 1 cpu_avg_samples 2 net_avg_samples 2 override_utf8_locale yes double_buffer yes no_buffers yes text_buffer_size 2048 #imlib_cache_size 0 temperature_unit fahrenheit # Window specifications # own_window yes own_window_type normal own_window_transparent yes own_window_hints undecorate,sticky,skip_taskbar,skip_pager,below border_inner_margin 0 border_outer_margin 0 minimum_size 200 250 maximum_width 200 alignment tr gap_x 35 gap_y 55 # Graphics settings # draw_shades no draw_outline no draw_borders no draw_graph_borders no # Text settings # use_xft yes override_utf8_locale yes xftfont Neuropolitical:size=8 xftalpha 0.8 uppercase no temperature_unit celsius default_color FFFFFF # Lua Load # lua_load ~/.lua/scripts/clock_rings.lua lua_draw_hook_pre clock_rings TEXT ${font Neuropolitical:size=42}${time %e} ${goto 100}${font Neuropolitical:size=18}${color FF3300}${voffset -75}${time %b} ${font Neuropolitical:size=10}${color FF3300}${voffset 15}${time %A}${color FF3300}${hr} ${goto 100}${font Neuropolitical:size=15}${color FFFFFF}${voffset -35}${time %Y} ${font Neuropolitical:size=30}${voffset 40}${alignc}${time %H}:${time %M} ${goto 175}${voffset -30}${font Neuropolitical:size=10}${time %S} ${voffset 10}${font Neuropolitical:size=11}${color FF3300}${alignr}HOME${font} ${font Neuropolitical:size=13}${color FFFFFF}${alignr}temp: ${weather http://weather.noaa.gov/pub/data/observations/metar/stations/ LQBK temperature temperature 30} °C${font} ${hr} ${image ~/.conky/logo.png -p 165,10 -s 35x35} ${color FFFFFF}${font Neuropolitical:size=8}Uptime: ${uptime_short} ${color FFFFFF}${font Neuropolitical:size=8}Processes: ${processes} ${color FFFFFF}${font Neuropolitical:size=8}Running: ${running_processes} ${color FF3300}${goto 125}${voffset 27}CPU ${color FFFFFF}${goto 125}${cpu cpu0}% ${color FF3300}${goto 125}${voffset 55}RAM ${color FFFFFF}${goto 125}${memperc}% ${color FF3300}${goto 125}${voffset 56}Swap ${color FFFFFF}${goto 125}${swapperc}% ${color FF3300}${goto 125}${voffset 57}Disk ${color FFFFFF}${goto 125}${fs_used_perc /}% ${color FF3300}${goto 130}${voffset 55}Net ${color FFFFFF}${goto 130}${downspeed eth0} ${color FFFFFF}${goto 130}${upspeed eth0} ${color FF3300}${font Neuropolitical:size=8}${alignr}${nodename} ${color FF3300}${font Neuropolitical:size=8}${alignr}${pre_exec cat /etc/issue.net} $machine ${color FF3300}${font Neuropolitical:size=8}${alignr}Kernel: ${kernel} ${hr}

    Read the article

  • Debugging matchit plugin in vim (under Cygwin)

