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  • Get Across The Table & Share Your Story By Megha Kapil !!!

    - by Nadiya
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 I am sure many of you are presently sitting across the table facing an industry expert to prove your mettle. Generally when you think of an interview; first image is of someone firing you with questions & you trying to hit all the shots right. We make an interview look like a court room where you are a victim & being prosecuted to apply for job: Why have you applied for this job, why do you think you are fit for this role, tell me your strengths, tell me your weaknesses, How, When Where, What..?   Interview is a process of knowing a candidate & his/her fitment in the system for interviewer; where as for interviewee its understanding the organization & his/her role. We have made this process of interview synonym to Q&A session. However, as a matter of fact the best scenario is when an interviewee initiates a conversation; which seldom happens. Why don’t we look at our Interview as a meeting to discover a prospect of lifetime, a process to showcase best of our skills, an opportunity to learn while exchanging meaningful dialogue with experts from industry?  We all get inspired when we get to know somebody’s achievements. We like to listen to interesting life stories of people which are positive & motivating. Do you have a story? Everyone does… It’s only about realizing & putting it together. If you want to win the game then the only trick is to “Drive the Conversation”. Tell the interviewer your story; mind you “An Interesting Story”. It’s a non frictional story where you are the “Hero/ Heroine” & you display your strengths to the best. Your story has to be fabricated with hard facts, incidences, experiences & exposures that fits the role you are interested to be in. Story of your success, that describes your knowledge & awareness about the latest trends in industry; solutions which reflect your logical approach towards problem solving. A story which exhibits clarity of your thoughts & ambition; demonstrates your enthusiasm, willingness to learn & passion. Preparation gives you confidence & genuine preparation never goes unnoticed. Organizations look for distinctive individuals; so don’t try to be someone else. Know yourself; be what you are, articulate your characteristics & craft your Unique Story Right Now!! /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-ascii- mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi- mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Optimal Networking Setup for a 2-Story unit?

    - by user29336
    I am moving into a 4 bedroom two-story unit. It’s roughly 2,200 sq ft. I want absolute max throughput possible to be achieved in all focal points. We’re all in internet related industries. Between gaming and web-development latency and throughput are major factors for us. Here’s our main focal points: 1) Garage (office). downstairs 2) Each bedroom x4. upstairs 3) Living room. downstairs The fastest line we can get is Comcast 50mbdown/5up (Wideband). I am looking for the best way to achieve wireless and wired performance for our setup. Our gaming computers may be in our bedroom, and we also may bring it down to the office every now and then for “LAN” sessions. Most wireless will be happening downstairs with our laptops, but since we may do LAN sessions then hard wired latency may be important there too. My concerns: If we do only wireless there would be too much latency for gaming. I don’t know if placing one D-link DGL 4500 on the top floor would be enough; which I currently own. (http://dlink.com/us/en/home-solutions/support/product/dgl-4500-xtreme-n-gaming-router) As far as I’m aware wireless signals transfer best top down. Would this wireless router be enough on top floor and that’s it? My second strategy was a combination of wiring and wireless but I’m not sure what’s easiest way to do this? This is a place we’re renting, so I’m not sure how much leeway we have with wiring, but we’re all pretty competent... if we can’t drill through a wall we can probably “stitch” them across the edges wherever needed. Thoughts on the optimal way to do this?

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  • The Story of secure user-authentication in squid

    - by Isaac
    once upon a time, there was a beautiful warm virtual-jungle in south america, and a squid server lived there. here is an perceptual image of the network: <the Internet> | | A | B Users <---------> [squid-Server] <---> [LDAP-Server] When the Users request access to the Internet, squid ask their name and passport, authenticate them by LDAP and if ldap approved them, then he granted them. Everyone was happy until some sniffers stole passport in path between users and squid [path A]. This disaster happened because squid used Basic-Authentication method. The people of jungle gathered to solve the problem. Some bunnies offered using NTLM of method. Snakes prefered Digest-Authentication while Kerberos recommended by trees. After all, many solution offered by people of jungle and all was confused! The Lion decided to end the situation. He shouted the rules for solutions: Shall the solution be secure! Shall the solution work for most of browsers and softwares (e.g. download softwares) Shall the solution be simple and do not need other huge subsystem (like Samba server) Shall not the method depend on special domain. (e.g. Active Directory) Then, a very resonable-comprehensive-clever solution offered by a monkey, making him the new king of the jungle! can you guess what was the solution? Tip: The path between squid and LDAP is protected by the lion, so the solution have not to secure it. Note: sorry if the story is boring and messy, but most of it is real! =) /~\/~\/~\ /\~/~\/~\/~\/~\ ((/~\/~\/~\/~\/~\)) (/~\/~\/~\/~\/~\/~\/~\) (//// ~ ~ \\\\) (\\\\( (0) (0) )////) (\\\\( __\-/__ )////) (\\\( /-\ )///) (\\\( (""""") )///) (\\\( \^^^/ )///) (\\\( )///) (\/~\/~\/~\/) ** (\/~\/~\/) *####* | | **** /| | | |\ \\ _/ | | | | \_ _________// Thanks! (,,)(,,)_(,,)(,,)--------'

