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  • Must parameter of assignment operator be reference?

    - by Tim
    When overloading assignment operator of a class in C++, must its parameter be reference? For example, class MyClass { public: ... MyClass & operator=(const MyClass &rhs); ... } Can it be class MyClass { public: ... MyClass & operator=(const MyClass rhs); ... } ? Thanks!

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  • Who deletes the copied instance in + operator ? (c++)

    - by Dima
    Hello, I searched how to implement + operator properly all over the internet and all the results i found do the following steps : const MyClass MyClass::operator+(const MyClass &other) const { MyClass result = *this; // Make a copy of myself. Same as MyClass result(*this); result += other; // Use += to add other to the copy. return result; // All done! } I have few questions about this "process" : Isn't that stupid to implement + operator this way, it calls the assignment operator(which copies the class) in the first line and then the copy constructor in the return (which also copies the class , due to the fact that the return is by value, so it destroys the first copy and creates a new one.. which is frankly not really smart ... ) When i write a=b+c, the b+c part creates a new copy of the class, then the 'a=' part copies the copy to himself. who deletes the copy that b+c created ? Is there a better way to implement + operator without coping the class twice, and also without any memory issues ? thanks in advance

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  • Why friend function is preferred to member function for operator<<

    - by skydoor
    When you are going to print an object, a friend operator<< is used. Can we use member function for operator<< ? class A { public: void operator<<(ostream& i) { i<<"Member function";} friend ostream& operator<<(ostream& i, A& a) { i<<"operator<<"; return i;} }; int main () { A a; A b; A c; cout<<a<<b<<c<<endl; a<<cout; return 0; } One point is that friend function enable us to use it like this cout<<a<<b<<c What other reasons?

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  • C# == operator in Immediate window behaves differently than at run-time

    - by Damiano
    Try the following in the Immediate window: object a1 = "a"; object a2 = "a"; a1==a2 // outputs false and you'll see that a1 == a2 outputs false. However, at runtime in either a window app or console, you'll get true: object t1 = "a"; object t2 = "a"; MessageBox.Show((t1 == t2).ToString()); // outputs true The runtime behavior is consistent with the definition for the == operator and strings. Does anybody know if this a bug in the Immediate window?

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  • operator overloading c++

    - by segfault
    When overloading operators, is it necessary to overload = <= and !=? It seems like it would be smart for c++ to call !operator= for !=, ! for operator<= and !< for operator=. Is that the case, or is it necessary to overload every function?

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  • Problems with first argument being string when overloading the + operator in C++

    - by Chris_45
    I have an selfmade Stringclass: //String.h String & operator = (const String &); String & operator = (char*); const String operator+ (String& s); const String operator+ (char* sA); . . //in main: String s1("hi"); String s2("hello"); str2 = str1 + "ok";//this is ok to do str2 = "ok" + str1;//but not this way //Shouldn't it automatically detect that one argument is a string and in both cases?

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  • Can't operator == be applied to generic types in C#?

    - by Hosam Aly
    According to the documentation of the == operator in MSDN, For predefined value types, the equality operator (==) returns true if the values of its operands are equal, false otherwise. For reference types other than string, == returns true if its two operands refer to the same object. For the string type, == compares the values of the strings. User-defined value types can overload the == operator (see operator). So can user-defined reference types, although by default == behaves as described above for both predefined and user-defined reference types. So why does this code snippet fail to compile? void Compare<T>(T x, T y) { return x == y; } I get the error Operator '==' cannot be applied to operands of type 'T' and 'T'. I wonder why, since as far as I understand the == operator is predefined for all types? Edit: Thanks everybody. I didn't notice at first that the statement was about reference types only. I also thought that bit-by-bit comparison is provided for all value types, which I now know is not correct. But, in case I'm using a reference type, would the the == operator use the predefined reference comparison, or would it use the overloaded version of the operator if a type defined one? Edit 2: Through trial and error, we learned that the == operator will use the predefined reference comparison when using an unrestricted generic type. Actually, the compiler will use the best method it can find for the restricted type argument, but will look no further. For example, the code below will always print true, even when Test.test<B>(new B(), new B()) is called: class A { public static bool operator==(A x, A y) { return true; } } class B : A { public static bool operator==(B x, B y) { return false; } } class Test { void test<T>(T a, T b) where T : A { Console.WriteLine(a == b); } }

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  • What is the algorithm used by the memberwise equality test in .NET structs?

