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  • How to change handedness of coordinates?

    - by 742
    How to convert from Euler's coordinates E1 = (x1, y1, z1, yaw1, pitch1, roll1) to E2 = (x2, y2, z2, yaw2, pitch2, roll2) where x, y, z are the coordinates of a point and yaw, pitch, roll the direction/orientation of a vector which origin is the point. yaw is around y, pitch around x, roll around z. They are performed in that order. Yaw 0 is normal to the plan xy (opposite to z in E1 and equal to z in E2). E1 uses a right handed space and E2 a left handed space. Both have the same origin, the same direction for y (top) and z (into the screen). They differ by x which is to the left on E1 and to the right on E2. They also differ by their direction of positive rotations. I've a custom type to hold the scalar representation and to convert from and to the equivalent WPF Matrix3d representation.

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  • .NET Library to Identify Pitches

    - by Antoni
    I'd like to write a simple program(preferably in C#) to which I sing a pitch using a mic and the program identifies to which musical note that pitch corresponds. Thank you very much for your prompt responses. I clarify: I'd like a (preferably .NET) library that would identify the notes I sing. I'd like that such a library: Identifies a note when I sing(a note from the chromatic scale). Tells me how much I'm off from the closest note. I intend to use such a library to sing one note a time.

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  • Client-side framework for web-app with good audio support

    - by Poita_
    I'm trying to create a client-side web app that generates music procedurally using some user-input parameters, so I'm looking for a framework (e.g. Flash, Silverlight etc.) that has the capability to play audio at a specified pitch. Whether it is playing a WAV/MP3 file, using MIDI output, or just playing beeps doesn't really matter -- I just need something that will enable me to generate arbitrary music client-side. I've done a bit of searching and it appears that Flash might have the ability to change pitch with the help of a third-part plugin, but I couldn't find anything similar for Silverlight. I can go a try all them out manually if need be, but I thought I'd ask here first just in case anyone had tried something like this before. Thanks in advance

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  • Extracting note onset from Polyphonic MIDI using jMusic API

    - by Dolphin
    Hi May I know whether it's possible to extract note onset and other musical details (e.g. pitch, note duration) form polyphonic MIDI(i.e. either multiples notes played from treble and bass voices, or chords) using the jMusic API? It has a method to extract note onset - but it returns zero each time for a given note. However extracting pitch and duration for monophonic (i.e. single note) MIDI using jMusic is possible. But when there exist chords it only captures a single note of the chord, and note onset returns zero each time. Is there a way I can resolve this? Appreciate any insight asap. Thanks in advance

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  • Choice and setup of version control

    - by Peter M
    I am about to set up an new laptop and in the process transition to a new version control system as part of a general cleanup. Currently I use a centralized version control system (yes it is VSS, and yes I know all the pro's and con's of that system, but as a single user system it works well for me). I have very little requirements for a new system and I am free to choose among any of the current mainstream players, but cost constraints will push me towards oss. Some of my requirements are: Runs on a single machine (ie the laptop in question) under windows I am not sharing things with other developers or workers - this is more for my own historical benefits. I want to version source code, documentation and binary files I have a large hierarchy of projects that are unrelated (see below) I have files within the hierarchy that don't need to be controlled (but could be) Some projects use Visual Studio, so some integration there could be nice. There could be some sharing of files between jobs. I generally only need a small about of branching in code files The directory hierarchy that I have at the moment is somewhat like: Root | |--Customer #1 | | | |--Job #1 | | | | | |--Data files received from Customer for Job (not controlled) | | |--Documentation files (controlled) | | |--Project information files (not controlled - but could be) | | |--Software Project Files (controlled) | | |--Scratch dir for job (not controlled) | | | |--Job #2 | | (same structure as above) | |--Customer #2 | |.. | |--Cusmtomer #n |.. Currently I have about 22 customers with differing numbers of projects underneath them. At the moment I have a single VSS repository based at the root of the directory structure. If I kept with a centralized system (ie SVN) I believe that I should keep the same approach and continue with a single repository based from the root dir. Is this a valid approach? However if I move to a distributed tool then I am unsure of how I should handle the situation. My initial guess is that I should not have a repository based on the root of my entire directory structure - but that is a guess so I really don't know how valid it is. Should I pitch a distributed approach at the Root, Customer, Job or sub-Job directory level? Also what I am not clear on with distributed tools (and perhaps with SVN as well), is if I can branch parts of a repository. For example, I can see branching source code in software projects as being useful, but branching my documentation as not being useful. So if I pitch a repository at the Job level, can I just branch the Software Project Files? Or would all files in that Job be branched? Every time I look at distributed tools I get a nagging feeling that they are not suited to my style of setup. I am uncomfortable with idea of having to manually set up something like 50 to 80 separate repositories (if I pitch at the Job level, or 20+ if at the Customer level) within my directory hierarchy. This feeling also extends to having all those repositories scattered around as well - however I do have a backup strategy that I trust, so this latter feeling is pretty well unfounded. So what advice can you all give me? Thanks in advance!