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  • secure user-authentication in squid: The Story

    - by Isaac
    once upon a time, there was a beautiful warm virtual-jungle in south america, and a squid server lived there. here is an perceptual image of the network: <the Internet> | | A | B Users <---------> [squid-Server] <---> [LDAP-Server] When the Users request access to the Internet, squid ask their name and passport, authenticate them by LDAP and if ldap approved them, then he granted them. Everyone was happy until some sniffers stole passport in path between users and squid [path A]. This disaster happened because squid used Basic-Authentication method. The people of jungle gathered to solve the problem. Some bunnies offered using NTLM of method. Snakes prefered Digest-Authentication while Kerberos recommended by trees. After all, many solution offered by people of jungle and all was confused! The Lion decided to end the situation. He shouted the rules for solutions: Shall the solution be secure! Shall the solution work for most of browsers and softwares (e.g. download softwares) Shall the solution be simple and do not need other huge subsystem (like Samba server) Shall not the method depend on special domain. (e.g. Active Directory) Then, a very resonable-comprehensive-clever solution offered by a monkey, making him the new king of the jungle! can you guess what was the solution? Tip: The path between squid and LDAP is protected by the lion, so the solution have not to secure it. Note: sorry for this boring and messy story! /~\/~\/~\ /\~/~\/~\/~\/~\ ((/~\/~\/~\/~\/~\)) (/~\/~\/~\/~\/~\/~\/~\) (//// ~ ~ \\\\) (\\\\( (0) (0) )////) (\\\\( __\-/__ )////) (\\\( /-\ )///) (\\\( (""""") )///) (\\\( \^^^/ )///) (\\\( )///) (\/~\/~\/~\/) ** (\/~\/~\/) *####* | | **** /| | | |\ \\ _/ | | | | \_ _________// Thanks! (,,)(,,)_(,,)(,,)--------'

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  • Looking for a good WTF story involving SSL

    - by lindelof
    I'm preparing a talk on SSL to our local Java user group, and I would like to introduce it with some story on how NOT to use it. I've searched through the DailyWTF archives but couldn't find anything really good. Do you know such a story, or do you have some pointers where I could go looking for one?

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  • Backend devs put down by user stories

    - by Szili
    I planned to slice in backend development into to the user stories vertically. But a backend guy on our team started to complain that this makes their work invisible. My answer was that at the sprint planning and review meetings we discuss backend tasks in front of stakeholders so it makes it visible, and maintaining a high quality during the project will result a slower startin pace than other teams, but we will have a stable velocity during the project. And velocity is highly visible to stakeholders. He still insist having stories like: "As a developer I need to have a domain layer so I can encapsulate business logic." How can I solve the issue before it pollutes the team? The root of the issue is that our management systematically consider backend work as invisible and call backed devs miners, or other pejorative terms.

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  • How do I convince my team that a requirements specification is unnecessary if we adopt user-stories?

    - by Nupul
    We are planning to adopt user-stories to capture stakeholder 'intent' in a lightweight fashion rather than a heavy SRS (software requirements specifications). However, it seems that though they understand the value of stories, there is still a desire to 'convert' the stories into an SRS-like language with all the attributes, priorities, input, outputs, source, destination etc. User-stories 'eliminate' the need for a formal SRS like artifact to begin with so what's the point in having an SRS? How should I convince my team (who are all very qualified CS folks by the way - both by education and practice) that the SRS would be 'eliminated' if we adopted user-stories for capturing the functional requirements of the system? (NFRs etc can be captured too, but that's not the intent of the question). So here's my 'work-flow' argument: Capture initial requirements as user-stories and later elaborate them to use-cases (which are required to be documented at a low level i.e. describing interactions with the UI prototypes/mockups and are a deliverable post deployment). Thus going from user-stories to use-cases rather than user-stories to SRS to use-cases. How are you all currently capturing user-stories at your workplace (if at all) and how do you suggest I 'make a case' for absence of SRS in presence of user-stories?

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  • Scrum - real life example?

    - by Camilo
    I'm starting with scrum and saw many partial examples on books and tutorials, but when try to use scrum in the real life, it's not easy to write the user stories and create the product backlog. I want to see a real project with user stories, product backlog and sprint backlogs to see if I'm doing it in the correct way. Is there any open source project with a public product backlog ? Is there any shared complete user stories and product backlog from a real project?

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  • What's the best explanation of what Story Points are?

