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  • Implementing few methods of a interface class-C#

    - by Jankhana
    Is it possible in C# to have a class that implement an interface that has 10 methods declared but implementing only 5 methods i.e defining only 5 methods of that interface??? Actually I have an interface that is implemented by 3 class and not all the methods are used by all the class so if I could exclude any method???

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  • iPhone: Interface Builder leaks memory?

    - by Stefan Klumpp
    I have been working on an iPhone project, where we created all the user interface programmatically in code. Now I'm going to start a new iPhone project and thinking of using Interface Builder instead, because it has been recommended to me as being a very useful tool, creating less headache than writing everything in code and in general much faster (regarding development time). However, my team members have some concerns due to previous problems with using Interface Builder and resulting memory leaks. Therefor they suggest building everything in code again. I don't know where these concerns come from, but maybe someone with more experience than we have can give some insight on that topic. Doing a simple Google search doesn't really provide any information proofing that there are any problems with memory leaks created by the Interface Builder itself.

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  • Interface injection in Spring Framework

    - by Aubergine
    There is article in here, however I am still in doubt, as some people keep confusing me. Doesn't Spring really support Interface injection at all? So what I want to clarify: setSomething(somethingInterface something); // this IS NOT interface injection, IT IS setter injection? Interface injection is when you just write `implements someExportedModuleInterface' and it configures it automatically? Could you please give an example of how this interface injection is done with Spring 'aware' interfaces? I am writing dissertation and I want to be sure what I am saying is not lie and correct.

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  • How to define colors in XCodes' Interface Builder?

    - by favo
    Hi, I would like to copy colors between elements in the interface builder or define them using RGB values. I.e. copy the background color of a button to another button without duplicating the button. Or: Enter an exact RGB code using the interface builder. Currently I can do this only programmatically but the interface builder is meant to design the GUI, so there must be such possibilities. Thank you all in advance for your answers.

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  • 6 Prominent Features of New GMail User Interface

    - by Gopinath
    GMail’s user interface has got a big make over today and the new user interface is available to everyone. We can switch to the new user interface by click on “Switch to the new look” link available at the bottom right of GMail (If you are on IE 6 or similar type of bad browsers, you will not see the option!). I switched to the new user interface as soon I noticed the link and played with it for sometime. In this post I want to share the prominent features of all new GMail interface. 1. All New Conversations Interface GMail’s threaded conversations is a game changing feature when it was first introduced by Google. For  a long time we have not seen much updates to the threaded conversation views. In the new GMail interface, threaded conversation sports a great new look – conversations are always visible in a horizontal fashion as opposed to stack interface of earlier version. When you open a conversation, you get a quick glance of individual thread without expanding the thread. Readability is improved a lot now.  Check image after the break 2. Sender Profile Photos In Email Threads Did you observe the above screenshot of conversations view? It has profile images of the participants in the thread. Identifying person of a thread is much more easy. 3. Advanced Search Box Search is the heart of Google’s business and it’s their flagship technology. GMail’s search interface is enhanced to let you quickly find the required e-mails. Also you can create mail filters from the search box without leaving the screen or opening up a new popup. 4. Gmail Automatically Resizing To Fit Multiple Devices There is no doubt that this is post PC era where people started using more of tablets and big screen smartphones than ever. The new user interface of GMail automatically resizes itself to fit the size of screen seamlessly. 5. HD Images For Your Themes, Sourced from iStockphoto Are you bored with minimalistic GMail interface and the few flashy themes? Here comes GMail HD themes backed by stock photographs sourced from iStockPhoto website. If you have a widescreen HD monitor then decorate your inbox with beautiful themes. 6. Resize Labels & Chat Panels Now you got a splitter between Labels & Chat panel that lets resize their height as you prefer. Also Label panel auto expands its height when you mouse over to show you hidden labels if any. Video – overview of new GMail features This article titled,6 Prominent Features of New GMail User Interface, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Interface contracts – forcing code contracts through interfaces