    - by Damian Powell
    What is the algorithm used by the memberwise equality test in .NET structs? I would like to know this so that I can use it as the basis for my own algorithm. I am trying to write a recursive memberwise equality test for arbitrary objects (in C#) for testing the logical equality of DTOs. This is considerably easier if the DTOs are structs (since ValueType.Equals does mostly the right thing) but that is not always appropriate. I would also like to override comparison of any IEnumerable objects (but not strings!) so that their contents are compared rather than their properties. This has proven to be harder than I would expect. Any hints will be greatly appreciated. I'll accept the answer that proves most useful or supplies a link to the most useful information. Thanks.

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  • overloaded stream insertion operator with a vector

    - by Julz
    hi, i'm trying to write an overloaded stream insertion operator for a class who's only member is a vector. i dont really know what i'm doing. (lets make that clear) it's a vector of "Points" which is a struct containing two doubles. i figure what i want is to insert user input (a bunch of doubles) into a stream that i then send to a modifier method? i keep working off other stream insertion examples such as... std::ostream& operator<< (std::ostream& o, Fred const& fred) { return o << fred.i_; } but when i try a similar..... istream & operator >> (istream &inStream, Polygon &vertStr) { inStream >> ws; inStream >> vertStr.vertices; return inStream; } i get an error "no match for operator etc etc. if i leave off the .vertices it compiles but i figure it's not right? (vertices is the name of my vector ) and even if it is right, i dont actually know what syntax to use in my driver to use it? also not %100 on what my modifier method needs to look like. here's my Polygon class //header #ifndef POLYGON_H #define POLYGON_H #include "Segment.h" #include <vector> class Polygon { friend std::istream & operator >> (std::istream &inStream, Polygon &vertStr); public: //Constructor Polygon(const Point &theVerts); //Default Constructor Polygon(); //Copy Constructor Polygon(const Polygon &polyCopy); //Accessor/Modifier methods inline std::vector<Point> getVector() const {return vertices;} //Return number of Vector elements inline int sizeOfVect() const {return (int) vertices.capacity();} //add Point elements to vector inline void setVertices(const Point &theVerts){vertices.push_back (theVerts);} private: std::vector<Point> vertices; }; #endif //Body using namespace std; #include "Polygon.h" // Constructor Polygon::Polygon(const Point &theVerts) { vertices.push_back (theVerts); } //Copy Constructor Polygon::Polygon(const Polygon &polyCopy) { vertices = polyCopy.vertices; } //Default Constructor Polygon::Polygon(){} istream & operator >> (istream &inStream, Polygon &vertStr) { inStream >> ws; inStream >> vertStr; return inStream; } any help greatly appreciated, sorry to be so vague, a lecturer has just kind of given us a brief example of stream insertion then left us on our own thanks. oh i realise there are probably many other problems that need fixing

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  • overloaded stream insetion operator with a vector

    - by julz666
    hi, i'm trying to write an overloaded stream insertion operator for a class who's only member is a vector. i dont really know what i'm doing. (lets make that clear) it's a vector of "Points" which is a struct containing two doubles. i figure what i want is to insert user input (a bunch of doubles) into a stream that i then send to a modifier method? i keep working off other stream insertion examples such as... std::ostream& operator<< (std::ostream& o, Fred const& fred) { return o << fred.i_; } but when i try a similar..... istream & operator >> (istream &inStream, Polygon &vertStr) { inStream >> ws; inStream >> vertStr.vertices; return inStream; } i get an error "no match for operator etc etc. if i leave off the .vertices it compiles but i figure it's not right? (vertices is the name of my vector ) and even if it is right, i dont actually know what syntax to use in my driver to use it? also not %100 on what my modifier method needs to look like. here's my Polygon class //header #ifndef POLYGON_H #define POLYGON_H #include "Segment.h" #include <vector> class Polygon { friend std::istream & operator >> (std::istream &inStream, Polygon &vertStr); public: //Constructor Polygon(const Point &theVerts); //Default Constructor Polygon(); //Copy Constructor Polygon(const Polygon &polyCopy); //Accessor/Modifier methods inline std::vector<Point> getVector() const {return vertices;} //Return number of Vector elements inline int sizeOfVect() const {return (int) vertices.capacity();} //add Point elements to vector inline void setVertices(const Point &theVerts){vertices.push_back (theVerts);} private: std::vector<Point> vertices; }; #endif //Body using namespace std; #include "Polygon.h" // Constructor Polygon::Polygon(const Point &theVerts) { vertices.push_back (theVerts); } //Copy Constructor Polygon::Polygon(const Polygon &polyCopy) { vertices = polyCopy.vertices; } //Default Constructor Polygon::Polygon(){} istream & operator >> (istream &inStream, Polygon &vertStr) { inStream >> ws; inStream >> vertStr; return inStream; } any help greatly appreciated, sorry to be so vague, a lecturer has just kind of given us a brief example of stream insertion then left us on our own thanks. oh i realise there are probably many other problems that need fixing