    - by system PAUSE
    The "matchit" plugin for vim is supposed to allow you to use the % key to jump between matching start/end tags when editing HTML, as well as /* and */ comment delimiters when editing other kinds of code. I've followed the exact instructions in ":help matchit", but % still doesn't work for me. It seems silly to ask "Why doesn't this work?" so instead I'm asking How can I diagnose the problem? Pointers to references are welcome, but specific vim-plugin-debugging techniques are preferred. Here is the ~/.vim directory: $ ls -ltaGR ~/.vim /cygdrive/y/.vim: total 0 drwxr-xr-x 1 spause 0 Sep 17 13:20 .. drwxr-xr-x 1 spause 0 Sep 16 13:59 doc drwxr-xr-x 1 spause 0 Sep 16 13:58 . drwxr-xr-x 1 spause 0 Sep 16 13:58 plugin /cygdrive/y/.vim/doc: total 24 -rw-r--r-- 1 spause 1961 Sep 16 13:59 tags drwxr-xr-x 1 spause 0 Sep 16 13:59 . -rw-r--r-- 1 spause 19303 Sep 16 13:58 matchit.txt drwxr-xr-x 1 spause 0 Sep 16 13:58 .. /cygdrive/y/.vim/plugin: total 32 drwxr-xr-x 1 spause 0 Sep 16 13:58 .. -rw-r--r-- 1 spause 30714 Sep 16 13:58 matchit.vim drwxr-xr-x 1 spause 0 Sep 16 13:58 . I am running vim 7.2 under Cygwin (installed Fall 2008). cygcheck shows: 1829k 2008/06/12 C:\cygwin\bin\cygwin1.dll Cygwin DLL version info: DLL version: 1.5.25 DLL epoch: 19 DLL bad signal mask: 19005 DLL old termios: 5 DLL malloc env: 28 API major: 0 API minor: 156 Shared data: 4 DLL identifier: cygwin1 Mount registry: 2 Cygnus registry name: Cygnus Solutions Cygwin registry name: Cygwin Program options name: Program Options Cygwin mount registry name: mounts v2 Cygdrive flags: cygdrive flags Cygdrive prefix: cygdrive prefix Cygdrive default prefix: Build date: Thu Jun 12 19:34:46 CEST 2008 CVS tag: cr-0x5f1 Shared id: cygwin1S4 In vim, :set shows: --- Options --- autoindent fileformat=dos shiftwidth=3 background=dark filetype=html syntax=html cedit=^F scroll=24 tabstop=3 expandtab shelltemp textmode viminfo='20,<50,s10,h Notably, the syntax and filetype are both recognized as HTML. (The syntax colouring is just fine.) If additional info is needed, please comment. UPDATE: Per answer by too much php: After trying vim -V1, I had changed my .vimrc to include a line set nocp so the compatible option is not on. :let loadad_matchit loaded_matchit #1 :set runtimepath? runtimepath=~/.vim,/usr/share/vim/vimfiles,/usr/share/vim/vim72,/usr/share/vim/vimfiles/after,~/.vim/after (~ is /cygdrive/y) Per answer by michael: :scriptnames 1: /cygdrive/y/.vimrc 2: /usr/share/vim/vim72/syntax/syntax.vim 3: /usr/share/vim/vim72/syntax/synload.vim 4: /usr/share/vim/vim72/syntax/syncolor.vim 5: /usr/share/vim/vim72/filetype.vim 6: /usr/share/vim/vim72/colors/evening.vim 7: /cygdrive/y/.vim/plugin/matchit.vim 8: /cygdrive/y/.vim/plugin/python_match.vim 9: /usr/share/vim/vim72/plugin/getscriptPlugin.vim 10: /usr/share/vim/vim72/plugin/gzip.vim 11: /usr/share/vim/vim72/plugin/matchparen.vim 12: /usr/share/vim/vim72/plugin/netrwPlugin.vim 13: /usr/share/vim/vim72/plugin/rrhelper.vim 14: /usr/share/vim/vim72/plugin/spellfile.vim 15: /usr/share/vim/vim72/plugin/tarPlugin.vim 16: /usr/share/vim/vim72/plugin/tohtml.vim 17: /usr/share/vim/vim72/plugin/vimballPlugin.vim 18: /usr/share/vim/vim72/plugin/zipPlugin.vim 19: /usr/share/vim/vim72/syntax/html.vim 20: /usr/share/vim/vim72/syntax/javascript.vim 21: /usr/share/vim/vim72/syntax/vb.vim 22: /usr/share/vim/vim72/syntax/css.vim Note that matchit.vim, html.vim, tohtml.vim, css.vim, and javascript.vim are all present. :echo b:match_words E121: Undefined variable: b:match_words E15: Invalid expression: b:match_words Hm, this looks highly relevant. I'm now looking through :help matchit-debug to find out how to fix b:match_words.