    - by DigiMortal
    Sometimes we need a way to make different implementations of same interface follow same rules. One option is to duplicate contracts to all implementation but this is not good option because we have duplicated code then. The other option is to force contracts to all implementations at interface level. In this posting I will show you how to do it using interface contracts and contracts class. Using code from previous example about unit testing code with code contracts I will go further and force contracts at interface level. Here is the code from previous example. Take a careful look at it because I will talk about some modifications to this code soon. public interface IRandomGenerator {     int Next(int min, int max); }   public class RandomGenerator : IRandomGenerator {     private Random _random = new Random();       public int Next(int min, int max)     {         return _random.Next(min, max);     } }    public class Randomizer {     private IRandomGenerator _generator;       private Randomizer()     {         _generator = new RandomGenerator();     }       public Randomizer(IRandomGenerator generator)     {         _generator = generator;     }       public int GetRandomFromRangeContracted(int min, int max)     {         Contract.Requires<ArgumentOutOfRangeException>(             min < max,             "Min must be less than max"         );           Contract.Ensures(             Contract.Result<int>() >= min &&             Contract.Result<int>() <= max,             "Return value is out of range"         );           return _generator.Next(min, max);     } } If we look at the GetRandomFromRangeContracted() method we can see that contracts set in this method are applicable to all implementations of IRandomGenerator interface. Although we can write new implementations as we want these implementations need exactly the same contracts. If we are using generators somewhere else then code contracts are not with them anymore. To solve the problem we will force code contracts at interface level. NB! To make the following code work you must enable Contract Reference Assembly building from project settings. Interface contracts and contracts class Interface contains no code – only definitions of members that implementing type must have. But code contracts must be defined in body of member they are part of. To get over this limitation, code contracts are defined in separate contracts class. Interface is bound to this class by special attribute and contracts class refers to interface through special attribute. Here is the IRandomGenerator with contracts and contracts class. Also I write simple fake so we can test contracts easily based only on interface mock. [ContractClass(typeof(RandomGeneratorContracts))] public interface IRandomGenerator {     int Next(int min, int max); }   [ContractClassFor(typeof(IRandomGenerator))] internal sealed class RandomGeneratorContracts : IRandomGenerator {     int IRandomGenerator.Next(int min, int max)     {         Contract.Requires<ArgumentOutOfRangeException>(                 min < max,                 "Min must be less than max"             );           Contract.Ensures(             Contract.Result<int>() >= min &&             Contract.Result<int>() <= max,             "Return value is out of range"         );           return default(int);     } }   public class RandomFake : IRandomGenerator {     private int _testValue;       public RandomGen(int testValue)     {         _testValue = testValue;     }       public int Next(int min, int max)     {         return _testValue;     } } To try out these changes use the following code. var gen = new RandomFake(3);   try {     gen.Next(10, 1); } catch(Exception ex) {     Debug.WriteLine(ex.Message); }   try {     gen.Next(5, 10); } catch(Exception ex) {     Debug.WriteLine(ex.Message); } Now we can force code contracts to all types that implement our IRandomGenerator interface and we must test only the interface to make sure that contracts are defined correctly.

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  • The term "interface" in C++

    - by Flexo
    Java makes a clear distinction between class and interface. (I believe C# does also, but I have no experience with it). When writing C++ however there is no language enforced distinction between class and interface. Consequently I've always viewed interface as a workaround for the lack of multiple inheritance in Java. Making such a distinction feels arbitrary and meaningless in C++. I've always tended to go with the "write things in the most obvious way" approach, so if in C++ I've got what might be called an interface in Java, e.g.: class Foo { public: virtual void doStuff() = 0; ~Foo() = 0; }; and I then decided that most implementers of Foo wanted to share some common functionality I would probably write: class Foo { public: virtual void doStuff() = 0; ~Foo() {} protected: // If it needs this to do its thing: int internalHelperThing(int); // Or if it doesn't need the this pointer: static int someOtherHelper(int); }; Which then makes this not an interface in the Java sense anymore. Instead C++ has two important concepts, related to the same underlying inheritance problem: virtual inhertiance Classes with no member variables can occupy no extra space when used as a base "Base class subobjects may have zero size" Reference Of those I try to avoid #1 wherever possible - it's rare to encounter a scenario where that genuinely is the "cleanest" design. #2 is however a subtle, but important difference between my understanding of the term "interface" and the C++ language features. As a result of this I currently (almost) never refer to things as "interfaces" in C++ and talk in terms of base classes and their sizes. I would say that in the context of C++ "interface" is a misnomer. It has come to my attention though that not many people make such a distinction. Do I stand to lose anything by allowing (e.g. protected) non-virtual functions to exist within an "interface" in C++? (My feeling is the exactly the opposite - a more natural location for shared code) Is the term "interface" meaningful in C++ - does it imply only pure virtual or would it be fair to call C++ classes with no member variables an interface still?

