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  • undefined C struct forward declaration

    - by robUK
    Hello, I have a header file port.h, port.c, and my main.c I get the following error: 'ports' uses undefined struct 'port_t' I thought as I have declared the struct in my .h file and having the actual structure in the .c file was ok. I need to have the forward declaration as I want to hide some data in my port.c file. In my port.h I have the following: /* port.h */ struct port_t; port.c: /* port.c */ #include "port.h" struct port_t { unsigned int port_id; char name; }; main.c: /* main.c */ #include <stdio.h> #include "port.h" int main(void) { struct port_t ports; return 0; } Many thanks for any suggestions,

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  • C++ Forward declaration for virtual function

    - by Gokul
    Hi, I have a class hierarchy and i am writing a virtual function in it. Say there are three classes class A { virtual A* test(); }; ( File A.h ) class B : public A { virtual C* test(); }; ( File B.h ) class C : public A {}; ( File C.h ) Now is it possible for me to avoid including C.h in B.h, by doing some kind of forward declaration saying that C is a sub-class of A? Thanks, Gokul.

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  • Forward declaration of derived inner class

    - by Loom
    I ran into problem implementing some variations of factory method. // from IFoo.h struct IFoo { struct IBar { virtual ~IBar() = 0; virtual void someMethod() = 0; }; virtual IBar *createBar() = 0; }; // from Foo.h struct Foo : IFoo { // implementation of Foo, Bar in Foo.cpp struct Bar : IBar { virtual ~Bar(); virtual void someMethod(); }; virtual Bar *createBar(); // implemented in Foo.cpp }; I'd like to place declaration of Foo::Bar in Foo.cpp. For now I cannot succeed: struct Foo : IFoo { //struct Bar; //1. error: invalid covariant return type // for ‘virtual Foo::Bar* //struct Bar : IBar; //2. error: expected ‘{’ before ‘;’ token virtual Bar *createBar(); // virtual IBar *createBar(); // Is not acceptable by-design }; Is there a trick to have just forward declaration of Boo in Foo.hpp and to have full declaration in Foo.cpp?

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  • typedef struct, circular dependency, forward definitions

    - by BlueChip
    The problem I have is a circular dependency issue in C header files ...Having looked around I suspect the solution will have something to do with Forward Definitions, but although there are many similar problems listed, none seem to offer the information I require to resolve this one... I have the following 5 source files: // fwd1.h #ifndef __FWD1_H #define __FWD1_H #include "fwd2.h" typedef struct Fwd1 { Fwd2 *f; } Fwd1; void fwd1 (Fwd1 *f1, Fwd2 *f2) ; #endif // __FWD1_H . // fwd1.c #include "fwd1.h" #include "fwd2.h" void fwd1 (Fwd1 *f1, Fwd2 *f2) { return; } . // fwd2.h #ifndef __FWD2_H #define __FWD2_H #include "fwd1.h" typedef struct Fwd2 { Fwd1 *f; } Fwd2; void fwd2 (Fwd1 *f1, Fwd2 *f2) ; #endif // __FWD2_H . // fwd2.c #include "fwd1.h" #include "fwd2.h" void fwd2 (Fwd1 *f1, Fwd2 *f2) { return; } . // fwdMain.c #include "fwd1.h" #include "fwd2.h" int main (int argc, char** argv, char** env) { Fwd1 *f1 = (Fwd1*)0; Fwd2 *f2 = (Fwd2*)0; fwd1(f1, f2); fwd2(f1, f2); return 0; } Which I am compiling with the command: gcc fwdMain.c fwd1.c fwd2.c -o fwd -Wall I have tried several ideas to resolve the compile errors, but have only managed to replace the errors with other errors ...How do I resolve the circular dependency issue with the least changes to my code? ...Ideally, as a matter of coding style, I would like to avoid putting the word "struct" all over my code.