    Read the article

  • 2D XNA Tile Based Lighting. Ideas and Methods

    - by Twitchy
    I am currently working on developing a 2D tile based game, similar to the game 'Terraria'. We have the base tile and chunk engine working and are now looking to implement lighting. Instead of the tile based lighting that terraria uses, I want to implement point lights for torches, etc. I have seen Catalin Zima’s shader based shadows, and this would be perfect for the torches (point lights). My problem here is that the tiles on the surface of the world need to be illuminated, doing this by a big point light is firstly extremely expensive, but also doesn't look right. What I need help with (overall) is... To have a surface that is illuminated regardless of torches, etc. To also have point lights, or smooth tile lighting similar to Catalin Zima’s shader based shadows. Looking forward to your replies. Any ideas are appreciated.

    Read the article

  • Vertical Scrolling In Tile Based XNA Platformer

    - by alec100_94
    I'm making a 2D platformer in XNA 4.0. I have created a working tile engine, which works well for my purposes, and Horizontal Scrolling works flawlessly, however I am having great trouble with Vertical scrolling. I Basically want the camera to scroll up (world to scroll down) when the player reaches a certain Y co-ordinate, and I would also like to automatically scroll back down if coming down, and that co-ordinate is passed. My biggest problem is I have no real way of detecting the direction the player is moving in using only the Y Co-ord. Here Is My Code Code For The Camera Class (which appears to be a very different approach to most camera classes I have seen). using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; namespace Marvin { class Camera : TileEngine { public static bool startReached; public static bool endReached; public static void MoveRight(float speed = 2) { //Moves The Position of Each Tile Right foreach (Tile t in tiles) { if(t!=null) { t.position.X -= speed; } } } public static void MoveLeft(float speed = 2) { //Moves The Position of Each Tile Right foreach (Tile t in tiles) { if(t!=null) { t.position.X += speed; } } } public static void MoveUp(float speed = 2) { foreach (Tile t in tiles) { if(t!=null) { t.position.Y += speed; } } } public static void MoveDown(float speed = 2) { foreach (Tile t in tiles) { if(t!=null) { t.position.Y -= speed; } } } public static void Restrain() { if(tiles.Last().position.X<Main.graphics.PreferredBackBufferWidth-tiles.Last().size.X) { MoveLeft(); endReached = true; } else { endReached = false; } if(tiles[1].position.X>0) { MoveRight(); startReached = true;} else { startReached = false; } } } } Here is My Player Code for Left and Right Scrolling/Moving if (Main.currentKeyState.IsKeyDown(Keys.Right)) { Camera.MoveRight(); if(Camera.endReached) { MoveRight(2); } else { if(marvin.GetRectangle().X!=Main.graphics.PreferredBackBufferWidth-(marvin.GetRectangle().X+marvin.GetRectangle().Width)) { MoveRight(2); Camera.MoveLeft(); } } } if(Main.currentKeyState.IsKeyDown(Keys.Left)) { Camera.MoveLeft(); if(Camera.startReached) { MoveLeft(2); } else { if(marvin.GetRectangle().X!=Main.graphics.PreferredBackBufferWidth-(marvin.GetRectangle().X+marvin.GetRectangle().Width)) { MoveLeft(2); Camera.MoveRight(); } } } Camera.Restrain(); if(marvin.GetRectangle().X>Main.graphics.PreferredBackBufferWidth-marvin.GetRectangle().Width) { MoveLeft(2); } if(marvin.GetRectangle().X<0) { MoveRight(2); } And Here Is My Player Jumping/Falling Code which may cause some conflicts with the vertical camera movement. if (!jumping) { if(!TileEngine.TopOfTileCollidingWith(footBounds)) { MoveDown(5); } else { if(marvin.GetRectangle().Y != TileEngine.LastPlatformStoodOnTop()-marvin.GetRectangle().Height) { float difference = (TileEngine.LastPlatformStoodOnTop()-marvin.GetRectangle().Height) - (marvin.GetRectangle().Y); marvin.SetRectangle(marvin.GetRectangle().X,(int)(marvin.GetRectangle().Y+difference)); armR.SetRectangle(armR.GetRectangle().X,(int)(armR.GetRectangle().Y+difference)); armL.SetRectangle(armL.GetRectangle().X,(int)(armL.GetRectangle().Y+difference)); eyeL.SetRectangle(eyeL.GetRectangle().X,(int)(eyeL.GetRectangle().Y+difference)); eyeR.SetRectangle(eyeR.GetRectangle().X,(int)(eyeR.GetRectangle().Y+difference)); } } } if (Main.currentKeyState.IsKeyDown(Keys.Up) && Main.previousKeyState.IsKeyUp(Keys.Up) && TileEngine.TopOfTileCollidingWith(footBounds)) { jumping = true; } if(jumping) { if(TileEngine.LastPlatformStoodOnTop()>0 && (TileEngine.LastPlatformStoodOnTop() - footBounds.Bottom)<120) { MoveUp(5); } else { jumping = false; } } All player code I have tried for vertical movements has failed, or caused weird results (like falling through platforms), and most have been a variation on the method I described above, hence I have not included it. I would really appreciate some help implementing a simple vertical scrolling into this game, Thanks.