    - by Cixate
    We're starting to use Story Points here for our Agile development but I find it hard to explain and also can't find any definitive answer to what they are. The best thing I can do is point to other sites (like http://blog.mountaingoatsoftware.com/tag/story-points) and give some vague generalization of what they are. I'm looking for a good explanation with some examples of use that would be helpful for others to use. Are there any good resources for explaining story points?

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  • Native mobile app development - how do I structure my user stories?

    - by richsage
    I'm about to start on a project which will involve developing prototype native mobile apps (iOS and Android initially) as well as a web-based admin interface and an API for these apps to communicate with. We've got a list of stories already drafted up, however a lot of them are in the format: As a mobile user I want to be able to view a login screen so that I can sign into the app If this were targeted for a single platform, I wouldn't see a problem. However, since we're targeting multiple platforms, I'm not sure whether these should now be duplicated eg "As an Android user" or similar. This seems like duplication, but it's work that will need to be completed separately for each platform. This is the first mobile project we've gone native on - previously it was Phonegap and we lumped all stories in under "As a mobile user". Since essentially this was a web-based app wrapped in native code, this didn't present too much of an issue, but I'm conscious that wholly-native apps are a different ballgame!

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  • How do you get users to rank their software enhancement needs?

    - by Lego Stormtroopr
    I've inherited a legacy software system, and have been tasked with performing usability and system upgrades. While there's nothing bad with the system, from discussions with the users, there are "small" usabilty issues that need to be addressed. At this stage I'm the lone developer on this system, and apart from testing I don't use the system at all, so its difficult for me to know what issues may exist or are percieved to exist. I'm going to have some time to speak with them all and discuss what they percieve to be good/bad or indifferent about the system. Since its essentially just me for the time being my time is limit. So I was considering asking them to imagine that I'd only be able to do one change, have them all write privately what they'd want that one change to be, and then helping them rank those, but I'm hoping for other tips as well. What techniques exist for getting users to explain their wants, needs, and requirements, while also having them rank them by importance or desirability?

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  • PHP fb error posting story to user wall

    - by user237925
    I got an error from last 6 hrs. and stuck on it.While running my code i got this error again and again "Request failed with code: 400, message: {"error":{"message":"(#100) Object Invalid Value: Object at URL 'http://stayingnear.com/index.php?r=apartment\u00252Fview&id=1' of type 'stayingnearapp:apartment' is invalid because the given value '7.2853779052137E+14' for property 'fb:app_id' could not be parsed as type 'fbid'.","type":"OAuthException","code":100}}" is it the access token problem or what,and how can i handle this problem ?

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  • What's the story with ubuntu?

    - by A-ha
    Guys, I've tried to install ubuntu 10.10 desktop ed. on my laptop and unfortunately it didn't detect my keyboard (it detects my mouse) so I couldn't finish installation. Is it something wrong I'm doing? There isn't really much to specify during the installation process and I'm really dissapointed that such trivial task as installation cannot be done without asking a question on a forum. Or maybe just because I'm trying to install it on my laptop I shall download notebook edition? But that sound silly to me.

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  • Guest (and occasional co-host) on Jesse Liberty's Yet Another Podcast

    - by Jon Galloway
    I was a recent guest on Jesse Liberty's Yet Another Podcast talking about the latest Visual Studio, ASP.NET and Azure releases. Download / Listen: Yet Another Podcast #75–Jon Galloway on ASP.NET/ MVC/ Azure Co-hosted shows: Jesse's been inviting me to co-host shows and I told him I'd show up when I was available. It's a nice change to be a drive-by co-host on a show (compared with the work that goes into organizing / editing / typing show notes for Herding Code shows). My main focus is on Herding Code, but it's nice to pop in and talk to Jesse's excellent guests when it works out. Some shows I've co-hosted over the past year: Yet Another Podcast #76–Glenn Block on Node.js & Technology in China Yet Another Podcast  #73 - Adam Kinney on developing for Windows 8 with HTML5 Yet Another Podcast #64 - John Papa & Javascript Yet Another Podcast #60 - Steve Sanderson and John Papa on Knockout.js Yet Another Podcast #54–Damian Edwards on ASP.NET Yet Another Podcast #53–Scott Hanselman on Blogging Yet Another Podcast #52–Peter Torr on Windows Phone Multitasking Yet Another Podcast #51–Shawn Wildermuth: //build, Xaml Programming & Beyond And some more on the way that haven't been released yet. Some of these I'm pretty quiet, on others I get wacky and hassle the guests because, hey, not my podcast so not my problem. Show notes from the ASP.NET / MVC / Azure show: What was just released Visual Studio 2012 Web Developer features ASP.NET 4.5 Web Forms Strongly Typed data controls Data access via command methods Similar Binding syntax to ASP.NET MVC Some context: Damian Edwards and WebFormsMVP Two questions from Jesse: Q: Are you making this harder or more complicated for Web Forms developers? Short answer: Nothing's removed, it's just a new option History of SqlDataSource, ObjectDataSource Q: If I'm using some MVC patterns, why not just move to MVC? Short answer: This works really well in hybrid applications, doesn't require a rewrite Allows sharing models, validation, other code between Web Forms and MVC ASP.NET MVC Adaptive Rendering (oh, also, this is in Web Forms 4.5 as well) Display Modes Mobile project template using jQuery Mobile OAuth login to allow Twitter, Google, Facebook, etc. login Jon (and friends') MVC 4 book on the way: Professional ASP.NET MVC 4 Windows 8 development Jesse and Jon announce they're working on a new book: Pro Windows 8 Development with XAML and C# Jon and Jesse agree that it's nice to be able to write Windows 8 applications using the same skills they picked up for Silverlight, WPF, and Windows Phone development. Compare / contrast ASP.NET MVC and Windows 8 development Q: Does ASP.NET and HTML5 development overlap? Jon thinks they overlap in the MVC world because you're writing HTML views without controls Jon describes how his web development career moved from a preoccupation with server code to a focus on user interaction, which occurs in the browser Jon mentions his NDC Oslo presentation on Learning To Love HTML as Beautiful Code Q: How do you apply C# / XAML or HTML5 skills to Windows 8 development? Q: If I'm a XAML programmer, what's the learning curve on getting up to speed on ASP.NET MVC? Jon describes the difference in application lifecycle and state management Jon says it's nice that web development is really interactive compared to application development Q: Can you learn MVC by reading a book? Or is it a lot bigger than that? What is Azure, and why would I use it? Jon describes the traditional Azure platform mode and how Azure Web Sites fits in Q: Why wouldn't Jesse host his blog on Azure Web Sites? Domain names on Azure Web Sites File hosting options Q: Is Azure just another host? How is it different from any of the other shared hosting options? A: Azure gives you the ability to scale up or down whenever you want A: Other services are available if or when you want them