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  • iptables -P FORWARD DROP makes port forwarding slow

    - by Isaac
    I have three computers, linked like this: box1 (ubuntu) box2 router & gateway (debian) box3 (opensuse) [10.0.1.1] ---- [10.0.1.18,10.0.2.18,10.0.3.18] ---- [10.0.3.15] | box4, www [10.0.2.1] Among other things I want box2 to do nat and port forwarding, so that I can do ssh -p 2223 box2 to reach box3. For this I have the following iptables script: #!/bin/bash # flush iptables -F INPUT iptables -F FORWARD iptables -F OUTPUT iptables -t nat -F PREROUTING iptables -t nat -F POSTROUTING iptables -t nat -F OUTPUT # default default_action=DROP for chain in INPUT OUTPUT;do iptables -P $chain $default_action done iptables -P FORWARD DROP # allow ssh to local computer allowed_ssh_clients="10.0.1.1 10.0.3.15" for ip in $allowed_ssh_clients;do iptables -A OUTPUT -p tcp --sport 22 -d $ip -j ACCEPT iptables -A INPUT -p tcp --dport 22 -s $ip -j ACCEPT done # allow DNS iptables -A OUTPUT -p udp --dport 53 -m state \ --state NEW,ESTABLISHED,RELATED -j ACCEPT iptables -A INPUT -p udp --sport 53 -m state \ --state ESTABLISHED,RELATED -j ACCEPT # allow HTTP & HTTPS iptables -A OUTPUT -p tcp -m multiport --dports 80,443 -j ACCEPT iptables -A INPUT -p tcp -m multiport --sports 80,443 -j ACCEPT # # ROUTING # # allow routing echo 1 >/proc/sys/net/ipv4/ip_forward # nat iptables -t nat -A POSTROUTING -o eth0 -j MASQUERADE # http iptables -A FORWARD -p tcp --dport 80 -j ACCEPT iptables -A FORWARD -p tcp --sport 80 -j ACCEPT # ssh redirect iptables -t nat -A PREROUTING -p tcp -i eth1 --dport 2223 -j DNAT \ --to-destination 10.0.3.15:22 iptables -A FORWARD -p tcp --sport 22 -j ACCEPT iptables -A FORWARD -p tcp --dport 22 -j ACCEPT iptables -A FORWARD -p tcp --sport 1024:65535 -j ACCEPT iptables -A FORWARD -p tcp --dport 1024:65535 -j ACCEPT iptables -I FORWARD -j LOG --log-prefix "iptables denied: " While this works, it takes about 10 seconds to get a password promt from my ssh command. Afterwards, the connection is as responsive as could be. If I change the default policy for my FORWARD chain to "ACCEPT", then the password promt is there imediatly. I have tried analysing the logs, but I can not spot a difference in the logs for ACCEPT/DROP in my FORWARD chain. Also I have tried allowing all the unprivileged ports, as box1 uses thoses for doing ssh to box2. Any hints? (If the whole setup seems strange to you - the point of the exercise is to understand iptables ;))

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  • Label wrapped around radio/checkbox compatibility?

    - by Mark
    I noticed that if you wrap a radio button or checkbox in a label, the whole thing becomes clickable, even without a for/id pair (in fact, it seems to ignore this because I screwed it up!) Example: <label><input type="checkbox"> some text</label> Then "some text" becomes clickable to check the box. I tested it in FF, Chrome and Opera, and IE8, does anyone know if it works in older browsers, like IE6?

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  • Prototype/scriptaculous browser compatibility

    - by xain
    Hi, I developed a page using the latest prototype and scriptaculous versions and after cleaning it up thoroughly, the only browser where my scripts work is ... chrome! Some things don't work at all with ie7(eg BlindUp), and some validations fail with ie8 and firefox 3.5. Any success stories to contradict this ? (Any tips will be appreciated).

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  • Android: How to maintain backwards-compatibility?