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  • Implementation of interface when using child class of a parent class in method of interface

    - by dotnetdev
    I don't have access to my dev environment, but when I write the below: interface IExample void Test (HtmlControl ctrl); class Example : IExample { public void Test (HtmlTextArea area) { } I get an error stating the methods in the class implementation don't match the interface - so this is not possible. HtmlTextArea is a child class of HtmlControl, is there no way this is possible? I tried with .NET 3.5, but .NET 4.0 may be different (I am interested in any solution with either framework). Thanks

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  • NTPD seems to delete all network interfaces

    - by Aurelin
    We have a couple of virtual interfaces configured on eth0 on a CentOS, and every now and then, they went down seemingly out of the blue. Now after going through the log files, I found out that apparently ntpd deletes all eth0 interfaces, and that dhclient automatically brings eth0 back up. The virtual interfaces, however, stay down which causes several of our websites to be inaccessible. Can someone explain to me why ntpd deletes interfaces? Can / should that be turned off, or can / should I configure dhclient to bring the virtual interfaces back up automatically, too? EDIT// The log files that I should've posted : Nov 12 13:10:28 raptor dhclient[20048]: DHCPREQUEST on eth0 to 255.255.255.255 port 67 (xid=0x6a825e97) Nov 12 13:10:42 raptor dhclient[20048]: DHCPDISCOVER on eth0 to 255.255.255.255 port 67 interval 8 (xid=0x24554092) Nov 12 13:10:42 raptor dhclient[20048]: DHCPOFFER from 96.126.108.78 Nov 12 13:10:42 raptor dhclient[20048]: DHCPREQUEST on eth0 to 255.255.255.255 port 67 (xid=0x24554092) Nov 12 13:10:42 raptor dhclient[20048]: DHCPACK from 96.126.108.78 (xid=0x24554092) Nov 12 13:10:42 raptor ntpd[2109]: Deleting interface #31 eth0, 50.116.50.97#123, interface stats: received=3255, sent=3256, dropped=0, active_time=1559394 secs Nov 12 13:10:42 raptor ntpd[2109]: Deleting interface #32 eth0:0, 50.116.53.56#123, interface stats: received=3, sent=0, dropped=0, active_time=1559391 secs Nov 12 13:10:42 raptor ntpd[2109]: Deleting interface #33 eth0:1, 66.175.211.192#123, interface stats: received=2, sent=0, dropped=0, active_time=1559389 secs Nov 12 13:10:42 raptor ntpd[2109]: Deleting interface #34 eth0:2, 50.116.53.95#123, interface stats: received=3, sent=0, dropped=0, active_time=1559387 secs Nov 12 13:10:42 raptor ntpd[2109]: Deleting interface #35 eth0:3, 97.107.132.32#123, interface stats: received=2, sent=0, dropped=0, active_time=1559385 secs Nov 12 13:10:42 raptor ntpd[2109]: Deleting interface #36 eth0:4, 50.116.56.201#123, interface stats: received=2, sent=0, dropped=0, active_time=1559383 secs Nov 12 13:10:42 raptor ntpd[2109]: Deleting interface #37 eth0:5, 66.175.212.121#123, interface stats: received=2, sent=0, dropped=0, active_time=1559381 secs Nov 12 13:10:42 raptor ntpd[2109]: Deleting interface #38 eth0:6, 66.175.215.137#123, interface stats: received=2, sent=0, dropped=0, active_time=1559379 secs Nov 12 13:10:44 raptor NET[1573]: /sbin/dhclient-script : updated /etc/resolv.conf Nov 12 13:10:44 raptor dhclient[20048]: bound to 50.116.50.97 -- renewal in 32692 seconds. Nov 12 13:10:45 raptor ntpd[2109]: Listening on interface #39 eth0, 50.116.50.97#123 Enabled The eth0 config : DEVICE="eth0" ONBOOT="yes" BOOTPROTO="dhcp" IPV6INIT="no" IPADDR=50.116.50.97 NETMASK=255.255.255.0 GATEWAY=50.116.50.1 And the virtual interfaces (I posted the first one only, they look the same for the most part) : # Configuration for eth0:0 DEVICE=eth0:0 BOOTPROTO=none # This line ensures that the interface will be brought up during boot. ONBOOT=yes # eth0:0 IPADDR=50.116.53.56 NETMASK=255.255.255.0

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  • How to implement an interface class using the non-virtual interface idiom in C++?

