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  • Visual Studio CLR project

    - by Vit
    Hi, so I wanted to try my first CLR project in Visual C++. So I created console project, but since every tutorial I found about CLR programming was using C#, or windows forms, I just tried writing standart c++ Hello Word app using iostream (I think code isnt needed in this case) but I though it will give me some compile error, since iostream uses precompiled functions, and CLR app compiles into MSIL. I assumed that CLR programming using C++ means just using C++ syntax, but different functions for I/O and so. So, basicly, what I want to ask is, can any native console C++ app be compiled into MSIL and run by .NET framework?

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  • Where is this backward_warning.h #warning coming from?

    - by Piku
    Without looking through every single source file in my XCode project, is there a way to find out which #include is triggering the following warning? #warning This file includes at least one deprecated or antiquated header. Please consider using one of the 32 headers found in section 17.4.1.2 of the C++ standard. Examples include substituting the <X> header for the <X.h> header for C++ includes, or <iostream> instead of the deprecated header <iostream.h>. To disable this warning use -Wno-deprecated. Clicking on the error in XCode just opens the backward_warning.h file, which is totally useless. I know what the warning means, I know how to fix it (when I see the file in question and can look at its #includes)... but I just don't know how to find the file causing the error!

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  • C++ include .h includes .cpp with same name as well?

    - by aaron
    so I have text.cpp, which 'includes' header.h, and then I have a header.cpp which includes header.h. How is header.cpp compiled as well? I'm walking through a guide here, and thoroughly confused. Also, what is the correct terminology for what I am asking? I know I sound like a moron, and I apologize, but I'm ignorant. Oh, main is in test.cpp. Also, if header.cpp includes , why can't I use iostream function calls in text.cpp if it is included? If I include iostream in text.cpp will it be included in the program twice (in other words, bloat it)?

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • Making a Wrapper class for ActiveMQ

    - by DarthVader
    I want to make a Wrapper class for ActiveMQ which will have only send and get functions. I want to wrap them in a static class. Users can use this client and send, get messages to the activemq instance. I want this process to be transparent. There are two classes in this link My only handicap is, i need to this in c++ and not sure where to start. I havent used c++ for ages and now not sure how I can create this wrapper class. I m giving it a try as follows: // .h file #include <stdlib.h> #include <iostream> using namespace std; class ActiveMQWrapper { public: static void send(std::string message); static std::string get(); }; // .cpp file #include<string> #include<iostream> #include "ActiveMQWrapper.h" void ActiveMQWrapper::send(std::string message){ std::cout<<message; } std::string ActiveMQWrapper::get(){ return "test"; } // test file #include <string> #include <iostream> #include "ActiveMQWrapper.h" int main() { std::string foo ="test"; ActiveMQWrapper::send(foo); std::cout<<ActiveMQWrapper::get(); return 1; } When I added the following to .h file, hell breaks loose. Do you think I should seperate this impl to a factory and initialize and instance and return to the wrapper above? How do i deal with all the dependencies? private: Connection* connection; Session* session; Destination* destination; MessageProducer* producer; int numMessages; bool useTopic; bool sessionTransacted; std::string brokerURI; and the header files, i get several messages as errors, which complains about the path. How can i get this correct? I eventually want to build a Factory, get an instance and send or get the messages to the queue. is there a code sample i can look into to get this right? essential i want to use the functionality of only this producer and consumer. Edit: I understand there is no such thing as static class in C++ . This is my reference.

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  • c++ template function compiles in header but not implementation

    - by flies
    I'm trying to learn templates and I've run into this confounding error. I'm declaring some functions in a header file and I want to make a separate implementation file where the functions will be defined. Here's the code that calls the header (dum.cpp): #include <iostream> #include <vector> #include <string> #include "dumper2.h" int main() { std::vector<int> v; for (int i=0; i<10; i++) { v.push_back(i); } test(); std::string s = ", "; dumpVector(v,s); } now, here's a working header file (dumper2.h): #include <iostream> #include <string> #include <vector> void test(); template <class T> void dumpVector( std::vector<T> v,std::string sep); template <class T> void dumpVector(std::vector<T> v, std::string sep) { typename std::vector<T>::iterator vi; vi = v.begin(); std::cout << *vi; vi++; for (;vi<v.end();vi++) { std::cout << sep << *vi ; } std::cout << "\n"; return; } with implentation (dumper2.cpp): #include <iostream> #include "dumper2.h" void test() { std::cout << "!olleh dlrow\n"; } the weird thing is that if I move the code that defines dumpVector from the .h to the .cpp file, I get the following error: g++ -c dumper2.cpp -Wall -Wno-deprecated g++ dum.cpp -o dum dumper2.o -Wall -Wno-deprecated /tmp/ccKD2e3G.o: In function `main': dum.cpp:(.text+0xce): undefined reference to `void dumpVector<int>(std::vector<int, std::allocator<int> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)' collect2: ld returned 1 exit status make: *** [dum] Error 1 So why does it work one way and not the other? Clearly the compiler can find test(), so why can't it find dumpVector?

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  • What is wrong in this c++ code?

    - by narayanpatra
    Why this coder do not show error #include <iostream> int main() { using namespace std; unsigned short int myInt = 99; unsigned short int * pMark = 0; cout << myInt << endl; pMark = &myInt; *pMark = 11; cout << "*pMark:\t" << *pMark << "\nmyInt:\t" << myInt << endl; return 0; } But this one shows : #include<iostream> using namespace std; int addnumber(int *p, int *q){ cout << *p = 12 << endl; cout << *q = 14 << endl; } #include<iostream> using namespace std; int addnumber(int *p, int *q){ cout << *p = 12 << endl; cout << *q = 14 << endl; } int main() { int i , j; cout << "enter the value of first number"; cin >> i; cout << "enter the value of second number"; cin >> j; addnumber(&i, &j); cout << i << endl; cout << j << endl; } In both the code snippets, I am assigning *pointer=somevalue. In first code it do not show any error but it shows error in the line cout << *p = 12 << endl; cout << *q = 14 << endl; What mistake I am doing ?