    - by Peterdk
    According to the instructions found here, to make your app state which screen sizes you can support, you'll need to compile your app against Android 1.6. Using the minSdkVersion and targetSdkVersion this should run also on Android 1.5: <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="4"/> However, when I try to launch my app from Eclipse to run in a emulated 1.5, I get the following error: Failed to find an AVD compatible with target 'Android 1.6'. Is this an error of the eclipse tools/emulator? Or how do I get it to also target 1.5 correctly while giving me the option to specify the supported screens?

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  • Java - binary compatibility of abstract class & subclasses

    - by thSoft
    In Java, I define an abstract class with both concrete and abstract methods in it, and it has to be subclassed independently by third-party developers. Just to be sure: are there any changes I could make to the abstract class that are source compatible with their classes but not binary compatible? In other words: after they have compiled their subclasses, could I change the abstract class - apart from e.g. adding an abstract method to it or removing a protected method from it that is called by subclasses, which are of course source incompatible - in a way that could force them to recompile their subclasses?

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  • windows 7 compatibility windows registry windows xp issue

    - by rajivpradeep
    Hi, I have an application developed in VC++ 2010 , it runs in xp , it also runs in Windows 7 when i check the run in XP mode. When i check the run in xp mode , it sets a string value in HK_LOCAL_USER \Software\microsoft\windowsNT\currentversion\appcompatflags\layers folder , and runs well. When i set the same value in the folder through an application built in VC++ 2010 , it doesn't work why..? are there any other dependencies , that i should look into..?

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  • Best compiled language for Mac OS X and Linux compatibility

    - by corydoras
    We need to write some software that will compile and run on both an Mac OS X server and Ubuntu. We would love to use Objective-C with all of its Cocoa goodness, however the GNUstep implementations of the parts we are using are broken (in the latest Ubuntu package anyway.) In light of this should we use C++ (I would really rather not), C or something else that we have not thought of? It is a server/back-end process that is very resource intensive, Java and other interpreted versions of this software perform much worse than the Objective-C proof of concept we have written, hence we now wish to re-write in a "compiled[1]" language. (NB: Some people might consider this subjective, however at the end of the day we do need to get a job done, there has to be a reasonably appropriate correct answer here). [1] Compiled to native CPU instructions, not compiled into "byte codes" that then have to be run by an interpreter.

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  • Python 2.6 and 3.1.1, earlier version compatibility

    - by Todd
    I ordered three books to start teaching myself Python - a beginning programming book, a computer science book that uses Python for all of its code references, and a book on Python network programming. Unfortunately, I was a little too quick on ordering them, because I hadn't noticed the version differences. The beginner book is for python 3.1, the CS book is Python 2.3, and the last is Python 2.6. The CS book is also oriented towards beginners. My question is, will the different versions be too different at this level for me to effectively use all three, or will I likely be able to get by learning from the 3.1 beginners book and then sort of teach myself from the 2.3 CS book, and be able to comprehend 2.6 code? That probably didn't make sense. I hope it did.

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  • Weird compatibility problem with .Net 3.5 and 4.0 assemblies (NATUPnPLib)

    - by Juha
    I'm having trouble getting NATUPnP 1.0 Type Library to work with Framework 3.5 in Visual Studio 2010. If I use .Net 4.0, it works just fine, but with .Net 3.5, NATUPNPLib's namespace looks excactly like NETCONLib's. For example this Port Forwarding Management Application sample from this site: http://pietschsoft.com/post/2009/02/05/NET-Framework-Communicate-through-NAT-Router-via-UPnP.aspx ..is using .Net 3.5, but I can't get it to compile in Visual Studio 2010 unless I change it to .Net 4.0. I haven't tried, but I bet in Visual Studio 2008 there would be no problems.