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  • Log - Server kernel: INFO: task httpd:000000 blocked for more than 120 seconds

    - by valter
    Almost everyday my server is crashing due to hight server load, and even restarting apache or mysql can't solve the problem. I need to reboot the server to solve, or it crash again due to the high load. The log system records something like this when it crashes: Aug 11 18:33:53 server kernel: INFO: task httpd:20008 blocked for more than 120 seconds. Aug 11 18:33:53 server kernel: "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Aug 11 18:33:53 server kernel: httpd D ffffffff801538ac 0 20008 5816 20066 19809 (NOTLB) Aug 11 18:33:53 server kernel: ffff81025a299dc8 0000000000000082 ffff81033b4c0740 ffffffff80009a14 Aug 11 18:33:53 server kernel: ffff8101063f8d80 0000000000000009 ffff8100b758f7e0 ffff8101c57187e0 Aug 11 18:33:53 server kernel: 00009436d4100b6c 000000000001d50f ffff8100b758f9c8 000000083b531588 Aug 11 18:33:53 server kernel: Call Trace: Aug 11 18:33:53 server kernel: [<ffffffff80009a14>] __link_path_walk+0x173/0xfb9 Aug 11 18:33:53 server kernel: [<ffffffff8002cc16>] mntput_no_expire+0x19/0x89 Aug 11 18:33:53 server kernel: [<ffffffff80063c4f>] __mutex_lock_slowpath+0x60/0x9b Aug 11 18:33:53 server kernel: [<ffffffff80023908>] __path_lookup_intent_open+0x56/0x97 Aug 11 18:33:53 server kernel: [<ffffffff80063c99>] .text.lock.mutex+0xf/0x14 Aug 11 18:33:53 server kernel: [<ffffffff8001b21f>] open_namei+0xea/0x712 Aug 11 18:33:54 server kernel: [<ffffffff8002768a>] do_filp_open+0x1c/0x38 Aug 11 18:33:54 server kernel: Firewall: *UDP_IN Blocked* IN=eth1 OUT= MAC=ff:ff:ff:ff:ff:ff:00:30:48:9e:6e:99:08:00 SRC=208.43.135.158 DST=255.255.255.255 LEN=151 TOS=0x00 PREC=0x00 TTL=64 ID=0 DF PROTO=UDP SPT=38354 DPT=6112 LEN=131 Aug 11 18:33:54 server kernel: [<ffffffff8001a061>] do_sys_open+0x44/0xbe Aug 11 18:33:54 server kernel: [<ffffffff8005d28d>] tracesys+0xd5/0xe0 I googled a lot trying to find a solution. But it looks that the solution is just to update the kernel or disk driver, thinks that I don't know how to do. In this url http://bugs.centos.org/view.php?id=4515 a lot o people report similar problems, except the fact that they are not related to httpd like mine. According to one member, one solution would be to add "elevator=noop " to /etc/grub.conf like in this example: title CentOS (2.6.18-238.12.1.el5xen) root (hd0,0) kernel /vmlinuz-2.6.18-238.12.1.el5xen ro root=/dev/VolGroup00/LogVol00 elevator=noop initrd /initrd-2.6.18-238.12.1.el5xen.img Would this really solve the problem? My disk are working in RAID. Can this cause some problem to my server? Is there any other solution?

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  • Using a service registry that doesn’t suck part I: UDDI is dead

    - by gsusx
    This is the first of a series of posts on which I am hoping to detail some of the most common SOA governance scenarios in the real world, their challenges and the approach we’ve taken to address them in SO-Aware. This series does not intend to be a marketing pitch about SO-Aware. Instead, I would like to use this to foment an honest dialog between SOA governance technologists. For the starting post I decided to focus on the aspect that was once considered the keystone of SOA governance: service discovery...(read more)

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  • Where can I find fellow developers who are looking for help to create a startup?