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  • Troubleshoot Perl module installation on Mac OS X

    - by Daniel Standage
    I'm trying to install the Perl module Set::IntervalTree on Mac OS X. I recently installed it today on an Ubuntu box with no problem. I simply started cpan, entered install Set:IntervalTree, and it all worked out. However, the installation failed on Mac OS X--it spits out a huge list of compiler errors (below). How would I troubleshoot this. I don't even know where to begin. cpan[1]> install Set::IntervalTree CPAN: Storable loaded ok (v2.18) Going to read /Users/standage/.cpan/Metadata Database was generated on Fri, 14 Jan 2011 02:58:42 GMT CPAN: YAML loaded ok (v0.72) Going to read /Users/standage/.cpan/build/ ............................................................................DONE Found 1 old build, restored the state of 1 Running install for module 'Set::IntervalTree' Running make for B/BE/BENBOOTH/Set-IntervalTree-0.01.tar.gz CPAN: Digest::SHA loaded ok (v5.45) CPAN: Compress::Zlib loaded ok (v2.008) Checksum for /Users/standage/.cpan/sources/authors/id/B/BE/BENBOOTH/Set-IntervalTree-0.01.tar.gz ok Scanning cache /Users/standage/.cpan/build for sizes ............................................................................DONE x Set-IntervalTree-0.01/ x Set-IntervalTree-0.01/src/ x Set-IntervalTree-0.01/src/Makefile x Set-IntervalTree-0.01/src/interval_tree.h x Set-IntervalTree-0.01/src/test_main.cc x Set-IntervalTree-0.01/lib/ x Set-IntervalTree-0.01/lib/Set/ x Set-IntervalTree-0.01/lib/Set/IntervalTree.pm x Set-IntervalTree-0.01/Changes x Set-IntervalTree-0.01/MANIFEST x Set-IntervalTree-0.01/t/ x Set-IntervalTree-0.01/t/Set-IntervalTree.t x Set-IntervalTree-0.01/typemap x Set-IntervalTree-0.01/perlobject.map x Set-IntervalTree-0.01/IntervalTree.xs x Set-IntervalTree-0.01/Makefile.PL x Set-IntervalTree-0.01/README x Set-IntervalTree-0.01/META.yml CPAN: File::Temp loaded ok (v0.18) CPAN.pm: Going to build B/BE/BENBOOTH/Set-IntervalTree-0.01.tar.gz Checking if your kit is complete... Looks good Writing Makefile for Set::IntervalTree cp lib/Set/IntervalTree.pm blib/lib/Set/IntervalTree.pm AutoSplitting blib/lib/Set/IntervalTree.pm (blib/lib/auto/Set/IntervalTree) /usr/bin/perl /System/Library/Perl/5.10.0/ExtUtils/xsubpp -C++ -typemap /System/Library/Perl/5.10.0/ExtUtils/typemap -typemap perlobject.map -typemap typemap IntervalTree.xs > IntervalTree.xsc && mv IntervalTree.xsc IntervalTree.c g++ -c -Isrc -arch x86_64 -arch i386 -arch ppc -g -pipe -fno-common -DPERL_DARWIN -fno-strict-aliasing -I/usr/local/include -g -O0 -DVERSION=\"0.01\" -DXS_VERSION=\"0.01\" "-I/System/Library/Perl/5.10.0/darwin-thread-multi-2level/CORE" -Isrc IntervalTree.c In file included from /usr/include/c++/4.2.1/bits/basic_ios.h:44, from /usr/include/c++/4.2.1/ios:50, from /usr/include/c++/4.2.1/ostream:45, from /usr/include/c++/4.2.1/iostream:45, from IntervalTree.xs:16: /usr/include/c++/4.2.1/bits/locale_facets.h:4420:40: error: macro "do_open" requires 7 arguments, but only 2 given /usr/include/c++/4.2.1/bits/locale_facets.h:4467:34: error: macro "do_close" requires 2 arguments, but only 1 given /usr/include/c++/4.2.1/bits/locale_facets.h:4486:55: error: macro "do_open" requires 7 arguments, but only 2 given /usr/include/c++/4.2.1/bits/locale_facets.h:4513:23: error: macro "do_close" requires 2 arguments, but only 1 given In file included from /usr/include/c++/4.2.1/bits/locale_facets.h:4599, from /usr/include/c++/4.2.1/bits/basic_ios.h:44, from /usr/include/c++/4.2.1/ios:50, from /usr/include/c++/4.2.1/ostream:45, from /usr/include/c++/4.2.1/iostream:45, from IntervalTree.xs:16: /usr/include/c++/4.2.1/i686-apple-darwin10/x86_64/bits/messages_members.h:58:38: error: macro "do_open" requires 7 arguments, but only 2 given /usr/include/c++/4.2.1/i686-apple-darwin10/x86_64/bits/messages_members.h:67:71: error: macro "do_open" requires 7 arguments, but only 2 given /usr/include/c++/4.2.1/i686-apple-darwin10/x86_64/bits/messages_members.h:78:39: error: macro "do_close" requires 2 arguments, but only 1 given In file included from /usr/include/c++/4.2.1/bits/basic_ios.h:44, from /usr/include/c++/4.2.1/ios:50, from /usr/include/c++/4.2.1/ostream:45, from /usr/include/c++/4.2.1/iostream:45, from IntervalTree.xs:16: /usr/include/c++/4.2.1/bits/locale_facets.h:4486: error: ‘do_open’ declared as a ‘virtual’ field /usr/include/c++/4.2.1/bits/locale_facets.h:4486: error: expected ‘;’ before ‘const’ /usr/include/c++/4.2.1/bits/locale_facets.h:4513: error: variable or field ‘do_close’ declared void /usr/include/c++/4.2.1/bits/locale_facets.h:4513: error: expected ‘;’ before ‘const’ In file included from /usr/include/c++/4.2.1/bits/locale_facets.h:4599, from /usr/include/c++/4.2.1/bits/basic_ios.h:44, from /usr/include/c++/4.2.1/ios:50, from /usr/include/c++/4.2.1/ostream:45, from /usr/include/c++/4.2.1/iostream:45, from IntervalTree.xs:16: /usr/include/c++/4.2.1/i686-apple-darwin10/x86_64/bits/messages_members.h:67: error: expected initializer before ‘const’ /usr/include/c++/4.2.1/i686-apple-darwin10/x86_64/bits/messages_members.h:78: error: expected initializer before ‘const’ In file included from IntervalTree.xs:19: src/interval_tree.h:95: error: type/value mismatch at argument 1 in template parameter list for ‘template<class _Tp, class _Alloc> class std::vector’ src/interval_tree.h:95: error: expected a type, got ‘IntervalTree<T,N>::it_recursion_node’ src/interval_tree.h:95: error: template argument 2 is invalid src/interval_tree.h: In constructor ‘IntervalTree<T, N>::IntervalTree()’: src/interval_tree.h:130: error: expected type-specifier src/interval_tree.h:130: error: expected `;' src/interval_tree.h:135: error: expected type-specifier src/interval_tree.h:135: error: expected `;' src/interval_tree.h:141: error: request for member ‘push_back’ in ‘((IntervalTree<T, N>*)this)->IntervalTree<T, N>::recursionNodeStack’, which is of non-class type ‘int’ src/interval_tree.h: In member function ‘void IntervalTree<T, N>::LeftRotate(IntervalTree<T, N>::Node*)’: src/interval_tree.h:178: error: ‘y’ was not declared in this scope src/interval_tree.h: In member function ‘void IntervalTree<T, N>::RightRotate(IntervalTree<T, N>::Node*)’: src/interval_tree.h:240: error: ‘x’ was not declared in this scope src/interval_tree.h: In member function ‘void IntervalTree<T, N>::TreeInsertHelp(IntervalTree<T, N>::Node*)’: src/interval_tree.h:298: error: ‘x’ was not declared in this scope src/interval_tree.h:299: error: ‘y’ was not declared in this scope src/interval_tree.h: In member function ‘typename IntervalTree<T, N>::Node* IntervalTree<T, N>::insert(const T&, N, N)’: src/interval_tree.h:375: error: ‘y’ was not declared in this scope src/interval_tree.h:376: error: ‘x’ was not declared in this scope src/interval_tree.h:377: error: ‘newNode’ was not declared in this scope src/interval_tree.h:379: error: expected type-specifier src/interval_tree.h:379: error: expected `;' src/interval_tree.h: In member function ‘typename IntervalTree<T, N>::Node* IntervalTree<T, N>::GetSuccessorOf(IntervalTree<T, N>::Node*) const’: src/interval_tree.h:450: error: ‘y’ was not declared in this scope src/interval_tree.h: In member function ‘typename IntervalTree<T, N>::Node* IntervalTree<T, N>::GetPredecessorOf(IntervalTree<T, N>::Node*) const’: src/interval_tree.h:483: error: ‘y’ was not declared in this scope src/interval_tree.h: In destructor ‘IntervalTree<T, N>::~IntervalTree()’: src/interval_tree.h:546: error: ‘x’ was not declared in this scope src/interval_tree.h:547: error: type/value mismatch at argument 1 in template parameter list for ‘template<class _Tp, class _Alloc> class std::vector’ src/interval_tree.h:547: error: expected a type, got ‘(IntervalTree<T,N>::Node * <expression error>)’ src/interval_tree.h:547: error: template argument 2 is invalid src/interval_tree.h:547: error: invalid type in declaration before ‘;’ token src/interval_tree.h:551: error: request for member ‘push_back’ in ‘stuffToFree’, which is of non-class type ‘int’ src/interval_tree.h:554: error: request for member ‘push_back’ in ‘stuffToFree’, which is of non-class type ‘int’ src/interval_tree.h:557: error: request for member ‘empty’ in ‘stuffToFree’, which is of non-class type ‘int’ src/interval_tree.h:558: error: request for member ‘back’ in ‘stuffToFree’, which is of non-class type ‘int’ src/interval_tree.h:559: error: request for member ‘pop_back’ in ‘stuffToFree’, which is of non-class type ‘int’ src/interval_tree.h:561: error: request for member ‘push_back’ in ‘stuffToFree’, which is of non-class type ‘int’ src/interval_tree.h:564: error: request for member ‘push_back’ in ‘stuffToFree’, which is of non-class type ‘int’ src/interval_tree.h: In member function ‘void IntervalTree<T, N>::DeleteFixUp(IntervalTree<T, N>::Node*)’: src/interval_tree.h:613: error: ‘w’ was not declared in this scope src/interval_tree.h:614: error: ‘rootLeft’ was not declared in this scope src/interval_tree.h: In member function ‘T IntervalTree<T, N>::remove(IntervalTree<T, N>::Node*)’: src/interval_tree.h:697: error: ‘y’ was not declared in this scope src/interval_tree.h:698: error: ‘x’ was not declared in this scope src/interval_tree.h: In member function ‘std::vector<T, std::allocator<_CharT> > IntervalTree<T, N>::fetch(N, N)’: src/interval_tree.h:819: error: ‘x’ was not declared in this scope src/interval_tree.h:833: error: invalid types ‘int[size_t]’ for array subscript src/interval_tree.h:836: error: request for member ‘push_back’ in ‘((IntervalTree<T, N>*)this)->IntervalTree<T, N>::recursionNodeStack’, which is of non-class type ‘int’ src/interval_tree.h:837: error: request for member ‘back’ in ‘((IntervalTree<T, N>*)this)->IntervalTree<T, N>::recursionNodeStack’, which is of non-class type ‘int’ src/interval_tree.h:838: error: request for member ‘back’ in ‘((IntervalTree<T, N>*)this)->IntervalTree<T, N>::recursionNodeStack’, which is of non-class type ‘int’ src/interval_tree.h:839: error: request for member ‘back’ in ‘((IntervalTree<T, N>*)this)->IntervalTree<T, N>::recursionNodeStack’, which is of non-class type ‘int’ src/interval_tree.h:840: error: request for member ‘size’ in ‘((IntervalTree<T, N>*)this)->IntervalTree<T, N>::recursionNodeStack’, which is of non-class type ‘int’ src/interval_tree.h:846: error: request for member ‘size’ in ‘((IntervalTree<T, N>*)this)->IntervalTree<T, N>::recursionNodeStack’, which is of non-class type ‘int’ src/interval_tree.h:847: error: expected `;' before ‘back’ src/interval_tree.h:848: error: request for member ‘pop_back’ in ‘((IntervalTree<T, N>*)this)->IntervalTree<T, N>::recursionNodeStack’, which is of non-class type ‘int’ src/interval_tree.h:850: error: ‘back’ was not declared in this scope src/interval_tree.h:853: error: invalid types ‘int[size_t]’ for array subscript IntervalTree.c: In function ‘void boot_Set__IntervalTree(PerlInterpreter*, CV*)’: IntervalTree.c:365: warning: deprecated conversion from string constant to ‘char*’ src/interval_tree.h: In constructor ‘IntervalTree<T, N>::IntervalTree() [with T = std::tr1::shared_ptr<sv>, N = long int]’: IntervalTree.c:67: instantiated from here src/interval_tree.h:130: error: cannot convert ‘int*’ to ‘IntervalTree<std::tr1::shared_ptr<sv>, long int>::Node*’ in assignment src/interval_tree.h:135: error: cannot convert ‘int*’ to ‘IntervalTree<std::tr1::shared_ptr<sv>, long int>::Node*’ in assignment ...blah blah blah... ...blah blah blah... ...blah blah blah... ...blah blah blah... ...blah blah blah... ...blah blah blah... src/interval_tree.h:848: error: request for member ‘pop_back’ in ‘((IntervalTree<T, N>*)this)->IntervalTree<T, N>::recursionNodeStack’, which is of non-class type ‘int’ src/interval_tree.h:850: error: ‘back’ was not declared in this scope src/interval_tree.h:853: error: invalid types ‘int[size_t]’ for array subscript IntervalTree.c: In function ‘void boot_Set__IntervalTree(PerlInterpreter*, CV*)’: IntervalTree.c:365: warning: deprecated conversion from string constant to ‘char*’ src/interval_tree.h: In constructor ‘IntervalTree<T, N>::IntervalTree() [with T = std::tr1::shared_ptr<sv>, N = long int]’: IntervalTree.c:67: instantiated from here src/interval_tree.h:130: error: cannot convert ‘int*’ to ‘IntervalTree<std::tr1::shared_ptr<sv>, long int>::Node*’ in assignment src/interval_tree.h:135: error: cannot convert ‘int*’ to ‘IntervalTree<std::tr1::shared_ptr<sv>, long int>::Node*’ in assignment src/interval_tree.h: In member function ‘typename IntervalTree<T, N>::Node* IntervalTree<T, N>::insert(const T&, N, N) [with T = std::tr1::shared_ptr<sv>, N = long int]’: IntervalTree.xs:57: instantiated from here src/interval_tree.h:375: error: dependent-name ‘IntervalTree<T,N>::Node’ is parsed as a non-type, but instantiation yields a type src/interval_tree.h:375: note: say ‘typename IntervalTree<T,N>::Node’ if a type is meant src/interval_tree.h:376: error: dependent-name ‘IntervalTree<T,N>::Node’ is parsed as a non-type, but instantiation yields a type src/interval_tree.h:376: note: say ‘typename IntervalTree<T,N>::Node’ if a type is meant src/interval_tree.h:377: error: dependent-name ‘IntervalTree<T,N>::Node’ is parsed as a non-type, but instantiation yields a type src/interval_tree.h:377: note: say ‘typename IntervalTree<T,N>::Node’ if a type is meant src/interval_tree.h: In member function ‘std::vector<T, std::allocator<_CharT> > IntervalTree<T, N>::fetch(N, N) [with T = std::tr1::shared_ptr<sv>, N = long int]’: IntervalTree.xs:65: instantiated from here src/interval_tree.h:819: error: dependent-name ‘IntervalTree<T,N>::Node’ is parsed as a non-type, but instantiation yields a type src/interval_tree.h:819: note: say ‘typename IntervalTree<T,N>::Node’ if a type is meant IntervalTree.xs:65: instantiated from here src/interval_tree.h:847: error: dependent-name ‘IntervalTree<T,N>::it_recursion_node’ is parsed as a non-type, but instantiation yields a type src/interval_tree.h:847: note: say ‘typename IntervalTree<T,N>::it_recursion_node’ if a type is meant src/interval_tree.h: In destructor ‘IntervalTree<T, N>::~IntervalTree() [with T = std::tr1::shared_ptr<sv>, N = long int]’: IntervalTree.c:205: instantiated from here src/interval_tree.h:546: error: dependent-name ‘IntervalTree<T,N>::Node’ is parsed as a non-type, but instantiation yields a type src/interval_tree.h:546: note: say ‘typename IntervalTree<T,N>::Node’ if a type is meant src/interval_tree.h: In member function ‘void IntervalTree<T, N>::TreeInsertHelp(IntervalTree<T, N>::Node*) [with T = std::tr1::shared_ptr<sv>, N = long int]’: src/interval_tree.h:380: instantiated from ‘typename IntervalTree<T, N>::Node* IntervalTree<T, N>::insert(const T&, N, N) [with T = std::tr1::shared_ptr<sv>, N = long int]’ IntervalTree.xs:57: instantiated from here src/interval_tree.h:298: error: dependent-name ‘IntervalTree<T,N>::Node’ is parsed as a non-type, but instantiation yields a type src/interval_tree.h:298: note: say ‘typename IntervalTree<T,N>::Node’ if a type is meant src/interval_tree.h:299: error: dependent-name ‘IntervalTree<T,N>::Node’ is parsed as a non-type, but instantiation yields a type src/interval_tree.h:299: note: say ‘typename IntervalTree<T,N>::Node’ if a type is meant src/interval_tree.h: In member function ‘void IntervalTree<T, N>::LeftRotate(IntervalTree<T, N>::Node*) [with T = std::tr1::shared_ptr<sv>, N = long int]’: src/interval_tree.h:395: instantiated from ‘typename IntervalTree<T, N>::Node* IntervalTree<T, N>::insert(const T&, N, N) [with T = std::tr1::shared_ptr<sv>, N = long int]’ IntervalTree.xs:57: instantiated from here src/interval_tree.h:178: error: dependent-name ‘IntervalTree<T,N>::Node’ is parsed as a non-type, but instantiation yields a type src/interval_tree.h:178: note: say ‘typename IntervalTree<T,N>::Node’ if a type is meant src/interval_tree.h: In member function ‘void IntervalTree<T, N>::RightRotate(IntervalTree<T, N>::Node*) [with T = std::tr1::shared_ptr<sv>, N = long int]’: src/interval_tree.h:399: instantiated from ‘typename IntervalTree<T, N>::Node* IntervalTree<T, N>::insert(const T&, N, N) [with T = std::tr1::shared_ptr<sv>, N = long int]’ IntervalTree.xs:57: instantiated from here src/interval_tree.h:240: error: dependent-name ‘IntervalTree<T,N>::Node’ is parsed as a non-type, but instantiation yields a type src/interval_tree.h:240: note: say ‘typename IntervalTree<T,N>::Node’ if a type is meant lipo: can't open input file: /var/tmp//ccLthuaw.out (No such file or directory) make: *** [IntervalTree.o] Error 1 BENBOOTH/Set-IntervalTree-0.01.tar.gz make -- NOT OK Running make test Can't test without successful make Running make install Make had returned bad status, install seems impossible Failed during this command: BENBOOTH/Set-IntervalTree-0.01.tar.gz : make NO