    Read the article

  • How Can I Set the OS X Dock to Show Instantly Instead of Waiting Half a Second in Snow Leopard?

    - by Patrik Björklund
    Having a MacBook Pro 13" I find myself trying to maximize the screen real estate constantly which have led me to put the dock at the right hand corner of the screen. Now in an attempt to save a few more pixels I decided to give autohiding of the dock a go and ran into a problem that have plagued me all night... When you toggle the switch to automatically hide the dock you get stuck with a small delay before it appears when hovering the edge of the screen. I have learnt that this is one of the many design principles Apple have put in use. In this case it appears to be their mission to save me from seeing the dock those few times when it's not intentional to touch the screens edge. In Windows there was a way to tweak this setting to have the menubar appear instantly by altering some registry value. Is there some way I can do this in Mac OS X?

    Read the article

  • 2D Smooth Turning in a Tile-Based Game

    - by ApoorvaJ
    I am working on a 2D top-view grid-based game. A ball that rolls on the grid made up of different tiles. The tiles interact with the ball in a variety of ways. I am having difficulty cleanly implementing the turning tile. The image below represents a single tile in the grid, which turns the ball by a right angle. If the ball rolls in from the bottom, it smoothly changes direction and rolls to the right. If it rolls in from the right, it is turned smoothly to the bottom. If the ball rolls in from top or left, its trajectory remains unchanged by the tile. The tile shouldn't change the magnitude of the velocity of the ball - only change its direction. The ball has Velocity and Position vectors, and the tile has Position and Dimension vectors. I have already implemented this, but the code is messy and buggy. What is an elegant way to achieve this, preferably by modification of the ball's Velocity vector by a formula?

    Read the article

  • How to tile multiple procedurally generated textures?

    - by Burhuc
    I'm trying to develop a procedural tile generator for a game, mostly for the ground tiles, instead of using "hand-drawn" tiles. To achieve this I'm using Perlin noise and a sine wave with multiple parameters, which already gives me pretty nice results. I don't want to generate 1 tile and repeat that one forever for one ground type, but I want to avoid recurrences, so I'm generating n different tiles. The problem I'm having now is that I want to tile the generated textures (smooth transitions). At the moment I have this: 4 256x256 textures. I thought a simple method would be to just add the positions of the different tiles to the noise generation algorithm, so that, when creating the 4 256x256 textures, it would behave like it would create a 512x512 texture, but that somehow didn't work as intented. So how can I tile those textures?

    Read the article

  • Finding out which tile a mouse click landed in

    - by Shard
    I am working on an icometric grid based game and im having an issue trying to link a mouse click from the user to a tile. I have been able to split the problem into 2 parts which is first finding a rectangle that sourounds a tile, which I have been able to do but the second part of figuring out from the rectangle which tile the click landed in has got me stumped. Here is an example of a rectangle with tiles on the inside: The rectangle is 70px long and 30px high so if i use an input of say 30x(top)/20y(left) how would I go about determining which tile this fell into?

