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  • Why is there so much "magic" in Perl?

    - by eugene y
    I'm looking through perlop and perlsub pages of the Perl manual. There are many references about "magic" and "magical" here (just search any of them for the "magic"). I wonder why is Perl so rich in them. Some examples: print ++($foo = 'zz') # prints 'aaa' printf "%d: %s", $! = 1, $! # prints '1: Operation not permitted' use warnings; my $i; print $i++ # no warning for uninitialized value while (my $line = <FH>) { ... } # $line is actually tested for definedness

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  • mod rewrite escape chars

    - by Eugene
    hi, simple question www.site.com/page/3 to be www.site.com/page--3 so that i can read the pagenumber and page This is what i got but i dont know how to use the '--' and slash together instead. RewriteRule ^/?([a-zA-Z0-9-]+)/([a-zA-Z0-9-]+)$ index.php?page=$1&subpage=$2 Any help appreciated

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  • Is perl's each function worth using?

    - by eugene y
    From perldoc -f each we read: There is a single iterator for each hash, shared by all each, keys, and values function calls in the program; it can be reset by reading all the elements from the hash, or by evaluating keys HASH or values HASH. The iterator is not reset when you leave the scope containing the each(), and this can lead to bugs: my %h = map { $_, 1 } qw(1 2 3); while (my $k = each %h) { print "1: $k\n"; last } while (my $k = each %h) { print "2: $k\n" } Output: 1: 1 2: 3 2: 2 What are the common workarounds for this behavior? And is it worth using each in general?

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  • Is perl's each function worth using?

    - by eugene y
    From perldoc -f each we read: There is a single iterator for each hash, shared by all each, keys, and values function calls in the program; it can be reset by reading all the elements from the hash, or by evaluating keys HASH or values HASH. The iterator is not reset when you leave the scope containing the each(), and this can lead to bugs: my %h = map { $_, 1 } qw(1 2 3); while (my $k = each %h) { print "1: $k\n"; last } while (my $k = each %h) { print "2: $k\n" } Output: 1: 1 2: 3 2: 2 What are the common workarounds for this behavior? And is it worth using each in general?

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  • How does MySQL's ORDER BY RAND() work?

    - by Eugene
    Hi, I've been doing some research and testing on how to do fast random selection in MySQL. In the process I've faced some unexpected results and now I am not fully sure I know how ORDER BY RAND() really works. I always thought that when you do ORDER BY RAND() on the table, MySQL adds a new column to the table which is filled with random values, then it sorts data by that column and then e.g. you take the above value which got there randomly. I've done lots of googling and testing and finally found that the query Jay offers in his blog is indeed the fastest solution: SELECT * FROM Table T JOIN (SELECT CEIL(MAX(ID)*RAND()) AS ID FROM Table) AS x ON T.ID >= x.ID LIMIT 1; While common ORDER BY RAND() takes 30-40 seconds on my test table, his query does the work in 0.1 seconds. He explains how this functions in the blog so I'll just skip this and finally move to the odd thing. My table is a common table with a PRIMARY KEY id and other non-indexed stuff like username, age, etc. Here's the thing I am struggling to explain SELECT * FROM table ORDER BY RAND() LIMIT 1; /*30-40 seconds*/ SELECT id FROM table ORDER BY RAND() LIMIT 1; /*0.25 seconds*/ SELECT id, username FROM table ORDER BY RAND() LIMIT 1; /*90 seconds*/ I was sort of expecting to see approximately the same time for all three queries since I am always sorting on a single column. But for some reason this didn't happen. Please let me know if you any ideas about this. I have a project where I need to do fast ORDER BY RAND() and personally I would prefer to use SELECT id FROM table ORDER BY RAND() LIMIT 1; SELECT * FROM table WHERE id=ID_FROM_PREVIOUS_QUERY LIMIT 1; which, yes, is slower than Jay's method, however it is smaller and easier to understand. My queries are rather big ones with several JOINs and with WHERE clause and while Jay's method still works, the query grows really big and complex because I need to use all the JOINs and WHERE in the JOINed (called x in his query) sub request. Thanks for your time!

