Search Results

Search found 470 results on 19 pages for 'gabe johnson'.

Page 4/19 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

    Read the article

  • Localizing DataAnnotations Custom Validator

    - by Gabe G
    Hello SO, I'm currently working in an MVC 2 app which has to have everything localized in n-languages (currently 2, none of them english btw). I validate my model classes with DataAnnotations but when I wanted to validate a DateTime field found out that the DataTypeAttribute returns always true, no matter it was a valid date or not (that's because when I enter a random string "foo", the IsValid() method checks against "01/01/0001 ", dont know why). Decided to write my own validator extending ValidationAtribute class: public class DateTimeAttribute : ValidationAttribute { public override bool IsValid(object value) { DateTime result; if (value.ToString().Equals("01/01/0001 0:00:00")) { return false; } return DateTime.TryParse(value.ToString(), out result); } } Now it checks OK when is valid and when it's not, but my problem starts when I try to localize it: [Required(ErrorMessageResourceType = typeof(MSG), ErrorMessageResourceName = "INS_DATA_Required")] [CustomValidation.DateTime(ErrorMessageResourceType = typeof(MSG), ErrorMessageResourceName = "INS_DATA_DataType")] public DateTime INS_DATA { get; set; } If I put nothing in the field I get a localized MSG (MSG being my resource class) for the key=INS_DATA_Required but if I put a bad-formatted date I get the "The value 'foo' is not valid for INS_DATA" default message and not the localized MSG. What am I misssing?

    Read the article

  • What Am I Missing? : iPhone Objective-C NSInputStream initWithData

    - by gabe
    I'm creating an NSInputStream from an NSData object but once created the stream reports NO for hasBytesAvailable: NSData* data = [outputStream propertyForKey: NSStreamDataWrittenToMemoryStreamKey]; NSLog(@"creating stream with data 0x%x length %d", [data bytes], [data length]); NSInputStream *insrm = [[NSInputStream alloc] initWithData:data]; [insrm open]; uint8_t* buf = NULL; NSUInteger len; BOOL result = [insrm getBuffer:&buf length:&len]; BOOL hasbytes = [insrm hasBytesAvailable]; NSLog(@"getBuffer:%d hasBytes:%d", result, hasbytes); NSLog(@"created inputstream data %d len %d", buf, len); Log: [26797:20b] creating stream with data 0x7050000 length 34672 [26797:20b] getBuffer:0 hasBytes:0 [26797:20b] created inputstream data 0 len 0 What am I missing here?

    Read the article

  • How do you map a DateTime property to 2 varchar columns in the database with NHibernate (Fluent)?

    - by gabe
    I'm dealing with a legacy database that has date and time fields as char(8) columns (formatted yyyyMMdd and HH:mm:ss, respectively) in some of the tables. How can i map the 2 char columns to a single .NET DateTime property? I have tried the following, but i get a "can't access setter" error of course because DateTime Date and TimeOfDay properties are read-only: public class SweetPocoMannaFromHeaven { public virtual DateTime? FileCreationDateTime { get; set; } } . mapping.Component<DateTime?>(x => x.FileCreationDateTime, dt => { dt.Map(x => x.Value.Date, "file_creation_date"); dt.Map(x => x.Value.TimeOfDay, "file_creation_time"); }); I have also tried defining a IUserType for DateTime, but i can't figure it out. I've done a ton of googling for an answer, but i can't figure it out still. What is my best option to handle this stupid legacy database convention? A code example would be helpful since there's not much out for documentation on some of these more obscure scenarios.

    Read the article

  • Algorithm(s) for rearranging simple symbolic algebraic expressions

    - by Gabe Johnson
    Hi, I would like to know if there is a straightforward algorithm for rearranging simple symbolic algebraic expressions. Ideally I would like to be able to rewrite any such expression with one variable alone on the left hand side. For example, given the input: m = (x + y) / 2 ... I would like to be able to ask about x in terms of m and y, or y in terms of x and m, and get these: x = 2*m - y y = 2*m - x Of course we've all done this algorithm on paper for years. But I was wondering if there was a name for it. It seems simple enough but if somebody has already cataloged the various "gotchas" it would make life easier. For my purposes I won't need it to handle quadratics. (And yes, CAS systems do this, and yes I know I could just use them as a library. I would like to avoid such a dependency in my application. I really would just like to know if there are named algorithms for approaching this problem.)