    Read the article

  • Chrome plugin process - npapi plugin

    - by kambamsu
    Hi, I'm writing an npapi plugin in Qt. My plugin works perfectly on firefox and opera. The problem in chrome i guess is regarding the "process-per-plugin" setup. What happens is, when i first open a page, the plugin is injected and all works as per expected. But when i navigate from that page to another one, in the new page, the plugin seems to get injected but even its constructor isnt called. To examine the issue, I tried killing my plugin process via the chrome task manager before i navigate to the new page. When i do this, the plugin works as expected in the 2nd page too. I'm unable to comprehend what is happening here. Any help would be appreciated. Thanks

    Read the article

  • Tiny MCE ImageManager Plugin, "cant create instance of plugin"

    - by Lofving
    We just bought MCImageManager and went right on to creating our own plugin. I followed http://wiki.moxiecode.com/index.php/MCI … ing_plugin from start to end but got stuck on the last step. After configuring the build.bat file (that comes along the package) it gives me no errors, i checked all paths and it should work but there just is no plugin.dll file anywhere to be found. (The bat file is also linked to the .net 1.4322, that should be changed by you at tinyMCE in my opinion) To circumvent that problem I started a new project and compiled the plugin.dll through Visual Studio. Then placed the dll in the c:..\project\plugins\plugin\bin\ folder (at the same place as the _TemplatePlugin.dll file but with the plugins name) All i get from running the application is "Could not create instance of plugin class: Moxiecode.Manager.Plugins.Plugin" What is it I'm missing? All the other plugins ain't giving this error and they follow the same structure as my custom plugin. Thanks in advance //Micael

    Read the article

  • Universal control - simple question about dock and anchor

    - by Vytas999
    I use Visual Studio .NET to develop internal applications. I create a Windows control that will display custom status bar information. Different developers will use the control to display the same information in many different applications. The control must always be displayed at the bottom of the parent form in every application. It must always be as wide as the form. When the form is resized, the control should be resized and repositioned accordingly. How should I do that in the best way and why? A)Create a property to allow the developers to set the Dock property of the control. Set the default value of the property to AnchorStyle.Bottom. B) Create a property to allow the developer to set the Anchor property of the control. Set the default value of the property to AnchorStyle.Bottom.

    Read the article

  • Convert Your Car’s Ashtray to a Smartphone Dock

    - by Jason Fitzpatrick
    Envious of modern cars that have built-in iPhone chargers and the like? Be jealous no more; this simple DIY tutorial guides you through converting the ashtray in your older ride into a smartphone dock. Thanks to the work of Jason Torchinsky over at Jalopnik, you’ll have no trouble upgrading that ashtray (or any other small pull out compartment) into a dock for your smartphone or MP3 player. Although the car they use is from the 1970s, most cars built even in the last 10 years still have an ashtray or ashtray-like compartment you could use to follow along. Hit up the link below to read more about the project. How To Turn Your Cars Ashtray Into A Smartphone Dock [Jalopnik] HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks

    Read the article

  • Eclipse Java Code Formatter in NetBeans Plugin Manager

    - by Geertjan
    Great news for Eclipse refugees everywhere. Benno Markiewicz forked the Eclipse formatter plugin that I blogged about sometime ago (here and here)... and he fixed many bugs, while also adding new features. It's a handy plugin when you're (a) switching from Eclipse to NetBeans and want to continue using your old formatting rules and (b) working in a polyglot IDE team, i.e., now the formatting rules defined in Eclipse can be imported into NetBeans IDE and everyone will happily be able to conform to the same set of formatting standards. And now you can get it directly from Tools | Plugins in NetBeans IDE 7.4: News from Benno on the plugin, received from him today: The plugin is verified by the NetBeans community and available in the Plugin Manager in NetBeans IDE 7.4 (as shown above) and also at the NetBeans Plugin Portal here, where you can also read quite some info about the plugin:  http://plugins.netbeans.org/plugin/50877/eclipse-code-formatter-for-java The issue with empty undo buffer was solved with the help of junichi11: https://github.com/markiewb/eclipsecodeformatter_for_netbeans/issues/18 The issue with the lost breakpoints remains unsolved and there was no further feedback. That is the main reason why the save action isn't activated by default. See also the open known issues at https://github.com/markiewb/eclipsecodeformatter_for_netbeans/issues?state=open Features are as follows:  Global configuration and project specific configuration.  On save action, which is disabled by default. Show the used formatter as a notification, which is enabled by default.  Finally, Benno testifies to the usefulness, stability, and reliability of the plugin: I use the Eclipse formatter provided by this plugin every day at work. Before I commit, I format the sources. It works and that's it. I am pleased with it. Here's where the Eclipse formatter is defined globally in Tools | Options: And here is per-project configuration, i.e., use the Project Properties dialog of any project to override the global settings:  Interested to hear from anyone who tries the plugin and has any feedback of any kind! 