    - by andreas buykx
    Hi all, In C++ an interface can be implemented by a class with all its methods pure virtual. Such a class could be part of a library to describe what methods an object should implement to be able to work with other classes in the library: class Lib::IFoo { public: virtual void method() = 0; }; : class Lib::Bar { public: void stuff( Lib::IFoo & ); }; Now I want to to use class Lib::Bar, so I have to implement the IFoo interface. For my purposes I need a whole of related classes so I would like to work with a base class that guarantees common behavior using the NVI idiom: class FooBase : public IFoo // implement interface IFoo { public: void method(); // calls methodImpl; private: virtual void methodImpl(); }; The non-virtual interface (NVI) idiom ought to deny derived classes the possibility of overriding the common behavior implemented in FooBase::method(), but since IFoo made it virtual it seems that all derived classes have the opportunity to override the FooBase::method(). If I want to use the NVI idiom, what are my options other than the pImpl idiom already suggested (thanks space-c0wb0y).

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  • Use interface between model and view in ASP.NET MVC

    - by Icerman
    Hi, I am using asp.net MVC 2 to develop a site. IUser is used to be the interface between model and view for better separation of concern. However, things turn to a little messy here. In the controller that handles user sign on: I have the following: IUserBll userBll = new UserBll(); IUser newUser = new User(); newUser.Username = answers[0].ToString(); newUser.Email = answers[1].ToString(); userBll.AddUser(newUser); The User class is defined in web project as a concrete class implementing IUser. There is a similar class in DAL implementing the same interface and used to persist data. However, when the userBll.AddUser is called, the newUser of type User can't be casted to the DAL User class even though both Users class implementing the interface (InvalidCastException). Using conversion operators maybe an option, but it will make the dependency between DAL and web which is against the initial goal of using interface. Any suggestions?

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  • C# Interface Method calls from a controller

    - by ArjaaAine
    I was just working on some application architecture and this may sound like a stupid question but please explain to me how the following works: Interface: public interface IMatterDAL { IEnumerable<Matter> GetMattersByCode(string input); IEnumerable<Matter> GetMattersBySearch(string input); } Class: public class MatterDAL : IMatterDAL { private readonly Database _db; public MatterDAL(Database db) { _db = db; LoadAll(); //Private Method } public virtual IEnumerable<Matter> GetMattersBySearch(string input) { //CODE return result; } public virtual IEnumerable<Matter> GetMattersByCode(string input) { //CODE return results; } Controller: public class MatterController : ApiController { private readonly IMatterDAL _publishedData; public MatterController(IMatterDAL publishedData) { _publishedData = publishedData; } [ValidateInput(false)] public JsonResult SearchByCode(string id) { var searchText = id; //better name for this var results = _publishedData.GetMattersBySearch(searchText).Select( matter => new { MatterCode = matter.Code, MatterName = matter.Name, matter.ClientCode, matter.ClientName }); return Json(results); } This works, when I call my controller method from jquery and step into it, the call to the _publishedData method, goes into the class MatterDAL. I want to know how does my controller know to go to the MatterDAL implementation of the Interface IMatterDAL. What if I have another class called MatterDAL2 which is based on the interface. How will my controller know then to call the right method? I am sorry if this is a stupid question, this is baffling me.

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  • implementing the generic interface

    - by user845405
    Could any one help me on implementing the generic interface for this class. I want to be able to use the below Cache class methods through an interface. Thank you for the help!. public class CacheStore { private Dictionary<string, object> _cache; private object _sync; public CacheStore() { _cache = new Dictionary<string, object>(); _sync = new object(); } public bool Exists<T>(string key) where T : class { Type type = typeof(T); lock (_sync) { return _cache.ContainsKey(type.Name + key); } } public bool Exists<T>() where T : class { Type type = typeof(T); lock (_sync) { return _cache.ContainsKey(type.Name); } } public T Get<T>(string key) where T : class { Type type = typeof(T); lock (_sync) { if (_cache.ContainsKey(key + type.Name) == false) throw new ApplicationException(String.Format("An object with key '{0}' does not exists", key)); lock (_sync) { return (T)_cache[key + type.Name]; } } } public void Add<T>(string key, T value) { Type type = typeof(T); if (value.GetType() != type) throw new ApplicationException(String.Format("The type of value passed to cache {0} does not match the cache type {1} for key {2}", value.GetType().FullName, type.FullName, key)); lock (_sync) { if (_cache.ContainsKey(key + type.Name)) throw new ApplicationException(String.Format("An object with key '{0}' already exists", key)); lock (_sync) { _cache.Add(key + type.Name, value); } } } } Could any one help me on implementing the generic interface for this class. I want to be able to use the below Cache class methods through an interface.