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  • Mixing Objective-C and C++

    - by helixed
    Hello, I'm trying to mix together some Objective-C code with C++. I've always heard it was possible, but I've never actually tried it before. When I try to compile the code, I get a bunch of errors. Here's a simple example I've created which illustrates my problems: AView.h #import <Cocoa/Cocoa.h> #include "B.h" @interface AView : NSView { B *b; } -(void) setB: (B *) theB; @end AView.m #import "AView.h" @implementation AView - (id)initWithFrame:(NSRect)frame { self = [super initWithFrame:frame]; if (self) { // Initialization code here. } return self; } - (void)drawRect:(NSRect)dirtyRect { // Drawing code here. } -(void) setB: (B *) theB { b = theB; } @end B.h #include <iostream> class B { B() { std::cout << "Hello from C++"; } }; Here's the list of errors I get when I try to compile this: /Users/helixed/Desktop/Example/B.h:1:0 /Users/helixed/Desktop/Example/B.h:1:20: error: iostream: No such file or directory /Users/helixed/Desktop/Example/B.h:3:0 /Users/helixed/Desktop/Example/B.h:3: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'B' /Users/helixed/Desktop/Example/AView.h:5:0 /Users/helixed/Desktop/Example/AView.h:5: error: expected specifier-qualifier-list before 'B' /Users/helixed/Desktop/Example/AView.h:8:0 /Users/helixed/Desktop/Example/AView.h:8: error: expected ')' before 'B' /Users/helixed/Desktop/Example/AView.m:26:0 /Users/helixed/Desktop/Example/AView.m:26: error: expected ')' before 'B' /Users/helixed/Desktop/Example/AView.m:27:0 /Users/helixed/Desktop/Example/AView.m:27: error: 'b' undeclared (first use in this function) All I'm doing to compile this right now is using the default compiler built into Xcode. I didn't edit the Cocoa Application template in any way other than adding the two files I created and chaing the NSView to AView in the xib file. Could somebody please tell me what I'm doing wrong? Thanks, helixed

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  • Mixing Objective-C and C++

    - by helixed
    I'm trying to mix together some Objective-C code with C++. I've always heard it was possible, but I've never actually tried it before. When I try to compile the code, I get a bunch of errors. Here's a simple example I've created which illustrates my problems: AView.h #import <Cocoa/Cocoa.h> #include "B.h" @interface AView : NSView { B *b; } -(void) setB: (B *) theB; @end AView.m #import "AView.h" @implementation AView - (id)initWithFrame:(NSRect)frame { self = [super initWithFrame:frame]; if (self) { // Initialization code here. } return self; } - (void)drawRect:(NSRect)dirtyRect { // Drawing code here. } -(void) setB: (B *) theB { b = theB; } @end B.h #include <iostream> class B { B() { std::cout << "Hello from C++"; } }; Here's the list of errors I get when I try to compile this: /Users/helixed/Desktop/Example/B.h:1:0 /Users/helixed/Desktop/Example/B.h:1:20: error: iostream: No such file or directory /Users/helixed/Desktop/Example/B.h:3:0 /Users/helixed/Desktop/Example/B.h:3: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'B' /Users/helixed/Desktop/Example/AView.h:5:0 /Users/helixed/Desktop/Example/AView.h:5: error: expected specifier-qualifier-list before 'B' /Users/helixed/Desktop/Example/AView.h:8:0 /Users/helixed/Desktop/Example/AView.h:8: error: expected ')' before 'B' /Users/helixed/Desktop/Example/AView.m:26:0 /Users/helixed/Desktop/Example/AView.m:26: error: expected ')' before 'B' /Users/helixed/Desktop/Example/AView.m:27:0 /Users/helixed/Desktop/Example/AView.m:27: error: 'b' undeclared (first use in this function) All I'm doing to compile this right now is using the default compiler built into Xcode. I didn't edit the Cocoa Application template in any way other than adding the two files I created and chaing the NSView to AView in the xib file. Could somebody please tell me what I'm doing wrong? Thanks, helixed

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  • multiple definition in header file

    - by Jérôme
    Here is a small code-example from which I'd like to ask a question : complex.h : #ifndef COMPLEX_H #define COMPLEX_H #include <iostream> class Complex { public: Complex(float Real, float Imaginary); float real() const { return m_Real; }; private: friend std::ostream& operator<<(std::ostream& o, const Complex& Cplx); float m_Real; float m_Imaginary; }; std::ostream& operator<<(std::ostream& o, const Complex& Cplx) { return o << Cplx.m_Real << " i" << Cplx.m_Imaginary; } #endif // COMPLEX_H complex.cpp : #include "complex.h" Complex::Complex(float Real, float Imaginary) { m_Real = Real; m_Imaginary = Imaginary; } main.cpp : #include "complex.h" #include <iostream> int main() { Complex Foo(3.4, 4.5); std::cout << Foo << "\n"; return 0; } When compiling this code, I get the following error : multiple definition of operator<<(std::ostream&, Complex const&) I've found that making this fonction inline solves the problem, but I don't understand why. Why does the compiler complain about multiple definition ? My header file is guarded (with #define COMPLEX_H). And, if complaining about the operator<< fonction, why not complain about the public real() fonction, which is defined in the header as well ? And is there another solution as using the inline keyword ?