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  • Operator== in derived class never gets called.

    - by Robin Welch
    Can someone please put me out of my misery with this? I'm trying to figure out why a derived operator== never gets called in a loop. To simplify the example, here's my Base and Derived class: class Base { // ... snipped bool operator==( const Base& other ) const { return name_ == other.name_; } }; class Derived : public Base { // ... snipped bool operator==( const Derived& other ) const { return ( static_cast<const Base&>( *this ) == static_cast<const Base&>( other ) ? age_ == other.age_ : false ); }; Now when I instantiate and compare like this ... Derived p1("Sarah", 42); Derived p2("Sarah", 42); bool z = ( p1 == p2 ); ... all is fine. Here the operator== from Derived gets called, but when I loop over a list, comparing items in a list of pointers to Base objects ... list<Base*> coll; coll.push_back( new Base("fred") ); coll.push_back( new Derived("sarah", 42) ); // ... snipped // Get two items from the list. Base& obj1 = **itr; Base& obj2 = **itr2; cout << obj1.asString() << " " << ( ( obj1 == obj2 ) ? "==" : "!=" ) << " " << obj2.asString() << endl; Here asString() (which is virtual and not shown here for brevity) works fine, but obj1 == obj2 always calls the Base operator== even if the two objects are Derived. I know I'm going to kick myself when I find out what's wrong, but if someone could let me down gently it would be much appreciated.

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  • C++ Beginner - 'friend' functions and << operator overloading: What is the proper way to overload an

    - by Francisco P.
    Hello, everyone! In a project I'm working on, I have a Score class, defined below in score.h. I am trying to overload it so, when a << operation is performed on it, _points + " " + _name is returned. Here's what I tried to do: ostream & Score::operator<< (ostream & os, Score right) { os << right.getPoints() << " " << right.scoreGetName(); return os; } Here are the errors returned: 1>c:\users\francisco\documents\feup\1a2s\prog\projecto3\projecto3\score.h(30) : error C2804: binary 'operator <<' has too many parameters (This error appears 4 times, actually) I managed to get it working by declaring the overload as a friend function: friend ostream & operator<< (ostream & os, Score right); And removing the Score:: from the function declaration in score.cpp (effectively not declaring it as a member). Why does this work, yet the code describe above doesn't? Thanks for your time! Below is the full score.h /////////////////////////////////////////////////////////// // Score.h // Implementation of the Class Score // Created on: 10-Mai-2010 11:43:56 // Original author: Francisco /////////////////////////////////////////////////////////// #ifndef SCORE_H_ #define SCORE_H_ #include <string> #include <iostream> #include <iostream> using std::string; using std::ostream; class Score { public: Score(string name); Score(); virtual ~Score(); void addPoints(int n); string scoreGetName() const; int getPoints() const; void scoreSetName(string name); bool operator>(const Score right) const; ostream & operator<< (ostream & os, Score right); private: string _name; int _points; }; #endif

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  • Lua Operator Overloading

