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  • configure spam assassin to delete all spam above a score domain wide and override individual settin

    - by Marlon
    Okay, so this is my scenario and what I want to try and do. I maintain a Red Hat email server running qmail and spamassassin. I have a domain that has well over 100 email account each with individual settings for spam scores and, whether or not to delete email incoming mail deemed spam. What I want to accomplish is to change all those email email accounts to say a more stringent spam score value, AND to enable the deletion of email immediately as it flagged as such, for EACH AND EVERY email box. In short, I want to be able to override a user's individual settings spam settings, with my own. Short of tediously going into each and every email box one by one, is there an way to do this all in one fell swoop? Any advice would be greatly appreciated! :-)

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  • How to get Facebook-Feeds in Trillian without connecting to Facebook-Chat?

    - by Protron
    I installed the trial of Trillian 5.0 Build 22 (I don't know if the version 4 Astra is any different). I successfully added my Facebook account so I can see my facebook news on Trillian and works great. The problem is that I don't want to use the Facebook-chat, and if I disconnect the Facebook-chat the rest of the facebook stuff (news, events, groups, request) also disappears. I tried by setting the Facebook status to Away; and I'm not sure if someone can chat with me if I choose that; but anyway I still have the contacts list full of people I don't want. EDIT: Maybe I wasn't clear enough about the Facebook part. And that might be why some people fell this is off-topic. But when I talk about Facebook in this question, I'm not referring to the Facebook site at any point. I'm mean the Facebook plugin of Trillian (and it's not an user plugin; it's a built-in plugin).

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  • Insert SVG directly into Microsoft Publisher without converting file format

    - by nhinkle
    How can I insert an SVG image into a Microsoft Publisher 2010 document as a vector image without having to first convert it to a bitmap format like PNG? Copying and pasting an SVG file into a Publisher document does not work. I am aware that one can convert an SVG to EPS, and insert that, since Publisher accepts EPS files. The problem is that it is time consuming to convert, and often the colors come out wrong. If this is the only way to get vector graphics into Publisher, then is there a one-step method to convert an SVG to EPS and paste it into Publisher at one fell swoop?

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  • Mount shared folder (vbox) as another user

    - by jlcd
    I'm trying to mount my vbox shared folder every time my ubuntu starts. So, I added an entry on /etc/init with this: description "mount vboxsf Desktop" start on startup task exec mount -t vboxsf Desktop /var/www/shared Seems to work, except by the fact that all the files are owned by "root", and I don't have permission to write on the folder (neither chmod nor chown seems to be working). So, how can I make all the files under this shared folder to be owned by www-data user/group? Thanks ps.: The main reason for me to have an automatic shared folder, is so I can create/edit files from the HOST on the GUEST www folder. If you have a better idea for that, instead of sharing the folder, fell free to say.

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  • Problems with Xen installation

    - by Rodnower
    Hello, I have CentOS 5.4 installed. Now I'm trying to install Xen with out connecting to Internet (I have any driver for modem, so I search on Inernet only from Windows). All I have are 7 installation disks. First I done was to find kind of some add/remove programs wizard but it needed connection to Inernet. Second I try was to find Xen rpm on all disks and install it. But I fell on some dependency of some dependency. Third I attempted was to boot from first disk and do upgrade, but also it was unsuccessfully... So my question is: is there some way to install Xen from CentOS installation disks with out network? Thank you for ahead.

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  • How to recover broken MJPEG AVI file after a camera crash

    - by Jam K
    I was recording a video when my KODAK EASYSHARE M531 Digital Camera fell to the ground and turned off. When i turned it on nothing happened to the camera but the video file is somehow broken. Obviously the camera did not have time to convert and close it properly. $file myvid.avi myvid.AVI: data where it should be: another_vid.AVI: RIFF (little-endian) data, AVI, 640 x 480, ~30 fps, video: Motion JPEG, audio: uLaw (stereo, 12000 Hz)` I would like to fix my video which I believe needs to be converted to AVI. Any idea? VLC does not play the file and returns: could not determine type of stream

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  • IOMEGA 500GB hard disk data reccovery

    - by Vineeth
    Last year by November I bought an IOMEGA 500GB Prestige hard disk. Yesterday, unfortunately the hard disk fell down from my table. After that incident, when I connect my disk, Windows asks me to format the disk to use, but I didn't format it yet. Actually, on that hard disk I have about 320GB of data. I tried all my possible ways to access my disk. I tried using DOS. It shows "data error (Cyclic redundancy check)". I have a 3 year warranty. Will I be covered under warranty if I report this issue to IOMEGA? Can I get my data back?