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  • better understanding of getline() and cin

    - by numerical25
    Trying to get some basic understanding of console functionalities. I am having issues so consider the following... #include "stdafx.h" #include<iostream> #include<conio.h> using namespace std; /* This is a template Project */ void MultiplicationTable(int x); int main() { int value = 0; printf("Please enter any number \n\n"); getline(cin, value); MultiplicationTable(value); getchar(); return 0; } I actually based this off code from http://www.cplusplus.com/doc/tutorial/basic_io/ . My IDE is not recognizing getline() so of course when I compile the application. I get an error 'getline': identifier not found Now take a look at this code #include "stdafx.h" #include<iostream> #include<conio.h> using namespace std; /* This is a template Project */ void MultiplicationTable(int x); int main() { int value = 0; printf("Please enter any number \n\n"); cin>>value; MultiplicationTable(value); getchar(); return 0; } When I execute this line of code the console window opens and immediately closes. I think I a missing something about cin. I do know that it delimits spaces but I don't know what else. what should I use for input to make my life easier.

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  • Replacing symbol from object file at compile time. For example swapping out main

    - by Anthony Sottile
    Here's the use case: I have a .cpp file which has functions implemented in it. For sake of example say it has the following: [main.cpp] #include <iostream> int foo(int); int foo(int a) { return a * a; } int main() { for (int i = 0; i < 5; i += 1) { std::cout << foo(i) << std::endl; } return 0; } I want to perform some amount of automated testing on the function foo in this file but would need to replace out the main() function to do my testing. Preferably I'd like to have a separate file like this that I could link in over top of that one: [mymain.cpp] #include <iostream> #include <cassert> extern int foo(int); int main() { assert(foo(1) == 1); assert(foo(2) == 4); assert(foo(0) == 0); assert(foo(-2) == 4); return 0; } I'd like (if at all possible) to avoid changing the original .cpp file in order to do this -- though this would be my approach if this is not possible: do a replace for "(\s)main\s*\(" == "\1__oldmain\(" compile as usual. The environment I am targeting is a linux environment with g++.

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  • An array problem in C++

    - by manugupt1
    To access the array indice at the xth position we can use some sort of illustration as shown below #include<iostream> using namespace std; int main(){ float i[20]; for(int j=0;j<=20;j++) i[j]=0; } However the following piece of code does not work #include<iostream> using namespace std; float oldrand[55]; int jrand; void advance_random(){ int j1; float new_random; for(j1=0;j1<=23;j1++){ int temp = j1+30; new_random = (oldrand[j1]) - (oldrand[temp]); if(new_random <0.0) new_random = new_random+1; oldrand[j1] = new_random; } for(j1=24;j1<=54;j1++){ new_random[j1] = oldrand[j1] - oldrand[j1-23]; if(new_random[j1]<0.0) new_random[j1] = new_random + 1; oldrand[j1]=new_random; } } I recieve the following error ga.cpp:20: error: invalid types ‘float[int]’ for array subscript ga.cpp:21: error: invalid types ‘float[int]’ for array subscript ga.cpp:22: error: invalid types ‘float[int]’ for array subscript I am not able to find a mistake in my code please help me

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  • C++ : integer constant is too large for its type

    - by user38586
    I need to bruteforce a year for an exercise. The compiler keep throwing this error: bruteforceJS12.cpp:8:28: warning: integer constant is too large for its type [enabled by default] My code is: #include <iostream> using namespace std; int main(){ unsigned long long year(0); unsigned long long result(318338237039211050000); unsigned long long pass(1337); while (pass != result) { for (unsigned long long i = 1; i<= year; i++) { pass += year * i * year; } cout << "pass not cracked with year = " << year << endl; ++year; } cout << "pass cracked with year = " << year << endl; } Note that I already tried with unsigned long long result(318338237039211050000ULL); I'm using gcc version 4.8.1 EDIT: Here is the corrected version using InfInt library http://code.google.com/p/infint/ #include <iostream> #include "InfInt.h" using namespace std; int main(){ InfInt year = "113"; InfInt result = "318338237039211050000"; InfInt pass= "1337"; while (pass != result) { for (InfInt i = 1; i<= year; i++) { pass += year * i * year; } cout << "year = " << year << " pass = " << pass << endl; ++year; } cout << "pass cracked with year = " << year << endl; }

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  • C++ Vector of vectors is messing with me

    - by xbonez
    If I put this code in a .cpp file and run it, it runs just fine: #include <iostream> #include <vector> #include <string> using namespace std; typedef vector<int> row; typedef vector<row> myMatrix; void main() { //cout << endl << "test" << endl; myMatrix mat(2,2); mat[0][1] = 2; cout << endl << mat[0][1] << endl; } But, if I make a .h and a .cpp file with the .h file like this, it gives me boatloads of errors. #ifndef _grid_ #define _grid_ #include<iostream> #include<vector> #include<string> using namespace std; typedef vector<int> row; typedef vector<row> myMatrix; class grid { public: grid(); ~grid(); int getElement(unsigned int ri, unsigned int ci); bool setElement(unsigned int ri, unsigned int ci, unsigned int value); private: myMatrix sudoku_(9,9); }; #endif These are some of the errors I get: warning C4091: 'typedef ' : ignored on left of 'int' when no variable is declared error C4430: missing type specifier - int assumed. Note: C++ does not support default-int