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  • Simple Android OpenGL App Lag

    - by Eugene
    Hi, I have an Android OpenGL application which simply draws 2D squares (using 2 triangles) and animates them moving down the screen. I essentially do this by running: glLoadIdentity(), then glTranslatef, and finally glDrawElements all in a for loop. (The for loop is to draw all 10 blocks on the screen for every frame). In every drawFrame, the y-position of the blocks increments for the animation. The problem I'm having is strange. I run the application and the animation is laggy and not smooth. Then I re-run the application and I get a smooth animation. If I run again, I may get a smooth animation, or possibly not. Is my method correct, or is there a better way of doing this animation? Thanks for the help!

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  • How can I apply a style to existing tikz node on specific slides

    - by Eugene Pimenov
    This is what I'm trying to do \begin{tikzpicture} [node distance = 1cm, auto,font=\footnotesize, % STYLES every node/.style={node distance=1.3cm}, comment/.style={rectangle, inner sep= 5pt, text width=4cm, node distance=0.25cm, font=}, module/.style={rectangle, drop shadow, draw, fill=black!10, inner sep=5pt, text width=3cm, text badly centered, minimum height=0.8cm, font=\bfseries\footnotesize\sffamily,rounded corners}, selected/.style={fill=red!40}] \node [module] (nodeA) {node A}; \node [module, below of=nodeA] (nodeA) {node B}; \only<1>{ \node [comment, text width=6cm, right=0.25 of nodeA] {short description of Node A}; \node [comment, text width=6cm, right=0.25 of nodeB] {short description of Node B}; } \only<2>{ \node [selected] (nodeA) {}; \node [comment, text width=6cm, right=0.25 of nodeA] {long description of node A}; } \only<3>{ \node [selected] (nodeB) {}; \node [comment, text width=6cm, right=0.25 of nodeA] {long description of node B}; } \end{tikzpicture} The problem is \node [selected] (nodeB) {}; creates a new node, but I want it to apply the style for the existing node. Is there any way to do so? Of course I could have copies of every node in selected state and not-selected state, but I really want to have a normal solution.

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  • Installing a python wrapper for a c++ library

    - by Eugene Kogan
    Hi all, I am trying to install the python wrapper for the ANN (approx near neighbors) c++ library: link is http://www.scipy.org/scipy/scikits/wiki/AnnWrapper . I am on Windows 7 32-bit. Unfortunately the documentation is a bit terse and I am a newbie to programming in general, so I cannot decipher the instructions found within. I have not built a C++ library before and am not even sure how to get that far. Can anyone please guide? Thanks! gene

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  • Web application vs. linux multiuser application

    - by Eugene
    I have a web-based bussines application written in C#/ASP.NET Recently my boss start pushing to re-write the app as Linux multi-user desktop application. In his design users will need to connect to Linux server via VNC or alike to use the app. I am not familiar with this kind of application design. I'd appretiate any help explainig pros and cons of this approach vs. web and perhaps vs. traditional client-server design Thank you

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  • Client-side validation breaks in IE because of PropertyProxyValidator and ScriptManager cooperation.

    - by Eugene
    The specific of the project is in using Enterpise Library for Server side validation and jQuery for client-side validation. So I have the next simple form for example: <asp:Content ID="_mainContent" ContentPlaceHolderID="MainContent" runat="server"> <script src="../../../Scripts/jquery-1.3.2.js" type="text/javascript"></script> <script src="../../../Scripts/jquery.validate.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function() { $("#aspnetForm").validate({ rules: { "<%= _txtProjectName.UniqueID %>": { required: true } } }); }); </script> <asp:TextBox ID="_txtProjectName" runat="server" CssClass="textBoxWithValidator_long" /> <entlib:PropertyProxyValidator id="_validatorProjectName" runat="server" ControlToValidate="_txtProjectName" PropertyName="ProjectName" SourceTypeName="LabManagement.Project.Project" /> <asp:Button CssClass="cell_InlineElement" ID="_btnSave" runat="server" Text="Save" onclick="_btnSave_Click" Width="50px" /> <asp:ScriptManager ID="ScriptManager1" runat="server" EnablePageMethods="true"> </asp:ScriptManager> </asp:Content> The problem is in the next: client-side validation worked correctly before I needed to implement some AJAX.NET feature. So I have to add to the page ScriptManager (the last two lines in the code). But after that the next situation appeared: In InternetExplorer((7) - only in IE !!! - in Firefox everything works correctly) after clicking save button, if left the textbox ProjectName empty the client-side jquery validation appears but (!) the page submits to the server anyway. Some notes: If delete PropertyProxyValidator from the page - the client-side validation works correctly in IE but I need it for specific of the project. It seems that the problem is in the function WebForm_OnSubmit() that is inserted to the form after PropertyProxyValidator adding. ( ... <form name="aspnetForm" method="post" action="Project.aspx?TransType=NewProject" onsubmit="javascript:return WebForm_OnSubmit();" ...>) Could anyone help, please.