    Read the article

  • Plugin execution not covered by lifecycle configuration: org.codehaus.mojo:aspectj-maven-plugin:1.0

    - by alexm
    I switched from q4e Helios to Indigo m2e plugin and my Maven 2 project no longer works. I had a ROO-generated Spring MVC project. This is what I get: Plugin execution not covered by lifecycle configuration: org.codehaus.mojo:aspectj-maven-plugin:1.0:test-compile (execution: default, phase: process-test-sources) Plugin execution not covered by lifecycle configuration: org.codehaus.mojo:aspectj-maven-plugin:1.0:compile (execution: default, phase: process-sources) Any insight is greatly appreciated. Thank you.

    Read the article

  • WebSphere Plugin Keystore Unreadable by IHS - GSK_ERROR_BAD_KEYFILE_PASSWORD

    - by Seer
    Running WAS 6.1.xx in a network deployment. The IBM provided plugin keystore's "plugin-key.kdb" password expires on april 26th along with the personal cert inside it. So no problem right? Create new cert and set new password on the kdb, restash the password and off we go! Well no! On restart of IBM HTTP Server we see [Tue Apr 24 14:11:22 2012] 00b00004 00000001 - ERROR: lib_security: logSSLError: str_security (gsk error 408): GSK_ERROR_BAD_KEYFILE_PASSWORD [Tue Apr 24 14:11:22 2012] 00b00004 00000001 - ERROR: lib_security: initializeSecurity: Failed to initialize GSK environment [Tue Apr 24 14:11:22 2012] 00b00004 00000001 - ERROR: ws_transport: transportInitializeSecurity: Failed to initialize security [Tue Apr 24 14:11:22 2012] 00b00004 00000001 - ERROR: ws_server: serverAddTransport: Failed to initialize security [Tue Apr 24 14:11:22 2012] 00b00004 00000001 - ERROR: ws_server: serverAddTransport: HTTPS Transport is skipped [Tue Apr 24 14:11:22 2012] 00b00004 00000001 - ERROR: lib_security: logSSLError: str_security (gsk error 408): GSK_ERROR_BAD_KEYFILE_PASSWORD [Tue Apr 24 14:11:22 2012] 00b00004 00000001 - ERROR: lib_security: initializeSecurity: Failed to initialize GSK environment [Tue Apr 24 14:11:22 2012] 00b00004 00000001 - ERROR: ws_transport: transportInitializeSecurity: Failed to initialize security [Tue Apr 24 14:11:22 2012] 00b00004 00000001 - ERROR: ws_server: serverAddTransport: Failed to initialize security [Tue Apr 24 14:11:22 2012] 00b00004 00000001 - ERROR: ws_server: serverAddTransport: HTTPS Transport is skipped Here is the thing ... I can open the keystore using the new password with ikeyman and keytool. Using some "slightly dodgy" script, I can reverse the stash file and see that indeed the new password is set. Then, even if I restore the old keystore files (plugin-key.kdb,plugin-key.crl,plugin-key.sth,plugin-key.rdb) they no longer work either! So it must be permissions right? Well the permissions are the same as before, if I switch to apache user I can browse right through to the files and read them. I have even chown'ed them to apache:apache and/or chmod 777 and still its the same error! Does anyone have a clue what is going on here? Its pretty urgent as our site will be without HTTPS in a couple of days if this isn't resolved - thats bad for a retail web site :)

    Read the article

  • Wordpress plugin installation error.