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  • Using pair in c++

    - by user1543957
    Can someone please tell why i am unable to compile the following program #include<iostream> #include<string> #include<cmath> #include<iostream> #include<cfloat> #define MOD 10000009 using namespace std; double distance(pair<int,int> p1,pair<int,int> p2) { double dist; dist = sqrt( (p1.first-p2.first)*(p1.first-p2.first) + (p1.second-p2.second)*(p1.second-p2.second) ); return(dist); } int main() { int N,i,j; cin >> N; pair<int,int> pi[N]; for(i=0;i<N;i++) { cin >> pi[i].first >> pi[i].second; } for(i=0;i<N;i++) { cout << pi[i].first << " "<< pi[i].second << endl; } distance(pi[0],pi[1]); // This line is giving error return 0; }

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  • an error "has no member named"

    - by helloWorld
    I have this snippet of the code account.cpp #include "account.h" #include <iostream> #include <string> using namespace std; Account::Account(string firstName, string lastName, int id) : strFirstName(firstName), strLastName(lastName), nID(id) {} void Account::printAccount(){ cout << strFirstName; } account.h #include <string> using std::string; class Account{ private: string strLastName; //Client's last name string strFirstName; //Client's first name int nID; //Client's ID number int nLines; //Number of lines related to account double lastBill; public: Account(string firstName, string lastName, int id); void printAccount(); }; company.h #ifndef CELLULAR_COMPANY_H #define CELLULAR_COMPANY_H #include <string> #include <list> #include <iostream> #include "account.h" using namespace std; class Company { private: list<Account> listOfAccounts; public: void addAccount(string firstName, string lastName, int id) { Account newAccount(firstName, lastName, id); listOfAccounts.push_back(newAccount); } void printAccounts(){ for(list<Account>::iterator i = listOfAccounts.begin(); i != listOfAccounts.end(); ++i){ i.printAccount; //here bug } } }; #endif // CELLULAR_COMPANY_H main.cpp #include "cellularcompany.h" int main(){ Company newCompany; newCompany.addAccount("Pavel", "Nedved", 11111); newCompany.printAccounts(); return 0; } can somebody please explain what does my error mean? thanks in advance (I have it in company.h see comment there) I have bug 'struct std::_List_iterator<Account>' has no member named 'printAccount'

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  • Car Class (first time with classes)

    - by user2967605
    For an assignment I needed to use a class named car and have it display the make and model, and also have the speed increase by 5 when you use accelerate and decrease by 5 when you brake. My teacher helped me along the way but when I got to the end I couldn't get it to run. Could someone correct me and tell my why it's wrong? Imp--------- #include <iostream> #include <string> using namespace std; void accelerate() { int speed; speed = speed + 5; } void brake() { int speed; speed = speed - 5; } Header #include <iostream> #include <string> using namespace std; class car { public: car(int getYear, string getMake); void accelerate(); void brake(); private: int year; string make; int speed; }; CarClass.cpp #include <string> #include "CarClass.h" using namespace std; int main() { car.(2013,"Kia") car.accelerate() car.brake() }

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  • How can pointers to functions point to something that doesn't exist in memory yet? Why do prototypes have different addresses?

    - by Kacy Raye
    To my knowledge, functions do not get added to the stack until run-time after they are called in the main function. So how can a pointer to a function have a function's memory address if it doesn't exist in memory? For example: using namespace std; #include <iostream> void func() { } int main() { void (*ptr)() = func; cout << reinterpret_cast<void*>(ptr) << endl; //prints 0x8048644 even though func never gets added to the stack } Also, this next question is a little less important to me, so if you only know the answer to my first question, then that is fine. But anyway, why does the value of the pointer ( the memory address of the function ) differ when I declare a function prototype and implement the function after main? In the first example, it printed out 0x8048644 no matter how many times I ran the program. In the next example, it printed out 0x8048680 no matter how many times I ran the program. For example: using namespace std; #include <iostream> void func(); int main() { void ( *ptr )() = func; cout << reinterpret_cast<void*>(ptr) << endl; } void func(){ }

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  • Cannot call SAPI from dll