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  • Backward compatibility in dlls

    - by michaelleuzinger
    Hi I do have three dlls. a.dll - released many years ago b.dll - released not so many years c.dll - released shortly Each one contains the same function - unfortunatelly with different parameters. so I do have the following Methods aMethod(param1) aMethod(param1, param2) aMethod(param1, param2, param3) My Task is to make a new dll (or new dlls) wich is backward compatible. But as far as I've learned from Google there is no possibility to overload methods in a dll. Does any one have a tip how I can solve this problem elegantly? -- Michael

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  • Resolving a Forward Declaration Issue Involving a State Machine in C++

    - by hypersonicninja
    I've recently returned to C++ development after a hiatus, and have a question regarding implementation of the State Design Pattern. I'm using the vanilla pattern, exactly as per the GoF book. My problem is that the state machine itself is based on some hardware used as part of an embedded system - so the design is fixed and can't be changed. This results in a circular dependency between two of the states (in particular), and I'm trying to resolve this. Here's the simplified code (note that I tried to resolve this by using headers as usual but still had problems - I've omitted them in this code snippet): #include <iostream> #include <memory> using namespace std; class Context { public: friend class State; Context() { } private: State* m_state; }; class State { public: State() { } virtual void Trigger1() = 0; virtual void Trigger2() = 0; }; class LLT : public State { public: LLT() { } void Trigger1() { new DH(); } void Trigger2() { new DL(); } }; class ALL : public State { public: ALL() { } void Trigger1() { new LLT(); } void Trigger2() { new DH(); } }; // DL needs to 'know' about DH. class DL : public State { public: DL() { } void Trigger1() { new ALL(); } void Trigger2() { new DH(); } }; class HLT : public State { public: HLT() { } void Trigger1() { new DH(); } void Trigger2() { new DL(); } }; class AHL : public State { public: AHL() { } void Trigger1() { new DH(); } void Trigger2() { new HLT(); } }; // DH needs to 'know' about DL. class DH : public State { public: DH () { } void Trigger1() { new AHL(); } void Trigger2() { new DL(); } }; int main() { auto_ptr<LLT> llt (new LLT); auto_ptr<ALL> all (new ALL); auto_ptr<DL> dl (new DL); auto_ptr<HLT> hlt (new HLT); auto_ptr<AHL> ahl (new AHL); auto_ptr<DH> dh (new DH); return 0; } The problem is basically that in the State Pattern, state transitions are made by invoking the the ChangeState method in the Context class, which invokes the constructor of the next state. Because of the circular dependency, I can't invoke the constructor because it's not possible to pre-define both of the constructors of the 'problem' states. I had a look at this article, and the template method which seemed to be the ideal solution - but it doesn't compile and my knowledge of templates is a rather limited... The other idea I had is to try and introduce a Helper class to the subclassed states, via multiple inheritance, to see if it's possible to specify the base class's constructor and have a reference to the state subclasse's constructor. But I think that was rather ambitious... Finally, would a direct implmentation of the Factory Method Design Pattern be the best way to resolve the entire problem?

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  • Browser Compatibility Development Guide

    Do you have defined practices to ensure your website renders and operates properly on your users preferred browsers? If not, do you realize you may be losing customers and partners as a result? This guide for browser compatibility development provides you with the information you need to start or enhance your browser compatibility development practice.

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  • Master database Compatibility level after an In-place Upgrade

    - by Jonathan Kehayias
    Yesterday a forums member asked why sys.dm_exec_sql_text() wouldn’t work on one instance of SQL where he was a sysadmin while the same code worked correctly on another instance of SQL.  The initial thought was that it was some kind of permissions issue.  Ken Simmons ( blog / twitter ) pointed out that the compatibility level of the database would affect the ability to use this DMF and that running it from a database at 80 compatibility would fail.  It turns out the person was running...(read more)

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  • L2TP iptables port forward