    - by Jeremy Child
    Where can I find fellow developers who are looking for help to create a startup? Are there any collaboration websites whereby people pitch ideas and a group of people 'join' the project in an effort to create some kind of prototype? Edit: @Vitor Braga - Seriously i'm not looking to make money, just finding developers who are interested in making a trivial little app with someone else. Edit: It may be worthy to explain that I live in a remote area of Australia.

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  • How can I determine what codec is being used?

    - by pwnguin
    This forum comment and this superuser answer suggest that the audio compression contributes to loss of quality. I've noticed that music played over my BT setup sometimes pitch bends in ways I don't remember the original doing, and I'm wondering if SBC has something to do with it. I'm using Ubuntu 10.10 on a Mac Pro, connecting to a pair of Sony DR-BT50's. Is there a way to inspect which Bluetooth codec pulseaudio is using, what codecs both ends of the bluetooth link support?

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  • Good resource for business development Techniques

    - by Morons
    I work for an IT consulting firm… As I progress in my career I (like most who work for IT firms) am spending more and more time participating in business development, usually as a technical expert. Can any one recommend a good resource (or book) on business development preferably targeting technology businesses? (I am NOT looking for “how to get leads”… I’m looking for “how to conduct a solid sales pitch\ Demo Software” type stuff)

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  • Camera not staying behind model while moving in circle

    - by ChocoMan
    I have a camera behind a model (3rd Person) and I'm having problems KEEPING it behind the model. When I first start my game, you see the back of the model. If the model moves forward, backward or strafe left or right, the camera moves along accordingly. When the model rotates (stationary), the camera rotates accordingly with the model still pointing at the model's back. So far, so good. The problem comes when the player is BOTH moving and rotating at the same time. Take for example a model moving in a circular pattern like running around a track. As the model moves in this motion, the model rotates slightly more with each complete rotation. Eventually, instead of looking at the model's back, eventually you will see the model in a profile view and before you know it, the model's front is facing the camera. And when you stop moving the model, the model stays in that position. So, as long as my model is stationary and rotating in one place, the camera rotates correctly. But as soon as there is any sort movement while rotating, the model is offset by a mysterious increasing amount. How can I keep the camera maintaining the same view no matter how I move AND rotate at the same time? // Rotates model and pitches camera on its own axis public void modelRotMovement(GamePadState pController) { /* For rotating the model left or right. * Camera maintains distance from model * throughout rotation and if model moves * to a new position. */ Yaw = pController.ThumbSticks.Right.X * MathHelper.ToRadians(speedAngleMAX); AddRotation = Quaternion.CreateFromAxisAngle(Vector3.Up, yaw); //AddRotation = Quaternion.CreateFromYawPitchRoll(Yaw, 0, 0); ModelLoad.MRotation *= AddRotation; MOrientation = Matrix.CreateFromQuaternion(ModelLoad.MRotation); Pitch = pController.ThumbSticks.Right.Y * MathHelper.ToRadians(speedAngleMAX); AddPitch = Quaternion.CreateFromAxisAngle(Vector3.Up, pitch); ModelLoad.CRotation *= AddPitch; COrientation = Matrix.CreateFromQuaternion(ModelLoad.CRotation); } // Orbit (yaw) Camera around model public void cameraYaw(float yaw) { Vector3 yawAngle = ModelLoad.CameraPos - ModelLoad.camTarget; Vector3 axisYaw = Vector3.Up; ModelLoad.CameraPos = Vector3.Transform(yawAngle, Matrix.CreateFromAxisAngle(axisYaw, yaw)) + ModelLoad.camTarget; }

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  • Welcome to the Oracle Cloud Blog

    - by rex.wang
    Welcome to the new Oracle Cloud blog, the home for all things related to cloud computing, including: Oracle Cloud Private cloud products Managed cloud services Here you will find everything from industry perspectives, best practices, product news, customers, events and more. Let’s start with a fun video: watch as a slick SalesDay.com rep gives his best pitch to a wise CIO. Cloud will be a big theme at Oracle OpenWorld this year, so if you're going, here’s a guide to all cloud-related sessions and demo.

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  • How does this snippet of code create a ray direction vector?

    - by Isaac Waller
    In the Minecraft source code, this code is used to create a direction vector for a ray from pitch and yaw:' float f1 = MathHelper.cos(-rotationYaw * 0.01745329F - 3.141593F); float f3 = MathHelper.sin(-rotationYaw * 0.01745329F - 3.141593F); float f5 = -MathHelper.cos(-rotationPitch * 0.01745329F); float f7 = MathHelper.sin(-rotationPitch * 0.01745329F); return Vec3D.createVector(f3 * f5, f7, f1 * f5); I was wondering how it worked, and what is the constant 0.01745329F?