    - by Quandary
    Question: The below code works fine as long as it is in an executable. It uses the msft (text-to-)speech API (SAPI). But as soon as I put it in a dll and load it with loadlibrary from an executable, it doesn't work. I've also tried to change CoInitialize(NULL); to CoInitializeEx(NULL,COINIT_MULTITHREADED); and I tried with all possible flags ( COINIT_APARTMENTTHREADED, COINIT_MULTITHREADED, COINIT_DISABLE_OLE1DDE, COINIT_SPEED_OVER_MEMORY) But it's always stuck at hr = CoCreateInstance(__uuidof(SpVoice), NULL, CLSCTX_INPROC_SERVER, IID_ISpVoice, (void **) &pVoice); I also tried those flags here: CLSCTX_INPROC_SERVER,CLSCTX_SERVER, CLSCTX_ALL, but nothing seems to help... There are no errors, it doesn't crash, it just sleeps forever at CoCreateInstance... This is the code as single exe (working) #include <windows.h> #include <sapi.h> #include <iostream> #include <cstdlib> int main(int argc, char* argv[]) { ISpVoice * pVoice = NULL; //CoInitializeEx(NULL,COINIT_MULTITHREADED); HRESULT hr = CoInitialize(NULL); if( FAILED(hr) ) { MessageBox(NULL, TEXT("Failed To Initialize"), TEXT("Error"),0); printf("Failed!\n"); char buffer[2000] ; sprintf(buffer, "An error occured: 0x%08X.\n", hr); FILE * pFile = fopen ( "c:\\temp\\CoInitialize_exe.txt" , "w" ); fwrite (buffer , 1 , sizeof(buffer) , pFile ); fclose (pFile); } else { //CoGetClassObject(CLSID_SpVoice, CLSCTX_INPROC_SERVER, NULL, IID_IClassFactory, (void**) &pClsF); //hr = CoGetClassObject(CLSID_SpVoice, CLSCTX_INPROC_SERVER, NULL, IID_IClassFactory, (void**) &pClsF); hr = CoCreateInstance(__uuidof(SpVoice), NULL, CLSCTX_INPROC_SERVER, IID_ISpVoice, (void **) &pVoice); //HRESULT hr = CoCreateInstance(CLSID_SpVoice, NULL, CLSCTX_ALL, IID_ISpVoice, (void **) &pVoice); if( SUCCEEDED( hr ) ) { hr = pVoice->Speak(L"Test Test", 0, NULL); hr = pVoice->Speak(L"This sounds normal <pitch middle = '-10'/> but the pitch drops half way through", SPF_IS_XML, NULL ); pVoice->Release(); pVoice = NULL; } else { MessageBox(NULL, TEXT("Failed To Create a COM instance..."), TEXT("Error"),0); char buffer[2000] ; sprintf(buffer, "An error occured: 0x%08X.\n", hr); FILE * pFile = fopen ( "c:\\temp\\CoCreateInstance_exe.txt" , "w" ); fwrite (buffer , 1 , sizeof(buffer) , pFile ); fclose (pFile); } } CoUninitialize(); return EXIT_SUCCESS; } This is the exe loading the dll (stays forever at printf("trying to create instance.\n"); ) #include <windows.h> #include <sapi.h> #include <iostream> #include <cstdlib> int main(int argc, char* argv[]) { // C:\Windows\System32\Speech\Common\sapi.dll //LoadLibraryA("sapi.dll"); LoadLibraryA("Sapidll2.dll"); return EXIT_SUCCESS; // Frankly, that would be nice... } And this is Sapidll2.dll // dllmain.cpp : Defines the entry point for the DLL application. #include "stdafx.h" #include <iostream> #include <cstdlib> #include <string> #include <windows.h> #include <sapi.h> int init_engine() { ISpVoice * pVoice = NULL; //HRESULT hr = CoInitializeEx(NULL, COINIT_MULTITHREADED); HRESULT hr = CoInitialize(NULL); if(FAILED(hr) ) { MessageBox(NULL, TEXT("Failed To Initialize"), TEXT("Error"), 0); char buffer[2000] ; sprintf(buffer, "An error occured: 0x%08X.\n", hr); FILE * pFile = fopen ( "c:\\temp\\CoInitialize_dll.txt" , "w" ); fwrite (buffer , 1 , strlen(buffer) , pFile ); fclose (pFile); } else { printf("trying to create instance.\n"); //HRESULT hr = CoCreateInstance(CLSID_SpVoice, NULL, CLSCTX_ALL, IID_ISpVoice, (void **) &pVoice); //hr = CoCreateInstance(CLSID_SpVoice, NULL, CLSCTX_ALL, IID_ISpVoice, (void **) &pVoice); //HRESULT hr = CoCreateInstance(__uuidof(ISpVoice), NULL, CLSCTX_INPROC_SERVER, IID_ISpVoice, (void **) &pVoice); HRESULT hr = CoCreateInstance(__uuidof(SpVoice), NULL, CLSCTX_ALL, IID_ISpVoice, (void **) &pVoice); if( SUCCEEDED( hr ) ) { printf("Succeeded\n"); //hr = pVoice->Speak(L"The text to speech engine has been successfully initialized.", 0, NULL); } else { printf("failed\n"); MessageBox(NULL, TEXT("Failed To Create COM instance"), TEXT("Error"), 0); char buffer[2000] ; sprintf(buffer, "An error occured: 0x%08X.\n", hr); FILE * pFile = fopen ( "c:\\temp\\CoCreateInstance_dll.txt" , "w" ); fwrite (buffer , 1 , strlen(buffer) , pFile ); fclose (pFile); } } if(pVoice != NULL) { pVoice->Release(); pVoice = NULL; } CoUninitialize(); return true ; } BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: init_engine(); break; case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; }

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  • How to make Eclipse CDT's Linux GCC toolchain resolve C++ standard library headers?

    - by Muhammad Khan
    In Ubuntu 12.04 LTS I installed the Eclipse CDT plugin and opened the new hello world project to just test everything out. When I was creating the project, I chose the only toolchain: "Linux GCC" When the project is created, however, it says that #include<iostream> #include<cstdlb> are unresolved. Thus, lines with cout and endl can't be used and it cannot find std. using namespace std; is also causing problems. How can I get my #include directives for standard library headers recognized, to support code using the std namespace?

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  • Game Timer In C++

    - by user1870398
    I need to be able to find out how many milliseconds since that last update. Is there any way I can find it out with time rather then a thread that counts like I did below? #include <iostream> #include<windows.h> #include<time.h> #include<process.h> using namespace std; int Timer = 0; int LastTimer = 0; bool End = false; void Update(int Ticks) { } void UpdateTimer() { while (true) { LastTimer = Timer; Timer++; Sleep(1); if (End) break; } } int WINAPI WinMain(HINSTANCE par1, HINSTANCE par2, LPSTR par3, int par4) { _beginthread(UpdateTimer, 0, NULL); while(true) { if (Timer == 1000) Timer = 0; Update(Timer - LastTimer); } }

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  • Drawing Flowchart for function calculate a number in the Fibonacci Series

    - by truongvan
    I'm trying make Flowchart for function calculate a number in the Fibonacci Series. But It looks like not right. I don't how draw the recursive function. Please help me how to fix it. My flowchart: DIA This is my code: #include <iostream> using namespace std; long long Fibonacci(int input); int main() { cout << "Input Fibonacci Index number: "; int Index = 0; cin >> Index; cout << Fibonacci(i) << endl; return 0; } long long Fibonacci(int input) { if (input < 2) return input; else { return Fibonacci(input - 1) + Fibonacci(input - 2); } }

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  • A question on nature of generated assembly in C++ and code Algebra

    - by Reetesh Mukul
    I wrote this code: #include <iostream> int main() { int a; std::cin >> a; if(a*a== 3){ std::cout << a; } return 0; } On MSVC I turned ON all optimization flags. I expected that since a*a can never be 3, so compiler should not generate code for the section: if(a*a== 3){ std::cout << a; } However it generated code for the section. I did not check GCC or LLVM/CLang. What are the limits of expectation from a C++ compiler in these scenarios?

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