    - by The_cobra666
    Hi all, I'm setting up port forwarding for an L2TP VPN connection to the local Windows 2003 VPN server. The router is a simpel Debian machine with iptables. The VPN server works perfect. But I cannot log in from the WAN. I'm missing something. The VPN server is using a pre-shared key (L2TP) and give's out an IP in the range: 192.168.3.0. Local network range is 192.168.2.0/24 I added the route: with route add -net 192.168.3.0 netmask 255.255.255.240 gw 192.168.2.13 (the vpn server) iptables -t nat -A PREROUTING -p udp --dport 1701 -i eth0 -j DNAT --to 192.168.2.13 iptables -A FORWARD -p udp --dport 1701 -j ACCEPT iptables -t nat -A PREROUTING -p udp --dport 500 -i eth0 -j DNAT --to 192.168.2.13 iptables -A FORWARD -p udp --dport 500 -j ACCEPT iptables -t nat -A PREROUTING -p udp --dport 4500 -i eth0 -j DNAT --to 192.168.2.13 iptables -A FORWARD -p udp --dport 4500 -j ACCEPT iptables -t nat -A PREROUTING -p 50 -j DNAT --to 192.168.2.13 iptables -A FORWARD -p 50 -j ACCEPT iptables -t nat -A PREROUTING -p 51 -j DNAT --to 192.168.2.13 iptables -A FORWARD -p 51 -j ACCEPT The whole iptables script is (without the line's from above): echo 1 > /proc/sys/net/ipv4/ip_forward echo 1 > /proc/sys/net/ipv4/tcp_syncookies #Flush table's iptables -F INPUT iptables -F OUTPUT iptables -F FORWARD iptables -t nat -F #Drop traffic iptables -P INPUT DROP iptables -P FORWARD DROP iptables -P OUTPUT ACCEPT #verkeer naar buiten toe laten en nat aanzetten iptables -A FORWARD -i eth0 -o eth1 -m state --state ESTABLISHED,RELATED -j ACCEPT iptables -A FORWARD -i eth1 -o eth0 -j ACCEPT iptables -t nat -A POSTROUTING -o eth0 -j MASQUERADE #RDP forward voor windows servers iptables -t nat -A PREROUTING -p tcp --dport 3389 -i eth0 -j DNAT --to 192.168.2.10:3389 iptables -A FORWARD -p tcp --dport 3389 -j ACCEPT iptables -t nat -A PREROUTING -p tcp --dport 3340 -i eth0 -j DNAT --to 192.168.2.12:3340 iptables -A FORWARD -p tcp --dport 3340 -j ACCEPT #toestaan SSH verkeer iptables -t nat -A PREROUTING -p tcp --dport 22 -i eth0 -j DNAT --to-destination 192.168.2.1 iptables -A INPUT -p tcp --dport 22 -j ACCEPT #toestaan verkeer loopback iptables -A INPUT -i lo -j ACCEPT #toestaan lokaal netwerk iptables -A INPUT -i eth1 -j ACCEPT #accepteren established traffic iptables -A INPUT -i eth0 --match state --state RELATED,ESTABLISHED -j ACCEPT #droppen ICMP boodschappen iptables -A INPUT -p icmp -i eth0 -m limit --limit 10/minute -j ACCEPT iptables -A INPUT -p icmp -i eth0 -j REJECT ifconfig eth1 192.168.2.1/24 ifconfig eth0 XXXXXXXXXXXXX/30 ifconfig eth0 up ifconfig eth1 up route add default gw XXXXXXXXXXXXXXXXXXX route add -net 192.168.3.0 netmask 255.255.255.240 gw 192.168.2.13

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  • Rotate camera around player and set new forward directions