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  • How to Add an Attachment to a User Story using Rally REST .NET

    - by user1373451
    We're in the process of porting our .NET Rally code from SOAP to the REST .NET API. One thing I'm looking to replicate is the ability to upload attachments. I'm following a very similar procedure as to the one outlined in this posting: Rally SOAP API - How do I add an attachment to a Hierarchical Requirement Whereby the image is read into a System.Drawing.Image. We use the ImageToBase64 function to convert the image to a byte array which then gets assigned to the AttachmentContent, which is created first. Then, the Attachment gets created, and wired up to both AttachmentContent, and the HierarchicalRequirement. All of the creation events work great. A new attachment called "Image.png" gets created on the Story. However, when I download the resulting attachment from Rally, Image.png has zero bytes! I've tried this with different images, JPEG's, PNG's, etc. all with the same results. An excerpt of the code showing the process is included below. Is there something obvious that I'm missing? Thanks in advance. // .... Read content into a System.Drawing.Image.... // Convert Image to Base64 format byte[] imageBase64Format = ImageToBase64(imageObject, System.Drawing.Imaging.ImageFormat.Png); var imageLength = imageBase64Format.Length; // AttachmentContent DynamicJsonObject attachmentContent = new DynamicJsonObject(); attachmentContent["Content"] = imageBase64Format; CreateResult cr = restApi.Create("AttachmentContent", myAttachmentContent); String contentRef = cr.Reference; Console.WriteLine("Created: " + contentRef); // Tee up attachment DynamicJsonObject newAttachment = new DynamicJsonObject(); newAttachment["Artifact"] = story; newAttachment["Content"] = attachmentContent; newAttachment["Name"] = "Image.png"; newAttachment["ContentType"] = "image/png"; newAttachment["Size"] = imageLength; newAttachment["User"] = user; cr = restApi.Create("Attachment", newAttachment); String attachRef = attachRef.Reference; Console.WriteLine("Created: " + attachRef); } public static byte[] ImageToBase64(Image image, System.Drawing.Imaging.ImageFormat format) { using (MemoryStream ms = new MemoryStream()) { image.Save(ms, format); // Convert Image to byte[] byte[] imageBytes = ms.ToArray(); return imageBytes; } }

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  • Unexpected error when attempting to delete a facebook story

    - by blueberryfields
    I'm attempting to delete a facebook story/action, like so: curl -F 'access_token=[valid_token]' -X DELETE https://graph.facebook.com/[action_id] Facebook is responding with an internal server error, like so: {"error": {"message":"An unexpected error has occurred. Please retry your request later.", "type":"OAuthException","code":2}} Is this an error caused by my actions, or something on Facebook's end? Additional info When I run curl -X GET https://graph.facebook.com/[action_id]?access_token=[valid_token] the result is "false"

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  • Announcing SonicAgile – An Agile Project Management Solution