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  • Which keyboard has better ergomics?

    - by Absolute0
    When I was a kid I fell hard on my right wrist and since then I always get wrist pains when angling my wrist very high up (ie: when using a very high shaped mouse or doing push ups). So I have narrowed down my choices for a keyboard to the following 2: Microsoft Natural 4000: And the Razer Arctosa: The Razer is a slim type keyboard similar to a laptop feel and the hand-rest would help with keeping my hands straight with respect to my forearms. I am more inclined on getting the razer but am not sure if this will benefit my wrists in the long run. Any thoughts on this would be greatly appreciated. Thanks.

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  • Will Vimperator always be this awesome?

    - by Martín Fixman
    About a week ago I started using Vim, and fell completely in love with it. However, today I installed the Vimperator extension on Firefox, and through there are some problems (all of which will be solved after using it until I get used to it), I found it great. However, I'm still in the "Holy fuck this is totally awesome" phase of software testing, and in some time will go back to the "I have this thing" phase. Just to be sure, will it be a good idea to use it regularly? I want to hear experiences about users and ex-users.

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  • Custom firmware for Asus WL-520g

    - by Jaroslav Záruba
    What custom firmware works with Asus WL-520g? (Note this is not 520gU, 520gC, etc.) I failed to flash it with Tomato (Tomato_1_28_ND.zip) - the admin UI does not accept the file, and when trying to tftp the file as adviced for 520gU all I get is this: Transfering file tomato-ND.trx to server in octet mode... Error occurred during the file transfer (Error code = 0): Error in SendPacket() call. I just saved the router form rather unsuccessful flash to DD-WRT (after few hours the router fell into coma), and I'd like to keep it as a backup should the new one die or whatever. (Unfortunately the stock firmware does not support WOL.)

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  • Shortcut Keys for external monitor with XP

    - by Rhys
    Last night my laptop (samsung nc20 running XP) fell off the table and the screen cracked leaving me unable to see anything. I have arranged for a it to be repaired but want to make a back up of several folders before it gets sent away. I was planning to use my parents LG LCD tv as an external monitor so I can see what I am doing when copying things to but after plugging it in nothing seems to happen (works instantly on another laptop running vista) and hotkeys seem to be of no use at all. Does anyone know the series of shortcut keys I will need to do to get XP to use an external monitor? Thanks in advance

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  • Microsoft Natural Keyboard 4000, more problematic keys?

    - by Saebin
    So my new motherboard doesn't have a ps/2 connector, so I bought a Microsoft natural keyboard 4000 to replace my old natural keyboard. But, some of the keys stopped working, so I bought another 4000... which then had different keys stop working. I tried cleaning them out, but no go. My guess is some condensation or something fell on it and shorted it out... but if it is that easy to short out, I can't imagine how my old keyboard lasted for years. Did I just get unlucky or are newer keyboards more vulnerable? Any recommendations?

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  • Virtual Box start from dual boot systme

    - by Richard
    So for a long time now, I've been running Linux on a dual boot system with Windows 7. I don't run Windows very often, however it happens enough now that I started looking at alternatives to reboots. A friend showed me Parallels on his Mac, and I fell in love with the concept of Virtual machines. Since Sun has been in the Unix space since the beginning of time, they likely have the best solution for Linux (big assumption I know). Anyway, to avoid re-installing windows, as I have it set up the way I like it now, I was wondering if there was a way to point to the existing install and boot from that point. Linux is installed on /dev/sda Windows is on /dev/sdb Having never done this before a little handholding would be great as to what step I should take. Thanks for any help in advance!

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  • Windows 7 boot error 0xc0000225 after falling down

    - by Hulehule20
    My Toshiba netbook fell down and hasn't booted again. When I start Windows 7 it immediately says: Windows failed to start... Status: 0xc0000225 Info: The boot selection failed because a required device is inaccessible. After that, there are a few things to consider: There's a Linux distro Linkat which is also installed in the computer. It starts normally without any problem and it doesn't seem to display any errors when it boots. I restored all computer OSs with clonezilla and some images provided by the manufacturer, and it's done nothing. I have already checked the basic components of the PC (RAM, Hard Disk, WLAN Card) are pluged in and working. My impression is that's all about some broken part inside, though the Linux OS starts normally. Does anyone know a way I can fix this or at least any software for identifying the problem at all?