    - by Steve
    I'm trying to upload secure-wordpress.1.0.6, and I receive the following error: Warning: touch() [function.touch]: open_basedir restriction in effect. File(/abs_path/wordpress/tmp/secure-wordpress.tmp) is not within the allowed path(s): (/abs_path/:/abs_path/:/usr/local/lib/php:/tmp/php_upload) in /abs_path/public/www/wordpress/wp-admin/includes/file.php on line 199 Download failed. Could not create Temporary file. The /wp-content folder and all it's subfolders have 777 permission. I've added the following two lines to wp-config.php: putenv('TMPDIR='.ini_get('upload_tmp_dir') ); define('WP_TEMP_DIR', ABSPATH .'wp-content/uploads/'); What else should I try? I am using Wordpress 3.04 in a PHP 4.49 environment.

    Read the article

  • [WordPress 3.1.3] Sreen option is disabled when a plugin is activated

    - by RNorbe
    I'm pretty new to wordpress. I was assigned to create a custom plugin for one of our projects here. The plugin worked as expected and there is no problem activating/deactivating it. When I was exploring the admin panel I noticed that the screen option is off. I read from a blog somewhere that deactivating the plugin one by one to check which plugin has caused this. I did just this and found out that the custom plugin I created was the cause. My question is, is there way to check what have caused this? Some log file I can look into? There is no error message or warning when I activated the plugin and it is giving the output required. This is my first plugin, any advice will be helpful. Btw, this plugin will display a comment (most recent will be shown first) in a widget and there is prev/next navigation to go through the rest of the comments. Thanks, RNorbe

    Read the article

  • how to customize rocket dock

    - by user23950
    how to customize rocket dock. So that when I point to an application or folder that is docked on rocket dock. Other Options will appear. For example, folders that is within the folder that is dragged on rocket dock. Or if you point to an application launcher that is in rocket dock. Rocket dock will show the applications that has shortcuts on that application launcher. simplified: A rocket dock which is the same as the file explorer. Wherein there is a root folder that is being expanded and expanded