    - by Stephen.Walther
    I’m happy to announce the public release of SonicAgile – an online tool for managing software projects. You can register for SonicAgile at www.SonicAgile.com and start using it with your team today. SonicAgile is an agile project management solution which is designed to help teams of developers coordinate their work on software projects. SonicAgile supports creating backlogs, scrumboards, and burndown charts. It includes support for acceptance criteria, story estimation, calculating team velocity, and email integration. In short, SonicAgile includes all of the tools that you need to coordinate work on a software project, get stuff done, and build great software. Let me discuss each of the features of SonicAgile in more detail. SonicAgile Backlog You use the backlog to create a prioritized list of user stories such as features, bugs, and change requests. Basically, all future work planned for a product should be captured in the backlog. We focused our attention on designing the user interface for the backlog. Because the main function of the backlog is to prioritize stories, we made it easy to prioritize a story by just drag and dropping the story from one location to another. We also wanted to make it easy to add stories from the product backlog to a sprint backlog. A sprint backlog contains the stories that you plan to complete during a particular sprint. To add a story to a sprint, you just drag the story from the product backlog to the sprint backlog. Finally, we made it easy to track team velocity — the average amount of work that your team completes in each sprint. Your team’s average velocity is displayed in the backlog. When you add too many stories to a sprint – in other words, you attempt to take on too much work – you are warned automatically: SonicAgile Scrumboard Every workday, your team meets to have their daily scrum. During the daily scrum, you can use the SonicAgile Scrumboard to see (at a glance) what everyone on the team is working on. For example, the following scrumboard shows that Stephen is working on the Fix Gravatar Bug story and Pete and Jane have finished working on the Product Details Page story: Every story can be broken into tasks. For example, to create the Product Details Page, you might need to create database objects, do page design, and create an MVC controller. You can use the Scrumboard to track the state of each task. A story can have acceptance criteria which clarify the requirements for the story to be done. For example, here is how you can specify the acceptance criteria for the Product Details Page story: You cannot close a story — and remove the story from the list of active stories on the scrumboard — until all tasks and acceptance criteria associated with the story are done. SonicAgile Burndown Charts You can use Burndown charts to track your team’s progress. SonicAgile supports Release Burndown, Sprint Burndown by Task Estimates, and Sprint Burndown by Story Points charts. For example, here’s a sample of a Sprint Burndown by Story Points chart: The downward slope shows the progress of the team when closing stories. The vertical axis represents story points and the horizontal axis represents time. Email Integration SonicAgile was designed to improve your team’s communication and collaboration. Most stories and tasks require discussion to nail down exactly what work needs to be done. The most natural way to discuss stories and tasks is through email. However, you don’t want these discussions to get lost. When you use SonicAgile, all email discussions concerning a story or a task (including all email attachments) are captured automatically. At any time in the future, you can view all of the email discussion concerning a story or a task by opening the Story Details dialog: Why We Built SonicAgile We built SonicAgile because we needed it for our team. Our consulting company, Superexpert, builds websites for financial services, startups, and large corporations. We have multiple teams working on multiple projects. Keeping on top of all of the work that needs to be done to complete a software project is challenging. You need a good sense of what needs to be done, who is doing it, and when the work will be done. We built SonicAgile because we wanted a lightweight project management tool which we could use to coordinate the work that our team performs on software projects. How We Built SonicAgile We wanted SonicAgile to be easy to use, highly scalable, and have a highly interactive client interface. SonicAgile is very close to being a pure Ajax application. We built SonicAgile using ASP.NET MVC 3, jQuery, and Knockout. We would not have been able to build such a complex Ajax application without these technologies. Almost all of our MVC controller actions return JSON results (While developing SonicAgile, I would have given my left arm to be able to use the new ASP.NET Web API). The controller actions are invoked from jQuery Ajax calls from the browser. We built SonicAgile on Windows Azure. We are taking advantage of SQL Azure, Table Storage, and Blob Storage. Windows Azure enables us to scale very quickly to handle whatever demand is thrown at us. Summary I hope that you will try SonicAgile. You can register at www.SonicAgile.com (there’s a free 30-day trial). The goal of SonicAgile is to make it easier for teams to get more stuff done, work better together, and build amazing software. Let us know what you think!

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  • Where do you put scenarios on a scrum board?

    - by user1043825
    So traditional scrum board looks something like this Backlog | Story notStarted inprogress Done story 1 Story1 tasks Story 2 Story2 tasks Story .. Story n Epic x Epic x+1 However in general a story has many scenarios and when working with BDD you want to write each scenario for a story as Given, when and then. Also the scenarios don't belong in the notstarted column, inprogess or Done as a scenario is not a task. So you realize that a scenario/s should have their own column between "story" and "notstarted", as a scenario can have many task to be considered done. If you are going to build your task from scenarios then why would you need the story on the scrum board in the first place, maybe they should be left in the backlog. Some people put scenarios on the back of each story. This is a on going debate in my team and I wanted to see if anyone has solved this differently. Cheers!

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  • what's the story with the android XML namespace?