    Read the article

  • HTML Types - Learning Order?

    - by Gabe
    I've decided that today - as soon as this question is answered, in fact - I'm going to dive into learning HTML. But, looking online, I've noticed there are many types: HTML, XHTML, HTML5, and so on. So, which should I start with? In what order should I learn them? And, for that first language, where should I learn at?

    Read the article

  • When will `git pull --rebase` get me in to trouble?

    - by Gabe Hollombe
    I understand that when I use git pull --rebase, git will re-write history and move my local commits to occur after all of the commits in the branch I just pulled from. What I don't understand is how this would ever be a bad thing. People talk about getting in to trouble with git pull --rebase where you can end up with a branch that other people can't pull from. But I don't get how that's possible since all you're doing is replaying your local, not-yet-public, commits on top of the branch you pulled from. So, what's the problem there?

    Read the article

  • Does Amazon S3's HTTP Uploads feature support web-hook style callbacks?

    - by Gabe Hollombe
    When uploading files to Amazon S3 using the browser http upload feature, I know I can specify a success_action_redirect field/value that will tell my browser where to go when the upload is done. I'm wondering: is it possible to ask Amazon to make a web hook style POST request to my web server whenever a file gets uploaded? Basically, I want a way of being notified whenever a client uploads a new file, so that my server can process the upload. I'd like to do this without relying on the client to make the request to my server to tell me the file has been uploaded (never trust the client, right?).

    Read the article

  • Using a join model to relate a model to itself

    - by Gabe Hollombe
    I have two models: User MentoringRelationship MentoringRelationship is a join model that has a mentor_id column and a mentee_id column (both of these reference user_ids from the users table). How can I specify a relation called 'mentees' on the User class that will return all of the users mentored by this user, using the MentoringRelationships join table? What relations do we need to declare in the User model and in the MentoringRelationship model?

    Read the article

  • Why Date Format in ASP NET MVC Differs when used inside Html Helper?

    - by Marcio Gabe
    Hi, I just came across a very interesting issue. If I use ViewData to pass a DateTime value to the view and then display it inside a textbox, even though I'm using String.Format in the exact same manner, I get different formatting results when using the Html.TextBox helper. <%= Html.TextBox("datefilter", String.Format("{0:d}", ViewData["datefilter"]))%> <input id="test" name="test" type="text" value="<%: String.Format("{0:d}", ViewData["datefilter"]) %>" /> The above code renders the following html: <input id="datefilter" name="datefilter" type="text" value="2010-06-18" /> <input id="test" name="test" type="text" value="18/06/2010" /> Notice how the fist line that uses the Html helper produces the date format in one way while the second one produces a very different output. Any ideas why? Note: I'm currently in Brazil, so the standard short date format here is dd/MM/yyyy.

    Read the article

  • Best way to use SFTP folder as concurrent work queue

    - by Gabe Moothart
    I am writing a c# windows service which will be polling an SFTP folder for new files (one file = one job) and processing them. Multiple instances of the service may be running at the same time, so it is important that they do not step on each other. I realize that an SFTP folder does not make an ideal queue, but that's what I have to work with. What do I need to do to either use this SFTP folder as a concurrent message queue, or safely represent it in a way that can be used concurrently?

    Read the article

  • How can I make NSUndoManager's undo/redo action names work properly?