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  • SQL SERVER – CTRL+SHIFT+] Shortcut to Select Code Between Two Parenthesis

    - by pinaldave
    Every weekend brings creative ideas and accidents brings best unknown secrets in front of us. Just a day while working with complex SQL Server code in SSMS I came across very interesting shortcut which I have never used before and instantly fell in love with it. It is totally possible that you are familiar with this but for me it was the first time and I was surprised that I did know know this short cut so far. Shortcut key is CTRL+SHIFT+]. This key can be very useful when dealing with multiple subqueries, CTE or query with multiple parentheses. When exercised this shortcut key it selects T-SQL code between two parentheses. Let us see the examples to understand the same. In each of the examples I have put the cursor at the position displayed and pressed CTRL+SHIFT+] and it has selected the code between two corresponding parentheses. Cursor position 1 Cursor position 2 Cursor position 3 If you are a developer and have to code with complex queries, you will totally appreciate that this feature can save so much of the time for development. I often remember my experience as a developer when I have lost a lot of hours to just balance parentheses. As I said yesterday I found this shortcut accidently. How many of you were aware of this feature? Is there any other useful feature you would like to share with us? Please leave a comment and if I have not covered it earlier, I will share it due credit on this blog. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL, Technology Tagged: SQL Shortcut

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  • Storing Entity Framework Entities in a Separate Assembly

    - by Anthony Trudeau
    The Entity Framework has been valuable to me since it came out, because it provided a convenient and powerful way to model against my data source in a consistent way.  The first versions had some deficiencies that for me mostly fell in the category of the tight coupling between the model and its resulting object classes (entities). Version 4 of the Entity Framework pretty much solves this with the support of T4 templates that allow you to implement your entities as self-tracking entities, plain old CLR objects (POCO), et al.  Doing this involves either specifying a new code generation template or implementing them yourselves.  Visual Studio 2010 ships with a self-tracking entities template and a POCO template is available from the Extension Manager.  (Extension Manager is very nice but it's very easy to waste a bunch of time exploring add-ins.  You've been warned.) In a current project I wanted to use POCO; however, I didn't want my entities in the same assembly as the context classes.  It would be nice if this was automatic, but since it isn't here are the simple steps to move them.  These steps detail moving the entity classes and not the context.  The context can be moved in the same way, but I don't see a compelling reason to physically separate the context from my model. Turn off code generation for the template.  To do this set the Custom Tool property for the entity template file to an empty string (the entity template file will be named something like MyModel.tt). Expand the tree for the entity template file and delete all of its items.  These are the items that were automatically generated when you added the template. Create a project for your entities (if you haven't already). Add an existing item and browse to your entity template file, but add it as a link (do not add it directly).  Adding it as a link will allow the model and the template to stay in sync, but the code generation will occur in the new assembly.

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  • Making of Amar Chitra Katha Comics – Behind The Scenes

    - by Gopinath
    Couple of days ago there was a book fair at our work place and found very interesting comic books for children in a crowded stall. The comic are mostly based on Indian mythologies, historians and the legends who inspired the generations. By flicking couple of book pages I fell in love with them and decided that my next gifts I’m going to buy for kids is going to be one of these comic books. After speaking to the sales men, I came to know that these comic books are very popular in among the kids and elders by the name, Amar Chitra Katha. I found myself ashamed of being ignorant about these popular books and started doing a bit of research. The Amar Chitra Katha comics is started in 1967 by Anant Pai, who was recently honoured by Google India with a doodle. The comic books are published in 20 Indian languages, 440+ titles are released so far and over a million copies are sold since the inception. Here is an interesting video i found on labnol blog that takes us through the journey of behind the scenes making Amar Chitra Katha comics You can browse through the collection of comics on their website amarchitrakatha.com and place orders for free shipping around the globe. For those who care to teach children about the history and great leaders of India, I strongly recommend them to gift of Amar Chitra Katha. This article titled,Making of Amar Chitra Katha Comics – Behind The Scenes, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • What groupware/project-management apps (preferably self-hosted webapp) do you recommend for a small dev shop?