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  • Buyer Beware - Cold Calling Search Engine Optimisation Dodgy Companies

    Have you ever had those phone calls from companies claiming to get your site to the first page of Google within 28 days? Even as a search engine optimisation and marketing consultant, I still get them. I listen to their pitch and then ask a couple of questions. They usually have no clue how to answer them so what kind of service will they be providing?

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  • Think Before You Leap - Life is Dangerous for Change Agents

    - by technodrone
    So you want to introduce agile methods to your team... The following are some "lessons learned" when from someone who advocated agile/scrum to a group that was not ready for it. "Change agents, in my experience, face negative consequences. Sometimes, most of the time at the beginning, it's painful. This is the question you might have to ask yourself. Do you want to be a developer in scrum project or do you want be a scrum master managing the process? I think with proper mentoring/training, you can become good scrum master. But is that what you want? if yes, you can go ahead, take the training. if you want to be a developer, you may not need to be certified  as scrum master. You can just pick up from a book such as Mike Cohn new book Succeeding with Agile, I am reading it now. It's good. In my experience, I did waste my resources by trying to change the culture. It cost me lot. Instead, I should have focused on technical practices that are core to agile. Then look for teams that are good at agile. I would have saved lot of energy, and time. Try baby steps first yourself in the company, and next with the team, starting with technical practices like writing unit tests, SOLID principles, patterns, refactoring, continuous integration, pairing, and peer code reviews. These have inherent pull that can bring collaboration from a team.  Once you see team adaption in core practices, then you can introduce scrum concepts like user stories/task board etc.  This idea of Leading by example seems to be working for most of the agile folks. You can pitch core practices to the manager, and the team, and start showing them how you are doing.  You can put a road map for agile adaption and you can pitch to your manager. I would include need for scrum master training as part of the road map. " I thought about his advice for a couple of weeks and read about the pitfalls of technical debt and the team not having prior awareness of agile methods. The more I read and think about it the more I think he was right.  What do you think?

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  • Why can Perforce be a better version control system? [closed]

    - by dukeofgaming
    I've seen some people love and some loathe Perforce. As users or administrators with experience with other version control systems (free cookie to the ones with DVCS experience [git, Mercurial]), what is the main reason/feature that makes you love Perforce over other version control systems? Edit: No, I don't sell Perforce... this is just part of my ongoing research to pitch DVCS at my company (see my question history)

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  • It's All About Your Website

    When you expect people to come flocking to your website to buy your product, service or eCourse you need to remember that it is all about your website appeal to attract visitors where they will stay long enough to read your sales pitch, watch your video or listen to your audio. Convincing them to take a moment to consider what you have to offer is all in the way you make that first impression, that 3 seconds to catch their eye, arousing their curiosity while assuring your visitor that it is all about them.

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  • It's All About Your Website

    When you expect people to come flocking to your website to buy your product, service or eCourse you need to remember that it is all about your website appeal to attract visitors where they will stay long enough to read your sales pitch, watch your video or listen to your audio. Convincing them to take a moment to consider what you have to offer is all in the way you make that first impression, that 3 seconds to catch their eye, arousing their curiosity while assuring your visitor that it is all about them.

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  • Relevance of Performance Based SEO Services

    It was an interesting conversation between a Search Engine Optimization (SEO) business development person and a prospective customer. The prospective customer had scoffed at the SEO person's sales pitch about them offering "Performance Based SEO Services", saying Performance Based Services of any kind in life is not a luxury but a fundamental requirement.

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  • The Inside View on InsideView

    - by steve.diamond
    Call me a mooch. One of my favorite things about the Sales 2.0 conference held in San Francisco a couple of weeks ago was the venue (Four Seasons Hotel) and the food. But higher on the list was the quality of companies and people who attended. Our peer and 2.0 impresario Ken Pulverman used his trusty new Kodak Zi8 to capture a medley of elevator pitches from vendors who exhibited at the conference. We had many "FOOCROD" in attendance (Friends of Oracle CRM On Demand). And we love our friends. But we particularly liked this pitch from Tom Gwynn of InsideView, showcasing the value proposition of SalesView combined with Oracle CRM On Demand.