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  • How to install Multiple ActiveX Controls per one step?

    - by Eugene
    My .ocx contains two ActiveX controls and I use both of them on one page. When user comes to page he gets two install confirmations for the same binary. After the first installation and page reload he gets one control displayed and “the website wants to run the following add-on...” yellow bar with control’s run confirmation for the other. I have only two possible solutions: Adding my CLSID’s to IE’s pre-approved control list, but I guess I cannot do it in the case of Non-Admin installation. Besides I consider this way as unreliable. Use the third control-container for hosting all other controls. It seems to my too complicated. Actually I’m not sure it can be done. Controls are used from the WEB, so I cannot use any administrative tools for installation. Is it possible to do all installation actions with one step without twice installation or run confirmation? Are there any “Best practices” for my case?

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  • lexer skips a token

    - by Eugene Strizhok
    I am trying to do basic ANTLR-based scanning. I have a problem with a lexer not matching wanted tokens. lexer grammar DefaultLexer; ALPHANUM : (LETTER | DIGIT)+; ACRONYM : LETTER '.' (LETTER '.')+; HOST : ALPHANUM (('.' | '-') ALPHANUM)+; fragment LETTER : UNICODE_CLASS_LL | UNICODE_CLASS_LM | UNICODE_CLASS_LO | UNICODE_CLASS_LT | UNICODE_CLASS_LU; fragment DIGIT : UNICODE_CLASS_ND | UNICODE_CLASS_NL; For the grammar above, hello. world string given as an input results in world only. Whereas I would expect to get both hello and world. What am I missing? Thanks.

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  • What's the proper way to fork() in FastCGI ?

    - by eugene y
    I have an app running under Catalyst+FastCGI. And I want it to fork() to do some work in background. I used this code for plain CGI long ago: defined(my $pid = fork) or die "Can't fork: $!"; if ($pid) { # print response exit 0; } die "Can't start a new session: $!" if setsid == -1; close STDIN or die $!; close STDOUT or die $!; close STDERR or die $!; # do some work in background I tried some variations on this under FastCGI but with no success. How should forking be done under FastCGI?

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  • Starting work with SVN and basic folder structure.

    - by Eugene
    I have read little about TortoiseSVN and it capabilities, but I just can't understand how should I use basic structure. /trunk /branches /tags I have created FSFS type repo and I have imported basic structure. NB! No checkouts yet. I also have my project files in another place. How should I continue my work from here? Should I checkout repository-place all files in trunk folder-add them-commit them-then create tag for current trunk state-create branche for my goal I'm tring to achive-switch to created branch and work there? By the way my repo is local and whole work too. I thank everyone for help.

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  • [Flex] Caching canvas into ByteArray

    - by Eugene
    Task: (all in code, not visual) create a canvas, place into it some labels and draw some lines, then cache it as byteArray. The problem is that if I cache an object that is already drawed on the screen, it works great, but if I cache a canvas, that have been created few lines earlier, this results white image. Is there any solution to cache a display object, that was created in code, but not intended to be displayed at all?

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  • Chrome extension sendRequest from async callback not working?

    - by Eugene
    Can't figure out what's wrong. onRequest not triggered on call from async callback method, the same request from content script works. The sample code below. background.js ============= ... makeAsyncRequest(); ... chrome.extension.onRequest.addListener(function(request, sender, sendResponse) { switch (request.id) { case "from_content_script": // This works console.log("from_content_script"); sendResponse({}); // clean up break; case "from_async": // Not working! console.log("from_async"); sendResponse({}); // clean up break; } }); methods.js ========== makeAsyncRequest = function() { ... var xhr = new XMLHttpRequest(); xhr.onreadystatechange = function() { if (xhr.readyState == 4) { ... // It works console.log("makeAsyncRequest callback"); chrome.extension.sendRequest({id: "from_async"}, function(response) { }); } } ... }; UPDATE: manifest configuration file. Don't no what's wrong here. { "name": "TestExt", "version": "0.0.1", "icons": { "48": "img/icon-48-green.gif" }, "description": "write it later", "background_page": "background.html", "options_page": "options.html", "browser_action": { "default_title": "TestExt", "default_icon": "img/icon-48-green.gif" }, "permissions": [ "tabs", "http://*/*", "https://*/*", "file://*/*", "webNavigation" ] }

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  • How do I change the JAVA_HOME for ant?