    - by HedgeMage
    I run a small Drupal consulting shop and we've been trying different groupware solutions for what seems like ages, yet nothing we've found seems to be a good fit. We don't need CRM-overkill such as SugarCRM offers -- it's just too much for our small size. We do need git integration (at a minimum, an easy way to associate commits with issues) Time tracking on configurable or 15m increments per-project issue tracking billing (incl. recurring billing for support contracts, etc) some sort of per-project notes/wiki for things like login credentials, client contact info, etc. Contact logging (Client foo called at 2:20pm and asked to add bar to the spec, signed addendum with pricing due to client NLT CoB today, to be returned by CoB tomorrow) Open source solutions are greatly preferred to closed ones Most of all, it should be very efficient to use. Several solutions just fell out of use here because they required too many clicks for simple, frequent tasks like logging time spent on an issue or noting a call from a client. It shouldn't take 20 minutes to make a note. Edit: I almost forgot to mention: we're a mixed Linux/Mac shop with no Windows users.

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  • Box2d - Attaching a fired arrow to a moving enemy

    - by Satchmo Brown
    I am firing an arrow from the player to moving enemies. When the arrow hits the enemy, I want it to attach exactly where it hit and cause the enemy (a square) to tumble to the ground. Excluding the logistics of the movement and the spin (it already works), I am stuck on the attaching of the two bodies. I tried to weld them together initially but when they fell, they rotated in opposite directions. I have figured that a revolute joint is probably what I am after. The problem is that I can't figure out a way to attach them right where they collide. Using code from iforce2d: b2RevoluteJointDef revoluteJointDef; revoluteJointDef.bodyA = m_body; revoluteJointDef.bodyB = m_e->m_body; revoluteJointDef.collideConnected = true; revoluteJointDef.localAnchorA.Set(0,0);//the top right corner of the box revoluteJointDef.localAnchorB.Set(0,0);//center of the circle b2RevoluteJoint m_joint = *(b2RevoluteJoint*)m_game->m_world->CreateJoint( &revoluteJointDef ); m_body->SetLinearVelocity(m_e->m_body->GetLinearVelocity()); This attaches them but in the center of both of their points. Does anyone know how I would go about getting the exact point of collision so I can link these? Is this even the right method of doing this? Update: I have the exact point of collision. But I still am not sure this is even the method I want to go about this. Really, I just want to attach body A to B and have body B unaffected in any way.

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  • Code Generation and IDE vs writing per Hand

    - by sytycs
    I have been programming for about a year now. Pretty soon I realized that I need a great Tool for writing code and learned Vim. I was happy with C and Ruby and never liked the idea of an IDE. Which was encouraged by a lot of reading about programming.[1] However I started with (my first) Java Project. In a CS Course we were using Visual Paradigm and encouraged to let the program generate our code from a class diagram. I did not like that Idea because: Our class diagram was buggy. Students more experienced in Java said they would write the code per hand. I had never written any Java before and would not understand a lot of the generated code. So I took a different approach and wrote all methods per Hand (getter and Setter included). My Team-members have written their parts (partly generated by VP) in an IDE and I was "forced" to use it too. I realized they had generated equal amounts of code in a shorter amount of time and did not spend a lot of time setting their CLASSPATH and writing scripts for compiling that son of a b***. Additionally we had to implement a GUI and I dont see how we could have done that in a sane matter in Vim. So here is my Problem: I fell in love with Vim and the Unix way. But it looks like for getting this job done (on time) the IDE/Code generation approach is superior. Do you have equal experiences? Is Java by the nature of the language just more suitable for an IDE/Code generated approach? Or am I lacking the knowledge to produce equal amounts of code "per Hand"? [1] http://heather.cs.ucdavis.edu/~matloff/eclipse.html

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  • Pub banter - content strategy at the ballot box?