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  • iphone dev: UIImageview subclass interface builder - how to call custom initializer

    - by ninjasmith
    hi. I messing with iphone developement. I have a uiimageview subclass that I want to use to detect touches. I have sucessfully added to interfacebuilder and I can detect a touch in my UIImageview subclass within my application so all is good on that front. however my UIImageView subclass has a custom initializer which is not called when it is created in interface builder. if I manually initialize the UIImageview and add it programmatically I think it will work but then I lose the ability to 'see' my positioning in Interface builder. how can I either 1) 'see' a uiimageview in interface builder that is added in code? (not possible?) 2) call my custom initializer when the subclass is instantiated in interfacebuilder. thanks

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  • Interface member name conflicts in ActionScript 3

    - by Aaron
    I am trying to create an ActionScript 3 class that implements two interfaces. The interfaces contain member functions with different signatures but the same name: public interface IFoo { function doStuff(input:int):void; } public interface IBar { function doStuff(input1:String, input2:Number):void; } public class FooBar implements IFoo, IBar { // ??? } In C# this problem can be solved with explicit interface implementations, but as far as I can tell ActionScript does not have that feature. Is there any way to create a class that implements both interfaces?

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  • Regarding to get refrence of IDot11AdHocManager Interface of COM WiFi AdHoc manager Interface

    - by sathaliyawala
    I am Trying to create AdHoc connection and for this i am using AdHoc wifi Interface provided by Microsoft. I have written code :- IDot11AdHocManager *pIAdHocMng = NULL ; HRESULT hr = CoInitialize(NULL); hr = CoCreateInstance(CLSID_Dot11AdHocManager,NULL,CLSCTX_INPROC_HANDLER ,IID_IDot11AdHocManager ,(void**)pIAdHocMng); if(hr == S_OK) printf("CreateNetwork Method success due to following reason :\n %ld",hr) ; else printf("CreateNetwork Method fail due to following reason : %ld \n ",hr) ; getch(); CoUninitialize(); But it will not return reference of Dot11AdHocManager it will return error and NULL value please help me to get the reference of Dot11AdHocManager Interface so i can use it method which help me to create the AdHoc Network

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  • Explicit C# interface implementation of interfaces that inherit from other interfaces

    - by anthony
    Consider the following three interfaces: interface IBaseInterface { event EventHandler SomeEvent; } interface IInterface1 : IBaseInterface { ... } interface IInterface 2 : IBaseInterface { ... } Now consider the following class that implements both IInterface1 and IInterface 2: class Foo : IInterface1, IInterface2 { event EventHandler IInterface1.SomeEvent { add { ... } remove { ... } } event EventHandler IInterface2.SomeEvent { add { ... } remove { ... } } } This results in an error because SomeEvent is not part of IInterface1 or IInterface2, it is part of IBaseInterface. How can the class Foo implement both IInterface1 and IInterface2?

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  • Checking to see if a generic class is inherited from an interface

    - by SnOrfus
    I've got a class that inherits from an interface. That interface defines an event that I'd like to subscribe to in the calling code. I've tried a couple of things, but they all resolve to false (where I know it's true). How can I check to see if a class implements a specific interface. Here's what I've tried (note, the object in question is a usercontrol that implements MyInterface, stored in an array of controls, only some of which implement MyInterface - it is not null): if (this.controls[index].GetType().IsSubclassOf(typeof(MyInterface))) ((MyInterface)this.controls[index]).Event += this.Handler; if (this.controls[index].GetType().IsAssignableFrom(typeof(MyInterface))) ((MyInterface)this.controls[index]).Event += this.Handler; if (this.controls[index].GetType() == typeof(MyInterface)) ((MyInterface)this.controls[index]).Event += this.Handler; All to no avail.

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  • Interface builder problem: When hooking up an IBOutlet, getting "this class is not key value coding-

    - by Robert
    Here is what I do: 1) Create New UIViewController subclass , tick with NIB for interface builder 2) In the header: @interface QuizMainViewController : UIViewController { UILabel* aLabel; } @property (nonatomic, retain) IBOutlet UILabel* aLabel; @end 3) In the .m #import "QuizMainViewController.h" @implementation QuizMainViewController @synthesize aLabel; - (void)dealloc { [aLabel release]; [super dealloc]; } @end 4) Open the NIB In interface builder, drag a new UILabel into the view. I test the program here and it runs fine. 5) right click on file's owner, connect 'aLabel' from the Outlets to the UILabel. I run here and it crashes. Message from log: * Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[ setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key aLabel.'

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  • Persist collection of interface using Hibernate

    - by Olvagor
    I want to persist my litte zoo with Hibernate: @Entity @Table(name = "zoo") public class Zoo { @OneToMany private Set<Animal> animals = new HashSet<Animal>(); } // Just a marker interface public interface Animal { } @Entity @Table(name = "dog") public class Dog implements Animal { // ID and other properties } @Entity @Table(name = "cat") public class Cat implements Animal { // ID and other properties } When I try to persist the zoo, Hibernate complains: Use of @OneToMany or @ManyToMany targeting an unmapped class: blubb.Zoo.animals[blubb.Animal] I know about the targetEntity-property of @OneToMany but that would mean, only Dogs OR Cats can live in my zoo. Is there any way to persist a collection of an interface, which has several implementations, with Hibernate?

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  • Unresolved symbol when inheriting interface

    - by LeopardSkinPillBoxHat
    It's late at night here and I'm going crazy trying to solve a linker error. If I have the following abstract interface: class IArpPacketBuilder { public: IArpPacketBuilder(const DslPortId& aPortId); virtual ~IArpPacketBuilder(); // Other abstract (pure virtual methods) here... }; and I instantiate it like this: class DummyArpPacketBuilder : public IArpPacketBuilder { public: DummyArpPacketBuilder(const DslPortId& aPortId) : IArpPacketBuilder(aPortId) {} ~DummyArpPacketBuilder() {} }; why am I getting the following error when linking? Unresolved symbol references: IArpPacketBuilder::IArpPacketBuilder(DslPortId const&): ppc603_vxworks/_arpPacketQueue.o IArpPacketBuilder::~IArpPacketBuilder(): ppc603_vxworks/_arpPacketQueue.o typeinfo for IArpPacketBuilder: ppc603_vxworks/_arpPacketQueue.o *** Error code 1 IArpPacketBuilder is an abstract interface, so as long as I define the constructors and destructions in the concrete (derived) interface, I should be fine, no? Well it appears not.

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  • How do I write an overload operator where both arguments are interface

    - by Eric Girard
    I'm using interface for most of my stuff. I can't find a way to create an overload operator + that would allow me to perform an addition on any objects implementing the IPoint interface Code interface IPoint { double X { get; set; } double Y { get; set; } } class Point : IPoint { double X { get; set; } double Y { get; set; } //How and where do I create this operator/extension ??? public static IPoint operator + (IPoint a,IPoint b) { return Add(a,b); } public static IPoint Add(IPoint a,IPoint b) { return new Point { X = a.X + b.X, Y = a.Y + b.Y }; } } //Dumb use case : public class Test { IPoint _currentLocation; public Test(IPoint initialLocation) { _currentLocation = intialLocation } public MoveOf(IPoint movement) { _currentLocation = _currentLocation + intialLocation; //Much cleaner/user-friendly than _currentLocation = Point.Add(_currentLocation,intialLocation); } }

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  • c++ "interface"-like classes similar to Java?

    - by William the Coderer
    In Java, you can define an interface as a class with no actual code implementation, but only to define the methods that a class must implement. Those types can be passed as parameters to methods and returned from methods. In C++, a pure virtual class can't be used as a parameter or return type, from what I can tell. Any way to mimic Java's interface classes? I have a string class in C++, and several subclasses for different encodings (like UTFxxx, ISOxxx, etc) that derive from the base string class. However, since there are so many different encodings, the base class has no meaningful implementation. But it would serve well as an interface if I could handle it as its own object and calls to that object would call on the correct subclass it was inherited to.

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  • Interface with generic parameters- can't get it to compile

    - by user997112
    I have an interface like so: public interface MyInterface<E extends Something1> { public void meth1(MyClass1<E> x); } and I have a subclass whose superclass implements the above interface: public class MyClass2<E extends Something1> extends Superclass{ public MyClass2(){ } public void meth1(MyClass1 x) { // TODO Auto-generated method stub } } superclass: public abstract class Superclass<E extends Something1> implements MyInterface{ MyClass1<E> x; protected E y; public Superclass(){ } } the problem is that the parameter for meth1() is supposed to be generic. If I do MyClass1 it doesn't like it and the only way I can get it to compile is by leaving out generic parameters- which feels wrong. What's going wrong?

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