    - by Pessimist
    I've found some places on the web saying that operators in Lua are overloadable but I can't seem to find any example. Can someone provide an example of, say, overloading the + operator to work like the .. operator works for string concatenation? EDIT 1: to Alexander Gladysh and RBerteig: If operator overloading only works when both operands are the same type and changing this behavior wouldn't be easy, then how come the following code works? (I don't mean any offense, I just started learning this language): printf = function(fmt, ...) io.write(string.format(fmt, ...)) end Set = {} Set.mt = {} -- metatable for sets function Set.new (t) local set = {} setmetatable(set, Set.mt) for _, l in ipairs(t) do set[l] = true end return set end function Set.union (a,b) -- THIS IS THE PART THAT MANAGES OPERATOR OVERLOADING WITH OPERANDS OF DIFFERENT TYPES -- if user built new set using: new_set = some_set + some_number if type(a) == "table" and type(b) == "number" then print("building set...") local mixedset = Set.new{} for k in pairs(a) do mixedset[k] = true end mixedset[b] = true return mixedset -- elseif user built new set using: new_set = some_number + some_set elseif type(b) == "table" and type(a) == "number" then print("building set...") local mixedset = Set.new{} for k in pairs(b) do mixedset[k] = true end mixedset[a] = true return mixedset end if getmetatable(a) ~= Set.mt or getmetatable(b) ~= Set.mt then error("attempt to 'add' a set with a non-set value that is also not a number", 2) end local res = Set.new{} for k in pairs(a) do res[k] = true end for k in pairs(b) do res[k] = true end return res end function Set.tostring (set) local s = "{" local sep = "" for e in pairs(set) do s = s .. sep .. e sep = ", " end return s .. "}" end function Set.print (s) print(Set.tostring(s)) end s1 = Set.new{10, 20, 30, 50} s2 = Set.new{30, 1} Set.mt.__add = Set.union -- now try to make a new set by unioning a set plus a number: s3 = s1 + 8 Set.print(s3) --> {1, 10, 20, 30, 50}

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  • How to change the meaning of pointer access operator

    - by kumar_m_kiran
    Hi All, This may be very obvious question, pardon me if so. I have below code snippet out of my project, #include <stdio.h> class X { public: int i; X() : i(0) {}; }; int main(int argc,char *arv[]) { X *ptr = new X[10]; unsigned index = 5; cout<<ptr[index].i<<endl; return 0; } Question Can I change the meaning of the ptr[index] ? Because I need to return the value of ptr[a[index]] where a is an array for subindexing. I do not want to modify existing source code. Any new function added which can change the behavior is needed. Since the access to index operator is in too many places (536 to be precise) in my code, and has complex formulas inside the index subscript operator, I am not inclined to change the code in many locations. PS : 1. I tried operator overload and came to conclusion that it is not possible. 2. Also p[i] will be transformed into *(p+i). I cannot redefine the basic operator '+'. So just want to reconfirm my understanding and if there are any possible short-cuts to achieve. Else I need fix it by royal method of changing every line of code :) .

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  • == and === operators in php

    - by Lizard
    Lets say I have a variable that will always be a string. Now take the code below: if($myVar === "teststring") Note $myVar will always be a string, so my questions is Which is quicker/best, using === (Indentity) or the == (Equality)?

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  • == Operator and operands

    - by rahul
    I want to check whether a value is equal to 1. Is there any difference in the following lines of code Evaluated value == 1 1 == evaluated value in terms of the compiler execution

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  • C++ template class error with operator ==

    - by Tommy
    Error: error C2678: binary '==' : no operator found which takes a left-hand operand of type 'const entry' (or there is no acceptable conversion) The function: template <class T, int maxSize> int indexList<T, maxSize>::search(const T& target) const { for (int i = 0; i < maxSize; i++) if (elements[i] == target) //ERROR??? return i; // target found at position i // target not found return -1; } indexList.h indexList.cpp Is this suppose to be an overloaded operator? Being a template class I am not sure I understand the error? Solution- The overload function in the class now declared const: //Operators bool entry::operator == (const entry& dE) const <-- { return (name ==dE.name); }

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  • How to define a static operator<<?

    - by Pietro M
    Is it possible to define a static insertion operator which operates on the static members of a class only? Something like: class MyClass { public: static std::string msg; static MyClass& operator<< (const std::string& token) { msg.append(token); return *this; // error, static } }; alternatively: static MyClass& operator<< (MyClass&, const std::string &token) { MyClass::msg.append(token); return ?; } This is how I would like to use it: MyClass << "message1" << "message2"; Thank you!