    - by Gabe
    I'm learning Cocoa, and I've gotten undo to work without much trouble. But the setActionName: method is puzzling me. Here's a simple example: a toy app whose windows contain a single text label and two buttons. Press the On button and the label reads 'On'. Press the Off button and the label changes to read 'Off'. Here are the two relevant methods (the only code I wrote for the app): -(IBAction) turnOnLabel:(id)sender { [[self undoManager] registerUndoWithTarget:self selector:@selector(turnOffLabel:) object:self]; [[self undoManager] setActionName:@"Turn On Label"]; [theLabel setStringValue:@"On"]; } -(IBAction) turnOffLabel:(id)sender { [[self undoManager] registerUndoWithTarget:self selector:@selector(turnOnLabel:) object:self]; [[self undoManager] setActionName:@"Turn Off Label"]; [theLabel setStringValue:@"Off"]; } Here's what I expect: I click the On button The label changes to say 'On' In the Edit menu is the item 'Undo Turn On Label' I click that menu item The label changes to say 'Off' In the Edit menu is the item 'Redo Turn On Label' In fact, all these things work as I expect apart from the last one. The item in the Edit menu reads 'Redo Turn Off Label', not 'Redo Turn On Label'. (When I click that menu item, the label does turn to On, as I'd expect, but this makes the menu item's name even more of a mystery. What am i misunderstanding, and how can I get these menu items to display the way I want them to?

    Read the article

  • Function returning MYSQL_ROW

    - by Gabe
    I'm working on a system using lots of MySQL queries and I'm running into some memory problems I'm pretty sure have to do with me not handling pointers right... Basically, I've got something like this: MYSQL_ROW function1() { string query="SELECT * FROM table limit 1;"; MYSQL_ROW return_row; mysql_init(&connection); // "connection" is a global variable if (mysql_real_connect(&connection,HOST,USER,PASS,DB,0,NULL,0)){ if (mysql_query(&connection,query.c_str())) cout << "Error: " << mysql_error(&connection); else{ resp = mysql_store_result(&connection); //"resp" is also global if (resp) return_row = mysql_fetch_row(resp); mysql_free_result(resp); } mysql_close(&connection); }else{ cout << "connection failed\n"; if (mysql_errno(&connection)) cout << "Error: " << mysql_errno(&connection) << " " << mysql_error(&connection); } return return_row; } And function2(): MYSQL_ROW function2(MYSQL_ROW row) { string query = "select * from table2 where code = '" + string(row[2]) + "'"; MYSQL_ROW retorno; mysql_init(&connection); if (mysql_real_connect(&connection,HOST,USER,PASS,DB,0,NULL,0)){ if (mysql_query(&connection,query.c_str())) cout << "Error: " << mysql_error(&conexao); else{ // My "debugging" shows me at this point `row[2]` is already fubar resp = mysql_store_result(&connection); if (resp) return_row = mysql_fetch_row(resp); mysql_free_result(resp); } mysql_close(&connection); }else{ cout << "connection failed\n"; if (mysql_errno(&connection)) cout << "Error : " << mysql_errno(&connection) << " " << mysql_error(&connection); } return return_row; } And main() is an infinite loop basically like this: int main( int argc, char* args[] ){ MYSQL_ROW row = NULL; while (1) { row = function1(); if(row != NULL) function2(row); } } (variable and function names have been generalized to protect the innocent) But after the 3rd or 4th call to function2, that only uses row for reading, row starts losing its value coming to a segfault error... Anyone's got any ideas why? I'm not sure the amount of global variables in this code is any good, but I didn't design it and only got until tomorrow to fix and finish it, so workarounds are welcome! Thanks!

    Read the article

  • C++ - Unwanted characters printed in output file.