    - by Peter vdL
    When you first use a name from the android XML namespace, you have to say where to find it, with an attribute in XML like this: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" However, that URL is a 404 - nothing found there. The android: namespace is actually included under the locally-installed SDK. So what's going on here? Why do I need to include a dead URL? Why doesn't the build system pick it up from the SDK like all the other libraries? Thanks, just looking for the back story on this. Peter

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  • Where to hire a scenario writer for a small interactive story game?

    - by Alexander Gladysh
    I need a scenario for a small dialog-based game / interactive story. The game would be used as an example for a middleware tool we're developing. I would like to buy an existing story (it should be dynamic of course — with branching dialogs etc.), or hire someone to write a new one. Please advise, where to go to find such person / service? We're based in Russia, so getting a talented enough native English writer locally is a bit of a problem. Update: To be extra clear: We must get all necessary rights to reuse the story and make a derived work (i.e. the game we're talking about) from it. This is a commercial product. Borrowing someone else's work at random and using it just not going to work.

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  • Scrum in 5 Minutes

    - by Stephen.Walther
    The goal of this blog entry is to explain the basic concepts of Scrum in less than five minutes. You learn how Scrum can help a team of developers to successfully complete a complex software project. Product Backlog and the Product Owner Imagine that you are part of a team which needs to create a new website – for example, an e-commerce website. You have an overwhelming amount of work to do. You need to build (or possibly buy) a shopping cart, install an SSL certificate, create a product catalog, create a Facebook page, and at least a hundred other things that you have not thought of yet. According to Scrum, the first thing you should do is create a list. Place the highest priority items at the top of the list and the lower priority items lower in the list. For example, creating the shopping cart and buying the domain name might be high priority items and creating a Facebook page might be a lower priority item. In Scrum, this list is called the Product Backlog. How do you prioritize the items in the Product Backlog? Different stakeholders in the project might have different priorities. Gary, your division VP, thinks that it is crucial that the e-commerce site has a mobile app. Sally, your direct manager, thinks taking advantage of new HTML5 features is much more important. Multiple people are pulling you in different directions. According to Scrum, it is important that you always designate one person, and only one person, as the Product Owner. The Product Owner is the person who decides what items should be added to the Product Backlog and the priority of the items in the Product Backlog. The Product Owner could be the customer who is paying the bills, the project manager who is responsible for delivering the project, or a customer representative. The critical point is that the Product Owner must always be a single person and that single person has absolute authority over the Product Backlog. Sprints and the Sprint Backlog So now the developer team has a prioritized list of items and they can start work. The team starts implementing the first item in the Backlog — the shopping cart — and the team is making good progress. Unfortunately, however, half-way through the work of implementing the shopping cart, the Product Owner changes his mind. The Product Owner decides that it is much more important to create the product catalog before the shopping cart. With some frustration, the team switches their developmental efforts to focus on implementing the product catalog. However, part way through completing this work, once again the Product Owner changes his mind about the highest priority item. Getting work done when priorities are constantly shifting is frustrating for the developer team and it results in lower productivity. At the same time, however, the Product Owner needs to have absolute authority over the priority of the items which need to get done. Scrum solves this conflict with the concept of Sprints. In Scrum, a developer team works in Sprints. At the beginning of a Sprint the developers and the Product Owner agree on the items from the backlog which they will complete during the Sprint. This subset of items from the Product Backlog becomes the Sprint Backlog. During the Sprint, the Product Owner is not allowed to change the items in the Sprint Backlog. In other words, the Product Owner cannot shift priorities on the developer team during the Sprint. Different teams use Sprints of different lengths such as one month Sprints, two-week Sprints, and one week Sprints. For high-stress, time critical projects, teams typically choose shorter sprints such as one week sprints. For more mature projects, longer one month sprints might be more appropriate. A team can pick whatever Sprint length makes sense for them just as long as the team is consistent. You should pick a Sprint length and stick with it. Daily Scrum During a Sprint, the developer team needs to have meetings to coordinate their work on completing the items in the Sprint Backlog. For example, the team needs to discuss who is working on what and whether any blocking issues have been discovered. Developers hate meetings (well, sane developers hate meetings). Meetings take developers away from their work of actually implementing stuff as opposed to talking about implementing stuff. However, a developer team which never has meetings and never coordinates their work also has problems. For example, Fred might get stuck on a programming problem for days and never reach out for help even though Tom (who sits in the cubicle next to him) has already solved the very same problem. Or, both Ted and Fred might have started working on the same item from the Sprint Backlog at the same time. In Scrum, these conflicting needs – limiting meetings but enabling team coordination – are resolved with the idea of the Daily Scrum. The Daily Scrum is a meeting for coordinating the work of the developer team which happens once a day. To keep the meeting short, each developer answers only the following three questions: 1. What have you done since yesterday? 