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  • How do I simulate the mouse and keyboard using C# or C++?

    - by Art
    I want to start develop for Kinect, but hardest theme for it - how to send keyboard and mouse input to any application. In previous question I got an advice to develop my own driver for this devices, but this will take a while. I imagine application like a gate, that can translate SendMessage's into system wide input or driver application with API to send this inputs. So I wonder, is there are drivers or simulators that can interact with C# or C++? Small edition: SendMessage, PostMessage, keybd_event will work only on Windows application with common messages loop. So I need driver application that will work on low, kernel, level.

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  • Why specifying keyboard layout?

    - by amyassin
    Most operating systems (if not all) asks about the keyboard layout during installation. Why do they need to know the layout? I mean, when pressing key, does the keyboard send a specific signal indicating what it represents (if so, why needing to specify the layout?) or it sends a signal indicating its position (the second raw, third key) and then the OS detects what key is that from the layout specified?

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  • Getting some French-Canadian keyboard strokes to work on English keyboard

    - by Gradient
    I'm trying to use some of the French-Canadian keyboard stokes I'm used to on an English keyboard. I would like to change the behaviour of some keys. I was able to implement these changes in Vim, but I would like them to be applied system-wide (for Windows and Ubuntu). Here's what I want to implement : If I press [a, the character printed is â. When I press [r, something that's supposed to stay normal, the characters printed are [r. If I hold [ for 3 seconds, [ is printed. I want this delay to be applied to all my modified keys. I want to map < to ' and the characters 'e to è. The complex problem here is that I only want the ' beside the ; key to produce the è character, NOT when I press the < (remapped to ') then e. I'll show you a .vimrc file that implements this, now I want this behavior system-wide: set timeout timeoutlen=3000 ttimeoutlen=100 inoremap [a â inoremap [A Â inoremap [e ê inoremap [E Ê inoremap [i î inoremap [I Î inoremap [o ô inoremap [O Ô inoremap [u û inoremap [U Û inoremap 'a à inoremap 'A À inoremap 'e è inoremap 'E È inoremap 'u ù inoremap 'U Ù inoremap }e ë inoremap }E Ë inoremap }i ï inoremap }I Ï inoremap }u ü inoremap }U Ü inoremap ]c ç inoremap ]C Ç inoremap / é inoremap < '

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  • Is a rubber keyboard suitable for heavy use?

    - by Vilx-
    Every keyboard wears out with time, and mine has some age already. The day it fails is coming closer and closer. So I'm slowly starting to look around for a new one. I use the keyboard for gaming and programming, so it gets some pretty solid use. I also tend to eat by the computer, so there's plenty of... uhh... lifeforms down there. Anyway, I was looking at these rubber keyboards. They come pretty cheap (my local computer shop has one for less than $20) and they seem to have some nice properties. They can be easily cleaned, they're quiet, and can be rolled up when needed (plus no worries about spilled drinks). However I'm wondering what their type-ability is. If I can't write on it at a decent speed, the rest of the features don't matter. Not that I'm a fast typer, but being a professional progammer does give a boost to the skill. I couldn't find any reviews on the net so I'm turning to you. Who has used these keyboards and what was your experience? Perhaps there is something else I haven't though of why such a keyboard would not be a good idea?

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  • Getting input from keyboard

    - by SAMIR BHOGAYTA
    When you type on the keyboard the keystrokes go to a particular application, the active application. The active application receives the input from the keyboard. This means the application has input focus. There are two events for a key on a keyboard, when the key is pressed and when it is released. No it's not a single event as you might expect if you have no prior programming experience, in shooter games for example when you keep the forward key pressed (KeyDown) the player goes forward, and when it isn't pressed (KeyUp) the player stays put. The event that occurs when the key is pressed is called KeyPress. It occurs between KeyDown and KeyUp, and therefore acts similar to KeyDown. Similar to the way we handle OnPaint and other events we also handle the OnKeyDown event (because we want the event to occur when the key is pressed and not when it is released) by overriding it. Try the code below and test it. You will understand the role of each property. protected override void OnKeyDown(KeyEventArgs keyEvent) { // Gets the key code lblKeyCode.Text = "KeyCode: " + keyEvent.KeyCode.ToString(); // Gets the key data; recognizes combination of keys lblKeyData.Text = "KeyData: " + keyEvent.KeyData.ToString(); // Integer representation of KeyData lblKeyValue.Text = "KeyValue: " + keyEvent.KeyValue.ToString(); // Returns true if Alt is pressed lblAlt.Text = "Alt: " + keyEvent.Alt.ToString(); // Returns true if Ctrl is pressed lblCtrl.Text = "Ctrl: " + keyEvent.Control.ToString(); // Returns true if Shift is pressed lblShift.Text = "Shift: " + keyEvent.Shift.ToString(); } How do I find out when the user presses a specific key? As you probably imagine, this will be easily accomplished using 'if'. if (keyEvent.KeyCode == Keys.A) { MessageBox.Show("'A' was pressed."); } Probably most beginners would be tempted to do this: if (keyEvent.KeyCode == "A") .... which is definitely incorrect because we can't compare System.Windows.Forms.Keys to a string. Also note that in the example we are using 'keyEvent.KeyCode', that means that even if we have other shift keys pressed (Alt, Ctrl, Shift, Windows...) simultaneous with A, the if condition returns true because it doesn't recognize key combinations. If we want to ignore key combinations (Alt+A, Ctrl+Shift+A), etc. we need to use 'keyEvent.KeyData' of course: if (keyEvent.KeyData == Keys.A) { MessageBox.Show("'A', and only A, was pressed."); } When you right click on a file in Windows Explorer and you have the Shift key pressed you get the additional 'Open with...' item in the menu. This and many others are cases when you need to use the mouse button together with the keyboard. The following code will change the background color of the form only if the form is clicked while the Ctrl key on the keyboard is pressed. If the Ctrl key is unpressed and the form is clicked nothing happens. private void Form1_Click(object sender, System.EventArgs e) { Keys modKey = Control.ModifierKeys; if(modKey == Keys.Control) { this.BackColor = Color.Yellow; } } If you have further questions feel free to ask them and also check the following pages at MSDN: KeyUp Event KeyPress Event KeyDown Event

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  • When installing Ubuntu (with Unity), I can't select the keyboard layout.

    - by Pascual
    I can select language, (I wanted English), but I wanted to select "international (with dead tilde)" and I cannot find an option to do it unlike Xubuntu or Lubuntu. Usually, in previous editions, before unity, there were two columns ... one for selecting language and other to select the kind of layout and there was a box so you can test the keyboard. Now, there is only one column and I need the dead tilde. How can I do it? Why is Ubuntu hiding these options? Thanks

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  • How to override the new limited keyboard repeat rate limit?

    - by Olivier Pons
    I may be an alien around here, but here's my problem: the speed limit on old Ubuntu releases (= before 11) was very very fast. It was really great for me. Now, on Ubuntu 11, they may have thought: "who will ever want that speed? Nobody! So let's put the maximum speed to a lower limit". It's so stupid that they tried to narrow down the speed to some other famous OS. If Linux is more powerful, why remove some of its power? I don't get that. So is there any way to override that speed limit and get my keyboard as fast as it is on other previous versions?

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  • Still no keyboard after uninstalling Ubuntu

    - by Muhammad Rushdi Ibrahim
    I installed Ubuntu 11.04 for the first time yesterday. After rebooting for the first time, I couldn't log in because I couldn't type anything using the keyboard. After rebooting, the keyboard failed completely; I can only automatically boot into Windows since I can't choose Ubuntu. Then the problem got worse. I had to use On-Screen keyboard to log in into Windows. Still no keyboard. When I rebooted, my laptop couldn't reboot at all! I had to hard reboot. I decided to uninstall the Ubuntu, using the Add/Remove program in the Control Panel. I uninstalled it successfully. My laptop automatically boots into Windows without Ubuntu option. However, I still don't have the keyboard! Please help me. Acer Aspire 4935 Windows 7 Ultimate Thanks.

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  • Volume control keyboard shortcuts not working in 14.04?

    - by user295481
    I run Ubuntu 14.04 on a Sony Vaio CS series laptop. Normally, the volume is controlled by pressing Funcion+F2, F3, and F4 for mute, volume down, and volume up respectively. I accidentally reassigned the volume up keyboard shortcut to a different key. I tried resetting the keyboard shortcut by going into the keyboard shortcuts editor in Ubuntu and pressing Function+F4, but that didn't work. My mute function and my volume down functions both work flawlessly, but volume up doesn't work at all. Please don't answer telling me to change the keyboard shortcut in the Keyboard Shortcuts manager, as I have already tried that. Thanks for your help!

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  • How to give control over keyboard back to X server after Alt + SysRq + R trick

    - by Øystein Tråsdahl
    Situation: an application freezes the X server and no keyboard input works. So I use Alt+SysRq+R to take the keyboard out of raw mode (make the kernel take control of the keyboard away from the X server). I can then type Ctrl+Alt+F1, kill the bad processes, and everything works again. So far so good. But the keyboard is still in the hands of the kernel, making Alt+Left/Right shortcuts for Decr_Console/Incr_Console. This is annoying, and I want to give control over the keyboard back to the X server. I have tried typing Alt+SysRq+R again, this does not switch things back. I have also tried the command kbd_mode -u, but nothing changes. Any advice?

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  • Keyboard layout issues using Ubuntu 12.04 in ssh via X11 for mac

    - by LostInTranslation
    I just upgraded from 10.04 LTS to 12.04 LTS on my server (DELL Intel XEON). By SSH login from my mac (OS X Lion) everything is fine (no issues with command lines) but when I open a window through X11, the keyboard layout is now completely messed up. As an owner of a french mac keyboard, I got used to such issues and could deal by guessing the "QUERTY" keys, but this time it's worse. To fix it, I tried: 1/ sudo dpkg-reconfigure keyboard-configuration = no effect 2/ sudo gnome-control-center then change the keyboard settings, however adding a couple of keyboard layouts did not change anything. I feel there is something to do with the X11 forwarding. Any hints? Thanks

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  • Can not use keyboard on unity

    - by ikhsan
    Dear Ubuntu Community, currently I am using Ubuntu 14.04, and few hours ago, an update notifier prompted to install an update. After update finished, it ask for system restart, I think there is some kernel update etc. The problem start after restart, I can type password when login, but after entering unity desktop, my keyboard become suddenly unusable, system doesn't respond to any key press, after few minutes, it lock the screen automatically, but still I can't type password to unlock the screen. I tried to logout (mouse is working properly), and login again, try starting onscreen keyboard, but still have no luck, system still doesn't respond to the key press. I tried to login in console, and keyboard working well, tried to install xfce, and keyboard also working properly, keyboard also working properly when login to unity as guest, it only not working when I login using my account. I also try to reset unity config via unity-tweak-tool --reset-unity , but still no luck any suggestion to resolve this?

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  • Surface (Pro) Soft Keyboard + Hardware Keyboard Issue

    - by Matt Clark
    When I got my Surface Pro 2, I loved it, and everything seemed to work flawlessly, until, wait for it, windows updates... The issue that I am having is the following, I primarily use the TC (TypeCover), as the Pro is an out-of-office laptop replacement for me, that I can still use to do whatever I need, but there are times when I will flip the cover, and use the system in tablet mode. The problem is that even when the TC is attached, any text field I click on, causes the OSK (on screen keyboard) to appear, as if I was running the system in tablet mode. As soon as I press a single button on the TC, the OSK is dismissed. When I first got the system, this was NOT the case, and it functioned as it should, where the OSK will only appear if the TC was not present. The biggest problem that I am having is the fact that the OSK causes the windows to be resized. Maximized windows will be shrunk, and stretched to their previous state, however a window that is not maximized will stay in its shrunken state, after the OSK has been dismissed. Below are pictures that show what is happening. Has anyone else experienced this issue? And is there any way to fix it? As you might imagine, having spent a pretty penny on a device like this, it it quite an annoying bug that needs fixing. I have been dealing with this issue for about 3 months now.

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  • Custom keyboard map is causing issues with stuck keys

    - by Grumbel
    I have a Microsoft Ergonomic 4000 keyboard and I am running a custom keymap (dvorak with some stuff for umlauts): http://pingus.seul.org/~grumbel/tmp/md5/b054e11505c88e1bfc6ebd5da46bdb78-xmodmap_pke http://pingus.seul.org/~grumbel/tmp/md5/f5e42a5b8ba4a034c5945f719b3d2608-xmodmap_pm This used to work fine for years and it still does, except that I am now having issues with a stuck Mode_switch key. When I hit Control_R and Mode_switch at the same time (happens a lot by accident), the Mode_switch key gets into a 'stuck' state, all letters I type afterwards come out in their umlaut form as if Mode_switch is pressed. I can unstuck the Mode_switch by again hitting Control_R and Mode_switch at the same time, but that leaves Gnome in a broken state where it doesn't react to my Gnome keyboard shortcuts any longer. The key presses themselves are still registered by the window manager as one can see changes in the applications (cursor in Gnome Terminal will turn into an unfilled rect, as if the application lost focus), but don't trigger the bound action. Does anybody have a clue what could be causing this? Or does anybody has an idea how I could debug this? xev doesn't seem to help here, as it is reporting normal KeyPress/KeyRelease events, even when the key is stuck. Also the Gnome key bindings don't get reported at all when its in the 'broken' state. I assume they are captured by the window manager before they even reach xev. I am using Ubuntu 10.04 with Gnome and Metacity, I have disabled all OpenGL related effects, so Compiz shouldn't interfere. Some general info on which applications are involved in Gnomes key binding handling would be helpful as well, as I assume its metacity, but restarting metacity doesn't fix the issue.

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  • Fix keyboard orientation in landscape iPad app (upside down keyboard)

    - by hjd
    I'm converting a landscape (UIInterfaceOrientationLandscapeRight) iPhone app to be a universal app. So far I've got the orientation working properly: the iPad version will launch with the right splash graphic and start in the right orientation (LandscapeLeft or LandscapeRight) depending on how the user is holding it. But: when I trigger the keyboard while the iPad is in LandscapeLeft, the keyboard appears upside down: I can't post images yet so you can see the error here: http://blog.durdle.com/images/ipad_keyboard.png That's a UIAlertView with a UITextField added to it. I guess the keyboard at this point is in the LandscapeRight orientation. If I rotate the device to LandscapeRight, the game view rotates to match the keyboard, then if I rotate the device back to LandscapeLeft the entire interface - game AND keyboard rotate together to appear correctly. So: how do I ensure it appears in the correct orientation?

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  • What key on a keyboard can be detected in the browser but won't show up in a text input?

    - by Brady
    I know this one is going to sound weird but hear me out. I have a heart rate monitor that is hooked up like a keyboard to the computer. Each time the heart rate monitor detects a pulse it sends a key stroke. This keystroke is then detected by a web based game running in the browser. Currently I'm sending the following keystroke: (`) In the browser base game I'm detecting the following key fine and if when the user is on any data input screens the (`) character is ignored using a bit of JavaScript. The problem comes when I leave the browser and go back to using the Operating system in other ways the (`) starts appearing everywhere. So my question is: Is there a key that can be sent via the keyboard that is detectable in the browser but wont have any notable output on the screen if I switch to other applications. I'm kind of looking for a null key. A key that is detectable in the browser but has no effect to the browser or any other system application if pressed.

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  • Windows Randomly Stop Accepting Input from Bluetooth Keyboard

    - by dragonmantank
    I've got a laptop running Ubuntu 11.10 with the most recent updates and an Apple Wireless Keyboard that syncs via bluetooth. The Ubuntu box is also a Synergy server, using QuickSynergy to run Synergy. I'm using xmodmap to swap the option and command keys, but nothing else. Throughout the day, windows that are long running will just stop accepting input. For example, I leave gnome-terminal up and running almost 24 hours a day. If it sits for a while, it just stops accepting input. It doesn't matter if I'm ssh'd into another machine or sitting on a local tty session, it just stops accepting input. If I open a new tab or window, those work fine. The 'broken' tabs stay broken. I'm also running Turpial (a Twitter client) which will do that same thing. I tend to use the arrow keys to navigate, and it just stops accepting input. Closing it and reopening it causes it to work fine. I don't seem to have the problem in Chrome, but I tend to open up new tabs when I go somewhere instead of using existing tabs. I've updated all the packages, rebooted, and the only thing that seems to cure it is if I type on the built-in keyboard, the window will start to accept text from the bluetooth keyboard (until it stops again). I don't think the keyboard is disassociating from the laptop because it can happen while I'm using the keyboard, it seems more linked with windows that I sit for a long time. As an example, I'm typing in Chrome with the bluetooth keyboard but I have a terminal window that won't accept input.

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  • Turn off keyboard back-light Sony (VAIO SVF1521DCXW)

    - by KasiyA
    I have a Sony laptop and I want to turn keyboard back-light off. It doesn't have a shortcut function key for doing this on the keyboard . I can turn off it with VAIO Control Center in Windows but I don't know how can I turn it off in Ubuntu 14.04. There isn't available to me: /sys/devices/platform/sony-laptop/kbd_backlight doesn't exist on my machine. I have this folder /sys/devices/platform/sony-laptop/ and there is three folder one power folder and two shortcut-ed folder driver , subsystem and five file contains battery_care_health , battery_care_limiter , modalias , touchpad and event This is the output of running sudo modinfo sony-laptop: filename: /lib/modules/3.13.0-34-generic/kernel/drivers/platform/x86/sony-laptop.ko version: 0.6 license: GPL description: Sony laptop extras driver (SPIC and SNC ACPI device) author: Stelian Pop, Mattia Dongili srcversion: 5C6E050349475558A231C59 alias: acpi*:SNY6001:* alias: acpi*:SNY5001:* depends: intree: Y vermagic: 3.13.0-34-generic SMP mod_unload modversions signer: Magrathea: Glacier signing key sig_key: 50:0B:C5:C8:7D:4B:11:5C:F3:C1:50:4F:7A:92:E2:33:C6:14:3D:58 sig_hashalgo: sha512 parm: debug:set this to 1 (and RTFM) if you want to help the development of this driver (int) parm: no_spic:set this if you don't want to enable the SPIC device (int) parm: compat:set this if you want to enable backward compatibility mode (int) parm: mask:set this to the mask of event you want to enable (see doc) (ulong) parm: camera:set this to 1 to enable Motion Eye camera controls (only use it if you have a C1VE or C1VN model) (int) parm: minor:minor number of the misc device for the SPIC compatibility code, default is -1 (automatic) (int) parm: kbd_backlight:set this to 0 to disable keyboard backlight, 1 to enable it (default: no change from current value) (int) parm: kbd_backlight_timeout:meaningful values vary from 0 to 3 and their meaning depends on the model (default: no change from current value) (int) With the suggested command: sudo modprobe -r sony_laptop sudo modprobe -v sony_laptop kbd_backlight=0 Output was: insmod /lib/modules/3.13.0-34-generic/kernel/drivers/platform/x86/sony-laptop.ko kbd_backlight=0 It doesn't seem to affect the keyboard backlight. And also trying this command: sudo modprobe -v sony_laptop kbd_backlight_timeout=3 kbd_backlight=0 and doesn't seem to effect the keyboard backlight I also test it after restart laptop, And I didn't see any effect too. Important : By default, keyboard backlight is off; when I press a key it turns on and after 15 seconds it turns off again. It's the same result on battery and AC power I followed also http://ubuntuforums.org/showthread.php?t=2139597 and Keyboard backlighting not working on a Vaio VPCSB11FX but didn't work so.

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  • Macbook Pro keyboard with BootCamp - missing the Home/End/PageUp/PageDown keys

    - by brainjam
    Last year I converted from Windows to a MacBook Pro and went through the process of learning the ways of the Mac keyboard. In particular, I learned that Ctrl-left and Ctrl-right were the Mac way of doing Home and End. I'm now doing a project on Windows 7 on Bootcamp, and finding that I'm missing the Windows Home and End keys in a completely different way -- they don't exist, but the Mac combos don't work either. Any suggestions for getting this functionality somehow? Code editing is a real drag without these keys.

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  • Keyboard layout to shift wasd keys

    - by Joel Coehoorn
    I like to play video games on my computer. One of the things that bugs me, though, is how the wasd keys became the standard movement keys in first person shooters and mmorpgs. To me, esdf makes a lot more sense, because that matches your normal hand placement for typing. "Fixing" that layout is always the first thing I do when installing a new game. Sadly, this is often a pain in the neck, and some games won't let you do it at all. Is there an alternative keyboard layout you can install that will just switch these around, so the wasd keys fall in the esdf positions? And is low-level enough two work with DirectX/DirectInput, perhaps that works with the language bar for easy swapping back and forth?

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  • Apple Wireless (aluminium) Keyboard on Windows

    - by Dave Arkell
    I have an apple wireless keyboard which I am using with my windows pc and it works excellently, and looks superb. It all connects fine (particularly with a flashed dbt-120). However, I haven't had great success with getting all those useful keys to work with the 'fn' key. I've been using uawks as a way to get it working, but it doesn't always work. Has anyone had success with any other tools to get the fn key working (and therefore creating shortcuts to 'End', 'Home', 'Break', 'Pgup', etc? I should point out that this is not a mac computer, it is a plain old pc.

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