    - by Gabe
    This is the last part of the program I am working on. I want to output a tabular list of songs to cout. And then I want to output a specially formatted list of song information into fout (which will be used as an input file later on). Printing to cout works great. The problem is that tons of extra character are added when printing to fout. Any ideas? Here's the code: void Playlist::printFile(ofstream &fout, LinkedList<Playlist> &allPlaylists, LinkedList<Songs*> &library) { fout.open("music.txt"); if(fout.fail()) { cout << "Output file failed. Information was not saved." << endl << endl; } else { if(library.size() > 0) fout << "LIBRARY" << endl; for(int i = 0; i < library.size(); i++) // For Loop - "Incremrenting i"-Loop to go through library and print song information. { fout << library.at(i)->getSongName() << endl; // Prints song name. fout << library.at(i)->getArtistName() << endl; // Prints artist name. fout << library.at(i)->getAlbumName() << endl; // Prints album name. fout << library.at(i)->getPlayTime() << " " << library.at(i)->getYear() << " "; fout << library.at(i)->getStarRating() << " " << library.at(i)->getSongGenre() << endl; } if(allPlaylists.size() <= 0) fout << endl; else if(allPlaylists.size() > 0) { int j; for(j = 0; j < allPlaylists.size(); j++) // Loops through all playlists. { fout << "xxxxx" << endl; fout << allPlaylists.at(j).getPlaylistName() << endl; for(int i = 0; i < allPlaylists.at(j).listSongs.size(); i++) { fout << allPlaylists.at(j).listSongs.at(i)->getSongName(); fout << endl; fout << allPlaylists.at(j).listSongs.at(i)->getArtistName(); fout << endl; } } fout << endl; } } } Here's a sample of the output to music.txt (fout): LIBRARY sadljkhfds dfgkjh dfkgh 3 3333 3 Rap sdlkhs kjshdfkh sdkjfhsdf 3 33333 3 Rap xxxxx PayröÈöè÷÷(÷H÷h÷÷¨÷È÷èøø(øHøhøø¨øÈøèùù(ùHùhùù¨ùÈùèúú(úHúhúú¨úÈúèûû(ûHûhûû¨ûÈûèüü(üHühüü¨üÈüèýý(ýHýhý ! sdkjfhsdf!õüöýÄõ¼5! sadljkhfds!þõÜö|ö\ þx þ  þÈ þð ÿ ÿ@ ÿh ÿ ÿ¸ ÿà 0 X ¨ Ð ø enter code here enter code here

    Read the article

  • Is it possible to use multiple languages in .NET resource files?

    - by Gabe Brown
    We’ve got an interesting requirement that we’ll want to support multiple languages at runtime since we’re a service. If a user talks to us using Japanese or English, we’ll want to respond in the appropriate language. FxCop likes us to store our strings in resource files, but I was curious to know if there was an integrated way to select resource string at runtime without having to do it manually. Bottom Line: We need to be able to support multiple languages in a single binary. :)

    Read the article

  • What Language to Learn?

    - by Gabe
    I'm in the process of learning C++. But there's so much more that I want to do online - web apps, iphone apps, websites. So I'm thinking of learning another language, one that would allow me to make (or at least attempt to make) useful applications. Now, what language should I look into learning? And, how do you recommend I go about learning it?

    Read the article

  • What are the advantages / disadvantages of a Cloud-based / Web-based IDE?

    - by Gabe
    I'm writing this as DevConnections in Las Vegas is happening. Visual Studio 2010 has been released and I now have this 3GB beast installed to my machine. (I'll admit, it has some nice features.) However, while the install was monopolizing my computer's resources I began to wish that my IDE worked more like Google Documents (instantly available, available anywhere, easy to share, easy to collaborate, naturally versioned). A few Google (and StackOverflow) searches led me to : Coderun Bespin I'm well aware that these IDE's are missing a lot of what exists in VS 2010. However, that isn't my question. Instead, I'm wondering what benefits a web-based IDE might have? Assuming a company invests the time to create the missing features, what is the downside?

    Read the article

  • How do you map a composite id to a composite user type with Fluent NHibernate?

    - by gabe
    i'm working w/ a legacy database is set-up stupidly with an index composed of a char id column and two char columns which make up a date and time, respectively. I have created a icompositeusertype for the date and time columns to map to a single .NET DateTime property on my entity, which works by itself when not part of the id. i need to somehow use a composite id with key property mapping that includes my icompositeusertype for mapping to the two char date and time columns. Apparently w/ my version of Fluent NHibernate, CompositeIdentityPart doesn't have a CustomTypeIs() method, so i can't just do the following in my override: mapping.UseCompositeId() .WithKeyProperty(x => x.Id, CommonDatabaseFieldNames.Id) .WithKeyProperty(x => x.FileCreationDateTime) .CustomTypeIs<FileCreationDateTimeType>(); is something like this even possible w/ NHibernate let alone Fluent? I haven't been able to find anything on this.

    Read the article

  • How do you compare using .NET types in an NHibernate ICriteria query for an ICompositeUserType?