    - by Eugene M
    I'm doing java work on a class server where I don't have root. Whenever I try to compile using ant, it points to the wrong directory (/usr/tomcat instead of /usr/tomcat/jre ). One of the things we were told to do when setting up our user accounts was to add export JAVA_HOME=/usr/tomcat/jre to the .bashrc file. I don't know if that was supposed to take care of the problem but it doesn't seem to. So, how can I change the JAVA_HOME property for ant but only for when I run ant? EDIT: echo $JAVA_HOME points to /usr/tomcat/jre echo $JAVA_HOME\bin points to /usr/tomcat/jrebin The problem is when I normally run ant I get this error: Unable to locate tools.jar. Expected to find it in /usr/tomcat/lib/tools.jar Buildfile: build.xml compile: [javac] Compiling 1 source file to /home/ejm244/build/classes BUILD FAILED /home/ejm244/build.xml:9: Unable to find a javac compiler; com.sun.tools.javac.Main is not on the classpath. Perhaps JAVA_HOME does not point to the JDK Total time: 0 seconds

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  • Unexpected ArrayIndexOutOfBoundsException in JavaFX application, refering to no array

    - by Eugene
    I have the following code: public void setContent(Importer3D importer) { if (DEBUG) { System.out.println("Initialization of Mesh's arrays"); } coords = importer.getCoords(); texCoords = importer.getTexCoords(); faces = importer.getFaces(); if (DEBUG) { System.out.println("Applying Mesh's arrays"); } mesh = new TriangleMesh(); mesh.getPoints().setAll(coords); mesh.getTexCoords().setAll(texCoords); mesh.getFaces().setAll(faces); if (DEBUG) { System.out.println("Initialization of the material"); } initMaterial(); if (DEBUG) { System.out.println("Setting the MeshView"); } meshView.setMesh(mesh); meshView.setMaterial(material); meshView.setDrawMode(DrawMode.FILL); if (DEBUG) { System.out.println("Adding to 3D scene"); } root3d.getChildren().clear(); root3d.getChildren().add(meshView); if (DEBUG) { System.out.println("3D model is ready!"); } } The Imporeter3D class part: private void load(File file) { stlLoader = new STLLoader(file); } public float[] getCoords() { return stlLoader.getCoords(); } public float[] getTexCoords() { return stlLoader.getTexCoords(); } public int[] getFaces() { return stlLoader.getFaces(); } The STLLoader: public class STLLoader{ public STLLoader(File file) { stlFile = new STLFile(file); loadManager = stlFile.loadManager; pointsArray = new PointsArray(stlFile); texCoordsArray = new TexCoordsArray(); } public float[] getCoords() { return pointsArray.getPoints(); } public float[] getTexCoords() { return texCoordsArray.getTexCoords(); } public int[] getFaces() { return pointsArray.getFaces(); } private STLFile stlFile; private PointsArray pointsArray; private TexCoordsArray texCoordsArray; private FacesArray facesArray; public SimpleBooleanProperty finished = new SimpleBooleanProperty(false); public LoadManager loadManager;} PointsArray file: public class PointsArray { public PointsArray(STLFile stlFile) { this.stlFile = stlFile; initPoints(); } private void initPoints() { ArrayList<Double> pointsList = stlFile.getPoints(); ArrayList<Double> uPointsList = new ArrayList<>(); faces = new int[pointsList.size()*2]; int n = 0; for (Double d : pointsList) { if (uPointsList.indexOf(d) == -1) { uPointsList.add(d); } faces[n] = uPointsList.indexOf(d); faces[++n] = 0; n++; } int i = 0; points = new float[uPointsList.size()]; for (Double d : uPointsList) { points[i] = d.floatValue(); i++; } } public float[] getPoints() { return points; } public int[] getFaces() { return faces; } private float[] points; private int[] faces; private STLFile stlFile; public static boolean DEBUG = true; } And STLFile: ArrayList<Double> coords = new ArrayList<>(); double temp; private void readV(STLParser parser) { for (int n = 0; n < 3; n++) { if(!