    - by Roger Hart
    Last night, I was challenged to explain (and defend) content strategy. Three sheets to the wind after a pub quiz, this is no simple task, but I hope I acquitted myself passably. I say "hope" because there was a really interesting question I couldn't answer to my own satisfaction. I wonder if any of you folks out there in the ethereal internet hive-mind can help me out? A friend - a rather concrete thinker who mathematically models complex biological systems for a living - pointed out that my examples were largely routed in business-to-business web sales and support. He challenged me with: Say you've got a political website, so your goal is to have somebody read it and vote for you - how do you measure the effectiveness of that content? Well, you would. umm. Oh dear. I guess what we're talking about here, to yank it back to my present comfort zone, is a sales process where your point of conversion is off the site. The political example is perhaps a little below the belt, since what you can and can't do, and what data you can and can't collect is so restricted. You can't throw up a "How did you hear about this election?" questionnaire in the polling booth. Exit polls don't pull in your browsing history and site session information. Not everyone fatuously tweets and geo-tags each moment of their lives. Oh, and folks lie. The business example might be easier to attack. You could have, say, a site for a farm shop that only did over the counter sales. Either way, it's tricky. I fell back on some of the work I've done usability testing and benchmarking documentation, and suggested similar, quick and dirty, small sample qualitative UX trials. I'm not wholly sure that was right. Any thoughts? How might we measure and curate for this kind of discontinuous conversion?

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  • I want to turn VB.Net Option Strict On

    - by asjohnson
    I recently found out about strong typing in VB.Net (naturally it was on here, thanks!) and am deciding I should take another step toward being a better programmer. I went from vba macros - VB.Net, because I needed a program that I could automate and I never read anything about strong typing, so I kind of fell into the VB.Net default trap. Now I am looking to turn it on and sort out this whole type thing. I was hoping someone could direct me towards some resources to make this transistion as painless as possible. I have read around some and ctype seems to come up a lot, but past that I am at a bit of a loss. What are the benefits of switching? Is there more to it than just using ctype to cast things? I feel like there is a good article that I have failed to come across and any direction would be great. Would a good approach to be to rewrite a program that is written with option strict off and note differences?

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  • A story from SQLvdb and Idera

    - by Peter Larsson
    A year or so back, I struggled with some consistency problems so I figured out I needed a way to "mount" backup files as a virtual database. At the time (SQL Server 2005 and SQL Server 2008) my choice fell on Idera's SQLvdb because it felt easy enough to use. I used it a few times and it worked great. Some time later we upgraded to SQL Server 2008R2 and I didn't use SQLvbd for a long time. Until yesterday... I was upset that suddenly SQLvbd took more than 2 hours to mount the backup file (if it succeeded at all). I uninstalled the application and went for lunch. After lunch, I decided to give SQLvbd another chance so I emailed their tech support and got a response within 30 minutes or so. Now, since I am a SQL Server MVP, they gave me another serial number than my first and I downloaded and installed a newer version. But also this version was really slow. I emailed back to them with the additional information they requested and to my surprise I had got an email this morning when I came back to work, where Idera explained some of the issues (bugs) and asked my to test a newer version. I did, and now a fresh mount of a 100GB database (compressed to 20GB with native compression) located on our SAN takes less than 6 minutes! Thank you. //Peter

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  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

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  • SSIS Dashboard v0.4

    - by Davide Mauri
    Following the post on SSISDB script on Gist, I’ve been working on a HTML5 SSIS Dashboard, in order to have a nice looking, user friendly and, most of all, useful, SSIS Dashboard. Since this is a “spare-time” project, I’ve decided to develop it using Python since it’s THE data language (R aside), it’s a beautiful & powerful, well established and well documented and with a rich ecosystem around. Plus it has full support in Visual Studio, through the amazing Python Tools For Visual Studio plugin, I decided also to use Flask, a very good micro-framework to create websites, and use the SB Admin 2.0 Bootstrap admin template, since I’m all but a Web Designer. The result is here: https://github.com/yorek/ssis-dashboard and I can say I’m pretty satisfied with the work done so far (I’ve worked on it for probably less than 24 hours). Though there’s some features I’d like to add in t future (historical execution time, some charts, connection with AzureML to do prediction on expected execution times) it’s already usable. Of course I’ve tested it only on my development machine, so check twice before putting it in production but, give the fact that, virtually, there is not installation needed (you only need to install Python), and that all queries are based on standard SSISDB objects, I expect no big problems. If you want to test, contribute and/or give feedback please fell free to do it…I would really love to see this little project become a community project! Enjoy!

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