    - by gabe
    I have an answered StackOverflow question about how to combine to legacy CHAR database date and time fields into one .NET DateTime property in my POCO here (thanks much Berryl!). Now i am trying to get a custom ICritera query to work against that very DateTime property to no avail. here's my query: ICriteria criteria = Session.CreateCriteria<InputFileLog>() .Add(Expression.Gt(MembersOf<InputFileLog>.GetName(x => x.FileCreationDateTime), DateTime.Now.AddDays(-14))) .AddOrder(Order.Desc(Projections.Id())) .CreateCriteria(typeof(InputFile).Name) .Add(Expression.Eq(MembersOf<InputFile>.GetName(x => x.Id), inputFileName)); IList<InputFileLog> list = criteria.List<InputFileLog>(); And here's the query it's generating: SELECT this_.input_file_token as input1_9_2_, this_.file_creation_date as file2_9_2_, this_.file_creation_time as file3_9_2_, this_.approval_ind as approval4_9_2_, this_.file_id as file5_9_2_, this_.process_name as process6_9_2_, this_.process_status as process7_9_2_, this_.input_file_name as input8_9_2_, gonogo3_.input_file_token as input1_6_0_, gonogo3_.go_nogo_ind as go2_6_0_, inputfile1_.input_file_name as input1_3_1_, inputfile1_.src_code as src2_3_1_, inputfile1_.process_cat_code as process3_3_1_ FROM input_file_log this_ left outer join go_nogo gonogo3_ on this_.input_file_token=gonogo3_.input_file_token inner join input_file inputfile1_ on this_.input_file_name=inputfile1_.input_file_name WHERE this_.file_creation_date > :p0 and this_.file_creation_time > :p1 and inputfile1_.input_file_name = :p2 ORDER BY this_.input_file_token desc; :p0 = '20100401', :p1 = '15:15:27', :p2 = 'LMCONV_JR' The query is exactly what i would expect, actually, except it doesn't actually give me what i want (all the rows in the last 2 weeks) because in the DB it's doing a greater than comparison using CHARs instead of DATEs. I have no idea how to get the query to convert the CHAR values into a DATE in the query without doing a CreateSQLQuery(), which I would like to avoid. Anyone know how to do this?

    Read the article

  • Ruby, Python, or PHP?

    - by Gabe
    And so we return to the age old question - but with a few twists. This morning, I searched and read up on which web development language to learn first. I'm thinking Ruby, Python, or perhaps PHP. But I have a few questions before deciding. Background: I'm a year into C++ (through school), but want to get into web development. I have all summer to commit to one language, learn it, do some projects, get up some websites, and so on. Now my questions (and these are assuming that I should choose between Ruby, Python, and PHP - if I should choose a different language, let me know.): I hope to use whichever language I learn for websites/web apps. Some of the threads on stackoverflow suggested Python was the best overall language, but others were unanimous that Ruby was best specifically for web development. For a first language suited towards web development, which language do you recommend, and why? This might tie into the first question, but which language looks most promising for future work, future personal projects, and basically the future in general? I'm just a freshman in college. Ideally, the language I choose would be on the rise, community-wise and opportunity-wise. (One reason I'm leaning towards Ruby is that it seems a lot of the newer tech startups/successes are using it.)

    Read the article

  • Unable to Use Bluetooth Mighty Mouse or Wireless Keyboard with Boot Camp

    - by Kristopher Johnson
    I have Windows 7 64-bit running on a MacBook Pro in a Boot Camp partition. I am trying to pair with my Bluetooth Mighty Mouse and wireless keyboard under Windows, but whenever I try to do so, here's what happens: While on the Add a device window, I turn on the mouse or press a key on the keyboard, and the mouse or keyboard shows up in the list of available devices. I click the device and then the Next button, and the window displays Connecting to device... Time passes. Eventually, I get this error message indicating that the device could not be accessed. The error code is 0x80070015. I've run Windows Update and Apple Software Update.

    Read the article

  • Deploy .net 4 via Acrive Directory group policy or WSUS

    - by Terence Johnson
    Is there a way to automatically deploy .net 4 using Active Directory group policy or WSUS? I want to push it out to lots of machines without having to go around to each one. Background: I have a VSTO ClickOnce application I want to deploy to non-admin users, but it uses .net 4, which won't install without admin rights, so ClickOnce fails for non-admins unless .net 4 is already installed.

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >