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  • how to get a particular day of week in objective c??

    - by hemant
    using gregorian calender i am able to get the number of day of the week i.e 1 for sunday and 2 for monday etc but i am not able to find a function that displays the name of week then the number?? can anyone help?? here is my code to get the number of day NSDate *dates = [gregorian dateFromComponents:component]; NSDateComponents *weekdayComponents =[gregorian components:(NSDayCalendarUnit | NSWeekdayCalendarUnit) fromDate:dates]; NSUInteger *weekdays = [weekdayComponents weekday]; NSString *dayw=[NSString stringWithFormat:@"%1i",weekdays]; NSLog(@"%@",dayw);

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  • coding on back button of navigation based application??

    - by hemant
    In one view during a function call i am assigning 1 to a flag...when i navigate back to previous view i want the the flag value to be retained to that view...how cAn i do coding on the button that appears on the screen to navigate back to the previous screen might be able to do it or is there any better solution???

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  • Can I use WCF on Visual Studio 2005?

    - by Hemant
    I am about to start a project which consumes third party web services. Because of a legacy system, I am told that I can only use Visual Studio 2005/.NET 2.0. (Though I would have preferred Visual Studio 2008 on .NET 3.5) My understanding is that WCF was released with .NET 3.0. So is there any possibility to use WCF on Visual Studio 2005 by using just the WCF assemblies of .NET 3.0? I will then try to convince them that it is just like using external framework which doesn't disturb anything.

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  • using a test account for in app purchases??

    - by hemant
    i created in app purchases in my application.But still my test account doesn’t work fine. When i test my application using test account the sandbox environment asks me to buy the product and after buying it asks me to buy the product again straightaway. Is it some problem while using test accounts or is there a problem in my coding?? this is my first application and figuring out in app purchases for your application can be really hard at times. i have 4 products and this happens only with 1 or 2 products and rest work fine. So i am sure the in app purchases is fine but cant figure out what could be wrong??

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  • using a button to navigate to different view in navigation based application??

    - by hemant
    i created a navigation based project but instead of tableview i added a new view with a button to navigate to the other view.. my button code is as shown below but whenever i run it the application doesn't run?? is the code wrong or navigation based application only work with tableview?? -(IBAction)clickMe:(id)sender chdDetails *details=[[chdDetails dalloc]initWithNibName:@"chdDetails" bundle:nil]; [self.navigationController pushViewController:details animated:YES]; [details release]; details=nil;

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  • How can i show correct last login date time in website?

    - by Hemant Kothiyal
    Hi All, I have created a asp.net website, that we are going to deploy at India. All client of this website would be from SWEDEN. This site have option (last login date time) at user's dashboard after successfull login. Now my problem is that if application is deploy at India and user loggedin from SWEDEN then user is able to show only server date time which is of India. My Steps are as following 1. User logged into site first time at 10 AM(server time), surfing starts... 2. Logged out at 10:30 (server time) 3. Application store server datetime in database. 4. Next time user come, application will store same date and time from database as last loggin datetime. How can i store SWEDEN date time in database when user logged out from site, it will in future grow to other country also. Please help?

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  • testing an in app purchase??

    - by hemant
    i developed a application with in app purchases..when user buys the subscription it gets stored on my server..after testing it few times i deleted the data from server to test it again but when i buy it the sandbox environment says u you already purchased this.TAP OK to download it again for free also i have used this test account on my previous application?? does it means i will have to create a new test account for this application?? also by mistake i used this account on apple store..i read somewhere that doing this will make your test account invalid...is it true?? should i create a new account for it??

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  • add different characters to a NSString one by one??

    - by hemant
    i am retrieving different characters from a string by using thsi function and adding 5 to them to display the corresponding character for eg. 'a' displays 'f' and 'h' displays 'm'.. but the problem is that i am not able to add these characters into a string which i can use to display to display like 'fm'...can anyone help?? heres the code strResult(mutablestring) is getting null only. `str=@"John"; int a=[str length]; for(i=0;i char ch=[str characterAtIndex:i]; ch=ch+5; temp=[NSString stringWithFormat:@"%c",ch]; [strResult appendString:temp]; NSLog(@"%c",ch); }`

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  • What does open source license (like GNU-GPL) mean?

    - by Hemant
    I am looking forward to use an open source product which has GNU-GPL like license and it says that if I use that product, I must share the source code of my application. I am slightly confused about it. I understand that Linux is available under GNU-GPL license as well. Does it mean ALL linux application are and has to be open source? Does it mean I can ask for the source code of complete Oracle DB from Oracle Corp (at least the part that runs on Linux)?

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  • Encrypt/ Decrypt text file in Delphi?

    - by Hemant Kothiyal
    Hi i would like to know best encryption technique for text file encryption and ecryption. My Scenario: I have software having two type of users Administartor and Operators. Our requirement is to encrypt text file when Administrator enter data using GUI and save it. That encrypted file would be input for Operator and they just need to select it and use that file. Here file should be automatically decrypt data for further calculation when Operator select those files. Please help me which encryption/ decryption technique should i use?

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  • Potentially The World’s Filthiest PC [Video]

    - by Jason Fitzpatrick
    We’re confident we’ve seen some dusty PC cases in our day, but nothing we’ve ever cleaned produced the sheer volume of smoke-bomb like dust this neglected tower spews out. That noise you hear, about 1:15 into the video, is the sound of the compressor motor kicking back on to top off the pressure tank: behold, a PC so filthy the compressor cleaning it out needs to take a break! [via Geeks Are Sexy] HTG Explains: Why Linux Doesn’t Need Defragmenting How to Convert News Feeds to Ebooks with Calibre How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More

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  • Access-based Enumeration (December 04, 2009)

    - by user12612012
    Access-based Enumeration (ABE) is another recent addition to the Solaris CIFS Service - delivered into snv_124.  Designed to be compatible with Windows ABE, which was introduced in Windows Server 2003 SP1, this feature filters directory content based on the user browsing the directory.  Each user can only see the files and directories to which they have access.  This can be useful to implement an out-of-sight, out-of-mind policy or simply to reduce the number of files presented to each user - to make it easier to find files in directories containing a large number of files. ABE is managed on a per share basis by a new boolean share property called, as you might imagine, abe, which is described insharemgr(1M).  When set to true, ABE filtering is enabled on the share and directory entries to which the user has no access will be omitted from directory listings returned to the client.  When set to false or not defined, ABE filtering will not be performed on the share.  The abe property is not defined by default.Administration is straightforward, for example: # zfs sharesmb=abe=true,name=jane tank/home/jane# sharemgr show -vp    zfs       zfs/tank/home/jane nfs=() smb=()          jane=/export/home/jane     smb=(abe="true") ABE is also supported via sharemgr(1M) and on smbautohome(4) shares. Note that even though a file is visible in a share, with ABE enabled, it doesn't automatically mean that the user will always be able to open the file.  If a user has read attribute access to a file ABE will show the it but access will be denied if this user tries to open the file for reading or writing. We considered supporting ABE on NFS shares, as suggested by the name of PSARC/2009/375, but we ran into problems due to NFS client readdir caching.  NFS clients maintain a common directory entry cache for all users, which not only defeats the intent of ABE but can lead to very confusing results.  If multiple users are looking at the content of a directory with ABE enabled, the entries that get cached will depend on who looks at the directory first.  Subsequent users may see files that ABE on the server would have filtered out or files may be missing because they were filtered out for the original user. Although this issue can be resolved by disabling the NFS client readdir cache, this was deemed to be an unsuitable solution because it would create a dependency between a server share property and the configuration on all NFS clients, and there was the potential for differences in behavior across the various NFS clients.  It just seemed to add unnecessary administration complexity so we pulled it out. References for more information PSARC/2009/246 ZFS support for Access Based Enumeration PSARC/2009/375 ABE share property for NFS and SMB 6802734 Support for Access Based Enumeration 6802736 SMB share support for Access Based Enumeration Windows Access-based Enumeration

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  • How to implement smooth flocking

    - by Craig
    I'm working on a simple survival game, avoid the big guy and chase the the small guys to stay alive for as long as possible. I have taken the chase and evade example from MSDN create and drawn 20 mice on the screen. I want the small guys to flock when they arent evading. They are doing this, but it isnt as smooth as I would like it to be. How do i make the movement smoother? Its very jittery.# Below is what I have going at the moment, flocking code is within the IF statement, when it isnt set to evading. Any help would be greatly appreciated! :) namespace ChaseAndEvade { class MouseSprite { public enum MouseAiState { // evading the cat Evading, // the mouse can't see the "cat", and it's wandering around. Wander } // how fast can the mouse move? public float MaxMouseSpeed = 4.5f; // and how fast can it turn? public float MouseTurnSpeed = 0.20f; // MouseEvadeDistance controls the distance at which the mouse will flee from // cat. If the mouse is further than "MouseEvadeDistance" pixels away, he will // consider himself safe. public float MouseEvadeDistance = 100.0f; // this constant is similar to TankHysteresis. The value is larger than the // tank's hysteresis value because the mouse is faster than the tank: with a // higher velocity, small fluctuations are much more visible. public float MouseHysteresis = 60.0f; public Texture2D mouseTexture; public Vector2 mouseTextureCenter; public Vector2 mousePosition; public MouseAiState mouseState = MouseAiState.Wander; public float mouseOrientation; public Vector2 mouseWanderDirection; int separationImpact = 4; int cohesionImpact = 6; int alignmentImpact = 2; int sensorDistance = 50; public void UpdateMouse(Vector2 position, MouseSprite [] mice, int numberMice, int index) { Vector2 catPosition = position; int enemies = numberMice; // first, calculate how far away the mouse is from the cat, and use that // information to decide how to behave. If they are too close, the mouse // will switch to "active" mode - fleeing. if they are far apart, the mouse // will switch to "idle" mode, where it roams around the screen. // we use a hysteresis constant in the decision making process, as described // in the accompanying doc file. float distanceFromCat = Vector2.Distance(mousePosition, catPosition); // the cat is a safe distance away, so the mouse should idle: if (distanceFromCat > MouseEvadeDistance + MouseHysteresis) { mouseState = MouseAiState.Wander; } // the cat is too close; the mouse should run: else if (distanceFromCat < MouseEvadeDistance - MouseHysteresis) { mouseState = MouseAiState.Evading; } // if neither of those if blocks hit, we are in the "hysteresis" range, // and the mouse will continue doing whatever it is doing now. // the mouse will move at a different speed depending on what state it // is in. when idle it won't move at full speed, but when actively evading // it will move as fast as it can. this variable is used to track which // speed the mouse should be moving. float currentMouseSpeed; // the second step of the Update is to change the mouse's orientation based // on its current state. if (mouseState == MouseAiState.Evading) { // If the mouse is "active," it is trying to evade the cat. The evasion // behavior is accomplished by using the TurnToFace function to turn // towards a point on a straight line facing away from the cat. In other // words, if the cat is point A, and the mouse is point B, the "seek // point" is C. // C // B // A Vector2 seekPosition = 2 * mousePosition - catPosition; // Use the TurnToFace function, which we introduced in the AI Series 1: // Aiming sample, to turn the mouse towards the seekPosition. Now when // the mouse moves forward, it'll be trying to move in a straight line // away from the cat. mouseOrientation = ChaseAndEvadeGame.TurnToFace(mousePosition, seekPosition, mouseOrientation, MouseTurnSpeed); // set currentMouseSpeed to MaxMouseSpeed - the mouse should run as fast // as it can. currentMouseSpeed = MaxMouseSpeed; } else { // if the mouse isn't trying to evade the cat, it should just meander // around the screen. we'll use the Wander function, which the mouse and // tank share, to accomplish this. mouseWanderDirection and // mouseOrientation are passed by ref so that the wander function can // modify them. for more information on ref parameters, see // http://msdn2.microsoft.com/en-us/library/14akc2c7(VS.80).aspx ChaseAndEvadeGame.Wander(mousePosition, ref mouseWanderDirection, ref mouseOrientation, MouseTurnSpeed); // if the mouse is wandering, it should only move at 25% of its maximum // speed. currentMouseSpeed = .25f * MaxMouseSpeed; Vector2 separate = Vector2.Zero; Vector2 moveCloser = Vector2.Zero; Vector2 moveAligned = Vector2.Zero; // What the AI does when it sees other AIs for (int j = 0; j < enemies; j++) { if (index != j) { // Calculate a vector towards another AI Vector2 separation = mice[index].mousePosition - mice[j].mousePosition; // Only react if other AI is within a certain distance if ((separation.Length() < this.sensorDistance) & (separation.Length()> 0) ) { moveAligned += mice[j].mouseWanderDirection; float distance = Math.Abs(separation.Length()); if (distance == 0) distance = 1; moveCloser += mice[j].mousePosition; separation.Normalize(); separate += separation / distance; } } } if (moveAligned.LengthSquared() != 0) { moveAligned.Normalize(); } if (moveCloser.LengthSquared() != 0) { moveCloser.Normalize(); } moveCloser /= enemies; mice[index].mousePosition += (separate * separationImpact) + (moveCloser * cohesionImpact) + (moveAligned * alignmentImpact); } // The final step is to move the mouse forward based on its current // orientation. First, we construct a "heading" vector from the orientation // angle. To do this, we'll use Cosine and Sine to tell us the x and y // components of the heading vector. See the accompanying doc for more // information. Vector2 heading = new Vector2( (float)Math.Cos(mouseOrientation), (float)Math.Sin(mouseOrientation)); // by multiplying the heading and speed, we can get a velocity vector. the // velocity vector is then added to the mouse's current position, moving him // forward. mousePosition += heading * currentMouseSpeed; } } }

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  • Finding the endpoint of a named bone in Irrlicht

    - by Boreal
    I'm making a tank game that will have multiple tanks. I want to be able to define the weapon placements using bones that I can add right inside the modelling program (Blender to be exact). All tanks will have a bone called Body and a bone called Turret, and then names like Cannon0 and PickupGun for where the shots will be fired from that are attached to the Turret bone. Is there some way to find the absolute end position of a bone that I choose by name?

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  • Home automation using Arduino / XMPP client for Arduino

    - by Ashish
    I am trying to setup a system for automating certain tasks in my home. I am thinking of a solution wherein a server side application would be able to send/receive commands/data to Arduino (attached with Arduino Ethernet Shield) via the web. Here the Arduino may both act as a sensor interface to the server application or command executor interface for the server app. E.g. (user story): The overhead water tank in my house has a water level sensor attached with Arduino (attached with Arduino Ethernet Shield). Another Arduino (attached with Arduino Ethernet Shield) is attached with a relay/latch. This relay/latch is then connected to a water pump. Now the server side application on the web is able to get/receive water level information from the Arduino on the water tank. Depending on the water level information received, the web application should send suitable signals/commands to Arduino on water pump to switch 'ON' or switch 'OFF' the water pump. Now for such a system to work across the web, I am thinking of using one of the type of solutions in order of my priority: Using XMPP for communication between server application and Arduino. Using HTTP polling. Using HTTP hanging GET. For solution number 1, I need to implement a XMPP client that would reside on Arduino. Is it possible to write a XMPP client small enough to reside on an Arduino? If yes what are the minimum possible XMPP client functionality that I need to write for Arduino, so that it would be able to contact XMPP servers solutions like GTalk, etc.? For solution number 2 and 3 I need guidance in implementation. Also which solution would be cost effective and easily extendable?

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  • Java3D: Problem with order of objects that have a transparent PNG texture

    - by Sebastian
    Hello! Today I tried to program a little fish tank with Java 3D. The fish tank rotates and fishes are placed in it. The fishes in the box are Java 3D Boxes with a PNG picture that has an alpha channel. Without activated transparency the order of the objects is correct. But when I enable it, some fishes in the back come to the front what looks really wrong. I tried NICEST, FASTEST and BLENDED as Transparency Options but I had no effort. Does someone know what the problem could be? Vector3f[] posf = new Vector3f[5]; posf[0] = new Vector3f(-0.22f, -0.1f, -0.2f); posf[1] = new Vector3f(-0.34f, 0.1f, 0.2f); posf[2] = new Vector3f(0.3f, -0.2f, 0.3f); Appearance fischapp = new Appearance(); fischapp.setTransparencyAttributes(new TransparencyAttributes(TransparencyAttributes.NICEST, 1f)); try { fischapp.setTexture(new TextureLoader(ImageIO.read(new File("nemo.png")), this).getTexture()); } catch(IOException exc) { System.out.println(exc.getMessage()); } for(int i = 0; i Thank you!

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  • Collision detection with heightmap based terrain

    - by Truman's world
    I am developing a 2D tank game. The terrain is generated by Midpoint Displacement Algorithm, so the terrain is represented by an array: index ---> height of terrain [0] ---> 5 [1] ---> 8 [2] ---> 4 [3] ---> 6 [4] ---> 8 [5] ---> 9 ... ... The rendered mountain looks like this: * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 0 1 2 3 4 5 ... I want tanks to be able to move smoothly on the terrain (I mean tanks can rotate according to the height when they move), but the surface of the terrain is not flat, it is polygonal. Can anyone give me some help with collision detection in this situation? Thanks in advance.

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  • How to Shoot Liquid Flows [Photography]

    - by Jason Fitzpatrick
    If you thought water drops frozen in time were neat, this tutorial shows you how to capture the flow of colored liquids dropped into water–the effects are quite eye catching. The process combines a small tank of water, heavy cream with dye mixed in, and of course some off-camera flashes and a DSLR. Hit up the link below to see the full setup and some beautiful photos. How To Shoot a Liquid Flow [DIYPhotography] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Ad-Driven Apps Are Sucking Your Android Battery Dry

    - by Jason Fitzpatrick
    Ads in free Android apps might be annoying but you probably never imagined they were radically draining your battery. New research from Purdue University and Microsoft highlight just how much ad-driven apps tank your battery life. What did they find? That poorly designed ad-modules in free ad-driven applications are terrible at conserving energy. In popular applications like Angry Birds and Free Chess 70% of the energy the application consumed was used to drive the ads. They also surveyed other applications and found that ad-driven apps weren’t alone in excessive battery use–the New York Times app, for example, spent 15% of its battery consumption on tracking and background tasks. Hit up the link below to read the full whitepaper for a more in depth look at the methodology and results. Fine Grained Energy Accounting on Smartphones with Eprof (PDF) [via ZDNet] Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

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