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  • Mounting 2.5" SSD in Antec Atlas 550's 3.5" bay

    - by cecilkorik
    Just got some new SSDs to add to my servers, unfortunately there doesn't appear to be anywhere to actually mount them. The cases are Antec Atlas 550 mid-tower server cases. The problem is that the 3.5" bays are intended for 3.5" hard drives (obviously) not SSDs, so they are mounted from the bottom with rubber grommets to reduce vibration. There are NO side-holes in any of the 3.5" bays, all mounting has to be done from the bottom of the drive, through the thick rubber grommets, which requires special extra-long screws with large heads. Those screws will not work with the SSD, the thread is too coarse, 2.5" drives apparently use M3 screws with a finer pitch. The case's 3.5" bays have holes aligned for 2.5" drives and by moving the grommets into the appropriate holes they line up with the SSD. But that's as far as I can get. I don't have and cannot find any screws that use the finer M3 pitch that are long enough and have the wide head. I can't remove the grommets because the screw holes are much too wide without them, the entire head of the screw fits through. And again, there are no side-holes, so I can't use the mounting bracket that came with the drive nor any other 2.5"-3.5" bracket I've found. Here is a pic of what I am dealing with (note that the SSD is just resting on the case, it's not currently screwed in if that's not clear) Any ideas for safely mounting these little guys without resorting to duct tape or superglue would be very appreciated. If anyone knows where I could buy the appropriate type of M3 threaded screw or has any other ideas please help me out here.

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  • FreeType2 Bitmap to System::Drawing::Bitmap.

    - by Dennis Roche
    Hi, I'm trying to convert a FreeType2 bitmap to a System::Drawing::Bitmap in C++/CLI. FT_Bitmap has a unsigned char* buffer that contains the data to write. I have got somewhat working save it disk as a *.tga, but when saving as *.bmp it renders incorrectly. I believe that the size of byte[] is incorrect and that my data is truncated. Any hints/tips/ideas on what is going on here would be greatly appreciated. Links to articles explaining byte layout and pixel formats etc. would be helpful. Thanks!! C++/CLI code. FT_Bitmap *bitmap = &face->glyph->bitmap; int width = (face->bitmap->metrics.width / 64); int height = (face->bitmap->metrics.height / 64); // must be aligned on a 32 bit boundary or 4 bytes int depth = 8; int stride = ((width * depth + 31) & ~31) >> 3; int bytes = (int)(stride * height); // as *.tga void *buffer = bytes ? malloc(bytes) : NULL; if (buffer) { memset(buffer, 0, bytes); for (int i = 0; i < glyph->rows; ++i) memcpy((char *)buffer + (i * width), glyph->buffer + (i * glyph->pitch), glyph->pitch); WriteTGA("Test.tga", buffer, width, height); } array<Byte>^ values = gcnew array<Byte>(bytes); Marshal::Copy((IntPtr)glyph->buffer, values, 0, bytes); // as *.bmp Bitmap^ systemBitmap = gcnew Bitmap(width, height, PixelFormat::Format24bppRgb); // create bitmap data, lock pixels to be written. BitmapData^ bitmapData = systemBitmap->LockBits(Rectangle(0, 0, width, height), ImageLockMode::WriteOnly, bitmap->PixelFormat); Marshal::Copy(values, 0, bitmapData->Scan0, bytes); systemBitmap->UnlockBits(bitmapData); systemBitmap->Save("Test.bmp"); Reference, FT_Bitmap typedef struct FT_Bitmap_ { int rows; int width; int pitch; unsigned char* buffer; short num_grays; char pixel_mode; char palette_mode; void* palette; } FT_Bitmap; Reference, WriteTGA bool WriteTGA(const char *filename, void *pxl, uint16 width, uint16 height) { FILE *fp = NULL; fopen_s(&fp, filename, "wb"); if (fp) { TGAHeader header; memset(&header, 0, sizeof(TGAHeader)); header.imageType = 3; header.width = width; header.height = height; header.depth = 8; header.descriptor = 0x20; fwrite(&header, sizeof(header), 1, fp); fwrite(pxl, sizeof(uint8) * width * height, 1, fp); fclose(fp); return true; } return false; }

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  • unsigned char* buffer (FreeType2 Bitmap) to System::Drawing::Bitmap.