2. What do you plan to do today? 3. Any impediments in your way? During the Daily Scrum, developers are not allowed to talk about issues with their cat, do demos of their latest work, or tell heroic stories of programming problems overcome. The meeting must be kept short — typically about 15 minutes. Issues which come up during the Daily Scrum should be discussed in separate meetings which do not involve the whole developer team. Stories and Tasks Items in the Product or Sprint Backlog – such as building a shopping cart or creating a Facebook page – are often referred to as User Stories or Stories. The Stories are created by the Product Owner and should represent some business need. Unlike the Product Owner, the developer team needs to think about how a Story should be implemented. At the beginning of a Sprint, the developer team takes the Stories from the Sprint Backlog and breaks the stories into tasks. For example, the developer team might take the Create a Shopping Cart story and break it into the following tasks: · Enable users to add and remote items from shopping cart · Persist the shopping cart to database between visits · Redirect user to checkout page when Checkout button is clicked During the Daily Scrum, members of the developer team volunteer to complete the tasks required to implement the next Story in the Sprint Backlog. When a developer talks about what he did yesterday or plans to do tomorrow then the developer should be referring to a task. Stories are owned by the Product Owner and a story is all about business value. In contrast, the tasks are owned by the developer team and a task is all about implementation details. A story might take several days or weeks to complete. A task is something which a developer can complete in less than a day. Some teams get lazy about breaking stories into tasks. Neglecting to break stories into tasks can lead to “Never Ending Stories” If you don’t break a story into tasks, then you can’t know how much of a story has actually been completed because you don’t have a clear idea about the implementation steps required to complete the story. Scrumboard During the Daily Scrum, the developer team uses a Scrumboard to coordinate their work. A Scrumboard contains a list of the stories for the current Sprint, the tasks associated with each Story, and the state of each task. The developer team uses the Scrumboard so everyone on the team can see, at a glance, what everyone is working on. As a developer works on a task, the task moves from state to state and the state of the task is updated on the Scrumboard. Common task states are ToDo, In Progress, and Done. Some teams include additional task states such as Needs Review or Needs Testing. Some teams use a physical Scrumboard. In that case, you use index cards to represent the stories and the tasks and you tack the index cards onto a physical board. Using a physical Scrumboard has several disadvantages. A physical Scrumboard does not work well with a distributed team – for example, it is hard to share the same physical Scrumboard between Boston and Seattle. Also, generating reports from a physical Scrumboard is more difficult than generating reports from an online Scrumboard. Estimating Stories and Tasks Stakeholders in a project, the people investing in a project, need to have an idea of how a project is progressing and when the project will be completed. For example, if you are investing in creating an e-commerce site, you need to know when the site can be launched. It is not enough to just say that “the project will be done when it is done” because the stakeholders almost certainly have a limited budget to devote to the project. The people investing in the project cannot determine the business value of the project unless they can have an estimate of how long it will take to complete the project. Developers hate to give estimates. The reason that developers hate to give estimates is that the estimates are almost always completely made up. For example, you really don’t know how long it takes to build a shopping cart until you finish building a shopping cart, and at that point, the estimate is no longer useful. The problem is that writing code is much more like Finding a Cure for Cancer than Building a Brick Wall. Building a brick wall is very straightforward. After you learn how to add one brick to a wall, you understand everything that is involved in adding a brick to a wall. There is no additional research required and no surprises. If, on the other hand, I assembled a team of scientists and asked them to find a cure for cancer, and estimate exactly how long it will take, they would have no idea. The problem is that there are too many unknowns. I don’t know how to cure cancer, I need to do a lot of research here, so I cannot even begin to estimate how long it will take. So developers hate to provide estimates, but the Product Owner and other product stakeholders, have a legitimate need for estimates. Scrum resolves this conflict by using the idea of Story Points. Different teams use different units to represent Story Points. For example, some teams use shirt sizes such as Small, Medium, Large, and X-Large. Some teams prefer to use Coffee Cup sizes such as Tall, Short, and Grande. Finally, some teams like to use numbers from the Fibonacci series. These alternative units are converted into a Story Point value. Regardless of the type of unit which you use to represent Story Points, the goal is the same. Instead of attempting to estimate a Story in hours (which is doomed to failure), you use a much less fine-grained measure of work. A developer team is much more likely to be able to estimate that a Story is Small or X-Large than the exact number of hours required to complete the story. So you can think of Story Points as a compromise between the needs of the Product Owner and the developer team. When a Sprint starts, the developer team devotes more time to thinking about the Stories in a Sprint and the developer team breaks the Stories into Tasks. In Scrum, you estimate the work required to complete a Story by using Story Points and you estimate the work required to complete a task by using hours. The difference between Stories and Tasks is that you don’t create a task until you