(parser.ttype==STLParser.TT_WORD && parser.sval.equals("vertex"))) { System.err.println("Format Error:expecting 'vertex' on line " + parser.lineno()); } else { if (parser.getNumber()) { temp = parser.nval; coords.add(temp); if(DEBUG) { System.out.println("Vertex:"); System.out.print("X=" + temp + " "); } if (parser.getNumber()) { temp = parser.nval; coords.add(temp); if(DEBUG) { System.out.print("Y=" + temp + " "); } if (parser.getNumber()) { temp = parser.nval; coords.add(temp); if(DEBUG) { System.out.println("Z=" + temp + " "); } readEOL(parser); } else System.err.println("Format Error: expecting coordinate on line " + parser.lineno()); } else System.err.println("Format Error: expecting coordinate on line " + parser.lineno()); } else System.err.println("Format Error: expecting coordinate on line " + parser.lineno()); } if (n < 2) { try { parser.nextToken(); } catch (IOException e) { System.err.println("IO Error on line " + parser.lineno() + ": " + e.getMessage()); } } } } public ArrayList<Double> getPoints() { return coords; } As a result of all of this code, I expected to get 3d model in MeshView. But the present result is very strange: everything works and in DEBUG mode I get 3d model is ready! from setContent(), and then unexpected ArrayIndexOutOfBoundsException: File readed Initialization of Mesh's arrays Applying Mesh's arrays Initialization of the material Setting the MeshView Adding to 3D scene 3D model is ready! java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 32252 at com.sun.javafx.collections.ObservableFloatArrayImpl.rangeCheck(ObservableFloatArrayImpl.java:276) at com.sun.javafx.collections.ObservableFloatArrayImpl.get(ObservableFloatArrayImpl.java:184) at javafx.scene.shape.TriangleMesh.computeBounds(TriangleMesh.java:262) at javafx.scene.shape.MeshView.impl_computeGeomBounds(MeshView.java:151) at javafx.scene.Node.updateGeomBounds(Node.java:3497) at javafx.scene.Node.getGeomBounds(Node.java:3450) at javafx.scene.Node.getLocalBounds(Node.java:3432) at javafx.scene.Node.updateTxBounds(Node.java:3510) at javafx.scene.Node.getTransformedBounds(Node.java:3350) at javafx.scene.Node.updateBounds(Node.java:516) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.SubScene.updateBounds(SubScene.java:556) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Scene$ScenePulseListener.pulse(Scene.java:2309) at com.sun.javafx.tk.Toolkit.firePulse(Toolkit.java:329) at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:479) at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:459) at com.sun.javafx.tk.quantum.QuantumToolkit$13.run(QuantumToolkit.java:326) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.access$300(WinApplication.java:39) at com.sun.glass.ui.win.WinApplication$3$1.run(WinApplication.java:101) at java.lang.Thread.run(Thread.java:724) Exception in thread "JavaFX Application Thread" java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 32252 at com.sun.javafx.collections.ObservableFloatArrayImpl.rangeCheck(ObservableFloatArrayImpl.java:276) at com.sun.javafx.collections.ObservableFloatArrayImpl.get(ObservableFloatArrayImpl.java:184) The stranger thing is that this stack doesn't stop until I close the program. And moreover it doesn't point to any my array. What is this? And why does it happen?

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  • (illustrator scripting) how to release objects to layers(sequence) but retain object's name?

    - by Eugene
    Hi, I've asked the same question to adobe scripting forum. but seems there are not many forum users there, and I'm asking the same question here. I was writing my first illustrator script to export all layers to png files with layer structure converted to file structure. I found there are many layers that my script can't detect and found out that they are not actually layers but objects(or groups). Found a layer menu (release to layers), but doesn't quite solve the problem perfectly. initially I have this layer 001 object 01 object 1 object 2 release to layers(sequence) on object 01 gives layer 001 layer 91(whatever the layer number illustrator gives when release to layers are performed) layer 92 object 1 layer 93 object 2 now I need to convert them to (so that layer can retain the name of the object) layer 001 layer 01 layer 1 object 1 layer 2 object 2 I have hundreds of layer 001, and couple thousands of object 01, and wonder if anything can be done with script to do this... If it's possible to detect object in a script, I could rewrite the 'release to layers' functionality in script maybe. Any help would be greatly appreciated.

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