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  • C++ overloading virtual = operator

    - by taz
    Hello, here is the code for my question: class ICommon { public: virtual ICommon& operator=(const ICommon & p)const=0; }; class CSpecial : public ICommon { public: CSpecial& operator=(const CSpecial & cs) { //custom operations return *this; } }; CSpecial obj; Basically: I want the interface ICommon to force it's descendants to implement = operator but don't want to have any typecasts in the implementation. The compiler says "can't instantiate an abstract class. Any help/advice will be appreciated.

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  • Operator Overloading with C# Extension Methods

    - by Blinky
    I'm attempting to use extension methods to add an operater overload to the C# StringBuilder class. Specifically, given StringBuilder sb, I'd like sb += "text" to become equivalent to sb.Append("text"); Here's the syntax for creating an extension method for StringBuilder: public static class sbExtensions { public static StringBuilder blah(this StringBuilder sb) { return sb; } } It successfully adds the "blah" extension method to the StringBuilder. Unfortunately, operator overloading does not seem to work: public static class sbExtensions { public static StringBuilder operator +(this StringBuilder sb, string s) { return sb.Append(s); } } Among other issues, the keyword 'this' is not allowed in this context. Are adding operator overloads via extension methods possible? If so, what's the proper way to go about it?

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  • C# implicit conversions and == operator

    - by Arnis L.
    Some code for context: class a { } class b { public a a{get;set;} public static implicit operator a(b b) { return b.a; } } a a=null; b b=null; a = b; //compiler: cannot apply operator '==' to operands of type tralala... bool c = a == b; Is it possible to use == operator on different type instances, where one can implicitly convert to another? What did i miss? Edit: If types must be the same calling ==, then why int a=1; double b=1; bool c=a==b; works?

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  • How do I write an overload operator where both arguments are interface

    - by Eric Girard
    I'm using interface for most of my stuff. I can't find a way to create an overload operator + that would allow me to perform an addition on any objects implementing the IPoint interface Code interface IPoint { double X { get; set; } double Y { get; set; } } class Point : IPoint { double X { get; set; } double Y { get; set; } //How and where do I create this operator/extension ??? public static IPoint operator + (IPoint a,IPoint b) { return Add(a,b); } public static IPoint Add(IPoint a,IPoint b) { return new Point { X = a.X + b.X, Y = a.Y + b.Y }; } } //Dumb use case : public class Test { IPoint _currentLocation; public Test(IPoint initialLocation) { _currentLocation = intialLocation } public MoveOf(IPoint movement) { _currentLocation = _currentLocation + intialLocation; //Much cleaner/user-friendly than _currentLocation = Point.Add(_currentLocation,intialLocation); } }

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  • Operator Overloading for Queue C++

    - by Josh
    I was trying to use the overload operator method to copy the entries of one queue into another, but I am going wrong with my function. I don't know how else to access the values of the queue "original" any other way than what I have below: struct Node { int item; Node* next; }; class Queue { public: [...] //Extra code here void operator = (const Queue &original); protected: Node *front, *end; } void Queue::operator=(const Queue &original) { //THIS IS WHERE IM GOING WRONG while(original.front->next != NULL) { front->item = original.front->item; front->next = new Node; front = front->next; original.front = original.front->next; } }

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  • C++ operator overloading doubt

    - by avd
    I have a code base, in which for Matrix class, these two definitions are there for () operator: template <class T> T& Matrix<T>::operator() (unsigned row, unsigned col) { ...... } template <class T> T Matrix<T>::operator() (unsigned row, unsigned col) const { ...... } One thing I understand is that the second one does not return the reference but what does const mean in the second declaration. Also which function is called when I do say mat(i,j)

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  • signature output operator overload

    - by coubeatczech
    hi, do you know, how to write signature of a function or method for operator<< for template class in C++? I want something like: template <class A class MyClass{ public: friend ostream & operator<<(ostream & os, MyClass<A mc); } ostream & operator<<(ostream & os, MyClass<A mc){ // some code return os; } But this just won't compile. Do anyone know, how to write it correctly?

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