are just about ready to start working on a task. A task is something that you should be able to create within a day, so you have a much better chance of providing an accurate estimate of the work required to complete a task than a story. Burndown Charts In Scrum, you use Burndown charts to represent the remaining work on a project. You use Release Burndown charts to represent the overall remaining work for a project and you use Sprint Burndown charts to represent the overall remaining work for a particular Sprint. You create a Release Burndown chart by calculating the remaining number of uncompleted Story Points for the entire Product Backlog every day. The vertical axis represents Story Points and the horizontal axis represents time. A Sprint Burndown chart is similar to a Release Burndown chart, but it focuses on the remaining work for a particular Sprint. There are two different types of Sprint Burndown charts. You can either represent the remaining work in a Sprint with Story Points or with task hours (the following image, taken from Wikipedia, uses hours). When each Product Backlog Story is completed, the Release Burndown chart slopes down. When each Story or task is completed, the Sprint Burndown chart slopes down. Burndown charts typically do not always slope down over time. As new work is added to the Product Backlog, the Release Burndown chart slopes up. If new tasks are discovered during a Sprint, the Sprint Burndown chart will also slope up. The purpose of a Burndown chart is to give you a way to track team progress over time. If, halfway through a Sprint, the Sprint Burndown chart is still climbing a hill then you know that you are in trouble. Team Velocity Stakeholders in a project always want more work done faster. For example, the Product Owner for the e-commerce site wants the website to launch before tomorrow. Developers tend to be overly optimistic. Rarely do developers acknowledge the physical limitations of reality. So Project stakeholders and the developer team often collude to delude themselves about how much work can be done and how quickly. Too many software projects begin in a state of optimism and end in frustration as deadlines zoom by. In Scrum, this problem is overcome by calculating a number called the Team Velocity. The Team Velocity is a measure of the average number of Story Points which a team has completed in previous Sprints. Knowing the Team Velocity is important during the Sprint Planning meeting when the Product Owner and the developer team work together to determine the number of stories which can be completed in the next Sprint. If you know the Team Velocity then you can avoid committing to do more work than the team has been able to accomplish in the past, and your team is much more likely to complete all of the work required for the next Sprint. Scrum Master There are three roles in Scrum: the Product Owner, the developer team, and the Scrum Master. I’v e already discussed the Product Owner. The Product Owner is the one and only person who maintains the Product Backlog and prioritizes the stories. I’ve also described the role of the developer team. The members of the developer team do the work of implementing the stories by breaking the stories into tasks. The final role, which I have not discussed, is the role of the Scrum Master. The Scrum Master is responsible for ensuring that the team is following the Scrum process. For example, the Scrum Master is responsible for making sure that there is a Daily Scrum meeting and that everyone answers the standard three questions. The Scrum Master is also responsible for removing (non-technical) impediments which the team might encounter. For example, if the team cannot start work until everyone installs the latest version of Microsoft Visual Studio then the Scrum Master has the responsibility of working with management to get the latest version of Visual Studio as quickly as possible. The Scrum Master can be a member of the developer team. Furthermore, different people can take on the role of the Scrum Master over time. The Scrum Master, however, cannot be the same person as the Product Owner. Using SonicAgile SonicAgile (SonicAgile.com) is an online tool which you can use to manage your projects using Scrum. You can use the SonicAgile Product Backlog to create a prioritized list of stories. You can estimate the size of the Stories using different Story Point units such as Shirt Sizes and Coffee Cup sizes. You can use SonicAgile during the Sprint Planning meeting to select the Stories that you want to complete during a particular Sprint. You can configure Sprints to be any length of time. SonicAgile calculates Team Velocity automatically and displays a warning when you add too many stories to a Sprint. In other words, it warns you when it thinks you are overcommitting in a Sprint. SonicAgile also includes a Scrumboard which displays the list of Stories selected for a Sprint and the tasks associated with each story. You can drag tasks from one task state to another. Finally, SonicAgile enables you to generate Release Burndown and Sprint Burndown charts. You can use these charts to view the progress of your team. To learn more about SonicAgile, visit SonicAgile.com. Summary In this post, I described many of the basic concepts of Scrum. You learned how a Product Owner uses a Product Backlog to create a prioritized list of tasks. I explained why work is completed in Sprints so the developer team can be more productive. I also explained how a developer team uses the daily scrum to coordinate their work. You learned how the developer team uses a Scrumboard to see, at a glance, who is working on what and the state of each task. I also discussed Burndown charts. You learned how you can use both Release and Sprint Burndown charts to track team progress in completing a project. Finally, I described the crucial role of the Scrum Master – the person who is responsible for ensuring that the rules of Scrum are being followed. My goal was not to describe all of the concepts of Scrum. This post was intended to be an introductory overview. For a comprehensive explanation of Scrum, I recommend reading Ken Schwaber’s book Agile Project Management with Scrum: http://www.amazon.com/Agile-Project-Management-Microsoft-Professional/dp/073561993X/ref=la_B001H6ODMC_1_1?ie=UTF8&qid=1345224000&sr=1-1

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