    - by Dennis Roche
    Hi, I'm trying to convert a FreeType2 bitmap to a System::Drawing::Bitmap in C++/CLI. FT_Bitmap has a unsigned char* buffer that contains the data to write. I have got somewhat working save it disk as a *.tga, but when saving as *.bmp it renders incorrectly. I believe that the size of byte[] is incorrect and that my data is truncated. Any hints/tips/ideas on what is going on here would be greatly appreciated. Links to articles explaining byte layout and pixel formats etc. would be helpful. Thanks!! C++/CLI code. FT_Bitmap *bitmap = &face->glyph->bitmap; int width = (face->bitmap->metrics.width / 64); int height = (face->bitmap->metrics.height / 64); // must be aligned on a 32 bit boundary or 4 bytes int depth = 8; int stride = ((width * depth + 31) & ~31) >> 3; int bytes = (int)(stride * height); // as *.tga void *buffer = bytes ? malloc(bytes) : NULL; if (buffer) { memset(buffer, 0, bytes); for (int i = 0; i < glyph->rows; ++i) memcpy((char *)buffer + (i * width), glyph->buffer + (i * glyph->pitch), glyph->pitch); WriteTGA("Test.tga", buffer, width, height); } // as *.bmp array<Byte>^ values = gcnew array<Byte>(bytes); Marshal::Copy((IntPtr)glyph->buffer, values, 0, bytes); Bitmap^ systemBitmap = gcnew Bitmap(width, height, PixelFormat::Format24bppRgb); // create bitmap data, lock pixels to be written. BitmapData^ bitmapData = systemBitmap->LockBits(Rectangle(0, 0, width, height), ImageLockMode::WriteOnly, bitmap->PixelFormat); Marshal::Copy(values, 0, bitmapData->Scan0, bytes); systemBitmap->UnlockBits(bitmapData); systemBitmap->Save("Test.bmp"); Reference, FT_Bitmap typedef struct FT_Bitmap_ { int rows; int width; int pitch; unsigned char* buffer; short num_grays; char pixel_mode; char palette_mode; void* palette; } FT_Bitmap; Reference, WriteTGA bool WriteTGA(const char *filename, void *pxl, uint16 width, uint16 height) { FILE *fp = NULL; fopen_s(&fp, filename, "wb"); if (fp) { TGAHeader header; memset(&header, 0, sizeof(TGAHeader)); header.imageType = 3; header.width = width; header.height = height; header.depth = 8; header.descriptor = 0x20; fwrite(&header, sizeof(header), 1, fp); fwrite(pxl, sizeof(uint8) * width * height, 1, fp); fclose(fp); return true; } return false; } Update FT_Bitmap *bitmap = &face->glyph->bitmap; // stride must be aligned on a 32 bit boundary or 4 bytes int depth = 8; int stride = ((width * depth + 31) & ~31) >> 3; int bytes = (int)(stride * height); target = gcnew Bitmap(width, height, PixelFormat::Format8bppIndexed); // create bitmap data, lock pixels to be written. BitmapData^ bitmapData = target->LockBits(Rectangle(0, 0, width, height), ImageLockMode::WriteOnly, target->PixelFormat); array<Byte>^ values = gcnew array<Byte>(bytes); Marshal::Copy((IntPtr)bitmap->buffer, values, 0, bytes); Marshal::Copy(values, 0, bitmapData->Scan0, bytes); target->UnlockBits(bitmapData);

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  • Get the Latest on MySQL Enterprise Edition

    - by monica.kumar
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text-indent:-.25in; font-family:Symbol;}ol {margin-bottom:0in;}ul {margin-bottom:0in;}--Oracle just announced MySQL 5.5 Enterprise Edition. MySQL Enterprise Edition is a comprehensive subscription that includes:- MySQL Database- MySQL Enterprise Backup- MySQL Enterprise Monitor- MySQL Workbench- Oracle Premier Support; 24x7, WorldwideNew in this release is the addition of MySQL Enterprise Backup and MySQL Workbench along with enhancements in MySQL Enterprise Monitor. Recent integration with MyOracle Support allows MySQL customers to access the same support infrastructure used for Oracle Database customers. Joint MySQL and Oracle customers can experience faster problem resolution by using a common technical support interface. Supporting multiple operating systems, including Linux and Windows, MySQL Enterprise Edition can enable customers to achieve up to 90 percent TCO savingsover Microsoft SQL Server. See what Booking.com is saying:“With more than 50 million unique monthly visitors, performance and uptime are our first priorities,” said Bert Lindner, Senior Systems Architect, Booking.com. “The MySQL Enterprise Monitor is an essential tool to monitor, tune and manage our many MySQL instances. It allows us to zoom in quickly on the right areas, so we can spend our time and resources where it matters.” Read the press release for detailson technology enhancements.

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