    - by Samurai Fox
    I have a 3rd person camera which can rotate around the player. When I look at the back of the player and press forward, player goes forward. Then I rotate 360 around the player and "forward direction" is tilted for 90 degrees. So every 360 turn there is 90 degrees of direction change. For example when camera is facing the right side of the player, when I press button to move forward, I want player to turn to the left and make that the "new forward". I have Player object with Camera as child object. Camera object has Camera script. Inside Camera script there are Player and Camera classes. Player object itself, has Input Controller. Also I'm making this script for joystick/ controller primarily. My camera script so far: using UnityEngine; using System.Collections; public class CameraScript : MonoBehaviour { public GameObject Target; public float RotateSpeed = 10, FollowDistance = 20, FollowHeight = 10; float RotateSpeedPerTime, DesiredRotationAngle, DesiredHeight, CurrentRotationAngle, CurrentHeight, Yaw, Pitch; Quaternion CurrentRotation; void LateUpdate() { RotateSpeedPerTime = RotateSpeed * Time.deltaTime; DesiredRotationAngle = Target.transform.eulerAngles.y; DesiredHeight = Target.transform.position.y + FollowHeight; CurrentRotationAngle = transform.eulerAngles.y; CurrentHeight = transform.position.y; CurrentRotationAngle = Mathf.LerpAngle(CurrentRotationAngle, DesiredRotationAngle, 0); CurrentHeight = Mathf.Lerp(CurrentHeight, DesiredHeight, 0); CurrentRotation = Quaternion.Euler(0, CurrentRotationAngle, 0); transform.position = Target.transform.position; transform.position -= CurrentRotation * Vector3.forward * FollowDistance; transform.position = new Vector3(transform.position.x, CurrentHeight, transform.position.z); Yaw = Input.GetAxis("Right Horizontal") * RotateSpeedPerTime; Pitch = Input.GetAxis("Right Vertical") * RotateSpeedPerTime; transform.Translate(new Vector3(Yaw, -Pitch, 0)); transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z); transform.LookAt(Target.transform); } }

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  • SQL SERVER – Fix: Error: Compatibility Level Drop Down is Empty

    - by Pinal Dave
    I currently have SQL Server 2012 and SQL Server 2014 both installed on the same machine. My job requires me to travel a lot and I like to travel light. Hence, I have only one computer with all the software installed in it. I can install Virtual Machines but as I was able to install SQL Server 2012 and SQL Server 2014 side by side, I just went ahead with that option. Now one day when I opened up my SQL Server 2014 and went to the properties of the my database, I realized that the dropdown box for Compatibility level is empty. I just can’t select anything there or see what is the current Compatibility level of the database. This was the first time for me so I was bit confused and I tried to search online. Upon searching online I realize that if I was not the first, there are very few questions on this subject on various forums as well as there is no convincing answer to this problem online. That means, I was pretty much first one to face this error. See the image of the situation I was facing. Now I decided to resolve this issue as soon as I can. I spent a few minutes here and there and realize my mistake. I had connected to SQL Server 2014 instance from SQL Server 2012 Management Studio. Hence, I was not able to see any compatibility related settings. Once I connected to SQL Server 2014 instance with SQL Server 2014 Management Studio – this issue was resolved. Well, simple things sometimes keep us very busy. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Error Messages, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • ASP.NET4.0-Compatibility Settings for rendering controls

    - by Jalpesh P. Vadgama
    With asp.net 4.0 Microsoft has taken a great step for rendering controls. Now it will have more cleaner html there are lots of enhancement for rendering html controls in asp.net 4.0 now all controls like Menu, List View and other controls renders more cleaner html. But recently i have faced strange problem in rendering controls I have my site in asp.net 3.5 and i want to convert it in asp.net 4.0. I have applied my style as per 3.5 rendering and some of items are obsolete in asp.net 4.0. Modifying style sheet was a tedious job here asp.net 4.0 compatibility  setting comes into help. Asp.net 4.0 compatibility settings provides full backward compatibility in terms of the rendering controls. You can assign this in your web.config section like following. XML, using GeSHi 1.0.8.6<system.web> <pages controlRenderingCompatibilityVersion="3.5|4.0"/> </system.web>  Parsed in 0.001 seconds at 84.92 KB/s Here the values of controlRenderingCompatibility is a string which will indicate on which way control should render in browser if you provide 4.0 then it will controls with more cleaner html and while if you want to go with old legacy rendering like 3.5 then you can put 3.5 and it will render same way as you are doing in asp.net 3.5. Hope this help you!!! Technorati Tags: ASP.NET 4.0,controlRenderingCompatibility

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