    Read the article

  • Parent Objects

    - by Ali Bahrami
    Support for Parent Objects was added in Solaris 11 Update 1. The following material is adapted from the PSARC arc case, and the Solaris Linker and Libraries Manual. A "plugin" is a shared object, usually loaded via dlopen(), that is used by a program in order to allow the end user to add functionality to the program. Examples of plugins include those used by web browsers (flash, acrobat, etc), as well as mdb and elfedit modules. The object that loads the plugin at runtime is called the "parent object". Unlike most object dependencies, the parent is not identified by name, but by its status as the object doing the load. Historically, building a good plugin is has been more complicated than it should be: A parent and its plugin usually share a 2-way dependency: The plugin provides one or more routines for the parent to call, and the parent supplies support routines for use by the plugin for things like memory allocation and error reporting. It is a best practice to build all objects, including plugins, with the -z defs option, in order to ensure that the object specifies all of its dependencies, and is self contained. However: The parent is usually an executable, which cannot be linked to via the usual library mechanisms provided by the link editor. Even if the parent is a shared object, which could be a normal library dependency to the plugin, it may be desirable to build plugins that can be used by more than one parent, in which case embedding a dependency NEEDED entry for one of the parents is undesirable. The usual way to build a high quality plugin with -z defs uses a special mapfile provided by the parent. This mapfile defines the parent routines, specifying the PARENT attribute (see example below). This works, but is inconvenient, and error prone. The symbol table in the parent already describes what it makes available to plugins — ideally the plugin would obtain that information directly rather than from a separate mapfile. The new -z parent option to ld allows a plugin to link to the parent and access the parent symbol table. This differs from a typical dependency: No NEEDED record is created. The relationship is recorded as a logical connection to the parent, rather than as an explicit object name However, it operates in the same manner as any other dependency in terms of making symbols available to the plugin. When the -z parent option is used, the link-editor records the basename of the parent object in the dynamic section, using the new tag DT_SUNW_PARENT. This is an informational tag, which is not used by the runtime linker to locate the parent, but which is available for diagnostic purposes. The ld(1) manpage documentation for the -z parent option is: -z parent=object Specifies a "parent object", which can be an executable or shared object, against which to link the output object. This option is typically used when creating "plugin" shared objects intended to be loaded by an executable at runtime via the dlopen() function. The symbol table from the parent object is used to satisfy references from the plugin object. The use of the -z parent option makes symbols from the object calling dlopen() available to the plugin. Example For this example, we use a main program, and a plugin. The parent provides a function named parent_callback() for the plugin to call. The plugin provides a function named plugin_func() to the parent: % cat main.c #include <stdio.h> #include <dlfcn.h> #include <link.h> void parent_callback(void) { printf("plugin_func() has called parent_callback()\n"); } int main(int argc, char **argv) { typedef void plugin_func_t(void); void *hdl; plugin_func_t *plugin_func; if (argc != 2) { fprintf(stderr, "usage: main plugin\n"); return (1); } if ((hdl = dlopen(argv[1], RTLD_LAZY)) == NULL) { fprintf(stderr, "unable to load plugin: %s\n", dlerror()); return (1); } plugin_func = (plugin_func_t *) dlsym(hdl, "plugin_func"); if (plugin_func == NULL) { fprintf(stderr, "unable to find plugin_func: %s\n", dlerror()); return (1); } (*plugin_func)(); return (0); } % cat plugin.c #include <stdio.h> extern void parent_callback(void); void plugin_func(void) { printf("parent has called plugin_func() from plugin.so\n"); parent_callback(); } Building this in the traditional manner, without -zdefs: % cc -o main main.c % cc -G -o plugin.so plugin.c % ./main ./plugin.so parent has called plugin_func() from plugin.so plugin_func() has called parent_callback() As noted above, when building any shared object, the -z defs option is recommended, in order to ensure that the object is self contained and specifies all of its dependencies. However, the use of -z defs prevents the plugin object from linking due to the unsatisfied symbol from the parent object: % cc -zdefs -G -o plugin.so plugin.c Undefined first referenced symbol in file parent_callback plugin.o ld: fatal: symbol referencing errors. No output written to plugin.so A mapfile can be used to specify to ld that the parent_callback symbol is supplied by the parent object. % cat plugin.mapfile $mapfile_version 2 SYMBOL_SCOPE { global: parent_callback { FLAGS = PARENT }; }; % cc -zdefs -Mplugin.mapfile -G -o plugin.so plugin.c However, the -z parent option to ld is the most direct solution to this problem, allowing the plugin to actually link against the parent object, and obtain the available symbols from it. An added benefit of using -z parent instead of a mapfile, is that the name of the parent object is recorded in the dynamic section of the plugin, and can be displayed by the file utility: % cc -zdefs -zparent=main -G -o plugin.so plugin.c % elfdump -d plugin.so | grep PARENT [0] SUNW_PARENT 0xcc main % file plugin.so plugin.so: ELF 32-bit LSB dynamic lib 80386 Version 1, parent main, dynamically linked, not stripped % ./main ./plugin.so parent has called plugin_func() from plugin.so plugin_func() has called parent_callback() We can also observe this in elfedit plugins on Solaris systems running Solaris 11 Update 1 or newer: % file /usr/lib/elfedit/dyn.so /usr/lib/elfedit/dyn.so: ELF 32-bit LSB dynamic lib 80386 Version 1, parent elfedit, dynamically linked, not stripped, no debugging information available Related Other Work The GNU ld has an option named --just-symbols that can be used in a similar manner: --just-symbols=filename Read symbol names and their addresses from filename, but do not relocate it or include it in the output. This allows your output file to refer symbolically to absolute locations of memory defined in other programs. You may use this option more than once. -z parent is a higher level operation aimed specifically at simplifying the construction of high quality plugins. Although it employs the same operation, it differs from --just symbols in 2 significant ways: There can only be one parent. The parent is recorded in the created object, and can be displayed by 'file', or other similar tools.

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >